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Removing Amulets will NOT Solve the Problem [Merged]

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Posted by: Zelulose.8695

Zelulose.8695

Fought an ele they seem fine in pvp. Idk why people think its the end of the world because the good ones never rely on the cleric build. They punch harder actually.

Warrior sustain vs power builds is ridiculous though. Only condition can kill them. They are immortal vs power completely.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Removing Amulets will NOT Solve the Problem [Merged]

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Posted by: Zelulose.8695

Zelulose.8695

I loled hard great comparison. Let them fix sustain fist then we can see this power creep go away.

There are two steps.
1. Nerf Rev, Ranger, Warrior, Engi, mesmer sustain.
2. Fix rediculous damage such as Rev. Gurd. Mesmer. Thief. Warrior.

At that point GW2 will be based on skill alone. Noone can out heal you noone can one shot you. You have time to react but not too much.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

(edited by Zelulose.8695)

Scrap/Ele/Reaper nerfed into Ground.

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Posted by: Zelulose.8695

Zelulose.8695

I am cool with the patch. Honestly, it was needed. It only affects certain builds, which people jump on the bandwagon to get easy wins. Jumping from class to class until it gets nerfed and repeat. There are other builds people can use but that would require skill.

Ah i like that thought too, I did say that about some people though. I was like why not just try a different traitline? Most builds were affected by these changes because they were like you said (sort of) easy to play builds and bandwagon builds. Until someone finds their own lil mix and how to work around changes. Sorta like how Berserker for me was in the “Dark” when Heart of Thorns first released. I could hardly kill any one, Dragon Hunters were dumb strong with 10k trueshots and 5-8k tests of faith . Nearly 1 shotting everyone with full traps, Revs still hit pretty hard with sword autos and Coalescence of ruin bug that hit like 5 times in 1 hit. I eventually learned to fight around such skills until they either were nerfed or fixed.

Les be real if your new to this game DH can still one shot you lol.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Nerf to backstab and passives

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Posted by: Zelulose.8695

Zelulose.8695

I’m with the removal of passives why should I have burst auto blocked?

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Everything does too much damage

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Posted by: Zelulose.8695

Zelulose.8695

These sinister Guardian Burn power hybrid. They can one shot with power or stack like 15 stacks of burning aoe that’s dammmaaageeeeeeee.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Scrap/Ele/Reaper nerfed into Ground.

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Posted by: Zelulose.8695

Zelulose.8695

Its true because the classes they needed to fix was ranger/revenant/mesmer and they didn’t do much to them.

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Needed Buffs/Tweaks 2016

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Posted by: Zelulose.8695

Zelulose.8695

To all those who miss cleric Grab a sage amulet or magi amulet if you more support. Grab a toughness signet and grab toughness runes that is as close to cleric stats as you will get.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Nerf Druid! Enough

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Posted by: Zelulose.8695

Zelulose.8695

Druids are the best sustain right now next to rev and engi

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Removing Amulets will NOT Solve the Problem [Merged]

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Posted by: Zelulose.8695

Zelulose.8695

Eles won’t be a thing in high ranked pvp games, it will get to the point where an engi or Druid will be able to bunk better than an ele
Anet wants diverse builds, people want diverse builds with ele- you’re not getting it clearly.
Every weapon for every class should be viable in pvp based on which build fits what situation. I want to be a staff ele, not tempest bc you can interrupt tempest too easily with overloads. Eles are being pushed into a bunk corner, and nowhere else. Thank you anet for giving eles a kick to the teeth- there will still be eles, just not as often

Well now that they can’t nerf druid/engineer by removing amulets they will have to nerf their sustain directly which is a good thing because currently they are the best at sustaining.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Everything does too much damage

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Posted by: Zelulose.8695

Zelulose.8695

Lol Its true I will highlight two broken aspects of this game with this comment. I take my thief and dodge 10 times strait in a row (including heal skill/steal). I still take 10k damage through the strait dodges from a mesmer in condition damage/raw damage while evading things.

…First off I shouldn’t be able to dodge 10 times in a row lol

…Second off I shouldn’t dodge 10 times in a row only to take damage while dodging. (it should be noted these were not wasted dodges as I was dodging phantasms and condition dealing illusions with the “Evade” popping up 10 times.")
To sum it all up I took damage when I dodged in-between the dodge animation constantly and after I dodged the damage was spam. (Of course I like to use this cheeze so Im only half complaining.

Once the energy bar is useful for more than mobility, skill will shine again. Duration skills like blocks/invoulns/stealth is the only way to truly negate damage currently.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

(edited by Zelulose.8695)

Guardian: still not seeing it for spvp

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Posted by: Zelulose.8695

Zelulose.8695

I have to be honest. Guardian has seen good changes their damage is aoe and very high they actually do have movility if you want to waste a few medi and to top it off medi guardian has allot of sustainability. Guardian is in a great spot and I finally will play it more seriously.

TLDR: Guardian so fun now!

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This Season Is going to be...

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Posted by: Zelulose.8695

Zelulose.8695

In other-words, Thief will be effective again in solo que. That’s right stealth ganking securing thief role as a roaming ganker.

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Removing Amulets will NOT Solve the Problem [Merged]

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Posted by: Zelulose.8695

Zelulose.8695

Looks like you need skill to win now its a good thing. I’m not terribly angry at them for their changes I just wanted to address the right person. Apparently forums are really pointless besides idle discussion because the people listening cant help us.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

1 vs 1 only Tier update

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Posted by: Zelulose.8695

Zelulose.8695

You do know power rev is hard countered by condi mesmer right?

Depends on the Rev. Depends on the condition mesmer. I say two skilled ones go at it pretty evenly.

If you say condi chrono is stronger it may be true your voice counts as well as many other players. I may edit the list and post again based on changes in player’s ability to deal with certain builds.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Removing Amulets will NOT Solve the Problem [Merged]

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Posted by: Zelulose.8695

Zelulose.8695

Now we just have to figure out who is responsible for changing the skills currently because they do change. There is a mystery team who does these changes.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

1 vs 1 only Tier update

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Posted by: Zelulose.8695

Zelulose.8695

This is a 1 vs 1 tier list for those who want to find a superior class to master for dueling. I know revenant has issues in pvp but in a 1 vs 1 they are arguably very strong. This is why I don’t compare them to pvp 5 vs 5 geared classes like ele and druid for this thread. Sorry for the misunderstanding. This is also not calling out any class as op. Just highlighting a good class to learn to play for 1 vs 1.

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Condiburst shouldn't exist.

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Posted by: Zelulose.8695

Zelulose.8695

I would say condition nerfs should wait until warrior, engineer, mesmer, revenant, and ranger get their sustain nerfs. as all have to much sustain some in elite specs others in core. Once this is fixed then nerf condition damage or buff it accordingly.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

1 vs 1 only Tier update

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Posted by: Zelulose.8695

Zelulose.8695

Guardian #3? I’m surprised

I didn’t think they would make it but after seeing some DH lasting a decent amount of time in 3 vs 1 while 1 shotting newbies who walk over their traps I realized I had to put them there. They also have enough damage to take down chronomancers currently 1 vs 1. I honestly like their spot right now for 1 vs 1.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

1 vs 1 only Tier update

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Posted by: Zelulose.8695

Zelulose.8695

I’m curious as to which build you’re referring to that puts Rev at #1, because Power Rev got nerfed into the ground on damage and condi rev has basically no sustain compared to Power Rev.

Yes, a full-zerker PvE build with sword/axe is incredibly damaging without being nearly as squishy as a full-zerker PvE build with ele or thief (the only 2 classes to out-dps it), but they have a pretty worthless heal for pvp dueling, no ability to cleanse damaging condi (movement only), and can’t catch a druid/mesmer/thief unless the opponent seriously gets outplayed.

If you’re seeing bad warriors, that’s because they’re played extremely poorly. Current macebow condi build is VERY easy to play decently and somewhat easy to play very well, is a CC spamming machine with excellent self-heals and frequent resist/cleanse, and does decent damage. They are very definitely #1 on lethality vs. pretty much anyone else 1v1 and are probably the second easiest class to get good on. Very low skill floor, very high skill ceiling, very gentle learning curve.

Yes That is why I placed warrior in unknown as they dont have enough good players playing well enough to have an op average. But the few who are good are extremely hard to face. As for revenant, I realize that in group pvp they are weak. However, this is a 1 vs 1 post and they have plenty of defenses to last in a 1 vs 1 situation. Their damage seems nerfed because in group fights it gets spread out. However, the damage goes up when single target focusing happens. Lastly, Revenant like warrior is hard to play but again like warrior the good revenants I have seen rarely lose a 1 vs 1 and if they do they win eventually. I really put them up there because of how fast they can drop a players hp. It is incredible the burst revenants have even after the “nerf”.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Suggestion: Preset builds

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Posted by: Zelulose.8695

Zelulose.8695

3. Promise of character customization and Unique build creation

I have no way of knowing exactly how important this is to players but I personally don’t really care as long as I can name my character and make them look how I want them to look.

I’ve rarely built my own stuff anyways I usually just copy it from a stream or a pvp video I’ve watched.

I would much rather have a system that was easier to balance than have the freedom to make builds. Also I would like Solo Queue back.

This is probably why you don’t like the way things are. If you never get creative and find your nich and focus on copying other player’s nich you will never realize your true potential or enjoy pvp in the same way the other non copycat players do. Make a decent variation that suits you and it may change the way you see this issue.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Guardian: still not seeing it for spvp

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Posted by: Zelulose.8695

Zelulose.8695

I have found Guardian has a huge power spike recently they are in a good spot and I don’t see why they couldn’t be played with coordinated teams aside form mobility as a DPS role.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Removing Amulets will NOT Solve the Problem [Merged]

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Posted by: Zelulose.8695

Zelulose.8695

Is there anyway the balance team can receive rights to balance more than just sigils amulets and runes? I feel this is limiting the team that is most involved with the community.

Also, if not you then who is responsible for the profession balance changes so we know who to ask for things and who to make suggestions to?

The balance team has worked a great deal given their limitations and it is much appreciated.

Edit: I ask who is doing what behind the scenes because the forum player base has come you the pvp team to get things fixed but apparently there is no point as you cannot change more than amulets. This is not meant to be insulting, the forum should be effective in communicating these issues to the right people.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

(edited by Zelulose.8695)

Where We Are Now

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Posted by: Zelulose.8695

Zelulose.8695

Again you start with “The combo you described can be avoided.” Everything can be avoided in this game…

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Where We Are Now

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Posted by: Zelulose.8695

Zelulose.8695

I know you love revenant. But what you just said implies that everything is balanced as long as it can be dodged and everything can be dodged. I actually don’t mind it except for the fact that it is a quick kill combo with one skill alone able to take out a zerker thief. Unless they plan on upping the now (nerfed ele) hp and thief hp there is nothing they can do once this skill connects.

Its obvious why this kind of damage exists. 100% crit chance under fury+loads of leaching/damage buffs+Vulnerability and might stacking to max+unblockabale buffs

I also talk about many classes including my own main so I don’t think I have extreme bias to this issue.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

(edited by Zelulose.8695)

Where We Are Now

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Posted by: Zelulose.8695

Zelulose.8695

Lets be real though Rev’s have an insta gib combo that needs to be removed. I say this anticipating more sustain reduction.

insta gib?

Yes it takes about 1 cc and one second (3 skills). Swap to Legendary dragon stance after getting buffed up. Knock them down with elite/proc weapon-swap to staff skill 5 surge of the mists. Then finish them as they get up. It isn’t op the first time but they use it again and again and again and eventually you dont have the stunbreak/ energy to avoid it. For so few skills it should only deal 10k as a combo at best because thieves get on shot before getting up forcing them into mard amulet so they can at least have a brief moment to react. Even worse is the combo is often used after you blew defenses on precision strike.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Condiburst shouldn't exist.

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Posted by: Zelulose.8695

Zelulose.8695

In the old days, conditions stacked in duration and took ages for condi damages to finalize. A 10s+ condi would get cleansed in 5s. The game is evolving in more ways than one so I don’t mind the new condi burst meta Anet brought in to make conditions a threat again.

Only thing I can agree is how easy it is for a War, Mesmer, and Necro comp to stack condi after a full cleanse. I ran a shout cleanse guard prepatch vs these comps and condition bursts were still insane. Granted Necros were stacked in that game so they had higher team dmges.

As far as whether condi is easier played than power builds? Only if you’re a perma stealthed class who just needs to face roll the keyboard to win. Otherwise, they’re skillfloor is very similar to other power builds in the game.

This is a pretty accurate assessment. Condi-bursts should be a thing, it’s already difficult enough for condi builds to get kills against those with powerful cleanses. However, certain builds have too much condi-burst and reapplication, namely the ones Saiyan mentioned.

Yes the ridiculous amount of cleansing needs to go.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Where We Are Now

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Posted by: Zelulose.8695

Zelulose.8695

Lets be real though Rev’s have an insta gib combo that needs to be removed. I say this anticipating more sustain reduction.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Suggestion: Preset builds

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Posted by: Zelulose.8695

Zelulose.8695

Yes. we really need this. Badly.

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[PVP] Tempest initial design is outdated

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Posted by: Zelulose.8695

Zelulose.8695

Make their overcharge cast times faster or overall them. The long cast duration was meant for slow attrition not quick burst.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

[Balancing] Engineers diserve a nerf.

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Posted by: Zelulose.8695

Zelulose.8695

Delete scrapper, don’t touch engi core skills. I am angry if anet nerfing skills which scrapper use from core lines. I am sure if he will use granades then they will nerf it too.. Remove rapid regen – problem solved.

This is quite knowledgeable core engineer isn’t an issue.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Where We Are Now

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Posted by: Zelulose.8695

Zelulose.8695

Mesmer needed the buffs it is purely emotional why players hate the buffs.

1. Power mesmer needed help so they buffed it
2. People saw condi chrono is op and was never getting fixed at all. Broken but usless before HoT Broken and useful after HoT.
3. People decided that since chrono wont get fixed dont give mesmer anything else because their jealous of this favored class.

Conclusion: They should have buffed power nerfed condi and satisfied the community. But they did 1/4th of the job.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Condiburst shouldn't exist.

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Posted by: Zelulose.8695

Zelulose.8695

Right now Players can sustain plenty with a mard amulet no joke. Mesmers can survive fine with any amulet. They could remove all the amulets and on base stats mesmer would be the strongest. Amulets actually hurt mesmer power or condition because other classes need them and mesmer doesn’t.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

[Balancing] Engineers diserve a nerf.

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Posted by: Zelulose.8695

Zelulose.8695

This class needs a sustain nerf. Every time I see that healing turret I go whelp gotta start all over again. Then I interrupt it. They go small they invis and then appear full hp and I go whelp gotta start all over again 2 minutes later.. ya this wont end…

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

This Season Is going to be...

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Posted by: Zelulose.8695

Zelulose.8695

Really, I think what is hurting this game is more than just the gameplay. In tpvp, a team up on kills can still lose just by being out rotated. Dying doesn’t mean a great deal in tpvp unless you die much much more than 10 times (one death per minute) granting the enemy team a measly 50 points. Deaths should be worth 15 points to a team at least or have some consequence for this game mode to be successful especially with the sustain around.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Condiburst shouldn't exist.

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Posted by: Zelulose.8695

Zelulose.8695

Sounds like you enjoy condition builds. But they do need to be toned down. Take a poll and most players would suggest a slight shave to condition damage.

The notion that condi players dont have to care about attacks being blocked or that condis go through block is untrue. Unless the attack is unblockable you can block any hit that would have applied a condition to you since almost all condition attacks use a physical hit to apply it. The same with evades. saying it goes through the two of them is wrong. You have already had the damage dealt to you…why should it suddently stop because a block skill or evade has been used AFTER the damage has been applied. Would be like asking to be hit for 2k but since you blocked 1s after you have 1.5k hp returned to you.

Everyone has to play around heals and its available to anyone via a sigil and only some condi builds can regularly apply it enough for it to become a proper hindrance to healing output.

The thing about amulets was a fact. There is no way to take toughness and vit because such an amulet doesnt exist for condi builds since it was removed.

BTW I only play power builds. I have never said condi builds dont need to be toned down its just some people use bad arguments.

Ah I see. How very unbiased of you carry on because I do prefer intelligent arguments. It is very true that condition damage and power damage have many variables making it hard to compare the two. That is why it is best to check out what is most effective build-wise in pvp. Is it condition based builds or power based builds? Or a little bit of both? From what I have seen Conditions are strong on all the profession but truth be told, I feel power Revenant stand above all the condition builds entirely. Yet it is hard to deny that condition builds are extremely effective if not the most effective on all the other classes right now.

But you do bring up some interesting points to consider. Condition damage is in a strange place right now

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Condiburst shouldn't exist.

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Posted by: Zelulose.8695

Zelulose.8695

Sounds like you enjoy condition builds. But they do need to be toned down. Take a poll and most players would suggest a slight shave to condition damage.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Removing Amulets will NOT Solve the Problem [Merged]

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Posted by: Zelulose.8695

Zelulose.8695

I think the Cleric Amulet needed to go, they got rid of Soldier, Soldier made you yourself sustainable but with Cleric people could heal 5 door breakers faster than a trebuchet could damage them. Usually hitting them twice with it is enough, a healer could pretty much negate the trebuchet damage. Magi, well it has vitality instead of toughness and precision instead of power. I can imagine a lot of healers will pay the gold and unlock it. Would like to see it go as well as it has the same healing power as Cleric so could be used to keep enemy NPCs alive pretty much indefinitely. Either that or bring back cleric but nerf the Tempest and Druid healing abilities beyond recognition. Nothing wrong with making them able to heal so that door breakers can survive an extra hit or so from the treb but not much more than that.

If they deleted an entire amulet only because of stronghold, a failed pvp map, then I would be flabbergasted.

Failed? Stronghold is the only PVP mode I do. Well the healing ability some classes had was over powered. I was on the treb, an ele could march the door breakers up to our outer gate, I was raining it down on them, usually hitting the DBs twice with the treb is enough to get them down. With the Ele healing them it was as if the treb was doing nothing. Something needed to be done about their insane healing ability.
Something needed to be done. Sentinel and Soldier made you able to sustain yourself but you could hardly march the door breakers through a rain of trebuchet fire as if nothing was happening with them. With high healing power some classes can.

Healing power amulets with healing power runes still exist so this wont necessarily go away.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Suggestion: Preset builds

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Posted by: Zelulose.8695

Zelulose.8695

Balancing builds is not to make every single spec and every single build arrangement 100% fair

I think that’s exactly what balance is. The goal is to make player skill the dominant factor in determining who wins and who loses. Is it not?

Certain players find certain specs are stronger for their respective play style.

There would still be room for that. Certainly players would be able to find something appealing if there were say 3-5 good choices for each class.

What you suggest takes the creativity seen in GW1 and promised in GW2 out of the picture. If this happens you might as well play another MMORPG because the thing that set GW2 apart was build customization. With out that, you might as well play WoW.

I’ve always operated under the assumption that the main thing separating GW2 in the MMORPG market was the lack of a gear grind. At least that’s why I’ve kept playing. I’ve never played WoW but all the research I’ve done indicates that there’s pvp gear and that it matters.

There are plenty MOBA games that equalize things and plenty MMORPG with equalized pvp gear. An example, Swordsman Online has equalized pvp stats and let me tell you that game is difficult as skill wise you have to be on top. But I’m not here to advertize another game.

Pvp Selling point

1. Yes there is equalized gear and level in pvp.

2. Promise of no Holy Trinity

3. Promise of character customization and Unique build creation

4. Promise of high skill fast action combat when compared to gw1. The reason they never added action combat when guildwars 1 fans asked about it was because they thought it would be too complicated. Well here it is because we asked for it.

They have some other selling points but these are some of the big ones they announced themselves.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

This Season Is going to be...

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Posted by: Zelulose.8695

Zelulose.8695

They already went rock paper scissors with builds.

It used to be the player not the build that won a 1 vs 1. A player could play any build and win. I once played an illusion mesmer vs a shatter mesmer. Yes an illusion mesmer. I didn’t use phantasms or shatter just my great sword/staff abilities that spawned illusions or did damage. And yes I was power. Using well timed A.A., strikes, and dodging shatter combos, I was able to win because I outplayed my opponent even at a disadvantage. However, currently there is no reward for dodging an ability as it just lets them use their next one with the assurance that your out of energy. It’s like you dodge 6k damage only to dodge another 6k damage and then boom you take 10k damage because your out of energy. \

Yet they have created a counter spec system to make up for this cancer running around. Certain builds win vs other Certain builds regardless of class. There is a counter build for everything now even blocking builds.. While I dont like it Pvp is now interesting because there is no-longer a build that stands above the rest truly as long as you make counter specs.

This is also why I mentioned spectate ruined the game (mainly the build/trait spectating feature). It sped up the creation of op meta builds and increased the likely hood of rock paper scissors classes and rock paper scissors builds. It also took away the learning from pvp where veteran players stood above the new players who had to figure out things and learn from the veteran players. Now it is easy copy and paste as if players are forced to tell enemies their play-style and strategies so that both can be rock paper scissor countered.

Yes, I have many complaints but this season is a go to for me. I am definitely playing. The update went one more step in the right direction. Wrong nerfs but right direction. In the past I have skipped out because of the state of the game. If they continue in the direction their going pvp will be decent.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

(edited by Zelulose.8695)

Condiburst shouldn't exist.

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Posted by: Zelulose.8695

Zelulose.8695

If you idealized the damage no blocks no invouln no condition clear no resistence no protection etc then condition damage is naturally superior to power. Look at the weapon skill too tips and you will see the power damage often ranges from 250-2k while condition damage can be well over 2-6k on multiple skills after the duration is completed. If condition damage and power damage were relatively even in damage, conditions wouldn’t seem so broken. Yes they are a duration but one also has to remember many conditions also slow skills and prevent healing.

I have long stated condition damage needs a tone down. With one example Burn guardian was strong with 1k burns before they stacked so why let burning stack to 10 so they can deal 6k per tick? This is toxic to gameplay even if it can be removed.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

1 vs 1 only Tier update

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Posted by: Zelulose.8695

Zelulose.8695

After seeing the after math of the recent changes I want to rank builds based off of strength with honesty.

Rank 1 Revenant.
-By far the strongest build I have seen is on this class.

Rank 2 Scrapper.
-I have seen some near immortal scrappers when they rotate correctly

Rank 3 Guardian
-The burn stacking with traps is allot of damage an unrelenting assault even if they cant out-sustain you. You better kill them quickly or they will kill you quick enough on any build.

Rank 4 Mesmer
-Cant hit the current chrono/condi and their condition stream never ends. It can be defeated but if the user is actually skilled its probably not guna die while you die eventually. The shatters never end.

Rank 5 Druid
-They are immortal if played correctly especially verses condition builds if they bring clear. Their pets do damage they do damage. They can be defended agaist but if you dont bring enough defense they will surely kill you and it sure is hard to kill them.

I know many of you see the top 5 and wonder where is warrior. I want to clarify the classes classes unmentioned and warrior Necromancer and elementalist fall the in bottom of the tier while thief really depends on the user but is definitely not easy to break for the top 5.

Warrior… Warrior is in a league of its own. I have seen warriors so bad that they cant do anything but warriors so good that they seem immortal and deal tons of damage and condition damage. I want to rank them unknown because I have no Idea how much better the warriors I’ve seen can get. They seem to get better every time I rematch them or observe the amount of classes good warriors can take down.

Again this is for 1 vs 1 (For those who like to duel)

Edit: I haven’t given warrior the spot light it deserved because of lack of information. now that I know more about current warrior I still don’t have a good spot to put them in. The reason is because they are very situational. They are immortal. Literally unkillable verses power specs. But they are hard countered by condition builds. Given their ability to be OP or UP depending on the situation I cannot put them in the top 5 despite their ability to take down a few of those in the top 5.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

(edited by Zelulose.8695)

Suggestion: Preset builds

in PvP

Posted by: Zelulose.8695

Zelulose.8695

You don’t understand how balance works! It is not to make the game 100% fair for people who wiki copy builds. It is to prevent smart build creators from creating broken specs and distributing them to average players so they can easily kill players without skill.

Let me repeat. Balancing builds is not to make every single spec and every single build arrangement 100% fair Certain players find certain specs are stronger for their respective play style. What you suggest takes the creativity seen in GW1 and promised in GW2 out of the picture. If this happens you might as well play another MMORPG because the thing that set GW2 apart was build customization. With out that, you might as well play WoW.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

More damage on Mesmer pls

in Mesmer

Posted by: Zelulose.8695

Zelulose.8695

What? Nerf Rev Sustain and Druid sustain and Warrior sustain and mesmer sustain. I promise the game will be a L2P game for all skilled pvpers and wont be bunkers wars of attrition. Also with the sustain nerfs power mesmer will be back. That is for core or chrono. I already see good things happening with necro currently because of the slight sustain nerfs.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Add 1 sec cd stealth on mesmers too

in Mesmer

Posted by: Zelulose.8695

Zelulose.8695

Seriously? Revenge nerfing now? Understand the core issues with mesmers and ask to nerf what is really broken on mesmers (their sustain and defenses) That way we won’t have quality of life nerfs that simply annoy us mesmer mains.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Chronomancer Buffs Across Board?

in Mesmer

Posted by: Zelulose.8695

Zelulose.8695

Was this necessary? It was already a top build last season without these very powerful and game changing buffs.

I think it’s just that even ANet finally realized that balancing for the 100 or so remaining sPvP players is just annoying to their actual customers.

This is extreme but true. I hadn’t thought that the reason they don’t listen to spvp is because we are an ever decreasing minority. PvE is actually beginning to get fun so I may venture there for a little while Lol.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Chronomancer Buffs Across Board?

in Mesmer

Posted by: Zelulose.8695

Zelulose.8695

I say nerf Condi/chrono defenses.

But don’t add more anti this anti that. Unblockables are a counter intuitive addition that makes any game feel less fun. This is the same principle with cc lock. Why arrange a nice flowing build just to be cc locked and not be able to use it. This is not fun and that is why it called to be removed by the playerbase. Similarly it is foolish to ads defensive skills to a game with skills that cannot be defended against especially unblockable buffs because that makes everything counter defenses which were solely put there to defend against the damage in the first place.

To express how silly this game has gotten why not add unblockable blocks that can block unblockable skills and better yet ad skills that hit through defy pain so we really get complicated?

Gw2 was not made to be a rock paper scissors game. People who played the beta remember this. It was meant to be any class could put out their respective style of play matched to player skill. Skill was to win not the counter spec.

Conditions can be applied, and “hit” through defy pain -_-u And it’s not complicated at all.

You missed the point. I wasn’t talking about debuffs I was talking satire about adding a physical attack skill that can hit though defy pain. This is besides the point. I’m just saying rock paper scissors spec balancing will prevent skillful play. It is better to remove the toxic element rather than add another one that will affect more classes than just mesmer. (Unblockables will affect revanent, warrior, thief now,. engineer, ranger, and any class that wanted to incorporate block into their build.) It is much cleaner for players sake just to fix mesmer itself.

They have allot of options for condi chrono fixes

1). Illusion Retaliation hurts aoe builds (On one extreme silly note, death lotus Daredevil Dodge “Death Lotus” causes 3 impacts to 3 targets. (9x~200) every time they dodge meaning thief cant evade with this trait vs mesmer at all or they kill themselves Similar issue with thief daggers which are actually aoe and elementalists which are also aoe it is already enough that Mesmer can stand behind clones to avoid projectiles like a free shield.

2). Healing on shatter. This skill alone allows mesmer remove conditions even while cc and heal even while cc’ed.

3). Invulnerability and shatters in general should not be usable while stunned as there is nothing a player can do to get their burst off without taking burst in return or just having the mesmer distort out of any sticky situation that it is in due to a lack of skill.

4). If a mesmer is going to have condition damage on shatter don’t give it a constant stream from phantasm. Dps mesmer usually choose phant damage (fury on phantasms) or Shatter damage. Condition mesmer doesn’t sacrifice anything. Illusions deal condition damage but only like 3-0 physical damage. While phantasms and shatters can still be used because the specs dont sacrifice shatter condi for phantasm condition. Conditioning with phantasms should be a trait.

There are others but these are the big issues between power and condition chrono and the reason why they are strong right now. (I could have mentioned phantasmal disenchanter but that is purely 1 vs 1)

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

(edited by Zelulose.8695)

Chronomancer Buffs Across Board?

in Mesmer

Posted by: Zelulose.8695

Zelulose.8695

I say nerf Condi/chrono defenses.

But don’t add more anti this anti that. Unblockables are a counter intuitive addition that makes any game feel less fun. This is the same principle with cc lock. Why arrange a nice flowing build just to be cc locked and not be able to use it. This is not fun and that is why it called to be removed by the playerbase. Similarly it is foolish to ads defensive skills to a game with skills that cannot be defended against especially unblockable buffs because that makes everything counter defenses which were solely put there to defend against the damage in the first place.

To express how silly this game has gotten why not add unblockable blocks that can block unblockable skills and better yet ad skills that hit through defy pain so we really get complicated?

Gw2 was not made to be a rock paper scissors game. People who played the beta remember this. It was meant to be any class could put out their respective style of play matched to player skill. Skill was to win not the counter spec.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Toxic people hurt the game

in PvP

Posted by: Zelulose.8695

Zelulose.8695

LOL perma ban is worth 1 Billion USD in gems

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

*PvP Match System*

in PvP

Posted by: Zelulose.8695

Zelulose.8695

No if you have one guy sitting on a point afk all game even if you hold it you’re gonna be in trouble on the other 2 points since it’s effectively 4v5. You are helping no one by sitting on a point you own perpetually.

Even if they do a 2/3 split onto the other 2 points, you will have maybe 2 on each point so the 2v3 side will probably lose and they can snowball it and watch respawns and outnumber your team all game.

It is totally bad play and it amazes me you can’t see this.

It actually depends on how effective his enemy is at killing him. In theory if he holds the point 100% all game (is immortal) then it is effective. Even if he contests it 2+vs 1 (him) it is effective. But if he loses the point and sits on it then it is ineffective. There are really too many situation where different strategies are effective this could work with the right rotation by his team but… that’s not afk cause he still uses skills…

However, if the OP wants what he suggests then I can forget winning and simply kill as many players as possible to rank up which could mean I’m a legendary loser?

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

(edited by Zelulose.8695)

PvP S3 Survey & Early Findings

in PvP

Posted by: Zelulose.8695

Zelulose.8695

Not this nonsense again.

1). The people who rage are on the forums yes. But… The people who care most are on the forum

2). This is my own personal research but asking around ingame reveals players by percentage say similar things to the survey.

3). If the meta copying players don’t participate in the forums because they are not pvp focused players it is likely they wouldn’t give a knowledgeable opinion anyway.

4). This is my personal pet peeve. The forums were made to discuss issues discrediting it based on sample size is foolish. Adverts are there to praise the game not the forums that is why you see complaints.

If the balance team sees an issue here, they should poll the in-game player base to see if the data is statistically significant. Well, if only they would do that…

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game