Showing Posts For coglin.1867:

Ferayth's Semi-Cele WvW Roaming Videos

in Engineer

Posted by: coglin.1867

coglin.1867

You will get asked a lot what build your using, so you might as well go ahead and link that, or them, if they are different between videos.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Any reason not to transfer to best server?

in WvW

Posted by: coglin.1867

coglin.1867

I dunno. I was on JQ from release toll about 2 months ago. I liked JQ, don’t get me wrong. But my guild transferred to YB and it has been extremely fun.

There is no reason to move to “the best server” or even a T1 server. Many large guilds from the T1 servers in general have move to the 2-3 T2 servers since we moved to YB

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

The God of Guild Wars getting Balanced ?

in Profession Balance

Posted by: coglin.1867

coglin.1867

I also want to see Guardians adressed, based not on anecdotal evidence or my “expert opinion”.
Simply, based on statistics.

WvW is mostly Guardians,

In 3 regions we have 166 servers, and your claiming you can speak for how many Guardians are on them all? Or are you claiming what you see on your server represents everything else. I see more thieves and necros by far over guardians. I see as many eles as guardians. Then again, I am not claiming that applies to every server. That is just what I see.

PvE Guardians have been on the forefront since forever. And yes, even in pvp. Especially in pvp.
Guardians are practically mandatory in spvp, and theyve been highly popular since launch.

This doesn’t seem even remotely true based on my experience. Some of the top PvP teams do not even use a guardian. I hadn’t seen them in soloq hardly at all. Thinks may change with the new matchmaking, but I doubt it.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

ArenaNet, how do you nerf defense?

in Profession Balance

Posted by: coglin.1867

coglin.1867

they do it to necro all the time so I don’t see how they would have a problem…

What does that have to do with anything? This thread isn’t about crying about necros. It is asking a question.

Personally, I feel some of the best ways to nerf defense in the case of of the elementalist are to put more limitations on the access vigor.

Another method could be to shave some of the weapons damage. This would force players to trait less into pure defense, and have to put more points into damage traits to compensate.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Nerf Ele and Engi now pls....

in Profession Balance

Posted by: coglin.1867

coglin.1867

The issue with Engis is that they can spam condis with little to no real effort

Have any evidence you can provide on that. When you look at the condition damage out put capabilities in the threads on this topic, the engineer is not even in the top two in condition damage out put potential. So did you actually test the damage out puts or are you simply regurgitating buzzwords?

Define “no real effort” for applying damage? You mean like warrior or guardian hammer spam’s level of effort? Rangers RF level of effort? Or like the difficulty of applying damage from stealth like a thief? There isn’t a single profession in this game that takes more or less effort to apply its attacks, CC, or conditions. The fact that you disingenuously go out of your way to make such misrepresenting statements is a shows you don’t even have faith in the strength of your own argument.

You do not need to spec in turrets to hand turret drop elite which puts almost every turret down at once.

Thank you for making statements like this one. I appreciate the evidence that you are making a complaint, without actually knowing what is going on.

Net still nets, burn still burns regardless if they are specced or not.

So your suggesting that other professions cannot apply burns without specing into conditions? That doesn’t seem like a very honest thing to say, if you ask me.

If their main source of power is positioning and cc then make it so, treat their pistol similar to ranger SB in the sense that they need to flank in order to optimize.

Where are you coming up with this theory about power and positioning? Are you simply making an uninformed assumption and claiming it is a balancing philosophy?

Right now there is little effort needed to run engi. I literally grabbed a meta build and wrecked havoc for hours in pvp with only pve knowledge of the class..

I believe you are being dishonest. Your incorrect statements on facts of the profession in this thread alone offer evidence to that. The fact that you do not even list the build is further evidence. The fact that it takes so little effort to record a little footage, and you claim you “wrecked for hours” and posted no footage, adds further to support a lack of believe ability.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

[PvP Necro] B-r-o-k-e-n class mechanic

in Profession Balance

Posted by: coglin.1867

coglin.1867

tl/dr version: Necros are now bigger sitting ducks than ever before because without that trick, they don’t have access to deathshroud, which is the reason they don’t have many defensive tools in the first place, cause second health bar op!

So I played my necro all night last night. I have to say, if you feel like a sitting duck, I think the problems is how you play, not the profession.

J Terror builds are basically unaffected by this, because Terror has, and will always be, the only viable necro build.

I don’t think viable means what you think it means. I had very great success with a power build all night last night.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Make necromancers START with 30%

in PvP

Posted by: coglin.1867

coglin.1867

Necromancers are in a different situation then everybody though..
Your warhorn swap isn’t that game changing..
I’m okay with giving them at least access to their class skills.

No. Their professional skills are balanced around them earning it first by building life force.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

[PvP Necro] B-r-o-k-e-n class mechanic

in Profession Balance

Posted by: coglin.1867

coglin.1867

As I see it, they fixed it by making the change your complaining about. Is seems to me that DS is balanced around having to earn the life force to use it. It was broken by allowing you to earn it and use it before combat. In my opinion, your complaint is unfounded. DS, to me, is one of the strongest professional mechanics in the game. Which is why it is intended to require life force to be built to use it.

It might help if you offered an argument supporting the need for access to DS without having earned any life force, but you haven’t done that yet.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

What is happening to this game....

in Profession Balance

Posted by: coglin.1867

coglin.1867

What does your story about a loser throwing a tantrum, have to do with professional balance?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Dec 2. Update: WvW

in WvW

Posted by: coglin.1867

coglin.1867

haha… Anet thinks that is good ‘nerf’… 2 people can still perma disable siege. or 1 person can disable siege and then 2-3 ram hits and disable again… gg Nerf should have been more or the real problem of LOS disabling rams through gate should have been solved.

Not just Anet, I think it is a goof nerf. You would be hard pressed to prove any nerf is a bad nerf. Sure it needs to be more, in my opinion.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Anet didnt even fix anything!!!!!

in PvP

Posted by: coglin.1867

coglin.1867

This elitist guy should be banned for his behaviour in game it is actually sickening.

I don’t disagree, but what does that have to do with the topic?

OP, I am under the impression this was a bug, calm down, let them work the kinks out, they made some big changes. What was wrong with the other threads by the way? do you feel your particular complaint warrants its own thread?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

PvP has seriously amazing game design

in PvP

Posted by: coglin.1867

coglin.1867

1st of all it’s pretty easy to follow WoW arena streams.. they aren’t cluttered with a billion particle effects like GW2

Why would you offer your time and add to the bean count of a streamer who is not intelligent enough to turn off or tone down the particle effects in options?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Necromancer is lacking, and everyone else

in Profession Balance

Posted by: coglin.1867

coglin.1867

If this thread is open for discussion, then why do you claim your opinion of the necromancer professions is a fact ? You full of double talk and chewing other posters out for doing the same thing your doing.

So your too lazy to check the site yourself while your their?

If your so knowledgeable about necromancers, create an account on the site like anyone else can and add one.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

GW1 trade offs

in Profession Balance

Posted by: coglin.1867

coglin.1867

I think you need to do the math again.
It Would be funny but i think this will Show the extremely large differences in Base health Even more.
How could a Ele or thief /guard use this rune? For a Nec or warrior it Would be less of a Problem.

there’s nothing wrong with my math.
that is how true berserkers should be.

have chance to deal incredible but may die very easily.

of course, warrior and necro will have some advantage, but.

ele have access to protection, healing
thief have stealth

You just described the current system.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Time to merge populations

in WvW

Posted by: coglin.1867

coglin.1867

ANet ruined our server with their stupid system. We don’t have many WvW guilds left but we cannot acquire new guilds since we’re a high population server according to the gem price. This is thanks to all the PvE casuals who don’t want to and don’t have to leave the server due to megaserver shenanigans.

I am curious to hear your explanation. How did Anet ruin your server? Surely if you can make such accusatory statements, you have a good and detail explanation.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Necromancers Punished For Having Regen

in Profession Balance

Posted by: coglin.1867

coglin.1867

I am inclined to agree with the way you put it there Spoj.

I could get behind the idea of allowing all heals to effect the necro, then adjust for that. I absolutely feel all traits, and skills, and so on, in effect should apply any heals with those coming from the necro themselves.

The problem your going to run into, is changes to DS after the fact are going to be out of balance if your in a large group, or solo, one or the other. I say this, because which ever end of the spectrum they balance for, will hose the other.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Necromancers Punished For Having Regen

in Profession Balance

Posted by: coglin.1867

coglin.1867

Gear shield isn’t a form or specific mechanic. it is a Block. Nothing more, nothing less. When you have to disingenuously glorify and misrepresent it to supplement a weak argument, perhaps the argument is too weak to try to support.

Endure pain does not prevent 100% of damage to your main health while active, like DS.

Shelter, is a block that can be bypassed with certain leap skills, and every skill that offers stability………..Really, you are trying to use an entirely different professions heal skill as a comparison for DS? Talk about reaching for it.

Distortions have long cool downs and very very short durations. Nothing like DS

Elixir S locks every single skill out. Do you have access to skills in DS? You do? then how do you compare the two?

Most of this skills have nothing in common with each other, much less DS.

Now personally, I do think any self heals of any kind, absolutely should apply.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

2-kit: bombs or nades?

in Engineer

Posted by: coglin.1867

coglin.1867

Personally I never take the bomb kit off. In my personal opinion, it is the best kit the engineer has.

My favorite combination is the Bomb Kit, Elixer Gun and Rocket Boots. When you use this setup with dual pistols and the A.E.D. as a heal, you are practically unstoppable.

I often run a similar build with P/S. I have been a very strong bomb kit supporter since the betas. I find it very effect in my WvW play with all of the hammer users. As well, I find the shield great with the new ranger crown. Using shield reflect, then rocket booting toward the ranger, is one of my favorite past time. Watching them see their favorite skill only damage them, then see me coming right at them at rocket speed (pun intended) always amuses me, because you can feel the panic of some of them.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Imbalanced Teams

in PvP

Posted by: coglin.1867

coglin.1867

I’ve played 3 games today, and spent every game afk in the base bored.

Personally, I feel you need to have your account suspended under the ToS provision that prohibits intentionally degrading the experience of others. I find it extremely hypocritical that you are creating a thread, when you declare yourself as part of the problem.

As others have already stated, the problem is being addressed, with an update that will likely solve the problem going in tomorrow. The fact that this incoming change has been well advertised, perhaps you should have “TAKEN ACTION” yourself by educating yourself before you post a complaint thread.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

The Vee Wee Document

in PvP

Posted by: coglin.1867

coglin.1867

Well Prysin, for one, stealth your downed team mate. That single act will counter everything you said.

CC and awareness will prevent shadow step and porting stomps.

As for suggesting what is, or is not “cheap” as you doing, are is odd to me. You assume that because you do not agree with it on a persona level that you can definitively declare it negative. The difference is, I don’t care. Once I stomped your character, I am the winner, and you are the loser. I did it with in the rules of the game. Calling it cheap with in no way lesson the experience for me. The difference is, as it appears to me, is that you make excuses, I do not. If we remove the down state altogether (as some have mentioned) all that would do is save folks from stomping, and save you from making excuses about how cheap it was when they did it.

On your last point, what are you going on about negating fear? Any profession that has stability, and is not having the boon stripped can 100% negate fear. Unless you meant something else, I am not sure what profession you were implying can 100% negate fear.

“Mist Form, Elixir S and distortion now interrupts stomping and you will not be able to stomp while these effects are up. When you are stealthed and try to stomp u gain Revealed for 3s.”
Just add this and i party hard

Safe stomps are needed to allow strategic gameplay and win teamfights. With the player choosing to use this to guarantee a stomp, they are using up a serious defensive utility that could end up costing them later.

Exactly.

Some people refuse to accept that healing slots, utility slots, and elite slots, are all finite resources.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Is FT/EG viable?

in Engineer

Posted by: coglin.1867

coglin.1867

Dirame.8521

Then again, the reason I started playing FT/EG primarily is because of the increase in Warriors and it’s potency against S/D thieves. I found it easier to deal with both those classes with this spec than any other. But now that changes to the Warrior and S/D have happened, my choice may be outdated now so I might have to re-evaluate my stance.

Build is not outdated. If anything, it is stronger than it was before.

Why do you think it’s stronger?

The buff to the FT auto attack for one. The flame blast changes

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

The God of Guild Wars getting Balanced ?

in Profession Balance

Posted by: coglin.1867

coglin.1867

Something doesn’t have to be interruptible to be countered.

Monks focus trait is countered by poison.

Contemplation of purity is countered by boon strips or corruptions.

The weapon skills are countered in the same manner they are in any other build.

Yet you claim is its a fact and not an opinion that nothing about this build can be countered at all. Part of the problem as I see it, is that you fault to understand the difference between what is objective and what is subjective.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Elementalist does not need nerfing.

in Profession Balance

Posted by: coglin.1867

coglin.1867

I have to agree, intelligent people are aware that elementalist are not the problem. It is only the truly salty, unknowledgeable, short sighted, and poorly skilled, who claim the profession as problematic.

This is really funny, because theres literally a thread about how dd should be nerfed which is posted by one of the best elementalists.

i guess he is just unknowledgeable, short sighted and poorly skilled then.

No, he posted on changed that would not hurt the profession as whole, but, that would tone down the specific D/D builds he feels are problematic. At no point does he suggest the profession as a whole is problematic.

It is pretty evident d/d ele needs some nerfs.

D/D as a whole is not the problem. The fact that you would imply that, is the problem.

D/D x/x/x/6/6 with celestial, are what I feel is the problem. More specifically, it is a cantrip build.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

[Spvp][Elementalist] D/D celestial needs nerf

in Profession Balance

Posted by: coglin.1867

coglin.1867

When someone is implying that they’re talking about standard Cele Ele and standard Cele Engi, actually… for a lot of people, those are indeed known builds that are just as known as say, ‘Hambow. Medi-Guard. Spirit Ranger. Shatter Mesmer.’ I don’t think it’s reasonable to expect people to post a build link and video evidence of the anecdote everytime they tell it.

You chaith, your trying to speak for others, and here is the problem with that. We have threads that are claiming the fire field spams are the problem with celestial engineers then complain about the tool kit block, invulnerability of elixir S, and grenades, in the same post. None of which offer a fire field. So regardless of what you claim they are saying, as long as I am seeing such uninformed claims and illogical accusations, particularly by posters with a history of such action, I want to know what build they, personally, find problematic. Not the build Chaith feels is problematic. Which is kind of why I asked him what he meant, and didn’t ask you what he meant.

It’s a personal anecdote of a duel or encounter.. just take it with a grain of salt and proceed, lol.

Umm yeah. I thought that was pretty much what my comment was infering.

Were you the engie?

Well, yeah, I would hope so, as it is the build in the video he stated he got the play style ideas from. The problem is, I do not know that he adhered to it, or didn’t make any personal changes. Which is why I asked him.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Necromancer is lacking, and everyone else

in Profession Balance

Posted by: coglin.1867

coglin.1867

I never once attacked you, but you are quite the keyboard warrior.

Yes, yes you kind of did.

Please provide factual information when you post to this forum, rather than flaming.

Folks tried to explain how open access, crowd source information works on these sights and you accuse them of being misinformed, when the fact of the matter is your misinformed, then you attack them by accusing them of flaming.

Poorly. Tried to explain very poorly and with smart comments and flamed me on my other thread.

Don’t get distracted and stay on topic please. Even if I am in a sort of an argument with another player, it is not your duty to defend him. It just causes more deviation from the thread. If this keeps happening I will have to report.

What portion of the explanations was “poor” to a level that you did not understand it?

If you are personally claiming that builds are so “meta”, how many hours have you personally spent on them?

If your so set that the site isn’t player based information, have you tried to sign up and add a build, just like everyone else can, to disprove it?

How are you accusing someone of being off topic, when they are simply addressing your direct comment or question?

I would hardly suggest that I am or am not defending another poster. I am simply making an effort to limit the misinformation that you are making a solid effort to push upon folks in this thread.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

[Spvp][Elementalist] D/D celestial needs nerf

in Profession Balance

Posted by: coglin.1867

coglin.1867

So, yesterday I watched Thrackit’s video on how to be a better DD Ele. After that I learned a lot about how to play DD eles. I delete my level 3 Mes and make an Ele. After that I ask my teammate (a cele engi) to duel. He wasnt playing at his best because he had cold hands or something but I beat him 3-0 WHILE HE USED CRATE and I know for a fact that my teammate is very good at cele engi. What does this say about how OP cele ele is? Cele ele is at an advantage vs cele engi, but I literally hadnt played ele for a week, and before that I hadnt played it for months (I used to main DD Ele for like 5 months until the patch that made them godmode then I deleted my ele).

None of that makes a lick of sense, because you give no context what so ever. The fact that anyone can speak as if “celestial ele” or “celestial engie” is a build everyone knows is silly. Telling us what amulet they were using says nothing about what the build is. What build were you using? What build was your friend using? Based on your ridiculously biased post history, what evidence do you have to support the claim that your friend was skilled at all?

What this looks like to me, is nothing but a very vague, and highly anecdotal claim, with limited evidence to support it.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Elementalist does not need nerfing.

in Profession Balance

Posted by: coglin.1867

coglin.1867

I have to agree, intelligent people are aware that elementalist are not the problem. It is only the truly salty, unknowledgeable, short sighted, and poorly skilled, who claim the profession as problematic.

Builds are OP not professions.

Anet is aware of all of this. I have no doubt they let out a big sigh of relief, now that they finally got you personal permission to allow them to decide what to do about.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Necromancer is lacking, and everyone else

in Profession Balance

Posted by: coglin.1867

coglin.1867

I never once attacked you, but you are quite the keyboard warrior.

Yes, yes you kind of did.

Please provide factual information when you post to this forum, rather than flaming.

Folks tried to explain how open access, crowd source information works on these sights and you accuse them of being misinformed, when the fact of the matter is your misinformed, then you attack them by accusing them of flaming.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Necromancer is lacking, and everyone else

in Profession Balance

Posted by: coglin.1867

coglin.1867

I didn’t read this entire thread previously. I never realized until now that the OP was misinformed and claiming all of those builds were “meta”.

Op as I see your denying reasonable arguments, I have to say, in the case of an MMO, I do not think “meta” means what you think it means.

I assure you, a great many of those builds are not meta now.

Many were never ever meta.

Some may have been meta over a year and a half ago.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Necromancer is lacking, and everyone else

in Profession Balance

Posted by: coglin.1867

coglin.1867

Thief lacks in build diversity but a guardian certainly does not. The only builds I can think of that are pretty terrible on guardian are signet and spirit build.

No it doesn’t. What thief lacks, is thief players willing to play anything outside of stealth spam builds. Similarly Necro has a fair bit of diversity. You simply claim they do not. (See, I can claim my opinion as if it were fact, as easy as you can)

I can agree that some of the necromancers could use both trait line changes (changing some traits from one line to another), as well as trait changes. Then again, this can be said for every profession.

As I see it, the problem of build diversity is as much the players as anything else. As for example. Go to individual professional sub forums. When players start a new profession, they go to its corresponding sub forum, and ask for the meta builds. Instead of playing and experimenting with the profession to see what they find fun or what works for them. We have seen entire “metas” change between updates, with literally no changes added in game, simply because 2 high end PvP teams made a change. One team lost a player, and the other changed a build to adjust for the changed play in the first team. Viola, all of the sudden we had two build that were not “meta” that then were. The second problem, is that everyone wants to point fingers to demand changes to what would work for their build, regardless of what is fair, balanced, or who they screw over. Again, this is a player problem. Then conflicting opinions bash the devs and make post attacking Anet for what ever choice they do make.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

The Vee Wee Document

in PvP

Posted by: coglin.1867

coglin.1867

………………….30/20/0/0/20…………. 0/30/20/0/20

Perhaps it would aide your cause if you used 6/4/0/04 and 0/6/4/0/4 and not outdated numeric values. When someone makes repeated post about not playing anymore, then uses outdated terminology, it becomes hard to take them seriously or even trust that they know what they are talking about. My point is, little things like that only create potential resistance for yourself.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

The God of Guild Wars getting Balanced ?

in Profession Balance

Posted by: coglin.1867

coglin.1867

something honestly needs to be done about how ridiculously faceroll guardian is against anything with a zerker amulet.

Let me get this straight. You complaining that you can be killed easily in a full zerker build?

If your complaining that you die quickly while in a full zerker build, what difference does it make if it is a guardian or not?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

I want my backstab with1200 range

in Profession Balance

Posted by: coglin.1867

coglin.1867

What skill would that be?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Runes and Sigils Limit Build Diversity

in Profession Balance

Posted by: coglin.1867

coglin.1867

You can carry various gear and weapons to swap on the fly. The only thing that is factually restricting your build diversity in this respect, is your willingness to use/fill your inventory. Thus, you can be accused as the problem just as likely as the runes/sigils load out. They cannot simply allow you to swap them at no cost. Otherwise what is the point of allowing them as drops to sell?

If you made things work like PvP, which is one of the worst ideas I have heard in a long time, we have no need for a trading post, no need for a player driven market, and no need for half of the game to exist. Once you have one of everything you want, what else is there to play or strive for?

The only thing limiting/creating build diversity is ANet.

That is not true. Throughout the games history, we have had “metas” change completely between updates. There have been times in which builds have changed entirely, and Anet changed nothing to create that. Players affraid to experiment in serious competition, outside of the “meta” is as problematic as anything Anet does or doesn’t.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

100x Dishonor for playing TURRETS

in PvP

Posted by: coglin.1867

coglin.1867

Hello.
Even more than a 4v5 , a turret engie causes more harm with its boring and stupid gameplay – and for ALL OTHER 9x POEPLE.

They also infect higher tiers of pvp, with poeple who crate svanir at start of game. This is unfair to all others. I suggest:

  • 1-hour ban the first time you play it
  • 1-day ban every other time you play it
  • Perma-ban account the 5th time you play it.

Also asking the lesh prince to add a appropriate shameful UI for such players.

Sounds to may as if someone cant solo an engineer. It is a shame to see weak players demand other players get punished for playing the professions they want, the way they want to play them.

Why?

I think it would be one of the best new features if they banned you for playing turets.

Edit: im makking the thread to discuss the ammount of dishnor such behaviour deserves.

Backstabbing gives 1 stack of dishonor if used to hit from the back. Dishonorable Thieves!

Rangers get 1 stack of dishonor for rapid fire.

Mesmers get 1 stack for each clone they use.

Warriors get 1 stack of for each level of adrenaline used.

Guardians get 1 stack for each boon they give out.

Eles get a stack for each condition they clear.

Necromancers get 1 stack for each fear or minion.

Did we miss anyone?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

PvP Interview: Devon Carver and Josh Davis

in PvP

Posted by: coglin.1867

coglin.1867

Wow. Take it easy, Ziet.

Changes sound great.

What do you expect. Clearly he is a warrior “fan”.

Let’s !$@# with primary class mechanics like Adrenaline

It seems to me that I see quit a bit of salt from warrior mains.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Redesign warrior.

in Profession Balance

Posted by: coglin.1867

coglin.1867

Warrior do less damage than guardian that’s how much they nerf it the past two years + buffing all other classes making warrior the worst class out there.

Prove it.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Nerf Ele and Engi now pls....

in Profession Balance

Posted by: coglin.1867

coglin.1867

I have difficulty caring what you played if you clearly did it only to talk trash. Particularly since it is likely you were in soloq. As well, you offer no evidence of your play and/or success, or lack thereof.

Have any evidence that you won with reasonable teams or are you simply here to be salty?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Redesign warrior.

in Profession Balance

Posted by: coglin.1867

coglin.1867

Adrenaline decay needs fixed

You seem confused. They fixed adrenaline already.

By fixed, it needs not to drop off in seconds so warriors can actually choose when to use it

I can build up adrenaline extremely quick. If you want to chose to use it on a enemy other then the one your fighting now, take combat to that enemy before target breaks. Otherwise, I would be okay with no decay as long as I get an instant reset of my cool downs of “F” key skills on my other professions. That is fairly equivalent, but I bet you wouldn’t go for that for your enemy. What your asking for is as the forums buzz words go, “the broken, cheese back that you had before”.

Losing adrenaline to stealth

Either your being dishonest, or you need to put in a bug report. Stealth does not cause my adrenaline to decay. In my experience, only total registration of combat being ended does that. Which means that have to have gone so long with out having attacked or been attacked, and be so far away from the opponent of their last engagement. Stealth is only a means to create distance without attacking.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

I want my backstab with1200 range

in Profession Balance

Posted by: coglin.1867

coglin.1867

Yup. once they realized their is a solid damage skill that can be triggered in between stealth spams, that negates it by tracking them, all of the sudden it is unfair.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Is it viable?

in Engineer

Posted by: coglin.1867

coglin.1867

Meta for what ? for tpvp , spvp it seems no way the meta for me …. perhaps for PVE …

You missed the same thing I did. Once someone pointed it out, the OP specified dungeons/fractals, so the topic is PvE based.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Outrunning a zerg

in Engineer

Posted by: coglin.1867

coglin.1867

Throw elxir s and run through them. Works against all zergs in any game mode.

The problem you run into there, is if the zerg has a tail. If you are not through the tail, you can be in a lot of trouble. By all means, I am not saying it is a bad idea, I know, I have used it several times. I am simply pointing out the odd occasion it has got me into trouble, and to look out for it.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Nerf Ele and Engi now pls....

in Profession Balance

Posted by: coglin.1867

coglin.1867

  • Gear Block needs to get nerfed. There is no reason why it is better than a Warriors shield block. Either change how the skill functions or increase the recharge.

That doesn’t seem very rational to me. A profession that has no weapon swap, and must use a utility skill to gain access to a skill, should have their nerfed to that of a warrior who only has to utilize a OH weapon slot?

  • Incendiary Powder also needs to get nerfed, you already have good access to bleeding and confusion, even better than Mesmers. Hell, I’m sure there is plenty of Necromancers cursing engineers because they kept their burning ability.

I agree, I hate the over the top passive skills. The problem I have, is that spoiled warriors, defend their over the top passive of healing signet, then cry fowl about IP.

  • Reduce the immobilize duration of Net Shot to 1 second but reduce the after cast, allowing the engineer to react faster but in contrast, allows the target to recover faster, more risk/reward.

Why does a target deserve to recover faster? How does this offer greater risk/reward? All that offers is greater risk. Where does cutting a skills effect in half, offer more reward? Beyond rewarding the weak players who are hit by the attack I mean?

  • Blunderbuss, reduce the recharge to 8 seconds, remove the bleeding.

Why? if all your doing is lowering the cool down to increase the direct damage of the skill in the long run, simply to remove the condition application. WHy remove the bleeds? You have a lot of suggestions that I see no sense in, yet you offer no explanations.

  • Overcharged Shot, increase the recharge to 20 seconds.

Why?

  • Jump Shot, reduce the casting time to 3/4th of a second and remove the vulnerability application.

What justification do you have to nerf this skill too? I mean you literally call for a completely irrational nerf to every single skill, except the auto attack? Once it is clear, after seeing you list a nerf for every skill on the weapon, that you do not want balance, you want revenge

  • Slick Shoes, reduce the recharge to 30 seconds, reduce knockdown to 1 second. Kinda copied right from Shocking Aura, each attacker can be affected by this only once every 1 second vs. 2 from Shock Aura.

What does another profession MH weapon skill have to do with an entirely different professions utility skill. You really believe that utility skills, should be balanced based on weapon skills? That makes about as much sense as putting ejection seats in helicopters.

  • Transmute, move to Grandmaster minor trait, Energy Conversion Matrix move to Master minor trait. Sorry engineers, if you want free condition removal every 15 seconds you need to put more into it.

Why? Engineers get one every 15s, yet so many other professions get 1 every 10s. Besides that. You make it clear your intention is not to offer reasonable balance. You said “engineers” and not “we” or anything tht indicated you as a knowledgeable player of the profession. Then you went on to say “you need to put more into it”, again demonstrating that you segregate yourself from the profession. Clearly you are not approaching this from a position of offering balance based on your experience, but from spite.

I do not mind Engineers dealing super high damage, I do mind them dealing high damage, a block every 16 seconds and plenty of condition spam. You can have one or the other, but not all.

What condition spam do you have from the rifle? What condition spam do you have from transmute, slick shoes, tool kit? You crying for nerfs on skills that having nothing to do with damage or blocks.

Yet you avoid mentioning FT/EG/BK/GK.

So, if your such an expert on the engineer, how many hours do you have on the professions (I bet dollars to donuts we if the poster replies on this thread, that he ignores this question, because he is demanding changes for a profession he knows little about)

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Dogger March (W) vs Leg Mods (En)

in Profession Balance

Posted by: coglin.1867

coglin.1867

Yeah, I have noticed this in the past as I have both professions. As well, it has been mentioned in post on threads of other topics.

The engineer has so many traits that are extremely similar to those of other professions, as you see with this one, only with a weaker tone. The odd thing is that now, I see engineer claimed as OP more then warrior.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Engineer Suggested Changes

in Engineer

Posted by: coglin.1867

coglin.1867

I generally agree with most of your suggestions, so I will only address any I have additional thoughts on.

  • Coated bullets – Useless, if you want to spread conditions grenade, bombs elixir gun but pistols piercing doesn’t do anything remotely interesting. I recommend giving engi more condi dmg while using this trait, and combined it with increase ranged. Or change the trait altogether and increase 5 peoples condition dmg by 150.

Have it add one more round to poison dart volley, and one more bounce to static shot……..Those seem like good ideas for MH pistol. I am baffled as to what I would suggest for OH pistol.

  • Elixir infused bombs – Rarely used, even I who has almost every set of armor stats could only find use of this in pvp bunker engi. I suggest heal on pulse for fire bomb smoke bomb and glue bomb. Or add every 5 seconds removes a condition, this may be too strong but I believe it would make it seem actually more usable.

Interesting ideas. I use this trait occasionally in WvW. By no means is it particularly valuable, as you said, but I do work it into a support build. I find your suggestions here, particularly interesting.

  • Kit Refinement – Oh so very bad very very. Us engineers love our kits but this can’t even be used correctly. I suggest decreasing the cooldowns to 15 seconds each and some other changes also.

Back in the day I loved this trait. Personally, I would like to see it give individual cooldowns per kit.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Please consider a Necromancer rework

in Profession Balance

Posted by: coglin.1867

coglin.1867

“Need to be worked on” and the claim that “they are only good in zergs” are not the same. Particularly when I feel the second one. I have yet to see you offer any facts to support that statement.

As well, when you claim to speak for an entire community, it suggest to me that you are not confident enough in the your argument. Might I suggest that you stick to speaking for yourself. Master that first. You could start by offering some facts about how necromancers are not good outside of zergs, as you claim.

By the way, I am glad you cannot take someone seriously who suggest that condition damage is superior to direct damage in PvE. Good thing I never said anything of the sort. I did say they are very strong when your the only one at a PvE situation using condition damage. I would like to think you can see the difference in those two statements.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Nerf Ele and Engi now pls....

in Profession Balance

Posted by: coglin.1867

coglin.1867

The problem I see with posters/players such as the OP, is that they fail to realize that a profession is not the problem, but possibly certain builds.

What build, specifically, on those professions is troubling you OP?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Suggestions to shave DD ele into balance.

in Profession Balance

Posted by: coglin.1867

coglin.1867

Then explain to me why they’re so heavy-handed? I haven’t seen any examples from anybody aside from analogies. I don’t mind shaving so that’s where I can agree with you Chaith.

It is unreasonably heavy handed, because you are proposing nerfing might for everyone, as a solution for elementalist. In my opinion, nerfing a boon as a whole based on a single profession is extremely unreasonable on premise alone.

Secondly you making the same suggestion for an entire amulet. I am surprised that someone really needed to explain that suggesting, a massive value change in a boon as a whole for everyone, as well as a amulet changed, both all as a solution for a single problematic build on a single profession, is heavy handed.

Where did I state nerfing might for everyone? I think you might be talking about someone else. Please quote my post so I can better understand. Also, I never suggested to nerf the amulet but rather looking at the professions using them.

Your absolutely right. I apologize. I completely confused you for the OP for no apparent reason.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Make the creatures spawn later at start

in PvP

Posted by: coglin.1867

coglin.1867

Wait. Your asking for a change to a maps design in order to compensate for what you feel is bad play? No, just no. It is ludicrous that your solution is change the game, rather then to expect bad players to get better.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Blaming the girl

in PvP

Posted by: coglin.1867

coglin.1867

Ignore griefers? No. You do not need or have to ignore anyone. You report them for verbal abuse. Those are sexist remarks that you do not have to tolerate.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c