Showing Posts For Zoltreez.6435:

Just Finished HoT and...

in Guild Wars 2: Heart of Thorns

Posted by: Zoltreez.6435

Zoltreez.6435

Where as I loved HoT maps and they saved the game for me It was too easy before. It seems like the playerbase is quite split about if HoT was good or not. I expect a mix of content going forward.

there is a difference betwin something being Annoying or Hard….

Difficulty is not realy an issue for players… people love challenges…
but if the ONLY difficulty is that its being annoying as hell then thats trash…

and hot maps are nothing else then annoying…

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Scourge WvW Solo Roaming thoughts

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

i personaly prefer Full celestial

turned my scourge into a God on the battlefield… gives some insane sustain while barely nerfs your overall dmg…. 1st time i did not had to fear roaming thiefs…

againts warriors its a sustain war…

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Just Finished HoT and...

in Guild Wars 2: Heart of Thorns

Posted by: Zoltreez.6435

Zoltreez.6435

i personaly HATE the Hot maps….

its an annoying disaster of a labyrinth…….. the new Season 3 maps are done right and the new expansion zones are also great..

but HOT zones ? hell no….

you want that Map completion ? you need that Last Poi or Mastery ?
well spend your next 1 freaking hour searching a way there just to found out later you need to triger a map event to get there……….. and allthis while nonstop getting knocked arround by a billions of mobs…..

-Stellaris
-Total War: Warhammer
-Guild Wars 2

(edited by Zoltreez.6435)

Which mount are you most excited for?

in Guild Wars 2: Heart of Thorns

Posted by: Zoltreez.6435

Zoltreez.6435

Spider

hope they revert it and put it back in the game….

-Stellaris
-Total War: Warhammer
-Guild Wars 2

WvW is crashing constantly for everyone

in WvW

Posted by: Zoltreez.6435

Zoltreez.6435

yep the Necro teleport was crashing the servers XD

-Stellaris
-Total War: Warhammer
-Guild Wars 2

How's the scourge op???

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

The scourge is OP because most GW2 players are too stupid to think “maybe I shouldn’t try to melee the guy whos primary class mechanic is pulsing area denial”

Thank you. You should make that your signature. Serious L2P issues in this forum in general.

I tried… you cant… Signature creation here is trash its too limited….

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Warrior sustain

in PvP

Posted by: Zoltreez.6435

Zoltreez.6435

Just wanted to put in my two cents. Playing warrior seems like playing on easy mode of pvp. They get an active endure pain that I think is fine. But then they get a passive endure pain that automatically activates when they get too hard. Then to top it off, they get another trait that passively negates a killing blow and heals them instead. Those passives gotta go. It’s easy mode and it’s lame AF.

i know right ?

when you seeing warrior just Stand in the face of a power reaper and just facetank it while the reaper unloads everything while also dps eing down its shroud then the Reaper necro…. something is Broken with that sustain…..

Give warrior something else to compensate but that sustain needs toning down….

-Stellaris
-Total War: Warhammer
-Guild Wars 2

People crying about necros being strong

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

Op is the same guy who still cries about warri regen. Oh the irony.

because its broken thats why…. fighting a warrior feels like im fighting a Wall that healshimself while pounding my face in with a GS+hammer for crazy dmg…

ofcourse on scourge i dont have issues with it…

but with anykind of power build ? a Warrior will just heal the crap out of themself while bashing your face in….

and your are the same guy that checks others Posts to find something they can troll with because they cant bring up a real argument with facts….

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Holosmith and Scourge damage.

in PvP

Posted by: Zoltreez.6435

Zoltreez.6435

Scourge has much better ranged pressure than reaper. 4 of its class skills, which are major part of the damage, are instant and can be used while cc´d. The class is beyond broken right now.

soooo how long you ben standing in a shade to make that assumption ?

Don’t stand in one……..

-Stellaris
-Total War: Warhammer
-Guild Wars 2

People crying about necros being strong

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

Was about time…..

Attachments:

-Stellaris
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Holosmith and Scourge damage.

in PvP

Posted by: Zoltreez.6435

Zoltreez.6435

scourge is really not that good imo….yes it bursts like no necro build before it (but only if your opponent doesnt understand whats going on) soon people will realize not to stand near a scourge to long when he is pulsing sand shroud and the class will be dead…. it has no ability to deal with range except maybe portal(which i cant test) but then that takes away any defensive mobility you have all in all i feel my reaper is leagues stronger in every way except maybe 1v1 engagements.

people Cry because they cant facetank a Necro anymore and get a free kill doing it lol

-Stellaris
-Total War: Warhammer
-Guild Wars 2

What is even point of BIG SHADE ?

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

People keep saying that the big shade is necessary, and I just don’t see it. I get much more value out of just using the smaller shades when I need them, and the increased flexibility is just amazing. Dropping a Shade on a downed body off point is hilariously fun because you can now basically ignore them as you fight. If you do that with the Greater shades, you lose so much pressure it’s not funny.

agree with you…

i also aint gonna give up a trait that gives MORE burning and a crazy 33% dmg increase on your main condi ability lol

also 3 shades is just waaaaay more flexible….

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Warrior sustain

in PvP

Posted by: Zoltreez.6435

Zoltreez.6435

It’s already been toned down significantly

they still have ridicoulus ammount of self healing tough……

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Holosmith and Scourge damage.

in PvP

Posted by: Zoltreez.6435

Zoltreez.6435

For all those saying Scourge doesn’t have any range hate, maybe try fighting ones who actually place the Sand Shades outside of melee range! You get three of them and you can move them around if you don’t spam them all out at once. Place them in your enemy’s path and then say that you can fight them out of melee range. They also have range attacks too.

then you playing againts a Necro wrong…

a Melee clas will fight a Necro in ONE way…

jump on the necro FAST with your mobility abilities like charge teleport etcetc and burst the crap out of him then retreat with your superior mobility away from the necros phatetic range.. you will be in the shades for like 2-3 sec max if you do it right

repeat till he dies…

thief is a master of this for an example….
same with mesmer……

this works againts every single existing Necro spec/build
because a necro does not have ANY real defense againts Burst and mobility/kiting….

-Stellaris
-Total War: Warhammer
-Guild Wars 2

(edited by Zoltreez.6435)

Dear Arena Net

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

I think having no stability is valid. I’m glad as a scourge it’s finally very deadly to be in melee against. If scourge had a lot of stability it could be too op. It’s very easy to put on conditions while running around. I think barrier is very strong when used properly.

I think once people start to learn what’s good in the new meta, scourge, in spite of how powerful it seems now, will begin to suffer greatly in the new meta without stability.

Which is REALLY odd, given that the class lacks mobility, speed, and teleport effects and counts on being able to tank damage and otherwise “be tough”.

and Immunes and Blocks and evades….

so bassicaly a necro lacks in everything….

-Stellaris
-Total War: Warhammer
-Guild Wars 2

If Scourge will not be nerfed...

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

I agree scourge is powerful right now with the right builds but let’s atleast be constructive about it. Can’t have group support and condi damage at the same time? That logic is pretty ridiculous, take a look at condi chrono or mallyx revenant. Both of those have great condi burst and tons of group support that people actually want, not to mention they both have tons of mobility and survivability which scourge does not.

Attachments:

-Stellaris
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If Scourge will not be nerfed...

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

Decide what do you want: Support or Condi Damage. You can’t have both

Guards have both…
Eles have both…
Revs have both…

Seriously what game have you ben playing this past years ????

the thing is Necro got left out of the Power creep a long time now.. its about time we slowly catch up… especialy seeing that the devs dont have plans to tone down the power creep….

I stopped taking this seriously the moment Rev was mentioned. I certainly hope you aren’t talking about Renegade, because it’s absolute trash compared to Scourge.

you need to read again then… because imt alking about Overall class…

NOT only the new elite…

-Stellaris
-Total War: Warhammer
-Guild Wars 2

How's the scourge op???

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

People will learn to stay out of the shades area, use their superior mobility and/or kill us from afar. We’ll stop being OP in PvP the minute they learn how to manage the spec’.

Hahaha, thats what we used to say about Dragonhunter traps.

Spoiler: people don’t learn. They’ll try to face tank it, die, and whine on the forums.

Scourge is definitely the new DH, a low level pub stomper that doesn’t see the light of day in competitive play but winds up getting nerfed anyways from the sheer amount of complaining.

you can see the shades…. they are not invisible like the traps
they also are not automatic free dmg like the Traps..you need to USE the shades abilities WHEN the enemy is in them….

in other words its not even close to the DH traps…

also shades dont have an AOE Lock down that will keep you inside till you die like some of the DH abilities lol

-Stellaris
-Total War: Warhammer
-Guild Wars 2

If Scourge will not be nerfed...

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

Decide what do you want: Support or Condi Damage. You can’t have both

Guards have both…
Eles have both…
Revs have both…

Seriously what game have you ben playing this past years ????

the thing is Necro got left out of the Power creep a long time now.. its about time we slowly catch up… especialy seeing that the devs dont have plans to tone down the power creep….

-Stellaris
-Total War: Warhammer
-Guild Wars 2

New Elites Seem Fine

in PvP

Posted by: Zoltreez.6435

Zoltreez.6435

Holosmith aint fine…

its like fighting a realy kittened off Guard+Warrior hybrid on Steroids….

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Elite spec weapons available to base class

in Guild Wars 2 Discussion

Posted by: Zoltreez.6435

Zoltreez.6435

Should be allowed…

weapons themself should not be Locked behind the Elite

traitlines and utility skills ? okay

but the weapon ? no

-Stellaris
-Total War: Warhammer
-Guild Wars 2

If Scourge will not be nerfed...

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

then i will have bad news for you…

the momment you meet good players in higer ranks you will find out how it sucks to play a Necro…

at high ranks people will stay away from you and your shades and only will be near you/jump on you for that 2-3 sec to land their 20k burst in your face while blocking/invulving/evading everything then get away from you again…. and will keep repating this until you die… usualy you will die in the 2nd Burst…

life as a necro…

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Holosmith.. for real? that dmg ?!?

in PvP

Posted by: Zoltreez.6435

Zoltreez.6435

WoW a necro spec that is all arround viable ?

better nerf it am i right ? its not like its squishy as hell…..

necros cant have nice things….

I don’t know having effectively double the health of other classes and “I win” reaper form is pretty good going. Good necros can burst down several people at once, see it happen in ranked all the time.

any class can do that when you jump on a bunch of people in a team fight while they allready exhausted their kit in the fighting…

you wont gonna burst down anything with a reaper alone againts ANY competent player…. also what rank ? bronze ? lol tell me when that gonna happen in Diamond+…
where people abuse their classes bloated utilities and mobility that sadly necro doe snot have…

“I win reaper form” BAHAHAHAAHAHAAHAAHAA omg seriously.. im not even gonna try explaining stuff to you after this….

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Barriers decay way too fast

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

Keep into consideration that other classes use this barrier too, and it also applies to your allies. Let’s not make this thing Barrier wars.

yeah but what your forgetting is that other classes have other and better defenses outside of barrier…

for necro this is the only defense….

-Stellaris
-Total War: Warhammer
-Guild Wars 2

How's the scourge op???

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

But a thiefs condi bomb with infinite evades are fine am i right ?
mesmer Burst bomb with all those Invis spam is also fine huh ?
Warriors being freaking unkillable Juggernauts while still can take down majority of your HP in seconds is also fine ?

you necro haters disgust me…..

Sure nerf scourge dmg… but then when we gonna get 2x immune 5000 blocks and mobility that sends us through half the kitten zone so we can escape and some invis ?

like you know… those stuff that every other god kitten kittening class have……

Stop whining Necro is finaly good in 1 freaking thing without being babysitted by a team and can hold his own……

if they nerf the dmg too much without compensating it will be trash tier again without teammate help…

-Stellaris
-Total War: Warhammer
-Guild Wars 2

How's the scourge op???

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

Necros are usually bad, so when they are middleground people cry that they are OP… That’s one of the reasons we can’t have nice things.

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Holosmith.. for real? that dmg ?!?

in PvP

Posted by: Zoltreez.6435

Zoltreez.6435

WoW a necro spec that is all arround viable ?

better nerf it am i right ? its not like its squishy as hell…..

necros cant have nice things….

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Everyone is freaking immune....

in PvP

Posted by: Zoltreez.6435

Zoltreez.6435

It’s more about everyone having more of everything, less rock paper scissor, more DIY murican style. Back in the days things were more simple, less active and passive buffs thrown around, now it’s steriods on crack.

True….

sadly some classes are left out of this powercreep….

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Anet dev found playing a necromancer

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

okay so we now Know the Char of the dev that does not do his job properly….

-Stellaris
-Total War: Warhammer
-Guild Wars 2

How to kill a Scourge....

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

create a Ranger….
Stay out of range
perma root him and go AFk while you Auto attack kills him……………

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Holosmith and Scourge damage.

in PvP

Posted by: Zoltreez.6435

Zoltreez.6435

DMG is the ONLY thing a Scourge has….. so atleast make it kittening good…

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Want to hear a good pvp joke?

in PvP

Posted by: Zoltreez.6435

Zoltreez.6435

As a necro you people still have more then me lol……..

so i just sit back and laugh…..

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Everyone is freaking immune....

in PvP

Posted by: Zoltreez.6435

Zoltreez.6435

Fights a warrior goes Immune twice
Fights a Guard goes immune twice
Fights an Engi goes immune twice
Fights a Freaken thief goes immune
Fights a mesmer goes immune
Fights a Ranger………….. ( no comment i barely ever see one in PvP lol )
Fights a Necro dies instantly they don’t even have a single block or anything lol

Im sick of this kitten……………….

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Devs and their Degenerating Fetish..

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

So you can’t walk around with maximum shields all the time by spamming abilities

and ? why not ? as the only existing necro defense ?

a 15k shield is not actualy ground breaking when people can melt 20k HP players in seconds….

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Devs and their Degenerating Fetish..

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

Needs to stop…

Why they think adding degeneration Allways to necros Only existing Defenses ?

Shroud has it we fixed it with Traits somewhat……
then they nerfed those traits to oblivion
now we have Barriers and they degenerate 50000000000x faster….. and it even has a freaken CAP looooooool
why it needs to degenerate when it has a kitten CAP on it ???
you can even realy Spam those barriers we barely even can reach the cap lol

These stuff are necros ONLY defenses… Atleast Make it actualy freaken powerfull it soppused to replace 4+ defense mechanics for crying out loud….

give me ONE GOOD reason WHY our defenses NEED to Degenerate ????

WHY ?!!!!

-Stellaris
-Total War: Warhammer
-Guild Wars 2

(edited by Zoltreez.6435)

Barriers decay way too fast

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

I don’t agree. Considering how much access to barrier we have, and their cooldowns, its not in a terrible place.

I think we should see how it plays out over a few weeks before deciding its too fast.

we have a MAX CAP on barrier… there is 0 and i mean 0 reason to have that super fast decay…..

that decay alone nerfs our shield againts dmg a good 50%….

when you get attack half of your shield wont dissapear because dmg but because of the Decay… and no we dont have mutch acces to barrier… and even those that we have barrely ads any meaningfull number of barriers compared to the OLD shroud and the dmg other classes can put in our face…

WE dont have ANY other defense not even Shroud anymore…. those barriers should be Strong as hell……. yet its one of the weakest existing defense mechanic in the game…..

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Not impressed with Scourge

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

i tried using a fear based build and it’s amazing really. The instant burns from pressing F1 F4 F5 in one instant and the terror + terrifying descent adds up to a mesmer tier burst usually. F3 and a stunbreak saves you from burst, F2 means you dont need a condi clear. It’s great fun, but def not as supporty as i expected. But i am in the ffa arena so dobt take my word on that.
Now watch anet nerf us back to HoT.

One does not simply Nerf necros even more……

i swear to the forum gods… if they dare nerf the New necro elite spec… i freaken gonna start a Riot on the forums…..

im getting tired of my favorite class being a big pile of useless crap in PvP….

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Shield Decay needs to be reduced

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

We allready have a CAP on shield so why the decay ? why not just keep the shield with no decay ? we lost a 20k HP shield for this…….

ALSO if you keep the decay atleast Slow it down…. the speed it decays its just ridiculous…

it almost defeats the purpose of having the shield ….

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Not impressed with Scourge

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

Okay so here is my Opinion after playing scourge…
yes mine… im the guy crying about necros all day here lol…
so….

im freaking suprised not as bad as i tought so…
Dmg is there easy to use kitten nice in team battles… a must have in wvw zerg fights…
self sustain is somewhat there too…

now the prob…
the same as all necro builds…

burst classes will instantly blow you up because again we have no answer againts incoming burst… especialy that we lost shroud also…

barrier decay needs to be slowed down.. ALLOT or even fully removed we allready have a cap on the shield so why not keep it ? instead of decaying….

Cant do anything againts kiters shades and all of their existing abilities is bassicaly useless againts high mobile targets that stays way from you and them…..

so TLDR
kitten awesome for group fights
useless trash Alone without help in PvP againts majority of burst builds
so it has exactly the same weakness as ALL other encro builds sadly…

-Stellaris
-Total War: Warhammer
-Guild Wars 2

A thought on new WvW legendary Armor

in WvW

Posted by: Zoltreez.6435

Zoltreez.6435

It’s super cool and worthy of a legendary title.

well except it is not legendary skin but one of available ascended skins….

It’s on par with the raid legendaries.

no they dont

they look realy generic and boring
they barely have any real cool effects on them
they don’t transform

WvW legendaries are a Poor mans Legendary….

Some of the Gemstore Outfits look better then the WvW legendary armors..

-Stellaris
-Total War: Warhammer
-Guild Wars 2

(edited by Zoltreez.6435)

Scourge Demo Weekend Feedback

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

Durhurhur gonna judge an Elite’s Damage based on squishy golems, and survivability with no one hitting it hurhur. Man I know this Elite already having never played it, but I know it’s 100% bad. It will forever suck, and Anet scammed us. Hurhur I’m such an expert.

This is all I hear on this forum.

a person needs to be blind to not see the issues with the spec…
and yes those tests are enough to see majority of the probs…
and ALSO we have clear infos with numbers on abilities to make a comparison with and againts other stuff…….

just because you personaly presses the ability the Numbers on it wont be better or change lol….. Logic….

I can’t wait for the massive rage fest later today then. Necromancer players are the most emo and dramatic base in game. I play one happily.

we would not be if Necros would not miss soooo many Utilities….
utilities that are the core of nowdays PvP….

if we would have Reaper as a core spec with no expansions againts OTHER core specs it would be ALMOST fine in PvP …….
then every class got bloated with utilities and Reaper is just a joke compared to other classes…..
and it seems like Scourge will have almost exactly the same issues…. they not fixed ANYTHING on the new elite spec that the NEcromancer players asking for Years now….

of course we are all dramatic and Emo at this point….

we are SICK of being cannon fodder while being needed to be babysitted by other classes….

i can allready tell you

Scourge will be the Number one target for a free kill in PvP
for exactly the same reasons all the other Necro Specs are…

-Stellaris
-Total War: Warhammer
-Guild Wars 2

(edited by Zoltreez.6435)

What are you giving up for Shroud?

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

Shroud is a shield, not a sponge. You use it to block what you can’t avoid and to continue on the offensive while remaining defensive (by protecting your health bar).

Although this “shield” does cause us harm in some of the ways you’ve mentioned, I don’t think it’s nearly as bad as many claim. It’s just a matter of understanding and proper usage. Life Force is a much easier resource to replenish than health after all.

The real issue with Shroud is scaling, which it doesn’t have. You can’t block an infinite amount of attacks like you can with Warrior’s Shield Stance, for example.

Yes that is a glaring issue but I disagree that Shroud is more of a weakness than it is a strength.

I would love more stability though in shroud and a few outside shroud. For a class meant to be somewhat of a juggernaut, necro could get ragdolled a lot.

it only needs a Warrior and mesmer and Reaper stability dissapears… and we have PLENTY of both of them in Spvp……

Devs:

“Designs an offensive hard Hitting Juggernaut”

Forgets to give the utilities to it to be able to go offensive or be a juggernaut.

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Scourge Demo Weekend Feedback

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

Durhurhur gonna judge an Elite’s Damage based on squishy golems, and survivability with no one hitting it hurhur. Man I know this Elite already having never played it, but I know it’s 100% bad. It will forever suck, and Anet scammed us. Hurhur I’m such an expert.

This is all I hear on this forum.

a person needs to be blind to not see the issues with the spec…
and yes those tests are enough to see majority of the probs…
and ALSO we have clear infos with numbers on abilities to make a comparison with and againts other stuff…….

just because you personaly presses the ability the Numbers on it wont be better or change lol….. Logic….

-Stellaris
-Total War: Warhammer
-Guild Wars 2

What are you giving up for Shroud?

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

Not every spec needs to shine in PvP. Scourge will shine in PvE and WvW, just stay Reaper and enjoy your Shroud. It’s not like you have to switch. If you care so much about Shroud, and only PvP, then don’t buy the expansion.

Acting like shroud overall is good in PvP ….

XDDDDDDDDDDDDD

necro does not have a Single Spec that “shines” in PvP without help you know that right ?

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Waiting for Revenant Weapons

in Guild Wars 2 Discussion

Posted by: Zoltreez.6435

Zoltreez.6435

They have already replied saying that they lost them so keep on waiting mate.

you believe that ? loool

you cant just LOSE allready modelled Designed weapons…….

-Stellaris
-Total War: Warhammer
-Guild Wars 2

What are you giving up for Shroud?

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

Shroud is a shield, not a sponge. You use it to block what you can’t avoid

so bassicaly use it againts everything ? because the only thing we have is 2 dodge outside of Shroud… LOL we cant realy avoid anything … we dont even have mobility for crying out loud to get away from stuff let alone blocks or immunes or invis and evades…..

I don’t think it’s nearly as bad as many claim. It’s just a matter of understanding and proper usage. Life Force is a much easier resource to replenish than health after all.

proper ussage… HAHAHAHAHAHA suuuuure… againts ANY half Decent Burst builds you either stay in shroud and let it melt by the enemy in like 6+ sec then die while your waiting for that 10 sec CD….

or cancel it half way then die because you have NOTHING to defend yourself with while its on that 10 sec CD…..

sooo where is the Management here and proper usage ? this shroud is the Be all end all defense a necro have and the ONLY defense…..

the only ways you survive 10 sec without Shroud while a Burst player is on you is either

by teammates healing and defending you
or
the enemy ignores you….
or
your a kitten lucky person and majority of the enemies stuff is on CD so they cant faceroll your free kill defenseless face…..

againts good players it DOES NOT MATTER if you can replenish Shroud or not or How fast you can replenish it… you WONT survive that 10 seconds without some serious help from others……

-Stellaris
-Total War: Warhammer
-Guild Wars 2

(edited by Zoltreez.6435)

Waiting for Revenant Weapons

in Guild Wars 2 Discussion

Posted by: Zoltreez.6435

Zoltreez.6435

For those revenant weapons.

Attachments:

-Stellaris
-Total War: Warhammer
-Guild Wars 2

So Condition Thief

in PvP

Posted by: Zoltreez.6435

Zoltreez.6435

Hard to say…many people run multiple characters towards the top.

I mean I killed a person several times with a platinum tag on 1v1 in HotM arena who tried to gank me multiple times. I don’t know if they were a thief main, alt, trying out a new build or what…but they died like a low tier bronze player and hit about as hard too.

Condition thief has just as much access to Shadowstep and more so on S/X. Offhand SB can add distance too. Not sure how D/P + SB is somehow better at disengage. Sure you can on demand stealth but…teleport distance is far more crucial to disengage.

Not knowing how Stealth vastly improves disengage is very telling……

Condi Thieves have to us Ini more so than Power builds to get their Condis to any respectable level of damage so they likely won’t have enough the Ini to disengage with SB. And that leaves IR and SS for disengage which are good but one relies on Ini and the other is on a 50 sec CD…….. yeah and most condi thieves don’t take Improvisation so no double SS because then they hit like a wet noodle….

Having to explain this is rather funny.

If Condi Thief either D/D or S/D were OP then anyone would be able to use it effectively and when a top 70 player can’t even kill a Zerker Thief running on 2-3 Condi cleanses on CDs shows it’s not that OP….

Again players complain because they don’t want to run Cleanses or they don’t know how to manage cleanses or generally know how to fight Thief in any iteration of it.

@ Zoltreez

That whole statement you just made paint s a very clear picture that isn’t favorable for your cause…… like I had stated earlier most competent players have no problems with a Condi Thieves and is the main reason you barely see any in Plat and up. Similar scenario happened with DH for the longest time people claimed it was so OP but rarely saw play in anything over Plat.

So one more time if a top 70 player can’t beat a Plat T2 Player with this supposed OP build when the Plat T2 player isn’t even using the Optimized Amulet with the minimal Condi clears…… while the people complaining can’t even beat the build with 4-5 people attacking it must mean something.

tell me when was the last time you catch a condi thief with 2 Power necro and a bunker Guard ?…..

Still broken tough….. you know i know everyone know…and i saw PLENTY of thiefs in high rank play… both condi and power….

funny when you have 3000 armor + 7% dmg reduction from melee and 20k HP and a single thief can kill you in 2-3 seconds after they jump you from nowhere….

Balance am i right ? give Thiefs something to be better in group play but this kitten needs a nerf…. you cant seriously defend the ammount of dmg they can do to a single player with that ammount of bloated mobility they have access to….

So you don’t know the mechanics I see, Condis ignore armor and regular damage reduction….. bringing up those two things in regards to Condis shows the picture crystal clear.

FYI any Condi build on the classes with Viable Condi Specs can Burst through those magnificent power damage mitigation stats in seconds.

all you need is to manage cleanses, and yeah 2 Necros and a guard can easily keep a Condi Thief locked down idk with chill, ccs warding effects, a 1200 range unblockable tether/pull that works through Evades, all of which are at those classes disposal…… and again a Condi Thief has to waste a lot of Ini to do any amount of damage so all you have to really worry about is IR and SS again as stated above those aren’t an issue.

i dont think its clear for you but here i talked abour a Power Thief…. lol LOGIC use it…

But Condi thiefs can prety much nuke down 20k+ HP in like 10 seconds or even less

and as a thief he can nonstop repeate it faster then your cleanses go off…

stop acting like a smart a…….

also the difference betwin the 2 ? classes have plenty of tools to avoid the burst… except necros they just stand there and take it then die…..

But condi thief dmg ? once your out of your only worthwhile cleanse your done for without team mate help……

-Stellaris
-Total War: Warhammer
-Guild Wars 2

(edited by Zoltreez.6435)

2620 matches 791 as necro, thoughts..

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

necros are fine

fun is a social construct

that 50% you got carried prety much XD

because you either got carried as necro to Win or you lose…

a necro by design cant carry games alone like all the other classes can…. lacks the tools for it

so no necro is not fine… if a class needs to be baby sitted to be usefull then the class is Under powered…. and needs work…

Yeah, no. Good calligraphers don’t blame the brush. You went on about how power reapers need to rely on RS1 to dps, which is LOLs already. Hard to believe anything you say.

now your lying ? lol i never said that EVER in my life on these forums….
facts pls…

this is what you wrote in response to my ‘does everyone here camp shroud’ topic:

Yeah sure, there’s barely a silver lining to VP getting nerfed, but even without it, at over 50%, its enough to pull off an RS4, RS5 and a couple auto chains of RS1 for good measure.

I’m talking PvP of course. You can still sponge burst attacks with shroud, even more than before if you pick up the new VP.

Its really not the end of the world.

Unless you are camping shroud of course, in which case LOL.

im 100% sure your not playing anykind of working Power build thats for freaking sure…
your those condi meta boys am i right ?

as a Power Reaper ALLOT of our dmg is in the form… ALLOT…

yes and i was talking about the Entire kit not 1 spam… where did i said there the 1 spam ? where ? go betwin 2-3 people and see how mutch dmg you do with an entire rotation reaper shroud…

sadly its sooo bad nowdays that i use like 2 abilities and its allready gone thx to all the dmg flying in my face……

that entire Shroud was designed for multiple targets… yet does not have the defenses to be used for what it was designed….

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Guild Wars 2 PvP AUGUST POWER RANKINGS

in PvP

Posted by: Zoltreez.6435

Zoltreez.6435

WHERE IS ME

just joking….

-Stellaris
-Total War: Warhammer
-Guild Wars 2