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your biggest achivment as mesmer ever

in Mesmer

Posted by: Xstein.2187

Xstein.2187

For pve it was probably the time I pretty much soloed Lieutenant Kholer in ascolon catacombs. My whole team died when he had 3/4 of his health (it was a bad group). I finished as my teammates cheered for me. A similar situation also occurred with the spider queen.

PvP is a tuff one. There are always those rewarding circumstances when you win against multiple opponents at the same time. There was also this one time I got in an epic duel with another mesmer in Foefire. It literally lasted over a minute. A hell of a long fight for two mesmers. It ended when he went in to mind wrack, so I quickly swapped to sword and used blurred frenzy to evade the burst while at the same time downing him. It was quite the duel.

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how to tell if i am a good player?

in PvP

Posted by: Xstein.2187

Xstein.2187

Sadly, I can’t help but partially agree with atreyu, if your playing solo. Game’s a little broken. You scale up better if you loose and get first place than if you win and get last. Its just the way the game is set up. Of course, this doesn’t really make you a good player. It just helps move you higher

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Couple of Mesmer Questions!

in Mesmer

Posted by: Xstein.2187

Xstein.2187

First, make sure you change your skills and build based on the dungeon. I assume you know this already. However, it is hard to tell. Know when to use blink, know when to use portal, and know when to support your group with stealth. If you have a group with poor might staking, switch to a signet of Inspiration. I suppose I am mainly saying this because the skills posted in mettabattle are meant for specific instances (mostly stacking vs reflects) and for playing with other good quality players. However, there are always instances when you need different skills, builds, and weapons.

1. For silver wastes I run great sword with sword/focus for the extra speed. Bring feedback for reflecting in path 2. bring blink for extra mobility as well. For the third I suggest either null field or mantra of resolve (your choice). For my elite I like to switch it. For roaming, the breach, and the modem vine wrath event bosses I bring time warp. However, at the start of the event, I like to use mass invisibility to stealth the siege carriers. I also like to run the domination and illusion lines together to get double cool down reductions though imagined burden and Illusionist’s celerity. The third line is up to you. You could run something like dueling if you want to do more damage. However, I always like using ether feast as my heal skill and the chaos line for the extra protection. This is mainly because silver wastes isn’t competitive to me. It is my time to just chill, not worry at all about dying, and to easily kill some stuff for some extra cash. This way you also don’t have to switch to chaos and PU for the maze. For the maze I use sword focus with the skills mass inv, blink, decoy, and veil.

2. I still play with scholar runes. If you feel you need something else, go for it. However, I would say don’t be afraid to switch back if you feel like you are getting better or staying above 90% more.

3. For night, obviously night sigils are the best. For day I like accuracy. Accuracy is also nice if you need extra critical chance for reflects. Remember, power doesn’t help with reflect damage. For armor, you can use the assassin’s for reflects if you have the extra money. However, I would bet the meta may switch to zerkers after HoT. Mainly because the chronomancer is going to have a trait (Danger Time) that gives you 30% extra crit chance against slowed enemies. This will synergize with Lost Time where every 3rd critical hit will slow the enemy. Therefore, you shouldn’t have a hard time getting to 100% crit chance with this trait and furry. However, to each their own opinions. Who knows, it is possible for these traits to change slightly before release as well.

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Best Race for Mesmer?

in Mesmer

Posted by: Xstein.2187

Xstein.2187

My choices are either female norn (my favorite), human male, or asura (gender doesn’t matter). Of course, in the end its just up to you. Some people love playing as charr mesmers.

p.s. I feel too many people play as female humans. So that automatically drops it out for me.

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Score of ,00?

in PvP

Posted by: Xstein.2187

Xstein.2187

I just did really good in a courtyard match. Didn’t die and kept slaughtering people. I got first place on the board. However, my score was ,00. There was a coma followed by two zeros. What happened and what does it mean? This never happened to me before. Is this a bug that has happened before?

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Mesmer Noob - Great Sword Build suggestion

in Players Helping Players

Posted by: Xstein.2187

Xstein.2187

I wouldn’t invest in the inspiration line quite yet, if your at an early level. This line is mostly for group support and reflects, which will be very useful later for some dungeons when you are lvl 80.

I am not sure how the game is going for you. If you are having a hard time surviving than the chaos line has great synergy for protection with metaphysical rejuvenation and illusionary membrane. For a good sword build, dueling is a must, particularly Fencer’s Finesse. However, I feel that sword is more of a “group” weapon. Personally, I believe mental anguish and power block in the domination line are more for group play, or pvp, as well. However, from my experience, imagined burden in domination is great for soloing in pve. However, it is best to run this trait with the illusion line for Illusionist’s Celerity. This synergizes to give you a Huge reduction in great sword cool down. So fast, you’ll be pumping out illusions like its no ones business.

So, I recommend going Domination, Illusions, and Chaos for now if you are doing solo pve roaming and quests. I think this will make it the “easiest” for a new player if you are running greatsword. However, I must note that things change when you do dungeons. In these events, sword is king (It does a lot more damage and is better at hitting multiple targets). Therefore, the dueling line over chaos is a must. PvP and WvW is also a completely different ball game.

p.s. As mentioned, if you feel like you have an easy time surviving and that your not doing enough damage than you can always switch chaos to dueling. For solo play, this can give you deceptive evasion, which is great for producing an extra clone for shattering. Oh ya, almost forgot. If your not running inspiration than I recommend picking up mantra of resolve or null field so you have skills to get rid of conditions. I would also pick up a focus if you don’t have one. This is currently the mesmer’s only source of speed/swiftness. This makes movement to different areas much faster.

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Let's talk about how to gut this class

in Mesmer

Posted by: Xstein.2187

Xstein.2187

This has been covered a gazilion times. Why create another topic? It’s not needed, and you know it. I’m sorry you are sore about thieves not getting to instant kill mesmers anymore. However, this does not mean there is a reason to cuss up a storm about it. Instead of trying to get attention with a new topic, post under one of the many others that are already up. Sorry to sound harsh, but both of the changes you have made have already been posted. There is no need to reinvent the wheel.

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Gem Store not Loading

in Account & Technical Support

Posted by: Xstein.2187

Xstein.2187

I have never really used the gem store before. However, now that I have gems, I would like to. I keep getting a loading screen with a spinning weal. This does not stop. It never loads. As far as I am aware, this has always happened.

Mac
MacBook Pro
Processor: Intel Core i5
Memory: 4 GB
Intel Iris
OS X 10.9.5
Version 1.0.010382

I tried reading about this problem from other forums. However, I don’t know how to handle it on a mac

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(edited by Xstein.2187)

how powerfull are each nation/race armies?

in Lore

Posted by: Xstein.2187

Xstein.2187

Someone else asked a very similar question awhile back. It was something similar to, who would win between all the races in an all out war? At first responders just talked about army size, technology, and what not. However, then other aspects were added to the mix, such as negotiation power. Thus, it became much more complicated. From the history of Tyria, we know the charr and humans went to war with each other. What happened was it appeared the charr were better organized, had a larger army, and had better technology. However, the humans were more magic oriented, which in the end helped them hold back the charr with the Foefire. The humans also have a better relationship with the gods. There is more to war than brute strength. A similar situation happened between the charr and norn. During the charr invasion a small group of norn held off an attack of hundreds of charr. This earned the norn respect in the eyes on the charr, leading to a mutual peace. Many also believe the norn would go into gorilla warfare like tactics to hold of the charr, making conquest nearly impossible, especially in their climate. The asura and sylvari are a little harder to tell, not a lot of history. Its easy to say the asura could take over with their intelligence and superior technology. However, we have to remember that their culture is very personal. Everyone wants to be the smartest and have the best invention. This perhaps makes them very easy to sabotage so they turn on each other. The sylvari are even harder to predict. As was previously mentioned, the sylvari don’t have a lot of experience, but we have to remember that they are dragon minions. This means they never stop coming as long as the Pale Tree is around. Eventually, they could take over the world just by sheer number. Just look at Orr. However, their reproduction is also their downfall. Even though their numbers can potentially get extraordinarily huge in the future, all it takes is the death of the pale tree and away they go. They can’t reproduce like humans you know. In conclusion, every race has their strengths. If one race had a far superior army (including size, technology, magic, organization, tactics, strength, cunning, etc.), then one race would probably be in control of Tyria. However, this is not the case.

p.s. Forgot Lion’s arch. They benefit from pulling together some of the strengths of each race. However, they are very small. They are more of city than a empire.

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Post your most evil Sylvari

in Lore

Posted by: Xstein.2187

Xstein.2187

Thanks for the fun! mua ha haa. I feel so evil now. Just created this character.

As the Breachmaker drilled into the ley line at Lion’s Arch, the elder dragon Mordremoth came to life with a hideous roar like nothing that’s been felt on Tyria before. That night, a new sylvari was born. Crimson Briar awoke from the dream with a distinct ringing in his ears. Voices muttered. Ventari had no control over this one. An echo of silence crept over him as terror and dread ripped though his mind. Yet, he could do nothing. He felt no hope, only a faint glimpse of despair that disappeared as easily as it came. Mordremoth was back!

Attachments:

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Confounding Suggestions Suggestion

in Mesmer

Posted by: Xstein.2187

Xstein.2187

Yes, I read, I was just simplifying to save words. They should keep your suggestions the same and drop the cool down to 8 sec first against 1 before 10 seconds against 1. My point was, they should take baby steps. As I said, it probably will need 10 sec against 1. However, in the real game, you don’t know what 10 seconds will do, and you don’t know what 8 seconds will do. We just know now that 5 sec is too powerful. When referring to MtD, I wasn’t actually comparing it to CS. I was only pointing out that they probably should have taken baby steps with MtD as well because they obviously didn’t.

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Confounding Suggestions Suggestion

in Mesmer

Posted by: Xstein.2187

Xstein.2187

+1 It may need to go up to 10. However, they should start with 7-8 sec to see what happens. Then decide if it needs more. No need to rush and nerf the ICD by 50% right away. Anet has time. We all know what happened with MtD.

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Concept Idea : Legendary Backpiece

in Guild Wars 2 Discussion

Posted by: Xstein.2187

Xstein.2187

I always thought it would be fun to upgrade any type of ascended armor or visual material to legendary status. Of course, it couldn’t have different stats than ascended. It would only be visual. Still, it would be fun to work towards. Perhaps you could upgrade it to legendary to have different types of auroras or something. Make it so it just “upgrades” the appearance of the armor. Perhaps a slight glow to what you already have.

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Revenant too strong

in PvP

Posted by: Xstein.2187

Xstein.2187

lol ya, I think everyone needed a joke right now.

Their ability to channel a variety of different legendaries will prob make them very useful in pve, just like the elementalist. As for pvp, only time will tell.

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Confounding Suggestions & Power Block

in Mesmer

Posted by: Xstein.2187

Xstein.2187

I don’t know exactly what to do with CS, but I never necessarily thought it was a good idea to move it out of the Adept category. For example, if you replaced furious interruptions with CS, what would you place in the previous spot of CS? I just don’t think FI goes in the adept category. To me it just doesn’t seem to synergies as well and fit the whole “domination” theme. Sure, it revolves around interruption, but thats about it. Therefore, I think changing the cool down and leaving it where it is at now is probably the best option so far.

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An attempt to be reasonable: Mesmers

in PvP

Posted by: Xstein.2187

Xstein.2187

Confusing Suggestions
I have always said Confusing suggestions was too strong. Mesmers shouldn’t be running mantra of distraction in pvp. This was not the way it was before the patch (Addition: as much as it is now). It just goes a little too far. However, Anet should be very careful how they change it.

PU
As for PU, mesmers have been trying to burst from stealth since before the patch. When they came out with the new trait lines for mesmer, they made it a priority to make you make a difficult decision between trait lines, as it should be. As of right now, PU helps make that the case. Meta is already taking the trait lines domination, illusions, and dueling over domination, illusions, and chaos. PU just makes the mesmer way, way more nube friendly. Which was not the case at all before the patch. Additionally, when you add PU to confusing suggestions, it makes it even more unfair in the wise players hands. PU probably needs treaked a little. However, before we go along doing that, lets change confusing suggest first, and then see what happens. If everyone starts taking dueling over chaos, you know they went too far.

Others
I don’t know much about blinding dissipation. However, all the other trait changes you mention seem a bit out of line. Before the patch, mesmers had a skill similar to the current harmonious mantras and they still had one of the lowest sustained damages in the game. The minor and dueling added to mesmers is also nothing compared to the other classes. A group of guardians can plow through pve content right now with perma fury AND perma quickness. Add this to the fact that, as others have mentioned, others can have 100% or near 100% fury all the time. How is the mesmer suppose to get out of the whole being one of the worst damaging classes for stacking in pve? As others have mentioned, the inspiration trait line also doesn’t need to be changed right now.

Inspiration
“But I feel there might be something wrong if you’re able to spec into a relatively strong defensive/selfsustaining traitline and still do nearly as much damage as, for example, a Dom/Duel/Illu Shatter.” – This is not the case at all. Do you really think you can do as much damage with Dom/Duel/Inspiration as Dom/Duel/Illu? Your argument is invalid right there. Lets wait to see how stacked sustained damage in pve is for the mesmer in most dungeons, compared to the other classes, before we make these decisions.

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[Suggestion] Illusion interface improvements

in Mesmer

Posted by: Xstein.2187

Xstein.2187

+1 Great Idea. I’m surprised they haven’t done this already. This would especially help out new players who are getting used to the mesmer.

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TY Anet Mesmer are OP once again :)

in PvP

Posted by: Xstein.2187

Xstein.2187

Is this thread really necessary with all the other ones out there? Anyway, yaa I hope they fix the bugs and release all their nerfs or changes in one patch. Releasing them a couple at a time just brings rage and paranoia to the community. Nerf fire damage first? Fix Confusing Suggestions first? Fixing Engineer bug first? Don’t do it in any order, this just causes fighting in the forums. Just release them at the same time.

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Mesmers out of control

in PvP

Posted by: Xstein.2187

Xstein.2187

OOokkk, So, much complaining back and forth. Its making my head hurt. I have come to the realization that there is a lot of balancing and bugs that need to be fixed in the game. Anet is probably going to be working on it for awhile. And by for awhile, I mean a looonng time. There is a lot that needs to be done in all aspects of the game right now.

Therefore, as a mesmer, I am proud to give you some hints on how to defeat a mesmer, since many are obviously more concerned with complaining than learning.

Before the patch, and even with some builds now, I can tell you that mesmers are squishier than hell. By squishy, I mean a mesmer at half half is not the same as a warrior at half health. This is the nature of their class. They have light armor. Even if they try to choose a tankier method, it doesn’t really work out compared to other classes (they also may give up damage and illusion summation power, like deceptive evasion). Therefore, its usually best to go big or go home. Go for as much damage and full zerk across the board, just like thieves. What does this mean? It means, even today, that if a mesmer does not land a shatter, it goes on cool down. This is the time to attack, it is not the time to back down. I have explained above in a previous comment that Anet probably needs to boost up the defense of classes so shatters and thieves don’t do quite as much damage in proportion to your health. However, in the mean time, for the love of god, learn how to dodge a shatter. If a mes has 3 illusions up, they are probably going to shatter soon. If your health has reached below a certain threshold, they are probably going to shatter soon. If the mesmer has you surrounded by illusions, as in it looks like your in the middle of a triangle or circle, they are probably going to shatter soon. Don’t, or at least try not to, get yourself surrounded by illusions. When they shatter, the illusions, and mesmer, will move in. If there is a single illusion up, you can see this coming. It is not hard to evade. Don’t see it coming? For the love of god pay attention to the mesmer. If they went into stealth with low health, you know they are more than likely on the defensive. If they go into stealth with full health. Holy kitten, you know whats going on. Be prepared for it. A good mesmer will also try to run you out of cool downs and make you waist your dodges before they shatter. They know the best time to shatter is when you can’t dodge. What does this mean? Don’t waste your dodges! Save something for the shatter at all times, because you know its coming.

Even if they go into stealth after the shatter, tear down their illusions so they have nothing to shatter. For the love of God, I know for a fact that there are some players who will just wait for you to appear again. What good does this do? When you do this, not only is it slightly easier to keep track of the mesmer, but when they come out of stealth they may have one or both of their 2 and 4 great sword skills on cool down. As soon as they get out of stealth, attack hard core. They just put their stealth skill on a long cool down, take advantage of it. Even if mind wrack is off cool down after the stealth, they shouldn’t have any illusions to make them want to shatter. They will also more than likely be freaking out because they wasted their defensive stealth. This is your chance to kill them. Do not give them time to build up their illusions again. Keep them trying to run away from you. As others have said, immobilization is a huge benefit when working against mesmers. It forces them to use their skills, like blink or f4.

Other side notes include watching out for blurred frenzy on their sword. They like to do this when shattering. If they use this skill, for the love of God, do not just stand there and swing your sword at them. You can’t hurt them when they use this skill. Instead, move out of the way. A mesmer cannot move while using blurred frenzy at the same time. As soon as they are done with blurred frenzy, get on them again.

I know there are probably some advanced players who know all these tricks. However, for those who don’t, learn them. It also may require some practice, what a surprise. Don’t expect to be great at handling mesmers right away. More balancing is probably coming in the future. However, in the mean time, if you don’t know how to handle mesmers, learn now. I would say they have some slightly more complicated traits than most classes. This means it takes a looonng time to become a really good mesmer. I am not a new player and can tear any new mesmer coming in, thinking they will be good, to pieces. However, I can prob also be torn to pieces by many of the other mesmers out there. However, this also means it should take another player a looonng time to learn how to handle a mesmer. Much, much longer than the time frame between now and the recent patch.

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Shatter Tips?

in Mesmer

Posted by: Xstein.2187

Xstein.2187

Well, one hint I can give you, just in case you don’t know, is to look at the little circles at the bottom of the screen next to your shattering skills. There is 3 of em. They will grow pink for each illusion you have up. I found this useful, especially when starting out, to keep track of everything. You typically want to have 3 illusions up for the highest burst of damage. Try to keep your target surrounded when shattering. You will find many other guides online if you search for them. There are a lot of really good ones out there. I will try to post a couple of them after I find them. I am sure you will also find so called rotations on places like metabattle.
However, I would have to urge you that reading a rotation in no way makes up for experience. Sometimes it just takes practice. There is more to mes than just shattering, such as blinking to the correct locations, knowing where and when to portal, and using the sword abilities to evade attacks or kite. I would say the patch made it a lot easier for new players to do well with mesmer. However, if you want to be a good mesmer, it requires a LOT of time and practice. I love pvp and am currently working on a second legendary for my mesmer. However, I have a LOT to go/learn/practice in all aspects of the game. There are much better mesmers out there than me. But have to say, to me all the neat tricks and challenges is what helped make the mesmer the perfect class for me. I love continually learning new things.

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Guardian Buff?

in Mesmer

Posted by: Xstein.2187

Xstein.2187

Negative, I did a poor job of conveying the question. I apologize. However, I am guessing you still didn’t read my reply. The question was never about Weather or not changes should be made to the shield. They should. The problem is weather they should worry about it NOW. I was just stating my opinion that they should have worked on in before the patch or saved it to work on it after they fixed all the current bugs in the game that came after the patch. Please read my second post to understand the question better. I should have elaborated a bit more from the beginning.

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Mesmers out of control

in PvP

Posted by: Xstein.2187

Xstein.2187

Perhaps the defense of all players should go up? If the defense of all players goes up, burs tier and more damage oriented classes like mesmers and thieves wouldn’t be able to kill you in close to one shot. They would burst their initiative and cool downs so the more tankier people would have a chance. Some of those skills required for thief and mesmer defense have some long cool downs. The problem is, mesmers and thieves should have an equal chance to kill each other if they are at the same skill lvl. Before, this was not the case. Thieves appeared to down mesmers when the circumstances and skill lvls where equal almost every time. Perhaps this would also solve the problem of everyone choosing zerker. The same should probably be said of pve. The classes right now do too much damage for the npcs. I don’t necessarily think this always means we need to nerf the classes. We probably need to up the damage and defense of the npcs to make them much more difficult to kill so the content of the game is at least remotely challenging.

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Before you nuke the mesmer via pvp complaints

in Mesmer

Posted by: Xstein.2187

Xstein.2187

Mmm interesting thought. All I can really give you is my opinion of the topic. I always feel like some classes are more defense oriented and some more offense oriented (even without amulets and armor specs). To me this means a wide variety of VIABLE amulet options need to be available for whatever kind of class you have and whatever type of role you want. It kinda always bugged me that in gw is seemed like the only viable armor type was zerker. Players shouldn’t feel like zerker is not the only VIABLE choice. Perhaps the problem is that all amulets and armor have the same number stats, they just vary in what traits they booste. Maybe your right and this shouldn’t be the case. Maybe a broader look is needed to look at not just the amulets, but how the different types of classes interact with the variety of amulets as well. Of course, if the amulets where changed, it might cause some complaints from players who don’t realize that these changes where made not by comparing the amulets together, but by comparing the amulets and classes together into one pile. Most players would probably not understand this.

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Guardian Buff?

in Mesmer

Posted by: Xstein.2187

Xstein.2187

Ya tbh, they probably should have worked on the shield before they added the patch in. To me it seems their main worries are guardian shield and nerfing the mes. If they fixed the guardians shield earlier, maybe the main worries would be nerfing all the classes together (those who need it, don’t mean all classes). Of course, I really don’t know what the main worries are right now. Its obvious that mes, along with other classes need nerfed. However, it bothers me that they released the nerfs for mes first before anything else, while at the same time working on the shield. To me it makes the most sense to fix the shield first, then add a patch that nerfs all the classes that need it at once. Don’t work on the mes first. From the other posts, you can tell this causes a lot of stress and heartache in the mesmer community. I don’t think the posts would be nearly as much of a deal if all the nerfs and bug fixes came out together. I am just not quite sure if Anet really realizes this. If they did I would have thought they would have released the nerfs and bug fixes together. Adding the discussion of buffing the guardians shield now instead of fixing it before the patch just boosts up the heartache even more, imo. I think the main priority of Anet should be balancing the classes. However, I think they should do this while at the same time considering the emotions of the community. Do they realize releasing nerfs one at a time causes problems? I don’t know, but I hope they at least change the way they release stuff in the future.

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Guardian Buff?

in Mesmer

Posted by: Xstein.2187

Xstein.2187

Do you believe Anet (source), should even be considering buffing the guardian now when they already have op conditional damaged and a new elite that has a 200% faster cool down than Time warp, all while the only changes to mesmers have been nerfs? Why are they worried about buffing the guardian now?

sources
https://forum-en.gw2archive.eu/forum/professions/guardian/Thanks-for-buffing-Shield

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Chronomancer is doomed.

in Mesmer

Posted by: Xstein.2187

Xstein.2187

I agree, Anet shouldn’t make these decisions based on the emotions of the community. If this was the case, the most popular classes would be op while the less popular classes wouldn’t…or wait, that is the way it was.They should instead make them based on numbers, logic, balance of the whole class, and how it relates to other classes. Xyonon, your obviously free to post an opinion saying a class, trait, or skill is fine. However, when you do, be prepared to show some evidence or logic behind it. Perhaps you can show us that the numbers are the same. The problem is, as of now, I doubt you can. This also doesn’t change the fact that Anet chose to nerf the mesmer before the rest of the classes. With that said, I maintain my position that the mesmer/chronomancer is dead in in some areas of builds, play styles, and in certain aspects of the game unless changes are made.

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Chronomancer is doomed.

in Mesmer

Posted by: Xstein.2187

Xstein.2187

The problem is, to me anyway, it doesn’t seem like Anet is nerfing the other classes like it is the mesmer. Conditional fire damage is way too high, while conditions on the mesmer are……well you know. Guardians still have feel my wrath with a cool down that is 200% faster than TW for each second of quickness. It also benefits from cool down buffs while TW doesn’t. Even if we can play TW twice with continuum split, it still won’t make up for it. It wastes our f5 ability and wastes illusions and dps. Not to mention it takes some set up. We are probably going to have to summon some illusions, dodge out of the stack, f5 shatter, than hop back in to play, just with the mear wrinkle of hope that our f5 way point thingy doesn’t get blasted by npc mob before we have a chance to do anything. All this happens when the guardian just has to happily click one button for the same results. What happens if we screw up the f5 shatter because the way point gets destroyed by npcs too quickly? We are royally screwed. Not to mention, we have to use our new f ability and a whole trait line just to ATTEMPT to trot behind the guardian. The guardian will still have more protection, dps, and other support abilities, along with their new f ability if playing the dragon hunter. Whats more, everyone knows chronomancer probably isn’t going to be the only specialization Anet is going to come up with more specializations for all the classes. This means if the baseline mesmer (without the specialization) is not up to par with the other classes in gw2 then we are more than likely screwed for years to come. Sad day
Even if Anet eventually fixes these changes, I consider it incredibly cruel to nerf the mesmer at the beginning while leaving other classes that need it as well alone. I think many at Anet just want to make mesmers cry as they laugh in our faces saying “hey no need to be sad, you have a cool specialization….thats broken, snerk snerk”

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(edited by Xstein.2187)

"Feel my wrath" - 1st impressions

in Guardian

Posted by: Xstein.2187

Xstein.2187

90 sec cool down and not letting it benefit from buffs is VERY considerate and nice to the guardian as usual. The two traits would be equal.
Making it Over a 90 sec cool down and not letting it benefit from buffs to make up for the mesmer not having as much dps and supported protection makes the classes look more equal and fair. It also helps the game look more balanced in general.
Making it over a 90 sec cool down, not letting it benefit from the buffs, and nerfing the guardian dps is reasonably justified to help make up for all those years the guardian was op to the mesmer. The reality is the guardian and warrior were op from the start and didn’t really need new elite skills. They didn’t need to boost further ahead of the other classes in pve. Sure its fun to those who play it, but there was no balance. I know Anet will never choose the last option that is reasonably justified because they don’t want to upset their precious guardians. However, when you put emotions aside and look at the numbers for the two classes for pve (as it should be), the guardian elite skill should have much longer cool down per second of quickness than the mesmer elite. Once again, this is simply due to the fact that guardians have better dps and protective abilities for the group. With all honesty, it should just go back to tome of wrath. The larger differences between the classes is why many think the cool down should go up to 120 sec

p.s. If you think running up the cool down to above 90 sec would make it a bad shout compared to the warrior, then you need to worry about the warriors shouts being too powerful, not your skills being too weak. The warrior was also way to op in pve.

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(edited by Xstein.2187)

"Feel my wrath" - 1st impressions

in Guardian

Posted by: Xstein.2187

Xstein.2187

Sorry lilz, I didn’t mean to upset you, or anyone for that matter. I am very happy that guardians got a good elite. I am just personally upset. TW was one of the mesmers best skills. I personally believe it was one of the only reasons mesmer was even allowed in many of the types of dungeons. Just look on metabattle. Even without the shout, guardian was meta in a team while mes was not.
http://metabattle.com/wiki/Team:Team_-_Traditional_S/F_LH
http://metabattle.com/wiki/Team:Team_-_Phalanx_Strength
I am NOT saying that guardians should not have a good elite shout. I am just saying it should be REMOTELY comparable to the other classes.
It has a 200% faster cool down than tw per second of quickness. Even if they increased the the cool down 100% you guys would still be meta, especially since feel my wrath can benefit from skill cool down reductions. Just look at the other skills in other classes (all of these are personal and don’t provide quickness to the rest of the team, however, they are not elite skills)
Frenzy-60 sec cool down for 6 sec of quickness.
Elixir U-50 sec cool down for 6 sec quickness
Quickening Zep-60 sec cool down for 6 sec quickness
Haste-60 sec cool down for 6 sec quickness.
Having the cool down go up to 60 sec will not kill the class or kick it out of meta one bit. It still benefits the whole team, earning its spot as an elite, it would benefit from cool down buffs, and it would still have a 66.67% FASTER cool down than only viable pvp elite skill of the mesmer (which would still not be fair). Therefore, it would roughly be 66.67% better than the next best elite of its kind in the game. How could you say this would still not be a good elite? How would you feel, if tomorrow the thief got your same elite skill with a 10 sec cool down? Or instead, they gave it a boost the opposite way, a team boost that did 15 sec of quickness with a 30 sec cool down? Do you currently think, as of this day, a team would take a mesmer and a guardian, or do you think they would take two guardians in most dungeons? Most people don’t see it yet cause the patch is so new, but the obvious answer is 2 guardians cause they have an elite skill that is 200% faster based on what it gives while they still have decent dps and give the group protection.

p.s just had to comeback and write, 90 sec cool down brings it on par with tw, and your saying this would make it a bad trait? I take HUGE offense to this. Here guardians have been complaining that they have no good elite skills. However, when the thought is proposed for giving you an elite skill thats on par with the mesmer’s top pve elite skill (one of the main skills they are known for), you say its not good enough? I know not all guardians agree with this but, for those who do, how feakin egotistical and aragant can you be. What, the best mesmer elite skills aren’t good enough to be called a good elite skill for the guardian?

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(edited by Xstein.2187)

"Feel my wrath" - 1st impressions

in Guardian

Posted by: Xstein.2187

Xstein.2187

If you took time warp, gave it the furry of feel my wrath instead of slowness, dropped its cool down to 60 seconds instead of 180 seconds, and let it get effected by cool down buffs like feel my wrath does then I would take it over the current time warp in less than a second. In fact if you substituted it for the fury of feel my wrath, kept the no benefit from cool down buffs rule the same, and reduced the cool down to 60 seconds then I would still take it over time warp in less than a second. On the other hand, if we kept the no buff rule the same, dropped out the slowness, didn’t even give it the furry, dropped the cool down down to 60 seconds, I would STILL take it in less than a second over the current time warp. The reality is the cool down of feel my wrath is waaaay to short.

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(edited by Xstein.2187)

"Feel my wrath" - 1st impressions

in Guardian

Posted by: Xstein.2187

Xstein.2187

I think its a great trait, but the cool down needs a serious look. Cool down needs to go up to 90 seconds to be on par with time warp in cool down time/second of quickness. 30 seconds is waaaay too short.

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The Robert Gee Appreciation Thread

in Mesmer

Posted by: Xstein.2187

Xstein.2187

Dear Robert Gee

Thank you so much for everything you have done for the Mesmer class and guild wars in general. Mesmer was not my first class. However, long ago I decided to try it out because a friend was playing it and I felt like a class that was unique and interesting to play. It quickly grew on me to become my favorite, and now I could not imagine myself playing anything else. Fairly soon after I created my Mesmer, my friend switched his favorite class to guardian, as he felt the Mesmer did not do enough damage. However, I have always stuck with the Mesmer because of the unique changes in brings to the game. I am very happy, thanks to your work, that these changes continue to happen today. Thanks to you, I am very excited about the Mesmer, chronomancer, heart of thorns, and the future of guild wars. I have always enjoyed watching you talk and feeling your enthusiasm. I truly believe if you where never around, the Mesmer would nearly be dead, disappointing many in the guild wars community. However, you continue to bring joy into the game. Of course, there will always be complaints within the class, as others have mentioned (MtD, chaos line, feel my wrath overpowered compared to time warp, wink wink https://forum-en.gw2archive.eu/forum/professions/mesmer/Time-Warp-no-innate-cooldown/first#post5216712). However, I know you will continue to do what you can with the objective of creating a viable class in all aspects of the game that may be played with a wide variety of builds and play styles. I greatly appreciate what you have done for the Mesmer community, and I hope you continue to work with the Mesmer and guild wars in the future.

p.s. Although the unicorn does not send the same message as the butterfly (I always think of the butterfly effect now that the chronomancer is coming), the unicorn can be a fierce, dangerous, and deadly animal in the right circumstances. I also believe that if any mythological animal “inspired”, it would be the unicorn.

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Time Warp no innate cooldown?

in Mesmer

Posted by: Xstein.2187

Xstein.2187

Xyonon, How is it fine? The slow balances out the furry, and you need to trait for the other affects. It should be equal to feel my wrath without having to trait for it. Traits are to boost your character. If a mesmer has to trait to have their elite skill on par with a guardian, how is this fair when the guardian’s elite is already better, and they can use that extra trait spot, instead of boosting their elite on par with another character, on another effect. If feel my wrath didn’t have furry and time warp didn’t have slowness, do you think it would be fair? As AlphatheWhite pointed out, 24.5 sec difference per 180 seconds. 13 seconds (treated) compared to 37.5 seconds. Before these changes where made, time warp was one of the mesmer’s best skills. In fact, I would say it was one of the only reasons they where “acceptable” in many dungeons. Now Anet basically took that skill, gave it to the guardians, which is already widely accepted in dungeon runs, and made it have a 288% faster cool down for the quickness. If you played after the patch, you know mesmers still have to wait to use time warp on certain bosses. For example, you can’t play it on the spider queen in AC and then play it again on Lieutenant Kholer. While this is going on, guardians can blast feel my wrath whenever it is off cool down. This means while guardians get to use their skill multiple times, the numbers don’t even come close to matching up because the mesmer has to save their skill, even when its off cool down, for the next boss because they know it won’t come back in time.

I think the only way it would be fair is if feel my wrath got nerved to a 90 second cool down instead of 30 seconds, or at least very close to it. If this was the case, then I would understand tw not getting buffed by the 20% reduction, even when traited. However, I also think that tw should also benefit from alacrity or cool downs that affect other people in the group, as feel my wrath does. At the current time, would you really take a mesmer over a guardian into an average dungeon with you? Do you even think it would be a 50/50 decision? I don’t. I think the guardian will be chosen now first every time. Why have a guardian and a mesmer when you can have two guardians?

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(edited by Xstein.2187)

Time Warp no innate cooldown?

in Mesmer

Posted by: Xstein.2187

Xstein.2187

Common, this is insane. TW is way underpowered now compared to Feel My Wrath. No one cares about slow on enemies. They just want as much dps as possible to complete dungeons quickly. 30s cool down for 5 sec vs 180 cd for 10? FMW is 200% better! Not only that, the mesmer and chronomancer is suppose to be better at controlling time. Lets say we do benefit from the 20% cool down and 2 sec buff. Yay TW is down to around 140s for 12 seconds of quickness. Now chronomancers can use continuum split to play TW twice. That’s 24 seconds of quickness every 140 seconds, or .1714286 seconds of quickness per second. FMW is at 5 seconds of quickness per 30 seconds, or .1666667 seconds of quickness per second. This puts chronomancer VERY slightly ahead of guardian. However, FMW still benefits from other cool down buffs. Not to mention, the chronomancer is SUPPOSE to provide more quickness than the guardian. If the chronomancer doesn’t, than there is no point in having a chronomancer. Instead you might as well have a guardian that provides better protection as well. However, lets now go back and say TW doesn’t benefit from the 20% reduction. Thats 24 seconds of quickness every 180 seconds. or .1333333 seconds of quickness per seconds. So lets get this straight, Anet is now saying when the chronomancer uses 2 different specific trait lines and uses a shatter that wastes illusions (therefore personal dps), their elite skill is going to be 2.8571394% more powerful than the guardians. Therefore, it is OP. However, when TW doesn’t benefit from this trait, under the same circumstances, the guardians elite is 25% more powerful than the chronomancer’s elite. ARE YOU KIDDING ME? 2.8571394% is overpowered for an elite when using shatters and a trait line, but plain out 25% isn’t? This makes me wana cry. Once again, why take a chronomancer when you can get better quickness and protection from a guardian? Sure chronomancers could provide more quickness with other skills like well of action. However, they still have to give up extra skill spots to accomplish this. On a 1 vs 1 lvl there is no doubt that the guardians elite is way, way better (25% in ideal circumstances for chronomancer) than the elite of the guardian. And they are called a freaken chronomancer for gosh sakes. I’m not saying TW has to benefit from alacrity, but they should at least lower the cool down to be on par with the guardian. This is just sad

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Post 23rd Builds

in Mesmer

Posted by: Xstein.2187

Xstein.2187

Just creating a thread to organize all the cool new builds you guys have been coming up with since the update on June 23rd. Feel free to post your builds, what they are used for (pvp, wvw, or pve), and what you have thought about them so far.

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(edited by Xstein.2187)

Yo mama jokes (GW Lore Edition)

in Lore

Posted by: Xstein.2187

Xstein.2187

Your momma so fat, Anet created a new place for her. They now call it the mists.
Your momma so fat, lion’s arch has to plan their construction around her.
Your mamma so fat, when she tries to bathe, her waves knock over Tequatl.
Your mamma so fat, Zepharite air ships now have to set a weight limit.
Your mamma so fat, Anet had to make HoT 3 stories.
Your mamma so fat, she needs swiftness just to move.
Your mamma so fat, even the chronomancer can’t help her loose weight.

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PvP Groups

in PvP

Posted by: Xstein.2187

Xstein.2187

Is it random who you are partied with in pvp when not currently in a party and clicking unranked?

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PvP points

in PvP

Posted by: Xstein.2187

Xstein.2187

Is it bad to have a lot of Individual points in pvp? Is it better to do mediocre? Like does it stack you against harder teams if you do well? There have been times when I lost 5 matches in a row and had highest player score for each of those 5 games.

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[OMFG] Official Mesmer Forum Guild

in Mesmer

Posted by: Xstein.2187

Xstein.2187

omg why did I just find out about this today. Please Please Please invite me:
IGN: Lagertha Lodbrok I
Playstyle: mostly PVP and PVE
Server Ferguson’s Crossing
Role: Scholar, can be a teacher if needed
Time: Central Time Zone. Play mostly evenings.

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Mesmer Infusions

in Mesmer

Posted by: Xstein.2187

Xstein.2187

Thanks, I meant versatile mighty infusions vs versatile precise infusions. I need the agony resistance, as I sometimes do fractals. Plus I just want my character to be maxed out for kittens and giggles.

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Female Norn Mesmer?

in Mesmer

Posted by: Xstein.2187

Xstein.2187

I have norn mesmer as well. Just shrink the size to the minimum if you want. It doesn’t look clunky, she looks like she doesn’t walk bloody slow, and you still get many of the cool norn qualities like tattoos and bear transformation to easily create portals in Thaumanova Reactor Fractal. Norns are also more unique and I tend to enjoy their culture and background a bit more.

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Mesmer Infusions

in Mesmer

Posted by: Xstein.2187

Xstein.2187

Hi, I don’t know if I am doing this right as this is my first time using the forums. I was just wandering, do you recommend precise or mighty infusions for mesmers? Probably not much of a difference, but don’t want to feel like I made the wrong choice after dumping hundreds of god into them.

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