Showing Posts For Zacchary.6183:

There is a desire for mounts! [merged]

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Posted by: Zacchary.6183

Zacchary.6183

Hey guise you know why other MMOs have mounts? Because they don’t have any form of transportation other than walking! Isn’t that crazy?

Arena...please explain me

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Posted by: Zacchary.6183

Zacchary.6183

If thief is perma stealth he’s not attacking you. If 10 guys can’t drop a thief when he does attack or use a trap you are terrible players.

L2P IMO.

This.

and that.

And those.

And all the above.

What he said.

SA traitline revamp ideas...

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Posted by: Zacchary.6183

Zacchary.6183

I made adepts all like that so that even though they are all good, you can only choose 3. Also choosing 3 adept traits will make it impossible to use the other traits.

For CnW, Weakness is what makes glancing blows unless you crit. This is different. It is meant to be handy damage mitigation. Although you still get hit the damage is minor compared to what it can be.

For momentum, this trait is powerful with pistol, shortbow and anything you can execute while running. Skills that make you stop before the attack triggers negates this effect. It would be best with pistol because you can move while firing except with Black Powder. The pistols are UP anyway so this would make pistols viable if used. that is just my opinion though.

For Throwdown, I made it as though stealth became so useless that it got removed. Throwdown makes a fun replacement for Hidden Thief. Other than that you are right.

Arena...please explain me

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Posted by: Zacchary.6183

Zacchary.6183

Wow, I never knew thief players had such a condescending attitude towards people playing another class. Someone asks for advice in dealing with a particular build and you demean others while preaching your L2P-mantra.

How can he/she learn if you refuse to offer assistance? Or is there no assistance because stealth is indeed a broken mechanic without a true counter and you just tell others ‘L2P’ because you wouldn’t know how to counter it either?

The reason being is despite the amount of tips we have given the entire community, we still get flamed, trolled and nerfed. We are tired of defending ourselves and would like everyone to roll a thief before they start saying that our class is OP. We don’t want to be kitten but we don’t want to re-L2P 5-6 times in a row while everyone else happily facerolls the game away.

SA traitline revamp ideas...

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Posted by: Zacchary.6183

Zacchary.6183

You’re Open – No CD or 1s (to avoid the PW issue you pointed out)
Defensive Stance – Will never be slotted. 5% static DR is clearly inferior to your other suggestions. Instead, maybe 3s of 100% glancing blows after a crit, 10s CD? something like that.
Dancing Blade – Do blocks allow an AA chain to continue? I just realized I’ve never noticed, as I tend to stop attacking when someone starts blocking. If blocks do not advance the AA chain, the CD isn’t necessary IMO. If they do, maybe 5-8s CD.
Whipwire – too mechanically complicated, would never be implemented.
En passant – I see the being shadow-stepped behind my target “randomly” as rather disorienting. Like the concept, not sure of the execution.
Reluctance – Again like the concept, but an entire trait dedicated to 1 skill in 1 spec seems too narrow.
Coup De Grace – Do these augment or replace the final strikes current functionality? I’m assuming Augment – Viper strike does too much.
Trigger Happy – Again, a minor trait dedicated entirely to 1 skill on 1 weapon seems too narrow.

The others seem pretty cool – the best of which is Reckless Abandon. I like the idea that you can build a thief to be less spammy and more bursty.

  1. I see what you mean. Don’t know why I didn’t catch that. :P
  2. Ill see how I can change it to make sense.
  3. I just remembered that they do not. The purpose of this is to allow the last AA to break through blocked or Invulnerable. There is no point to this unless timed perfectly so I will change it up.
  4. >.< I just want Scorpion Wire to work… It is so fun but it it needs more work.
  5. I wanted this to be more of a defensive and auto version of Flanking Strike. I can see how it can be disorienting but having the camera not move during the shadow stepping would lessen that. If you are constantly moving I can see how that can be a problem because targeting can suck a little.
  6. It would make PW more useful and remove the one click self-stun. Instead it would at like a regular combo where if the Pistol Whip hits then you can hit it again for the flurry or just use something else. It turns it into a tool that hopefully has a more useful application.
  7. It does augment. I was thinking that VS would be weaker than Crippling Strike per hit but makes up for it with conditions.
  8. I also did this because imo pistol 1-skill is bland and weak unless you utilized bleeding alot.

The two grandmasters are the ones I tried not being OP on. Turning shadow step into a line cc would seem like a good way to kitten people off, especially when your target gets launched lol. I ran out of ideas when I came up with RA. One of my favorite that I am using is assassin’s reward which is good for builds with high initiative regen which was the inspiration for it.

Be advised though the damage increase I had planned was = to stacks of might/ini. Might not be as much as you want. Also high costs will suck.

(edited by Zacchary.6183)

Future Professions

in Guild Wars 2 Discussion

Posted by: Zacchary.6183

Zacchary.6183

This youtube vid should answer your question.

Arena...please explain me

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Posted by: Zacchary.6183

Zacchary.6183

First off how do you even know a permastealthed thief is there?

SA traitline revamp ideas...

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Posted by: Zacchary.6183

Zacchary.6183

Oh well sorry about that lol. :P

SA traitline revamp ideas...

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Posted by: Zacchary.6183

Zacchary.6183

Its mainly for pistol whip. For a second you evade all attacks. So if you timed the flurry right you could possibly gain your initiative back. Besides, this was made on a whim and there is no real design to it.

and I agree that is a stupid trait.

SA doesn’t need a rework its fine as is. One of the best defensive trait lines in game. And caltrops when dodging/swiftness when dodging/might when dodging have absolutely no cooldowns. So what’s your point?

This is a “What if” thread if you read it. The dodge traits are also on Acrobatics and Trickery lines which are not part of the subject. I use them regularly.

SA traitline revamp ideas...

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Posted by: Zacchary.6183

Zacchary.6183

Its mainly for pistol whip. For a second you evade all attacks. So if you timed the flurry right you could possibly gain your initiative back. Besides, this was made on a whim and there is no real design to it.

and I agree that is a stupid trait.

Thief underwater skills

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Posted by: Zacchary.6183

Zacchary.6183

Welcome to the world of thieves.

SA traitline revamp ideas...

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Posted by: Zacchary.6183

Zacchary.6183

DISCLAIMER: People… for kittens sake stop being serious and use some kitten imagination. This thread was suppose to get away from the constant QQ. I understand thakittens all OP and barely makes sense with the thief mechanics. Guess what… idgaf. IF stealth gets nerfed to the point its a waste of space (very unlikely) and Anet decides to replace it (more unlikely), then I might (keyword) take this over to Suggestions (even though it will drown in the stupid). As you can see, the chances for this happening is the same as someone giving you a free legendary (never).

Now that you understand, this thread isn’t about stealth being OP. This isn’t me saying I want it gone. This isn’t me implying a kitten thing. The TL;DR is the first paragraph of the real post. Please read and understand before you post?

Changes are italicized.


Let’s just say, hypothetically, that after a few more months of stealth QQ that Shadow Arts becomes completely useless no matter who you are. How would you redesign it?

I am going to pull an idea out of thin air and call the new traitline: Weapon Master. the point of this is to add more defense through counters that are situational. I thought about these with non-burst in mind. I shall breakdown the traits:

Adept:
Minor: “You’re open!” – Gain 1 Initiative upon evade. ( 1s CD)

I: Cut and Weave100% chance next hit taken is glancing blow for 3 seconds on crit. (8s CD)
II: Momentum – 5% damage, crit damage and chance while moving.
III: Throwdown – Stealing from behind knocks down opponent for 2 seconds and damages them. Crits add 1 more second of knockdown instead of increased damage. (I had to put my Aikido in there c:)
IV: Dancing Blade – Sword and Dagger 1 combos continue on block/evade. Lotus Strike and Crippling Strike are unblockable. (10s CD)
V: Shadow KnifeShadow Knife replaces Scorpion Wire.

  • Shadow Knife: Throw a knife that that forces target to Shadow Return to your position, if possible. (shares SW CD)

VI: Residual Signets – Signet recharge time increased by 50%. Passives still available after activation.
VII: Reflexes – 20% chance to evade when attack would have dealt 10% or more of your hp in one hit. (10s CD)

Master
Minor: En Passant – If an attack were to deal 15% or more to you, instead it is evaded and you Shadow Step behind your opponent. (This does not work with Shadow Ram.)

VIII: Reluctance – Pistol Whip is now a combo.

  1. Pistol Whip: Smash offhand pistol into your enemy and Stun them (1s). Costs 3 initiative.
  2. Blade of Fury: Slice at your enemy repeatedly. Costs 2 initiative.

IX: Defender – 5% of Power is converted into Toughness. (no deduction in stats)
X: Coup De Grace – Augment 3rd attack to the first slot skill when sword or dagger is equipped in main hand.

  • Sword: Viper Strike – Stab the arms, legs, pancreas and arteries with 4 blindingly fast stabs. Causes Weakness, Cripple, Poison and 4 stacks of Bleeding. (all 3s)
  • Dagger: Turn the Blade – Rip your dagger from the enemy and bleed them profusely. Causes 3 stacks of Bleeding while reapplying Poison (3s).

Grandmaster
Minor: Trigger Happy – 1st slot pistol skill is replaced with Trigger Happy combo.

  1. Spray and Pray: Shoot 3 times. 50% chance to cause Vulnerability, Cripple, Weakness or Bleeding every shot.
  2. Drill Shot: Shoot a bullet that drills itself into armor and causes vulnerability. 2 stacks of Vulnerability (4s).
  3. Pot Shot: Follow up by shooting the Drill Shot that is dug into the armor. The already penetrated armor helps Pot Shot ignore most of the armor so long as it hits it directly. 20% on crit to ignore 75% of armor rating.

XI: Shadow Ram – Shadow Step, Shadow Pursuit and Infiltrator’s Signet Active launches targets. Enemies between you and target are knocked down (1.5s). No damage is dealt. Cooldown for these skills increased by 30%

XII: Reckless Abandon – Increase Initiative costs by 1. Increase damage dealt per Initiative point spent.

(edited by Zacchary.6183)

lest take a rest from the RNG and...

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Posted by: Zacchary.6183

Zacchary.6183

If GW or GW2 comes on PS3 or PS4 I am getting it. No doubt about that.

Want to make a Thief, Enlighten me?

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Posted by: Zacchary.6183

Zacchary.6183

s/p with Signet of Malice. Kill everything. Loot everything. Mine everything. Craft everything. Sell everything.

When crafting, you use less for more exp when you use discovery.

By doing all of this I managed to get to 80 in under 2 weeks. With full exos.

Why does everyone hate Trahearne?

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Posted by: Zacchary.6183

Zacchary.6183

Well, if we’re taking the story seriously, he’s an idiot. The lord commander of the pact goes out on field missions with his lieutenants?! Are you kidding me?

I understand that its a fantasy world but its also not a kids’ cartoon.

This….

You would think that putting top leadership in the same group begs for Zhaitan to ambush the living hell out of you.

In the military you sometimes hear the saying “Lead from the front”.

May not apply directly in all situations but when my leaders don’t hide behind me and send me out as cannon fodder, then I appreciate and respect them more.

You are right. They were probably trying to portray that with Trahearne because that’s what I felt every time he took me out for a mission.

Either way it is tactically unsound. Just saying.

Mystic Forge and RNG....maddening...

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Posted by: Zacchary.6183

Zacchary.6183

I know this is not a new topic…and I will forwarn you this post is little more than a rant.

Having said that, yesterday I ran just shy of 100 shards, ectos, and coins, along with a similar mountain of crystals and philosopher’s stones, through the Mystic Forge. For my trouble, time, and gold, I got one clover…

Now, it was my understanding that clovers were supposed to be roughly a one-in-three return, whereas I got one-in-a-hundred. Rolling the dice nearly 100 times should be a large enough sample that something close to the true statistical odds should be emerging here…so something was amiss.

At those odds, I would need something like 1,500,000 karma and thousands? of skill points just to grind out the clovers needed for a legendary…nevermind all the other requirements. Utterly ridiculous.

The problem with RNG is that it can be so easily manipulated by the devs, because we have no idea what is really going on. I might have been completely wasting all my time gathering the materials to get clovers. Say Anet decides there are too many legendaries in the game….they simply manipulate the RNG for clovers…then BANG…no one is getting a legendary. This obviously would not be posted in the update bulletins, just like the constant manipulations of the Orr farming locations are not posted.

I can tell you I am not wasting my time with the Mystic Forge any longer…it would be idiotic to do so. I just wish I knew that before I blew the time and resources already.

Of course this doesn’t even begin to touch upon the issue of getting the precursor…at this point I would not even attempt it.

I find the situation infuriating, personally. Not the way to build a loyal game-base, Anet.

Thanks for indulging my rant.

You’ve become a better player. Good for you !

It took me a week to realize I was in over my head when I started working towards a legendary.

Add "Combat Rating" ..Might fix things

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Posted by: Zacchary.6183

Zacchary.6183

So if someone has a rating of (made up) 2k and my rating is (made up) 1k and he goes through fotm and dies but I do the same thing and live, does that mean I can tell him to L2P?

If so I am all for it.

(edited by Zacchary.6183)

Why does everyone hate Trahearne?

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Posted by: Zacchary.6183

Zacchary.6183

Well, if we’re taking the story seriously, he’s an idiot. The lord commander of the pact goes out on field missions with his lieutenants?! Are you kidding me?

I understand that its a fantasy world but its also not a kids’ cartoon.

This….

You would think that putting top leadership in the same group begs for Zhaitan to ambush the living hell out of you.

What's your main character's theme song?

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Posted by: Zacchary.6183

Zacchary.6183

My thief is Ascalonian, so it would only be proper.

Attachments:

thief overpowered (in PvP)

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Posted by: Zacchary.6183

Zacchary.6183

Play a thief before you complain about them.

We’ve been trying to tell them that for months. They don’t think l2p is an acceptable method..

Well they obviously think its good enough for us.

EDIT: Double standards. Just saying.

(edited by Zacchary.6183)

thief overpowered (in PvP)

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Posted by: Zacchary.6183

Zacchary.6183

Play a thief before you complain about them.

Daily Lotto in GW2?

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Posted by: Zacchary.6183

Zacchary.6183

Another grind featuring the RNG won’t solve any problem.

Two warriors vs thief

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Posted by: Zacchary.6183

Zacchary.6183

Were they even trying?

Finally 80! Now what?

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Posted by: Zacchary.6183

Zacchary.6183

Bankstand in LA. Its the newest mainstream thing that all the 80s are doing nowadays.

I am EXTREMELY offended.

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Zacchary.6183

For anybody who is saying Asura are not mammals

http://guildwars2.pl/about_lore_and_mechanics_with_eric_flannum_guildwarspl_exclusive,a545

Interview with Eric Flannum, lead content designer at Arenanet, he is asked about Asuran biology and blatantly states they are mammals.

Even devs make mistakes. Their obviously reptiles

Pretty sure the lead content designer decides what they are

Then that means they chose this.

Revamp legendary weapon concept!

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Posted by: Zacchary.6183

Zacchary.6183

So this is my Idea:

It all starts off with the personal story. (cutscene) Some time during the storyline your character finds this warped piece metal on the ground. When your character picks it up and stares at it visions begin to flood their mind. These visions show a decimated world. All that stands is a massive dragon and the silhouette of a soldier challenging the dragon. The vision changes into their battle which was waged on mountains and in the sky both seemingly inexhaustible in power. Then your character sees the dragon slain and falling from the sky as the soldier watches, nearly defeated and bleeding out. A moment of silence before the dragon whispers a final word and explodes. The soldier is consumed in light and your character snaps back to reality. You then obtain a [Mysterious Metal] which will be the base of your Legendary weapon/armor/trinket. This is not tradeable.

Later on, your character finds a peculiar anvil asside a very weird forge and a hammer. This place becomes a Pact base and the anvil and forge provide the interface for upgrading your Legendary. This lets you customize the name, stats, looks, special effects, F button attacks and attack/armor effects (compared to sigils). This anvil can also allow you to reset your Legendary by removing every item you’ve put towards your Legendary. Doing so however will not give you all of your materials back. There upgrade limit is high to the amount of stats and effects you may place on these BUT the mat costs increase the more you upgrade.

Upgrade materials for these weapons are found as guaranteed drops in events although this type of drop only occurs once per day per event. These mats are also SBoA.

If done properly, it would turn combat from this into something close to this. Players will get rewarded every step in their Legendary’s development. Those who are persistent will get farther. People have another way to show off their kitten.

Revamp legendary weapon concept!

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Zacchary.6183

Legendaries are not working as they were intended. People are giving up the Legendary quest left and right because they either do not have the time or the money. This discourages a majority of the public and leaves them feeling excluded from the (supposedly) best things this game has to offer.

The next best thing is Named Exotic Weapons.

Crafting named exos feels more like an achievement then finally getting the last bit of mats for the Legendary because, in the end, crafting named exos makes me feel rewarded every step. It was my motivation to keep going. Making the Corrupted Sword I have was a nice quest. Fighting the RNG and farming sellable items that eventually won me more lodestones rewarded me with a sense of accomplishment every time I got one. After those 5 days, I slapped my sigil of choice on there and showed it off to everyone. They ignored me, but that didn’t stop me because to me my hard work paid off. That is what a Legendary should feel like.

But it doesn’t because after weeks of saving and farming I get a “Gift”, which only serves to take up space in my bags until I can use it and 3 more “Gifts” to craft another “Gift”.

My thoughts when I found out.

Lets not forget that I have to join the army of grinders for the rare chance that I might quasi-possibly get one of the precursors…. maybe. Otherwise, I would have to grind for weeks to buy that too. In the end, Legendary weapons are a testament to the legendary amount of life one does not have. Of course you could always buy it, but there are not alot of people who would spend $600+ on a weapon skin.

We understand this game was designed to transcend the standards of MMOs but there is no way you can force the populace to transcend with you. People are going to wallow in the mud of standardization because that is how they conduct themselves. No amount of dangling them in the TP will ever make someone jump for it unless they are that weak. That obstacle course you’ve placed in front of us does not show us that transcending vision you had for these weapons and the ultimate prize placed at the end of the course is nothing but a weapon skin. Why would I want to do that or the “Insert $600 to skip the course” door when I could use everything I have earned towards my alts or friends?

To People Complaining about Stealth Trap

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@ OP

Oh look how the tables have turned. At one point thieves were telling everyone L2P while slapping them with all kinds of advice, tips and other kitten as proven ways to counter them.

Now that everyone is telling us L2P, I say its only fair that we start kittening about how every other class’ mechanics are OP and we should get traps to counter them because we are lazy, bad players who refuse to accept the fact that we probably suck.

I mean that’s how everyone plays. Am I right?

We told them how to counter us, so we need to be ready for it.
ANet put in a new counter to us. We need to be ready for it.

When will they ever “need to get ready for it”? Never, and I just stated why.

Casual is not 1-2 hours a day

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Zacchary.6183

Here is my definition of both casual and hardcore…

Casual – Play for fun.

Hardcore – Play to win.

How are you supposed to get the precursors?

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Zacchary.6183

This is somewhat off topic….

but for once I would like to kill a world boss without 200 people and 1000 more monsters crash my game. I am pretty sure my frame rate dropped to 1 fp5s last time I fought Claw of Jormag.

All this because everyone and their grandma’s cat wanted a pre.

What about me?! I want to kill a kittening dragon!

Consortium = NCsoft/Nexon?

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So people are interpreting this as cries for help? This makes GW2 more epic.

To People Complaining about Stealth Trap

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Posted by: Zacchary.6183

Zacchary.6183

Remove traps and the thief profession both from the game. Problem solved.

That works too.

To People Complaining about Stealth Trap

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Zacchary.6183

@ OP

Oh look how the tables have turned. At one point thieves were telling everyone L2P while slapping them with all kinds of advice, tips and other kitten as proven ways to counter them.

Now that everyone is telling us L2P, I say its only fair that we start kittening about how every other class’ mechanics are OP and we should get traps to counter them because we are lazy, bad players who refuse to accept the fact that we probably suck.

I mean that’s how everyone plays. Am I right?

Addressing a major flaw in the game

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Posted by: Zacchary.6183

Zacchary.6183

I have 4 words for Anet:

Please.
Watch.
This.
kitten.

How are you supposed to get the precursors?

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Posted by: Zacchary.6183

Zacchary.6183

They made the Legendaries like that because they wanted getting a Legendary to be a legendary experience. I agree with you that the dream:reality ratio of Legendaries it incredibly off.

I do wish they didn’t dangle ultra-shiny and really hard to get weapon skins in our face because all it does is cause people to torture themselves.

How are you supposed to get the precursors?

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Zacchary.6183

You don’t HAVE to have a Legendary. You can just as easily get it if you just play the game for a year and collect every collectible item you get. Eventually you will be able to make/buy it.

I stopped reaching for Legendaries because the Corrupted Sword I made a week ago is just as good. In terms of visuals, Bolt > Corrupted Sword. In terms of practicality, Corrupted Sword > Bolt. Me being a practical guy, I would take the Corrupted Sword over Bolt anyday unless Bolt was given to me for free. Then I would take Bolt and put it on the TP so some rich B2P elitist could buy it while I work my way towards a Corrupted Sword.

That is just me. :|

Pull mechanics for allies

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Posted by: Zacchary.6183

Zacchary.6183

Just make it like a portal. Using Scorpion wire as the example. Guy A targets and shoots Scorpion wire at Guy B. Guy B now has to hit his action key to accept the pull. If Guy A or B move out of range the action is canceled.

Just like a portal, you have to stand on the portal and accept it.

One draw back for this (with WvW in mind) Mesmers wouldn’t need to try to hide in keeps any more. Thieves could stay stealth and when its clear pull up a Mesmer.

So, you’re suggesting a ground-targeted Portal?

Scorpion Wire must have a target selected for it to work. Ground targeting is impossible.

Logan Thackeray, Trahearne, Rurik etc.

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Zacchary.6183

Every character should be Tybalt Nopaws. Then the personal story would be kittening amazing.

Horrible Targeting

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Zacchary.6183

I like it when I want to target the guy in front of me and when I use Infiltrator Strike that I fall 3 yards short of the guy in the back and end up having to reposition myself to gain any advantage in combat.

Go to this topic and support it.

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Zacchary.6183

https://forum-en.gw2archive.eu/forum/game/suggestions/Pull-mechanics-for-allies/first#post2048426

This talks about Scorpion Wire pulling allies from AoE/zergs/CC. Yes it has bugs but think of this kind of application for a minute.

Pull mechanics for allies

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Zacchary.6183

I am going to get my forum on this topic. This is a very good idea and makes scorpion wire less of a “kittens-and-giggles” utility.

It would also be nice if scorpion wire would make the target perform a shallow jump instead of dragging the target across the ground to avoid hitting a 6in ledge.

(edited by Zacchary.6183)

Adding more end-game content by enchanting!

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Zacchary.6183

@Zacchary.6183 – where the heck does that image come from? He seems disturbingly calm for his wounds… seems like a character from Fallout.

Dragon Age Origins. And that is darkspawn blood on his face.

Is this game anti-social?

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Zacchary.6183

@ Zacchary

Even in WoW’s current form I can renew my subscription after 6 months of play and despite not having fun playing the game itself I can instantaneously make lots of nice friends without even trying.

I’m actually trying to make friends at this point and it’s not like they don’t like me its just nobody is interested.

No hellos back, simply running away, Perhaps they say Hi back but then they just run off. It’s like they’re NPC’s…it sucks =-(

EDIT: Dont tell me to go back to WoW after reading this. I wouldn’t have quit it if I preferred it. I just know someone is just waiting to write " GO BACK TO WOW THEN " and thats not what this is about.

I know. I am just stating that WoW set the standard for anti-social gameplay is all.

Is this game anti-social?

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Posted by: Zacchary.6183

Zacchary.6183

WoW set the standard for anti-social gameplay.

Adding more end-game content by enchanting!

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Zacchary.6183

I agree and we should put this guy in GW2 to help teach us how to perform…

ENCHANTMENT!

Attachments:

Are we getting mounts any time soon?

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Posted by: Zacchary.6183

Zacchary.6183

The majority of responders do not want it so in essence, yes, you are being selfish.

“The majority”? Where did this information come from? Or are you just making stuff up to support your side of the argument?

please no mounts, this is not wow.

That’s a weak argument. Surely you have some other reason against mounts than “wow has them, so GW2 cannot”?

please no mounts, this is not wow.

agreed +1

That’s a weak argument. Surely you have some other reason against mounts than “wow has them, so GW2 cannot”?

No need for them, go back to WoW.

That’s a weak argument. Surely you have some other reason against mounts than “wow has them, so GW2 cannot”?

“Lol! I am going to take out the least valid arguments and say they’re dumb while completely avoiding the rest so my argument looks better!! I don’t even have an argument! lolololol

Are we getting mounts any time soon?

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Zacchary.6183

If you can’t grasp the simple fact that aesthetics > cosmetics, I don’t know what to tell you.

Proposed Mesmer Nerfs

in Suggestions

Posted by: Zacchary.6183

Zacchary.6183

Anti-illusion traps. GO!

Are we getting mounts any time soon?

in Guild Wars 2 Discussion

Posted by: Zacchary.6183

Zacchary.6183

You just want to deny adding them because you don’t want the TP to be blocked or because there are waypoints, or because you don’t want anyone to have something you don’t. That’s being selfish. Everything said against mounts has been nothing but an excuse or some kind of line assuming they know how long it would take a dev to create.

But whatever, like I said before, suit yourselves. All you’re really doing is making it so gw2 has one less element to it to draw people in and keep them entertained. Hooks. It’s that simple.

Its selfish and hypocritical when your argument’s point is “because you guys don’t want me to have it” and saying “That is selfish” afterwards. You have no legit point as to why mounts should be made in GW2 other than “Every other MMO has done it”. You’ve not come up with a single counter-point to the ones given. The fact is, not alot of people want mounts and there will more than likely be no mounts between now and forever.

Are we getting mounts any time soon?

in Guild Wars 2 Discussion

Posted by: Zacchary.6183

Zacchary.6183

Probably not. As you can see there are a lot of people who don’t want them, which to me means there is a lot of people who are bad at collecting things like that so..there ya have it.
There’s really no valid excuse not to have them in an mmo(where people collect things) so you see people resort to it being against lore or some other silly excuse. Hell, even if they implemented mounts that are purely cosmetic and don’t increase speed at all, I bet they’d still get all worked up over it.

If you think its an “incompetant collector” problem, its not that. There are already fast modes of travel (waypoints) so the purpose of mounts would be purely visual. This game is still young and filled with bugs and other things that need improvement. Mounts would just be another way for the player to show how big their kitten is. We don’t need more of them.