I see a lot of discussions about traits, but people don’t discuss weapon skills much. I want to tweak the weapon skills a bit to make the Ele play style more active, and more fun to play/be played against. The weapon skills are tweaked to allow for more combo, and more skill that depends on timing. Let me know what you think
The main goal of this is to not substantially buff Ele damage, or to make Ele OP in anyway. It’s to tweak the skills with cast time and a little bit of mechanics so the ele gameplay is more active, with more combo/timing and higher skill ceiling.
Great suggestions, would certainly balance things out.
Maybe with all the new traits and skills Anet will do something to rebalance the game.
There is so much stuff to fix, starting with the Ranger longbow.
Can you please nerf machine gun rangers now? Please? The damage they do from that range should be the next thing to fix on the list.
http://postimg.org/image/z4husdh3j/full/
This is an unedited screenshot of a fight between players from NA servers and EU servers in our “made up game mode” we call GvG here in GW2.
While we may all agree that simple team deathmatch 20v20 in a flat surface can be bland and is hardly a game mode, I think that this picture shows you the real interest in large scale PvP. Keep in mind, this is a completely and totally unofficial game-mode, with very little publicity or advertisement. The viewers on this are kitten near what ESL got, with all the publicity and whatnot you guys had on that. Imagine if you had hyped this.
I just ask that you folks at ArenaNet reconsider what your true focus is as far as what the PvP in this game entails. I love PvP, I’m rank 80, play it a lot. I loved large scale WvW fighting as well.
But the lack of a true player versus player mode with a larger scale basis that focuses on the true mechanics of the game’s combat system is a huge business blunder and something I definitely believe could benefit your company.
I think we all understand that WvW is a bit more casual of a game mode – there is no true rewards or incentives to play. This is totally fine, but ANET, you’re missing a massive business opportunity sitting right under your nose by overlooking the community of players that are interested in larger scale COMPETITIVE PvP. You’re never going to compete with League of Legends with Stronghold. But you’re overlooking an entire market because it seems to me, from the outside, that from a business standpoint you’re trying to get a slice of the MOBA pie when you could have a whole pie all to yourself.
Your game has an amazing combat system and an amazing capability to have very intense, teamwork-oriented fights at a larger scale. To be completely honest, I legitimately don’t think I’ve ever seen a game come close to the ability that you have currently to create a PvP mode to support a mid-scale (10-20 vs. 10-20) competitive PvP scene with the success I believe you would have.
I am not asking for GvG. I am asking for you to consider the possibility of having “raid size” COMPETITIVE player versus player, as I believe there is an entire untapped market out there that you would be able to benefit from without having to compete with games like SMITE, League, or DotA.
Just food for thought.
Since DAY 1 I’ve been asking for GvG and many others.
It would make of Guild Wars 2 a way bigger success than it already is: They could make tons of money with it, on top of doing what people expected after Guild Wars 1.
If they do not do it it’s because there is a lack of vision, a failure to seize the right opportunity, and just generally the management seems stuck in a long-term-tunnel-vision trap.
There is just no way 5v5 pvp can ever compete with a large scale GvG mode, which is why most of us would rather spend our time playing a custom TDM mode with rules agreed by the community and in the most boring arena ever than play pvp.
The failure to understand the real strength and potential of their own combat mechanics and implementing that in a game mode that fully utilize it will have been the biggest mistake Anet did with this game.
Hopefully the new WvW map will have some landmass where we can organize better and more varied gvgs.
Honestly, when I think about all these nerf I’m thinking: I’ll roll a revenant and will stop playing ele until they buff it again. Revenant has an amazing skill set, why play a class Anet is always bringing down.
I remember it was pretty OP in the beginning. Now to recap, I just read the history in the wiki and it’s rather ridiculous: first it had a 15 s cooldown and 1550 range, then 20 s CD, then 40 s CD and 1200 range lol. Nerfed so hard it became useless.
Before RTL defined how a d/d ele moved around. Now the best thing RTL has going for it is its soundFX.
The game is not supposed to have a trinity, yet our class already casting the healing fields everywhere, gets a trait that only affects the healing on others and not ourselves…
It seems when Anet want’s to do something like avoid the trinity or create build diversity they do the complete opposite.
Elemental Attunement is one of the most powerful traits in the game. I can totally understand why they shifted it to GM Tier.
Considering that the elementalist is the squishiest class and cannot survive without the protection and regen given by elemental attunement we have all the reason to contest the new nerf, that will make us lose our Arcane GM trait in order to keep our survivability. It is a massive nerf. I can see why the balance guy was shy of revealing it, it is a huge class-breaking mistake.
It also makes the bonus of having 3 full trait lines not a bonus at all.
Eles are getting a new minor Earth trait – Geomancer’s Defense – which gives 20% damage mitigation against foes within 600 units. I don’t think they misunderstand at all. They’re just trying to push different trait lines and get us out of always relying on Arcana for everything.
Well that one may be interesting specially against melee classes. Personally if we can stay away from arcana its going to be better, but we will still need water for healing, so we are still stuck with 2 defensive lines (for anything that isn’t a pure burst build).
Our only hope is that they have something cool in the new trait line that compensate for the Arcana nerf.
Elemental Attunement is one of the most powerful traits in the game. I can totally understand why they shifted it to GM Tier.
Considering that the elementalist is the squishiest class and cannot survive without the protection and regen given by elemental attunement we have all the reason to contest the new nerf, that will make us lose our Arcane GM trait in order to keep our survivability. It is a massive nerf. I can see why the balance guy was shy of revealing it, it is a huge class-breaking mistake.
It also makes the bonus of having 3 full trait lines not a bonus at all.
When average adept traits are sent all the way up to Grandmaster to compete with the top traits without buffs and are now rendered basically useless (since no one will ever select them there) it really reveals how much Anet fail to understand the elementalist class and are recreating the same problem of having useless traits, but in a new system.
But our useless conjure weapons are so strong…. gotta nerf those too.
They are not going to nerf 15k+ damage burst from 1700 range, but they will nerf the abysmal damage of celestial stats after nerfing the might stacking. Trying to find the logic in Anet’s balancing is like figure skating while playing a guitar solo.
Wow you guys are nerfing celestial… After removing it’s initial crit bonus you had to compensate by increasing the overall stats, and now you are nerfing that, even after nerfing might stacking. What a failure at creating build diversity, you are pushing classes more and more into pure burst or pure bunker builds.
I don’t know what the hell Anet is doing with with conjure weapons but if they think they need nerf them instead of buffing them then something is really wrong with their numbers or their testers. Conjure weapons, beside Ice bow for PvE, are all terrible.
Yeah please unnerf RTL and make d/d fun again for roaming.
Sarcasm overdose…
Anyway, it’s clear anet doesn’t want us to be water bots that cast meteor shower only to tag for bags, since Lightning hammer is so strong.
Overall it seems interesting.
However, concerning the elementalist:
When is the last time you guys saw someone used lightning hammer or ice bow in PvP and have great success? Why nerf it? Are you nerfing it just for PvE?
All the conjure weapons needs buffs not nerfed… Specially the useless Fire Axe and Magnetic shield.
I like the new combined traits but I hate the fact that you are limited to maximizing 3 trait lines.
It just seems like an enormous mistake if Anet want’s build diversity.
So if I understand correctly it is no longer possible to have points in 5 traits lines, like 6/2/2/2/2 (all damage modifiers) for ele? It will also be impossible to have 2 adept traits or 2 master traits equipped? I fail to see how this is an improvement to build diversity.
I’m looking forward to see the new trait lines however and even more the new elementalist elite. I do also like how water traits have been combined.
(edited by Xillllix.3485)
1 Power Necro
1 Medi Guard
1 dps War
1 Thief
1 Cele ele
(edited by Xillllix.3485)
On mac the game’s performance has been worse and worse over the past years.I used to get kitten and now I get 25-30.
Considering that every game I played today were against 2 or 3 turrets engis that bunkered up in capture points I’m going to change my mind and say that this nerf may be entirely fine.
It’s funny seeing people blame others, for wanting an expansion. That’s just a load of bs. Almost all other MMO’s release content patches between expansions. It keeps the existing playerbase interested. Even Gw2 did it with Feature Packs and Holiday Events, but not this time. There is absolutely no new content since January. At the least they could’ve released an Easter holiday event.
Just look at the link: https://www.guildwars2.com/en/the-game/releases/
As always, their policy keeps their players in the dark. They will never learn their lesson on this stupid policy. This just reaffirms that GW2 resources were siphoned to fund WS, which bombed disastrously.
It’s sad to see all that great stuff from Season 1 being unavaible for new players and not replayable for the rest; really bad planning.
[MAC] Regular TCMalloc error all of a sudden
in Account & Technical Support
Posted by: Xillllix.3485
It just seems that since they merged the forum there is no mac support at all. This crash is annoying as hell.
Anyone who thinks turrets need to be nerfed this bad, have zero weight on their opinion. This completely destroys turrets in all aspects of the game.
Maybe reduce their health some and when an engineer gets out of a certain range, they explode. That should be more than enough.
Exactly my thought, but it isn’t the first time Anet make useless or make OP some skills with excessive nerfs or buffs instead of fine-tuning its balance and functionality.
Look at the elementalist elites, FGS makes less damage than any standard rotation and Tornado is a complete unreliable mess…
What’s sad about these changes is that in order to nerf down the turret build Anet is destroying every other build that incorporated 1 turret, as well as nerfing the healing and elite skills.
It’s like “Balancing” is this weird abstract concept impossible to grasp for Anet. How about starting by (1) acknowledging that the previous buff to turrets hp was a huge mistake and (2) going by incremental steps for balancing (like turrets taking 15% more damage) instead of removing a build from the game.
Is this happening next week?
Outside of guild raids and GvG I’m playing some other game until the expansion is out.
Making them take 200% the damage (or more with condis) they used to take isn’t something you can call balance, they just took the build out of the game. It’s sad, because Anet seems to carelessly be destroying build diversity.
It was past time to do something about turrets, but this ?! Sure gonna keep using my sigil of intelligence.
(edited by Xillllix.3485)
As someone that really hates turrets engies I have to say that I think that this nerf seems really excessive. We didn’t want the turret build to be completely destroyed, we wanted it to be balanced.
Increasing the turrets cooldowns by 20%, decreasing their health slightly by 20% would have suffice. But making them take crit damage and condition damage is a 50%+ nerf. Most people crit for around 200% their normal damage, in most cases they will get destroyed instantly.
Even when it’s a balance change we’ve been asking for it doesn’t mean we want the build nerfed to the ground. You guys at Anet realize that you’ve just killed an entire build? Nobody will run turrets in a few weeks when people realize they are now useless.
Now what about the ranger 10k rapidfire from 1500 range? are you going to nerf that one day?
(edited by Xillllix.3485)
Is this happening tomorrow?
What’s lame is using a WvW map as a karma train because Anet never implemented it into the map rotation.
[MAC] Regular TCMalloc error all of a sudden
in Account & Technical Support
Posted by: Xillllix.3485
Anet are much faster at fixing Mac issues when they are gem-store related.
This is exactly why login rewards were a terrible idea. Basically richer people can camp multiple accounts and mess up the market.
“Richer people” lol are you for real? It’s like $10 when it’s on sale
Someone could get 25 accounts for 250$ or even more to manipulate the market, hence the “richer” as an adjective.
It seems so random to improve a small part of a map like this.
Might as well give up, if there is one thing we know is that Anet never change their mind even if they make the wrong decision. Look at the new trait system, or the WvW PPT mechanics. The only good change they’ve done for WvW this year (PPK) was removed after a few weeks; they are way too hesitant about changing things.
errr.. anet is too hesitant and slow on balance yes, but ppk was never intended to be a permanent thing and they very clearly stated that it was a test and that the test would have an end before they think about making ppk / white swords permanent or not…
I think after 2 and a half years we should start to see results of these tests. Why test something, have it approved by the vast majority, and then do not even listen to the feedback?
This is exactly why login rewards were a terrible idea. Basically richer people can camp multiple accounts and mess up the market.
Removing monthlies in favor of something that takes no skills and can be exploited was a huge mistake by Anet.
[MAC] Regular TCMalloc error all of a sudden
in Account & Technical Support
Posted by: Xillllix.3485
Same here. I think the Cider makes the Mac overheat. As soon as I launch the game my computer fan starts.
I don’t understand how Anet thinks it can compete with only 1 map.
You can get a Call of Duty map pack for 4.99 and it usually includes 3 to 5 maps, and they make 3-4 of those per year. It’s 2015, we are used to getting a lot of content. Other companies that cannot produce enough content release modding tools for the community, so games like Team Fortress 2, Unreal tournament, Starcraft, all have hundreds of maps.
I don’t see how Anet can keep up with a single pvp map when so many good competitive games will get released in fall 2015.
I’m pretty sure there’s only going to be one. Gotta wait until a year after the expansion they might release another one lol.
You must be joking.
After a couple of weeks ppl complain there is nothing new in SAB. I think they want release it again if they have W3 finished. Which will take a while.
There’s nothing new in Lornar’s Pass, but it’s still in the game. There’s nothing new in the game right now- should we take the whole game down? There are vendors who have sold nothing new since launch: should they be removed? This is such a bad argument for not bringing SAB back.
How long is “a while?” Is it more than 6 months? More than a year? Two years? The continue coin was a commitment to the community that this content would be worked on, and last summer it was revealed that it hasn’t been. World 1 was released over 2 years ago. World 2 was released over a year and a half ago.
Might as well give up, if there is one thing we know is that Anet never change their mind even if they make the wrong decision. Look at the new trait system, or the WvW PPT mechanics. The only good change they’ve done for WvW this year (PPK) was removed after a few weeks; they are way too hesitant about changing things.
I think the problem is that Anet didn’t develop enough Stronghold maps to have it on it’s own map voting queue. We will have to see when they reveal how many Stronghold maps the expansion will have.
I really enjoyed playing the new stronghold game mode. It’s refreshing and more tactical than conquest. How many stronghold maps will be released with the expansion?
We’ll have to see when they reveal the other maps. For this map yeah it seems it would be better with 8v8.
I miss GvG from GW1 and the better build variety for elementalist, specially the elites that were doing something.
How about access to SAB for 800 gems?
One more year on page 1 of the forum, “and then, when enough men have died, perhaps you will have your freedom”.
On the French forum they said it will not be out until after the expansion because they are busy working on HoT.
They avoid the question of repackaging the old content as usual, as if it could only come back with new content (world 3). Seems like it’s more a question of ideology than a real lack of resources. They can’t be that oblivious to the fact that the community is starving so bad for new content that it has lowered its expectations to the point of asking for the return of old stuff.
They probably expect the New Player Experience and low price to carry them to the expansion release date, at the cost of losing the more dedicated players.