I have a feeling looking at the ranger sustain changes we can’t expect anymore from them. Ill play this game for fun occasionally but not seriously now.
I’m satisfied with the changes to mesmer. I am not satisfied with the changes done to ranger. Looks like they plan on keeping the sustain where it’s at. I hope they change less from now on because I have a feeling changes will only pull the game downhill from now on.
I’ve also noticed a decline in active pvp servers which is strange because this is summer.
Perma evade staff thief is also op. But I think the condi probably came from lotus.
there is no immortal bunking. every support spec can lose in a 1v1 if you put the right thing against it. generally 1v1ing a support build on a decapped node is the biggest counter to it, if you’re not experienced enough in pvp to understand that, you have no right to complain about it.
When I see druids 3 vs 1 I have a right to complain about it. By the way… you don’t have the right to tell me I can’t complain about it.
guess what, those 3 people are simply bad. and yes, i do have the right to do that if you’re complaining about something that is completely balanced.
Lol you must be trolling. Did you just call druid completely balanced?
Still, maybe I stated my “rights” statement wrong. What I should of said is you can’t make me stop complaining about what is unbalanced. Just because you think something is balanced and whine about complainers doesn’t mean they wont still complain about the lack of balance. It is out of your control my friend.
there is no immortal bunking. every support spec can lose in a 1v1 if you put the right thing against it. generally 1v1ing a support build on a decapped node is the biggest counter to it, if you’re not experienced enough in pvp to understand that, you have no right to complain about it.
When I see druids 3 vs 1 I have a right to complain about it. By the way… you don’t have the right to tell me I can’t complain about it.
I don’t care how they do it but immortal bunking needs to end.
I’d rather there be more access to Resistance.
Then conditions would be useless in the game. Look at warrior with the resistance changes if they had more They would be extremely hard to kill.
Salvaging is a thing.
I don’t wan’t to salvage I want to enter a pvp match without being encumbered!
Don’t take any reward chest before you are finished.
Also on this specific issue PvP is the least affected gamemode.
Oh trust me I know… PvE is ridiculous. I think the league system is the only thing keeping me playing at this point.
Gw2 is too normal that’s why. They haven’t really added many thinks that make players think epic! They show the games spoilers from level 1 and nothing changes. You see big dragons early you see big dragons later. the story is easy without any real problem solving involved. They could learn from legend of zelda or mario for examples of this. They basically made a robotic pve game. Check of your list and you get your stuff it takes time not effort in most cases. I remember when I used to spend hours trying to get past a bump in a story line… Games are all degrading into empty thrillers.
Salvaging is a thing.
I don’t wan’t to salvage I want to enter a pvp match without being encumbered!
I’m just calling out the strategy used in GW2 to make people buy gems. They make things ingame very hard to achieve and then offer a cash shop method of getting it. The games I played that were the most fun pve wise didn’t need the fanciest graphics. It was known that if you went in and fought a tough boss that it took an adventure/ maze to get too you walked away with a new epic weapon and became stronger somehow. There still were rare items the bosses would drop in addition to these epic boss drops that you would get not crafting or doing achievements but by defeating the boss you got the complete weapon. That was adventure. The earliest game I played that captivated players with great monster drops and a good story-line was Champions of Norrath (PS2) as the drops were useful!
Gw2 has a story line but it feels like the magic is gone when I do pve. I don’t pve to find much anymore. Everything epic is on the TP and can be bought with gems.
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Maybe if they saw this thread sooner they wouldn’t have had to remove merc amulet lol.
I just wanted to ask how many players are fed up with the useless chests full of junk armor that you get every time you play pvp. Like it fills up my inventory and I have all this junk to sell worth maybe copper or 1 silver if I’m lucky. I hesitate to join pvp because my inventory is full and I honestly am tired of spending time cleaning all my accounts from playing pvp.
Couldn’t you just give us points to spend when we get chests? It is really tacky to get all these useless items and these trophy items are annoying too. I mean… getting an inventory of useless drops within a short amount of time made me stop grinding in pve and now its in pvp…
I know its picky but some people are OCD about this ya know…
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evade spam condi thief has been a thing since day 1, and yes, it is quite effective, but also the dps is notably lower than other thief builds
With lotus it is aoe so there is nice wave clear involved.
Until they remove sinister amulet or any of those condition power amulets mesmer will be fine. Infact, sinister is probably better if you know how to use your defenses and not waste them. I don’t understand the logic they had when they implemented a pure power precision condition damage amulet.
Basically what babazhook said hits the nail right on the head. People love using the word “spam” to make themselves feel better. If you call something spam, you’re essentially saying it takes no skill to use – you can spam it in any order you wish and you’ll still get the same effect… and this couldn’t be farther from the truth. I play power builds, condi builds, support builds and bunker builds and all of them “spam” equally. I don’t do any more “spamming” with a condi build than I do with a power revenant or ranger or elementalist or guardian… but it’s the whole “I died to condis, therefore enemy has no skill because he uses condi therefore I don’t suck and I don’t need to learn to play because it couldn’t possibly be me. No. I rock. I died cuz… it’s just condi spam.” which is kinda funny.
As for the above post – power damage hits like a truck, instantly. watch a streamer using a power build play (say – a Revenant) and watch the massive, massive damage they dish out in AoE. Then watch how survivable they are, and how much team support they also have in terms of boons. Then look at good druids play who do nothing but “spam” CC and heals and let their pets do the rest while at the same time being tanky as hell. Condi gets a lot of hate because for some reason people don’t know how to react to it (after so many years). And the hate is just a bandwagon and nothing else.
I also don’t understand why people don’t use a shout ele to cleanse the team, for example, if the enemy team is condi heavy. Auras = regen, regen = cleanse. But the meta tells you to use aura share so just stick with that instead of cleansing water. /shrug
Or use sigil of generosity and cleansing.Personally, I’d much rather fight a Reaper than a revenant, druid or scrapper. If you ever made a reaper, you’d see how predictable and easy to kite they are.
It is true sustain is an issue. And it is true necromancer is an undead punching bag right now. But necro stacking is still pretty strong due to condition transfer and aoe application. Toning sustain down will help the necromancer kill its enemy before it is killed. A condition nerf Would not help necro much after the sustain nerf but it would allow greatsword necromancer to rise assuming they actually nerf sustain and conditions.
Powerwise: I am however keeping an eye of pulminary strike thieves after this patch as I have a feeling they are going to be absurdly strong when chronomancer and druid get toned down due to d/p 4 spamming.
Power usually needs utility along with it to be effective. CC and conditions like immobilize help power builds out. Also the conditions have to be right. You can’t have weakness on you and you cant face a tanky opponent. Conditions lack any inhibition. In fact, conditions like slow, chill, and poison make it harder to last against conditions. Poison is the only damage dealing item in game that has only two damage mitigation forms (Resistance and removal) while being able to deal unreduced damage otherwise and reduce enemy healing. Even worse, this poison now stacks.
What I don’t want to see are low skill fixes like resistance stacking to have characters immune to conditions like what has happened to warriors. The game has gotten easier. Players no longer remove conditions actively they just put on a boon and are safe and I fear that rather than fix conditions, the balance team may opt to increase resistance availability or condition removal availability reducing the point of avoiding attacks in the first place.
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Well I have been testing out a thief perma evade condi cheeze build in pvp but I have the realization that a thief perma evade condi build might be op in pve and very effective at soloing bosses.
But it’s true they often fix things none agrees with just to appear unswayed by the forum.
Lol this thread turned into a “nerf the rev” yes nerf it into the ground like the warrior and lets completely ignore the mesmers who pretty much controlled pvp since forever, and the expac only boosted that fact.
Mesmer will get nerfed its a gurantee. I just hope they nerf condition and now power damage and they rework the inspiration trait-line cause.. Idk.. condition removal damage reduction, and healing on shatter…. is kind of broken for one trait-line to have. This is coming from a former mesmer main.
This is what I was afraid of happening when they added spectate. Everyone knows all the builds now because spectate allows for easy copy and paste. Players could still share builds but they didn’t post everything. It left room for better improvement to builds and players and slowed the development of the meta. The balance team was able to balance things much better during this time. I remember d/p builds seemed impossible to players who didn’t play thief and understand how they could stealth so much. It is sad that creativity is no longer rewarded. The creative people crate ideal builds that are copied by others thus creating a meta of builds.
So rangers want a pet buff because they know druid is about to get nerfed?
Pets are perfect as they are as long as they change druid sustain. They deal enough damage, HoT pets are hard to dodge, and they are hard enough to kill as it is especially given you have to kill both pets to render ranger useless. Ranger can break pet cc all they have to do it swap pets.
There is a poll thread about GW2 pvp just vote on it there. Once it disappears I’m be sure to state the statistics if the op doesn’t.
I honestly can’t believe these post’s around here. like seriously cc nerf? Did everybody forget that warrior was so hated that people actually dc’d intentionally or went AFK during ranked? People actually started flaming others because they used warriors but then some serious slurs and hate was thrown around. And now A-net finnally made warrior viable through to have some sustain and it’s still not enough.
I mean you guys know how A-net Balances kitten. There is a fair chance that this trait that doesn’t need to be nerfed get’s overnerfed. And when warrior sucks again. Some of u guys will be regretting this. U guys wanna risk all of that?
Please just keep your distance. Berserkers are temporarily power-ups. It’s similar to goku’s kaio- ken. U transform for a few seconds, spam your bursts. And then u turn back to warrior with practically 2 and a half traitlines.
But then again they removed mercenary amulet another overnerf. So yeah condi builds are a lot squishyer now so there is a chance, that they now have to nerf berserker due to all the cc it throws around.
its fine for warrior to have awesome burst, its not fine for them to have awesome burst and awesome bunker at the same time, its cele ele meta all over again. There are only a couple builds most people don’t seem to know about that are outrageous IMO.
Did you just say Warriors can bunker? LOL. Please. Are we even playign the same game?
Yes AH is very good now, does it make me invincible? Absolutely not.
When you can’t put a dent into a class due to their high uptime on dmg mitigation along with superior regen capability I’d say thats pretty much called bunker. I understand that some classes may still be able to deal with the few current over the top berserker builds, but do you really find it fun to just absolutely stomp someone who has no chance against you? You know its true, I’d personally rather have a game designed around skill being the winning factor, theres a lot that needs to change in this game and its not just your precious main.
This is why I have been complaining about bunkers. I realized one day that I was running a berzerker amulet on my mesmer and people were calling me a tank the moment I tried out inspiration. The same is true with Druid. It has grabbed my attention that some classes don’t even need healing power or toughness to effectively mitigate damage there is no sacrifice or trade off.
Try to play offensively on ranger. You sacrifice a ton of sustain for a insignificant amount of extra damage.
Well good luck trying to keep druid sustain from being nerfed. I just did a 3 vs 1 and the druid lasted till it was a 2 vs 3 downed everyone except me who ran. It is one of those things that are so obvious and blatant I don’t know how Anet wont nerf ranger sustain. I literally told my team ignore the druid. We out rotated it because it was immortal and won 500-490 luckily it has some under powered classes on its team like thieves and necromancers that were easy to take down without the druid present.
Are you sure you want something skill based? That seems like an extremely selfless act of you.
It’s not selfless. I may only fall into the average range of players skill wise or maybe I will prove better than the average player. In any-case, I would rather prove I am better than another player than feel like I face rolled a player without trying. If I defeat a player. I don’t want a player telling me “your just a tank or a bunker.” I wan’t them to know I won not the build. I have no secret motives and what I ask isn’t selfless. I’m sure many player know what I’m talking about when they are told they run cheese every time they win a match and its true because, the worst part is… good players don’t have a choice. If they don’t play cheese they end up losing to cheese builds at some point.
It kind of Gets worst since Spending USD can get you to level 80 without even playing the game technically. You could just buy yourself to end game content currently.
One can instant level to 80 without spending a dime.
Only if they already have a level 80 unless HoT changed that and ruined pve further for new players.
It kind of Gets worst since Spending USD can get you to level 80 without even playing the game technically. You could just buy yourself to end game content currently which is why I feel bad for the people in pve and am satisfied with my cheap gear. All the players doing anything in pve aren’t unique players can spend USD to get everything they have with less time.
I honestly can’t believe these post’s around here. like seriously cc nerf? Did everybody forget that warrior was so hated that people actually dc’d intentionally or went AFK during ranked? People actually started flaming others because they used warriors but then some serious slurs and hate was thrown around. And now A-net finnally made warrior viable through to have some sustain and it’s still not enough.
I mean you guys know how A-net Balances kitten. There is a fair chance that this trait that doesn’t need to be nerfed get’s overnerfed. And when warrior sucks again. Some of u guys will be regretting this. U guys wanna risk all of that?
Please just keep your distance. Berserkers are temporarily power-ups. It’s similar to goku’s kaio- ken. U transform for a few seconds, spam your bursts. And then u turn back to warrior with practically 2 and a half traitlines.
But then again they removed mercenary amulet another overnerf. So yeah condi builds are a lot squishyer now so there is a chance, that they now have to nerf berserker due to all the cc it throws around.
its fine for warrior to have awesome burst, its not fine for them to have awesome burst and awesome bunker at the same time, its cele ele meta all over again. There are only a couple builds most people don’t seem to know about that are outrageous IMO.
Did you just say Warriors can bunker? LOL. Please. Are we even playign the same game?
Yes AH is very good now, does it make me invincible? Absolutely not.
When you can’t put a dent into a class due to their high uptime on dmg mitigation along with superior regen capability I’d say thats pretty much called bunker. I understand that some classes may still be able to deal with the few current over the top berserker builds, but do you really find it fun to just absolutely stomp someone who has no chance against you? You know its true, I’d personally rather have a game designed around skill being the winning factor, theres a lot that needs to change in this game and its not just your precious main.
This is why I have been complaining about bunkers. I realized one day that I was running a berzerker amulet on my mesmer and people were calling me a tank the moment I tried out inspiration. The same is true with Druid. It has grabbed my attention that some classes don’t even need healing power or toughness to effectively mitigate damage there is no sacrifice or trade off.
Try to play offensively on ranger. You sacrifice a ton of sustain for a insignificant amount of extra damage.
Well good luck trying to keep druid sustain from being nerfed. I just did a 3 vs 1 and the druid lasted till it was a 2 vs 3 downed everyone except me who ran. It is one of those things that are so obvious and blatant I don’t know how Anet wont nerf ranger sustain. I literally told my team ignore the druid. We out rotated it because it was immortal and won 500-490 luckily it has some under powered classes on its team like thieves and necromancers that were easy to take down without the druid present.
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So I am more than 1k gold into Nevermore. I have also spent more than a hundred hours going to 100+ locations, waiting for obscure group events to spawn and traipsing back and forth across every zone.
I have 60/63 for Nevermore IV and have reached a hard stop. "Embody the Ley-Line Energy’ requires silver or better for The Ley-Line Run Adventure. It might as well be walking to the moon.
I am clumsy. Always have been. That is ok. I have many other gifts and can do most of the game well enough. I have completed a number of jumping puzzles and world completion a number of times.
I am ok with occasionally paying a mesmer for port, like https://wiki.guildwars2.com/wiki/Wall_Breach_Blitz and sometimes, with patience and repeated effort I can do them myself.
I am not a happy camper There was no warning that completing a timed race would be required. There is no other option for a work around, I am just unexpected stuck with no hope of progressing.
I want to either progress, or I want my gold and time back. Now, I have been playing games for about three decades at this point. So I realize that one person complaining on a forum, or even leaving a game entirely is not going to change anything.
However, I do think that the developers need to be loudly reminded that not everyone is a 13 year old with fighter pilot reflexes.
Drytop doesn’t work for me. I am ok with that. There were other level 80 zones available, and eventually Silverwastes came out which was better. I doubt that I will ever see the raid, and (again) I am ok with that. But many, MANY of us will not be able to be able to complete this adventure in the 90 seconds.
We could try a hundred, a thousand, or a hundred thousand tries. It isn’t going to change.
I suspect that many players will end up stuck here. People who have dedicated the time to complete ALL of the masteries, spent over 1000 gold, did map completion on all four of the new maps and then suddenly get stopped with an ugly ascended staff and no way to complete the project.
It is a good time for people to examine other game options.
This is directed to the op Work for 2 days and you will have your legendary. You are likely trying to waste months of your life for what you could have in 2 days. Legendary weapons are for those with USD.
Why would they care? Bots, account stealers, gold sellers, etc. Someone on gw2efficiency posted a account with 500k gold which immediately got A-net attention. Its more about fair play or seeing if a player has broken any rules to get that gold. Anyways using gw2efficiency account statistics only 6% of player active mess around with TP(+100g on TP) while the 1% average 1000g on TP.
This is the issue. I understand fair combat in wvw pvp but in pve you have greedy players without a brain that whines about somebody that got a good item if they got it I deserve it. This is entitlement and it is what is driving -fair- pve balance. This in truth isn’t fair as currently the smarter players are limited to making money in the same way as the players with less intellect. In any even’t players who like overcoming challenges hate excessive limitation. Once limited they find other games where they can do something outside the box.
Me personally, I was playing Guildwars 2 pve until I realized that I was at war with the pve balance team to do anything unique. If I found a way to make quick cash around (100 gold a day) using some smart strategy the next day it was balanced. I have plenty of cash so I don’t complain but this being the case, I just quit pve and play pvp. For pve I looked to othergames such as PWI, Swordsman online, DCUO, WOW, Vindictus, and ESO. At this point Guildwars 2 has the most balanced but the most boring economy of any game I played. Even worse players can pay their way into coming across Gold. It may not be pay to win for Aent’s policies but that doesn’t mean outside sources haven’t made this game pay to win.
Ok and I will be challanged on the Pay To Win statement. Better yet do the math, If you work a job $10/hr and use the money from 1 hr to buy gems and gold (200 gold). Then compare that to grinding for 1 hr and selling for the same amount of Gold will get? You will realize that this game is pay to win gear wise. It only not be pay to win if a player could grind 200 gold in 1 hr consistently. A person paying us dollars will work to his legendary far faster than you can ever hope to craft it. And that’s assuming minimum wage don’t get me started on the people with higher income jobs. I could make jokes about virtual child labor at this point but… the game your playing has rated a players in game time spend to be worth far less than $1 per hour grinding if you try to play free to play. But interns of stat equality the game is of course spot on. It might make things easier if they just let people buy legendary weapons instead of beating around the bush lol but I jest…
-People may say just have fun. But I can’t enjoy the adventure of the game while I’m grinding towards my legendary weapon… Yet the rich in the real world are always entitled.. even in the world of fantasy…
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I kind of want to play in EU servers because of what I hear from them.
I agree Guardian sustain if they become less trap dependent and see more damage from their weapons I feel they will be in a better spot. They increased thief auto attack damage what about Guardian weapons? It is time Guardians recieved a weapon damage increase while decreasing trap damage so it doesn’t deal more than 4k. I honestly didn’t mind true shot. I have no idea why they nerfed it. Guardians needed that skill to compete if they ever went without traps (Of course noone would when there is a single trap hitting for 6-10k or more depending on might stacking)
The game was boring before HOT but it was more balanced for sure.
They should have separate removal for damage dealing conditions.
I honestly can’t believe these post’s around here. like seriously cc nerf? Did everybody forget that warrior was so hated that people actually dc’d intentionally or went AFK during ranked? People actually started flaming others because they used warriors but then some serious slurs and hate was thrown around. And now A-net finnally made warrior viable through to have some sustain and it’s still not enough.
I mean you guys know how A-net Balances kitten. There is a fair chance that this trait that doesn’t need to be nerfed get’s overnerfed. And when warrior sucks again. Some of u guys will be regretting this. U guys wanna risk all of that?
Please just keep your distance. Berserkers are temporarily power-ups. It’s similar to goku’s kaio- ken. U transform for a few seconds, spam your bursts. And then u turn back to warrior with practically 2 and a half traitlines.
But then again they removed mercenary amulet another overnerf. So yeah condi builds are a lot squishyer now so there is a chance, that they now have to nerf berserker due to all the cc it throws around.
its fine for warrior to have awesome burst, its not fine for them to have awesome burst and awesome bunker at the same time, its cele ele meta all over again. There are only a couple builds most people don’t seem to know about that are outrageous IMO.
Did you just say Warriors can bunker? LOL. Please. Are we even playign the same game?
Yes AH is very good now, does it make me invincible? Absolutely not.
When you can’t put a dent into a class due to their high uptime on dmg mitigation along with superior regen capability I’d say thats pretty much called bunker. I understand that some classes may still be able to deal with the few current over the top berserker builds, but do you really find it fun to just absolutely stomp someone who has no chance against you? You know its true, I’d personally rather have a game designed around skill being the winning factor, theres a lot that needs to change in this game and its not just your precious main.
This is why I have been complaining about bunkers. I realized one day that I was running a berzerker amulet on my mesmer and people were calling me a tank the moment I tried out inspiration. The same is true with Druid. It has grabbed my attention that some classes don’t even need healing power or toughness to effectively mitigate damage there is no sacrifice or trade off.
One of the things I am in conflict with currently is the direction of balance. GuildWars 2 was originally made to be a game where a good player wins and are not countered completely by a class. It is very apparent that balance around this methodology is extremely hard.
Yet it is arguably much easier to balance a game where you just have rock paper scissors class balance.
A third option would be to give every combat element, conditions, power, defenses, and cc a rock paper scissors element instead of the classes. So now every class would have access to unblock-able something or some form of cc or some variation of power/ condition builds. I feel this is the direction they are going in just inconsistently when things get to powerful.
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This might Fix how many classes abuse sustain. I wouldn’t mind seeing a change like this.
Hopefully they listen to their polls. I would rather not see repeats of other dying games. Vindictus for example added jumping and removed it against many players wishes. They lost allot of people including me. I hope the balance team can rise above their own groupthink and recognize what needs to be done.
Guardian wasn’t meant to hold a point indefinitely. They are to last long enough for the team to get on point and help them out contest it during their combat while providing whatever damage or healing utility it brought along with it. Guardian is one of the few classes I feel is working as intended but is being outshined by a noticeable sustain and condition damage power creep. Also it had the very sloppy addition of it’s elite specialization. They literally just slapped on a couple thousands of damage on their utility belt to try and power creep them inline with the current meta. I personally felt like they could have put more thought into dragon hunter as traps are too unoriginal. Rangers have them. Thief has them. And now guardian has them just more damage less conditions. I want them to add some flair to guardian weapons clean up their trap design to hopefully give guardian a strong hold in tpvp next season.
Again though I don’t believe in a player being able to play immortal builds. It slows down the pace and exchanges of Tpvp as it takes too long to take players down.
Let’s be more specific, if we followed what you requested. Necros, warriors and scrappers would be the next set of OP professions, Eles would be on the same tier since they don’t really rely on active mitigation in the first place.
Based on the damage variety I see, thief and revenant would probably be the most op classes after a sustain nerf to all classes. But it would depend on the build. Builds would be easier to counter. Shocking aura elementalist would heavily counter thief and revenant after sustain nerf. Ranger would be back instead of druid and waste elementalists. Warriors would finally be able to win based on counting dodges and timing their bursts. Guardian would finally have a set role as they are in a better spot sustain wise. Necro would lose miserably to chronomancer and ranger if sustain was nerfed while wrecking warriors guardians and thieves. But these are all speculations. The truth is there would be such an influx of variety players could take down enemies in a variety of ways. In the end the one with the faster reaction time would be OP.
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Its funny that they buffed condition to take down the immortal sustain they created.
Sounds like fun to try out.
Again though I don’t believe in a player being able to play immortal builds. It slows down the pace and exchanges of Tpvp as it takes too long to take players down.
I know one thing for sure the developers Didn’t intend Revenant to be a bunker class. They intended it to be a condition or damage based class. They only added the defenses during beta testing and after successive updates because it couldn’t survive to dish out it’s intended massive damage. So I feel guardian or druid might be a better class for you if you like bunking but build variety dictates you are free to try anything that floats your boat I guess.
Well if you think of nerfing Revenant sustain alone then yes they would not survive. I am asking a reduction to sustain for all classes which you must have forgotten. Asking for their sustain reductions and not revenant would be unfair. But you complain that bunker revenant would be nonviable. Is it that you prefer out-healing your opponents rather than outplaying them?
Anet ha rigged the game so that any use of trading to make money is discouraged. People may not see the issue but a game like runescape had one good quality. It’s grand exchange. There were people abusing trade but that didn’t stop a player from playing the market independently. Business smarts was rewarded. Players can’t even craft for money in this game and anything they make crafting costs them money. They might as well grind get some cash and buy items rather than craft things. From my comparison to other games it is very clear that they are trying to force players to play content to get gear. This limits the variety of the adventure as there should be more than one way to skin a Cat.
As a seller of their RPG content Anet should consider the business advantage to adding variety to their PVE. The more options players have to do things the more players they will attract to play their game. However, players often leave games modeled too similarly or even made more difficult when compared to the real world.
This is because players are in video games more times than not to escape reality or find an extra sense of fun in a new adventure. The adventure may be economic or in a clash of swords or in another unique form.
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Does it work with condition damage?
They need to rework the endure pain trait. Having one endure pain is enough. They should change the trait to do something like give protection or a percent damage reduction instead. Having 8 seconds of invulnerability is can be game changing if coordinated especially when warriors have so many defensive capabilities and their passive health regeneration.
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This is a sustain Defense nerf.
I would approve this in addition to adding increased CD to mesmer shield and mesmer distortion (f4).
Along with increased (double) CD to endure pain or the removal of the endure pain trait.
I would increase the CD of obsidian flesh or make it an channeled mobile block instead of invulnerability.
I would Also reduce Ranger evades or Druid healing significantly.
I would remove the blast finisher on bound and triple the CD on Bandits Defense.
I Still see various sustain issues in the other unmentioned classes as well.
Necro is in a good spot sustain wise, but I would reduce the healing power coefficients for blood magic trait line.
Revenant needs a rework sustain wise free protection and regeneration in dragon stance has to go as well as any healing generated from their weapons. I mean… they already have two healing skills and healing on attack that is enough given their high damage output.
And I’m completely against this since this is ridiculous. Removing healing from weapons that are supposed to do exactly that. Also you can’t call something free if it uses half of the available resource.
What I am mentioning prevent a player from infinitely regenerating their health under any circumstances unless they go Cleric amulet. It is likely you enjoy being able to heal up multiple times on your respective class which is why you think their weapons were meant to heal. If you play with skill you will dodge or block that damage rather than simply out heal it with your defensive rotation. This will shorten the exchange on point so players can turn the tide of battle with strategies in tpvp rather than extended battles on point due to the ridiculous availability of sustain.
I just wan’t to know how the op factored in mobility to on point guardian… I mean they are supposed to hold their point not run from point to point like a thief. They do have a role Bunker Guardian point holders. They are lack luster right now but I have a hunch that this role will be more useful after season 3 patch. (Unless they don’t change anything of course)