Or maybe your just not playing solo que because obviously 5 vs 5 is different as with synced burst anything will die. I played solo que to legend so all my references are solo que based.
Well too bad you haven’t because I have seen them last over a minute 3 vs 1 and indefinitely 2 vs 1 in legend.
To be honest he should at least fix DH f1 and make it slower and the pull stop interrupting dodges. But other than that and and maybe some instant traps that need cast time, DH damage is fine.
Because they heal to others too well while super healing themselves. There is no trade off to that. They make everyone a bunker and can bunker themselves. If their pet and burst was super weak it might be acceptable.
And yes please do not remove anymore amulets. We need actual class balance not amulet changes that will break barely balanced classes.
Guildwars 2 is an action mmo. It is like a medevil fps game that doesn’t have 1 vs 1. Who ever heard of a game without a 1 vs 1 arena? Swordsman online has it. Vindictus has it. Even blade and soul has it. The people who ask them to leave game modes alone on gw2 are like the people who asked vindictus to remove jumping. And guess what? when they removed jumping everyone quit. Stop being destructive to the game. The vindictus player base is dead. Don’t make Gw2 another vindictus.
Right now necro can’t win a 1v1 tourney end of story.
But realistically, moa has the potential to kill anyone unfairly which is why most players ban it from duels and MM necro throws salt on it especially in 5 vs 5 when time is everything.
Mesmer was doomed the moment we gained condition on shatter. It was the devs taking power and burst from us and forcing us to be the hated condition mesmer. Players will never stop complaining about us now despite the fine line we sit on. I have given up on an overall sustain nerf for all classes as the devs wont do it. I just hope they can bring phantasm back because it was fun to play mind games with my enemy while pretending to be a clone that I didn’t have to shatter.
I feel bad I thought warrior would be top tier but recently, I have noticed they are out shined my many other classes including thief. Top tier thief will likely win vs top tier warrior. Over time they made some little changes to thief evades that were subtle and it is begging to show its strength.
On mesmer I had 10 variations of condition and power builds that were all incredibly effective 1 vs 1 and in team fights. Now post HoT, I have 1 build. The rest are fun but can’t win a 1 vs 1 or do competitive tourneys.
Wrong. we have a unique situation where the advanced players have learned rotations and combos so they just finger roll. The new players actually try to actively dodge things and time their attacks without a rotations and die trying. That is not balance. even though for extremely advanced players DD thief, DH, Chrono, Scrapper, Druid, Warrior, Rev have one main top tier build that is balanced. Necro of course is only good in 3 vs 3+ basically the undead punching bag of pvp. I would use SSBM as a ninento example of the epitome of extreme focused skill. Gw2 actually used to be like that and better with more variety and in 3D, especially on thief. dodging and blocking used to matter more than rotations. Now it is more like WoW.
Who ever heard of excessive stalemating being balanced in a game?
The chaos we see with peoples opinion of op specs also supports the need for 1 vs 1 tourney mode. The class that is the best for winning will be seen quickly and eventually the classes will be balanced to even things out.
I would use polls and statistics something anet has forbidden on the forums and refused to use in game. After that, it is pure common sense. Devs need to use the first two for balancing but they don’t. I have my own opinions on what needs fixing and my post history makes that clear every patch. But polls and performance/preference statistics are much more unbiased and reliable than my personal opinion.
I would laugh if they added a feature to vote for 2 class ban to pvp.
The answer is pure laziness. At this rate Gw2 esports is going to face the same end as Gw1 esports.
New flash. The top tier staff/d/p thieves are immortal in a 1 vs 1.
In any case, 1 vs 1 balance would end all of the broke specs a few of which Cheeseball C.8396 just mentioned.
This is honestly Gw2’s last chance to grow. I doubt 6 seasons of the same issues will attract more players or encourage us to bring our friends.
The 1 vs 1 game mode has been asked for since beta. The vast majority of friends I used to play with quit because of no 1v1 balance or game mode. It isn’t rocket science. A 1 vs 1 game mode would do allot.
1. It would increase balance
2. It would attract more players that more than replace the loss from 5 vs 5. (Players are packed up in dueling servers anyway.)
3. It would promote esports game-play where skill matters.
Honestly, I must elaborate on #2. Players always say 1 vs 1 will take away from pvp. Yet players are shacked up in dueling servers. I see more players in custom dueling and guild servers than in regular matches some days. A dueling server may get maxed out on a given day while only two or three normal servers have 15-5 players. Obviously, the pvp community enjoys 1 vs 1 significantly just a hint for sales purposes. Ranked 1 vs 1 will help the game rather than hurt it or its 5 vs 5 esports.
Really they are a problem along with druid and DH. This Burst-Tank bruiser meta needs to end. I feel like I randomly smashed my keyboard to legend on DH without trying. I tried out engi on my way there and it was no different.
Rather, I would have their life steal potential go up making it on attack rather than on hit. or increase the healing of life steal to 300 hp and leave it on hit.
They didn’t even want to give necro a chance at being strong. All they have to do is buff MM and necro will never change while the devs pretend they are buffing necro for face value even though they want them to be as weak as they always have been since the release of GW2.
Ya they are free punching bags that can do nothing but accept my DH 1.2k A.A every 1/2 sec. And an occasional 20k bomb once they waste their indispensable 2 dodges.
I am literally spamming my A.A on DH and killing good players than I can’t kill on any other class. DH is Illuminati confirmed
Please don’t buff ele please. Instead nerf all the other power creeped classes. The last thing we need is more 100-0 burst tanks.
It’s not wrong for numerous reasons:
1 we don’t have true balance; there are so many instances of unbalanced things, it’s easy to see Anet has different ideas than players
2 we won’t get true balance; if you don’t see the kind of balance you think should be happening after 4 years and numerous balance patches … I think it’s safe to say
3 GW2 won’t ever work the way you say it should; it’s obvious Anet isn’t trying to follow old and tired ideas from other MMO’s.You shouldn’t fear the next expansion doesn’t include power creep because that would still maintain optimal builds … you SHOULD fear that the next expansion doesn’t add anything to the class. If the class falls behind at expansion, it’s because there isn’t anything new to try.
1). Actually, the meta builds are pretty balanced in my opinion for most classes in legendary. But overall True Anet does have different Ideas
2). Your right we wont get true balance.
3). I am speaking out so that the balance team can understand as well as the community. If I say nothing this game sure won’t change.
I was not arguing against these elements, I was arguing against the impossibility of balance. If you played gw1 you would see balanced build diversity. There are allot of options and everything has its trade off. Nothing is god mode because there is so much you can do. In this game there are only two viable types of builds across all classes. It is burst condition/ burst power Tanks aka brusers. There is no interupt build there is no pressure build there is no reflection build. These are things we saw in the older days of GW2 which is why many players hate HoT. It ended variation and tunnel visioned pvp into Tanks bursting players Every build is this way. No meta build does more than have extreme survival and extreme damage. In a way if you play one class you play all classes. The only difference right now is some classes, like Rev, take more concentration to do the same thing DH can do which is basically sustain and damage wise with a bit of button smashing and brain-dead rotations. But they all do the same thing essentially.
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PW is slower burst. because of the initial strike telegraphing. This spike is to catch them unawares and the stealth and d/p is to work to let you weave in and out of a fight. You can bring PW if you like. The spike only needs utilities.
That is good I wish more skills would miss if you didn’t use them right. (Except from tiny land bumps causing obstruction of course) Tip. Don’t use these skills right before someone stealths or at the edge (not outside) range limit because if they move further by time it activates it may cause issues.
Wrong, true balance means there shouldn’t be a best build regardless if players try to force it. Builds should have clear weaknesses and strengths. For example, going full dodge on thief should do reduce damage potential and dodges should be sacrificed for potential damage. This is not how it works currently but it should. Now for Rev. They should also have to chose their source of damage condition or power but should be able to increase their damage as the sacrifice sustain in a significant way. Currently the game is such that no classes except necro has a real trade off. The superior sustain specs have glass cannon damage potential. For example, a DH can last for days with meditations and blocks and then 100- someone instantly with traps. A revenant can dodge and block for days and suddenly 100-0 with a legend/weapon swap to staff and using skill 5.
Sustain should be sacrificed for damage, but it is not and that is what is killing all the builds potentially to be used. If the current builds didn’t last so long any damage build would work as long as you knew how to use it. Similarly as long as you know how to play a bunker effectively and defend properly then you should whittle down the enemy over time with pressure not burst damage like we see now. Let me rehash the issue. Tanks should not deal burst with condition or power
This bruiser meta is the worst as new players are insta dying to many of us vet players and can’t even have a chance at a kill because we are literally immortal verses the new players. AKA, I will not die given infinity time on multiple builds verses new players even if I don’t attack them and in some cases I don’t even have to try very hard. I’m not being arrogant because every vet player knows what I mean. We could just dodge and spam defenses to stale mate a duel verses new players on a glass cannon build. There is clearly an issue with the state of builds and build diversity.
My fear is that the next expansion will include more power creep making a more entrenched system of Immortal builds 100-0ing unsuspecting players in less than 5 seconds noting that surprise at that point may be the only way to take them down.
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I have seen viable condition builds but ultimately, Rev is a rip off of thief that has one power build at its disposal. I honestly don’t know why they don’t just merge the two classes and Thief would be more fun with legends and more traits. Seriously though and aside from satirical jokes, they have a build diversity issue. Their most effective build is basically a thief. Lots of evades, a few blocks comparable to bandits defense, large gap closers, and lots of damage. Thief and Revenant basically have the same role aside from their boons. Thief dreams of reveant’s access to protection. This game has become league of legends with less build diversity. Basically, players just go to mettabattle and practice the build handed to them like candy with hardly any variation. I don’t even see the point in having multiple skills or a limited skill bar for “Strategy” in a game where diversity is non existent now. Without diversity in build creation the game is basically a wow/LoL copy where I have a limit to how many skills I use rather than a unique game where I have to chose my template appropriately.
Honestly staff perma evade thief is worse in team fights. I have seen them so confident in their evades they go berserker and pop 6-9k vaults. It is also the passive acrobatics trait they buffed thief with. 50% hp 2 seconds of evade was bound to make perma evade thief toxic on power or condition.
Also remove perma evade staff/d/p thief. Between constant evades vault spam and stealth it is toxic and easy to play. It also can turn into headshot spam thanks to the way DD trait line has been overloaded.
In anycase, the reason they havent nerfed any of thief perma evade builds is because DH is too strong Perma evade thief on power or condition is the only thing that stands a chance vs DH.
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Why don’t they just remove all condition amulets. Then we wont need condition stats at all.
Necro doesn’t stand a chance. Only the low skill thief playing high skill builds die to necro. Thief could play a dodge spam -no skill- build and win any day. necro is just a free burst eating punching bag.
It’s only a one trick pony if you don’t know how to dodge/utilize stealth and back-stabs/use SB. I doubt a good thief is going to bomb a player then just stand there. Back-stabs also hit hard. It actually works great with a team if there are bunkers you need to kill quickly in a team fight. This build does take allot of skill to use however because you are 11k hp. It is high risk high reward. Anyway, I was tired of thief saying they lack damage even though they can drop someone 20-25k in less than a second.
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This build can drop a 20k bomb instantly and has enough stealth to say that way permanently if you get 4 leaps through the blinding filed. It also has nice single target cc.
The over 20k bomb: Precast venoms—>stealth —>get leeching sigil or vampire runes proced-->precast bow 2—>before it the skill hits dodge —> At the end of dodge use mug -->followed immediately with fist furry. (It is unblockable with venom up and stuns them). Then watch them drop instantly. (Watch out for a chance to interrupt them with it as that is even more damage) In most cases SB 2 doesn’t need to be cast and the spike works faster if you don’t cast cluster bomb
Here yall go enjoy the Full Glass thief.
http://gw2skills.net/editor/?vZAQNAoaVnsMBFNhVmCePB8PhFaCbuC+BHhaBgJUEgrGkDmBA-TJBFwAEOCA62fAwhAoaZAA
Forgot to mention. Since this build uses a utility as its main source of burst, you can use virtually any weapon set you like. I prefer S/B d/p for the stealth, but some may like staff-d/p or p/p-d/p.
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Chrono would be top of tier 2 if thief didn’t have more mobility and damage currently and if mesmer clones wouldn’t die so fast in team fights. The portals are what take them to pro-leagues. Otherwise, mesmer are an odd glass cannon tank that can’t kill fast enough unless well coordinated.
I just made a post about how they power creeped thief. I highlighted that DH has allot of assets at their disposal. However, I am against nerfs to everything. Just things that promote skilless gameplay. Every class has something that allows them to spam right now.
For DH instant skills and undogeable skills are not promoting reaction and skill based gameplay. I could say things about weaker classes such as thief. They should not have been given evades for 2 seconds at 50% hp or stun-breaks that refill endurance. This aLlows thief to take a hit, get surprised. Then evade spam in a panic till their healing skill/stealth is ready again. I am also against the amount of stability and regeneration engineer is given access to. Furthermore, I absolutely detest allowing Druids stacking stability with their elite and passive stun breaks given their insane level of healing. I am yet again against mesmers F4 as a unstated stun saver given it’s almost guaranteed to have stunbreaks in its kit. In fact, most of mesmers stun breaks are also its most useful defensive skills. I want play a game where my lack of mistakes and the enemies accumulation of mistakes matter. It’s already enough that each player is its own “monk” (a healer class reference from gw1)
Thanks to the bandits defense update thief no-longer kicks automatically which used to leave a window for them to get hit. Furthermore, at 50% hp they received a buff to evade all attacks in the acro line as well as automatic endurance refill and condition removal upon taking cc. Then they received free initiative and regeneration upon dodging an attack every one second. This is what pushed thief to a strong state. The best thief right now will win a 1 vs 1 verses the best of any other class. Furthermore, at lower levels the worst thief can just run dodge d/d spam and win. It is somwhere in the middle of pro and new player game play that thief is easily destroyed by DH. I ranked up to legend on a d/d thief without even trying. I can play power thief but I’m most likely average at it. I literally pressed my space bar to win. Vault spam thief is equally strong as all you have to do is vault spam swap d/p to run away and dodge while in stealth if they try to reveal you. I’m not saying they are op simply because DH, Druid, warrior, and Engi are worse. But a necro, mesmer, ele, and any core spec really have the hardest time right now. They chose to power creep thief instead of reducing power creep to other classes.
From strongest to weakest in legendary/diamond
Teir 1
1. DH
2. Engineer
3. Druid.
Tier 2
4. Herald
5. Warrior
6. Daredevil
Tier 3
7. Chronomancer
8. Necromancer
9. Elementalist
The first three are very close and hard to number.
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Once all the nice players who encourage regardless of actual ability get to legend the rest are the ones that aren’t so nice. You should try to rank up to legend at the start rather than near the end of the season
I pulled a player with DH who tried to jump into Graveyard on his way from quarry. I pulled him so high into the air the falling damage 100-0 him.
It’s unique as unless you have stab-ability, the DH can sync instant and simultaneous casting of traps and other skills and wait for the right time to pull you and insta-gib up to 15k instantly or more if they get you with the shield 5/ test of faith combo.
Between thief and DH I rose to legend without much effort skill wise using DH so I know how broken DH is.
I have noted this. DH cast times are too fast and they have too many undogeables. They have more access to undodgeables than thief has to unblockables. DH shouldn’t have superior cast times, interrupts, high aoe damage, unblockables, and undogeables, blocks and multiple heals in one kit. As if they don’t already have passive burning and multiple gap closers. The symbol/medi/trap guardian is broken right now. I fear facing those players who figures out how to land each of their instant skills in between dodges because it is done in legend+
No shroud is just an extra hp bar. Think of it like vitality and shroud generation as healing. mathematically, it is no comparison to druid who has the same hp regeneration as shroud regeneration. The difference is druid gets it for its actual hp and necromancer doesn’t. Furthermore, Druid can evade more than necro with more protection and damage mitigation at its disposal. This I feel is a good comparison to put necro’s weakened state into perspective.
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LoL if you want to rank up fast DH is easy. Thief/Rev is better for pro’s to rank up but if your not that good, DH will rank you up fast and easy.
Na man the game right now promotes button smashing. 1 vs 1 is the only way to test mechanical skill. 5 vs 5 is purely rotations and even if the players have above average skill I have seen people dueling who are way better. These good players simply don’t tourney because they have no team play or rotation skill. Pro league is all about team practice not the mechanical skill of the individual. LoL and games like it are the only games where I have seen both mechanical skill and team skill as requirements to rise to the top. When many builds can be forced with skillful gameplay we will see more mechanical skills. The meta is too narrow for that right now.
Not to be rude but i’m not entirely sure what that has to do with the above points :o
Sorry I am explaining why teams have trouble when the meta changes. Builds play a bigger factor than skill so if they change the builds often it ruins a pro-teams comp in a way they can’t recover quickly because mechanical skill is less important than builds and a good rotation/team synergy right now. A 1 vs 1 tournament with pro league and non pro league where all prologue players used the same build would show that there are many players out there with better mechanical skill than them. This again emphasizing that yes abjured is heavily affected by the meta because builds are carrying right now. The same would be true if core builds from EU were changed.
If this is true why do none of these mechanically superior players ever win the 1v1 tournaments when they are held? Why is it always some tourney player that wins instead?
I am very confused at this statement. I will attempt to translate. Basically, you argue that none of the mechanically good are winning and that only the pro-league players. I are.
1) This is not true for the largest portion of the 1 vs 1 tournaments which are unfunded by the pvp team by far.
2) if a proleague player happened to win a 1 vs 1 tourney who was participating. It is very keen of a proleague player to jump on a 1 vs 1 tournament which many of the better players didn’t join as it is potentially an easy win.
3) It is ridiculous to say the players who lost to the proleague player had a high degree of mechanical skill. Maybe above average potentially but not to most. In fact, if they lost the tournament, they probably did not have a high degree of mechanical skill compared to the top contenders. There are so many tournaments that it is hard to just use one easy prey example.
(I am not dragging the thief most pro-league thief mains into this as they are good)
Na man the game right now promotes button smashing. 1 vs 1 is the only way to test mechanical skill. 5 vs 5 is purely rotations and even if the players have above average skill I have seen people dueling who are way better. These good players simply don’t tourney because they have no team play or rotation skill. Pro league is all about team practice not the mechanical skill of the individual. LoL and games like it are the only games where I have seen both mechanical skill and team skill as requirements to rise to the top. When many builds can be forced with skillful gameplay we will see more mechanical skills. The meta is too narrow for that right now.
Not to be rude but i’m not entirely sure what that has to do with the above points :o
Sorry I am explaining why teams have trouble when the meta changes. Builds play a bigger factor than skill so if they change the builds often it ruins a pro-teams comp in a way they can’t recover quickly because mechanical skill is less important than builds and a good rotation/team synergy right now. A 1 vs 1 tournament with pro league and non pro league where all prologue players used the same build would show that there are many players out there with better mechanical skill than them. This again emphasizing that yes abjured is heavily affected by the meta because builds are carrying right now. The same would be true if core builds from EU were changed.
Na man the game right now promotes button smashing. 1 vs 1 is the only way to test mechanical skill. 5 vs 5 is purely rotations and even if the players have above average skill I have seen people dueling who are way better. These good players simply don’t tourney because they have no team play or rotation skill. Pro league is all about team practice not the mechanical skill of the individual. LoL and games like it are the only games where I have seen both mechanical skill and team skill as requirements to rise to the top. When many builds can be forced with skillful gameplay we will see more mechanical skills. The meta is too narrow for that right now.