(edited by Zelulose.8695)
I stated this a long time ago. I pointed out that pvp has allot of potential but it has to do some things in order to be competitive. First, balance needs to stop involving increasing sustain. Players should lose because they made bad choices. Right now a player can blow all their Cool downs and recover thanks to passive traits that help them stay alive or simply having too much continuous healing. Second, Pvp needs to offer rewards in currency not items for the PVE players sake. Players need to have a reason to rank up without feeling they have to do it for in game content. Third, the player community needs to be heard and addressed routinely as in once a month at least with regard to balance. The result, 1) players have classes that are not overly forgiving. Now ranking up has meaning skill wise and it is not just the player with the team vs the players without a team in solo que. 2) players will be able to play pvp without feeling like it is extra pve content for gear. Furthermore cash is a great motivator for doing pvp players will love working out their mind if they get rich off of it. 3) This is a give-in and the reason the community complains. League of legends gets few balance complaints and is often praised for its balance. Does league have overpowered classes? Of course they do. But they jump on them and balance them right away with regular updates. If the balance team shows effort to make regular balance changes to their game player satisfaction will go up.
I always point this out: By succeeding in GW2 pvp, the game will rack in allot of money. It helps the players be happy and helps the game make money.
I wouldn’t call the few people typing on the forums the player community, if they want to hear what the community has to say they should have some type of in game poll, because half the things people on the forum wants isn’t what the majority of players want and I think that’s why things are as bad as they are or at least part of the reason, because certain individuals who like to complain about builds and professions that they don’t play and want to get them all nerfed so theirs will be the strongest REALLY messes things up for the rest of the people playing this game. I for one think we need more support builds, I hate getting 1* shotted it’s not fun*, and I’m sure newer players hate it even more because they will never learn how to play if they stay dead 100% of the time.
The player community is in part on the forums but yes the bulk of the player community is in game and needs to be reached. But the reality is a player screams mesmer op in game when their stomped by them. And if I ever take down a player with a mesmer I am told by them to play a real class. The issue really is that the in-game community is beginning to sound like the forums.
Also, I mean no offense but I want to make a point. When have you gotten one shotted? Warrior cannot get one shotted due to defy pain passive. Elementalists cannot be one shotted due to arcane or earth passive traits. Engineer cannot be one shot either due to… again passive traits. necromancer can use Deathshroud to avoid being one shotted. And to top it all of Mesmer cannot be one shotted because the minute anything happens to it it will pop distortion or its own passive traits. There is only one class in the game that can get one shotted and that is thief which everyone should know needs an HP buff. (Realistically a good thief will just pop bandits defense every ~12 sec when stunned or in trouble as it is one of the most efficient skills in the game to the point that I don’t think a thief can play without it currently especially thief vs thief match-ups where each team has at least one thief.)
Also, current sustain is different from the ability to absorb damage short term. Sustain currently means you can out heal your opponent or keep up with their damage through healing or a defense rotation. This is what has caused the power creep we see now. more damage is needed to compensate with all this healing that they refuse to nerf significantly.
Um I’ve been on teams where the whole entire team goes in and dies in like 3 seconds and I have been 1 or 2 shotted by thiefs and reapers, and almost 1 shotted by warriors, We used to have a lot more good support builds than we currently have and that tempest support build is boring and doesn’t work very well for me. And I’m sure if you asked all the people in the game you’d get more people saying they like support builds than people saying get rid of them. ( and I don’t remember which character I was on when this happens since I play almost all characters equally)
Support builds cannot stop a coordinated attack from 3 players obviously. Druid has enough support as it is if they want to add support builds they have to figure out a way to prevent support builds from dishing out damage because that is the major issue with sustain currently. It isn’t just that they survive, they crush anyone who isn’t also half bunker because they also dish out damage. Just look at inspiration on mesmer. shatter’s heal them and remove conditions. Along with a free idefender for 50% damage reduction. A mesmer now can run damage without worrying about defense because it is already built in. If they don’t play inspiration they can rely on their short CD defenses to mitigate damage constantly. This is one example. Elementalitst are in a similar spot. It is just downright ridiculous at this point. A person could send elementalist vs elementalist and it would be a fight on point that lasts forever unless the team steps in. Now send a thief in… The thief is most likely going to die or run and will definitely not capture the point unless of course the team steps in. This is a significant issue. Who wants to play a game where players lose the ability to take each-other out within a reasonable amount of time?
(edited by Zelulose.8695)
you should even out at a 50/50 win loss once you hit the spot where u belong.
Until you get to that point, you should be steadily climbing.
Wrong that is not how MMR works. The more you win the worse team mates your are given to balance the Team MMR It in reality is trying to force you to have a 50/50 win-rate regardless of your division. The only advantage you have is having a whole team that is above your division to beat this kind system. otherwise the more you lose the better players you are paired with. The more you win the worse players you are pared with. Fortunately there is one good thing. The players are relatively close to your division so you aren’t pairing legendaries with sapphire.
I stated this a long time ago. I pointed out that pvp has allot of potential but it has to do some things in order to be competitive. First, balance needs to stop involving increasing sustain. Players should lose because they made bad choices. Right now a player can blow all their Cool downs and recover thanks to passive traits that help them stay alive or simply having too much continuous healing. Second, Pvp needs to offer rewards in currency not items for the PVE players sake. Players need to have a reason to rank up without feeling they have to do it for in game content. Third, the player community needs to be heard and addressed routinely as in once a month at least with regard to balance. The result, 1) players have classes that are not overly forgiving. Now ranking up has meaning skill wise and it is not just the player with the team vs the players without a team in solo que. 2) players will be able to play pvp without feeling like it is extra pve content for gear. Furthermore cash is a great motivator for doing pvp players will love working out their mind if they get rich off of it. 3) This is a give-in and the reason the community complains. League of legends gets few balance complaints and is often praised for its balance. Does league have overpowered classes? Of course they do. But they jump on them and balance them right away with regular updates. If the balance team shows effort to make regular balance changes to their game player satisfaction will go up.
I always point this out: By succeeding in GW2 pvp, the game will rack in allot of money. It helps the players be happy and helps the game make money.
I wouldn’t call the few people typing on the forums the player community, if they want to hear what the community has to say they should have some type of in game poll, because half the things people on the forum wants isn’t what the majority of players want and I think that’s why things are as bad as they are or at least part of the reason, because certain individuals who like to complain about builds and professions that they don’t play and want to get them all nerfed so theirs will be the strongest REALLY messes things up for the rest of the people playing this game. I for one think we need more support builds, I hate getting 1* shotted it’s not fun*, and I’m sure newer players hate it even more because they will never learn how to play if they stay dead 100% of the time.
The player community is in part on the forums but yes the bulk of the player community is in game and needs to be reached. But the reality is a player screams mesmer op in game when their stomped by them. And if I ever take down a player with a mesmer I am told by them to play a real class. The issue really is that the in-game community is beginning to sound like the forums.
Also, I mean no offense but I want to make a point. When have you gotten one shotted? Warrior cannot get one shotted due to defy pain passive. Elementalists cannot be one shotted due to arcane or earth passive traits. Engineer cannot be one shot either due to… again passive traits. necromancer can use Deathshroud to avoid being one shotted. And to top it all of Mesmer cannot be one shotted because the minute anything happens to it it will pop distortion or its own passive traits. There is only one class in the game that can get one shotted and that is thief which everyone should know needs an HP buff. (Realistically a good thief will just pop bandits defense every ~12 sec when stunned or in trouble as it is one of the most efficient skills in the game to the point that I don’t think a thief can play without it currently especially thief vs thief match-ups where each team has at least one thief.)
Also, current sustain is different from the ability to absorb damage short term. Sustain currently means you can out heal your opponent or keep up with their damage through healing or a defense rotation. This is what has caused the power creep we see now. more damage is needed to compensate with all this healing that they refuse to nerf significantly.
(edited by Zelulose.8695)
In my opinion they should have reduced the availability of stealth for thief long time ago rather than nerfing stealth to the ground. It currently has reveals, a stealth debuff on attacking, and nerfed capping ability. The thief dropped off when it lost the ability to bring stealth and cap effectively. The mesmer is limited as well. Distortion already ruins mesmer’s ability to contest a point. bringing stealth only makes it harder. (The distortion nerf came when the well WoP gave invulnerability. But that well now gives agis. The distortion nerf is no longer needed.
I firmly believe that if mesmers and thieves cannot contest a point with stealth at least, then guardians and warriors and rangers and engineers shouldn’t be able to contest a point while evading or blocking. The same goes to necromancer Deathshroud.
I stated this a long time ago. I pointed out that pvp has allot of potential but it has to do some things in order to be competitive. First, balance needs to stop involving increasing sustain. Players should lose because they made bad choices. Right now a player can blow all their Cool downs and recover thanks to passive traits that help them stay alive or simply having too much continuous healing. Second, Pvp needs to offer rewards in currency not items for the PVE players sake. Players need to have a reason to rank up without feeling they have to do it for in game content. Third, the player community needs to be heard and addressed routinely as in once a month at least with regard to balance. The result, 1) players have classes that are not overly forgiving. Now ranking up has meaning skill wise and it is not just the player with the team vs the players without a team in solo que. 2) players will be able to play pvp without feeling like it is extra pve content for gear. Furthermore cash is a great motivator for doing pvp players will love working out their mind if they get rich off of it. 3) This is a give-in and the reason the community complains. League of legends gets few balance complaints and is often praised for its balance. Does league have overpowered classes? Of course they do. But they jump on them and balance them right away with regular updates. If the balance team shows effort to make regular balance changes to their game player satisfaction will go up.
I always point this out: By succeeding in GW2 pvp, the game will rack in allot of money. It helps the players be happy and helps the game make money.
They really need to fix sustain to end BunkWars 2. For now you need coordination to do anything with thief in pvp besides rolling around to contest a point or roaming with a short bow.
I wanted to start a healthy discussion of abilities that player consider overpowered.
For example I have noticed:
1. Bandits defense is a bit overpowered on thief.
2. Defy pain is a bit overpowered on warrior
3. The shield is strong on the mesmer but there is worse. Blurred Frenzy is a very strong skill and due to low CD lots of damage and invulnerability it is op.
4. Guardian Procession of Blades. Alone it isn’t so bad but with some good cc This skill hits hard. and is AoE.
I would state that the first two may need some reduction next patch but currently mesmer is a god so for now I just let the skills stand in ratings of strength. This forum isn’t exactly aimed at nerfs, but more so, identifying extremely powerful skills from class to class.
They dont have to dodge all the burst anymore. Bandits defense will stun break/block/ and cc the enemy on 12 second CD plenty of time to reset and 12 seconds later ruin another cc combo.
No this is an issue. Classes that don’t require stealth have a capping advantage. This limits build diversity in spvp.
(I would suggest that if the idea of stealth contesting is too much then blocks and evades should be changed to stop contesting points as well so thief cant tank a point by just evade spamming this way and warriors cannot simply block and defy pain to hold the point and delay the fight.)
It is clear that stealth capping would be broken as players can simply cap a point without being seen or having risk.
It is also clear that stealth needs help because it is at a disadvantage as are distortions and other skills that don’t allow de-capping.
The middle ground is what I feel they should have done. Allow stealth invulnerability and other skills to contest the point they cannot use stealth to capture the point but they can use it to hold a point. There is good counter play to stealth this way as players with AoE can nuke a point the minute they notice it is being contested as obviously the stealthed player is on the point. This will decrease surprise with stealth popping up in your face.
Stealth should not be able to cap a point but it should be able to contest a point
(edited by Zelulose.8695)
lol stop complaining or making fun of their new tech, for now they are doing something good. They are Listening to their community. They may add 3 way split later but for now this is a step in the right direction.
The dev comment just brought me back to the game. There is hope.
If they wanted to be fair they would have to make a solo que, a variant 2/3/4 man team que and a full party 5 vs 5 que. Three Modes to que for. Games like league of legends didn’t do this however, because it lengthened que times. I feel however I would rather wait for a fair match than a solo vs duo/trio match up.
These are the things I’ve wanted to see since beta and I feel it is about time to share them.
1. A type of armor stat for conditions
2. Reductions of passive shields stab ability and healing in the trait line.
3. Dueling arenas or a player to player dueling option
4. Realistic listing fees in the Trading post.
5. Crafting to make money.
6. A huge skill bank.
7. More traits to chose from per trait-line.
8. 5 vs 5 Death match
9. More active environment. (Stop doting the land with random monsters it is unrealistic. make the path clear and the monsters jump outa nowhere this is what seperates the adventure mmo and the boring grind mmo This does not highlight quests and story as those are fine)
I have more but nine is enough for now.
(edited by Zelulose.8695)
In my experience solo queuing does result in more losing streaks because the better your mmr the worst players you get paired with for your division although it also results in a random general climb if you are a good player skill wise.
Duo queuing is the best way to break these losing streaks especially if you duo que with a good player who himself has a losing streak. It sounds like taking advantage of the system because it is. If you duo with a player who has had losing streaks because of solo que and you know is good skill wise you can use his mmr tank to get better teammates when you pair with him. Also duo queuing with a player that had a large win streak will cause you to face harder teams and have worse teammates for the match up.
With this knowledge hopefully you feel more in control of your wins and loses. This of-course wont save a player from just being unlucky with the match-ups or just playing poorly themselves. but it does reduce the chance.
(edited by Zelulose.8695)
I have to agree because While I like league of legends mmr system it forces a player to play more games to rank up because eventually they will lose regardless of their player skill. The mmr system is made to prevent players from climbing too fast and allow everyone to have a chance to win.
Pros of mmr:
-every player gets close to 50% win rate
-Good players can still climb (although slower)
-Easier to keep rank for longer allowing players to adapt to their level.
Cons of mmr:
-Player Toxicity rises as people who should be higher ranks take forever to get there (blame the amber and emeralds for holding them back)
-Slow ranking up (players have to play an extremely large amount of games to rank up)
-High skill players accumulating on lower divisions.
Stronghold is boring to me period. It might be because the objective use AI to break down the walls and not my team directly.
The classes are still imbalanced for conquest and for 1 vs 1. And what’s worse, unlike in league of legends where champions get balanced every patch. The balance team in Guildwars 2 hasn’t balanced their classes for a long while. I’m just wondering if they have given up.
Being honest this game is one of few mmorpg that has balanced gear/level pvp. The perfect set up for skill based play. The game is a work of art and after playing this game I cannot play other mmorpg reserving time only for strict esports. But that being said. The pvp team is not understanding the issues players are having with their game. This is causing many people to rage quit.
But it gets worse. The people who quit Guildwars 2 cannot simply go back to their lesser mmorpg’s. This leads to a new issue. People once they quit Guildwars 2 may stop playing mmorpg pvp. I would like to point out that Guildwars 2 was made better than every game but failed at being great. This not only ruins Guildwars 2 player base but the player base of any other game released by this company given this is probably the most appealing mmorpg they have released outside of Blade and Soul.
Anyway to answer the title specifically statistics never lie. This game has been getting more artistic but mechanically/balance wise worse and worse along with increasing clutter with each tacky add on. Will the game ever get better? No. There is little reason to believe this game will get any better. It is more likely than not this game will continue to get worse prompting the release of another game by this particular company.
If the day ever comes, I will be interested to see Guildwars 3 but if the balance team has shown us anything, I doubt they will have the funding but I jest…
(edited by Zelulose.8695)
2.) Reduce Scrapper sustain.
NO! Scrapper is already too squishy in wvw since latest balance patch. Stop touching other gamemodes.
Scrapper would be squishy because in this game heavy armor means squishy and light armor means tank.
I’m holding true to the promise that I wont play till S4. But I do check the forums to see how silly this season is. Sustain is still broken. To highlight how ridiculous it is, besides the stalemates on point that often happen, something strange has happened to the classes.
The heavy armor classes like warrior, guardian have to play burst while the mages are the bunkers lol. They tried a bit too hard to break the norms.
I’m pretty amazed with the marketing-for-living guy who said PL is cheap marketing. You are assuming that info about PL reaches potential clients – it doesn’t. It only reaches a handful of dedicated players who like to torture themselves with the weekly streams of well-known quality (or lack thereof). GW2 PvP is complete niche and the money isn’t marketing because it does not create any additional demand.
By that logic, all of Coke’s advertising billions is wasted money because everyone already drinks Coke if they’ve heard of pop. Because I am a marketing-for-a-living-guy I know that’s not necessarily the goal. Anet is targeting a multitude of different types of players and for various reasons. I can explain advertising basics to you if you want, but I doubt you care.
I don’t know if Anet is going to continue pro league or if it’s meeting their goals because I don’t have their data, but I could kitten well sell the success of it to my boss. And as someone pointed out this thread has over 2500 views.
Apparently the pvp forums have more representation than the people watching or interested in esports. This is why I dislike people saying the forum voices nothing.
Forum views mean nothing. Views aren’t restricted to number of unique views but just total – IE if a user refreshes or revisits the thread the view counter will rise.
Your logic simply warrants we delete the forums as the voices on the forums means nothing. But in anycase the state of the game is depressing enough on the forums and in game.
I’m pretty amazed with the marketing-for-living guy who said PL is cheap marketing. You are assuming that info about PL reaches potential clients – it doesn’t. It only reaches a handful of dedicated players who like to torture themselves with the weekly streams of well-known quality (or lack thereof). GW2 PvP is complete niche and the money isn’t marketing because it does not create any additional demand.
By that logic, all of Coke’s advertising billions is wasted money because everyone already drinks Coke if they’ve heard of pop. Because I am a marketing-for-a-living-guy I know that’s not necessarily the goal. Anet is targeting a multitude of different types of players and for various reasons. I can explain advertising basics to you if you want, but I doubt you care.
I don’t know if Anet is going to continue pro league or if it’s meeting their goals because I don’t have their data, but I could kitten well sell the success of it to my boss. And as someone pointed out this thread has over 2500 views.
Apparently the pvp forums have more representation than the people watching or interested in esports. This is why I dislike people saying the forum voices nothing.
I like this thread. Let me add chronomancer! Evaded evaded evaded stealth evaded interupt invoulnerable block block evaded stealth evaded evaded… oh they killed me a while back…
They should just fix their game so people can’t exploit it so easily. The developers or whoever is in charge of this game is way to emotional about their banning policies they ban people just because they dislike them, in-fact, I watched a video where they killed a players character multiple times after he got banned. Such a lack of professionalism exists.
If there is an in-game exploitation mechanism not geared to hacking, or extra programs it is not the players fault for using it really although I never would myself. It is the responsibility of the game’s developers even if they find the exploitation during a tournament. Remove the exploit move on see if they can continue winning. Same goes to in game matchmaking mechanisms.
The should honestly separate ranked based rewards from rewards gained from playing ranked. The pack pack piece should be gained by playing ranked and gained faster by ranking up. The other rewards such as pro league rewards should be gained by wining your way into pro leagues. The mistake is having players play to legendary for in-game rewards.
Its funny because I warned the pvp team that all the competitive players would leave this game leaving only the noncompetative players. This of course would result in a valueless ranked system. It seems what I feared is becoming a reality I wonder if there is time left to save this game…
It is like I said in another post. People can tell me forum polls are meaning less as players in game are the better ones. However, that just inst true anymore. There is also degradation of the pvp servers map chats as well as more negative player opinion in game.
Well perhaps they should open up donation boxes for balance fixes they want to do but don’t have the funding for. Roberts Space Industries uses this to develop content. It would also mean that if no one wants to meet the goal for a certain fix they wont receive the funding.
The problem with that is the public doesn’t always know best. People wanted raids, they got raids, and raids were the worst thing to happen to the game because balancing takes raiding into account, which impacts PvP balance. I say separate balancing.
This isn’t the player base voting on what to balance. This is a safe guard. The developers complain they lack the funding for their desired balance fixes. So we give them the funding. No more excuses. If they want to change something the players have fun with or think is balanced the players wont fund it most likely. That’s what I’m getting at.
But shouldn’t buying the game as well as gems be put towards the balancing budget? PvP balance is the most important aspect of the game due to its competitive nature and integrity on that front needs improvement and maintaining. I think Street Fighter 5 deserves to win game of the year due to its outstanding gameplay and balancing. Zangief needs a buff somewhere, but otherwise the balance is perfect.
In Guild Wars 2 however you have mechanics like trebuchets that can circumvent a player’s relatively low skill. While trebbing does have some skill the cap is far lower than any of the classes. This means if the opponent has a team of 3 guildies and one is Amber then the Amber can still get in big damage and zoning that puts even a pro league Tempest using an air overload to shame. That’s just one map however, but what of the classes themselves? If there’s a 3v3 at mid and one group has lots of condi and you have much less cleanse and dodge then you’re pretty much going down.
To balance the condi powercreep more classes need more access to resistance (make it an effect like alacrity). Make Facet of Light grant four seconds of resistance through a GM trait or something (or take Mallyx instead of Shiro, but let’s be real…), make resistance part of strength of the pack, make Diamond Skin grant five seconds of resistance upon using a healing skill, and thief and warrior already have some good cleansing and resistance options. Lots of classes have projectile reflects so it’s only fair that at least equal counterplay be given to condis. Cleanses alone aren’t enough since condi application is far more consistent than washing .
We share the same opinion my suggestion is just showing the flaw in the balance teams excuse to withhold changes on claims of budget. It is either a ploy or true. If it is true they have a fix as I suggested or others I’m sure. If they don’t implement a way to cover their financial issues then it is likely the balance team is just lazy and made an excuse. I don’t know which is true. I guess we will see with upcoming patches.
Well it does seem reasonable at first glance. But maybe they should add up instead like 3 flawless victories for the extra pips. I’m not against the concept however. Good players should be rewarded quickly.
Well perhaps they should open up donation boxes for balance fixes they want to do but don’t have the funding for. Roberts Space Industries uses this to develop content. It would also mean that if no one wants to meet the goal for a certain fix they wont receive the funding.
The problem with that is the public doesn’t always know best. People wanted raids, they got raids, and raids were the worst thing to happen to the game because balancing takes raiding into account, which impacts PvP balance. I say separate balancing.
This isn’t the player base voting on what to balance. This is a safe guard. The developers complain they lack the funding for their desired balance fixes. So we give them the funding. No more excuses. If they want to change something the players have fun with or think is balanced the players wont fund it most likely. That’s what I’m getting at.
No, devs doesn’t split balancing not because they lack funding, it’s because they think it’s unnecessary and bad for the game. They can do it, but they don’t want to.
Results show what was bad for the game and the balance team needs to get those fixed. They need to show results. It doesn’t matter what they say is good for the game if they can’t get results. I’m only giving them an option to help their game sell and possibly make them some money at the same time.
Well perhaps they should open up donation boxes for balance fixes they want to do but don’t have the funding for. Roberts Space Industries uses this to develop content. It would also mean that if no one wants to meet the goal for a certain fix they wont receive the funding.
The problem with that is the public doesn’t always know best. People wanted raids, they got raids, and raids were the worst thing to happen to the game because balancing takes raiding into account, which impacts PvP balance. I say separate balancing.
This isn’t the player base voting on what to balance. This is a safe guard. The developers complain they lack the funding for their desired balance fixes. So we give them the funding. No more excuses. If they want to change something the players have fun with or think is balanced the players wont fund it most likely. That’s what I’m getting at.
I have no complaints. I showed my resolve by stating I would play S4 to see whether I would keep playing this game or not but not play S3. I don’t have much time for more than two competitive games and I’m sure this is true for most of the student’s or working adults in busy america. There are loads of games to play and the desire to buy future expansions or continue playing this game rests on the outcome of developer decisions in S4. I may never buy the expansion in the worst case scenario, I may not play pve or buy cash shop items anymore, but I will log every so often just to mess around in HotM or pvp. If they can make this game competitive at an Esport level I will play seriously. If I see the same trend as in S2 and S3 I will quit as there is no point to playing a game focused on having players spend money rather than listening to the player base. They have made a few good changes in the past which is why I have hope for their changes in the future.
Why can’t the developers just listen to their community I mean the stat’s are showing regardless of public opinion. Over ~70% of players who participated in a pole disliked this games state of pvp. And their viewer count is low. I know some player my disagree because of how much easier the game is but they will fall under the less than ~30% of players who actually think this game is ok of which only ~4% thought it was amazing. People don’t quote these stats to make fun of the developers. They point these stats out as proof there is something wrong with this game’s pvp.
The poll was hosted on forum, and most people on forum are just raging and sallty all the time, because people that are happy with the game are way less likely to go on forum. Also official forum got a reputation for being toxic and useless complain, if you ask people in game, most would not want to touch forum with a 10 feet pole.
They should ask for one in game then when you log in. I can guarantee the result would be the same. I actually asked in HotM what people think of pvp and majority replied bad. It should also occur that not everyone on the forums is raging some people on the forums care allot about this game and most of those on the forums are here to have their voices heard. Perhaps raging is all you do on the forums.
Imagine that students in a college don’t have a cafeteria or any place to eat on campus. These people then complain on the campus website. The school’s administration refuses to listen. As more complaints arise the campus website earns a reputation of salty toxic people who rage about the campus. The now raging students can be ignored under the cover of being a*toxic community.* Eventually all the students leave the campus as they graduate or transfer and no new students come because it has a terrible food rating or no food at all along with other ignored issues that built up. Very soon, the school is forced to close down
In any case, saying that everyone on the forums just rages is an insult to the people who actually care about the game enough to comment their struggles which are often shared by other players even though it may not be all of them.
The difference is that in your example student got very clear and valid complaints that suits the entire campus, but on forum most complaints are very vague and only suit minority. For example half of the thread for the past three days are basically" I keep losing, so matchmaking sucks", and most can not even bring up a clear and valid reason for it, most just say that their team mate sucks , but all I see are people that refuse to learn or improve just keep spamming games while tilted and then just post thread like these. Like really now.
And yet this is the place to voice these things. If match making is fair the concentration of these complaints will be low. if there are allot of players raging however, then maybe pvp is broken and in that case if pvp isn’t fixed the player base will decrease yet again.
Well perhaps they should open up donation boxes for balance fixes they wan’t to do but don’t have the funding for. Roberts Space Industries uses this to develop content. It would also mean that if noone wants to meet the goal for a certain fix they wont receive the funding.
Why can’t the developers just listen to their community I mean the stat’s are showing regardless of public opinion. Over ~70% of players who participated in a pole disliked this games state of pvp. And their viewer count is low. I know some player my disagree because of how much easier the game is but they will fall under the less than ~30% of players who actually think this game is ok of which only ~4% thought it was amazing. People don’t quote these stats to make fun of the developers. They point these stats out as proof there is something wrong with this game’s pvp.
The poll was hosted on forum, and most people on forum are just raging and sallty all the time, because people that are happy with the game are way less likely to go on forum. Also official forum got a reputation for being toxic and useless complain, if you ask people in game, most would not want to touch forum with a 10 feet pole.
They should ask for one in game then when you log in. I can guarantee the result would be the same. I actually asked in HotM what people think of pvp and majority replied bad. It should also occur that not everyone on the forums is raging some people on the forums care allot about this game and most of those on the forums are here to have their voices heard. Perhaps raging is all you do on the forums.
Imagine that students in a college don’t have a cafeteria or any place to eat on campus. These people then complain on the campus website. The school’s administration refuses to listen. As more complaints arise the campus website earns a reputation of salty toxic people who rage about the campus. The now raging students can be ignored under the cover of being a*toxic community.* Eventually all the students leave the campus as they graduate or transfer and no new students come because it has a terrible food rating or no food at all along with other ignored issues that built up. Very soon, the school is forced to close down
In any case, saying that everyone on the forums just rages is an insult to the people who actually care about the game enough to comment their struggles which are often shared by other players even though it may not be all of them.
(edited by Zelulose.8695)
Everything has the potential to be close to immortal except necromancers really. You just have to play tanky and play well. Some might even dish out significant damage others can only achieve this by sacrificing damage.
Regardless, this is an issue I begged the balance team to fix and I wish more players would beg them so that pvp requires more decision making and less room for mistakes and recovery gameplay.
Why can’t the developers just listen to their community I mean the stat’s are showing regardless of public opinion. Over ~70% of players who participated in a pole disliked this games state of pvp. And their viewer count is low. I know some player my disagree because of how much easier the game is but they will fall under the less than ~30% of players who actually think this game is ok of which only ~4% thought it was amazing. People don’t quote these stats to make fun of the developers. They point these stats out as proof there is something wrong with this game’s pvp.
This is a good thing the numbers at the top should contain only the best. This is how other esports structure their ladder. If you wan’t to climb you have to be good enough to climb.
If you show your improvement based on carrying a team that you try to work with consistently and you don’t climb, then complain.
Also rather than just saying get good. I will say it might not be your fault. Keep track of how often you die giving the enemy points and the percentage of the points you cap by recording your matches. If out of 10 you show outstanding performance and work with your team, it is likely the game’s fault. However, if you find you have a 50/50 good/bad or worse performance rate you are where you belong.
Trust me self criticism first will make you a better player. Don’t be afraid to admit fault whether it is yours or the games.
That comment is even sadder. 2.5k viewers is a goal how? This game has been released for a while now it deserves more views. I’ve seen Guildwars 2 player videos with more views than this.
This is actually sad.
The developers need to watch this video it’s the reason I haven’t loged on so far since S3.
This is how new players see the game as it is an accurate comparison to more balanced pvp centered games.
This is coming from a player who has watched the majority of his friends guild mates and others stop logging into GW2. Infact, none of my friends that I see in real life play this game. They have moved to black desert for pve or other games for pvp.
Listen I know the forum is biased but people in game are matching these stats based on what they say about the game balance wise. The game has discontent in its own community which is bad enough rep as a game to have when attracting a player base.
I ask hard core RPG gamers if they heard of Guildwars 2 and they respond by saying “isn’t that another spin off of wow with less engaging pve and pvp?” I am not badmouthing the game. It is the way non GW1 loyalists have come into this game unless it is over glorified by players like me. And yes I tell my friends to try this game out which is another good reason why I have been begging Anet not to disappoint the community.
(edited by Zelulose.8695)
People are complaining left and right to help your game become better and attract more players to pvp. Making a game used to be a team effort. I would ask the balance teem to re-look at their pvp because the last poll done had over a 70% dissatisfaction rate. Players are not trying to make fun of the developers at this point they are begging for changes. I don’t know why I keep trying, maybe because I love this game… But please stop treating this game like politics. Give players the changes needed to make pvp great it will make your game more money and make the player base happy along with spread the success of a well built game.
It took a big change to break the game’s state of pvp it will take a big change to fix it.
Previous player stats
The rules must not keep changing. Similar to how there’s pro basketball, and how successful LoL / Starcraft have become, the rules stay the same and don’t change much (well at least not TOO much to the degree players need to relearn the sport). Unfortunately, as long as AN continue to adopt the absurd “shake up the meta” approach in balancing, while simultaneously changing multiple aspects of game mechanics over the span of 3+ years, GW2 will never be ready for “E-Sports”. The reason being is because it takes time for players to become masters of their art. If the rules keep changing, it breaks the momentum for “pro league” players and ruins everything “E-sport” (god I hate that word. I also hate “baseline”, “meta”, “QoL”, and the other nonsense lip service AN tends to spew out)
@ Daishi, accessibility wise, AN has taken strides to improve this but it’s still at an unacceptable level. (that is, all they did was make it F2P). There is actually quite a large paywall in place- HOT specializations. Without them, you can kiss any chance you have in competitive PvP in GW2. That’s not my definition of accessibility.
GW2 is also a terrible game to spectate. Try asking someone who’s never seen GW2 before to sit down and watch a match. It’s like watching monkeys flinging poo everywhere. No way to anticipate player actions, a kitten load of passive gameplay in the form of conditions, boons, traits etc, and it’s a pain in the kitten to watch a whole match as the camera only focuses on one player. Too much is happening on the screen, yet not enough information is given to the viewer in spectator mode. This problem is exemplified by the terrible announcers that don’t even give play-by-play breakdowns of the “professional” players. Like I said- its just monkeys flinging poo at each other.
Going beyond this- the matches are not intense from the teams perspective. No commands. No communication, or play-by-play requests (like requesting a water field, etc). There is a lot of potential to be had in zerg v zerg fights, yet AN continues to ignore the potential.
https://www.youtube.com/watch?v=nF1UzimGnvs
Even then though, it’s still an unrefined mess that’s difficult to follow for a spectator. (note to AN: This is not a suggestion to molest WvW fights.)also
738 Votes collected
Average Score: 1.97 (Bad – Abysmal)edit/ Forgot to add suggestions.
Really, it just boils down to dropping the negative marketing “gw2 esports” is garnering. It’s a failed venture, and AN jumped on that boat before it was ready. Stop funding “E-Sports” and reallocate the budget to getting the game ready for such a thing, because the game at its current state is not ready.
In anycase it wont do any good to get to legendary or anywhere close to legendary in this game. The players who even get to the “pro leagues” will just find them selves out played verses players who aren’t. Players are going to get carried to the top with their build and realize they really proved nothing as a amber or emerald player owns them. What did players say last season? Leagues mean nothing without significant fixes I predict players will be saying the same thing. This is vastly different from any other esport where players are forced to admit they have to get better because you can see the difference in experience between leagues. Legendary will have some better players sure but my point is they wont be the top 0.1% more like the top 25% skill wise.
I really should stop begging them to make changes though. It isn’t worth my time to play a league system when the reward (legendary) is a worthless title. I await S4
(edited by Zelulose.8695)
I was just pointing out that their update did nothing to hinder mesmer at all. Condi shatter is still a skilless meta to play.
Na there are so many skilles builds now. Thief, druid, mesmer… all these classes have a lower skill floor than ever before.
There’s a reason I don’t play thief, its not fun to get two shot when you make one mistake.
Again compared to last season druid and mesmer have been nerfed.
No… Druid heals got buffed. They reduced a cast time of one healing skill
Mesmer never used the shield CD effectively if they had a rotation. It is tighter but the rotation will still exist. The shield nerf means nothing… in fact mesmer healing signet can instantly recharge that shield skill so it is technically always on a 35-28 sec CD regardless of duration.
Seed of Life: The number of conditions removed by this skill has been decreased from 2 to 1.
Lunar Impact: The cooldown of this skill has been increased from 5 seconds to 7 seconds. Daze duration has been reduced from 2 seconds to 1.5 seconds.
Ancient Seeds: Fixed a bug that allowed multiple triggers of this trait on a single target.So where in there is druid being buffed?
I actually misread the druid condition removal change. Although the fact about the signet recharging the shield on mesmer still remains. Their update was just a lazy update To show the balance team’s presence
(edited by Zelulose.8695)
Na there are so many skilles builds now. Thief, druid, mesmer… all these classes have a lower skill floor than ever before.
There’s a reason I don’t play thief, its not fun to get two shot when you make one mistake.
Again compared to last season druid and mesmer have been nerfed.
No… Druid heals got buffed. They reduced a cast time of one healing skill
Mesmer never used the shield CD effectively if they had a rotation. It is tighter but the rotation will still exist. The shield nerf means nothing… in fact mesmer healing signet can instantly recharge that shield skill so it is technically always on a 35-28 sec CD regardless of duration.
(edited by Zelulose.8695)
Na there are so many skilless builds now. Thief, druid, mesmer… all these classes have a lower skill floor than ever before. It’s going to weed out the players that were interested in esports pvp. Revanent wasn’t really even touched basically the changes were useless to the main builds.
(edited by Zelulose.8695)
