https://www.youtube.com/watch?v=6q3em9s5I4c
https://www.youtube.com/watch?v=6q3em9s5I4c
So if I place a bomb, then immediately gain might before the bomb goes off, is the damage going to include my newly acquired might? Does this also apply to the Big Ol Bomb?
Yes and yes, it wil do the damage based on your stats at the moment it applies the damage, not when you placed it.
Bomb damage can’t be reflected I take it, as it’s not a projectile? (99% positive on this one as I switch to it in certain fractals when reflect shields are killing me (grawl frac))
No, it is an AoE, not a projectile.
Traits which proc on critical (and sigils) will proc when bomb explosions go off, possibly inducing multiple procs? (99% sure on this as I’ve experimented a bit, but if there are interesting factoids that would be great to know).
Yes bombs can proc, and multiple times, ICD not withstanding. As well, pulses of fire bomb, smoke bomb, and glue bomb, can proc as well. They cannot proc crit procs, but they can proc “on hit” sigils and runes as well as traits such as steel packed powder.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Only problem i have with the grenade kit (except for having to hammer that 1 key) is that its range and mobility makes the mortar elite pointless.
Heck, you would think the Silverwastes would be a perfect place to use the mortar etc. Nope. Either the mobs are so close to the wall you can’t hit them, or they are so far off you can’t reach them…
To me, that is a problem with a mortar and has nothing to do with grenades. By that I mean, I feel there are ways to give the motar value to a level that they are not comparable.
1500 range shouldn’t exist in the game regardless of class.
Prove it.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
@GoogleBrandon.5073
At the beginning Devs did post a lot on these forums, but now they do it only when it’s really important, because people will react like you, making a normal dev post in something that it’s not, I didn’t read it all but, it looked like you are a necro that thinks his class is broken and is jealous of a dev making a comment in the ranger forum.
I agree. You nailed the problem. They are danged if they do and danged if they don’t. Either way, posters will create what I feel are useless thread to try to cause conflict in this manner and attempt to incite unreasonable, over analyzation of what they posted.
Threads like this one, are precisely why they have to be wary to post at all in my opinion. This ruins it for the rest of us.
https://www.youtube.com/watch?v=6q3em9s5I4c
I’m not even sure what’s being argued here anymore. There’s a lot of statements going here, some that even contradict each other in the same posts.
However, I’m of the opinion that duration stats, as a concept, are fine. Even their implementation is mostly fine. Someone mentioned Food as being an issue, and that I’ll agree with. Its rather odd to see general food ( +-40% duration) more powerful than specialized food ( +-15%). I’d change things around, so that generalist food becomes +-15% Duration, while Specialized food moves to +-30%.
Yeah, at this point I’m not even sure either. The OP seems to be rambling that every percieved balance issue is due to boon and condition duration, but has no evidence to back it up.
There is no DIRECT evidence but there is plenty of evidence to back up my claim stated in my previous posts.
But here is a fun one for you. What makes condition and boon duration good design?
The fact that you have to give up other offensive stats or defensive stat sakes it good design in my opinion. Particularly given that stacking negative condition duration, condition cleanses, skills that convert conditions to boons, and traits that remove or convert conditions, can negate duration value greatly. The fact that there are different ways to counter so many different things in this game, are why I like the games design.
https://www.youtube.com/watch?v=6q3em9s5I4c
If you believe it is “very doable” to “camp” in a weapon and be “optimal”, then I do not think “optimal” means what you think it means.
As to abstract, I do not think it is hard. I simply do not agree with your opinion on the matter. In this case, I wouldn’t call it abstract. I believe it is more a matter of the manner in which your wording of your thoughts on the matter do not convey to others, what you are actually trying to say. It actually seems as if your two previous post contradict one another.
It doesn’t help when your claiming what weapons are capable of, while showing no actual comparative evidence of it. To say a weapon does or does not out damage another in certain scenarios means nothing. You have to actually prove the damage capabilities in this case, to give it any weight.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
if you read the reddit thread you will also see the link to the spreadsheet.
This is outdated. In no way at the moment a warrior’s dps is better than a ranger’s or an engi’s
Wait a second. You just berated me in a previous post and said….
Those tests were made with meta builds, meta gear, and yes they are legit. If you don’t wanna believe it and delude yourself, go ahead, I’m not going to search for further proof. If you wanna do further research do it yourself. I just posted the truth. I couldn’t care less if you believe it or not.
Yet now you claim it is out dated and not factually accurate. Hypocrite much?
That is the same spread sheet in that thread I was referring too. What was the term you used for this situation? “Delude yourself” I think it was?
https://www.youtube.com/watch?v=6q3em9s5I4c
Almost every single post in this thread is not actually comprehending the issue and continues to argue with strawmen fallacies. This is hilarious.
That is strange. From my perspective, this is precisely what you are doing.
You can use long bow as your “primary weapon” for example, on a warrior. You assume that simply because it is out of your personally realm of skill, that it is factually impossible. The problem with a great deal of what your saying in this thread, as it reads to me, is that your claiming a vast amount of things can or do not work in ways that I see others do regularly. Your assuming to speak for everyone, and not just yourself, and push your opinion as if it were fact.
As to your references to elementalist, so what? It makes sense to me that one attunement does more damage then another. Another heals better. Yet another offers better CC. Still another offers more defensive factors.
It seems to me the problem is that you want to camp in one attunement or weapon. This is a game based around active combat, movement, dodging, swaping weapons, and utility and self heal skills. All of which, you use skills from as they are needed, depending on the situation. It is irrational if you ask me, to expect every weapon, kit, or attunement, to be as good as the next one, as every aspect of direct damage, avoidance, healing, CC, conditions, or cleansing.
https://www.youtube.com/watch?v=6q3em9s5I4c
I was on my engineer last night. I noticed two rangers together on a ledge. Both were wearing what I surmise, was full zerker gear. I ran towards them, and both of them fired Point Blank Sot with in a second of each other. I popped my stun breaker then hit magnetic shield (The #4 shield skill that is a 3s reflect for those not familiar with the engineer), and did 10,800 damage to one and 12,700 damage to the other.
Does doing 23,500 direct damage in 2.5 seconds with full rabid gear make the engineer OP?
https://www.youtube.com/watch?v=6q3em9s5I4c
I can offer you a video of every profession, soloing “high end” bosses. Your not offering much to narrow down your criteria.
https://www.youtube.com/watch?v=6q3em9s5I4c
I am not too sure whether it was a smart thing to say that you are a “lifelong Ranger” since people here have a thirst for Dev-Responses, and some might assume there is a bias towards Rangers because of it =/
Why should she be concerned with that? Posters here make completely illogical and uninformed assumption, on daily bases. They make rabid claims of accusation with no basis. If I was an Anet employee, I would hardly be concerned with what the player base thought of what my main was. Particularly since it is all fairly common knowledge anyway. They all WvW and PvP or openly discuss who like to play what profession, in the various forms of communication. What you call bias opinions, I call informed and experienced opinions. Particularly when compared to the masses who never played a profession, yet claim to be able to tell how hoe it is too strong.
I’d personally just stuck with the compliment – that way you can avoid potential awkward questions or “verbal assualts” and claims of bias… This is of course the way I see it, and is subjected to change
Why should the highest authority of the forums worry about verbal assaults? That problem is literally a click a way from a permanent solution solution for anyone who would do so.
Being able to engage at long range, do decent damage, then be the first to disengage with a pet running interference is cheese compared to what other professions risk for damage like that.
Aww how cute. Someone used a buzzword and actually believes it gives there opinion more weight. All you did, is describe in my mind, Exactly how I feel ranger should be used. By the way, how long have you played ranger?
LB is not as OP as much as it promotes lazy.
Care to define what "promoting lazy means? Is it anything like ending a sentence with an adjective and forgetting the subject noun of your intent? How do you determine what is lazy? Some would say spending more time complaining about a non over powered weapon then you spend learning to deal with it is the most lazy.
There are other skills in a few professions like that, too, so Ranger is not alone. I am not a fan of skills that allow players to do spike damage and run away. It is one thing to use it in PvP and another in WvW where there may be too many things going on at once and PvE where most bosses punish front-liners much more heavily.
Wait. I see you have posted in over 7 threads, complaining and arguing that you want more stability and escapes/mobility for the necro, because they “cannot get away”……………Yet now you claim you hate that the notion exist? Why? Because someone else can do it? How do they run away? Your a necro, play it right and CC them and close the gap.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
My suggestion is to yet again Streamline Rapid fire, make it Three powerful arrows (damage is the same collectively as the 10 we shoot now) and apply the Vulnrability on the last arrow. This allows the entire attack to be dodged, punishing spam much like other classes bursts.
If the Ranger gets the gank and opens with this, or waits out dodges, cds, and plays effectively, it will still fiction as an execute and a game changer. Compressing the attack again will simply add counter play.
-A Ranger Main.
No thanks. I like the way retaliation works with it now.
https://www.youtube.com/watch?v=6q3em9s5I4c
Your simply linking someone else’s unsupported claims. It is a very misguided attempt in my opinion.
That “someone” is Nike from DnT.
And?
That doesn’t change the fact that the linked thread has literally 0 damage numbers posted, no comparison of damage value output (because the thread has no damage numbers), as well as no explanation of how those damage numbers that are not posted were determined.
https://www.youtube.com/watch?v=6q3em9s5I4c
I know, the term “OP” is exaggerated, however, certain skills are stronger than all the others. Should be modified.
Should be? So you do not find an imbalance in buffing a skill on a higher health pool and higher armor profession, simply because a lower health pool/armor profession has a similar functioning skill that either does more damage or has a lower cool down? You do not think the health pool, armor, professional mechanic, available trait, available weapon sets, available healing, available utility skills, available invulnerabilities, available blocks, available vigor, available stealth, figure into balance at all? That it should be a direct one to one skill comparison? …………………………Sheesh, I am sure glad you do not work in game development.
If you want to I make a list of all the things that should be improved (ability, utility elite traits). Given that I have already said what should be weakened.
No thanks. We have already seen the manner in which you justify how you feel things should be. Personally I would prefer to stay grounded to a more logical, dynamic, and scaling understanding of balance, rather then such a binary and narrow, one to one path that you feel we should be on.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
nerf-fear-induced-response
Seriously dude, a grenade engineer? We are talking sniping, not locking somebody down and bursting. A ranger can Rapid Fire from 1500 range without any need for locking the target down. A grenade engineer makes these big red circles on the ground telling you to move out of the way… No need even to dodge.
And?
The point was that the other poster claimed that no other profession can do that damage at 1500 range. No one qualified it with any given situation. You went out of your way to read a great deal into it, simply to lash out at the post. If you have something personal with the poster, take to PMs, but do not create a new scenario and use it as some sideways evidence to the one already presented.
Thieves can ‘snipe’ somebody, but not without serious danger for retaliation. You have to get up close and personal, which leaves you open to AoE, focus fire, lockdown, etc.
Right, because rapid fire doesn’t get effected by retaliation right? No one cares about thieves taking retaliation damage when compared to a skill that can take 10X retaliation damage from multiple targets.
Rapid Fire in it’s current form is just another stupid crutch thing in this game that allows the terribads to have some fun in a WvW setting. Making it so that it can not track through stealth anymore would be a start, but not a fix at all.
So stealth is an acceptable "terribads crutch*, but rapid fire is not?
How they could give Hundred Blades-like damage to a class at 1500 range… There is no justification IMO. Especially when you look at the real things that are wrong with ranger.
Sure there is. There is stealth, dodges, smoke screen in this case, since we are making a direct thief correlation. Reflect from your team mates, because you know the game is not balanced around 1v1 dueling style of fights. If you cannot close the gap while in stealth, then you deserve what you get. If your complaining about being attacked while unaware, and referring to a situation in which a ranger surprises you and gets the jump on you, well that seems a bit hypocritical when looking at it from the “stealth and attack when they cannot see it coming” professions perspective.
https://www.youtube.com/watch?v=6q3em9s5I4c
It is clear how op it is just by the influx of ppl playing the class now as opposed to before the god mode was inserted. I just got out of a match with 3 thieves and 2 rangers and yea just ridiculous. Makes a person question why they bother supporting the game much more if this is really what is to be expected hambow warriors and lb rangers thieves spamming number 2.
By your own defining claims based on the amount of players using a professions, and using that as your metric to claim something is OP, wouldn’t that make the thief profession the OP profession in your hyperbole?
https://www.youtube.com/watch?v=6q3em9s5I4c
How many times have you filed a bug report?
Have you made this thread in the bug sub forum ?
https://www.youtube.com/watch?v=6q3em9s5I4c
Dear ANET. How can I know?
How can anyone know? I see that swirly line effect and I have no idea if it’s a pindown, point blank shot or air blast.
By the time I click my foe to see the class icon and then I have to click my yellow bar of evades above the orb of health I’m dead!
This is no way to handle esports. Purple isn’t a color I agree with either. Have you considered a lesser used color? Like cyan? There is like no telegraph that’s cyan! Meanwhile all necromancer telegraphs are green.
Airblast? really? You cannot visually distinguish a flame thrower kit and a bow?
You cannot distinguish medium armor from heavy armor?
Wouldn’t you want to avoid pin down and point blank shot both?
By the way, if you cannot even target your enemy before your dead, as you claim, what difference does it make what skill it is? If you cannot target your foe before you are dead, you probably shouldn’t be competing in Esports anyway. Especially if your clicking your skill bar with your mouse pointer.
https://www.youtube.com/watch?v=6q3em9s5I4c
What about some sort of middle ground? Once you stealth the skill will still track, but once you dodge they lose target. Thematically speaking, it doesn’t really make sense how you can still pew pew at a target when you can no longer see them.
I don’t know what “theme” your referring to. Appears as if your trying to argue around real world logic, which thematically speaking in the sense you are, seems you should be capable to go fully invisible with a skill refereed to as “stealth”……
Also, let’s not just look at this from a Thief’s point of view. I would say this tracking hurts Mesmers using Shatter/CI builds more. Skills like Decoy/Mass Invis are used to set up your next attack and isn’t that long in duration or spammable. Having to expend both dodges after stealthing to not be basically instakilled means your skill was worthless because you ended up doing nothing different than if you weren’t stealthed and also didn’t set up any new attacks.
I play engineer and mesmer very often. Both have utility or weapon skills with stealth. I do not find much solace in your suggestions. All other skills that channel, do so through stealth if initiated before stealth. Supporting singling out this skill, simply displays an unhealthy bias.
I think it’s Thief’s stealth design that needs to be looked at more than anything else. If they were made to use it more like Mes, then having skills activated pre stealth not track would seem reasonable.
Nothing makes having skills activated pre-stealth not track seems reasonable.
https://www.youtube.com/watch?v=6q3em9s5I4c
There have been, and are currently aspect that are genuinely over powered, regardless of what the OP claims.
Then again, what is over powered, and why or how it is over powered, is subjective, and open to personal opinion. As you can see, I can state my opinion, as if we’re a fact, in the same manner you can OP.
https://www.youtube.com/watch?v=6q3em9s5I4c
Yup, I see rangers, mesmers, thieves. Then again, I do not assume my experiences represent the entire GW2 community.
By the way OP, what balance discussion are you trying to create?
https://www.youtube.com/watch?v=6q3em9s5I4c
I am okay with the disablers. I am not okay with the favt that they can be spammed back on siege as soon as the effect wears off. They are a great idea for a scout to be able to buy time for help to arrive. To have siege disabled permanently is ridiculous. As I see it, a simple immunity to being disabled for 30s to 60s, could be a reasonable balance.
https://www.youtube.com/watch?v=6q3em9s5I4c
Giver weapons do not come in ascended and trade condition damage. It is extremely disingenuous to suggest they have little trade off.
https://www.youtube.com/watch?v=6q3em9s5I4c
I think if players were forced to manually aim their shots with projectile weapons it would not only create a new (and somewhat fun) way to play but it would remove the issues revolving around tracking by removing the tracking altogether.
The problem is that it would be to complicated for the casual player base the game is designed around.
https://www.youtube.com/watch?v=6q3em9s5I4c
You use a thread that neither list the specific damage outputs, nor used the strongest dps output build in the claims? I am not clear how you justify anything in that link as “proof”. Your simply linking someone else’s unsupported claims. It is a very misguided attempt in my opinion.
https://www.youtube.com/watch?v=6q3em9s5I4c
Please stop saying necro dps is the lowest, for god’s sake. How can you make a rant post about people not understanding the game and still say necro’s flaws are in its dps is beyond me.
It’s a fact that necro’s dps is the lowest in game. Necros also do not have any unique buffs they can bring to the group. Sadly enough GW2 dungeons can be played in such a way that most dungeon mechanics do not come to play. When stacking together in one tiny spot and burst dps’ing everything is viable, there are going to be classes left out.
I don’t think the devs meant for this to happen when they designed the dungeons, but none wants to spend 2 hours killing trash mobs before reaching a boss.
So yes, sadly enough, in the current “meta” dungeon runs, a necromancer keeps the group behind.
Prove it. Because I think you assuming, without knowing. I have participated in DPS test in the past. Posted videos on the matter. My experience with DPS says other wise.
https://www.youtube.com/watch?v=6q3em9s5I4c
Where did I mention thief? Other professions can stealth or be stealthed by team mates.
I would also be curious as to where the OP got this “lore about stealth” from?
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Immobilize stacking is the most broken aspect of this game. I can’t believe people defend a something that prevents you from moving until your dead.
It totally kills the game.
Because it is never a problem for me. I have the foresight to load up skills that counter it.
https://www.youtube.com/watch?v=6q3em9s5I4c
I absolutely love glass cannon long bow rangers. Reflecting rapid fire makes me smile every single time. It has the double benefit of doing no damage to me, while doing large damage to them because they have a lack of toughness in those glass builds.
https://www.youtube.com/watch?v=6q3em9s5I4c
Don’t know why people say engi stacks might fast, the only might they get is from sigils and thats it.
Because people have a bad habit of making poor assumptions when it comes to crying balance rather then playing all of the professions and learning about them.
https://www.youtube.com/watch?v=6q3em9s5I4c
I am okay with channel skills not tracking you in stealth. As long as all of your skills get locked out while in stealth, so that you cannot channel a heal or attack while in stealth.
https://www.youtube.com/watch?v=6q3em9s5I4c
It is not even remotely necessary. Your assuming your opinions on the matter are actual fact. When the facts are actually that condition builds in full dire gear, with 50% condition duration, do congruent damage to builds in full soldiers gear. The math and build comparison of this has been broken down and posted on multiple threads on this matter. You, on the other hand, have posted no math or facts on the matter at all. You have simply repeated your opinion over and over in multiple post, in the form of declarative stayements.
https://www.youtube.com/watch?v=6q3em9s5I4c
, i think it’s a waste of time to post here, out of all the posts, only a few get read by Anet, but whatever
Prove it.
I can tell you that have stated that they will ignore post that insult them. So attacking them right off seems like a brilliant way to get them to assist you. If your going to make an unfounded accusation though, I challenge you to prove it.
https://www.youtube.com/watch?v=6q3em9s5I4c
Just gonna point out, there are only two other elites that can be completely negated by blocking/invulnerability on the first hit, Entangle and Basilisk Venom. The rest of the elites either function even if the person is blocking, don’t affect enemies, or last long enough and hit multiple times for a single block/dodge to not be enough. To make up for this, basilisk venom and entangle have cds of under 60 seconds and both can even be traited to have lower cds. Moa has a 3 minute cd and can’t be traited or improved in any way. Seems a bit inconsistent.
You can point out these facts all you like………and you are right. The problem is, the OP did not come here for discussion. He has no interest in hearing anyone else reasons, and definitely appears to have no interest in changing his view on the matter.
The worst part, is that he is suggesting nerf based on a very specific circumstance, in a specific game mode. That alone, says to me that he is not interested in changing his view. Even if it is nerfing one of the longest cool down skills in the game, that can be dodged, or avoided any number of other ways, he still feels justified arguing that it is nerfed based on a very specific circumstance.
https://www.youtube.com/watch?v=6q3em9s5I4c
With possibly the exception of regenerating mist, the list of suggestions seems completely unreasonable. Well maybe cleansing burst wouldn’t be OP. Your last 3 though are very unreasonably OP.
https://www.youtube.com/watch?v=6q3em9s5I4c
And another Adventurer who leaves the lands of Tyria, probably never be seen again.
Like to all the other ones I wish you the best for your future games, may you find your game which fits to you someday.
And keep your stuff, see it as a grave decoration for your characters.
I have a tendency to friend list players who make threads like this. I have around 300 listed. 230+ never stopped playing, or posting on the forums for that matter. So personally, I tend to chalk them up as simple threats, with the misconception of them thinking their opinions or claims about the game will get special attention. Personally I feel these type of threads should be mod deleted instantly. As they offer no actual bases of positive possible outcomes for discussion.
https://www.youtube.com/watch?v=6q3em9s5I4c
This whole raffle makes me think of Charlie and the chocolate factory.
https://www.youtube.com/watch?v=6q3em9s5I4c
Are you seriously bringing real world physics and logic into a fantasy MMO? That is where your logic is flawed.
In that case, how can a profession realistically call in a storm of metoers? How do thieves go completely invisible? How do warriors and rangers leap 1200 with a greatsword?
https://www.youtube.com/watch?v=6q3em9s5I4c
When I am commanding, I run elixir infused bombs, but I use a full set of ascended celestial gear. The lose of vitality by using clerics gear feels like I am not as tanky. Particularly when dealing with condition damage.
https://www.youtube.com/watch?v=6q3em9s5I4c
I cannot agree with most of the OP statements. The guardian is a solid and we’ll designed profession, but it is far from perfect. Anet owes you nothing in respect to guardians, least of all to add a focus at your demand or a nerf to skills.
- Your anecdotal evidence and thoughts are irrelevant to this balance discussion.
Seems a bit of a double standard to create a thread for your thoughts on the matter, then to demand someone else has n rights to express theirs. Clearly you do not want a discussion on the matter. It appears all your wanting are those who agree with you.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
It is a condition. Conditions stack. A massive duration stack of one condition can be negated with a single skill that breaks immobilize or cleanses conditions. Leave immobilize alone.
https://www.youtube.com/watch?v=6q3em9s5I4c
I suggest to leave moa alone. It is an “elite” and there fore, justifiably strong.
https://www.youtube.com/watch?v=6q3em9s5I4c
For 2 years hambow was never complained about either. Everything has it’s own time and place and rather than discuss everything at length, perhaps better we just discuss issue’s as they present/reveal themselves. This is exactly what is happening here. When it was not an issue it was not discussed, however as it becomes more and more of the meta and is being purposefully build by players. It is becoming a issue that is being seen commonly in all area’s of what little Pvp currently is on offer. You see it in hotjoin, soloQ, Tpvp and wvw roaming. It is currently an topical issue. Much the same as you didn’t see anyone complaining about global warming 20 years ago. The problem was always forming, however it has currently come to head and needs to be discussed now before it gets worse.
You forgot the part about how warriors received some buffs. Then hambow was proclaimed an issue. Fire fields receive no buffs. This is my reason to feel justified that the field ddeserves no nerfs. My suggestion is to change the things that were nerfed that make it an issue.
https://www.youtube.com/watch?v=6q3em9s5I4c
I am all for improving the skills functionality. I will say though, I am not in favor of lowering the shield skill cool downs on the guardian, without lowering the warriors and engineers as well. Cool down reduction is not the way to go if you ask me. The way to go is to positively adjust the skills functions.
https://www.youtube.com/watch?v=6q3em9s5I4c
Yeah they can just allow it to work. If they feel there is some balance issue, it seems to me there are a hundred other ways to make small adjustments for it. In this case, it kind of seems to me, that someone was trying to out smart their own common sense by making it function in this manner.
https://www.youtube.com/watch?v=6q3em9s5I4c
While the Fire Field has been the same since launch, it is one of the factors in the problematic celestial builds. This cannot be ignored.
Actually it quite literally can be ignored. There are other factors that made this a problem. If you change the fields, you will simply cause players to who do not run those sigils+runes, into doing so, just to compensate. If I had any confidence that they would limit any fire field changes to PvP alone, I wouldn’t argue the point. I simply see no value in focusing on the combos, that take, at least some effort in play, to utilize, suffer because of sigils+runes allowing others to accomplish the same thing without the invested coordination on doing combos.
However, compared to Celestial amulet, Runes of Strength and Sigils of Battle, altering Fire Fields would hurt other builds the least. There are perfectly balanced builds that use both Runes of Strength and Sigils of Battle, and other balanced builds that use Celestial Amulet, but really only Eles that have the problematic Might stacking builds, and they have the best access to Fire fields+Blast finishers of any competetive build in the game.
I agree more with this section of your post. We also need to remember that others blasting team their team members fire fields, with their own blast finishers, do not deserve to suffer a comkittenf on behalf of those other players stacking the runes and sigils.
When you consider that nerfing Fire field+Blast Finisher combo hurts everyone else the least, but still succeeds at curbing celestial amulet D/D might stacking, I’d consider that a very logical solution.
No, it hurts everyone equally. Teams combo together, and will suffer for it, simply to nerk one single build on one single profession. I find that too hard to swallow.
If boon stripping were more prevalent, this also wouldn’t be such a problem, but I don’t see eles, rangers, or warriors getting boon removal.
I don’t think it would stop the QQ though. The regular forum goes love to spam words like “spam” and claim they spam boons, just like they cry spam for conditions, even thought they refute that direct damage is spammed just as much.
https://www.youtube.com/watch?v=6q3em9s5I4c
That is some reasonable math, but when the engineer meta builds are those that do not stack might or have a fire field, what is your math suggesting is a problem with celestial engineer?
https://www.youtube.com/watch?v=6q3em9s5I4c
So how many of the top PvP players use fire field on the engineer? Got a link to one of these OP might stacking engineer builds?
They only thing they typically use is sigil+ runes. The reason they are so tough is they have great ranged damage, invulnerability to get out of bad spots, and lots and lots of CC and blocks. In my opinion, it seems that most of you do not even seem to actually know why you dies to certain professions.
Here is the play that actually is “meta”
https://m.youtube.com/watch?v=IsX2frBkYfw
This is what engies are and have been doing for a while, how is might a problem with these builds??
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Engineer with Mesmer clones.
Turrets + clones of turrets, talk about more bottom of the barrel level PvP QQ.
https://www.youtube.com/watch?v=6q3em9s5I4c
Elementalist is now the fastest profession because fgs. Then they get nerfed, they increase the cd of rtl to 80 sec if not hitting a target, then they nerf back fgs, and forget to undo the changes to rtl. I can see it coming.
RTL nerf is one of the worst things (maybe the worst) that was ever done to the Elementalist class. And remember, it wasn’t one nerf, it was multiple-nerfs…… I always lose my nerves when something/one reminds me….
there was a d/d ele meta a long time ago, they hit hard and took way more damage than they should have been able to take, and if anything didn’t go their way they would simply click RTL and you’d NEVER catch them, RTL needed the nerf.
and the d/d eles are now back in a similar unkillable heavy damage situation thanks to might/celestial, i’m glad they don’t have the old RTL.
You just described any warrior with a greatsword (they never got rush nerfed and it is 16s traited), as well as a ranger with greatsword (9.5s traited, swoop hasn’t been nerfed either). So why were those two allowed to run while your suggesting RTL was a problem?
https://www.youtube.com/watch?v=6q3em9s5I4c