Showing Posts For Zietlogik.6208:

Please explain auto-target logic

in Guild Wars 2 Discussion

Posted by: Zietlogik.6208

Zietlogik.6208

Disable auto-target, use a hotkey to select either nearest or next target instead. Not only is it what you are looking for, it is much more helpful in all game modes (PvP)

Personally I disabled it shortly after launch just because of how annoying it was, especially with movement skills :/

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

HTC Vive, VR, VorpX and GW2

in Players Helping Players

Posted by: Zietlogik.6208

Zietlogik.6208

This guy got it working, he describes a few things at the beginning

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Removed crafting stations and vendors.

in WvW

Posted by: Zietlogik.6208

Zietlogik.6208

Crafting stations were the only real method of accessing your bank from WvW

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Balance Wishlist

in PvP

Posted by: Zietlogik.6208

Zietlogik.6208

Wow these are horrible

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Verdict on Berserkers

in PvP

Posted by: Zietlogik.6208

Zietlogik.6208

I feel personally that berserker is too powerful. They don’t sacrifice much in order to have high sustain, high damage (be it condi or power), and high defensive abilities (blocks, stances, high hp, high armor, etc.). It seems like it’s too easy to get everything now rather than having to invest more in order to be effective in a certain area.

Absolutely everything you just mentioned is part of base warrior, not part of Berserker…tbh, you get more benefits from being a vanilla warrior with Str/Def/Disc than you do with the berserker line, its the low CD burst that synergize with traits that do all the work.

So what made it such a huge difference between S1/2 and now? Nothing really changed other than Adrenal Health. Condis are just stupidly broken, every season there is some condi build that poops on everything whether its mesmer, reaper, zerker, ranger, rev. Anet needs to fix condis is the bottom line.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

[Idea] Post-Raid Explorable Zones

in Guild Wars 2 Discussion

Posted by: Zietlogik.6208

Zietlogik.6208

I actually think the idea of using raid-maps for open world once the next raid is out isn’t bad. The bosses inside the instances are all dead at that point (chronologically speaking) so those places could be made open for exploration and events, with normal open world rewards and whatnot. Biggest problem would be how the maps are set up though, they’re very linear; so it wouldn’t exactly make for a good experience if they’d end up opening raid zones as open world maps.

Unless they set them up similar to Dry Top or Silverwastes. Design wise, Dry Top is actually quite linear, but the meta let’s you be anywhere on the map, it just weaves around a little bit. Silverwastes goes the other way and sets up the Meta event so that you can just be anywhere on the map, but generally try to stay in 1 place to defend, and when it culminates, everyone groups at one central area.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

[Idea] Post-Raid Explorable Zones

in Guild Wars 2 Discussion

Posted by: Zietlogik.6208

Zietlogik.6208

There is zero reason not to do this. There is already clear states that raiders can go into to freely explore the areas, there’s no reason not to let everyone else have access to that, even if it’s just the older raid wings.

It makes no sense to pretty much gate the clear state behind a taxi. But my suggestion doesnt give a clear state either, there would still be mobs and events running all the time.

Clear state is only good for looking at the scenery and getting some backstory, once you are done with it, there would be no reason to go back. If they do this it would replace clear states, but clear states would still exist for those who want to get some nice screenshots etc.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

[Idea] Post-Raid Explorable Zones

in Guild Wars 2 Discussion

Posted by: Zietlogik.6208

Zietlogik.6208

It’s my belief that a version of the Raid areas will be in LWS3 as an area to explore, clean up stragglers and let non-raiders catch up on the lore found there.

It would still be optimal if they revamped the zone itself to be persistent, then added living story markers (like currently, Dry Top, Silverwastes, HoT zones)

Then it can serve 3 purposes, and wouldn’t negatively impact any of the 3 major components (Raids, Story, Persistent)

People could run around in the zone normally, there would be story instances that are triggered in the zone (like currently) and people would be able to use the aerodome or other method to use the zone as their normal Raid Instance.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Berzerker stealth?

in Warrior

Posted by: Zietlogik.6208

Zietlogik.6208

There is not. I’d have to see a video of this to even believe it was real. there is only one rune that gives stealth to my knowledge, and thats based on traps, there are no sigils that grant stealth, and there is no warrior skill that grants stealth, so the only option would be if you reflected a skill that grants stealth or if you have somone to help you get stealth like a thief, or mesmer..

https://wiki.guildwars2.com/wiki/Rune_of_Infiltration (When struck below 20% health, cloak for 4 seconds. (Cooldown: 60s))

and for research purposes (list of all stealth)

https://wiki.guildwars2.com/wiki/Stealth

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

[Idea] Post-Raid Explorable Zones

in Guild Wars 2 Discussion

Posted by: Zietlogik.6208

Zietlogik.6208

I would prefer them not to use them as instances, that would imply that people would have no reason to return to them after they experience whatever is there once.

As a persistent zone, with events etc would mean everyone could come back whenever they want, and still just…do stuff, like a normal zone

I would put 2ct on a very vocal raiding minority to cry havoc, if the maps would be turned into normal persistent zones, because they “owned” the right to have those maps, because of raiding. (although I would prefer this as well)
The instance idea is a middle ground, which gives the majority of players something they long for and does not annoy the “elite” too much that they complain.
It would be on Anet to make the decision.

I don’t think the raiding community would care about the actual map being used persistently. The general populace wouldn’t get the raid goodies, the boss battles or achievements etc that you would get as a raider.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

[Idea] Post-Raid Explorable Zones

in Guild Wars 2 Discussion

Posted by: Zietlogik.6208

Zietlogik.6208

Aurora Peachy brought this idea up in the last guild gab on her YT channel:

Use the Raid zones as instances for Living World.

This way you have well developed and polished maps already in existence and you can fill them with story, lore and PvE content non-raiders are currently missing out on.
Raids would still be the thing to do if you want the shiny rewards, but the general public would have a chance to catch up with what Raiders know about the Bandits & the White Mantle + Bloodstones.

I would prefer them not to use them as instances, that would imply that people would have no reason to return to them after they experience whatever is there once.

As a persistent zone, with events etc would mean everyone could come back whenever they want, and still just…do stuff, like a normal zone

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

[Idea] Post-Raid Explorable Zones

in Guild Wars 2 Discussion

Posted by: Zietlogik.6208

Zietlogik.6208

I think it only seems logical the areas would open up for all players for exploration once the storyline goes beyond it.

Unless they change the way raids are handled, and the maps and areas are no longer part of the world map (like fractals) I just do not see why they should exist and be locked away after they have served their original purpose.

I have the same feeling towards the Labyrinthine Cliffs (https://wiki.guildwars2.com/wiki/Labyrinthine_Cliffs) which I loved exploring and using the Zelda-esque hide and seek achievements.

But alas, the area is locked away and forgotten.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Critical information not available in-game.

in Guild Wars 2 Discussion

Posted by: Zietlogik.6208

Zietlogik.6208

There are a number of instances wherein this holds true, and each time it comes up, it’s a complete failure on the developers’ behalf.

What…are you talking about…

Can you name a few? Just so you don’t appear to have some vague angry rant post about nothing at all.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

I think the next expansion is about Water

in Guild Wars 2 Discussion

Posted by: Zietlogik.6208

Zietlogik.6208

I am betting on Kralk and the Crystal Desert.

Mainly because a lot of the latest non-HoT maps they have made have all been testing grounds for Desert style terrain (Dry Top, Silverwastes, Skyhammer, Lost Precipice)

There is alot of entrenched lore already for the entirety of the Crystal Desert, we have glint’s egg, we have plenty of structures in HoT and the pvp backpiece all relating around “The Ascension” which was pivotal for the Crystal Desert, as well as loose ends from the books.

Even the latest profession, the Revenant, revolves around a gateway to the mists and its legends. Plenty of that in the Crystal Desert as well, Hall of Heroes, Tome of Primeval Kings, Augery Rock, etc

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

[Idea] Post-Raid Explorable Zones

in Guild Wars 2 Discussion

Posted by: Zietlogik.6208

Zietlogik.6208

Currently we have a single raid, with I can only assume, plans on adding more.

My proposition: Turn previous raids into both explorable zones AND raid locations.

How would it work?: When a second raid is added, the events of the current raid (story wise) would be…older. And just like some events in guild wars 1, could be triggered manually instead in the world.

Once the next Raid is started (wing 1) the previous raid areas would become explorable zones, with their own events and enemies, just like the remainder of the HoT zones. And have an option (NPC, Book or Portal) that would turn it into the Raid instance.

All current/last added Raid areas would still remain as purely raid areas for the purpose of story/raid content until the main living world events or side story moves beyond it, which it will then become a persistent zone.

NOTE/tl;dr: This has nothing to do with allowing raid accessibility or experience to everyone, it is to use the assets in place to further expand the open world using the zone, and adding new events, enemies and places to explore once the living story moves beyond the Raid’s timeline.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

(edited by Zietlogik.6208)

List of Upcoming WvW Polls

in WvW

Posted by: Zietlogik.6208

Zietlogik.6208

The problem with the Desert BL is that it is too large, too convoluted with verticality, and the objectives hold very little to no importance.

In the Alpine map, you can put a treb in a tower, and assault a keep, or a garrison. In the DBL….you can’t at all…anywhere, so the structures are just insignificant “capture points” and any strategic use they have is gone.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

[Idea] Hero Battles

in PvP

Posted by: Zietlogik.6208

Zietlogik.6208

^ Cynz hahah yeah the heroes in living stories have pretty ridiculous abilities XD

btw, Zietlogik, maybe we can call this new game mode

“Heroes of the Mist”

XD

or would that make blizzard angry ?

I doubt they would get angry, we have that as a title or something already don’t we? :P

And ya, as a new game mode ofc, it would be easier for them to balance, easier to jump in and play, and could easily allow the team to put in the proper hero backstories to characters from both GW1 and 2 to teach players about the lore, stories, scenarios etc. like fractals does a little bit.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

[PvP] CCondi Zerker Build

in Warrior

Posted by: Zietlogik.6208

Zietlogik.6208

Editted for amulet swap with the loss of Mercs

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

[Idea] Hero Battles

in PvP

Posted by: Zietlogik.6208

Zietlogik.6208

And first off, no…this is not the Hero Battles of GW1…but it does have some throwbacks. And interestingly enough, can be inspired a little bit by Stronghold, just hear me out.

Currently, we have basic MMO pvp, people play classes, they choose their skills, stats and weapons and run into the fray.

But what if we instead, had a more restricted or refined game mode which instead had us play as Heroes from Guild Wars lore, with their own custom skill set, stats and style.

This would be more akin to games which use presets to balance a set number of different variations. Think along the lines of the 21 heroes from Overwatch, the 131 Champions from League of Legends, the 9 classes from Team Fortress 2. etc. etc.

A gamemode in GW2 would would have 2 teams pit against eachother, using the Heroes of Guild Wars lore to choose their playstyle and capabilities, although with much less overall skills and abilities than a standard players character. I will use my Stronghold inspiration as an example.

If you chose:

  • Turai Ossa, you would have a set of skills and stats that reflect a juggernaut/tank type of hero with team support skills and defense.
  • Nika, a melee range stealth character with combo spike damage, but be very squishy.
  • Grymm Svaard, would be an aggro bruiser dealing heavy CC and melee based attacks (similar to Rampage)
  • Tybalt Leftpaw, a ranged marksman who specializes in curing conditions through apple concoctions, and placing turrets.
  • Gadd, a mid range mage character that uses damage over time abilities and tethering mechanics to life leech and support teammates (or hurt them…think Blood Golem/Iron Maiden combo from Diablo 2)
  • Dougal Keane, a mobile hero that can run distraction tactics on enemy heroes by disarming and interrupting them with medium damage melee abilities.
  • Anton, a scout hero that can mark and debuff enemies from range while dealing condition based melee attacks when up close.
  • Olias, a necromancer who can strip boon and buffs from enemy heroes as well as raise a fallen ally to fight for a brief period of time.
  • Professor Gai, a mid range support hero who can buff a single allies damage, while placing area of effect spirits to buff their nearby party.
  • Argo, an offensive long range caster utilizing heavy damage fire abilities.

etc. etc. etc.

Basically it would give you a recognizable Hero, with unique sets of skills in a controlled environment.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

DCs cause pip loss?

in PvP

Posted by: Zietlogik.6208

Zietlogik.6208

Were you partied with the person? it will still cause pip loss for all players partied to the D/Cer

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Please change pvp dailys

in PvP

Posted by: Zietlogik.6208

Zietlogik.6208

i only do pvp now so i do the pvp dailys.

Unless you feel some obligation to complete all the dailies, you only need to complete 3 total for the achievement points, spirit shards and 2 gold.

If you don’t like playing any of the four classes they give you, then don’t play them, you don’t have to. There are easy enough things to do in the other modes, even if you feel too stubborn to go do them.

The fault is not in the dailies, it is in the player. Play what you want to play, no one can force you to do otherwise, and the dailies are designed to make players try and experiment with other game areas, classes etc.

Just like the people who will inevitably come and whine “please change jumping puzzle dailies” or “please change HoT event completer dailies”

And if you absolutely must complete these. Just open the server window and look for a Daily Room to just get a free win and move on.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

(edited by Zietlogik.6208)

Warrior sprint - immob not being removed

in Warrior

Posted by: Zietlogik.6208

Zietlogik.6208

I’ve been getting a strange bug with shield bash that will make my character “slide” and kinda autorun in a direction for a short period of time, or when weapon swapping and using Shield Stance or right after a stun, having my character stop moving and have no animation for the shield (channel bar is still there though)

Lots of really weird weird bugs.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Toxic skills

in PvP

Posted by: Zietlogik.6208

Zietlogik.6208

In WvW autoattacks often aggro neutral monsters when fighting stealth classes in open field.

There is your first problem, you still have autotargeting on…this is like the training wheels options for PvE players to spam skills.

TBH, although some of it is personal preference, I believe everything under Combat/Movement should be unchecked other than Lock Target at Max Range (and if you play lololnecro, have Snap Ground Target to Current Target)

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

[Bug]Forced team/world colors

in Bugs: Game, Forum, Website

Posted by: Zietlogik.6208

Zietlogik.6208

In both Unranked and WvW, Whenever i enter one of these modes, I get color forced to the team or world I am a part of.

This has only started happening recently (latest few patches)

My team colors are set to enemy only, and standard enemy models enabled.

Toggling these on and off does not effect it at all.

http://i.imgur.com/4CMW3qN.jpg

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

[Plan] PvP Tutorial Redux

in PvP

Posted by: Zietlogik.6208

Zietlogik.6208

Anet finally listens to its playerbase? No they don’t.
Revenant still has OP dps and mesmer is still OP faceroll sleepmode.

Lol.

I want to see this changed before S3 begins..

I can see you are salty, but they are listening, the pace is still a bit too slow, but it is happening….but also you are way off topic.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

[Suggestion]Buildables! (inspired by PS2)

in WvW

Posted by: Zietlogik.6208

Zietlogik.6208

I like the idea, but how could one stop griefing.. You see griefing with siege and supply is allready a rather controverse topic. my fear would be what happens if players place big structures to prevent los of defencive siege, to block gates or portals, drain supplies or simply do not know what to do. Who is allowed to place then? How is this determined? Who deciedes whats griefing? Who takes care of griefing and removes possible griefers.

I do not want to disencourage you. I really like the idea, but as i see it right now in planet side it is not really well implemented, yet the damage is lower because the maps are a lot bigger and the movement (flying, jetpacks, different spawn locations like squad and sunderer) is different.

I am curious what ideas our community comes up with.

it would have to come down to 2 things, deploy zones (areas that restrict buildable placements) and people with access to the Deconstruction tool to remove unwanted items., maybe commanders could have access to the tool and remove anything from players within their squad as well.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

[Plan] PvP Tutorial Redux

in PvP

Posted by: Zietlogik.6208

Zietlogik.6208

While these are basic mechanics in PvP, the things people need to learn about are things like-

  • Know your role
  • Fight on point (or dont fight off point)
  • Rotate properly
  • Know when to disengage

You can’t really incorporate these things into an in-game tutorial because all of these concepts are a product of an established meta game.

And yet without these things…

A sound video editor with a grounded knowledge of how the game plays could easily create a short in game vid to quickly explain basic concepts.

They already use a browser base for their Trading Post, so this could be feasible, I just don’t know if it would be something they would ever end up doing. It would need to be a long term investment to create such a system, so they would want to use it across all game modes (which would work).

These would have to be outside of a match though….imagine someone coming into a game and getting a tutorial video in the same style as the Lion’s Arch cinematic, the problem is they would be afk in spawn watching it :/

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

[Plan] PvP Tutorial Redux

in PvP

Posted by: Zietlogik.6208

Zietlogik.6208

We have reached a new age, an age where ArenaNet listens to its playerbase, listens to feedback, and finally a time where we can feel like we can be heard.

…But I still see we have this not-so-great PvP tutorial, practically non-existent WvW tutorial (basically a PvE Scout), and pre-set pvp builds that players don’t even know they have loaded, because the game doesn’t really tell them how anything works in the sPvP lobby (besides a few “hints”)

Players are never directed to the training grounds either, or taught about some of the basics of sPvP…SO how about:

All PvP reward tracks are locked until you complete a basic “Training Track” that would involve mechanics in the training area and progress something similar to: (excluding cannons…because no current maps use them)

Each of these will have a popup window (like hints) that would describe actions and rewards for these mechanics. (the hints/popup descriptions will be in bold, and bulletpoints will be objectives.)

Players would progress through these similar to a collection, achievement, or reward track. Starting with:

  • Visit the Training Grounds area.
    (Here, we will learn about the basic mechanics of the various PvP Environments.)
  • Open your PvP Build window.
    (This screen will help you build your character to fight alongside teammates in PvP matches. The Traits, Sigils and Amulet are all you need to get started in PvP. These will change as you swap between PvP and PvE areas, so be sure to open this window when you enter any PvP zone to double-check your setup.)
  • Rally an ally in the Training Grounds.
    (Keeping your allies alive is important in all game-types, but even more so in a PvP environment, so be sure to revive fallen allies to keep your team strong.)
  • Stomp an Enemy in the Training Grounds.
    (Just as important as reviving allies, defeating an enemy is also a great way to strengthen your team, and make your enemies rethink their strategy and positioning.)
  • Use a Trebuchet in the Training Grounds.
    (This secondary objective is located on the Battle of Khylo PvP map and allows you to bombard an area with heavy hitting Trebuchet shots to give your allies the edge in battle.)
  • Destroy a Trebuchet in the Training Grounds.
    (Both teams in Battle of Khylo start the match with a trebuchet ready for them, so destroying the enemies is a great way to reduce any advantage they can gain from it.)
  • Repair the broken Trebuchet in the Training Grounds.
    (Even if your Trebuchet is destroyed, or you destroy the enemy team’s Trebuchet, the Repair Kit is a tool that can make it usable again during a match.)
  • Gain a temporary buff by defeating The Chieftain or Svanir in the Training Grounds.
    (By defeating these neutral monsters on the Forest of Niflhel, you will grant your team an instant 25 points as well as a helpful buff to boost your team’s power and stats.)
  • Kill the enemy Guild Lord.
    (On the Legacy of the Foefire map, there is a powerful NPC heavily guarded in each team’s base. By defeating this NPC you will grant your team an instant 150 points.)
  • Channel and capture a neutral node in the Training Grounds.
    (Many maps in PvP require you to channel for a brief moment in order to capture an objective or buff. Such as the Orb of Ascension on Spirit Watch and various buffs on Temple of the Silent Storm.)

>>This is where the Training Area stops, and the real training begins!<<

  • Capture a neutral capture point in any PvP match.
    (Only one player is required to capture a capture point in the Conquest mode for sPvP, and will not progress faster with more than one player on the point.)
  • Capture an enemy controlled Capture Point in any PvP match.
    (Once you or a teammate stands on an enemy controlled capture point, it will first become neutral before starting to be captured for your team.)
  • Defend a capture point your team controls for 10 seconds in any PvP match.
    (When defending a capture point in sPvP, it is a good idea to type in Team Chat to let your teammates know if you see enemies nearby or need assistance.)
  • Rally an ally in any PvP match.
    (Be careful when resurrecting an ally with enemies nearby, you will not be able to defend yourself when resurrecting.)
  • Stomp an Enemy in any PvP match.
    (Finishing an enemy in sPvP not only grants your team points, it can resurrect nearby downed allies if they also attacked the enemy you finished!)
  • Complete 1 match of sPvP
    (You now know the basics of sPvP, now get out there and fight for Glory!)

-Done-

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

(edited by Zietlogik.6208)

[Suggestion]Buildables! (inspired by PS2)

in WvW

Posted by: Zietlogik.6208

Zietlogik.6208

noone else any suggestions though it seems…

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

NEED more commander tag colors please

in WvW

Posted by: Zietlogik.6208

Zietlogik.6208

Shapes would solve the problem. 4 colors with 4+ shapes would mean 16+ new outcomes.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Condition Warrior WvW Solo Roaming [Video]

in Warrior

Posted by: Zietlogik.6208

Zietlogik.6208

Good fighting. I’d love to run a Burnzerker build in WvW but I don’t know what gearset is actually ideal for it. A mix of Carrion, Rabid and Dire seems like a good idea, but you just lose so much power. I wish Mercenary gear was craftable.

I tried to net something similar to Mercs and ended up with Carrion armor + weapons, Soldiers trinkets with 2 Dire/Rabid ones.

http://gw2skills.net/editor/?vJAQRAsZ5enMdAtkiVhA+kCEliFjADZEsC+AvF3lbz1IAsBzZA-TlSHABCt/wZ6HcSJIAPAgBOCAEq+DBnAggUeckSsAOIAAA-w

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

[Suggestion]Buildables! (inspired by PS2)

in WvW

Posted by: Zietlogik.6208

Zietlogik.6208

Why couldn’t anet give you something like this with the guild upgrades??? Beside the bs upgrade system they did and all the tactics kitten…

The guild upgrades system could have been better if it wasn’t so gated behind a bunch of meaningless guild grind.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

4k Ping, ONLY with GW2

in Account & Technical Support

Posted by: Zietlogik.6208

Zietlogik.6208

it seems to have dissipated

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

4k Ping, ONLY with GW2

in Account & Technical Support

Posted by: Zietlogik.6208

Zietlogik.6208

This is quite annoying, and not even a spike, I have been getting a rediculous ping for about 10 minutes now, completely unplayable, and annoying af.

How can this be resolved?

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Would you play deathmatch if it was an option

in PvP

Posted by: Zietlogik.6208

Zietlogik.6208

2v2, 3v3, and 5v5 annihilation (no respawn TDM) would be quite fun, they would just need to rework the rewards for quick matches, and try and prevent “runners” which was a huge problem in GW1, and would be even worse with bunkers and stealth in GW2.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

"Take Suggestions"

in WvW

Posted by: Zietlogik.6208

Zietlogik.6208

they would need to rework the areas around keeps and tower, and add no fly zones to prevent easy abuse

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

[Suggestion]Buildables! (inspired by PS2)

in WvW

Posted by: Zietlogik.6208

Zietlogik.6208

The ideas:

  • Silos/Caches: Players can remove and store supply in these buildables, which can be built nearly anywhere on the battlefield, and can be used to help build and repair nearby fortifications as emergency supply areas.

Example: A tower is nearly under siege and a team reacts quickly to get inside to prepare defenses, a silo is built and players add their supply to the cache to prevent usage of the tower supply for repair situations, or counter-siege, this supply can remain here after a defense and continuously added to (to a cap) by players running to nearby camps for resupply.

  • Walls: straight forward, a buildable wall which you can rotate and place to your team’s strategic advantage.
  • Victory Point buildable: This buildable can be used to gain PPT over time. It is destroyable and vulnerable, and requires continuous supply to continue running.

Players must bring 1 of 10 available “power cores” to their VP structures and feed it supply to keep it running. Enemy teams can destroy and steal the power cores and bring it to their own.

Multiple VP structures can be built be each team, but only 10 cores will be available throughout the map. (example: each team could start with 2, and have 4 available in Stonemist/Oasis/Ruins for teams to capture.)

The closer the structure is to an enemy spawn, the more PPT it will generate! Risk/Reward.

  • Bunkers: a 2 layer fortification buildable with a semi-enclosed area on ground level, and an open area on top.
  • Deconstruction Tool: available in towers/keeps to deconstruct buildables YOU have created.
  • Repair Golem: A vulnerable automated repair golem that will repair nearby damaged siege, walls or doors it can reach, slowly over time.
  • Shield Emitter: A buildable that creates a small aerial AoE shield above itself that can stop mortar, catapult and trebuchet rounds (if they strike the shield directly)
  • Guard Tower: A large, climbable spire that can be built as a makeshift Sentry/Sentry Turret that will automatically detect and display nearby enemies as long as 1 or more players are standing at the top.

-My super old post about some other WvW upgrades: https://forum-en.gw2archive.eu/forum/game/wuv/New-Structures-and-New-Buildables/first#post4136031

-Planetside 2 Buildables update showcase: https://www.youtube.com/watch?v=Ng2CAQrVMX8


Help it gain traction on Reddit: https://www.reddit.com/r/Guildwars2/comments/4h207p/suggestionwvw_buildables_planetside_2_inspired/

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

(edited by Zietlogik.6208)

Transgender people & GW2

in Guild Wars 2 Discussion

Posted by: Zietlogik.6208

Zietlogik.6208

Oh cmon now, Sya is just a normal person, just like any other resident of LA, putting them up on a pedestal and doing the whole “hip hip hooray” is not the right path. That is actually the opposite, normal, everyday people, who want to be treated as a normal person doesn’t get special treatment because of something irrelevant to the story or their orientation, that defeats the purpose of being treated equally.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Alpine Borderlands needs to be prio #1

in WvW

Posted by: Zietlogik.6208

Zietlogik.6208

Just make all 4 maps all EBG lel, all BLs are now ENG, EBG is now EBG, everything EBG

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

PVP League Vendor

in PvP

Posted by: Zietlogik.6208

Zietlogik.6208

More… Llamas?

But seriously what would you like to see on that vendor?

cough cough

http://wiki.guildwars.com/wiki/PvP_reward

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Game start position reset

in PvP

Posted by: Zietlogik.6208

Zietlogik.6208

The bigger problem is that now, if you start on the wrong team, you will not port back to your correct team. You’ll just either get gibbed by the opposing team, or be in their base.

This was actually what happened in my example to the person who used veng.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

What is the best warrior build so far?

in Warrior

Posted by: Zietlogik.6208

Zietlogik.6208

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Game start position reset

in PvP

Posted by: Zietlogik.6208

Zietlogik.6208

I am not entirely sure why they changed it. It also causes some bugs, and doesn’t always trigger for people outside the spawn area, or fully reset they status.

I had a warrior on my team fighting and use vengeance before match start, and it killed him as the gates opened due to lack of reset. It was on skyhammer, not sure if they are different between maps, but that may have caused the bug, who knows.

My opinion though, they should revert it, to me it feels more natural for all players to reset to the waypoint for the 10 second countdown, it feels a little off now.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

(edited by Zietlogik.6208)

Desert Borderlands Redux: Lanes

in WvW

Posted by: Zietlogik.6208

Zietlogik.6208

this sounds exactly like how the map used to be set out

and it was horrible

Was this something it was set up as before it was ever launched? Cuz this is never how it worked.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Official Feedback Thread: WvW Reward Tracks

in WvW

Posted by: Zietlogik.6208

Zietlogik.6208

Chance these to be Reward Track exp instead and allow these to be gained in new ways!

https://wiki.guildwars2.com/wiki/World_Experience#WXP_consumables

Drop: Chance of Dropping from players and camp supervisors.
Thimble: From Daily completions.
Taste: Chance of dropping from Tower/Keep Champions.
etc.
etc.
etc.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Desert Borderlands Redux: Lanes

in WvW

Posted by: Zietlogik.6208

Zietlogik.6208

I know, not the best idea….but bear with me here…

I think with the sheer size of this map, an optional course of action would be to create “map flow” along the sides of the map and objectives, while using the center as a “3-way brawl zone” and using a lattice/tug-o-war system for objectives.

Example: Assaulting

Tier 1 progress for your side of the map would be the first tower and 2 camps, you could not progress past this area without taking the tower, and the tower would have exits that lead to the tier 2 areas which is your side Keep (exit 1), Oasis and Garrison (exit 2). This is where the map opens up more, allowing you to attack the other Assaulters Tower as well as 2 of the 3 Keeps.

Capturing your side Keep will open another path to the Garrison as well as Access to your side’s final Tower and Camp (Tier 3)

How this would work, is the area in the direct south of the map would restrict pathing across to the other side, splitting the camp into 2 camps (on each side of the split/wall) and walling the west and east sides off up until the Oasis area (Tier 2) and only allowing access to the opposite side of the map once the proper tower has been captured, allowing a direct path.

See attached image for more info.

Attachments:

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Tarcis- A Veteran Warrior- Build Share

in Warrior

Posted by: Zietlogik.6208

Zietlogik.6208

Nothing new (15 charrs)

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Skyhammer changes incoming :(

in PvP

Posted by: Zietlogik.6208

Zietlogik.6208

May as well point out a couple things some people may miss: 1.) Bottom Left breakable platform seems to be solid now. 2.) TWO portals (red/blue) leading to the new Cannon area, located just under cannon. 3.) Walkway above B seems to be expanded and now “curved”.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Legendary players

in PvP

Posted by: Zietlogik.6208

Zietlogik.6208

I cannot really condone the action from a necro though, since it would be incredibly hard to disengage from a collapse if mid was the enemy teams first priority. And they would have been more of an asset at mid, but if the enemy team does not collapse and he help out as long as it sounds, he did the right thing and some…other…members of the team did not adapt.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

t2 desert camps

in WvW

Posted by: Zietlogik.6208

Zietlogik.6208

It would be easy enough to move all the camp guards closer to the center, so you’d always have to fight all of them to flip a camp. But to be clear, you guys are arguing that you want to do ‘more PvE’, which seems to go against the forum’s current agenda of ‘less PvE.’

I’m sorry, are we violating your gamemode?

I don’t recall people ever complaining about too much PvE before the introduction of DBL. It obviously refers to the high density of unnecessary mobs and obstacles in DBL.

That makes you suggestion disingenuous at best.

Never heard of people complaining about too much PvE before DBL? Where have you been? It’s been a complaint since a week after launch. When peopole started random creatures to rally/use movement skills/stealth/etc. when in fights. And who didn’t love being randomly put into combat speed in open field when hitting one by accident.

Complaints about pve are rarely about NPC guards, especially since the desert BL launch. NPCs are clearly necessary, all players would agree with that. I just hope Tyler realises that.

This isn’t what he said though, he just said " PvE before the introduction of DBL" and also made a rather rude recall to the one Anet Dev who interupted a GvG about gamemode violation, they just seem salty, and they are spewing out nonsense to boot. The PvE comment still stands, noone would complain about guards, but PvE in general is overly high, and always has been.

Be offended by my call out all you want, but suggesting that the few complaints about rallying off npcs on the ABLs was anyway near the outcry over all the extra mobs on DBL is the actual nonsense.

I was not being offended by your “call out”, I was correcting you, there is a difference, that obviously went over your head. That tends to happen when people lazily use blanket statements.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]