Showing Posts For apharma.3741:

Still: condi thief trapper?

in WvW

Posted by: apharma.3741

apharma.3741

Anet saw our complain topics about this and thought “well lets kitten the community off by doing the opposite of what they would like to see, LETS BUFF IT!”

Anet logic never gets boring, although save your sanity and do NOT try to understand.

In all fairness had they buffed the traps and added token damage then it would have been seen as the opposite, a great change to the build…they just forgot the token damage.

Make WvW user friendly, team speak problem

in WvW

Posted by: apharma.3741

apharma.3741

The thing about the ones who are racist, sexist or generally rude is they often don’t think they are when really they’re alienating a lot of players. The people that don’t want to join TS because of the general rudeness, sexist remarks, racism whether mild or extreme aren’t doing so because this one time someone said something mean. They don’t join because more often than not they hear these remarks over and over again and decided their life is better off not hearing people. You don’t need TS to stick to the commander, push, regroup, blast, change direction etc, if you’ve ever done anything slightly organised you can read the situations and know where to be.

This isn’t about talking either, it’s about having to hear this rubbish while being on TS whether you talk or not.

I don’t generally join TS because having fought the server we are linked with I came to the conclusion they’re a bunch of immature players who happily gank others, spam emotes and bleed them out for no reason than to be salty. I don’t care if the commander has a voice like the smooth crooning of Frank Sinatra, I won’t join because I think they’re a bunch of kittenbags.

If those remarks are not intentionally inflammatory, maybe it’s time to grow a thicker skin. You know, despite what some splinters of society and certain blogs are trying to make you believe, you do not have a duty to take offense.

Well it depends, there’s some that don’t consider certain racial slurs offensive some do. The point I’m making is that if those sort of comments do offend you then not joining teamspeak is a good way to not infringe on their ability to say it while you get to not be bothered by it. The problem is that (in the case of an open tag) these players who are not on team speak get put in what I would call a junk party while there are plenty of support classes available to make well rounded parties for all.

We all know a necro is a lot more effective when they can get guardian boons and might but if you aren’t on TS the commander will often chuck all necros in one party and complain when they get CC’d to death.

That is without mentioning as Jayne said, some have medical reasons why they can’t be on teamspeak and no that doesn’t just mean deaf.

Still: condi thief trapper?

in WvW

Posted by: apharma.3741

apharma.3741

ANet can’t see a problem with this build.

Make WvW user friendly, team speak problem

in WvW

Posted by: apharma.3741

apharma.3741

So you want the benefits of being part of the team, but don’t want to log on TS to be a part of the team? Not how it works buddy.

Some people can’t use teamspeak for multiple reasons.

And the reasons are? Pls. give me multiple reasons.
If you don’t want to use TS, ok, don’t do it. But don’t complain that you don’t get the benefits, like boon share from the group. The group wants you to join TS, just do it. If you don’t , bye,bye, see you in hell.

Don’t speak the same language.
Have to listen for other things like children, deliveries and other things.
Currently on TS/Skype with other friends.
Commander is abusive and or crude.
Regular people on teamspeak are disgusting, burping, being racist, sexist and general kittens.
Don’t want to be harassed because you’re a girl (happens more than I would believe)

There ya go, plenty of good reasons why you wouldn’t want to be on teamspeak, now tell me why someone not on teamspeak shouldn’t be put into a party with a decent composition? Please multiple reasons because I’ve seen some kitten fine players put into parties with no support which severally limits the capability of the group.

Only the second point I see as a good reason. That or being deaf.

If you don’t speak the same language, there is a much bigger teamwork problem than not having VoIP. Being in TS/Skype with other friends is your choice. I personally have a few keybinds so I may talk with friends in private servers and talk in the main channel at the same time. Having a rude commander, I assume he would boot you anyways at some point. You thinking people are being disgusting, or being a female on the Internet (not that anyone has to know. You could just listen…) is just you being a picky little kitten.

As far as why you don’t want to give the best comps to people who aren’t in comms; composition goes beyond just classes and builds. The group’s ability to communicate is just as important to any composition as a build or class. So if there are a group of people that would make a good class comp AND are in VoIP, they will be grouped. As for people not in VoIP, they are the last picks.

I guess you’ve never played in EU where there can be at least 5 different languages being used at the same time in map/team chat. That’s without mentioning as I say a lot of people do not speak the same language in EU, there are many single language only guilds and they do go into WvW and follow the public commander too.

Fun fact: Used to know a guy who would regularly eat food chewing loud and sloppily on TS as he didn’t use push to talk while shouting at his mum. Wasn’t a pleasant experience and he single handedly drove everyone off teamspeak whenever he came on.

As I say there are reasons why people would not want to join TS but it doesn’t mean the commander should stick 4 guards and a war in a party while you have 2 necros, 2 eles and a ranger who could do with the guards being split up to give better support coverage.

Jade Maw Need to be reworked

in Fractals, Dungeons & Raids

Posted by: apharma.3741

apharma.3741

I don’t like the fractal in it’s current state, and absolutely want to rework it (and other fractals). Right now though my full focus is on the next fractal, and I just don’t have the resources to commit to a Jade Maw rework in the near future. ;(

Good to know what you guys are spending your time on, looking forward to the new fractals. I kind of enjoy having a relaxing fractal like Jade Maw + it’s always fun trying to kill your allies by shooting knockbacks at the Colossus’s to reflect back at them or stealing crystals when they’re targeted. The ability to troll each other can be nice every now and then.

Huge lag and delay

in Account & Technical Support

Posted by: apharma.3741

apharma.3741

Also getting huge amounts of lag, skill delay and ping in the 4,000-5,000 region and have been since the Head of the Snake patch. It’s not every single day but a lot of days and it starts in the evening usually at about 6pm GMT and continues till quite late at night.

Ran a tracert included are the results that stood out:

Tracing route to 206-127-158-1.ncsoft.com [206.127.158.1]
over a maximum of 30 hops:
0 DESKTOP-6COF252.lan [192.168.1.65]
1 dsldevice.lan [192.168.1.1]
2 81.1.113.36
3 host-78-151-226-51.as13285.net [78.151.226.51]
4 host-78-151-225-76.static.as13285.net [78.151.225.76]
5 * host-78-144-9-7.as13285.net [78.144.9.7]
6 xe-10-1-0.lon21.ip4.tinet.net [213.200.78.233]
7 xe-0-0-0.cr3-fra2.ip4.gtt.net [141.136.110.117]
8 89.149.164.42
9 * 206-127-157-86.ncsoft.com [206.127.157.86]
10 206-127-158-1.ncsoft.com [206.127.158.1]

Computing statistics for 125 seconds…
Source to Here This Node/Link
Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address
0 DESKTOP-6COF252.lan [192.168.1.65]
0/ 50 = 0% |
1 0ms 0/50 = 0% 0/50 = 0% dsldevice.lan [192.168.1.1]
0/ 50 = 0% |
2 22ms 0/50 = 0% 0/50 = 0% 81.1.113.36
0/ 50 = 0% |
3 23ms 0/50 = 0% 0/50 = 0% host-78-151-226-51.as13285.net [78.151.226.51]
0/ 50 = 0% |
4 23ms 0/50 = 0% 0/50 = 0% host-78-151-225-76.static.as13285.net [78.151.225.76]
0/ 50 = 0% |
5 32ms 0/50 = 0% 0/50 = 0% host-78-144-9-7.as13285.net [78.144.9.7]
0/ 50 = 0% |
6 29ms 0/50 = 0% 0/50 = 0% xe-10-1-0.lon21.ip4.tinet.net [213.200.78.233]
1/ 50 = 2% |
7 40ms 1/50 = 2% 0/50 = 0% xe-0-0-0.cr3-fra2.ip4.gtt.net [141.136.110.117]
41/ 50 = 82% |
8 —- 50/50 =100% 8/50 = 16% 89.149.164.42
0/ 50 = 0% |
9 —- 50/50 =100% 8/50 = 16% 206-127-157-86.ncsoft.com [206.127.157.86]
0/ 50 = 0% |
10 174ms 42/50 = 84% 0/50 = 0% 206-127-158-1.ncsoft.com [206.127.158.1]

Trace complete.
—> pathping -w 500 -q 50 -4 54.230.11.164 <--

Tracing route to server-54-230-11-164.lhr3.r.cloudfront.net [54.230.11.164]
over a maximum of 30 hops:
0 DESKTOP-6COF252.lan [192.168.1.65]
1 dsldevice.lan [192.168.1.1]
2 81.1.113.36
3 * host-78-151-226-51.as13285.net [78.151.226.51]
4 host-78-151-225-76.static.as13285.net [78.151.225.76]
5 host-78-144-9-13.as13285.net [78.144.9.13]
6 host-78-144-14-45.as13285.net [78.144.14.45]
7 host-78-144-3-137.as13285.net [78.144.3.137]
8 54.239.101.90
9 54.239.101.97
10 176.32.106.39
11 178.236.3.117
12 * * *
Computing statistics for 137 seconds…
Source to Here This Node/Link
Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address
0 DESKTOP-6COF252.lan [192.168.1.65]
0/ 50 = 0% |
1 0ms 0/50 = 0% 0/50 = 0% dsldevice.lan [192.168.1.1]
0/ 50 = 0% |
2 28ms 1/50 = 2% 1/50 = 2% 81.1.113.36
0/ 50 = 0% |
3 23ms 0/50 = 0% 0/50 = 0% host-78-151-226-51.as13285.net [78.151.226.51]
0/ 50 = 0% |
4 23ms 1/50 = 2% 1/50 = 2% host-78-151-225-76.static.as13285.net [78.151.225.76]
0/ 50 = 0% |
5 31ms 1/50 = 2% 1/50 = 2% host-78-144-9-13.as13285.net [78.144.9.13]
0/ 50 = 0% |
6 31ms 0/50 = 0% 0/50 = 0% host-78-144-14-45.as13285.net [78.144.14.45]
50/ 50 =100% |
7 —- 50/0 =100% 0/50 = 0% host-78-144-3-137.as13285.net [78.144.3.137]
0/ 50 = 0% |
8 —- 50/50 =100% 0/50 = 0% 54.239.101.90
0/ 50 = 0% |
9 —- 50/50 =100% 0/50 = 0% 54.239.101.97
0/ 50 = 0% |
10 —- 50/50 =100% 0/50 = 0% 176.32.106.39
0/ 50 = 0% |
11 —- 50/50 =100% 0/50 = 0% 178.236.3.117

To add this is preventing me playing the game and causing the rest of my raid group to not play guild wars either. There’s nothing I can do about this problem when it’s at node 7/11 and quite frankly someone from ANet should be contacting whoever owns these servers causing the problems as it’s costing you business.

(edited by apharma.3741)

Make WvW user friendly, team speak problem

in WvW

Posted by: apharma.3741

apharma.3741

Don’t speak the same language.
Have to listen for other things like children, deliveries and other things.
Currently on TS/Skype with other friends.
Commander is abusive and or crude.
Regular people on teamspeak are disgusting, burping, being racist, sexist and general kittens.
Don’t want to be harassed because you’re a girl (happens more than I would believe)

There ya go, plenty of good reasons why you wouldn’t want to be on teamspeak, now tell me why someone not on teamspeak shouldn’t be put into a party with a decent composition? Please multiple reasons because I’ve seen some kitten fine players put into parties with no support which severally limits the capability of the group.

OK some of these are valid, like having children to watch after, commanders that bag on their players, etc. But nothing is stopping someone from joining the channel muted, giving it a try (because maybe you don’t know this commander, and simply joining is relatively effortless). You can’t say that because of 1 bad experience with some other commander that all commanders are inherently mean, just like you can’t say that all team speak users are crude and racist/sexist.

If we use the same logic as those generalizations that you provided, tags that want you in TS can say that the majority of people who refuse to join TS are worse than those who do, therefore there is no reason for them to put you in a comped subsquad. Additionally, arguing that it is a hassle to join TS produces an equal counter argument that not being able to tell your players what to do without stopping to type is just as much of a hassle.

If you have a commander you love following, work it out in PMs with them or try testing the waters by joining muted. I have seen many people do this, and listening is more important than speaking, nobody is asking for you to speak.

Also, nobody will know if you are a guy or a girl if you never talk and don’t upload an overly male/female ish avatar on TS. My server also had a Chilean guild and we saw a ton of English only speakers who followed them in TS because it is easy to over come the language barrier in gw2. You find a common ground to say “push” “regroup” “left” “right” “waters” and “blast” quickly.

The thing about the ones who are racist, sexist or generally rude is they often don’t think they are when really they’re alienating a lot of players. The people that don’t want to join TS because of the general rudeness, sexist remarks, racism whether mild or extreme aren’t doing so because this one time someone said something mean. They don’t join because more often than not they hear these remarks over and over again and decided their life is better off not hearing people. You don’t need TS to stick to the commander, push, regroup, blast, change direction etc, if you’ve ever done anything slightly organised you can read the situations and know where to be.

This isn’t about talking either, it’s about having to hear this rubbish while being on TS whether you talk or not.

I don’t generally join TS because having fought the server we are linked with I came to the conclusion they’re a bunch of immature players who happily gank others, spam emotes and bleed them out for no reason than to be salty. I don’t care if the commander has a voice like the smooth crooning of Frank Sinatra, I won’t join because I think they’re a bunch of kittenbags.

Make WvW user friendly, team speak problem

in WvW

Posted by: apharma.3741

apharma.3741

So you want the benefits of being part of the team, but don’t want to log on TS to be a part of the team? Not how it works buddy.

Some people can’t use teamspeak for multiple reasons.

And the reasons are? Pls. give me multiple reasons.
If you don’t want to use TS, ok, don’t do it. But don’t complain that you don’t get the benefits, like boon share from the group. The group wants you to join TS, just do it. If you don’t , bye,bye, see you in hell.

Don’t speak the same language.
Have to listen for other things like children, deliveries and other things.
Currently on TS/Skype with other friends.
Commander is abusive and or crude.
Regular people on teamspeak are disgusting, burping, being racist, sexist and general kittens.
Don’t want to be harassed because you’re a girl (happens more than I would believe)

There ya go, plenty of good reasons why you wouldn’t want to be on teamspeak, now tell me why someone not on teamspeak shouldn’t be put into a party with a decent composition? Please multiple reasons because I’ve seen some kitten fine players put into parties with no support which severally limits the capability of the group.

New Raid Rule

in Fractals, Dungeons & Raids

Posted by: apharma.3741

apharma.3741

i’d prefer 9 necro 1 druid

#Unbiased =P

Make WvW user friendly, team speak problem

in WvW

Posted by: apharma.3741

apharma.3741

So basically you’re complaining that the commander doesn’t put all non teamspeak user into their own subgroups of non teamspeak users right?

Which is pretty much what a lot of commanders I’ve seen do so I really don’t understand your complaints OP. This is right below add quaggans to WvW in terms of priority.

The Gods Still Exist

in Elementalist

Posted by: apharma.3741

apharma.3741

Everything got buffed. Today is a good day to be an ele.

Unless you raid…which I don’t so I don’t care! ELES WERE BUFFED!!!!

If you wvw the ideal of dmg staff ele died today.

If you have only core ele its unplayable because ele is pure support and with out tempest line your wasting your time.

So GOD IS DEAD. (not to say they did not exist at one point but i think they where epi to death because they where standing too close to a “door” in wvw.)
https://forum-en.gw2archive.eu/forum/game/wuv/A-response-to-Karl-s-Epidemic-Comment

Just how did staff ele die in WvW? Universal cool down reductions on survival utility skills, cool downs reduced on a lot of great staff skills and the meteor nerf was only against NPC. Now I know some players are worse than NPCs but they can still be hit multiple times a second, the 0.5s cool down doesn’t apply.

A few things power dmg over all in wvw is all but dead and they are not going to fix epi at all and when you even talk about it you get a black out from anet it self. So any thing that weakens ele dmg out put (as ele is mostly power) is another kick in the gut for a lot of old ele players.

Ele was one of the only classes who could counter siege with out the need of siege making it so it was harder to bunker with siege. See metor is not truly random it falls in clusters and due to the aoe of each “rock” it would hit the same siege but now only 1 of there “rocks” will hit. Cutting down the over all dmg to ele for its main use in wvw if its power dmg aimed.

Also at the end of the day the “buffs” to cdr for wepon skill is just putting back the lost 0f 13% cdr that ele lost when they changed the effect from 33% to 20%. That and what the point of living or being able to live when your dmg out put means nothing over all.

Yes d/d ele got a buff but staff dmg ele was nerfed the main reason why ppl play mages classes. Ele over all not realty a mages class any more and THAT is the reason why “GOD IS DEAD.”

To be honest eles seige clearing abilities haven’t really changed from what I saw and most seige is placed where maybe 2 meteors at most will hit. The biggest change to ele clearing seige was dragons tooth becoming ground targeted as it was the only thing that could hit seige behind cover most of the time.

As for the rest of what you put again none of that changed with this patch, it’s been this way for a while but if you think staff ele doesn’t do much damage stick around in my lava fonts like the dead Jade Sea players did trying to rez someone. Even better when they push on meteor shower and take drugs of 3-4k repeatedly even with all their bulk, but then again I also play zerk and these buffs to mistform and armour of earth are very welcome to survive.

Most staff ele do not run armor of earth but they do run misform and yes it helps keep the ele alive but the ideal of a staff as a real dmg wepon is just no longer a thing. Staff was the siege wepon of GW2 for ele the slow big hits both dmg and aoe. That was when power dmg was the main effect but now with condi being so important things like staff slow hits that only come with low stacking low duration condi just dose not cut it. Now adding in an icd to metor vs npc (wvw mostly talking) it confers the ideal behind ele staff anet has. Its a support wepon not a dmg wepon. Ele has on real dmg wepon now scepter and its a very limited wepon on aoe.

I would in no way call sceptre a damage weapon for WvW, it’s slow, highly telegraphed and unless you meet an exceptionally fat enemy phoenix won’t hit the stupid number of times to make it better than other weapons.

Again non of what you are complaining about is an issue with either ele or the change to meteor, most NPCs are classed as small targets so it’s very unlikely they will get hit multiple times in 0.5s. The reason ele fell out of popularity for damage is because it can provide disgusting amounts of support and everyone is that resistant to power damage that it’s often not worth the risk running such a squishy class. It’s worth mentioning that resistance and resistance sharing was also making group nearly invincible to all forms of damage. Corrupting and condi nuking is the only thing left as resistance is the weakest kitten in the boon armour, protection and general rankings with disgusting heals are happening so often it doesn’t matter if you strip protection.

One thing we forgot about the Phantasm Buffs

in Mesmer

Posted by: apharma.3741

apharma.3741

It does kind of stop you using them in stealth like before as most of the time you do the attack.

The worst part is how the attacks don’t really do much, the pistol phantasm crippling shot is low damage and all round kind of poor, the winds of chaos fills the screen with a big visual fuster cluck and the iMage is essentially the prestige again.

It doesn’t solve the short comings of phantasms, the slow ramp up of damage or that they’re single target in nature and so suffer when mobs either die or disappear. Dev time would be better spent reworking phantasms as a concept than pushing out a bandaid like this, give us control of our damage back and make these skills summon clones and ditch the concept of a semi permanent summon doing damage.

Phantasms may have worked at launch but HoT brought so much power creep phantasms don’t cut it anymore outside of massive health bosses.

The Gods Still Exist

in Elementalist

Posted by: apharma.3741

apharma.3741

Everything got buffed. Today is a good day to be an ele.

Unless you raid…which I don’t so I don’t care! ELES WERE BUFFED!!!!

If you wvw the ideal of dmg staff ele died today.

If you have only core ele its unplayable because ele is pure support and with out tempest line your wasting your time.

So GOD IS DEAD. (not to say they did not exist at one point but i think they where epi to death because they where standing too close to a “door” in wvw.)
https://forum-en.gw2archive.eu/forum/game/wuv/A-response-to-Karl-s-Epidemic-Comment

Just how did staff ele die in WvW? Universal cool down reductions on survival utility skills, cool downs reduced on a lot of great staff skills and the meteor nerf was only against NPC. Now I know some players are worse than NPCs but they can still be hit multiple times a second, the 0.5s cool down doesn’t apply.

A few things power dmg over all in wvw is all but dead and they are not going to fix epi at all and when you even talk about it you get a black out from anet it self. So any thing that weakens ele dmg out put (as ele is mostly power) is another kick in the gut for a lot of old ele players.

Ele was one of the only classes who could counter siege with out the need of siege making it so it was harder to bunker with siege. See metor is not truly random it falls in clusters and due to the aoe of each “rock” it would hit the same siege but now only 1 of there “rocks” will hit. Cutting down the over all dmg to ele for its main use in wvw if its power dmg aimed.

Also at the end of the day the “buffs” to cdr for wepon skill is just putting back the lost 0f 13% cdr that ele lost when they changed the effect from 33% to 20%. That and what the point of living or being able to live when your dmg out put means nothing over all.

Yes d/d ele got a buff but staff dmg ele was nerfed the main reason why ppl play mages classes. Ele over all not realty a mages class any more and THAT is the reason why “GOD IS DEAD.”

To be honest eles seige clearing abilities haven’t really changed from what I saw and most seige is placed where maybe 2 meteors at most will hit. The biggest change to ele clearing seige was dragons tooth becoming ground targeted as it was the only thing that could hit seige behind cover most of the time.

As for the rest of what you put again none of that changed with this patch, it’s been this way for a while but if you think staff ele doesn’t do much damage stick around in my lava fonts like the dead Jade Sea players did trying to rez someone. Even better when they push on meteor shower and take drugs of 3-4k repeatedly even with all their bulk, but then again I also play zerk and these buffs to mistform and armour of earth are very welcome to survive.

The Gods Still Exist

in Elementalist

Posted by: apharma.3741

apharma.3741

Everything got buffed. Today is a good day to be an ele.

Unless you raid…which I don’t so I don’t care! ELES WERE BUFFED!!!!

If you wvw the ideal of dmg staff ele died today.

If you have only core ele its unplayable because ele is pure support and with out tempest line your wasting your time.

So GOD IS DEAD. (not to say they did not exist at one point but i think they where epi to death because they where standing too close to a “door” in wvw.)
https://forum-en.gw2archive.eu/forum/game/wuv/A-response-to-Karl-s-Epidemic-Comment

Just how did staff ele die in WvW? Universal cool down reductions on survival utility skills, cool downs reduced on a lot of great staff skills and the meteor nerf was only against NPC. Now I know some players are worse than NPCs but they can still be hit multiple times a second, the 0.5s cool down doesn’t apply.

Combos - is this a joke?

in PvP

Posted by: apharma.3741

apharma.3741

As an Engineer, I use combos all the time. In fact, I rely on them. And this change is actually a little buff to my Elixir Gun, which happens to have a light field and blast finisher, so I’m happy.

As an expert at combos, I would like to ask you (or another engineer) how easy would you say it is to use a combo while moving, and could a group of 10 people coordinate blasting a field while moving (called on teamspeak)?

Depends, some are easier than others, for example if a druid says he’s going to heal you guys you know he will be whipping out that water field so be ready with blasts. A guardians symbols and light fields last for a while so can be placed ahead in plenty of time same for elixir gun 5 and some ele water fields etc.

A lot of combo fields in the middle of a fight though are mostly combinations of opportunity, I see a fire field on aura share I will try to leap through it to heal allies. I see an ice field and I’ll use a blast if I have it…then blast blindness, darn necro well.

New Raid Rule

in Fractals, Dungeons & Raids

Posted by: apharma.3741

apharma.3741

That’s forcing, not encouraging you kitten. Besides, any exp raider can foretell how disastrous it would be. Think b4 you talk.

If you get any random Joe then yes it will be a disaster, get people who play those classes most of the time and it’ll be perfectly fine.

If 10 people cannot pump out over 50k DPS between them something is going hilariously wrong and it isn’t the fault of the classes.

Let me spell it out for you cause u dont kitten get the point. It’s worse than the “pidgeonhole” meta we have atm. That’s how bad it is. I don’t care if people could pull qt numbers on each profession…its just bad and 100% forced. At least now a few classes change depending on the encounter.

No I got what you said, I pointed out that it wouldn’t be a disaster as you said, people who can play different classes at a decent level won’t have any trouble.

Then again I took the OPs suggestion as more of a challenge not a “ANet make it so” proposal.

Mesmer counters his own confusion

in Mesmer

Posted by: apharma.3741

apharma.3741

June 23rd Update

“The skill-use damage will also now trigger when the affected target is interrupted during skill activation.”

Lol. Take my +1 and have a good weekend.

Am I the only elementalist Happy?

in Elementalist

Posted by: apharma.3741

apharma.3741

I made meteorlogicus something like 2 years ago and have barely used it….I am finally happy.

New Raid Rule

in Fractals, Dungeons & Raids

Posted by: apharma.3741

apharma.3741

That’s forcing, not encouraging you kitten. Besides, any exp raider can foretell how disastrous it would be. Think b4 you talk.

If you get any random Joe then yes it will be a disaster, get people who play those classes most of the time and it’ll be perfectly fine.

If 10 people cannot pump out over 50k DPS between them something is going hilariously wrong and it isn’t the fault of the classes.

I don't understand the EU links

in WvW

Posted by: apharma.3741

apharma.3741

I still don’t know why some servers are linked, I guess there’s a handful of servers that have to be linked that would be way too strong without a counterbalance which in turn leaves pools of not very high population servers being meshed together like AG. They then have to give them something to fight like an unlinked SFR that they can manage.

I think they need to split up the national servers a little so they don’t end up with a map blob on each map because they have to link 3 of them together.

At least I might be able to go deer hunting this linking…

PvE Gear in PvP

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Posted by: apharma.3741

apharma.3741

I am a Pve’er and I got out of bronze quite easily. Thx a lot…..Here is the reality: it is all about competitivity and awareness of skill and there is no need to be a true a PvP’er for that. The only difference between them is this: “Oh shatterer is up…Quick I need to quit PvP to get into a good map for the achievements tied to the backpack”, whereas a Pvp’er will say: " I don’t care about shatterer, I will only queue up for the entire evening". I mean it has been some fun to play a bit of ranked but I won’t spend my entire playtime queuing up. As for the topic at hand, I really don’t mind the changes and I agree with OP, I would rather try PvP for exclusive skins than ascended pieces

No self respecting PvE’er is still on the shatterer backpack =P

On topic, has it occured to anyone else that maybe the intention wasn’t just to get PvE people into PvP but to also get PvP players into WvW and PvE by giving them easily obtainable any stat top end gear?

Nah, that’s crazy talk.

(edited by apharma.3741)

Ascended Salvage Kits

in Fractals, Dungeons & Raids

Posted by: apharma.3741

apharma.3741

I second the option to exchange ascended salvage kits for something.
I’d be willing to trade them for 200 essence of luck if I could. The RNG gives me more salvage kits than rings and doing the CM daily doesn’t help either.

No, not luck, anything but luck. Some of us are capped out on magic find and luck is useless.

Better idea, trade in tools for relics or a single pristine relic per tool. There will always be a use for relics and you can convert pristine relics to normal relics if needed.

THIS PATCH IS AWESOME!!!

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Posted by: apharma.3741

apharma.3741

Acrisor, what a lot of people want is not big changes but small changes done regularly, you know, every month.

I want 5s shaved off an unused skill then in a month another change and another till it or the weapon set become useful. I want shaves in power level for all classes month by month till we get things with a reasonable risk/reward balance.

Think about it like this, had we changed spear of justice every month since the last balance patch it would have been at 3/4s cast time on Feb 13th and that’s assuming we changed it by 1/4s each time and only from the last patch on Dec 13th. If we had monthly balance patches since HoT everything would be in a better more balanced state months ago.

Small changes regularly and see its effect rather would be a welcome change.

Small changes are good, but we did not like it. People complained about changes in seasons. Players do not like when changes come mid season. They tend to start with one meta profession, learn it, and have fun with it. So ArenaNet made a promise (I know, this is extremely rare, but they actually did it) to never introduce balance patches in seasons. Therefore, the only obvious solution is to add balance patches between seasons. As such, your argument is rendered useless, because they can’t possibly add balances patches every month. Remember, we asked for it.

You have your arguements front to back, the first ever league started on 1st December 2015 and there was a balance patch that day, there were no other balance patches that weren’t bug fixes or an emergency fix to something grossly overturned till it ended.

The only changes made between start of league 1 and end of league 1 were a few changes to tone down how no-one was dying as everyone had durability runes and would be rezzed instantly either by blur from mesmer or radiant revival on revs. A few other things were changed too because of WvW and again to reduce how unkillable classes were.

No-one asked for ANet to not balance between seasons as they dictated to us before hand they wouldn’t. We had no choice in it, never had and never experienced much for balance changes within league seasons. Go look at the balance patches, under release notes, there’s literally only 1 page of release notes many of which are nothing to do with balance changes so it won’t take long to cross reference with league dates.

THIS PATCH IS AWESOME!!!

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Posted by: apharma.3741

apharma.3741

Acrisor, what a lot of people want is not big changes but small changes done regularly, you know, every month.

I want 5s shaved off an unused skill then in a month another change and another till it or the weapon set become useful. I want shaves in power level for all classes month by month till we get things with a reasonable risk/reward balance.

Think about it like this, had we changed spear of justice every month since the last balance patch it would have been at 3/4s cast time on Feb 13th and that’s assuming we changed it by 1/4s each time and only from the last patch on Dec 13th. If we had monthly balance patches since HoT everything would be in a better more balanced state months ago.

Small changes regularly and see its effect rather would be a welcome change.

PvE Gear in PvP

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Posted by: apharma.3741

apharma.3741

Maybe “PvE players” find the game mode mostly boring and choose to not continue past doing league for what they want.

Maybe these players are from WvW looking for easy minstrel/trailblazer stats that cost a bomb.

Maybe these PvE/WvW players are actually much higher in ranking than you think and actually are decent at the classes they play.

Maybe some of the “real PvPers” aren’t as good as they think and can’t see when they have reached their best and simply be satisfied they don’t have blow out matches.

THIS PATCH IS AWESOME!!!

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Posted by: apharma.3741

apharma.3741

The thing is they didn’t tackle the root of the problem.

There is only one quickness generator and they also happen to generate alacrity pretty well too.

There is only one class capable of keeping up a 25%+ damage buff on 5 people. They tried to allow 1 druid to keep up GotL on 10 which hopefully should open up new healer roles but frost/spotter is hard to give up.

As for the patch I’m glad the DH F1 got a cast time added, it was way too quick to cast at close range and avoid while being too punishing when combined with traps.

Also lol @ mesmer buffs, yeah those phantasms are going to wreck everyone with that extra attack they do, mark my words, we will all soon be bowing before our AI overlords and boon remover mesmers.

Quickness is not even a problem, revs had basically guaranteed spot in raids prior to target cap change due raid wide boon duration and overall utility. They should have reverted the target cap change but it will probably never happen as it would be admitting a mistake.

They had a place because a chrono could provide quickness to 10 people alone and revs did good damage, great CC, kept fury, regen, protection and might up at decent levels and allowed you to skimp on boon duration with facet of nature.

What changed this is that 1 chrono couldn’t share quickness to 10 people so they needed to replace something with a second chrono as quickness is that good. Rev had it’s damage reduced, it’s boon duration reduced from facet of nature and wasn’t strong enough within any role to warrant replacing warrior, druid or being a competitive option for DPS unless you were good at it.

Rev now might at least provide a viable option of healer while running a condi group if a solo chrono can keep quickness on 7 people. The rev can then fill in the coverage gap on alacrity but it’s a poor change for PvP as it didn’t change that the tablet is a clunky mechanic. They should make the tablet AoE bigger, possibly 360 possibly even increasing the AoE of the activated abilities and have the fragments of the tablet on elite last for 10s. Might become a decent on point bunker/healer but it needs to be able to compete vs ele and guard AoE heals/cleanse which it can’t with such a small area.

I used to raid

in Fractals, Dungeons & Raids

Posted by: apharma.3741

apharma.3741

Ithilwen it really depends on a lot of things and there isn’t an accurate unbiased picture here. I have a person in raids I lead who can only really play with one hand, they prefer warrior, have wanted to play a more DPS role and I have managed to help find the right balance between what he wants and what the raid group needs. He will play guard as it’s his 2nd main and he can pull off decent DPS with it.

The thing is regardless it required practise and for them to learn and know mechanics as well as the willingness to play other classes on occasion or take one for the team and play what is needed. Before anyone says it, yes I frequently play classes I would rather not as the leader, I’ve played ele my main, learnt to be competent on engy, necro, druid, warrior and been learning chrono more recently as we are short on chronos.

The best way for you to get into raids is with friends who accept that you will be a liability for some time but intend to improve. You however need to uphold your part of this agreement though and be able to improve as well as to be useful to the raid even if it means playing something that isn’t mesmer.

There’s also an attitude you should have, you need to be willing to within reason do what the commander asks as soon as they ask, even if you think they are wrong you should as it’s their decision. Here is also a list of things I don’t really want from people I raid with regularity:
They don’t turn up reliably, late or simply skipping days without telling me.
They make no effort to improve and even without DPS meter you can see they’re playing badly.
They give everyone else grief, that’s not your responsibility it is the raid leaders to point out mistakes.
Poor general attitude in raids, can be things like burping, eating, chewing going afk without saying for 20 mins etc.
They have no idea of mechanics even after a several weeks.

I’m all for giving someone chances and time to get up to speed but the players themselves have to shoulder some of the responsibility for being up to raid standard too. qT have some nice guides for classes and videos of how they play optimally, Dulfy also has good guides, some with video showing mechanics and there’s many more on YouTube.

I know these two classes well.

in Fractals, Dungeons & Raids

Posted by: apharma.3741

apharma.3741

I’d recommend running GW2 helper when you raid so you can look at how much buffs you have and how well you do in raids, remember mechanics are more important than being that top percentile of DHs.

Paying attention to the mechanics and making sure you’re staying in buff range and getting buffs from your team will make you kill bosses not playing some class you have no idea how to play.

THIS PATCH IS AWESOME!!!

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Posted by: apharma.3741

apharma.3741

The thing is they didn’t tackle the root of the problem.

There is only one quickness generator and they also happen to generate alacrity pretty well too.

There is only one class capable of keeping up a 25%+ damage buff on 5 people. They tried to allow 1 druid to keep up GotL on 10 which hopefully should open up new healer roles but frost/spotter is hard to give up.

As for the patch I’m glad the DH F1 got a cast time added, it was way too quick to cast at close range and avoid while being too punishing when combined with traps.

Also lol @ mesmer buffs, yeah those phantasms are going to wreck everyone with that extra attack they do, mark my words, we will all soon be bowing before our AI overlords and boon remover mesmers.

Meters

in Fractals, Dungeons & Raids

Posted by: apharma.3741

apharma.3741

We have already seen a dps class emerge as a result of dps meters. No one thought condi mesmer would be so good, then they tried it at Matthias and boom, suddenly the world understands that simplicity of rotation can have a real effect outside the ideals of the testing golem.

It’s not because DPS mesmer is good or simple (thief is even more simple), it’s because of the mechanics of the fight and mechanics of mesmer. As a DPS class it’s hard to keep DPS on Matthias as there mechanics that have you run across the room or away from the boss etc lowering how often you get to attack.

A mesmer unloads a significant portion of this onto phantasms and always has which means while doing these mechanics they keep up a large part of their damage. The boss also doesn’t have invulnerable phases, changes, adds or anything like that which screws up a mesmer as its biggest weakness is lots of lower health targets and slow ramp up time of a minute or two.

There’s a reason you don’t see them used on any other boss and why you almost never see this build or any other DPS mesmer anywhere else in the game.

A response to ~Karl's Epidemic Comment

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Posted by: apharma.3741

apharma.3741

Think what this skill actually does. If it counters blobs than it´s actually good ….. Annything that hurts zergs but not small groups is actually good for the gameplay. Stacking manny players in a small area should be punished.
I would even brign in a skill that has like 180 radius and does 10 points of damage but quadruples for each player hit and when you actually hit 20+ targes they all instantly die.

Condi in general can be extremely strong in small groups though, there’s a guild on Gunnar’s Hold called ERP who are infamous for running 5-8 high condi damage builds with a boonshare mesmer and shamans support/condi ele hybrid. They don’t need epidemic kitten people can spew out a ton of conditions that even if you cleanse the torment, chill, cripple, immobilise, poison, confusion, burn and weakness you still have those 10-19 bleeds ticking away and many classes have a few conditions they can spam hard.

The problems with condi at the moment is there’s just so much of it flying around, not just the damage, the soft CC and debuff kinds are also all over the place.

thx for buffing

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Posted by: apharma.3741

apharma.3741

I think it needs a buff though, maybe aegis when applying stealth tacked onto a minor, 20s aegis sounds reasonable then it can be the high risk high reward class we all know it to be instead of high risk no reward.

Back after a break... WTH happened?

in WvW

Posted by: apharma.3741

apharma.3741

I can’t understand all the QQ’g and crying and whining about HoT. I LOVE the HoT specialization lines. They made our characters awesome. Any kind of character improvement is welcome to me. And all I see here are people crying about take HoT away it’s too OP, it’s too strong.

The issue isn’t that HoT builds are fun to play and great but that HoT trait lines are near mandatory for most classes in order to compete. Prior to HoT and the trait line simplification, there were more build variations and more trait line options. Most aren’t complaining about HoT OP they are complaining that non-HoT is mostly noncompetitive.

WvW only seems to be more active for those who were on low-tier servers prior to HoT. It wasn’t uncommon to have 100-man queues on the weekends all the way through T3 before its launch. A bulk majority of servers even with the links can’t muster that many players in general for reset. The population is way down, and it’s because of profession design.

Just to say, I came from a small server and most people from that server do a lot less WvW than before because it’s so much more active. They aren’t used to map blobs karma training their stuff, the skill lag and bank squads, the linking ruined it for them because it increased activity way too much.

A simple and hard nerf of every elite trait line would have fixed WvW, that and getting a handle on boon spam, share, resistance and the number of conditions being vomitted around.

As you say, elite specs aren’t fun to play against nor play as for anyone who likes to think they’re skilled.

A response to ~Karl's Epidemic Comment

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Posted by: apharma.3741

apharma.3741

Anyone remember the old pirate ship meta? You know, the one where if you set foot anywhere near the other blob you were CC’d and dead within a second?

What about before that where you had a melee train with necro well bombs and if you got caught in that (venom share immobilise) you were likewise dead in maybe 2s?

Do you think having 2000 ping back in those meta’s would have made you live any longer than the epi meta you guys have?

I don’t think epidemic is the problem, I think the major problem is how tanky people have got and how even decent amounts of quickness, resistance and protection in boonshare coupled with all the other damage reduction you deal more damage and yet are harder to kill than pre hot.

Start making necros more vulnerable again by reducing boonshare and resistance uptime and the problem will fix itself, oh and reduce some of the conditions flying around, everyone since HoT throws out tons of soft CC.

Mirror Comp Untouched FYI

in Fractals, Dungeons & Raids

Posted by: apharma.3741

apharma.3741

I’m pretty sure Thief is the best DPS now (followed by Engineer) since the big nerf of Meteor Shower (hits 2 times less than before) and Overload air (7% damage nerf), Ele might be on par with DH now (for small targets that is) which hopefully will deliver more love to the other professions.

Yeah, except they didn’t do anything to improve (basically non-existent) group utility of the thief so overall ele is still more useful (rebound on Matt, Xera, Gorse anyone?).

You are there in a DPS role, why are you talking about utility? Basi venom > rebound and a lot use fgs instead of rebound for the dps. That’s without mentioning how much easier it is to do good DPS on thief so your average player (read: bad player needing something easy) will be much more use actually pulling something remotely close to the DPS they should on thief than playing ele, going down all the time and fudging up their rotation.

The biggest thing you should be complaining about is the possibility of a nearly all “condi meta” dominated by rangers. It’s funny how in ANets attempt to bring about diversity they may have made raids less diverse than ever. I know every class will be fine if you’re good at it, won’t stop ignorant kittens claiming something is useless because they see the rankings and don’t interpret them properly.

Reality check: I have rev, engi, chrono, thief, ele geared for raids atm (ascended, runes etc.) yet i can’t find any groups for any of those profs beside my ele and chrono (despite me being thief main and playing thief for years), just saying.

Gearing something is a lot different to being actually good at it, this is why I was saying people would be better asking for thieves given how much easier their rotation is to do good damage than eles. Just as pugs should be asking for condi rangers instead of engies because the rotation is much easier and even a mediocre player on ranger will be more useful than someone who doesn’t main engineer.

Your problem is what I was referring to in the last paragraph about how people look at ranking and claim other classes are useless without interpreting them and realising that the ones that weren’t top were also a lot easier to play.

(edited by apharma.3741)

Mirror Comp Untouched FYI

in Fractals, Dungeons & Raids

Posted by: apharma.3741

apharma.3741

I’m pretty sure Thief is the best DPS now (followed by Engineer) since the big nerf of Meteor Shower (hits 2 times less than before) and Overload air (7% damage nerf), Ele might be on par with DH now (for small targets that is) which hopefully will deliver more love to the other professions.

Yeah, except they didn’t do anything to improve (basically non-existent) group utility of the thief so overall ele is still more useful (rebound on Matt, Xera, Gorse anyone?).

You are there in a DPS role, why are you talking about utility? Basi venom > rebound and a lot use fgs instead of rebound for the dps. That’s without mentioning how much easier it is to do good DPS on thief so your average player (read: bad player needing something easy) will be much more use actually pulling something remotely close to the DPS they should on thief than playing ele, going down all the time and fudging up their rotation.

The biggest thing you should be complaining about is the possibility of a nearly all “condi meta” dominated by rangers. It’s funny how in ANets attempt to bring about diversity they may have made raids less diverse than ever. I know every class will be fine if you’re good at it, won’t stop ignorant kittens claiming something is useless because they see the rankings and don’t interpret them properly.

Proximity of treb range in EBG is inbalance

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Posted by: apharma.3741

apharma.3741

Yeah, eff those guys in serious pain who might want to drive or carry on with their otherwise uninhibited function =P

Drugs=illegal narcotics in my native language, I am not a native American speaker where drugs is essentially candy with some medicinal side-effects. Sorry, should have made that clearer.

Yeah to be fair I am in the healthcare business so I do see things differently with drugs being tools to treat conditions and illness instead of recreational highs. Also I’m British not American.

I do wish WvW was a little more strategic tbh in terms of capturing and holding key areas rather than zerg everything the weakest server has faster than they can take it back.

DPS meters "required" in LFG

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Posted by: apharma.3741

apharma.3741

We should be careful not to deny all of the good features of any tool or content, modes or additions to the game simply because they might cause some “toxicity”.
This seems to be yet another discussion just like the ones about “raids”, “dungeons”, “PvP”, “gearcheck” and my personal favorite “dueling”.


You think raiding community is great and won’t abuse dps meters for griefing? Here is example: i got kicked from Xera group because my LI was the lowest and i am supposedly trash and inexperienced, meanwhile i am sitting at 10 stacks where whole team is having silver/gold stacks and 2 were dead (some clown went burning retreat off edge, other ate orbs 24/7) before labyrinth phase even started. I join another Xera group, we kill her on first try. This is nice and friendly raiding community for you.

Your post kind of baffles me.
Shouldn’t you be the one to welcome a meter that clearly shows your own worth to the party? A tool that doesn’t provide information on just DPS but also healing done, buffs provided, damage avoided, etc. Something that shows that LIs do not matter.

Maybe she is against it in principle or respects other people’s right to play the game in peace without having their every action monitored and scrutinized? There’s some countries where monitoring everyone in the raid for hours would be considered an invasion of privacy, others might be all in for this though.

you can make your own group kicking anyone who brings or talks about a dps meter in it. its a viable solution for you that doesnt involve banning people because you couldnt be bothered.

Which is why I personally only raid with people I know and we had a chat last night about DPS meters and set out that Arc DPS is considered banned in our regular raids which I lead. I have no issue with people wanting to run a meter to make sure they’re not missing something like gotl, quickness, full might, seaweed etc buffs and to make sure they’re doing as well as they can but I won’t have people checking others DPS in my raids.

The issue is about consent to having people collect data on you and whether it should be allowed without your knowledge. This is why I like BG meter as if you want squad wide information you need to all run it.

Proximity of treb range in EBG is inbalance

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Posted by: apharma.3741

apharma.3741

This is the very reason WvW works (and DBL dont). Towers threaten keeps and keeps threaten towers. Thats why there is a need to secure them, which drives WvW.

Complaining about this is like complaining that drugs make you high.

Yeah, eff those guys in serious pain who might want to drive or carry on with their otherwise uninhibited function =P

The premise about towers and their relation to keeps and castles is right though, I said this on one of the first few days I played the DBL, why are we capping towers when they provide no strategic advantage other than…a supply depot I guess.

DPS meters "required" in LFG

in Fractals, Dungeons & Raids

Posted by: apharma.3741

apharma.3741

We should be careful not to deny all of the good features of any tool or content, modes or additions to the game simply because they might cause some “toxicity”.
This seems to be yet another discussion just like the ones about “raids”, “dungeons”, “PvP”, “gearcheck” and my personal favorite “dueling”.


You think raiding community is great and won’t abuse dps meters for griefing? Here is example: i got kicked from Xera group because my LI was the lowest and i am supposedly trash and inexperienced, meanwhile i am sitting at 10 stacks where whole team is having silver/gold stacks and 2 were dead (some clown went burning retreat off edge, other ate orbs 24/7) before labyrinth phase even started. I join another Xera group, we kill her on first try. This is nice and friendly raiding community for you.

Your post kind of baffles me.
Shouldn’t you be the one to welcome a meter that clearly shows your own worth to the party? A tool that doesn’t provide information on just DPS but also healing done, buffs provided, damage avoided, etc. Something that shows that LIs do not matter.

Maybe she is against it in principle or respects other people’s right to play the game in peace without having their every action monitored and scrutinized? There’s some countries where monitoring everyone in the raid for hours would be considered an invasion of privacy, others might be all in for this though.

Profession Locking Poll - February 16th 2017

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Posted by: apharma.3741

apharma.3741

Yeah. Let’s all vote NO. We already have a stone over this grave because of SoloQ voting in the past. Now all we need to do is build a fence around this grave, to make sure nobody else will dig here in the future and everything will remain as it is.

When you will leave the game (because if I leave, so will others and so will you), ask yourself what you did to change or improve it.

Reminds me of that scene in Alice in Wonderland where the mad hatter exclaims “CHANGE PLACES!!” causing everyone to run around and change places for no reason at all causing a mess.

Change for the sake of change is silly especially when there are well thought out articulated arguements against said change.

This change could be good but it could also be very very bad causing more people to leave if not accompanied by proper balancing where complete hard counters don’t exist and where roles do not have such a major apex class. There’s also a few classes that get a lot stronger when properly supported, prime example being necro, without support they have a bad time.

If yes wins you will find people run more self sustaining builds and classes as they don’t want to roll the dice on if they get a support or not.

Proximity of treb range in EBG is inbalance

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Posted by: apharma.3741

apharma.3741

To add to that SMC is the number one priority to make sure it never upgrades as it offers a massive advantage especially with hardened gates and stealth fountains. To that end it usually has a 2v1 situation going on that means unless the match up is completely one-sided (like Kodash-Elona-AG match up) it doesn’t usually get higher than T1.

I do think it shouldn’t be able to be hit from red keep or hit red keep, funny how you both forgot that.

DPS meters "required" in LFG

in Fractals, Dungeons & Raids

Posted by: apharma.3741

apharma.3741

@topic

I’m not personally against DPS meters if someone wants to improve however I don’t feel they should be enforced and I certainly think consent should be obtained before estimating or getting other people’s data.

The problem I find is that as mentioned by others sometimes mechanics do lower your DPS, not talking adds but things like green circles, poison, corruption and other RNG mechanics. Only yesterday when I was doing Matthias one of our chronos got poison, corrupt, poison, poison, corrupt, poison, she didn’t go down but needless to say her rotations were completely messed up. The thing is a lot of people will read DPS as the gospel truth and that as long as they’re in the top 2 then the fault is with everyone else

It also creates a toxic attitude towards people learning a new class, I have someone wanting to learn ele, they’ve practised on golems but obviously it’s a lot different in the fights. They have maybe less than 100 hours on ele total and we had someone raging because he didn’t do much DPS, mostly because he was down a lot of the time. Was he bad at the class? Yes, no-one would say otherwise however he won’t learn or get better without experiencing the raids on the class and the DPS meters from others reading his data won’t help him nor will the belittling comments that follow.

DPS meters "required" in LFG

in Fractals, Dungeons & Raids

Posted by: apharma.3741

apharma.3741

Except there is.

There are always exceptions.
Do people really count the dps on Matthias with all his invulnerability phases and the need to run around to cleanse?

What’s next? Kicking people when their dps is lower because they are on slubling duty (Slothasor) or cannon duty (Sabetha)? A tool doesn’t cure human stupidity

The tool gives more reasons for “stupid” people to be toxic.

All the more reason for them to be toxic so I can weed out the idiots onto my block list!

Just joking, you make some good points in a previous comment about rezzing but it entirely depends on when and where people go down.

Someone mentioned KC and they’re right an ele should ignore downs and generally it’s safe for druid and mesmer to rez as both will have done their bit for the burn phase within a second or two, though you might argue the druid didn’t if the guy went down.

In your VG example the druids would be there in the green circle usually and most have the traited search and rescue so they will be up in a flash. I do agree it would be silly for a warrior or mesmer to run there to rez unless a back up was needed, like I say it really depends on the boss and the time.

why boon share meta MUST stay

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Posted by: apharma.3741

apharma.3741

10+ isn’t a roam group, its half a zerg….

Dude that’s solo roaming on national servers, get your facts straight!

Thief and Mesmer in wvw

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Posted by: apharma.3741

apharma.3741

Snip.

Snip

This just shows how little you know about Chronomancer. Snip

And the tether is 5,000 units long. You can’t break that in a single blink. Even if you took mimic on your bar and double blinked in CS you wouldn’t be able to outrun the tether. But that’s a moot point since you are convinced this is possible without mimic on the bar in the first place.

snip

And you say I don’t know how Chronomancer works, when I don’t even Main the class, you do and think the Tether is 5000 range, newsflash it’s 1200 range, again seeing not knowing mechanics related to your main.

What were you saying about reading being hard?

Thief and Mesmer in wvw

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Posted by: apharma.3741

apharma.3741

@OriOri and Chorizan
If only there was another skill that allows you to use skills multiple times… if you can’t figure these things out on your own…. need I say?

I hope for your own sake you aren’t meaning continuum shift as it teleports you back to your original location. Given that we were discussing chase potential when you mentioned triple blinking it makes that a moot point and it’s also a moot point using it for escape unless someone is dumb enough to chase you when then mote is up.

Mimic is the only way to use blink multiple times to effectively chase and any mesmer that is using mimic will be either giving up decoy, mantra of distraction or portal for it, all of which are more useful either in combat, for disengage or chasing. Well MoD if you’re playing domination so it stuns instead of dazes but I don’t often see people playing domination now.

At least The Cabbage came up with genuine skills actually used by mesmers and phase retreat is great for running away. Illusionary leap is only slightly faster than running the distance flat but great for Z axis mobility on the few occasions it is useable.

Also can you stop making claims against people that they haven’t actually made? I mean if you genuinely think daredevil is high risk high reward go play sceptre ele, any form of power reaper, core spec or non meta builds. I mean you did say above not everyone follows the meta right? So it shouldn’t be that difficult for you.

Also I like how you ask everyone for proof on thier claims while only a few posts later say you’re not obligated to show how you can triple blink without mimic, the amount of double standards and poor debating from you and Turk is very high.

(edited by apharma.3741)

Skill Balance Incoming

in WvW

Posted by: apharma.3741

apharma.3741

We feel guardian is in a good place right now but lacks damage in PvE so our aim is to buff underused skills and open up it’s damage within PvE while offering support.

Wave of Wrath: increased it’s damage by 150% in all game modes.
Symbol of swiftness: increased damage by 150% in all game modes.
Empower: reduced the cool down to 10s.
Symbol of blades: increased the damage by 50% in all game modes.
Zealots defense: increased damage by 30% in all game modes.
Renewed focus: reduced the cool down by 30s in PvE and WvW.
Puncture shot: increased damage by 25% in all game modes.
Monk’s focus: increased fury duration to 10s and base healing by 500.
Smite conditions: increased damage by 50% in all game modes.
Pure of sight: now 10% and 20% respectively.

Legendary Guild names

in WvW

Posted by: apharma.3741

apharma.3741

I’m a feminist because I’m [fat]
Fat norns can’t [LoS]
Forget Everyone And Run [FEAR]

Just funny names I remember. Honourable mentions below.

Oraganised Terror Against Noobs [OTAN]

This is a personal favourite just because they’ve been on the server for an age and will probably quit playing before they leave WSR. Always reliable in combat to never be a burden and they have a hill named after them because they always attack Klovan from that hill.

I’m here to help [CURE]

Like OTAN they’ve been on Whiteside Ridge for a long time, reliable and friendly as well, seeing these tags while not a funny name does make you feel at home and that it isn’t linked.

Thief and Mesmer in wvw

in WvW

Posted by: apharma.3741

apharma.3741

@Babazhook.

1. Yeah I know but at the end of the day the status quo as to a thiefs ability to fight is subjective on who you ask, certainly there is no consensus in this thread and many opinions are usually extremely biased. In this situation where there is no consensus on the norm or what is correct then the burden of proof is upon both parties which is what that was in reference to.

2. I said it was low risk, not OP. Thief has always had the high mobility and stealth and pre HoT it was at least tempered by the fact that when a thief put some distance between you and it (remember resetting a fight doesn’t necessarily mean get OOC) they burned cool downs. Now a thief barely burns valuable cool downs to put that distance between them and their target.

3. I never mentioned shadowstep being OP so this is moot for the most part. Due to a thiefs initiative system and lower cool downs (has universally some of the lowest cool down heals in the game with a lot less counterplay than other lower cool down heals) they can back off for 15s and have effectively reset the fight nearly. Steal will be off cool down, initiative will be fully back, will have their heal off cool down and depending on utilities one or two of them off cool down. The fight is essentially reset for the thief but many other targets will still have cool downs on important skills.

4. I have complained about berserkers, DH, Druids and CA until it was changed, scrappers sustain/stealth and still think SotM for rev is silly in WvW. Just ask Deciever or BeepBoopBop as they’ve replied specifically about some of those issues I think are too strong. I do realise some of it is a HoT problem but the mix of high mobility and high stealth I’ve always said was stupid and I’ve been a vocal advocate of nerfing mesmer stealth camping too so I dunno why you think I am only fixated on thief.

Sorry but immunity to all soft CC, 6-8 consecutive dodges and the ability to double teleport 1800 range away with one of the lowest cool down stunbreak+block in the game – is what I complained about, with it being all in one package and at least half of that is HoT, tone down the HoT stuff and it would be balanced.

5. This is incorrect, I have never said the opposite to thief is only good at small scale, you can go through my post history if you don’t believe me. I’ve said about resetting above but will repeat, before HoT resetting a fight for thief would burn a lot more resources than with HoT. UC allows a thief to be completely immune to soft CC which used to be a way to counter a thiefs mobility, if you chilled and crippled a thief after they had used withdraw they had to disengage whether they had the upper hand or not, now this counter is completely gone. You used to be able to CC a thief for bursting, this has changed depending on class, I won’t lie and say it’s no longer a counter because we both know that’s false as HoT brought a lot more CC however bandits defence has diminished how effective this is especially on builds that aren’t insanely strong atm.

As for the stalking thing, just because the devs designed something that way doesn’t mean it was a good decision and for my proof see HoT and how it’s decimated the player population in no small part due to balance issues. A thief dogging you around a map when you’re roaming, popping in to try and kill you then putting distance between you when it’s not going well isn’t a fun thing to have especially when there’s very little you can do to effective stop it. This is mainly down to how much more mobile and elusive they are than other classes.

Once again I’ll put something I said earlier: Mobility or stealth should be an investment and a choice between mobility or stealth, not both. I have 0 problems with thief gaining more in combat viability to balance this out so long as it’s not more dodge spam and is comparable to what is on other classes. By that I mean if they get a 3s block on a weapon skill it should have a 20-25s cool down like many other channelled blocks etc as an example.