“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
I get your point but now I just want that well to pulse stunbreaks :O
That … wow … that’d be great actually ö.ö
Well, they need a weapon for the 2nd expansion, so …
The easiest? No – just another complicated thing with flaws and possibilities to abuse, to never have to recharge or anything.
The easiest solution is to just remove the CD. It’s not like mantras were op in any way, especially not after playing chronomancer with wells …
Yup, after serval testings – it’s Bunker Down. I had often the scenario where I’ve thrown Grenade Barrage and then BoB right after it, wich did not trigger at all. Without BD it always worked. I think each time you spawn a mine while you are still doing something and other skills like bob are in queue, the queue gets deleted.
So it’s SD and Bunker Down for now. Maybe there are more traits who may interrupt you :< Glad Streamlined Kits is none of them.
Ty fri But I remember when iDef had 20k and I miss these days – same goes for the 8k HP phants in general :< Those numbers seem just so low… Well at least I’m up to date again
@Chiller Killer Czar:
Some trait things to mention:
Utility skills to mention:
Oh boy, became a wall’o’text – but I hope you found what you were looking for
greez Ziggy! =^._.^=
in Guild Wars 2: Heart of Thorns
Posted by: Xyonon.3987
Another “skillbar” for items would be great! Customizable ofc, like above the utility skills 20 little squares you can click and use, like it would be your inventory. Nice idea!
also templates :|
The mine you drop after using the grenade kit deals moderate damage, applies vuln, is a blast finisher and only triggers when something moves over it (not when you spawn it under their feet). It’s a rather insignificant “passive” skill with wich you can’t do much since it’s too unreliable when and if it explodes.
Other streamlined kits procs are more useful, like the magnet bomb from bomb kit or the slick shoes from the elixier gun.
Waiting for the bob to drop makes no sense to me :/ ?? Afaik the problem you have with skill queueing is AFTER you use a toolbelt skill, not the toolbelt skill itself – maybe unless you used grenade barrage and then bob right after it.
The other option would be lag at the moment, OR I’m missing something wich isn’t out of the question aswell. You still got probs at the moment? If yes – can you post me your build?
There have been changes, pretty sure I was upset once about the defender having only 12k HP anymore or something … gonna ask somone who knows
How definitly? I have no problems at all when SD isn’t traited. Can you post your build? Maybe I find something …
I assume it’s the scepter 2# that’s messing it up somehow then :<
the silence …
a dead bush is hopping over the hot sand of the empty desert …
the silence …
I look into the distance …
and then i quietly tell myself …
… frifox … where are you … Q_Q
now we have laid the bait for your internal mesmeripedia – just wait for “it” to appear
Maybe the bounce limit should be for allies AND enemies? “can bounce to 5 allies and 3 enemies” … but seriously by then just make it aoe and let it be …
And then a simple condi cleanse comes or if it’s a necro – even worse … ;D
btt: for pvp it simply depends on what build you’ll be running and for pve it depends on the situation you encounter. there is no “will be running a OR b”, it’s like it is now: just use both, but only when you need it.
Healing bombs … now BASELINE- heheh … na i’m fine with the radius for now Q_Q see how desperate I am? :<
just split outfits into 6 parts and everything would be fine – but NOOOO “clipping issues” … look at my tail, that’s no clipping with your outfit? please …
The whole breakbar disgusts me. At first I thought it will be awesome to no longer permastun something with FB and burst everything immediately. But after playing the beta, I had to say – no this is not the solution.
Not being able to daze, stun, pull ANYTHING with a breakbar, even trashmobs with that bar, even after BREAKING the bar, made me feel totally stupid and useless with any CC. The bar should prevent permastun / freeze, yet not converting any cc out there to the same result! This is just stupid and cheap and would reduce the fun of ccing extremly!
I’d rather suggest to keep the breakbar, but after it’s broken you have a short duration of CCing the target, rather than “it gets stunned for 3 sec … wow”.
Blind, slow and weakness should work with an unbroken break bar, but with reduced effectivity! Sometimes miss, sometimes glance and only -10% or 20% casting speed.
I hope there will be additional skins for weapons and armors, especially armors. We only get BLTC weapons, yet no armors (outfits you say? ahhahahaha … leave). So I hope we get at least another 50% additional sets of armor as there are ingame now That’s be a joy to make some outfits _
I was kinda disappointed by the fact that you don’t bounce on them like in the SAB, rahter it’s the cheaper solution like the air power at the zephyrites…
The Well of Calamity is my favourite well of them all. Not only because it’s strong, no, it’s mostly because of it’s beautiful design and it’s (probably) background!
This well itself shows a moth in the middle of it’s aoe. Not a random butterfly no, it’s the Death’s-head Hawkmoth! It’s a moth with a skull on it’s back wich represents the deadly power of the well, but that’s not all…
The moth is a mesmer itself. It mesmerizes bees with it’s wings to daze them (and apply vulnerability when traited) and after that it dives into a bee hive to feast on honey for a short time, while the bees are “confused” and will not sting the moth. After that the death’s head hawkmoth will fly away with superspeed … really it’s flying speed is 30 mph (48 km/h)! It can also “scream” to threaten enemies by rubbing certain bodyparts on each other.
The mesmerizing “dance” resembles the damage ticks.
The dazing and confusing effect resembles the weakness.
The fast flying speed to escape resembles the cripple.
The stolen and eaten honey resembles the final damage tick.
I really love you for doing this ANet. Was everything intended or coincidence? Let me know!
(if anyone has a good screenshot of the well itself, PLEASE post it!!!)
it was only broken with SD … so no fix at all – same goes for phantasm signet phantasm for mes.
i don’t care about all the other bugs we have anymore – but just fix those bombs already!!!!
well, at least the also made the whole mantras useless again by “fixing” this one … hehe – oh anet at least we’ll have wells soon …
just make them aoe in general and be happy with it – 180ø it shall be
A new patch – literally 0 fixes at all … is it really that hard to just fix the bombs for now? I mean … please that’s just essential for them to be useful.
I think it changes your playtyle to a more fun way. You are able to shatter more, you are less phantasm oriented, you deal actually dmg!
I guess chronomancer was the first spec they made. It feels almost finished, only a few minor changes and it’s perfect! Meanwhile the other specs …
Guard seems like you want a few skills from the whole spec, the rest is garbage that looks great.
Ele is even worse, nice animations from the skills (except the overcharges – they look like a child made them … but i guess they are not finished yet :P) but the skills are so not good in combat. Flying projectiles with effects? Nice idea but … only a few skills are worth taking :/
And necro? Boy if I should play PvE with the necro and had access to the Reaper, I still wouldn’t use it :< it’s worse for PvE than the current necro meta :<
We’re the best spec atm, but I’m not sure if this is good … or bad :<
Scepter aa? You mean mantra of pain! :P No, seriously, I use the scepter for it’s phantasm and bursting with #3 – it’s the best ranged option most of the time, IF you really have to go ranged (fotm).
The Reaper
GS:
RS:
Shouts:
I’m not a main necro myself, but I’m a pve player who plays all the classes and knows that they are capable of. And necro needs some love to become more welcome in pve. For example the RS projectile absorb (maybe even reflection) is a thing that makes him more welcome. More utility shall be seen, less “dmg, minions, conditions”.
minions itself need and overhaul – then those skills would maybe become stronger …
I like the skill the way it is – pretty amazing imo. Just the phantasm is another stupid bouncer instead of an aoe
Right now this well is just a joke to be an elite … In PvE it’s extremly weak compared to TW, especially against all those breakbars where it literally has NO effect at all, and in PvP you can just “leave” the area.
The pull per pulse was important to provide a nice cc. The float looks nice but sometimes also very stupid and the physics are … well … crappy. :< Instead of damaging every pulse you could either remove it entirely or just replace the float with a final boom that only dazes.
People often just don’t want to hear or to accept that there is other viable stuff too, different than that what they have learned and expicienced in the past years.
Condi has it’s place and time to shine, but with the current content, power shines more often, even in fotm. Yet being aware of condi engi being the potential highest dps ingame is a good thing to know, as Phineas said.
On top of that, passive damage via vuln kicks in – ye – we’re awesome! B¬)
Flame Turret: Overloading the Flame Turret does not generate a blind or smoke field as indicated in the tool tip.
In fact, overloading this Turret currently does not seem to do anything. There’s no animation, no white ring to show the radius of the effect, or any field / condition generated.
It creates the smoke field only on it’s next attack, not immediately once pressed.
like any turret, it has it’s rotation it does and when this is ready it will cast the smoke field. if you deploy it and spam it while targets are near, it will cast one immediately. just like the healing turret works.
It’s everything said here – engi is aweseome, anywhere.
Ppl just hated them for the bad players out there. But then, there also still exist bearbow rangers, condi necros, full signet wars, gs mesmers and staff guards in fotm and dungeons (even with “enough” ap to no longer be a newb) so … make sure to kick them too
If they won’t move out of it in the long time they have to do it and if they have no stability and neither a stun break up, aswell when the skill itself is not on it’s long cd – it could work.
But then there is TW and MI on 90 sec cd aswell so … Notygravitywall
agreed, but i think this isn’t final yet, looks pretty much like a simple place holder. engi has space there, we don’t, thx to the illusion counter. I think they could just make those a bit smaller and it would be fine, but like this right now, it’s totally ugly
Anyone else finds the shield 4 an awesome weapon skill for the hard maguma champs, yet skill 5 becomes pretty useless thx to the breakbar? Same goes for gravity well – the breakbar does “something” after broken, so it basicly takes away the countless diversity of cc we had. Imo the breakbar itself is a nice design, but what happens when it’s broken is just stupid and bad designed.
The new breakbar seems a fine system for a defiance replacement, but it prevents a bunch of traits and skills to work properly.
I played only Mesmer / Chronomancer so far. And what I’ve noticed is that I cannot daze any champions for the vuln stacks anymore. I cannot slow any champions or trash mobs with the bar to get my 30% crit chance boost. I cannot use any cc and / or interrupts even if the bar is broken.
Instead of causing a specific thing to happen after the bar breaks, I’d rather like to see the temporary vulnerability to be ccd like defiance stacks did.
Or just let slow / stun / daze etc be applied yet without any effects. I expect traits to work. I also expect trats or direct skill modifiers of other classes to work properly like +X% dmg for each ocndition on the target / against stunned / knock downed / floating mobs.
Right now the breakbar seems like a horrible idea, yet I hope some changes will be made.
greez
My impressions:
Edit: wow … champs with breakbars cannot be dazed either so we can’t stack vuln on champs+ anymore … fix this too ANet pls
(edited by Xyonon.3987)
What did I miss!? Slow not affecting champs with breakbar would make some chronomancer traits completly useless, like every 5th crit slow + 30% crit chance against slowed targets! This is no good design ANet
(edited by Xyonon.3987)
For fractals, thief is always a weaker option than an engi. Engi has the better dps, has all the blinds aswell and if the blind is not enough then the pt does something wrong anyways. When a thief is forced to spam blinds it’s a huge dps loss, an engi simply throws it in between and has by far the higher group dps (higher raw dps + vuln passive dps). All the stealth skips are easily done by engi aswell and I cannot say how much dmg you can safe by boonstripping protection from mobs. The thief can’t aoe boonstrip at all, only single target with steal on a fairly long cd.
Dungeons is a different story, where most of the time thief is better with the 0 cd smoke field for skips skips and more skips! This has nothing to do with the blind uptime though. Yet it’s not always thief OR engi, they are pretty good together aswell especially in long fights like arah.
(edited by Xyonon.3987)
When you have an engi, you probably won’t have a 3rd ele anyways.
Got the following answer from DNT:
“At 14 seconds condi will have done equal damage to berserker. And will do more and more damage than berserker each second afterwards to infinity.
A closer to reality breakdown would be looking at total damage done rather than DPS…
1 sec = power 35k condi 7k
5 sec power 100k condi 60k
10 sec power 200k condi 175k
14 sec power 268k condi 268k
20 sec power 340k condi 400k"
So after 14 sec the TOTAL dmg is higher, as Knox said. Then condi might really be a viable option after all!
(edited by Xyonon.3987)
Forgotten and never fixed I know there was a thread about this in the human forums wich got removed. I miss those animations … I’d really like to have that stretch and hair fixing back…
Right now all players stand like they are waiting for something to happen, like puppets. More idle animations would make the game feel alive. There are games who even have talking animations. I’d enjoy it if my charr would do the typical charr talking animation each time i say something (ASLONG AS MY BACK ITEM WON’T DISAPPEAR!!! FIX THIS ALREADY :<)
Anyone knows something?
some mobs are programmed to get interrupted by more than just dazes, stuns, pulls, knockdown, sink etc – for example the menders get interrupted by pure dmg, maybe the spiders too since all our blocks deal dmg.
with maxed out healing power i heal about 1000 with soothing detonation – the radius is too small i agree and it’s a very nice trait, but it’s so much weaker than elixier infused bombs were … 3 bombs made up that one blast finisher and that’s just silly now but well we also have the “i poop med kits” trait wich is pretty nice imo.
Ignoring the troll for now – what I’m not sure about is what DNT meant with the following sentence:
“after 14 sec, condi engi has higher dps than power engi” – does this mean after 14 sec, it will start to deal more damage per second or is the total dmg higher?
what i mean with this:
lets say power engi does 15k per sec and condi 20k per sec after 14sec:
1. sec = power 15k | condi 1k
2. sec = power 15k | condi 3k
3. sec = power 15k | condi 5k etc.
14. sec = power 15k | condi 16k <- condi deals now more than power
20. sec = power 15k | condi 20k
This is what I understand by the sentence “after 14 sec, condi engi has higher dps than power engi”. But by then the power engi has an insane lead of dps and the fight has to take about another 14 seconds until condi outdamaged power in total dmg.
Or I just misunderstand the sentence. I’ll ask this question to dnt on youtube aswell
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