Showing Posts For cranked.3812:

Will we (Infuse) the other ascended gear?

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Posted by: cranked.3812

cranked.3812

I would have to agree. Between weapons, armor and trinkets you would have a huge amount of agony resist just from simple infusions alone. That alone, without infusing the pieces, will get you pretty darn far without issues.

Farming grind: orichalcum and ancients

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Posted by: cranked.3812

cranked.3812

You think this grind is bad? Wait awhile. GW2 is being released in Asia soon. Grindfest capital of the world.

It’ll be interesting to see what effect that has, although I think I also read that ANet was considering keeping the Asian trading post separate from the existing one, precisely for that reason. I wish I remembered where I read that. :/

If they are on the same TP with NA and EU, it will likely make everything dirt cheap at first, but ANet’s response to that has been overwhelmingly ridiculous numbers of materials needed in newer recipes.

I would certainly imagine the prices of all lower tier mats would decrease rapidly. Imagine tens or hundreds of thousands of new people are starting from level 1 at the same time and gathering everything. The shear amounts of mats hitting the TP will be astronomical.

Ascended crafting mat vendor needed

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Posted by: cranked.3812

cranked.3812

The token reward is the same, 60 for the first run per path per day per account.

The additional ascended mats are added on top of that. It would be nice to be able to trade in the stuff you don’t need, but there are bank slots for everything so it’s not like the stuff is taking up inventory space. Delete what you don’t want or deposit it all in the bank for the rainy day you may decide to craft an ascended item.

Easy lvling up from 400 to 500

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Posted by: cranked.3812

cranked.3812

No one is arguing whether it’s a bug or not. All I am saying is it works like I described right now.

Easy lvling up from 400 to 500

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Posted by: cranked.3812

cranked.3812

The CXP gained when crafting a recipe is based on the experience required for the next level, scaled by the type of recipe you are crafting and how far your current level is above the required level for the recipe:

xp_gain(N) = xp_req(N+1) * multiplier * (1.0 – (N – N_min) / span)

where N is the your crafting level, N_min is the minimum level required to craft the recipe, and multiplier and span depend on the type of item being crafted. If you are span levels above the recipe’s level, you receive no CXP for it.

Type / Multiplier / Span
Refinement / 0.3 / 25
Part / 0.6 / 25
Item / Food / 1.4 / 40
Exotic Weapon. / 1.85 / 250

All of this is from the wiki. The mithril tier has a range of 300-375. Crafting 375 items gives you 0 CXP at 415. Clearly something it broken when they raised the level cap. The span in the table is how many levels that you should be able to gain by just crafting that item. You see refining only gives you 25 levels which we all know so it’s safe to assume that crafting items should only give you 40.

**I can’t format correctly on my phone so that table is going to look horrible in my post.

To me it seems this formula applies to regular crafting from the crafting tab but not to discoveries.

Yeah that is true. You do NOT get CXP from crafting rare items past 400. You DO get CXP from discovering rare items past 400.

EDIT: I just tried this again on my guardian. He is at 443 in huntsman. I Discovered a Berserker short bow. I got +4137 CXP for the discovery. My guesstimate is it was about 1/4 of a crafting level.

(edited by cranked.3812)

Map Completion

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Posted by: cranked.3812

cranked.3812

Somewhat unrelated to this, I just leveled a toon past lvl 10 and didn’t get the chest reward for that either (assuming they are still doing that…).

You do get a reward (black lion key plus something else) for doing the personal story quest L10, but not for simply leveling up to 10.

Ahh that’s right. Was thinking about it the wrong way. Thanks for the clarification.

Guardian or warrior commander?

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Posted by: cranked.3812

cranked.3812

To offer another perspective:
…snip..

I assume people go for the commander tag on their heavy armour character more often because it “feels natural” and they feel the commander is commandrisher when looking like a knight.

That’s my experience anyway (which is limited to PvE – it might be different in WvW).

This made me lol pretty hard… :P

Map Completion

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Posted by: cranked.3812

cranked.3812

Somewhat unrelated to this, I just leveled a toon past lvl 10 and didn’t get the chest reward for that either (assuming they are still doing that…).

Unofficial Leveling Server

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Posted by: cranked.3812

cranked.3812

I think it’s a great idea actually. I am 75% of the way through leveling a guardian and still want to level a Mesmer. I do see people here and there who are leveling as well, but for the most part, it’s pretty barren in areas of mid to low level unless there is a champ train or a world boss.

Easy lvling up from 400 to 500

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Posted by: cranked.3812

cranked.3812

No point in making mithril weapons if you’re at level 400+. Just refine tier 6 materials and make exotic weapon components for 400-425. Then craft 7-8 weapons to get to 450. Refine tier 7 components from 450-475 (I stopped at around 465ish). And then craft weapons until you hit the cap. When I say craft weapons, I’m referring to discovering them.

You can further reduce the gold spent on mats by farming them. You can normally get around 40 ori ore and ancient log per toon. I did this to max out everything. As the price drops it may eventually be more beneficial to farm by other means.

We all know by now how to craft to 500 by making exotics. The OP’s point is that discovering rare weapons still gives you xp and at a seemingly much cheaper cost. I don’t know where the balance lies between the cheaper mats and the fact that you have to craft more to get the same amount of xp, but as one other person pointed out, you can salvage them for ectos to recoup a good portion of the cost.

What's up with these portals?

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Posted by: cranked.3812

cranked.3812

It could just be random since it looks like a construction site. Sometimes the NPC is “testing” them. More immersive, or it could be what Mercury said…

Do "rotations" exist in this game?

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Posted by: cranked.3812

cranked.3812

To offset the loss if you don’t whirlwind in to a wall you use gs 4 and axe 3. Or you can just swap to axe/mace straight after hundred blades for the auto attack chain and axe 2.

Cool, thank you!

Do "rotations" exist in this game?

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Posted by: cranked.3812

cranked.3812

Rotations do exist, yes.

For example, a warrior DPS rotation consists of vulnerabilty stacking on axe 2 and mace 4 and then bursting with greatsword 2 and 3 (preferably in to a wall so all four hits of whirlwind connect). You have fast hands (5s weapon swaps) so after doing gs 2 and 3 you swap back to axe/mace and if your vuln stacking skills are on cooldown you can use your autoattack. However, the axe auto chain’s DPS is backloaded so you need to perform the whole chain if you want to maximise your damage before swapping back to greatsword for 2 and 3 again.

@Colesy, are you sure it’s gs 2 and 3? 3 is the whirlwind attack which is pretty low damage output. Not trying to question you, but rather improve my DPS output.

So close to Buying the Dreamer off TP!

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Posted by: cranked.3812

cranked.3812

That’s odd OP because according to your post history you have acquired at least 3 precursors in the last 3 months. Seems to me you should not be low on coin.

LOL. Nice find.

Probably why he has so much gold.

@OP: If you know the forums frown on it, why waste valuable time you could be spending in game farming more gold? You have in excess of 2000 gold and you have the nerve to panhandle on the forums on top of the fact that you have found 3 precursors? I wouldn’t send you 1 copper even if I was quitting the game for good and wanted to give all my gold away to someone.

You made it this far, what’s 60 more gold? Or put in a buy order.

Ascended Armor and Dyes

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Posted by: cranked.3812

cranked.3812

I like this idea, but if the armor is as ugly as the weapons, most people will probably transmute them anyway.

need information on crafting and the builds

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Posted by: cranked.3812

cranked.3812

At this point, I think you are better off either buying armor with gold or leveling up whatever armor craft you need to the proper level and craft it yourself. Karma got nerfed recently and it is harder to obtain now than gold is.

It all depends on what your needs and wants are and what activities you do in game. Are you thinking of crafting ascended? Going for a Legendary? Then you will need a lot of karma. Still, gold is very easy to come by if you do the right activities (i.e. dungeons).

As for crafting, go over to gw2crafts.net there you will find all you need to know about crafting and has several guides to get you there for the least amount of gold spent.

Ascended gear without crafting

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Posted by: cranked.3812

cranked.3812

I don’t remember any mention of it and I can’t imagine them adding that after they already made everyone craft to 500 at this point.

Weapons are available as random drops in chests. Not sure if it’s any chest or just big ones like world bosses and temples. I’m pretty sure they are a very rare drop though.

(edited by cranked.3812)

Laurels and Ascended Armor

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Posted by: cranked.3812

cranked.3812

Maybe 2 laurels per item or something? Would sound about good to me. That way you only need 12.

Laurels are easy to get and now that everyone knows that they were used in ascended weapons, they should be saving them up so by the time armor comes, everyone has plenty.

Supposed precursor (token) crafting leak

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Posted by: cranked.3812

cranked.3812

That picture has been confirmed by anet to be a fake.

I’m not saying one way or another, but when was the last time a company of any kind had stuff leaked and they came out and admitted that it was true?

I’ll make it easy on you. It doesn’t happen. “They” always deny it and, more often than not, it’s real.

Weapon Salvaging Materials

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Posted by: cranked.3812

cranked.3812

Swords and scale armor always give ore as far as I know.

new to GW2, also first time MMO player

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Posted by: cranked.3812

cranked.3812

Basically, just start leveling and exploring the map. Do the hearts, kill some champs, do events, gather mats…..

Everything you do will give you experience, so it’s pretty easy to level. Some starter zones have world bosses that pop every 1-3 hours so make sure to get in on those if you can.

Farming grind: orichalcum and ancients

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Posted by: cranked.3812

cranked.3812

Google -> gw2nodes -> enjoy.

Still a grind. When T7 mats became the higher level T6 mats availability should have been increased. I said in another post that I felt like gouging my eyes out after farming to 500 artificer and I’ve still got weaponsmith and huntsman to go.

It is a grind. Part of the reason they had back to back farming content for 4 total weeks was to infuse the economy with more gold and more mats to offset what they knew would be a drain of both in a hurry.

Trait Reset Consumable

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Posted by: cranked.3812

cranked.3812

This is great and all but I won’t buy it as a consumable. However I’d pay 2500 for a permanent version. I’m wondering if there are any plans for a permanent reset item?

Also how many of you would pay for one? How much?

there are permanent black lion contracts that let you change hair style, summon a merchant, access your bank and access the TP. these come from black lion chest and are on the trading post for roughly 200g ea, give or take. a much simpler solution would be to have a trait resetter that you can carry like the salvage kit, but you still dump the silver into the machine every time you reset traits.

Not a bad idea. Would be similar to the copper fed salvage-o-matic. Maybe it costs 600-800 gems and everytime you want to reset, it costs “x” amount of silver to do so.

Ascended weps process - Tedious like Jedi

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Posted by: cranked.3812

cranked.3812

But if no one is buying anything on a daily basis they aren’t getting anything out of it. I just can’t think of anything needed on a daily basis.

I know I’m just one person, however I’m sure there are more people out there like the ones I know. How many? Obviously neither of us knows, but I would think it would be a significant amount to consider a change which also helps improve existing player’s “quality of life”.

It would change it because those players would be able to do things like the temples and the world bosses which all multiple times in one day. Throughout the day you do have multiple opportunities to do them after all.

Yeah, I guess in the end, neither of us really knows how gem store sales work on a day to day basis. I guess, I have my vision of their thought process and you have yours.

If I am understanding your last paragraph correctly, you are asking that people be able to do the temples and bosses more than once a day? If so, I don’t think that is a good idea.

Trait Reset Consumable

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Posted by: cranked.3812

cranked.3812

I don’t think I would buy it. If I did, it would have to be pretty cheap. It only costs 4s to reset the points. Granted, it’s a QoL item, but 2500 seems WAY to high considering a proportionate ROI with things like the unlimited tools. Maybe 600 gems or something would be more along the lines of value.

Of course, I don’t really ever reset my points, but I am just one person. :P

Re-Work of nourishment buffs :)

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Posted by: cranked.3812

cranked.3812

The Salvage-O-Matic and the permanent tools dont have the potential to save you alot of gold in the long run, though. It will take years for any player to get any ROI out of them.

Nourishment Buffs can easily cost around 10 silver/hour to be active and therefore would present an opportunity to save alot of gold, once your initial ROI of your item is received.

So this is a bad idea, unless you keep the gold price of each activation of the unlimited buff nearly as high as the usual price.

For Potions of “X”-Slaying this would be easily achieveable by requiring you to fuel the unlimited nourishment item with 1 corresponding dungeon token but its hard to find a decent price to charge for oils/crystals/sharpening stones.

So. OP, assuming they would release an item that provides a buff against the 8 different dungeon mobs and it would need 1 corresponding dungeon token to activate, would you still buy the item for QoL for 800-1000 gems?

I wouldnt.

well, as ive said, it doesnt exist yet so what im saying is just an idea. (btw there are many factors for the unlimited gathering+salvage tools that help save you money, not just the fact that they’re unlimited) I did the math and i have made my money back in the tools already and then some. the salvage kit however is far from making money off of, but in a few months i will have made money back.
back to square one tho, when i threw out a random gem number, to be completely honest i would pay more than 1600 gems for one buff. id be happy throwing in 2000 gems. the QoL is worth it to me. (what else would i spend in game money on? ;P ) but that is all preference.
I see no inherent P2W reason NOT to do this.
As for the dungeon thing, No. the nourishments and dungeon buffs give totally different effects. There are some nourishments that are great such as the rare veggie pizza, or life steal on crit. they are much much much better than +10% extra dmg to ‘x’ dungeon mob, -10% dmg from ‘x’ dungeon mob.
An initial gold price for activating it could definately work, just as the salvage kit acts.

Good idea i just thought of on top of yours- you must pay ‘x’ amount of silver to activate the buff, lose it when you die. Have an option to set on to where the nourishment automatically takes ‘x’ amount of silver away when you waypoint or get revived from death and then you gain the nourishment back, or you can do it manually. the option should be there though.

PS- loving the feedback, maybe we can work something out that fits all the standards it needs.

Oh, so you also want food buffs to be included?

I totally disagree with that because it would crash the cooking craft.

It could work though, if you have to feed the item with the corresponding nourishment items beforehand.

Make it a refridgerator for example with 10, 50 or 100 slots capacity and you can drag food items into it from your inventory.

That way, it becomes a QoL item because you save inventory space while the nourishment still needs to be crafted beforehand, therefore it wouldnt mess up the economy for those items.

That’s actually are really genius idea!

How is time gating fun?

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Posted by: cranked.3812

cranked.3812

Just wondering… is there anything in the gem shop that anyone in here buys on a daily basis with RL cash to where having people log in a few times a week Vs. daily would harm sales? From what I’ve seen most people buy stuff when new things are introduced, but I’m just one person.

That’s the point. You are one person, who more than likely doesn’t spend a ton of cash in the gem store.

Think of it this way: If you go down to Walmart one day a week are you likely to spend a bunch of money on stuff that you may or may not need. Probably not, because you are more than likely going there for a specific reason.

If you go there seven days a week, you probably don’t have any real reason to go there so you just “window shop” and more than likely you will leave with something in hand.

They are trying to keep as many people online at the same time so that they maximize the potential for profit. Either way, you don’t have to log in every day to get ascended weapons.

Ascended weps process - Tedious like Jedi

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Posted by: cranked.3812

cranked.3812

Hmmm… would people be less likely to buy something if they were still playing regularly, just not every single day? Idk the answer to that but I wouldn’t think so. There isn’t much of anything in the gem shop you would want to buy on a daily basis. I know that I only look at the gem shop when I need something or something new is put in. That’s far from every single day.

It isn’t about any one person buying things from the gem store on a daily basis, it’s about volume. If they can keep the most amount of players on at any one time, then they are maximizing their potential profits. Are people more or less likely to buy from the gem shop if they are on every day or just two days a week? It’s human nature to impulse buy and maybe that is one of the things Anet is hoping for.

It seems like if you appeal to a larger playerbase that they would gain more players. I know multiple people that quit or won’t consider playing because they hate the daily stuffs. It feels like a chore they have to do every… single… day. If you play for the same amount of time in game in a week I feel it should take you the same amount of time to get an ascended weapon. The time required in game would still be the same to obtain the weapon.

I do agree with you about the daily chore nature of the game. I tend to feel the same way at times about it as well. You knowing a few people who won’t play because of that means nothing in the grand scheme of things (no offense). My point is, that is a small sample size of people. Anet must have data and history to go on or they wouldn’t do it this way. For every one person of the forums QQing about this or that, there are 100’s of other people perfectly happy with the way the game is. The vocal minority is always the loudest.

You can’t buy the dragonite or the fragments. The dragonite would be the biggest issue for those types of players. To get them you gotta wait around for an event to pop up. Not everyone can set aside that much time every day to just wait for event timers.

You are right, you can’t buy ore and frags on the TP. Taking the daily crafting from daily to seven per week still will not change this. You still need to log on and do the events to get these items. The only thing going to 7 days a week crafting will help you with is the things you can already buy on the TP. So, your whole argument is basically invalid.

How is time gating fun?

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Posted by: cranked.3812

cranked.3812

For one, not everyone plays the new content or at least they don’t necessarily play every single 2 week content. I know I am one of those players. I will play the ones I find interesting and skip the others. So, how do they keep people like me occupied and logging in regularly?

By improving the fortnightly content.

Secondly, everything hinges on driving gem store sales. It is the ONLY thing that generates revenue for anet. That being said and based on their history of content release, they are going to release things so that everything drives players to log in as much as possible. They obviously feel that is what keeps gem store sales high or at least keeps the potential high.

So greed then, because certainly the new content also drives gem store sales.

LOL @ Greed.

Do you know anything about owning a business? How is maximizing profits equate to being greedy? Your responses are that of a person who just wants stuff handed to them.

You play a game that is entirely free to play other than the initial cost of the game. The game is constantly being updated and added to at no additional charge to you. Anet is in business to make money and do it while they can before the games life cycle comes to an end. You and everyone else who complains all the time on these forums would do the exact same thing if you were in their shoes, but I guess it’s much easier to come on here and QQ about how greedy Anet is.

(edited by cranked.3812)

Making the big gold

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Posted by: cranked.3812

cranked.3812

I don’t see how you can’t get past 20-25 gold in this game. I have never played the TP, never converted gems to gold, have weaponsmith to 500, artificer and huntsman to 425 and have all my chars decked and I have in excess of 340 gold. I have been playing since February and I only play a couple hours a night 4-5 days a week.

Unless you are a WvW player only, you should have tons of gold if you aren’t spending it. It isn’t something that will fall into your lap, but it’s very easy to farm a champ train or run dungeons. The best time to have accumulated wealth would have been during the farming events in August and September (the invasions and the event before it).

I would run world boss event and dungeons. Doesn’t take that long to add up.

Market for unidentified color dyes

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Posted by: cranked.3812

cranked.3812

From my experience opening unidentified dyes, I would say it is not worth opening them. I will open one here or there just for fun, but from all the ones I have opened since I started playing, I would have been better off in the long run selling them on the TP and letting someone else gamble.

I’m not sure what the actual percentages are for getting rare vs uncommon vs common, but looking at prices on the TP for dyes and from my own experiences, I would say the chances for a rare are very slim.

Re-Work of nourishment buffs :)

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Posted by: cranked.3812

cranked.3812

That might be bordering on a P2W situation, if you could buy unlimited buffs in the gem store.

bordering, no. These are buffs that you can buy from the trading post in game. either way, youre spending a lot of gold in game to get nourishments, a little gold in game through trading post, or $10 to get a nourishment.
These are things that are far from exclusive if you use real money to buy them instead of gold.
but i do see your point. i also encourage the constructive thought. remember that these things don’t exist and if there is a better way to do this, then by all means.

I was just throwing out my first thoughts.

They way I see it from your explanation is you would buy the buffs and check which one you want to be active? You MAY gain a slight advantage if you were to have an always on buff rather than having to click it each time it runs out as you would if you bought from the TP. Which then gives you an advantage, however slight or large, that may be to anyone who forgets to keep clicking their buffs as their timer expires (which I am sure happens often).

Upgrading ore or not?

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Posted by: cranked.3812

cranked.3812

I dont really value my skillpoints seeing as i have around 600, anyways why does upgrading ores drop the amount of dusts used? I never seen that.

Because it takes two ores to make an ingot.

If you upgrade ore, you would have to use twice as much dust to get the same amount of ingots.

How is time gating fun?

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Posted by: cranked.3812

cranked.3812

ANet could also make money via expansions (a la GW 1). However they’ve gone another route with the 2-week content, which always features nifty new items in the Gem store.

Saying that ascended weapon time gating is justified in order for ANet to make money just reinforces the poor decisions ANet has made with regards to revenue.

I’m not justifying the system and stating it is right or wrong. I am stating that I understand WHY they need to keep people IN GAME and the realities of the economic system being used here.

I’m quite curious how you have intimate knowledge of ANet’s revenue in such a way as to describe their decisions as “poor”. You have every right to state you will not financially support them because of this issue or that, but to make a broad statement about the companies overall financial state or past economic decisions is slightly amusing (and purely your opinion). I’m not saying you may not be correct in the long run, but nothing I have seen indicates that this game is moving in the direction of shutting down, so I can’t fathom how you are defining “poor” from the evidence at hand.

I agree, classifying anet’s revenue decisions as “poor” is silly at best and stupid at worst. They are obviously doing very well based on the way the game is going. They release content on a regular basis and, although many people (myself included) don’t care for things like RNG boxes and such, it works and it makes money. We are early in the life cycle of the game, but so far, I don’t see any indication of things going wrong or slowing down.

How is time gating fun?

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Posted by: cranked.3812

cranked.3812

I’m not justifying the system and stating it is right or wrong. I am stating that I understand WHY they need to keep people IN GAME and the realities of the economic system being used here.

Why do they need such a system to keep people in game when they have significant new content every 2 weeks? I’ve asked this question a lot and no-one has been able to give a satisfactory answer.

For one, not everyone plays the new content or at least they don’t necessarily play every single 2 week content. I know I am one of those players. I will play the ones I find interesting and skip the others. So, how do they keep people like me occupied and logging in regularly?

Secondly, everything hinges on driving gem store sales. It is the ONLY thing that generates revenue for anet. That being said and based on their history of content release, they are going to release things so that everything drives players to log in as much as possible. They obviously feel that is what keeps gem store sales high or at least keeps the potential high.

This has been gone over on the forums many times and answered many times by people like Brother Grimm. We don’t pay subscription fees monthly to play the game so anet is going to do whatever it takes to keep gem store profits (or potential profits) maximized. This is their solution. Take it or leave it.

Ascended weps process - Tedious like Jedi

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Posted by: cranked.3812

cranked.3812

Anet makes a lot of money running the game the way they do. From their perspective, it benefits them to have people logging in everyday. Whether that drives more gem store sales or, as some people poke fun at, it makes the investors happy. It doesn’t matter either way.

No one can really argue if more players would play the way it is or if it were every 7 days because no one knows except maybe anet and they aren’t going to reveal that info to us. Realistically, you should be logging in and playing because you enjoy playing the game. If you can only play the game two days a week, shouldn’t it take you longer to obtain ascended weapons? Why should it take the same amount of time for a person who plays two days and a person who plays seven days to get an ascended weapon? That makes no sense.

On top of all that, let’s get back to the main point. You can buy ALL the time gated mats on the TP. Why do you think people had ascended weapons like three days after the patch? Not sure why you think changing it to 7 days a week will change anything. People who play on weekends are just as able to make an ascended in a short amount of time.

Re-Work of nourishment buffs :)

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Posted by: cranked.3812

cranked.3812

That might be bordering on a P2W situation, if you could buy unlimited buffs in the gem store.

Halloween Mystic Forge Recipies

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Posted by: cranked.3812

cranked.3812

There is no clarification needed. It says it all right there. They have been disabled and will return at Halloween, which is still weeks away. Why would today’s patch notes contain any new info?

Ascended weps process - Tedious like Jedi

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Posted by: cranked.3812

cranked.3812

Changing it from once a day to 7 times a week wouldn’t hurt any daily players (unless they just couldn’t control themselves). It would help everyone involved by making the whole thing more flexible.

That is your mentality because you want the crafting to be that way. I have no stake one way or the other, if anything I don’t care for the time gating, but I see it from anet’s perspective. You also are mistaken, it wouldn’t help everyone because it would be more flexible, it would help you (or players like you) who play limitedly.

Ascended weps process - Tedious like Jedi

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Posted by: cranked.3812

cranked.3812

I didn’t find that making my weapons for my main burnt me out. If I was to try to do it for all of my 80’s… then yea… I’m sort of prepping for ascended armorcrafting now. Compared to some other mmo’s this isn’t too bad imo (although I preferred just exotics as max tier).

I dislike how they did the time gating though. Who are they to tell a player they can’t go get more frags on one day if they only have that one free day that week if they want to? IMO if they want to do time gating they could have done it in such better ways. Multiply the max rewards by 7, make it a max per week. That way it’s not just a daily chore and there is more flexibility for the players.

There’s a problem with your time gating approach too.

Someone who can play 5+ hours a day can likely finish the max rewards in 1-2 days. Then one of three things happens: 1) they have no reason to log into the game for the rest of the week. 2) they complain that there’s nothing for them to do, and they don’t want any time gating as its unfair to them (essentially your current argument taken to the extreme). 3) they then work on something else letting them pull ahead further of someone who only plays 2-3 days a week.

I don’t like time gating that much, but I still can’t think of a better method than daily time gated things.

Gw2 was suppose to be a game that you could take a break from and then come back and still be competitive/not have to rush to catch up to do any new content. Honestly, I am not looking forward to ascended armor, just like I wasn’t for weapons. To take someone else’s suggestion with my own twist. If they just let you add infusion slots to exotic armor via fractal relics it would have been the best thing for players (but maybe not the game economy).

Sounds like you think people won’t be able to control themselves with doing dalies in a game… I disagree.

With things that are gated a number of times in a week Vs. one per day… it just winds up being better for the people that can only log in for a few days a week (say weekend players), those who might miss a day here and there (say some one needs to go to the doctor or whatever), and the ones that log in every day can still do it every single day. It would just allow players to do it more on their own scheduals while it still being capped instead of every single day or you fall behind.

How would anyone really be falling behind? The stat increases are marginal at best. They are supposed to be “end game” weapons, something to work toward.

Besides, if you have gold, buy the time gated stuff off the TP and farm the ore and fragments at your leisure. You will have an ascended weapon in no time even if you can’t log in everyday.

Even if you buy the stuff off of the tp, you’re still limited to the number of frags/dragonite you can get in a day. Why not just make it that you can do everything 7 times within a week for those players that play a lot during the weekends etc.?

Because the frags and ore are still very easy to acquire. Sure, you can’t get it all in a day, but it doesn’t take that long.

Your argument is invalid anyway if you only play on the weekends. You think you can get enough of the frags and ore in two days, but still believe the time gated mats are the problem? If you are so casual that you can only log 1-2 days a week, do you think you should have ascended weapons in those 2 days? If it was easy enough for that casual of a player to have them in that short time frame, everyone who logs daily would have them in an hour.

You buy the ingots and planks on the TP and you end up time gated by the ore and frags anyway, so what is the difference if it moved to a 7 per week anyway? It’s as if you want a different solution, yet the one you offer has the same limitations. You are now arguing for the sake of arguing.

People don’t like to feel left behind, if you’re someone who plays only on weekends, you’ll feel like you missed out on 5 day’s worth of mats that you can never catch up on because of the time gating. I actually like his idea — it’d probably make these weekend players more satisfied with their gaming experience. (I’d imagine that they’re a big enough portion of the customer base that making them happy would be worth the trouble.)

Your not understanding the situation. How will anyone be left behind? You can buy the time gated mats on the TP. Then you farm the frags and ore at your own pace.

If you play the game 2 days a week, then it’s just too kitten bad if you get left behind. Why would it ever make sense for a person who plays 2 days a week to stay at the same pace within the game as someone who plays 7 days a week?

Extremely frustrated

in Players Helping Players

Posted by: cranked.3812

cranked.3812

Sneak across at Crippled Bridges, its toward the northern section of the map and can be found if you simply swim along the shoreline of the Orrian side. I got across when nearly every single way point was contested and NO events were even spawning to give players a shot at grouping and crossing (Dragonbrand servers aren’t the best for group tasking anyways IMHO). There isn’t a gate to impede your progress, just use some simple creative maneuvering and distractions and you can run right into the encampment across the straights that stays uncontested giving you a backdoor access place to spawn and progress forward on your campaign.

I did this run as a turret based level 70 Engineer build with NO speed augmentations or buffs of any kind. Just turret tossed distractions

How did you even manage to find a thread from 10 months ago and then not notice it was from that long ago?

Should I delete this character?

in Players Helping Players

Posted by: cranked.3812

cranked.3812

I would never delete a level 80 char even if you needed another slot (I would buy a slot in that case). Too much time invested to just delete something you might want later.

As far as your guardian build is concerned. There are only so many builds out there that are legitimate. People have put a lot of time into researching and testing builds that actually work very well. Why try to make your own that will more than likely underperform? There is a thread in the dungeon forum about guard builds that show a bunch of different ones. I would check into that.

As for what class to suggest, you haven’t given much info to go on, but take a couple chars to level 10-20 and try em. Or you can always go to the heart of the mists with any char and try all the traits and weapons because it levels you to 80 and maxes all your stats. That way you can try some builds without having to put too much time into each char.

Ascended weps process - Tedious like Jedi

in Crafting

Posted by: cranked.3812

cranked.3812

I didn’t find that making my weapons for my main burnt me out. If I was to try to do it for all of my 80’s… then yea… I’m sort of prepping for ascended armorcrafting now. Compared to some other mmo’s this isn’t too bad imo (although I preferred just exotics as max tier).

I dislike how they did the time gating though. Who are they to tell a player they can’t go get more frags on one day if they only have that one free day that week if they want to? IMO if they want to do time gating they could have done it in such better ways. Multiply the max rewards by 7, make it a max per week. That way it’s not just a daily chore and there is more flexibility for the players.

There’s a problem with your time gating approach too.

Someone who can play 5+ hours a day can likely finish the max rewards in 1-2 days. Then one of three things happens: 1) they have no reason to log into the game for the rest of the week. 2) they complain that there’s nothing for them to do, and they don’t want any time gating as its unfair to them (essentially your current argument taken to the extreme). 3) they then work on something else letting them pull ahead further of someone who only plays 2-3 days a week.

I don’t like time gating that much, but I still can’t think of a better method than daily time gated things.

Gw2 was suppose to be a game that you could take a break from and then come back and still be competitive/not have to rush to catch up to do any new content. Honestly, I am not looking forward to ascended armor, just like I wasn’t for weapons. To take someone else’s suggestion with my own twist. If they just let you add infusion slots to exotic armor via fractal relics it would have been the best thing for players (but maybe not the game economy).

Sounds like you think people won’t be able to control themselves with doing dalies in a game… I disagree.

With things that are gated a number of times in a week Vs. one per day… it just winds up being better for the people that can only log in for a few days a week (say weekend players), those who might miss a day here and there (say some one needs to go to the doctor or whatever), and the ones that log in every day can still do it every single day. It would just allow players to do it more on their own scheduals while it still being capped instead of every single day or you fall behind.

How would anyone really be falling behind? The stat increases are marginal at best. They are supposed to be “end game” weapons, something to work toward.

Besides, if you have gold, buy the time gated stuff off the TP and farm the ore and fragments at your leisure. You will have an ascended weapon in no time even if you can’t log in everyday.

Even if you buy the stuff off of the tp, you’re still limited to the number of frags/dragonite you can get in a day. Why not just make it that you can do everything 7 times within a week for those players that play a lot during the weekends etc.?

Because the frags and ore are still very easy to acquire. Sure, you can’t get it all in a day, but it doesn’t take that long.

Your argument is invalid anyway if you only play on the weekends. You think you can get enough of the frags and ore in two days, but still believe the time gated mats are the problem? If you are so casual that you can only log 1-2 days a week, do you think you should have ascended weapons in those 2 days? If it was easy enough for that casual of a player to have them in that short time frame, everyone who logs daily would have them in an hour.

You buy the ingots and planks on the TP and you end up time gated by the ore and frags anyway, so what is the difference if it moved to a 7 per week anyway? It’s as if you want a different solution, yet the one you offer has the same limitations. You are now arguing for the sake of arguing.

Ascended weps process - Tedious like Jedi

in Crafting

Posted by: cranked.3812

cranked.3812

I didn’t find that making my weapons for my main burnt me out. If I was to try to do it for all of my 80’s… then yea… I’m sort of prepping for ascended armorcrafting now. Compared to some other mmo’s this isn’t too bad imo (although I preferred just exotics as max tier).

I dislike how they did the time gating though. Who are they to tell a player they can’t go get more frags on one day if they only have that one free day that week if they want to? IMO if they want to do time gating they could have done it in such better ways. Multiply the max rewards by 7, make it a max per week. That way it’s not just a daily chore and there is more flexibility for the players.

There’s a problem with your time gating approach too.

Someone who can play 5+ hours a day can likely finish the max rewards in 1-2 days. Then one of three things happens: 1) they have no reason to log into the game for the rest of the week. 2) they complain that there’s nothing for them to do, and they don’t want any time gating as its unfair to them (essentially your current argument taken to the extreme). 3) they then work on something else letting them pull ahead further of someone who only plays 2-3 days a week.

I don’t like time gating that much, but I still can’t think of a better method than daily time gated things.

Gw2 was suppose to be a game that you could take a break from and then come back and still be competitive/not have to rush to catch up to do any new content. Honestly, I am not looking forward to ascended armor, just like I wasn’t for weapons. To take someone else’s suggestion with my own twist. If they just let you add infusion slots to exotic armor via fractal relics it would have been the best thing for players (but maybe not the game economy).

Sounds like you think people won’t be able to control themselves with doing dalies in a game… I disagree.

With things that are gated a number of times in a week Vs. one per day… it just winds up being better for the people that can only log in for a few days a week (say weekend players), those who might miss a day here and there (say some one needs to go to the doctor or whatever), and the ones that log in every day can still do it every single day. It would just allow players to do it more on their own scheduals while it still being capped instead of every single day or you fall behind.

How would anyone really be falling behind? The stat increases are marginal at best. They are supposed to be “end game” weapons, something to work toward.

Besides, if you have gold, buy the time gated stuff off the TP and farm the ore and fragments at your leisure. You will have an ascended weapon in no time even if you can’t log in everyday.

How is time gating fun?

in Crafting

Posted by: cranked.3812

cranked.3812

…..
With those two ideas in mind, it does NOT make any sense for GW2 to be time gated because it’s not subscription and the high-end crafted items are all account bound………

Economically, it certainly makes sense. What are the odds that any player will spend money in the Gem Store (GW2’s ONLY additional source of income after the original purchase) if they are not in-game and active? (hint: rhymes with “HERO” and it’s a very low number).

Subscription MMOs have the advantage of automatically taking your money every month if you forget to cancel it…. Yes, they need to keep the majority of the players engaged to keep them subscribed but, the monthly fee will continue to roll in from some percentage of players that no longer log-in (for whatever reason) as long as the players don’t unsubscribe. ANet’s model on the other hand, brings in NO money from the existing player base if they are not actively in the game buying gems.

You can complain about the realities of ANet’s model all you want, but I (and many others playing here) embrace the no fee model and at least TRY to understand some of the choices ANet makes based on this economic model. I’m not saying I like them all, but I fully understand that they must strive to make money and they are providing me with loads of entertainment, so I’ll continue to support them for the time being. I in no way indicate that support may not change in the future.

You can still have them come back but just not have it be a daily. More people would be likely to buy and play the game (and keep playing) if it was more flexible. What are the odds that any player will spend money in the Gem Store (GW2’s ONLY additional source of income after the original purchase) if they quit because they are falling behind (not able to get on every single day), getting sick of the daily chore list, etc. due to daily time gating?

Both arguments could be made. However, Anet has chosen to make it so people log in everyday (or as much as possible). They obviously feel it works for them and will continue to do so until they aren’t making money.

I don’t like this though, it makes me sad to do chores every day. Even my mom and dad let me have a day off now and again :_(

If you find GW2 to be a chore, it might be time to find a different game.

Keep in mind, you don’t have to log in everyday to make an ascended weapon. Buy the time gated mats on the TP and get the fragments and ore at your leisure. Not sure why you feel you must log in everyday to get an ascended weapon.

How is time gating fun?

in Crafting

Posted by: cranked.3812

cranked.3812

…..
With those two ideas in mind, it does NOT make any sense for GW2 to be time gated because it’s not subscription and the high-end crafted items are all account bound………

Economically, it certainly makes sense. What are the odds that any player will spend money in the Gem Store (GW2’s ONLY additional source of income after the original purchase) if they are not in-game and active? (hint: rhymes with “HERO” and it’s a very low number).

Subscription MMOs have the advantage of automatically taking your money every month if you forget to cancel it…. Yes, they need to keep the majority of the players engaged to keep them subscribed but, the monthly fee will continue to roll in from some percentage of players that no longer log-in (for whatever reason) as long as the players don’t unsubscribe. ANet’s model on the other hand, brings in NO money from the existing player base if they are not actively in the game buying gems.

You can complain about the realities of ANet’s model all you want, but I (and many others playing here) embrace the no fee model and at least TRY to understand some of the choices ANet makes based on this economic model. I’m not saying I like them all, but I fully understand that they must strive to make money and they are providing me with loads of entertainment, so I’ll continue to support them for the time being. I in no way indicate that support may not change in the future.

You can still have them come back but just not have it be a daily. More people would be likely to buy and play the game (and keep playing) if it was more flexible. What are the odds that any player will spend money in the Gem Store (GW2’s ONLY additional source of income after the original purchase) if they quit because they are falling behind (not able to get on every single day), getting sick of the daily chore list, etc. due to daily time gating?

Both arguments could be made. However, Anet has chosen to make it so people log in everyday (or as much as possible). They obviously feel it works for them and will continue to do so until they aren’t making money.

Halloween-Weaponskins

in Crafting

Posted by: cranked.3812

cranked.3812

I hope they don’t re-release them. Don’t punish those who got them the first time.

hah but punish those who didnt ????

It’s not a punishment to those who didn’t get it the first time around. A lot of people like limited skins because it represents something they received at a time when it was rare. A year later, not many people will have that item and it will be even more rare. Re-releasing the same thing just erodes that away.

It IS a punishment to the players who had the game early on and were able to attain the skins at that time. Maybe this year there will be new skins for the newer players to have.

How is time gating fun?

in Crafting

Posted by: cranked.3812

cranked.3812

I actually like it. I think making the ectoplasm refinement time-gated and account bound was a good idea (spirit wood and Deldrimor are account bound, right? or did I make that up?). It seems designed to ease in the new tier and prevent pay-to-win gaming. True, dark matter completely destroys the latter aspect, but that has nothing to do with the time gate – rather, it’s the account bound part. I wouldn’t mind seeing the limit raised to perhaps two per day, especially if it got paired with either lower resource cost and/or bank limits raised to 500 per stack, but generally I think it’s working well.

They are not account bound. You can sell em on the TP. So there is no true time gating. If you have enough gold and time you can farm all the mats pretty easily and buy whatever else you need. Granted, the first few days the ingots and planks were VERY expensive, but now they are about the same cost as it would take to make one.

No true time gating? What crack are you smoking? There are 2 items you can only make one of per day for ascended. Kinda fits the time gating deff, and the true kind too.
Never mind the piles of matts all this takes. From the devs who had the gall to tell us they weren’t in the bizz of making a grindy game. This game has become nothing but grind with the updates this summer. I know it’s driving me away. I barely stay on long enough to cover dailies anymore. Am playing other stuff that is actually fun, kinda what games are supposed to be.

Not a second job.

The items you are referring to, deldrimor ingots and softwood planks (which are the once a day gated items) can both be purchased on the TP for about what it costs to buy the mats to make them. So, technically, the only gating of time is what it takes you to acquire the fragments and dragonite ore.

Soft Wood Planks

in Crafting

Posted by: cranked.3812

cranked.3812

You lack a point.

Ok…my point was that this resources was NOT rare and easily farmed by all but the lowest level characters. Yes, the current refinement quantity requires more of it than any other wood material, but it is the most abundant wood nodes present in the game (which was the original reason they changed the refinement requirement).

POINT: It takes LONGER but is not more difficult to obtain what you need. It is not unreasonable to request that ANet reconsider the quantity change and revert it, but demanding and ranting for the reversal is just rude and childish.

It’s like having a black sheep, just for the sake of having a black sheep.

That is not accurate as there WAS a reason the number was increased, but I don’t disagree it needs to be re-evaluated now that the new receipts require the resource.

On one hand, I see what they are doing by trying to get people into low level zones, but on the other hand, what is the point of getting the population up in those low level zones if it’s just farmers running in and out in 25 minutes? It doesn’t increase the population of people actually doing things in those zones.

One thing about stuff like low level mats, they were probably far more abundant back when everyone was leveling up their characters. You don’t have that so much anymore as many people are 80.

I am not whining about it, I just think it was poorly thought out and should have been changed as soon as someone mentioned it on the forums.

Halloween-Weaponskins

in Crafting

Posted by: cranked.3812

cranked.3812

Halloween is about a month away. No one knows what will happen with the weapons or the mats needed to craft em.

There really is no reason not to hold on to em for that short period of time until we all know more about what will happen.

tl;dr save them and wait and see.