(edited by Zietlogik.6208)
They are trying to distract you from the imminent Karka attack!
intraserver gvg?
Or even something similar to what was in the books, it could be anything from 1 on 1 to gvg style combat, but placing bets, and having observers would give it that extra umph
Is starting to look an awful lot like an Arena…
The area with the Vista looks like a staging/starting area, and the center is cleared out.
What if we saw the gladiatorial arena from the GW books come back?! And we could have grand brawls in the center in Lion’s Arch for players to bet on!
They have cleared out nearby housing etc. around the outside and can build raised areas around the perimeter for players to watch the battles, pathways around the main level around the area could be made for passers by.
:X
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I’d like some metric, whether a public leaderboard or not, that shows me if I, personally, am improving.
What would be amazing, is if they changed the end-game scoreboard into something similar to what League has recently done with “match grades”
Where it would tally up and record all the data from your match, give you a A/B/C/D -/+ ranking and a brief overview of what you did and didn’t do. Unfortunately it can only really record stats the game can recognize, so it can’t grade you on point rotations etc.
Something like: # (personal stat)/ % (team wide stat)
Damage Dealt: #/%
Kill Participation: #/%
Healing Done: #/%
Points Captured: #/%
Points Defended: #/%
Teammate Resurrections: #/%
Enemy Rallies: #/%
So depending on the stats, if for example, you had low damage, but high point defense, the game would recognize it and know what you are doing in the match. But if you have low damage, and high enemy rallies, the game would know you need to work on positioning and teamfights etc.
It would be really tricky, but after alot of tweaking it could be made to work.
The problem is that Anet don’t seem to like to TRY things out and see how they work in real environments with players, I think if it doesn’t look good on paper, then they just won’t even try at all, and are seemingly afraid to take those risks (which is why we are seeing less and less “features”) regardless of their initial “pushing the boundaries of MMOs” banter, they have fallen back onto the traditional way of doing things, and are seeing less creativity and functionality.
These are on point with your topics, but what about the “forgotten” section of sPvP known as hotjoin. Unfortunately thrown to the wayside in favor of these “seasons”
I’ve seen many good points on a reddit thread about some system that should be in place to make it a more enjoyable experience overall.
One such feature being the addition of an in-match queue for team joining, to prevent uneven teams. Example: The match is 2v2, and players are in spectator, someone tries to join red, and is placed in the red queue, and will not join into the match until someone also queues for blue team (or hits Random)
Also changes need to be made for spectator mode and the game’s autobalance systems to prevent exploit and griefing. Spectator mode needs to be locked to players who choose to be in spectator mode (aka, they hit the Spectator button at any time during the match) until the end of the current match.
I also (my own opinion) think that they need a better system in place for when players hit the practice button as well, to try and prevent them from being placed into blowout matches, and matches that are near ending.
My disapproval of current Hotjoin/Practice systems can be seen here: https://www.youtube.com/watch?v=tDJzFSZgOwg
And some good links for the topic can be viewed here:
https://www.reddit.com/r/Guildwars2/comments/352va0/hotjoins_are_the_first_thing_a_new_pvp_player/
https://forum-en.gw2archive.eu/forum/game/pvp/Auto-Balance-merged/first#post4822950
https://forum-en.gw2archive.eu/forum/game/pvp/Needed-PvP-Tutorial-for-New-Players/first#post4794526
Just because no one “cares” about Hotjoin doesn’t mean it should be ignored, it CAN be a good experience, it just needs a little help, just like the rest of sPvP
nothing other than removing a condition affects condi damage.
And minus condition duration and traits such as Engi’s AR..
Damage =/= duration
They still tick for the same amount of damage regardless of what food or traits you run to reduce duration.
100 damage is still 100 damage
This entire thread is just an “i want” thread based off your own opinion, which not that many people share to be honest.
Does it need it? no
Will it get one? probably not
does anyone really care? just you…
nothing other than removing a condition affects condi damage.
Why is this still not returning?
If you played back in the earlier days of the game, hotjoin was fine, it worked well, and it was a fun experience, it didn’t need to be what it is, and it didn’t need to be competitive (now with those additions, it would be even better)
Actually hotjoin was even worse during early days because of the 16 players cap instead of just 10. And do take note that in those days visual effects were way more emphasized than now so every node fight was looking like a Chinese New Year celebration.
Not that I care anymore but if I was supposed to fix hotjoin issue I would simply replace all the available maps in hotjoin with just one map – Courtyard. So if people want to test out builds or get their dailies they can do it in TDM mode 24/7. If you want to play anything else, just switch to unranked or ranked. It’s not like it matters what you play. They are both the same.
Maybe I wasn’t as jaded as I am now back then. I remember playing many matches one after another with the same groups of people, full matches each time.
The 8v8 think was/could be annoying, some times it was a complete cluster!%#$, and others would allow action to be placed evenly across the map, it was easier to manage having 1 less player than a 4v5, but when both teams where in 1 place it was quite horrible. But there were enough 5v5 servers set up anyways.
But I am talking about the hotjoin mechanics and systems mainly, where the autobalance didnt exist and didn’t throw everyone into a fire, and spectator mode didn’t muck up the works. You could join from anywhere etc.
They removed good things, added good things, added bad things and removed bad things.
Between now and then, it is almost equal, there are goods and bads, but I you never got annoyed by people abusing the game systems before, you just went into another match, or played it out and didn’t worry as much….and at least you could hit the hotjoin button while in a match, so no extra load screens between them either.
I would be more ok playing ranked/unranked if:
- matchmaking wasn’t garbage
- queue times were not as long + pre-match waiting room (it can easily be 5-10 minutes of waiting per match)
- queue from anywhere
I really like spectate though, a lot of the best things i’ve learned in game have been from watching skilled players and looking around at lots of different builds. I don’t look at a lot of gw2 streams or external websites, i’d rather be in the game. So spectate is something I really enjoy.
People using it to manipulate autobalance is kitten but I think speeding up the autobalance swap would at least cut down on the inbalance time during matches where everyone is actually playing and not just manipulating for a win.
They could fix this by just locking spectator. AKA if you enter spectator anytime during the match, you stay in spectator until match end.
just play unranked dude. use hotjoin for buildtesting etc. only reason i go in there is to buildtest and get pratice on my alts, ranger & guardian. taking it seriously and getting worked up over practice mode is just not worth it, play unranked or ranked if you want a proper game.
I think this is a horrible way of looking at it, this is what the pvp community has been conditioned to feel.
If you played back in the earlier days of the game, hotjoin was fine, it worked well, and it was a fun experience, it didn’t need to be what it is, and it didn’t need to be competitive (now with those additions, it would be even better)
There should be a mode where you can go in and test things out (like custom servers) where scores don’t tick, rewards aren’t given, people can vote on map changes in between etc.
Then there should be the old hotjoin in place of this new mess, didn’t have spectator mode, autobalance would still work…kinda, then still have the unranked for players who want to join/play as a team, and Ranked for competitive.
I just played an unranked match, and wandering around in Heart of the Mists for 5 minutes isn’t me playing pvp, which is what I would rather be doing when im trying to…you know…play pvp
I was trying to join a random hotjoin match earlier today, and came across one of the things that tends to annoy the crap out of me when attempting to Hotjoin in sPvP…So I made a video to show my displeasure for some of the systems (or lack thereof) in the current iteration of GW2 sPvP.
tl;dw:
- Being placed into the same match over and over multiple times in a row
- Joining blowout matches
- Spectator mode abuse/issues/mechanic
- Autobalance issues
Some older relevant forum threads:
https://forum-en.gw2archive.eu/forum/game/pvp/Auto-Balance-merged/first#post4822950
https://forum-en.gw2archive.eu/forum/game/pvp/Needed-PvP-Tutorial-for-New-Players/first#post4794526
What do you think would improve the overall hotjoin experience?
There are many issues with hotjoin, that could be fixed, but won’t be.
This is one of them, and the majority of the issues came to life when Spectator was added to the game. Why actually play a match when you can join Spectator and force autobalances all game at will? huehuehue
dagger mainhand.
because offhand won’t work
Why not? Think Metal Gear Solid CQC style!
I have tried posted many times to get a better tutorial put into the game, but I highly doubt anything will change..
https://forum-en.gw2archive.eu/forum/game/pvp/Needed-PvP-Tutorial-for-New-Players/first#post4794462
It is a playstyle thing, Elementalist and Thief are probably the biggest offenders in the “super-annoying” category in WvW, but Elementalist is much more mechanical in its playstyle.
What do you mean by mechanical? and how is thief not mechanical per say? And thank you for all your insight =)
The thief has to manage 1 resource (initiative) and their stealths, and that is really about it, whereas D/D ele has to manage combo fields, their blast finishers, and a full set of 20 weapon skills besides their 5 non-weapon skills, it is way more reliant on cooldowns, boons and combos.
Thief has a single F1 ability, that teleports you to your target and steals 1 thing from them, and has 1 skill change (per weapon set) that changes whether or not they are stealthed. Ele has an F1, F2, F3 and F4 each one giving 5 different skills, each with their own separate cooldowns for example.
I’m not a PvP/WvW expert, but look up Thief Roaming on Youtube. Roaming thieves can be deadly and very difficult to counter. They can easily pick of targets in a small group and demolish a small group entirely.
“Exploding” 10 people in 1 minute? Unlikely to happen unless you’re against a lot of very clueless squishies. Everybody has access to heals and defences along with CC.
Since you mention that: Another thing that is HUGE for me is being able to 1v1. As of now, I can literally 1v1 any class/spec/build with my Rogue, and I want to be able to do the same with the profession I play in GW2. Is 1v1 overpowered by anyone specific profession?
The game is not balanced around 1v1, so yes, it is easier to gain an advantage as specific builds on certain classes.
There just isn’t one class that stands way out beyond the rest, but Thief is an excellent solo 1v1 class.
snip
Since you mention that: Another thing that is HUGE for me is being able to 1v1. As of now, I can literally 1v1 any class/spec/build with my Rogue, and I want to be able to do the same with the profession I play in GW2. Is 1v1 overpowered by anyone specific profession?
Bearbow <3
Knowing the basics of a simple dodge or reflect can kitten a bearbow insanely fast. Bearbow has little to no condi removal, and is 99% glass, so they explode against burst builds that get close.
Unless the players are horrible, you will not be able to 1v10. And the closest you can get to this is in World vs World. (sPvP is 5v5 and everyone has access to max gear)
Thief is the best for what you want to do, but it is also not a good thing to do. Noone cares who you are unless you are actually skilled, and even though gear means a little bit in WvW it won’t be to a point that you can just faceroll everyone.
I had never played a monk, so I don’t know its playstyle, but if you playeda fear based Shadow Priest, Necromancer is close in that regard.
There is no permanent stealth in this game, but if you chain-stealth you can get close, which will be your only way of escaping a fight if things go sour.
You can farm noobs, but it will depend more on you, rather than your gear. In WoW a noob could do fine if he had better gear, even against better players, it doesn’t work the same here.
You seem to just want to be a really annoying player, so Thief in WvW is definitely the best bet, just don’t complain if you get outplayed…
I always play a warrior/in-your-face playstyle when I play MMO/RPGs, so I played mainly Warrior/DK/Rogue in WoW for the short time I played (pre cata) and quickly got my 2200 arena rating before I quit on my DK. And played a Warrior and Assassin in GW1 and got into the 200 rating mark in GvG before moving on to GW2.
It is a playstyle thing, Elementalist and Thief are probably the biggest offenders in the “super-annoying” category in WvW, but Elementalist is much more mechanical in its playstyle.
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Trust me dude, axe off-hand does not hold up to the others. If your going to duel- wield then try one of these:
Axe/ sword
Axe/ mace
Sword/sword
Sword/ mace- maybe, not to sure about that one.
I use a Sw/Mace build in PvP, it can hold its own and can set up some nasty burst.
Hero Points & old characters: breach of trust
in Guild Wars 2: Heart of Thorns
Posted by: Zietlogik.6208
I have noticed that Anet loves changing things for absolutely no reason (cough THE ENTIRE NPE cough)
Gotta love it when players just blindly defend developers that obviously dropped the ball.
This game should of been called Dragon Wars, not Guild Wars 2, as I have yet to see any guilds fighting one another. Unless the dragons are in a guild together, then I guess technically guilds would be warring with them. :p
Guild Wars is the universe, the name was never based off of player guilds, and the actions that took place in the original Guild Wars are what shaped the world we have, you have a baseless argument.
Just as much as someone defending the lore, you are just defending something you want. One is factual, the other is opinion….can you guess which is which?
You can use the tomes for mastery points once the expansion hits.
They said they didn’t want to do that anymore, it won’t be an option when HoT hits. Believe me, I was looking forward to that too
I love tomes, please don’t get rid of them. At the very worst they are skill points you can convert to gold, so I don’t understand the complaint.
That is their current use yes, from what I can understand, they won’t be usable on 80 characters and skill points won’t exist (just the account currency) so with all 80 characters, I have a feeling i won’t even be able to use them at all. But things can change before the patch hits…but their track record usually suggests they wait until AFTER their decision, and get critical community backlash before they make a change.
About the specialization patch: Let the specialization patch be the specialization patch.
The tomes will do something on level 80 characters or when they don’t, public pressure will force arena.net to make the tomes do something again.
It’s not like they will just outright remove any unspent tome from the game.
It sucks, but the way they worded it when answering questions in the AMA was that they will have no impact/use on level 80 characters and will only be used for leveling. No gain to Mastery tracks, no skill/hero points unless it is a pre-80 character.
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Please….
I have no use for tomes of knowledge even right now, and they will have even less of a use post Hero Point Update.
Will there be a way to disable these as rewards? or make them so level 80 characters do not get these as rewards? or something….
I was sitting on 3 stacks of Tomes, all characters at 80, and 1 of each character. So I literally would not be able to use them post-update, hopefully this is being thought of?
Or maybe even “Trade in 80 Tomes of Knowledge for 1 Free Character Slot!”
Tomes also gives you skill points after lvl 80,which you can trade for mats to craft leg weapon,or for eldritch scroll which you can use to craft exo weapons which
costs quite a lot on TP,or lvl to 20 for key farm like some1 said,SO there is quite good use for them even if you have all lvl 80……..
This won’t be possible after the specialization patch though. :/
Please….
I have no use for tomes of knowledge even right now, and they will have even less of a use post Hero Point Update.
Create a new human character, level him to 10 with tomes, run personal story(~15 minutes), get black lion key.
I would need to delete one of my 80s, or shell out for some gems to get another character slot, both are not high on my priority list :/
Then give us the option to choose our own mid tier rewards (maybe from a drop down menu?)
Please….
I have no use for tomes of knowledge even right now, and they will have even less of a use post Hero Point Update.
Will there be a way to disable these as rewards? or make them so level 80 characters do not get these as rewards? or something….
I was sitting on 3 stacks of Tomes, all characters at 80, and 1 of each character. So I literally would not be able to use them post-update, hopefully this is being thought of?
Or maybe even “Trade in 80 Tomes of Knowledge for 1 Free Character Slot!”
Tomes? Because you don’t need to level anymore, remove them??? Thats a really selfish suggestion. Easy fix: Make them vendor for 10 silver, so when you get them you make some return for them.
If the answer were that easy it would have been in place ages ago, its not selfish though, It is to remove them for anyone who doesn’t need them.
Maybe just make an Experience based tPvP track, or something else. But post patch, anyone with no intention of leveling a character with tomes will just be given useless items from these tracks.
At least right now you can burn them into skill points, but afterwards I’ve heard you can’t use them at all on characters who are level 80.
BTW, thanks for pointlessly moving this to the PVP forums there moderators, this isnt a purely PvP issue, it is a PvE item given in a PvP environment. :/
Please….
I have no use for tomes of knowledge even right now, and they will have even less of a use post Hero Point Update.
Will there be a way to disable these as rewards? or make them so level 80 characters do not get these as rewards? or something….
I was sitting on 3 stacks of Tomes, all characters at 80, and 1 of each character. So I literally would not be able to use them post-update, hopefully this is being thought of?
Or maybe even “Trade in 80 Tomes of Knowledge for 1 Free Character Slot!”
The area in between Sparkfly and Southsun could use some love, and there is already a pathway leading straight to it! (albeit blocked off by a boulder)
This would be a change to start fresh, creating a “new” Southsun experience, with the same locale and sights, but perhaps less of the insane annoyances that currently plague the zone.
New event chains and mechanics that have been learned from Drytop/Silverwastes can be deployed and put into effect here as well.
There may not be any particular reason story-wise for this to occur, but it would be nice for continuity sake (noted the previous pathway between the 2 zones) to release an area for people to explore, that directly links the normal world of Tyria with Southsun (currently there is 0 paths to directly walk there, only by ship, and portal)
Imma bump this, sometimes the loggin can really do some strange things.
In Sparkfly, I quickly relogged from an area on the western side of the map, and it teleported me all the way to the Braggi’s Stead Waypoint! (North-East)
Why do you even play this game…
It seems alot of the time, when I waypoint, and log off / change characters, it will not save my previous location and randomly teleport me somewhere else (ex: I waypointed to the Factorium waypoint in Black Citadel, and quickly logged, when I came back in, I was in Lion’s Arch near the old Mystic Forge)
Also when using the Heart of the Mists portal to Lion’s arch on newer character, they get teleported to the city portals, instead of the pvp portals.
This change is about balancing, removing bad builds and OP builds, and at the same time opening the door more more viable diversity.
Yes, being forced to have one trait from each tier will break some builds, but I believe it will open the door to other builds that will take their place. And now stats are not tied to the trait lines, we should (in theory) gain access to more builds than we had before, while at the same time increasing the odds these new builds will be viable. It also allows Anet to keep a tighter control on balancing, which is very important.
The removal of stats from traits AND the limitation of the traits within their tiers are both good moves in my opinion. There will be collateral damage, but I think the end result will outweight the cost.
We have very different opinions then, I never really balanced any of my builds around the stats in the first place. So this is nearly a non-factor for me, I based my traits on my playstyle, now it will be the opposite almost.
The new system means there is much lower finite amount of trait combinations overall, many of which will more than likely be unviable, limiting the amount even further. (Warrior defense tree for example, every single warrior not using a mace, will have the same trait pretty much, there are only 2 options overall in the end of the line, how is that diverse?)
And with how the buffs seem to be looking from the AMA, they most definitely are NOT trying to remove OP builds overall, they are creating an amount of new ones to take a stand. Power creeping the entirety of every class (pretty much the game) in a single patch.
(side note: they are also not appearing to be making any older PvE content any more difficult, so these buffs will just cause PvE to become a trivial task)
If you can’t find something that works for you, I suspect you’re not actually trying to.
That is not the case for everyone, I have little actualy use for any of the grandmasters in Defense for example, they don’t fit my playstyle as much as the lower tiers do.
I understand they may swap some of these around, but currently, i tend to avoid an entire subset because they don’t fit right.
It cannot be anything BUT a loss to build flecibility.
False.
The fact that Anet merges a lot of traits means that certain builds that required multiple very specific traits will now only need 1 grandmaster trait that has it all, meaning you have 2 extra traits up for grabs.
For example the meditation guardian: being a useful meditation guardian means you have to use up the entire Valor tree just to make your meditations shine. As a mediguard you are stuck to picking Meditation Mastery, Focused Mind and Monk’s focus to get the best out of your meditations, leaving you with little else to choose.
With the new system, I only have to pick the Meditation Mastery grandmaster trait at the end of the Valor tree and still have 2 other traits in the Valor tree up for grabs. So in this case and probably many other cases the new system adds flexibility.This design does not add flexibility by any standard.
In fact, the design choice can be dumbed down to this:
- Players want better balance.
- Players want more customization.
- ArenaNet responds with “less customization, more power”.
That’s what the new design is. Less customiation – you cannot spec in more than three trait lines, unlike before, and you cannot use more than one adept or one master per line, unlike before.
However, you’re right in that they merged traits or added traits to the base use of skills. Thus the individual traits you use become more powerful. Players become more powerful at less expense. But on top of that, they give the players two additional trait points – which are restricted to your third trait line and can only be used for a minor trait and a major grandmaster trait – thus making players more powerful.
Less customization. More power.
Now tell me, is the open world being buffed to being able to combat this more power by the playerbase, or will things become even more rofleasy than it already is?
This is, through and through, a power creep by Anet’s move. One that costs customization for the sake of easier balance (supposedly for the sake of easier balance).
I asked this question on reddit as well, and didn’t get much in reply.
I think PvE (sans-HoT) will be so severely trivialized, that it wouldn’t feel like it is even worth playing outside of Exploration and Hero Points….just roflstomp through the entire game 1-handed with nothing to show for it…and even as a non-PvE’r this is very disappointing.
With the addition of the super-charged traits, with stronger mechanics, it would be a snorefest trying to 100% zones now.
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It cannot be anything BUT a loss to build flecibility.
False.
The fact that Anet merges a lot of traits means that certain builds that required multiple very specific traits will now only need 1 grandmaster trait that has it all, meaning you have 2 extra traits up for grabs.
For example the meditation guardian: being a useful meditation guardian means you have to use up the entire Valor tree just to make your meditations shine. As a mediguard you are stuck to picking Meditation Mastery, Focused Mind and Monk’s focus to get the best out of your meditations, leaving you with little else to choose.
With the new system, I only have to pick the Meditation Mastery grandmaster trait at the end of the Valor tree and still have 2 other traits in the Valor tree up for grabs. So in this case and probably many other cases the new system adds flexibility.Which is more flexible:
- Choose one of: red, white, blue.
- Choose one of : green, purple, black.
- Choose one of: orange, yellow, brown.
or:
- Choose three out of: red, white, blue, green, purple, black, orange, yellow, brown.
This is what OP is talking about.
Let say red, white, blue is perfectly balanced for each other. But it is the weakest
Let say green, purple, black is perfectly balanced for each other. But it is stronger than the above.
Let say orange, yellow, brown is perfectly balanced for each other. But it is the strongest.The answer to:
- Choose three out of: red, white, blue, green, purple, black, orange, yellow, brown.
is orange, yellow, brown.
Choose any other combo is just gimping yourself.
That would not be an option in either system, you can still only have 1 grandmaster overall, a total of 2 majors if you exclude your grandmaster, or 3 adepts if you exclude your major and grandmaster options, with every build requiring a minimum of 1 adept.
The grandmaster slot is the only option giving you access to the entire pool, giving you only 1 of the “strongest” traits in the end, the major is reduced by 3, and the adept reduced by 3 again.
Whatever analogy they are trying to use doesn’t apply to the system.
Think of it more like:
- Choose one of: red, white, blue.
- Choose one of : red, white, blue, green, purple, black.
- Choose one of: red, white, blue, green, purple, black, orange, yellow, brown.
Simply adding 3 new options with each step-up in tier, rather than throwing everything else away….(kinda like what we have now cough cough)
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Because I have no say in the matter when I get these, I PvP alot and these things are handed out like candy, but at least they have 1 use for me right now…to burn into skill points.
After the patch though, I will have 0 use, zero, nilch, nada…in fact I may not even be ABLE to use them just to burn. That is a bit of a slap in the face, as the precious poster said, this completely nullifies and unrewards veteran players. People who have all 80, are given useless items that give absolutely nothing in return….ya
Believe me, if I could choose to NOT get these things from PvP tracks, I would have done so ages ago.
You choose not to make alts, which is fine. You can always use them for black lion chest key farming.
Aside from that, this is intentional and skill points are so easy to get anyway I don’t feel like it’s a big loss.
Chose not to make alts? I have one of every class at 80 (which means I have purchased extra character slots) Why does that matter? this isn’t a “choice” matter
How is it a massive slap in the face?
Tomes of knowledge were always intended for leveling up, not after level 80 use.
Scrolls of knowledge will maintain their current use, just in a different shape.
Because I have no say in the matter when I get these, I PvP alot and these things are handed out like candy, but at least they have 1 use for me right now…to burn into skill points.
After the patch though, I will have 0 use, zero, nilch, nada…in fact I may not even be ABLE to use them just to burn. That is a bit of a slap in the face, as the precious poster said, this completely nullifies and unrewards veteran players. People who have all 80, are given useless items that give absolutely nothing in return….ya
Believe me, if I could choose to NOT get these things from PvP tracks, I would have done so ages ago.
I am trying to make sense of what they said about skill points/scrolls/tomes from the stream. (tomes are the grey area issue, scrolls + skill points will become the MF material/currency)
I have every single character at 80 right now, and can currently use them for skill points only.
After the patch this will no longer be possible, and sounds like you won’t even be able to use them on level 80 characters.
So post-patch I will have these tomes and not even be able to use them?
I get a ton of these through PvP, so unless they change the PvP tracks, or give these a secondary use for Tomes. This would be a MASSIVE slap in the face!
Can we have a vendor or something to trade them in for something level 80s can use? Or allow them to be placed on the TP or something?
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If I had the defense tree active, and do not happen to run a mace or shield, my choices instantly lose 1/3 of their viable options(per slot!). I not only have a choice between 1/2 in each line, with a pool system I have the option to choose 1 of 6 for each tree, meaning the limiting traits (weapon traits) are less impactful on how I design my build, which is a good thing.
You also have the choice of not having the defense specialization active. In fact, if you’re not taking it because you want some of those other choices, I’m not sure why you would have it active at all. That would be like an Elementalist going Fire specialization, then complaining that skipping past the fire attuned stuff leaves them no good options in the line to boost their healing.
that makes no sense at all…i could like 6/9 options and just be left with nothing i could use from the grandmaster slot…which is my current situation almost. i like several mid-low tier traits, and none of the grandmaster, but I have to take one of the grandmasters because “Anet Says So”
Since now we will not have the option to take partial of trees, we have the take everything or nothing….how is that defend-able?
You chose a really poor analogy since that isn’t what is really being discussed.
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I still think it would benefit the player more to have the pool open, rather than restricted, it will be hard to balance regardless.
The main problem I am seeing, is that some of the trait’s are just not useful globally, it is nice to specialize, but some traits in the Grandmaster spots for example, just simply do not add any substance to builds that aren’t specializing into what they have to offer, meaning they limit the build variety potential greatly.
Let’s take the warrior defense tree for example ( http://dulfy.net/wp-content/uploads/2015/04/gw2-warrior-defense-specialization.jpg). With the new limited system, every weapon based trait will now instantly kitten your available choices if you are not using those weapons. Whereas previously, I could simply trait around them instead.
If I had the defense tree active, and do not happen to run a mace or shield, my choices instantly lose 1/3 of their viable options(per slot!). I not only have a choice between 1/2 in each line, with a pool system I have the option to choose 1 of 6 for each tree, meaning the limiting traits (weapon traits) are less impactful on how I design my build, which is a good thing.
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Someone asked this question in the AMA, and the answer I heard was you can certainly do this if you want too. You’re not restricted to going straight across the board and selecting one of each level…they specifically mentioned you could select 2 Grand Master Traits if you wanted too.
I highly doubt this is the case, they never showed any sign of being able to backtrack through the trait tree.
Currently I am running a build that uses 2 adept in 1 tree, and 2 major in another.
Even though some of the traits are moving around or being merged, in its current iteration, my build would still need 2 majors, and would completely avoid one of the grandmasters.
I am sure there are plenty of builds that would benefit from being able to double up on adept and major traits, forgoing one of the others (2 adept + grandmaster, 1 adept, 2 major, etc.)
I just don’t understand why there is a bridge that needs to be crossed, and leave everything else behind, even if you want to make traits feel more meaningful (which it seems like you do), it doesn’t help, when you cross the bridge only to have 3 options you don’t even want to use left at the end with no other option but to take one “just because”
The endurance part is working against each other:
(they talked about physical skills getting a rework so they become stronger the more encdurance you have)-Physical skills are stonger the more endurance you have.
-Physical trait is in strength line.
-Strength line also gives “Sick and move”
-Stick and move gives more dmg when you endurance is NOT full…
The trait actually says Adrenaline, not endurance.
make sure all of your current characters have all skills unlocked…that way, what ever skill points you have left over get converted to the currency.
It sounds like you want to do the opposite, since aquiring skills through the tracks will be different, saving the skill points would be a more sound investment in some ways.
I wouldnt mind an official confirmation about Tomes though. Will they ONLY be useful for leveling now? currently they can be turned into skill points, but that system is leaving
Bumping this, cuz this is still insanely irritating
Can you guys put any minimal systems into place to prevent 400-10 match joins, or selecting the same server over and over?
Or perhaps fix the issue where spectators count as “active” players when the practice button is pressed (meaning new players are less likely to join into uneven matches when multiple spectators are taking up player spots)
So basically, after this is in effect, all my tomes will more or less be useless then….but judging by their wording on the Hero Points blog, the scrolls will turn into the MF materials….
Still seems like a rally crap deal. I have way too many skill points already, all characters are 80, 650 Tomes, 1004 Scrolls…and already 1246 skill points on my main alone.
Any secondary use for these items would be sooooo appreciated
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they’ll give you some XP towards a Mastery once you’re at 80
This was never confirmed, they only said that maybe you would be able to work through a mastery line first in order to use exp in addition to mastery points.
I was fully aware there would be no more levels, but it also granted skill points, which we now know are also gone wayward