peasants had no bread and who responded: “Let them eat brioche.”
peasants had no bread and who responded: “Let them eat brioche.”
Naw, I hear you. It feels fairly terrible right now I agree.
Originally I thought: “Hey, maybe the droprates will go up as the event goes on, and more nodes will pop up, or respawn more quickly.”
But then, I thought that about the candy corn this Halloween as well.
peasants had no bread and who responded: “Let them eat brioche.”
I usually rush the meta achievement before everyone gives up on it and finds it not rewarding/interesting as champ trains, get my meta achievement reward du jour that will likely never be seen again and then find something else to play for two weeks.
I don’t even bother with the dailys anymore.
peasants had no bread and who responded: “Let them eat brioche.”
Please check all that apply.
You are:
[ ] Married
[ ] Have Girlfriend
[X] Self-Employed
[ ] Have Pets
[ ] Have Children
[X] Are an Adult
[X] Have a Life
[] Have no Manual Dexterity
You Think Living World is too:
[ ] Hard
[X] Time Consuming
[X] Temporary
[] Full of Jumping Puzzles
[X] Meaningless
You are Currently Threatening to:
[X] Quit
[X] Uninstall
[ ] Kick Colins’ Dog
[X] Tell the Internet That You are Upset
[X] Not spend anything in the Gem Store
[XXX] Dissuade my friends/followers/family from ever purchasing anything related with NCSoft/ArenaNet ever again.
peasants had no bread and who responded: “Let them eat brioche.”
Haven’t got a kill on him since he changed. Looks like yet another way to take loot out of the player’s hands.
Also, not fun.
peasants had no bread and who responded: “Let them eat brioche.”
And so they ended up coming up with the champion bags, which are now too much, to the point they should give champions ‘node flags’ so people start trying to find more champions instead killing the same ones in an endless loop.
Loot is already slow enough for people who don’t play 24/7 – please don’t force your perspective on what loot should be on everyone else.
peasants had no bread and who responded: “Let them eat brioche.”
Spiking in PvE kinda defeats the purpose of the rally system, and makes all traits related to it obsolete.
Not like rallying wasn’t near impossible already due to every mob possible walking in front of whatever you’re trying to rally off of.
If PvE spiking becomes a common thing, I’m done. You just doubled the amount of time it takes to get normal mob killing done. GW2 is already slow enough.
peasants had no bread and who responded: “Let them eat brioche.”
I’m a bit confused as why living story is the first topic up for discussion. While I haven’t taken the time to tally each response from the suggestion thread, a brief overview looked as if the majority of the responses were in relation to rng and rewards and grind.
peasants had no bread and who responded: “Let them eat brioche.”
So, higher risk and less reward. Wonderful. :|
peasants had no bread and who responded: “Let them eat brioche.”
Yet another change that ultimately slows down the entire process. You guys might like it the first 100 times, but really – are you going to enjoy spiking things a year from now when you’re working towards a legendary or ascended armor?
No, you’re going to want your loot to (maybe?) drop and move on.
peasants had no bread and who responded: “Let them eat brioche.”
So i was happy to see during Zephyr sanctum rewards that gave 2 ways to get it. You had the options of trading in tons of fortune scraps for helmets/back items and even a random rng box or for those that didn’t want to farm tons of fortune scraps there were the BL tickets. Why not give these options again? Reward ppl who want to spend the time in your game but leave the option for ppl that don’t.
500 spores + 1g = 1 weapon skin or 1 BL Ticket = 1 weapon skin
- i don’t know the spore drop rate or anything, im just wondering why haven’t we return to this system
I don’t know why we don’t have a system like that but you can gather 100 spores and more within 10 minutes lol.
100 within 10 minutes?
How? I’m lucky if I get 4 from an event, and no mobs are dropping them….
peasants had no bread and who responded: “Let them eat brioche.”
Never have completed Tequatl successfully.
Never have seen him get below 90%
Sparkfly Fen is dead on my server 24/7 because everyone is doing it with TTS.
Asked for an invite to try to get it done.
No invite.
So yeah, how’s this work now? I don’t particularly even care to get it done at this point, and losing interest fast if this is going to be the future of content and the primary rng delivery system of ascended.
peasants had no bread and who responded: “Let them eat brioche.”
(edited by bravoart.5308)
It actually is not supported by experience. Thy did the same with jorbreakers and zhaitaffy – and it was in the event that introduced zhaitaffy into the game. The explanations they gave then suggested, that the prices were calculated using as a baseline people who would farm gold and buy taffy off market. Everything so far points to them not learning still why it was a bad idea.
My impression was the the ridiculous amount of zhaitaffy needed to buy things was a direct result of the enormous surplus of holiday currency they saw sitting in the market (candy corn). They made everything in the world drop zhaitaffy and the knew this would flood the market, and thus made a proactive move to make something that cost a ridiculous amount. The cost of items in the current event is just an extension of this reaction.
Excepting that the end-item that could be purchased with zhaitaffy also dropped in the world at a more frequent rate than it would take a person to amass the money or obtain the wings via rng.
Halloween cut out the middle man and made it simply impossible without interaction with the BLTC.
It’s a knee-jerk reaction to something that doesn’t particularly affect players in the first place. Returning to: ‘Who cares if there’s too much candy in the trading post?"
Personally, I guess I can make candy corn food more often…? shrug
peasants had no bread and who responded: “Let them eat brioche.”
If there even is a second part. Source please?
Well, there is Halloween every year. So part two could come next year (and I believe the live-stream about the History of Halloween basically said that they simply wanted to introduce him this year.
Things I will wait a year for:
- Harry Potter Books/Movies
- Lord of the Rings Movies
- Reservations at an expensive restaurant
- Atlus game translations
Things I won’t wait a year for:
- Living story seasonal event plot continuation.
peasants had no bread and who responded: “Let them eat brioche.”
“The time has come,” Queen Jennah said,
“To talk of many things:
Of shoes, airships, and sylvari acts
Of cabbages – and kraits
And why the sea is boiling hot
And whether pigs drop greens.”
peasants had no bread and who responded: “Let them eat brioche.”
The droprates are the same for everyone (apart from your magic find value). So if you play a lot it eventually evens out. Most rich people play the trading post thought since you can make 200g a day there flipping stuff if you have enough starting capital.
So from your statement – until my magical drops kick in over the course of now until the game is nonexistent, I can’t participate in holidays or gaining money via TP flipping without having to open my wallet.
That sounds fun and completely fair that I just have to wait and continue playing on the idea that drop rates haven’t been fudged as of the Nov15th 2012 update and that rng will eventually pay out.
Seriously, just because you aren’t experiencing a problem, doesn’t mean that one doesn’t exist.
peasants had no bread and who responded: “Let them eat brioche.”
Well I paid 300g for Mr. Sparkles code, but some people even wanted 1000g. So 160g (more like 120g atm) seems like a fair price.
For someone that has at any point in this game that has had 300g, I suppose that might sound reasonable.
Some of us still have terrible drop rates, bad rng, and permanent DR that was from the November 15th patch last year. Glad everyone else can have nice things.
peasants had no bread and who responded: “Let them eat brioche.”
“Not enough to do anything with” – The correct answer.
peasants had no bread and who responded: “Let them eat brioche.”
Christmas wasn’t that great in the first place, the instance and the jp were more frustrating than fun – which I’m probably going to skip this year anyways.
The pvp game was kinda neat, it was more rewarding and fun overall… bells were fun when they worked right.
But yeah, keeping on topic… I can’t wait to see what insane grind they add this time around to make everything impossible to get beyond the top 5% of tp flippers.
peasants had no bread and who responded: “Let them eat brioche.”
Two words…
Porous Bones.
The biggest problem at hand and why I personally can’t play the game more than 30 minutes at a time (thanks DR!).
Magic find doesn’t push grey loot/no loot off the loot table.
peasants had no bread and who responded: “Let them eat brioche.”
The same thing that happens every time. Lack of risk/reward.
Chest is once a day, there’s dead time in between events, no repair npc, no easy way to get in without banging on 5+ random doors in a zone… half the events are veterans which don’t drop anything, and the other events are swarms which give you diminishing returns in 30 minutes or less.
People got their achievements, so they have better things to do. You probably still have time to finish the event meta if you just do the daily Halloween achievements though…
peasants had no bread and who responded: “Let them eat brioche.”
So new or returning players like myself who don’t have much gold or any saved candy corn get the shaft.
Heck, I’ve played pretty regularly since launch, including last Halloween, and it’s still way out of my “affordable” price range, if it’s even in my price range at all. I think you have to farm fairly seriously to even consider upgrading Halloween materials for something.
And even then there’s still the chance that RNG will never shine down on you and you will never get the money you need within the unreasonable amount of time allotted to earn such rewards.
Supposedly you were supposed to be able to get the upgraded materials from the bloody prince event daily, but heck, I haven’t got one yet, and even then, you wouldn’t have 100 by the end of the event.
Honestly if you want to get anything from Halloween, you need to get a (good) precursor to drop. It’s really just impossible for the normal player.
Economics != fun
peasants had no bread and who responded: “Let them eat brioche.”
Welp, Guess I don’t have to park my thief at The Priory anymore.
Just keep someone parked at the Norn home instance…
I dunno, I like the idea of Celestial gear, and I enjoy making builds that thoretically work around it, but it all just feels so weak in comparison to zerk zerk zerk. You can’t even justify using it for tequatl…
I hope the problem overall would get fixed and make other specs viable, but every time they want to make something harder, ANet just gives it a bigger healthbar and more one-shot capabilities. :\
peasants had no bread and who responded: “Let them eat brioche.”
I think we can all agree that the economy experiment has failed and that it’s time to bring fun back into the game. More farming isn’t the answer.
This quote. Can this be everyone’s signature message? Holy kitten.
peasants had no bread and who responded: “Let them eat brioche.”
Players get sent to spvp instead of their intended activity.
Next month: “Metrics are saying sPvP is really popular!”
peasants had no bread and who responded: “Let them eat brioche.”
Fast
Good
Cheap
Pick two.
Since we don’t pay for updates, ‘Cheap’ is a given.
Since the updates are on a two week schedule, it seems ‘Fast’ is already inherited…
Hrm. Looks like ‘Good’ is the one we’re sacrificing here.
peasants had no bread and who responded: “Let them eat brioche.”
Saw the 100k needed for the weapons, thought “Oh it must drop a lot more frequently!”
Saw that the 100k was a typo and that it’s actually 10k. “Oh, it must still be more prominent in drops than last year, or maybe the personal candy corn node is really good!”
Saw +-10 candy corn from the personal node… “Welp, guess I’m done here…”
I’m not going to feed market flippers all my gold every event. Every. Event. You can’t even work towards anything unless you ignore everything else in game because inflation happens so fast.
peasants had no bread and who responded: “Let them eat brioche.”
Nothin but greys, as usual. Half the events don’t drop anything besides a bag of candy, and the Viscount chest is daily? :\
peasants had no bread and who responded: “Let them eat brioche.”
Last year:
People had MF over 100% just by wearing the gear and food.
Halloween was before the dreaded Southsun patch which people suspected ninja-nerfed droprates and made diminishing returns even more strict.
All of the door events were on faster timers, the center even spawned roughly every 30mins to 1 hour.
Lowered expectations due to the content being 100% new and promises of next year being better due to being able to build on top of the old content.
This year:
Grind 100,000 candy corn/skulls/tacos/whatever.
Door events are slower
DR is evil. Be in the lab for over an hour and all you get is greys.
MF is above 100 if you’ve been sharding everything since September.
Little to no candy corn nodes in the world
More work, less reward. Same kitten, different day.
peasants had no bread and who responded: “Let them eat brioche.”
To be fair, they can’t make it TOO cheap or it’d crash the market for 20 slot bags. (Although it’s worth noting that basically everybody used Fractal Relics to get their 20 slot bags anyway…) Still, I’d rather that the 20 slot bags were made easier to get (say, 1000 – 5000 candy corn, which is a hefty amount, but still doable), and then restricted to one per character (if 5000) or account (1000).
And if you didn’t use relics, then it was only 10g and some scraps of useless leather that have been carpeting your bank for the past year.
peasants had no bread and who responded: “Let them eat brioche.”
While I do agree that the amounts needed are too high, I think it’s fairly obvious that ANet is counting on players buying the mats from other players. Maybe they have data that suggests that there WILL be enough fangs/skulls/nougat floating around by the end of the event for a handful of super-dedicated players to get it, or maybe their intent is to drive more traffic through the TP to soak up more gold from the economy.
That isn’t to say I agree with the numbers, of course. I think that prices for the new skins (and the Pail) could be slashed by 10 (or 100!) to make it less grindy for the average player.
Who the hell wants to play a game that you can only provide mats for the super rich, and receive a pittance in compensation for your time – never being able to have those nice things yourself simply because you never have enough money, and the people with money are the only ones able to manipulate the markets in their favor?
If I wanted to play that game, I’d be a lower/middle class American.
peasants had no bread and who responded: “Let them eat brioche.”
Hopefully it’s just a glitch and Anet will fix it.
A glitch that will be fixed 2-3 weeks in to the event, making it mathematically impossible to complete by then?
Oh who are we kidding here, it’s already mathematically impossible to complete this year!
peasants had no bread and who responded: “Let them eat brioche.”
It will depend on if a Candy Corn Cob can be made some other way after Halloween. Remember Quartz is converted into Charged Quartz at Place of power.
Place’s of Power may be used to convert candy corn into a Candy Corn Cob. Then we just save the Candy Corn Cobs in our collectibles until Halloween.
Considering it takes 1000 candy corn to make a cob, and a node gives out what 6 at most…
Might have enough in time to make your weapon before Guild Wars 3 comes out.
I could get diabetes off of candy corn irl faster than it would take to farm it in this game.
peasants had no bread and who responded: “Let them eat brioche.”
ANet has officially gone crazy. Time to jump ship.
peasants had no bread and who responded: “Let them eat brioche.”
Having to play around the economy yet again. Why bother even playing?
I know I might be the minority here, but I don’t particularly care enough about playing dressup to warrant grinding months and years for a single item, and I’m certainly not going to pay to do so since you put it out of reasonable reach in the first place.
peasants had no bread and who responded: “Let them eat brioche.”
“Hi there, I’m Lyssa. Hey, Listen. We are hearing your prayers, but we don’t like to answer them – it’s kind of a bother. But we do really like being worshipped… so if you could save humanity, that would be great for us. K THANKS!”
peasants had no bread and who responded: “Let them eat brioche.”
“This totally BS and overpowered setup I was using was finally fixed, even though it was totally obvious that it was broken, I relied on it and now that it’s being fixed I’m gonna qq”
Would of been a better post.
Also, where else would you use perplexity besides WvW and PvP? They’re terrible for PVE since monsters dont’ use skills often enough to make confusion a good DPS mechanic.
Wait. You acknowledge that I didn’t use them for wvw, and you also call me a whiner for them being op in wvw? Whhhaaaat?
I’m sorry, I thought I was allowed to have fun however I see fit. Just because you didn’t bother to find a way to make them fun in PvE doesn’t mean that I didn’t.
Don’t know what you’re complaining about if you dint use them for wvw. All I had to do is trait my thief for maximum initiative regen and just spam headshot over and over and can effortlessly kill 99% of the people I run into easily. the other 1% who stop attacking and don’t kill themselves instantly have no choice but to run away. Because I can reapply it faster than they can possibly cure it. I won’t even get into how bad it is on warrior or engineer. The only class that stands a chance is warrior with their near immunity to conditions. This is coming from someone who does use them, they NEED a huge nerf. They’re stupidly broken. They need an ICD of atleast 20 seconds.
Just another potential notch in the belt of PvE getting altered by PvP changes. That’s why I’m trying to make my voice heard. I’m not arguing their status in pvp, nor do I care what they do in wvw since I never step foot in there beyond the badge vendor.
peasants had no bread and who responded: “Let them eat brioche.”
Perplexity Runes are definitely on our radar. I talked with our designers about this and you can expect some changes to this rune-set in the near future. I don’t have specific details on what changes we’ll be making, but I figured I’d let you guys know that we are looking at it.
Thanks guys!
Welp. Another ‘No fun allowed’ patch on the horizon.
I didn’t even use them for wvw, glad to know that my fun likely going to be nerfed because people cried on the forums.
peasants had no bread and who responded: “Let them eat brioche.”
There should be a name for the syndrome that Arenanet seem to be suffering (like Stockholm Syndrome for example) where a business dealing with the public begins to suffer resentment and anger towards its (paying) customer base. This syndrome is much more common in the gaming industry.
The relationship starts “all smiles” during the development process, begins to deteriorate at beta, further deteriorates at launch (mainly because some paying customers do not appreciate what was delivered, which is probably no-ones fault).
Then you have a major change in a largely settled game, e.g. ascended items, bloodlust buff, leagues or whatever which inflames a large section of the customer base. The customer has invested time and money in to the game (albeit less than the dev team has, but the customers time is their own and their money can be spent on whatever they like). During the initial period the customer develops a great deal of passion for the game and this change, well it feels like a betrayal.
The dev team, like the customers, are not perfect. They make mistakes, they pay too much attention to what the metrics tell them and largely ignore even the constructive posts on the forum. They fall back on the fact that the forum, reddit or whatever else is really just a small part of the community out there and most of that is full of jerks. Entirely missing the point that, by and large, happy gamers spend more time in game and unhappy gamers take to the forums to complain.
So when you see anger and disrespect it should tell you that you inflamed a great passion in these players but you let them down somehow. Those with the greatest investment (time, money, past games with Anet) will shout the loudest.
I’m a good example. I’m SO angry at the continuing WvWvW changes (siegewars, bloodlust, ill thought out leagues, ignoring GvG, giving PvE players everything on a plate, how long till we got ascended and when, if ever, can we get all ascended there etc). This is because I spent 3 – 4 hours playing WvWvW every day, bought three accounts and spent upwards of $1500 in the gem store.
I have no personal animosity to anyone at ArenaNet, even Devon Carver (I’m sure he is a reallly nice guy, I probably have more animosity to whoever decided he should be appointed to that job as it speaks volumes relating to the impotance Anet gives WvWvW in the grand scheme of things). But I reserve the right to speak my mind and get angry when so many of us have been beating our heads bloody against the Anet wall making constructive posts for over a year that are almost always ignored. Often there are good reasons, most of the time it comes across as it doesn’t suit “your vision” of WvWvW or you just don’t care enough.
So to all ArenaNet developers and staff – you really shouldn’t take it personally. Listen MUCH more to your paying customers, take metrics with a pinch of salt (hey check out Warhammer for how metrics went down for them?) and start putting real decision makers in the firing line instead of PR bots.
This community interaction thing is, after all, a two way street.
I love you and your post. Everything I’ve ever wanted to say but not eloquent or organized enough to say it.
peasants had no bread and who responded: “Let them eat brioche.”
All I got from this is:
“If you’re passionate enough about something to get angry about it, you don’t deserve to have an opinion about it.”
peasants had no bread and who responded: “Let them eat brioche.”
I’d be interested in an invite.
peasants had no bread and who responded: “Let them eat brioche.”
Looks like they just forced a Teq spawn on every server.
No one on my server participated.
Rewards aren’t going to matter if no one is bothered to do the event.
peasants had no bread and who responded: “Let them eat brioche.”
I seriously think they are trying to kill this game before ESO comes out and crushes it.
I’ve been suspecting for a while now that the trend in content has been NCSoft forcing ANet’s hand towards killing their F2P game so people will be more likely to play NCSoft’s P2P game, Wildstar.
peasants had no bread and who responded: “Let them eat brioche.”
Laughable how the OP dismisses content that hasn’t even been made available yet.
Any sensible person would do the following:
1. Wait for new content to be released.
2. Play said content.
3. Create an opinion on the experiences as gathered while playing said content.
Any reasonable person would do the following:
1. Look at the current track record and history of content.
2. Use common sense and personal judgement to form a personal opinion.
3. Either be pleasantly surprised when the content isn’t crap, or be yet again dismayed.
Seriously. the damage is done here, there’s no way that a single dungeon path can repair the removal of ‘easy loots’ from the world bosses and contain enough content to make up for what was removed via attrition last patch.
Unless Scarlet is in reality.. pulls off her rubber mask …a pinata full of Ascended Weapon boxes!
peasants had no bread and who responded: “Let them eat brioche.”
I just wonder why they’re not saying anything, has this been a massive ebarassment to them.
They didn’t foresee the overflow problems, plenty of people don’t like it, and I would guess some people are struggling and angry about it.
This is the same thing that happens every time a developer has a ‘vision’ (Peter Molyneux, Jack “Statesman” Emmert, Greg “Ghostcrawler” Street, etc.).
The game quickly goes down the slippery slope without any kind of reasonable feedback, all while spouting that customer input is valued as long as it isn’t negative, shutting down the pitchforks and torches in every thread all while following some ‘vision’ that a majority of the playerbase has little to any interest in.
Just for future reference, whenever a developer says they have a ‘vision’ for their game, jump ship fast – it never ends well. GW2 still has a chance to pull out of this nosedive if they let Josh Foreman be the example of a great dev.
peasants had no bread and who responded: “Let them eat brioche.”
you have a CHANCE for the following:
chance noun \?chan(t)s\ origin: ANet.
A slim to none possibility that you will ever get what you want.
“Seriously guys, it’s on the loot tables, keep trying!”
Patchnotes April 2016:
- Lols, srry, we found out that drop rates actually were screwed up with 90% of the playerbase, too bad we didn’t listen at all, everyone gets a complimentary 50 luck consumable in their mail in compensation.
- Scarlet has returned and is teaming up with Tequatl and Canach to attack the Super Adventure Box. Can Rytlock-sama and Logan-chan be bad enough desu’s to put their problems aside and dance battle them in to submission?
peasants had no bread and who responded: “Let them eat brioche.”
Lowest ecto salvage rates I’ve had in months. So few salvage above 1 this past month. no 3’s, a couple 2’s…. SO MANY 0’s.
peasants had no bread and who responded: “Let them eat brioche.”
When was it ever suggested that “all the content” will be as difficult as Tequatl?
Let’s not just wildly jump to conclusions in order to complain.
Umm… right here?
livestream, The girl on one of the videos said they were looking into how to make all world bosses more challenging.
Besides everyone knows world bosses go down to fast.
If this statement was made after all the current additions, and are looking to make them harder? Yeahhhh….. no.
Notice the recent posts of servers, “WE DID IT…CONGRATS” popping. Talk of 100++ gathering and joining on teamspeak to make it happen. Server pride, players gathering together to make it happen in a MMO, nothing wrong with it.
What’s the point of being proud of that if it’s a majority of server-hopping groups feeding other servers kills? Yay for those people I guess?
peasants had no bread and who responded: “Let them eat brioche.”
This is not hardcore content.
The fight requires a lot of practice and coordination to win. That’s the very definition of hardcore content.
…
Baseline – If Tequatl isn’t hardcore, nothing is.
Tequatl is a trial in organization, not actual difficulty. There is no way to guarantee progression via practice and coordination. One stray player picking his nose on a turret can jeopardize a kill. Since you can’t choose who shows up for a kill, the amount of coordination required is beyond respectable expected levels.
Hardcore content requires strategy and stability and the ability to learn and progress from your failures. Tequatl has none of these beyond coordination to a degree that could be confused as strategy.
If you want to see actual hardcore content, go play RIFT in a raiding guild, then come back and look at Tequatl without laughing. This isn’t a x game is better than y… this is a request to seriously show how out of a league the opinions of difficulty are here.
peasants had no bread and who responded: “Let them eat brioche.”
Don’t give in Anet, it’s nice to have hardmode on occasion…
Hope you enjoy playing by yourself then, because if all the content goes on par with tequatl the funless, casual players are going to abandon ship so fast. Doubt a game that relies on monetization is going to risk scaring off their silent majority.
peasants had no bread and who responded: “Let them eat brioche.”