Showing Posts For Zacchary.6183:

Increasing troll rate in thief forum?

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Posted by: Zacchary.6183

Zacchary.6183

Also,

we have OP zerg trolling skills.

Can I quote you on that?

Sure, just realize that’s just some QQ I found at the bottom of the bucket I was collecting tears with the other day.

Worst build but most fun?

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Posted by: Zacchary.6183

Zacchary.6183

Worst but most fun is P/nothing that only uses Body Shot pistols-at-dawn style.

You just made me realize Repeater does like 700 more DMG than unload. .-.

Whut…..

I am going to test this.

Ascende Items bought with Karma

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Posted by: Zacchary.6183

Zacchary.6183

Coop pretty much summed it up. The current system gives laurels a great amount of value and I would rather not see my month+ of dailies not go to waste. Karma is too easy to gain and making ascended karma gear is only going to drop the value of laurels.

Ideas to improve steal [Collection]

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Posted by: Zacchary.6183

Zacchary.6183

Steal should take away people’s ability to kitten about the thief class.

Something everyone forgets about Thieves.

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Posted by: Zacchary.6183

Zacchary.6183

We have to fight Thieves that Stealth too, we have no real special tools to deal with it infact we have less then say a class with a ton of quick AoE, yet no Thief complains about Stealth.

Just a random thought as I sit here and drink this cup of tears.

I hope you are kidding. Do you know what people mean by counter stealthing ? :P

:O Amg I totally get it now! They don’t want balance. They want a “true easy-mode”. It almost proves all of the claims I made against the more recent generation of videogamers.

About anti-stealth

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Posted by: Zacchary.6183

Zacchary.6183

gotta say he IS quite passionate about breaking apart any people say in thieve’s defense :P

He isn’t that great at it too. Forces you into technicalities and COMPLETELY avoids the topic at hand.

Something everyone forgets about Thieves.

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Posted by: Zacchary.6183

Zacchary.6183

But… but… but… Its hard to faceroll when I actually have to use SKILL against them!

Worst build but most fun?

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Posted by: Zacchary.6183

Zacchary.6183

:)

My build is s/p p/p 0/20/0/30/20. I have plenty of initiative gain and caltrop dodge just in case I am about to get overwhelmed in which case i dodge through the AI zerg a few times and rip reduce their numbers with Unload. The ini gain is to allow me to chain Pistol Whip almost infinitely combined with signet of malice for near constant healing.

I balanced my stats ~1700 across the board. Not exactly the worst but pretty effective in PvE if you know what you are doing.

Worst build but most fun?

in Thief

Posted by: Zacchary.6183

Zacchary.6183

The absolute worst thief build is completely naked and 0/0/0/0/0 traits. Hope this helps.

About anti-stealth

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Posted by: Zacchary.6183

Zacchary.6183

Sebrent keeps dying to thieves.

Fixed your post for you.

About anti-stealth

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Posted by: Zacchary.6183

Zacchary.6183

I just want people to stop relying on nerfs to make their game more enjoyable.

Anti-Stealth Traps?

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Posted by: Zacchary.6183

Zacchary.6183

1.)You do realize that you’re admitting that you don’t really need stealth because you have amazing evasion capabilities?

2.) Also, you’re assuming that it will be nerfed. Have any posts or video of devs saying anything about nerfing thief evasion? I haven’t.

1.) Yes.

2.) No, I am not assuming. I am speculating. There is already a massive amount of QQ about stealth so I don’t have to provide any examples. Stealth has an easy-mode counter now with these new anti-stealth traps. Thieves will eventually find a counter to them being the smart kittens they can be. This will result in more QQ and more nerfing.

Then we will start abusing dodges since it’ll seem nearly pointless to use stealth. People will continue to QQ about that:

Dodging QQ

and our dodges will get nerfed. Its a vicious cycle.

(edited by Zacchary.6183)

About anti-stealth

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Posted by: Zacchary.6183

Zacchary.6183

@ Zac: It does matter that you can’t take all of those in a build. What you’re playing is that class with a set build. If the build can only fit a set amount, the skills/traits/etc. not included don’t matter.

So every other build doesn’t matter? Think about what you are saying and then think about the original topic, which was…

No, that is not enough to know that it targets thieves. You guys are just jumping to wild conclusions as usual.

So I then asked you a simple question….

Then who else uses stealth on a regular basis? Hmmmmm?

…which you replied with a weak list to prove your point.

Hmmm, that is obvious. Mesmers. Let’s teach thieves something…

<sarcasm>
But don’t worry … only thieves are affected by anything that affects stealth
</sarcasm>

The problem with your list is that Mesmer can’t apply the stealth to any of their skills as a means of skill buffing and nothing can be applied to a Mesmer while in stealth unless you have Prismatic Understanding. The purpose of your skills is mainly to apply stealth. In fact, most of those skills are meant for groups, so there is barely any Stealth reliance to any Mesmer build. Mesmers really don’t have that much to complain about vs. anti-stealth traps.

But you still wanted to use straw-man tactics while missing the the whole point of the argument (both informal fallacies):

Let’s look at why your list isn’t as big as you think it is.

  • The Ripper
  • Deadly Strike
    These are underwater stealth attacks. I didn’t realize we were paranoid that the traps would be in the water as well
  • Hide in Shadows
  • Fleet Shadow
  • Hidden Killer
  • Meld with Shadows
    To get these traits with the ones above, you have to run exactly a 0/30/30/10/0 build. Not all thieves run this build. This differs from what I showed in that there were still several trait points unallocated. It fits into several viable Mesmer builds. In fact, if you check the multiple of Mesmer builds people use, you’ll see it in multiple.
  • Smoke Bomb
  • Vanish in the Deep
    These are both downed abilities and both are the #3 that starts on cooldown. Mesmer’s #2 downed ability also uses stealth and since it’s a #2, it’s able to be used much more often due to not starting on cooldown.

If you look at the Related Skills and Related Traits on this wiki, you will see a very clear difference between usage within a class. Mesmers come in second by a longshot. Engies and hunters have 1 skill that stealths, 2 if they are a Norn with Become the Leopard.

Fact is, Mesmers have almost no reliance to stealth. In the shadow of anti-stealth traps, Mesmers have nothing to cry about.

(edited by Zacchary.6183)

Anti-Stealth Traps?

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Posted by: Zacchary.6183

Zacchary.6183

Thief has plenty of defense it’s called dodge. You are blessed with so much that it can be done permanently. Use it. XD don’t worry about your stealth so much it hasn’t been removed.

You do realize that our plentiful dodges have been a QQ topic and will be the next thing to get nerfed after stealth.

Increasing troll rate in thief forum?

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Posted by: Zacchary.6183

Zacchary.6183

I am noticing a decent increase in trolls in this forum. I understand we are the most hated class but apparently nerfing us every patch does not satisfy the masses. These insatiable bads now believe that victory lies in trolling the ever-living kitten out of us! That decreasing our already crushed morale further will somehow give them the skills to kill us more!

Does that mean we will give in to them? Nope! We will just troll them harder in WvW. I mean it’s balanced right? They have OP forum trolling skills while we have OP zerg trolling skills.

What is your take on this predicament?

About anti-stealth

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Posted by: Zacchary.6183

Zacchary.6183

That doesn’t change the fact that my list is bigger than your’s.

More of my class is affected by anti-stealth traps than Mesmers. Just because we can’t use all of them doesn’t mean that it doesn’t negatively impact us. Please follow in teamkiller’s footsteps and not read my post. He failed at trolling and you will too.

FYI the straw-man tactic does not work well as a counter-argument.

(edited by Zacchary.6183)

Where are the meaningful relationships?

in Guild Wars 2 Discussion

Posted by: Zacchary.6183

Zacchary.6183

Yeah I can agree that the Destiny’s Edge characters are lacking in substance. Order of Whispers story is epic thus far.


Poor Tybalt… I would have chased after him and told him, “You are not going to make stupid decisions without me!”. It really broke my heart when I saw that Jolly Roger symbol right behind the gate. Why did my character not care that much?!

(edited by Zacchary.6183)

Missing Backstab should reveal

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Posted by: Zacchary.6183

Zacchary.6183

listen and watch …..especially to the comment at 5:20 ish

OMFG We can actually be COUNTERED?!

"Admin Lower Ranks" confusion!!

in Suggestions

Posted by: Zacchary.6183

Zacchary.6183

Why can’t my guildmates send guild invites? It took a little experimentation between my guild officers to come to the conclusion that they could not invite anyone to the guild because they could not administrate lower ranks. At least half of my guild said “wtf” when we found out.

I don’t feel comfortable giving anyone lower than officer the ability to manipulate member’s ranks. It is just begging for problems.

Separate the ability to Recruit from the ability to mess with lower ranks! I would like my entire guild to be able to send Guild Invites, not just me and my 5 officers.

While you are at it you could also add a system that allows my officers to administrate my Guild while I am gone. My idea is to set a point-vote system where if a senior Officer (second/third in command) wants to promote/kick members or change something within my guild that I can allow them to initiate this point vote while the other officers can contribute if they feel it necessary.


Assistant Leader feels that Member A deserves a promotion but I am absent for the week. AL initiates a point-vote to promote Member A. Doing so adds his vote of 8 points into the “vote box”. A successful Promotion requires 20.

A few Officers feel that Member A also deserves a promotion. 4 Officers place their vote in the “vote box” for 3 points each. There is now 20 points in the “vote box”.

Member A gets promoted and I get notified via in game email.

Questions?

WvW Queue Queue

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Posted by: Zacchary.6183

Zacchary.6183

Before I go with my comment I would suggest you not bypass the word filter. It’ll save you some trouble.

And I completely agree with you. The problem is the recent gaming generation feels the need to dictate how one should play. This is the method that they use to inflate their ego.

This has been the way people have handled video games almost since they were created, and in conjunction with the internet. Please, put away the nostalgia goggles, gramps.

Not really. There use to be a form of honor among players in PvP. People would get trashed by groups of friends if they really disrespected someone. But that gen has grown up and gotten jobs/lives . What do we have left? :I

Btw I will NEVER take off these goggles. kitten whippersnappers telling me how to conduct gameplay and stuff…

Pistol Whip

in Thief

Posted by: Zacchary.6183

Zacchary.6183

We don’t have a Thief dev to represent us. They are not going to care.

This will get thieves nerfed again.

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Posted by: Zacchary.6183

Zacchary.6183

Who thinks we are going to get people QQing about thieves targeting commanders?

“OMG Thief tactics OP! Nerf it!”

Rifle for single target damage

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Posted by: Zacchary.6183

Zacchary.6183

Not speaking from any sort of balance perspective am I the only one who wishes we had access to rifles?

Considering this thread is created almost weekly: no, no you aren’t.

That said, I agree with the person above who noted that many thieves asking for this want it for “l33t snip3r” play, and the thief profession already has quite enough gimmicky burst assassination builds, aside from the fact that warriors already fill that archetypal niche.

There’s several weapons I’d rather see thieves get access to before rifles, but if it does happen it should go a different direction, perhaps something with a more control/evasion based skillset.

They wouldn’t be begging for more variety if thieves weren’t nerfed into a corner.

WvW Queue Queue

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Posted by: Zacchary.6183

Zacchary.6183

Before I go with my comment I would suggest you not bypass the word filter. It’ll save you some trouble.

And I completely agree with you. The problem is the recent gaming generation feels the need to dictate how one should play. This is the method that they use to inflate their ego.

Let's get Loud for Thieves Live 5:30pmPST!

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Posted by: Zacchary.6183

Zacchary.6183

If thieves win, we get a nerf. Pep rallies are overrated.

/emo

Attachments:

About anti-stealth

in Thief

Posted by: Zacchary.6183

Zacchary.6183

No, that is not enough to know that it targets thieves. You guys are just jumping to wild conclusions as usual.

Then who else uses stealth on a regular basis? Hmmmmm?

Hmmm, that is obvious. Mesmers. Let’s teach thieves something…

<sarcasm>
But don’t worry … only thieves are affected by anything that affects stealth
</sarcasm>

Cool story bro. Unfortunately stealth isn’t rooted in 40% of your profession. Let’s see what Thief skills and traits are affected by anti-stealth traps…

Blinding Powder
Shadow Refuge
Smoke Bomb
Surprise Shot
Tactical Strike
Backstab
Sneak Attack
The Ripper
Deadly Strike
Hide in Shadows
Vanish in the Deep
Hidden Thief
Hidden Killer
Meld with Shadows
Shadow’s Embrace
Patience
Shadow’s Rejuvenation
Fleet Shadow

While mesmers can QQ about what you listed plus:

Prismatic Understanding

<sarcasm>
Don’t worry, mesmers. I will QQ for you too.
</sarcasm>

Remove Revealed.

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Posted by: Zacchary.6183

Zacchary.6183

Teamkiller, I was going to point out all of the errors in your argument but it seems someone has beaten me to it.

Long story short is, you are arguing for the sake of arguing and you are failing at it. If you had any tactical sense, you would have debunked my arguments with SOME FORM OF EVIDENCE. Instead you have made my argument “invalid because say so” when in fact you have never even put forth the effort of confirming my claims.

You disregarded 80% of the things I threw at you. Instead you picked apart my post and responded with bullkitten. You only care about being right, not being correct.

(edited by Zacchary.6183)

Remove Revealed.

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Posted by: Zacchary.6183

Zacchary.6183

Wow… just wow. You have not read a kitten thing I have written, have you.

Remove Revealed.

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Posted by: Zacchary.6183

Zacchary.6183

There are no ticks or indication that anything is being mitigated because there is no interaction between the thief and the projectile’s damage. Therefore, zero mitigation.

Look, I already told you I’m not interested in semantics. If you can’t admit stealth helps the thief avoid damage (alleviation), which is the very definition of damage mitigation, it’s on you.

How about you admit that you are not as good as you think you are instead of picking at my comments?

It isn’t my fault you can’t make an educated guess at the thief’s path. If you feel like being lazy when the thief stealths, then mash your 1-skill and make a freaking cone of arrows. You are going to hit them.

Remove Revealed.

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Posted by: Zacchary.6183

Zacchary.6183

@ Teamkiller (and I hope you read everything)

I am not trying to make the thief look either way or the other, I am correcting stupidity. You can still get hit in stealth. Wiki says it. I have tested it. If it doesn’t hit, then there is nothing to mitigate. Evasion ticks = mitigation. Block/protection/toughness-buffing/damage-reduction = mitigation. Flat out avoiding attacks =/= mitigation because there is NOTHING to mitigate.

There are no ticks or indication that anything is being mitigated because there is no interaction between the thief and the projectile’s damage. Therefore, zero mitigation. It can be called “targeting removal” or “damage avoidance” just like using someone as a meat shield vs. non-piercing attacks or sidestrafeing from non-seeking projectiles. The doesn’t change the fact that the guy can still take 100% of the hit.

Example…

I am a thief that uses p/p (secondary). If I am fighting another thief who decides to strafe right and stealth, I am going to switch to p/p, turn right and sweep with Unload. I might not hit him with the full Unload but I still hit him because my bullets are disappearing in mid air. Once he pops out of stealth, 70-80% of the time I will see him and I will concentrate on him until he dies.

Here is a fun bit of information… If I use SoM, I can tell if I am hitting him by just watching my healing ticks. I can also use those and the bullets to determine his position (which leads into aiming my shots or prepping a caltrop dodge). Just look at how much kitten you can do with a crappy signet, trait and weapon setup! None of them are even meant for that!

“But run behind you and backstab” won’t happen as often because if I use the weapons, signet and trait I will find him regardless of transparency. “But godmode!” is not as effective now that I know his game. “But reset!” won’t matter to me because he is my primary target until he dies.

That’s what happens when you use a little imagination and observation. That is the point I am trying to make but for some reason people aren’t seeing that. Stealth does not mitigate/reduce damage. If people would use their kittening imaginations then MAYBE they would increase their chances vs. stealthed targets.

“But DPS is kitten!” Yes, your DPS might not be as great but with imagination you can turn kittenty barrages into AoE, turn AoE into more devastating AoEs, traps > instant attacks, instant attacks > combo, basic attacks > debilitating finishers, etc. Nobody is going to believe me, though, because nobody is going to drop their ego and try them. I certainly have tried weird things and enjoyed every shutdown I have given out.

Lets give another example of this “Imagination”…

Out of the few MMOs I have played, I have always had one build that was either multi- purpose or meant for high single target damage. My build could have been total kitten overall, but I made it effective in more serious situations. One of those situations a good majority of the time tends to be those 1-2 subtle players who are greatly supporting their team without drawing attention.

It may not seem like they are a big problem, but most of the time they are making it hard for my team to kill anything (that’s if they are any good at it). THOSE are the people I kill first. The act of scapegoating them can halt support (if they decide to flee from me) which will allow my team to perform better. There is also that chance that very act could ruin a zerg because the lack of support causes the zerg to go from complacent to staggered/panicked due to their “cushion” ceasing to remain soft.

The fact is, if you use a little imagination you can excel with what you have. Most of the people on here lack that or refuse to use it. Vs. stealthed, yeah, my DPS might go from awesome to kitten but that doesn’t mean that I can’t still damage him. That damage, whether it be tiny or not, could decide a battle.

One of the problems are that people might complain that certain skills limit their ability to function when they never think to get around those skills. Instead, they point fingers and cry “OP”. But interaction is the husband of Karma and Karma is a kitten.

When it comes down to interaction, it takes 2 to tango. It rarely is one person’s fault because 99% of the time there were things both parties could’ve done to alleviate the problem. You limit yourselves more than everyone else. This is a fact of life.

But go ahead and call me incompetant. I am just a strategist that has been doing this kind of crap for 10 years.

(edited by Zacchary.6183)

Remove Revealed.

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Posted by: Zacchary.6183

Zacchary.6183

……….in itself doesn’t mitigate damage in the slightest. There isn’t ……….

See that link? Click it.

Secondly, if you are wielding a ranged weapon it will more than likely have more ranged attacks (your auto being one). Imagine what a ranged attack with almost no cooldown can do!

EDIT: W/e I am done. If you guys can’t use a little logic to somewhat predict where the thief is going to be running in stealth, when he is going to be in attacking range of you or what attack he/she is going to use next then maybe you deserve the death. Thieves are challenging to use and face (if they are decent). You would be surprised what thinking a little outside the box can accomplish.

(edited by Zacchary.6183)

Remove Revealed.

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Posted by: Zacchary.6183

Zacchary.6183

Then.
Use.
Something.
Else.

I am done trying to get it through your kitten head that there is NO DAMAGE MITIGATION to stealth.

Remove Revealed.

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Posted by: Zacchary.6183

Zacchary.6183

THEN USE SOMETHING ELSE.

Remove Revealed.

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Posted by: Zacchary.6183

Zacchary.6183

You know… I posted 2 links which I am going to safely assume you never checked. So I am going to take a picture, highlight my point and you are going to stare at it until it clicks in your head.

Attachments:

Remove Revealed.

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Posted by: Zacchary.6183

Zacchary.6183

Have you ever stealthed and then get hit with ranged? I sure have.

Good god man have you no shame?

Stealth. Breaks. Targeting.

Go ahead and show me a ranger hitting you with a crossfire that is fired at you AFTER you stealth. Or anything other attack that REQUIRES a target. No, I don’t mean channeled attacks like volley rapid fire or binding blade.

You HAVE you admit that there are certain attacks that cannot hit a stealthed player because they require a target.

Then don’t use abilities that require a target. How hard is that?

You don’t need to target people to shoot projectiles unless the ability requires it. There is a good chance that if the Thief is running to your right and you sweep right that you will hit the Thief. If it is something that shoots multiple projectiles in a straight line, it is possible to hit the Thief multiple times.

Thief forum needs a database...

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Posted by: Zacchary.6183

Zacchary.6183

The same things keep being said every day. I am sure you can look through some of the posts made on here the last week and collect enough information to start it. After that you can just add things when you see them.

Thief forum needs a database...

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Posted by: Zacchary.6183

Zacchary.6183

…of all of the QQ, counter-QQ and anti-counter-QQ relating to thieves.

I believe this database should be stickied so when someone produces a bullkitten excuse that this community could point at that sticky and tell those people (who seek to ruin us as a class) to shut up and get out.

This database should contain informative posts and informational bits so that people will read and better understand the Thief players and their character. I shall start with the most recent popular QQ topic:

Stealth

(edited by Zacchary.6183)

shish kebab sword

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Posted by: Zacchary.6183

Zacchary.6183

Saint’s Row 3 has one I think.

Black lion keys drop-rate?!

in Guild Wars 2 Discussion

Posted by: Zacchary.6183

Zacchary.6183

I still call hax. :c

Remove Revealed.

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Posted by: Zacchary.6183

Zacchary.6183

Actually zacchary you are wrong. There are actually many attacks in the game that cannot hit a thief that has stealthed. I will give you a hint as to the kinds of attacks they are. Have you ever hit a stealthed thief with crossfire? How about body shot, vital shot? Or maybe long range shot? Scepter autoattack? A fireball from a staff ele? What about killshot? Or any of the warrior’s rifle attacks apart from volley? You get the point.

And there is NO class that can reduce condition damage. They can only cleanse it, which the thief can as well.

Have you ever stealthed and then get hit with ranged? I sure have. You know how much damage I didn’t take from the attack? 0. Would my enemy ever know if it damaged me? No, because they don’t look at their target’s HP once they re-target me.

Stealth prevents numbers from popping up when the stealthed target gets hit. If a player used a little common sense, they would be able to damage a thief regardless of transparency.

It only grants them Invulnerability, however, if the player sucks and has no clue wtf stealth is.

EDIT: And sure I would classify the condi removal trait of stealth as a form of damage mitigation but it still does not reduce the amount of damage I take (see Mitigate). It helps get rid of things that would damage me further.

Stop pretending you know how stealth works.

(edited by Zacchary.6183)

Black lion keys drop-rate?!

in Guild Wars 2 Discussion

Posted by: Zacchary.6183

Zacchary.6183

you get em from doing story they don’t drop

Lol they drop.. stop confusing people look at my pic

I looked at it and I call hax. I have only EVER gotten 2 since playing this game. 1 from story and another from Malchor’s Leap map completion. Thats it.

Remove Revealed.

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Posted by: Zacchary.6183

Zacchary.6183

To those who compare stealth with damage mitigation, unless someone is speced and traited for that it remains a 2 at worst. Stealth isn’t the divine end-all for thieves, it is a visual defense and a decent visual defense against bad players.

Stealth in itself doesn’t mitigate damage in the slightest. There isn’t a trait that increases our toughness or grants protection while in stealth. It may take away a few conditions every 3 seconds but it doesn’t prevent me from getting them or reduces the amount of damage they inflict if they inflict anything at all.

About anti-stealth

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Posted by: Zacchary.6183

Zacchary.6183

No, that is not enough to know that it targets thieves. You guys are just jumping to wild conclusions as usual.

Then who else uses stealth on a regular basis? Hmmmmm?

Is Thief The "Golden Child" Class?

in Guild Wars 2 Discussion

Posted by: Zacchary.6183

Zacchary.6183

No. We are the Poopstain of the Month 6 times in a row!

P/P - Five Skills Dual-wielding Set

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Posted by: Zacchary.6183

Zacchary.6183

He definitely added alot of flavour. I think this would make up for the lack of power pistols have.

New anti Thief WvW features

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Posted by: Zacchary.6183

Zacchary.6183

Every kittening patch there’s a kittening nerf on thieves.
EVERY
kittenING
PATCH
I’m so kittening tired of this crap.

Welcome to playing a class that takes skill. They are always the first to get nerfed and the ones that are unbalanced and OP get buffed to make them easier to play.

Least we can say we use skill when we play our class and not just faceroll the keyboard. cough mesmers cough

cough warriors too cough cough I think there is a virus going around.

Done trying

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Posted by: Zacchary.6183

Zacchary.6183

I’m playing Neverwinter till we see Wildstar, PSO2, and ArcheAge. Come join!

i have made an account last night, seems nice

i also i am done trying to play a crippled class…

Think I’m going to do the same. Created an account last night and downloaded the game. Gonna try it out today.

This game was fun until they made it Zerg vs Zerg, no competitive PvP and PvE is crap…

These kinds threads are gradually turning into “I quit”s…

Attachments:

The modern gamer and GW2

in Guild Wars 2 Discussion

Posted by: Zacchary.6183

Zacchary.6183

To OP…
Start today and tell me how much time do you need to equip your character with ascended/exotic items.

Not to mention economy that is slowly but steadily collapsing.

This is nothing but the old lineage 2 formula…

Exotic for me full set was 4 weeks ^^ Ascended meh, I have no use for it.

2 weeks for me. Got my first exo sword from the mystic toilet. I attribute it to divine mercy because I never got an exo from the kitten thing again.

unlimited gathering tools

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Posted by: Zacchary.6183

Zacchary.6183

Funny thing is that for this exact reason, is why I haven’t bought the mining pick. I love the pick, the animation on it is awesome, love the idea of having an endless pick…what I don’t like, is the fact that those of us who play multiple characters get “punished” for doing so. It’s not worth buying a pick for every character I have, but being soulbound, I won’t buy it either, sorry. I’m too much of an alt-a-holic to have it soulbound.

You don’t need to buy more picks when everything you mine can go into collections.

What does it going into collections have to do with multiple characters?

If you’re implying that I should only mine on one character, that just repeats exactly what I’m saying is the problem with the soulbound pick.

Because your collections and bank can be accessed by all of your characters. You can store 250 of any 1 mat in Collections.

Stealth should get a counter...

in Suggestions

Posted by: Zacchary.6183

Zacchary.6183

@ NinjaEd

I hope you don’t mind that I use your comment as a reference. I completely agree with you. There is always a counter to everything. If you don’t know your enemy, then become them.

Its simple to do so, but the recent generation of gamers are lazy and would rather faceroll themselves into the leaderboards. I love the challenge of developing rarely used but effective builds. Does that mean I am skilled? Not entirely, because the effectiveness of a class all depends on the person playing it. This is especially true in a game where there is always a counter to everything, even good players.