PvP perspective: (power based) The entire line does not offer anything worthwhile to be worth sacrificing any of the 3 main power specs (Str/Def/Disc). All 3 meld and synergize so well with Berserker, but are better than berserker when combined with eachother.
I’ll go into more detail.
The main draws of Berserker(power) : Stability, adrenaline initiation, burst recharge potential, Crit damage, minor taunt.
Sacrificing Strength: Strength currently adds enough utility and damage to power specs that the Elite spec cannot in any way shape or form overtake it in terms of usage. Damage on dodge, several damage% modifiers, endurance recovery and physical boosts. Berserker’s Power ’nuff said.
Sacrificing Defense: This is the main form of condition cleanse and management with a power spec, Cleansing Ire and Dogged March (unless running shield) are vital to this playstyle, especially with the additional adrenaline gain with CI. If you are running shield then the extra defense is crazy good, reflects, stuns and might on demand. This is the second spec I can see being replaced by Berserker, but gives up so much defense (i know…) + Defy Pain ’nuff said.
Sacrificing Discipline: This is the primary spec I can see being replaced by Berserker, but what do you lose? Quite a bit of quick burst potential, the combination of Berserker + Versatile Rage + Burst Mastery means you can get 4-5 Primal Bursts off within a decent time frame with added damage. So replacing this means you have to play a playstyle that sits on one weapon set for a while, without Fast Hands, Versatile Rage and HF/Burst Mastery it drops that potential greatly.
So what would you give up to have what Berserker can give you? I say nothing really…
TL;DR: Berserker is super fun to play, but offers nothing worthwhile to help you.
Are you joking? Axe/Sh + GS has been around since BETA….where have you been!? I even have one of my matches recorded from the BWE in 2012 where I was running Axe/Sh – GS (frenzy 100b lawl)
(edited by Zietlogik.6208)
which is why we need a proper way to report this behavior, between all players.
https://forum-en.gw2archive.eu/forum/game/pvp/AFK-Leaver-Report-System-needed/first#post5529835
I love the idea of a griefer/afk server designated for people with dishonor, so they can just play with eachother and troll. Like the GTA:V hacker servers.
I love this! What a great idea!
This solves both the “troll portal” issue and the issue of being a mesmer and being unsure if you’re too far away to drop your portal exeunt.
I think the tether should only be visible if you’re targetting/mousing over the portal, to avoid graphical clutter (unless you are a mesmer in the act of making a portal).
I think they could use a less intrusive graphical showing for the tether, such as the leyline energy style look they have in Drytop, still very transparent, but visible.
My main reason for suggesting this is so that it’s easier to tell which portals are paired when there are multiple mesmers using their portals.
Ah, that makes sense, but having it on mouse over would be too clunky in WvW/sPvP scenarios in combat.
Perhaps something similar to Spectral Walk from necro would work as well, just, not as neon bright.
I love this! What a great idea!
This solves both the “troll portal” issue and the issue of being a mesmer and being unsure if you’re too far away to drop your portal exeunt.
I think the tether should only be visible if you’re targetting/mousing over the portal, to avoid graphical clutter (unless you are a mesmer in the act of making a portal).
I think they could use a less intrusive graphical showing for the tether, such as the leyline energy style look they have in Drytop, still very transparent, but visible.
I had this idea for a portal marker, since it has been asked for by many people, even with me not as a mesmer player, I can see applications for this with mesmers on my team in pvp and pve, or against them as well.
The Idea:
Unplaced exit portal:
Have a “tether” between the starting location of the portal and the player, when the player moves, there is a small animation at the player’s feet (glowing) that shows a “string” between the player and the portal’s origin.
When the string snaps/breaks/disappears then the player is beyond portal range, and the tether could grow wider or thinner depending on the players distance to the portal origin. (think: stretching rubber, etc.)
Placed portal:
The tether will show a direct link between the portal’s entrance and exit, meaning that enemies and allies can visually see the direction and general area of the other portal, allies can use this information to gauge whether it is a portal they should take or not, and enemies can use this information to try and position for potential escape paths from the mesmer, or enemy reinforcements.
Broken Link (out of range):
When the mesmer goes beyond the 5000 range, the animation below them should turn red, and the tether/string animation should break/disappear to show the player they have gone a bit too far. This information is useful to the mesmer to know the range threshold physically when placing the exit portal. Enemies can also use this information to gauge when to try and engage a mesmer who has a placed portal (if the enemy sees the red animation, they can engage the mesmer knowing they are out of range of the portal range for a quick escape)
Reference:
(edited by Zietlogik.6208)
Wait…someone was actually complaining about chaining stances and calling them “immunities”? they all fit a partial immunity separate.
None of them are full invulns or anything, they need to be combined to fill that roll, and then still are not actually a full invuln.
It is like people forgot EP can still be stunned, blinded, condi damaged…BS can be damaged and CCed as well, does not stop condi damage applied prior to its activation, just prevents new ones….you condi bombed right before it was activated? guess what! they aren’t immune to those condis with BS on.
For a war to get full invuln they would need to pop all 3 stances + heal sig (and still be susceptible to boon rip)
Rampage is really not as super OP as people think, unless you are a keyboard turner, who backpedals and random dodges…
perhaps when they are actually finalized and fully released? Stronghold is still in beta, release is with HoT.
I can see it happening down the road though.
If they add this they should add a surrender button. If it’s 300 to 10, do we really need to see how the next 200 points will turn out?
With the league system, you can still make pips from a loss, if it was a heavily unfavored matchup, as long as you reach a point threshold (like 200 points) so sometimes it would be worth fighting it out, when 3/5 others want to just quit.
It would be nice to have as well though yes
This is something that should really be brought in for Leagues etc. (or you know…right now)
There should be a UI after the match, or better ways to report during a match, that let players accumulate reports for players with toxic behavior or greifing.
It should though, require 4 or 5 reports minimum (so your entire team of 4 people, and possibly +1 from the enemy team, or more for the reports)
When the dishonor system gets re-implemented, this needs to be tied into it in some way.
And with a higher threshold of reports required, it would be a bit harder to abuse (but unfortunately, may still happen), and maybe could use match reviews by Anet pvp staff, if dishonor is disputed or repealed by a player in some way.
Someone asked them on facebook if this was legal an apparently they’ve even registered the logo. What a joke lol
2014 register, GL with that guys ;p
Zhaitan rose Orr though, a primary human capital for the Gods (which only Humans really revere) so I think Zhaitan fits human more than Steve would (quaggans!)
I crashed 2/2 then just said i’ll come back later…
Yeah. Have all of your characters talk to the BL armorsmith (one near the bank in Divinity’s Reach) and if you were using it, it will be given back to you.
I never thought of doing this, I thought I lost mine forever but my Engi still had it on and going to the armorsmith unlocked the skins
Mods are much more flexible because people can pick and choose exactly what version they prefer. Since we don’t have that luxury, we need a catch-all solution. Or customizable UI.
Customizable UI? Where have I seen that before…Oh right!
http://wiki.guildwars.com/wiki/User_interface
:P
On the main topic though…all cooldowns, so the people who can use them can, and the people who don’t feel the need, won’t. More information is better, it may sound like it would be an overload, but all this stuff is already there, just hidden in the background, and could be utilized by many players.
It really should be 1 per day, instead of a week, and this is coming from someone who never Key farmed :/
You are wrong. Autobalancing is a symptom to the real problem. Autobalancing happens because the match was already imbalanced to begin with. You cannot autobalance a 5v5 game. But you can autobalance a 4v5 game(if you are in the smaller team).
The real cancer is team stacking. Players stack to the winning team which is indicated by who lost the first battle + who has the most points. Then one player joins the winning team and ruin the balance of these two teams. People will autobalance because their current team sucks. If they cannot autobalance, they will simply just go to another match.
The second problem is the time it takes to autobalance. Within 20-30 seconds, that team with the most members will have far more advantage than the weaker team. It will be a 5v3 or 4v2 for a while, making the losing team lose even more.
How can we fix this?
- Reduce points to win at 200. Make it a quicker match. I don’t want to fight up hill battles all the time because my team sucks. At 200 points, the suffering will end quicker.
- Autobalance either instantly or quicker. 3v5 will hurt the losing team if it continues this way.
The problem still exists that autobalance is too easy to abuse with the current spectator system.
But the issue i foresee with instant autobalance, is that currently there is a “volunteer” effect for players looking for the free win/extra rank points. Those who aren’t paying attention to that, and get autobalanced (instantly) will just leave the team as soon as the game swaps them, creating another autobalance.
The main issue is the Spectator system, with the autobalance abuse being a side-effect
Autobalance exist because teams are imbalanced, not the other way around. You can’t autobalance with a 5v5 even if you try. You can auto-balance in a 4v5.
Autobalance only affects people that are the last to join. If there is a autobalance war, it affect only the people who are looking to stack to the winning team or people attempting to autobalance. With the game ending faster, people will realize that the autobalance war is meaningless.
You wouldn’t believe how easy it is to manipulate, you can make a 5v5 autobalance because of the current mindset of players. If you leave a 5v5 and enter spec, that 4v5 will deteriorate into a 3v5, that will then have an autobalance. When the autobalance occurs, you can “join the winning team” if the player who was autobalanced didnt hit volunteer, there is a good likelihood that they will also go into spectator mode, resulting in another uneven match, which then will either detoriate again, or someone will fill the slot and the autobalanced player will swap back to their original team.
Spectator mode is the primary issue, i’ve said this many times, but with it in place the way it is, you can VERY EASILY abuse the autobalance system. Hitting that volunteer button grants you a guaranteed win, and some extra rank, and depending on the current unbalance, you can force another autobalance and even get BACK onto your original team and still reap all the benefits.
You also have to take into consideration that if the server has 10 people in it (including spectators) it becomes a lower priority for the “play now” button which means that the chances of having an influx of players to join and prevent the autobalance is much lower (not gone, but lower)
You are wrong. Autobalancing is a symptom to the real problem. Autobalancing happens because the match was already imbalanced to begin with. You cannot autobalance a 5v5 game. But you can autobalance a 4v5 game(if you are in the smaller team).
The real cancer is team stacking. Players stack to the winning team which is indicated by who lost the first battle + who has the most points. Then one player joins the winning team and ruin the balance of these two teams. People will autobalance because their current team sucks. If they cannot autobalance, they will simply just go to another match.
The second problem is the time it takes to autobalance. Within 20-30 seconds, that team with the most members will have far more advantage than the weaker team. It will be a 5v3 or 4v2 for a while, making the losing team lose even more.
How can we fix this?
- Reduce points to win at 200. Make it a quicker match. I don’t want to fight up hill battles all the time because my team sucks. At 200 points, the suffering will end quicker.
- Autobalance either instantly or quicker. 3v5 will hurt the losing team if it continues this way.
The problem still exists that autobalance is too easy to abuse with the current spectator system.
But the issue i foresee with instant autobalance, is that currently there is a “volunteer” effect for players looking for the free win/extra rank points. Those who aren’t paying attention to that, and get autobalanced (instantly) will just leave the team as soon as the game swaps them, creating another autobalance.
The main issue is the Spectator system, with the autobalance abuse being a side-effect
I don’t know, i’m kind of torn, on the one hand, yes it would be easier to do so to tell the entire story. On the other hand, some people love to do these as group things as they lvl, and it’s good for breaking up the lvling experience and adding smth new: group content.
You still can do the entire personal story with 5 people, so that wouldn’t change, it would just scale from 1-5 now, instead of just requiring 5 (for dungeon story)
Just like with Arah, I don’t see a huge reason not to have the story mode from the dungeons able to be soloed.
There is A LOT of missed information in the personal story, that would normally fit into these dungeons, that players miss because they are there to do THIER story, not the story of them and 4 random other players featuring Destiny’s Edge.
It would make sense to have this story info available to the personal story player.
And on the same topic of the dungeons and their modes, you could have the story modes all balanced around their respective levels, and rebalance the explorable modes for a level 80 experience. Perhaps try and find a way to trend them away from just being gold farms. Rework the rewards a bit, since all the dungeon token armor (Exotics with tokens) is level 80 anyways, the dungeons themselves should just be rebalanced around full 80.
Make a new set of rewards for the appropriate level (story level) and have everything else set for max. (there is no reason to get dungeon armor pre-80…other than to salvage, it doesn’t even make sense how the current reward design is set up.)
Yes, the NPCs around the bank and Mystic Forge are just there to troll the players.
Well Miyani IS placed right between the WP and the forge, directly in its path :/
I have never had that happen honestly…
I must be super unlucky then, every time I run up to the bank or TP there is some random Local or other NPC standing right at the interaction point
BIT OF SPOILERAGE
Just like the mission in Orr during the personal story, supposedly the land would start being cured, and the magic would start cleansing Orr of the corruption. But this is not happening, and may never happen simply due to how the Personal Story is designed for the players journey.
Will HoT be another one of these? Will we one day destroy Mordremoth and reclaim the land, but it will forever be under its influence with no sign of reclamation? Silverwastes seems to employ the technology that would help this NOT happen, but for the sake of “story” there may just be areas that stay the same, corrupted, never fixed, nothing we can do about it.
I am hoping this is not the case, but it is a slight fear of mine. Those pact ships will never reach the ground, the mordrem will always remain, and we will get some cinematic that shows otherwise, like a dream, we then get pushed back into the reality of it not meaning a thing (the players influence)
They stand there and are the primary forcus for your interact button, so you have to wiggle and move around when you get to one of these places to actually use the thing. Random NPCs and charr soldiers and whatnot are not what I want to interact with when I run up to these locations, yet they block the way like NPC trolls :/
Really? Who’s idea was this?
The “rewards” are so niche, that a large demographic of players will just have no ineterst in even participating.
There are no basic rewards for the participant in the form of drops/exp/karma/etc so you are literally just farming empty shells for some tokens at the end….at least when you go to chuck e cheese the games are fun, THEN you get tickets….not “here play whack-a-mole for 30 minutes, wait, then play more whack-a-mole for another 30 minutes”
And to put the cherry on top, you have to PAY even more for the “reward”? So I can spend several hours gathering tokens, then pay up front another 10 gold for some of the items? really?
Iono, this just feels weird, it feels like they are trying to steal your time, and add a gold sink onto it for good measure. I wouldn’t have an issue if the events were fun, but they are just “throw bombs, break shields, throw bombs, break shields”
I enjoy the effort in the Silverwastes events, escorting, defending, having something worthwhile happen due to your and your allies efforts, all the while feeling grand and having a sense of victory. This event just feels hollow.
I assume it was supposed to be 5 blooms + the amount of stacks you have.
This would prevent people from AFK farming the event, and people who run around like crazy get more.
So if you got 12 stacks, you would get 5+12 in the end, which is nowhere near as bad as just straight up “5”
the only thing i have issues with, and not even much an issue, is the people who queue kitten and have names like illlillil with all 5 almost looking the exact same.
They could give it the same treatment as the new Guardian trap, or hammer ring on guardian, it could create a burning wall of rock that traps foes inside and burns them if they touch it.
Think almost like Cataclysm from the League of Legends champion Jarvan: http://vignette2.wikia.nocookie.net/leagueoflegends/images/c/c0/Jarvan_IV_RVideo.ogv/revision/latest?cb=20130812151713
I would have figured ice bow 5 just simply didn’t count as a Stun or Knockdown…
Oh. It’s a disable. You get a damage increase once the target is in Ice. It was just one of the clearest example; Gust deals no damage, so I can’t illustrate my point.
Ya, I was just referring to how the damage increase from TD only applies to targets that are stunned or knocked down, not all disables.
I would have figured ice bow 5 just simply didn’t count as a Stun or Knockdown…
when you enter a match and look at the other team only to see 2+ eles vs your 0-1 ele, every match i have like this requires extreme effort and communication vs no communication to win a close game or just flat out lose.
Your title… this is why game suck as often as they do…
Yes, there is an issue with eles… Yes, there is an issue with class stacked teams… But don’t take it out on your teams by refusing to do anything. You just end up being the problem, and in my opinion a larger problem then eyes them selves. At least if you fight, you give your team a chance to win.
Or fighting just does the opposite and ends the game faster, 5 points per kill they get from people trying to contest a point :P
But really though, Cele eles and even to an extend cele mes/engi/etc. are kitten on the current state of sPvP
I have thrown out all of my Razor products, and I am so happy that I did.
Currently I am using a Logitech 502 Proteus Core: http://www.memoryexpress.com/Products/MX51733
And a Corsair K70 Red Switch keyboard: http://www.memoryexpress.com/Products/MX54010
The mouse will depend more on your hand size and ease of access to side buttons, but the keyboard I would recommend to everyone.
Counter: Grab > Downthrow > side Arial > timed smash on edge
In all seriousness, DD does not have the passive endurance regen that acrobatics had. The weapon dodges have frames where you’re locked in the animation, but vulnerable. I would suggest using your short cast time skills once you start to see a dodge because a half second cast skill used in reaction to a weapon evade will usually land after the evade frames are over. Thieves that actually deal damage will be squishy enough that your autoattacks should be enough to force dodges.
I play Ganon sir, I don’t use grab unless it is out of shield! >.>
I got the difference back by sending them a support ticket
The only way this would become a chore, is if they added a gear treadmill or something similar to be all “you need to do this content to have BiS items”
They will have some skins etc. but nothing will be really a necessity i’m sure
Going F2P just before a paid expansion comes oukittens
ince it won’t be possible to buy the core game anymore (every digital retailer will ONLY have the combo packs bundled with the current expansion, then this makes a bit more sense, the core game is now considered a “trial”
Kinda like GW1 the tutorial islands could get you to max level etc. but everything beyond that was the “meaty” content. The core game here now feels like a tutorial, and the expansions will feature the better, fancier, shinier, and more difficult features and content.
Yawn*
All you people that are screaming terror on the F2P core game need to do a little research. But wait this is the internet why would you try to google before whining.
From the data mined “Trial Account”
http://thatshaman.blogspot.com/2014/07/upcoming-features-from-entanglement.html
List from /u/Vahkris on reddit:
Only one or two character slots
Limit of level 15
Seems like a limit on how high a “rank” you can get (specific to trial or possibly PvP related)
Only able to send mail to friends.
Can’t send items or gold through mail
Can’t speak in map chat
Can’t access Team Arenas
Can’t access main WvW maps (EB and Borderlands)
I hope this is the case…but what irony is this? You ask people to do research and post about a data-mined set of restrictions for OVER A YEAR AGO (JULY 15, 2014) your research might not be as “set-in-stone” as you try and make it sound.
On another note, it wouldn’t make much difference since you seem to be running on potato level graphics, colors and sheen look different on higher settings.
There will be non-expansion masteries as well I think, they may lock it behind the HoT purchase, but removing that would be the best of both worlds.
you can’t skullcrack your foe then go berserk as it would use adrenaline, you need 30 adrenaline to go into berserk mode
True but Headbutt also gives you a 3 second stun (i think its a stun?) so you can effectively chain a 6 second stun together WITH full adrenaline (headbutt gives full adren)
You could actually go Skull crack > Headbutt > Earthshaker (without even needing to use berserk right away)
I notice this too, alot of leaps are horrible when used quickly after weapon swapping or just in general.
A new mechanic where as the warrior takes damage, they build a bar similar to adrenaline, when they hit this threshold they enter a breakbar state. The amount required would tie directly to damage taken, instead of set increments (see: Adrenaline) meaning you HAVE to take damage (tiny hits and mitigation would lessen the amount gained) to reach the point.
This is what I originally thought Berserk mode would be, where you reach a point and it enrages you (think Gnar from LoL, Super Saiyan from DBZ, etc.) but apprently its just a “thing you use”
Nevermind, apparently these are instantly applied to your character without any real warning, this was not the impression I was given but, I guess it is just an annoyance and not a bug.
Just used this to create some of the choosable boosters, but they delete the booster on use, and give nothing.
Using the powder on 4 boosters to give 4 choosable, then selected each type of choosable booster, none of them gave a booster back and just removed the item all together.
Oh dear, look at this entitled crybaby, would you rather everyone just move at super speedhack speed instead? would that be more entertaining to you? does moving at base speed annoy you so much that you feel speed buffs should be mandatory?
Applying swiftness to yourself or others is something you/others include into builds to be at maximum effectiveness, and is most of the time a tradeoff, rather than maximum be the new minimum as you would like it to be without putting any thought into how the game function works.
@TranquilInSpirit.6291:
I feel your pain.
Unfortunately short sighted people like the replies above are fine with the horrible lazy system currently in place.
They should have allowed people with accounts authorized for more than 3 months a much higher limit so there weren’t as many false-positives. Instead we’re stuck with being treated like criminals for no actual benefit.
Alot of gold sellers use hacked accounts, so this has 0 impact on that.
We won’t really know until some more structure is set up. Not sure about Vaans, I’ve only seen their youtube vids, which are usually just “good clips” cut and placed together.
“Still a peasant” -Lord Helseth
Slightly high energy costs on utilities, severe lack of condi removal, lack of non-targetted mobility (swiftness, leaps, teleports), moderate burst, and lack of active defenses.
And skills like Sword 3 basically being a deathwish, since they have no evade etc. attacked you are locking into free damage taken.
(edited by Zietlogik.6208)