Looking forward to a fresh matchup.. See you all out there.
2 fails in one week, there is already a topic.
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/3-1-NSP-GoM-HoD-3/first#post1551999
On top of that my Phantasmal Duelist no longer makes any sound.
Well, although it wasn’t you Rob, there were a few calling out AR for the last weeks match. I’m sure they managed to kitten off quite a few people on AR which in turn means some individuals who may have taken the insults to heart will do whatever they can to crush NSP because of the ignorance of a few.
I’m just assuming this is the case, I can’t actually confirm it, but in the future maybe those that were spouting crap should try and refrain or accept what happens next.
Again this is not directed at you Rob and I’m only guessing this is now whats happening. Its unfortunate that it seems BP is also hitting NSP.
are you saying this is all anths and toble’s fault?!?! Because if you are, you’re correct.
Blame it on whoever you want.. Just keep it up.. Please both teams hit us harder, focus all your pro zergs on NSP.. You might think I’m trolling, but I’m 100% serious.. Please knock us down into the next tier like there is no tomorrow, then I won’t have to fight your 50 man zergs full of the worst players on the planet.
If they are 50 man zergs full of the worst players in the world… Why are they kittenting on your keeps? We had every single thing in NSP, so how does AR have the worst players in the world?
When 15 players in vent can get 200 straight kills before ever wiping once from the [ALS] “war machine”, that’s a pretty good sign they are bad players. That happened last night in AR. Ask around in your 400+ guild of talented zergers and let us know their story of how last night went. Because from the cameras of [PAXA] and [Splt]… 200 kills before ever being wiped….. With 15.
okay, I see your point in a sense that yes it is slightly sad that only 15 people can take out a whole zerg. But does that mean that we are really bad or just slightly less organized seeing as we apperantly massed 200 people. organizing 15 people on vent is slightly less harder than organizng a zerg when half of the people don’t have vent. and i I never said that ALS was full of 400+ talented Zergers, the only thing on the entire issues to do with ALS being the best is when i said “ALS have the two best commanders (sephalee and twogallants)” that was clearly my opinion. And I don’t think I have ever said that ALS’s Zergs were “war machines”. I also did not mean offence when I said that we were kittening on NSP keeps, I was simply stating a fact. I do understand what you are saying, it’s that not we are not bad just slightly less organized compared to a small group of 15.
Get a group of 10 ALS, put them on voice and go against a group of 10 PAXA, what do you predict happens?
the EVNY mesmer is KOS from WAR. That is a compliment btw! You are too good at how you play your toon to stay alive. I think you can be the hero your server needs to bridge the gap of zerg vs gank sqaud ideology.
There were a couple of us on Mesmer tonight, what did they look like? And how someone plays won’t change how people view zerging and rolling in a gank squad. That gap is much bigger than you might realize, and both sides are fairly adamant on why they choose such play styles. I’d like it if more people were to run less numbers, but it’s likely not gonna happen. There were quite a few smaller groups out tonight though, TWIN, EVIL and TDME. Of course, the usual zergs were also out in full force in ALS, BURN, and GOAT. I suppose some is better than nothing though.
BURN was runnin smaller groups earlier in the day and we had a lot of fun with them.. Me and Andro also had a good time partying up with a BURN commander and bullkittenting for some hours while we ran around trolling AR groups. Respect to BURN met quite a few stand up people from them today.
Dat 2222222222…. Baddie.
The funny thing is AR is arrogant enough to believe they control this match and what happens to NSP. When the reality is, that it is actually BP who does. BP focusing efforts on AR today shows that in spades. Hard to pvdoor NSP’s map when BP stops focusing on our EBG and pressures AR’s BL.
Don´t agree much, so you need to have a stable force to win, instead of huge guild raids (zerg fests) on weekends to win, no problem in that. As per the tight scores on the first days, ofc, we all start from 0 and have decent amount of players across all servers.
I think this isn´t the WvW problem, im from Seafarer’s Rest and i have seen comebacks during the week, including an epic win against VS on the last few hours of the match. If you lose moral than your server ain´t strong enough and doesn´t deserve to comeback, simple.
I don’t think you understand me very well.. I don’t care about the win or lose. I care about keeping people interested in WvW to avoid that part of the game dying. Your reasoning is selfish and elitist. “Well if people aren’t hardcore then well they don’t deserve to enjoy themselves”..
I am one of the guys that sticks in it till the end, 5v20 bring it on.. But the fact is tons of players in this game aren’t like that and when they see that they are losing by 100k points, they give up.
I want people to enjoy the game, and feel like it is worth participating. Close matches with close outcomes are exciting and make people want to work that much harder. But the FACT is that a close match or a comeback during the week long system is RARE. Under a 3 and 4 day match system, they would be the norm, not the exception. Thus a more fun and exciting WvW experience (for everyone).
To the ALS cmmder in nsp , honeslty .. your zerg still using planks/gears/peglegs or whatever.. g sus. I’m just 1 person.
I’m starting to wonder , what’s my lootbag look like divided by 20 people.
Oh and zhxy is it that obvious ?
yes. Hammer, gear, kitten it, who cares anymore you’ll find something to kitten about tomorrow.
honestly, i hope Anet bans the gear from wvw, so you can know the difference between being hit in the head with a hammer.
I’m pretty sure we can all see the difference between a warrior swinging a hammer and stunning, and an ele throwing a gear that bounces and stuns multiple ppl that aren’t right next to each other.
Also, a ‘l2play’ comment coming from ALS, how ironic.
Clearly you can’t tell the difference and i never said L2play but… L2play.
@Evilzara
So much hate.
So much for thinking, please make more free assumption like that.
Okay, I think AR is the greatest server of all time, they definitely don’t zerg and they’re far superior to BP.
BP doesn’t zerg either!
Clearly I can see when someone wields an item in their hands and then throws it at me and I get knocked down or stunned.
Clearly you didn’t exactly say ‘l2play’, but clearly your post implied it.
You’re right, I clearly need to learn to play. If you are that glass ALS warrior commander, could you please teach me how to get downed 3 times by a Necro while fighting him 10v1. Clearly that would be a good skill to have to improve my gameplay. I’m not sure how zergs work but I think that gives an exp boost to the revive bots..
Well to be fair, the “current” DS only benefits power and critical builds that makes full use of DS1. Condition and other builds are useless with DS. So we have this “ultimate” necro ability that only benefits certain builds, but not everyone. How is that fair?
That’s exactly why the current DS system is bad. It shuts down your whole skill bar. There is nearly zero synergy between DS and other necro skills. You cannot heal. Condition damage is almost useless with DS. Your play style normally and when you are in DS is totally different. You are not yourself when you are in DS.
I repeat, the only people that loves DS are those that use power and critical builds. The reason is that it doesn’t change their play style that much, when they switch between normal and DS. They are going full blast damage anyways.
Look at DS2. How does that benefit any other build except main hand dagger? When Anet designed DS they clearly only had the blast class in mind. That’s the main cause of all the grieve people have against DS. Not every necro build to be a blast class.
Changing/adding skills to DS aren’t the solution. They can never change/add enough skills into DS to make it work with all the different necro builds. For example let’s say a necro relies on Well of Blood to heal her allies, and that’s a big part of her build. How would DS ever help her build (e.g. benefit the wells somehow), when DS disables the necro’s whole skill bar in the first place? It can’t and it never can.
Remove DS totally. Add LF skills. That way LF would benefit all the different necro builds.
So you want to say that condition builds with Shrouded Removal and eating bursts dont benefit from DS? Despite how much i dont like some parts of it (and i still think that Foot in the Grave should give effect stability like earth elementals have and that toughness should make more of a difference in DS damage), it still feels better/fits more the Mighty Glacier playstyle necro than what would be a cheap imitation of using Engie toolbelts and Guardian Virtues just because of how it changes where and where you cant screw up in a fight.
Here is how it helps wells: 1. you use Doom to push a peron into one 2. you use Dark path to chill slow them and force them to either take damage or use a dodge 3. Life transfer to abuse the damage amplification Well of Suffering gives.Overall im shocked to say this without it being a joke, but dear god learn how to use DS properly.
How does Well of Blood benefit from shrouded removal? It is physically impossible because: 1) WoB is disabled when you are in DS. 2) You cannot be healed while in DS.
I can pull out many more examples. But the point is that DS does not, and cannot, benefit all the different necro builds out there. DS, with DS1 auto attack, clearly benefits power and critical builds the most. The other builds not so much.
Remember, DS is supposed to be the “game changer” for the necros. Necros=ALL necros of all builds. So how is this fair that only a certain few necro builds get full benefits from DS?
The “game changers” for other professions benefits all builds. Thief stealth clearly benefits all builds. Mesmer portal clearly benefit all builds. etc.
And that’s why the current DS system is flawed.
And what’s wrong with simply modifying the skills to make them better benefit all Necro builds rather then scrapping what imo is a very cool system and THE thing that makes the Necro unique amongst the other classes?
I don’t see why people knock that strategy, I wouldn’t think it was in some way cheap it just makes sense strategically. When you’re looking to pick up points, why not sponge up the softer targets first? It makes sense to pick up points where you can instead of investing the same time and manpower for less gain. I personally would like to see us doing more to get a foothold in BP territories since taking a camp from BP is a 10 point swing between us and them (their points go down by 5 and ours up by 5) where an NSP camp is a 5 point in our direction.
Now, where I think we go wrong is there isn’t enough emphasis or just flat out not the commitment or willingness to play defense at all times in order to maintain a presence in the BP BL (something you guys do NOT make easy). If you can hold two towers and one or all of the camps in the south of another team’s BL that swings the score 40-70 points your direction vs. that team.
I’m probably wrong though, I’m writing this with hardly sleep the last few days and after doing some large assignments for classes so there’s not much juice left up in the brain box at this point
No you are completely right, I’ve been saying for awhile now if AR wanted to win, they would go attack BP. But as of this week, AR is content on committing the bulk of their forces to pvdooring at NSP BL since we can’t seem to get more then 10-15 ppl in the map a majority of the day this week. Which might help they win, except for the fact that BP is controlling our EBG completely.
AR can’t get enough points just controlling our BL since all BP has to do is grab a couple camps on ours or AR’s to get the advantage plus the fact they hold SM. Also factoring in that NSP will constantly be reflipping at least some camps and a couple towers/garrison on our BL.
All of this is fine with me because I would like to drop tiers and have a fresh matchup to look forward to. It gets old fighting the same servers over and over.
To the ALS cmmder in nsp , honeslty .. your zerg still using planks/gears/peglegs or whatever.. g sus. I’m just 1 person.
I’m starting to wonder , what’s my lootbag look like divided by 20 people.
Oh and zhxy is it that obvious ?
yes. Hammer, gear, kitten it, who cares anymore you’ll find something to kitten about tomorrow.
honestly, i hope Anet bans the gear from wvw, so you can know the difference between being hit in the head with a hammer.
I’m pretty sure we can all see the difference between a warrior swinging a hammer and stunning, and an ele throwing a gear that bounces and stuns multiple ppl that aren’t right next to each other.
Also, a ‘l2play’ comment coming from ALS, how ironic.
(edited by dank.3680)
Tbh.. All they do is also run in a zerg themselves.. And they win easily by abusing culling with veil rushes.. This is the only tactic they use, over and over.. Stack in a tight ball, drop a veil, surprise the zerg from the back with a culling bomb.
I’m not saying it’s not effective.. Because it is, very, it is a great asset to have. I’ve seen them save endless amounts of towers and keeps doing it, which is great.
But to try and claim it takes any sort of skill is indeed laughable. The only skill it requires is being able to put a target on the leader and stay close to him. Once you have that “skill” on lockdown, then all you need is 30 guys and a Mesmer with Veil.This is different from most 5 man tactics?
1 gather together – stealth optional
2 target player
3 Burst player
4 run away – stealth optional
5 wait for cool down
6 repeatDoing it with 20 players takes a lot more coordination then 5 so they have “skills”. I know there are 5 man that run slightly different I.e. they send out tank bait then hit the squishies with their DPs but it’s really the same tactic. That’s my only real problem with the 5 man groups. A lot of them ignore the logistical problems of running a large group while touting how their maxed geared synergistic builds can kill small groups of randoms or wvw focused builds.
Plus I can’t see why you’d insult guys from your own server.
I didn’t insult them, I said they were a great asset and their tactic is effective.
Quite simply, week long matches. Just about every server has a huge turnout on reset, every single week. In the majority of the matches by Monday or Tuesday once leads get established the losing servers populations begin dropping rapidly. And it just snowballs from there, the point difference gets bigger and bigger and we in up in landslide matches.
By wed/thur people on the losing servers have major losses in moral and you see complaining about the match pop up all over map chat.
Just the idea of a score reset gets the casuals excited, everyone looks forward to it.. As I mentioned there is always a huge turnout for reset nights.. The matches across the majority of the tiers are usually very close within the first 3-4 days of a match.
As I think back to when we first went from 3-day matches to week-long matches, it seems like that’s when things took a turn for the worse in terms of WvW participation. So I propse to Anet to turn back the clock and return to the 3-day system.
I think this would not only increase WvW population and provide more exciting and close matches, but also allow the glicko system to work at a much faster rate and allow the ratings to more quickly and accurately balance themselves.
Well I have a tendency to /s 22222222222222222222 every time I poop on a HS spammer. Other then that, I don’t notice if ppl talk trash because I just don’t care.
I saw this earlier. It was just a bunch of people dueling from two servers dueling each other.
From what I saw in map chat, it was directly hurting our efforts in the rest of the map. These were people who were essentially taking up a world vs. world slot while failing to contribute in any way to the group. It’s basically the equivalent to people AFK botting in a battleground in other games.
So let me get this straight. You’re in the JP wasting a valuable slot, while complaining about people being in the JP wasting valuable slots (regardless of what they are doing in there)? Mkay…
Really gotta love what these past few weeks have shown about AR…at this point obviously anymore name calling and such doesn’t matter since AR is only hitting us anyway…so basically as some have said go On keep picking on the little guy AR because thats all you’ll ever be good at…for your huge plan for tier 5 first how do you plan on getting past BP who has consistently beaten you, and even if you DR alone would wipe the floor with you along with any others in tier 5
Don’t be mad. If AR wasn’t there to hold your BL for you, it would be BP who’s suddenly picking on the little guy, and WE wouldn’t be winning anymore.
Um… You aren’t winning though…
Tbh.. All they do is also run in a zerg themselves.. And they win easily by abusing culling with veil rushes.. This is the only tactic they use, over and over.. Stack in a tight ball, drop a veil, surprise the zerg from the back with a culling bomb.
I’m not saying it’s not effective.. Because it is, very, it is a great asset to have. I’ve seen them save endless amounts of towers and keeps doing it, which is great.
But to try and claim it takes any sort of skill is indeed laughable. The only skill it requires is being able to put a target on the leader and stay close to him. Once you have that “skill” on lockdown, then all you need is 30 guys and a Mesmer with Veil.
lolol this forum is so broken.
(edited by dank.3680)
God what the hell is wrong with these forums.. It like quadrupled my post and skewed all the quotes..
Well, although it wasn’t you Rob, there were a few calling out AR for the last weeks match. I’m sure they managed to kitten off quite a few people on AR which in turn means some individuals who may have taken the insults to heart will do whatever they can to crush NSP because of the ignorance of a few.
I’m just assuming this is the case, I can’t actually confirm it, but in the future maybe those that were spouting crap should try and refrain or accept what happens next.
Again this is not directed at you Rob and I’m only guessing this is now whats happening. Its unfortunate that it seems BP is also hitting NSP.
are you saying this is all anths and toble’s fault?!?! Because if you are, you’re correct.
Blame it on whoever you want.. Just keep it up.. Please both teams hit us harder, focus all your pro zergs on NSP.. You might think I’m trolling, but I’m 100% serious.. Please knock us down into the next tier like there is no tomorrow, then I won’t have to fight your 50 man zergs full of the worst players on the planet.
If you’re using Scepter/Dagger-Staff, then you want to be a condition build. I would suggest taking Epidemic and Blood is Power instead of the wells, especially for pve. Maybe switch out BIP for the Well of Corruption when you’re against mobs that use a lot of boons such as Dredge.
And the NSP mad dash for second place begins!
lol yeah sure looks like AR is putting a lot of effort at attacking the main threat to make that push for first..
LOL
One of these days you guys will get tired of picking on the little guy and actually try to win. …. Well, maybe.
Its quite funny how you get very upset that we take stuff in your borderlands yet you let BP constantly own your section of EB.
Why is it any different for them? Is it OK for them to own all your stuff and not us?
Oh and Twogallants, I know you always bang on about how you are the only commander with the balls to hit BP’s defensive towers but….
Proud of me? lol
First off, when did I even give half the idea that I was upset.. I was laughing at you, laughing does not generally = upset.. Secondly, BP is going to win by controlling our EB.. You won’t win by not attacking BP(the main threat), so it is quite different. The only reason you currently have the PPT lead by a small margin is because NSP actually took a few things on BP’s BL atm, but it won’t last long.
Upset, no.. Bored that both of the bigger servers focus all of their collective efforts at picking on the underdog while also chest thumping how good it makes them, yes.
Oh, and thanks for being so terrible that I filled my 100+ slot bag 3 times just helping wipe your massive zergs in garrison last night..
I hope that after removing the consumables they implement some env. weapons on WvW. Boulders around quary, planks around lumbermill, etc..
Maybe hyleks can give you poison buff for 10min and so on…
The main problem with bundles seems to be how easy it is to spam it or to have a lot of people using in a group. If you have just a env. weapon, it takes time to pick up, cant be spammed or used by 10+ people at the same time, but still provides some tactical use and “fun”.
OR … The class mechanics could be fun.
And the NSP mad dash for second place begins!
lol yeah sure looks like AR is putting a lot of effort at attacking the main threat to make that push for first..
LOL
One of these days you guys will get tired of picking on the little guy and actually try to win. …. Well, maybe.
hmm, what do you mean? can you clarify?
This discussion refers only to changing weapon sets while OUT of combat. Any class can change to any weapon they are entitled to use while out of combat. The process to do this is fiddly, however, so a convenient way to change weapon sets while out of combat would be nice.
Out of combat, I might support this feature if there was a lengthy cool-down. I still stand by my statement that In a pvp/wvw world it just gives too many skill options to some classes. You see, let me explain:
It’s very easy for me to get in and out of combat when i decide. A lot of times you can anticipate what kind of combat you will be entering into prior to being engaged and with this feature you could quickly adjust which would in turn completely change the mechanics of the combat.Let me give you an example of why i feel this wouldnt work: .I see a warrior coming my way carrying an axe and greatsword – he’s already in combat so he’s locked into his chosen weapons. I’m on the squishier side and know i cant take him in close-range combat…so i click my nifty [weapon swap] and equip a range weapon and a weapon that gives me speed boosts. I then backpedal, shoot and kite the poor warrior till he is dead because I know he will never catch me with my weapon set-up which I conveniently swapped to before i entered combat.
I feel that part of the skill in this game is selecting the right weapons so you have access to the specific actions to anticipate certain types of battle scenarios…and where you have weak spots you make up with utilities. If you had access to four different weapon sets…you wouldnt have much trouble selecting which weapon to use since you can basically use most weapons. I feel this is why they already gave a weapon swap to some classes and not to others…it balances the classes out better.
Do I agree that having an extra weapon swap would make things more convenient? Sure, but at the cost of unbalancing the classes and changing battle mechanics it isn’t worth it to me. Anyways that is my opinion.
Ummm you can already do the same thing.. I can just press H and do a couple clicks and achieve the same exact thing, people do it all the time.. It doesn’t unbalance anything.. This would just be a less annoying thing to do the same thing already being done by tons of people all the time.. Prime example is mesmer swapping in focus for swift.
Well first let me say I like the DS mechanic as is, not to say it couldn’t use some fine tuning.
But LOL at this idea of yours.. I got to say this is the single most rediculously OP suggestion I’ve seen on these boards.. 30 seconds of spam-able immobile? Really? Endless knockdowns pulls and immobile.. Sounds fair..
No need to focus on the specific skills right now. Just discuss the general idea of removing DS and adding LF skills.
I personally really hate how the DS is setup. It took away all my skills. I can’t even heal.
Well that’s kind of the point of it though.. It’s there to absorb damage and provide utility, while also being able to do some damage(decent damage at that for power builds anyways).
I like the fact that knowing I have 6 seconds left until I can heal for example, and I’m taking focused damage, I can pop into DS and survive for those 6 seconds and then pop out and use my heal..
I would like some adjustments tho. For example I’d like one of the DS skills to provide condition removal..
Well first let me say I like the DS mechanic as is, not to say it couldn’t use some fine tuning.
But LOL at this idea of yours.. I got to say this is the single most rediculously OP suggestion I’ve seen on these boards.. 30 seconds of spam-able immobile? Really? Endless knockdowns pulls and immobile.. Sounds fair..
Scale Venom is just another consumable like food, why disable it with stuff like Gears.
Admittedly being someone who uses Skale Venom, it is pretty overpowered. Weakness and Vulnerability are both very underrated conditions. Especially weakness(the less endurance regeneration part).
And the major issue is that not everyone can use it, unlike food buffs. Skale Venom is bugged on many of the weapons and doesn’t work for them, it basically only works on melee weapons.
Well they really should do two things.
#1. Increase the revealed debuff to at least 5 seconds, preferably more like 7.
#2. Cause revealed every time you lose stealth, not just due to attacking.
Not just for thieves, but for all classes with stealth.
And yes obviously from my sig I play both a Thief and Mesmer and abuse the heck out of stealth on both (I run veil,decoy and MI on mesmer and sometimes even use torch), yet this is still how I feel about it.
Congrats to BP for winning (as usual). And congrats to anthsss for being the most successful troll our topics have seen in a long time. I have inside info that he doesn’t really believe any of the stuff he has posted, but he sure got a ton of reactions, job well done.
“My point is that you can’t win by attacking the 3rd place server, you will never gain enough PPT to overtake first when first owns all of 3rds eb”
Considering this is exactly what NSP continued to do in EB after BP overtook them I would say you are correct. Instead of taking the fight to BP you leaders were happy to attack AR areas while it was being hit on the opposite side by BP forces.
Consider this, all in all both NSP and AR did the exact same thing, just at different times of the week.
I could care less about the end of week scores though, not like we get a special prize for it, just a “Reset!! Go kill the heck out of each other … again!”
Well actually the difference was that it was NSP actually taking over your ebg *and holding the top PPT.. Though I agree (and thought so at the time), we should have been focusing BP and increasing our lead.
Though it seems we will never come close to winning because after the first nightcap happens, it seems like over 50% of our population decides not to wvw again till next friday.. Same story every week, strong as hell fri/sat/sun/mon maybe onto tuesday if we are still going strong, but then.. nothing.. Fair weather players, I love you.
OR, we could keep a perfectly fine system and not ruin it because you don’t like an aesthetic choice they made. Also, 20 minions = 400 toughness from a 15 point trait.
Minions look pretty good right now, they are fairly disgusting and revolting, like things created from on-hand pieces of dead flesh would be, but in a somewhat charming way. I actually prefer the way minions look in this game compared to GW1.
Hmm elementalists have a cheap trait which gives a situational 400 toughness, why can’t we? (400 tough increase while channeling)
Its OK, buddy. Tomorrow it will reset and your fairweathers can come back and put you ahead of AR for a bit so you don’t have to QQ about coattails till they leave you again. Hush now. Tomorrow is a new day!
Not even QQ, just stating facts. AR was in last place because they had no coattails to ride due to NSP and BP being so close in score. The placings were how they should have been, given that all 3 servers were actually attacking each other. Literally as soon as BP capped our stuff in the early morning, AR moved in to cap the paper gates, and then claimed glory.
NSP outplayed AR this week, we took chances, and tried for the win. AR can’t do anything on their own, and they don’t attack the server in 1st because they only care about 2nd. Prove me wrong.
Lol you keep saying prove me wrong, yet you disregard the facts. We have been in 1st place for over 4 days for the past 3 weeks now. Whose coattails did we ride all that time? We only lost because of well timed and determined BP all nighters. This week has been no different, except it was AR that was in 3rd for most of the week instead of BP. Did you complain that in the past 3 matchups BP was riding coattails and living off of your BL and that AR only came in because you couldn’t hold it yourselves? No. Of course you didn’t. So why do it now? Nothing has changed except for AR and BP switching roles. And even if you had called out BP for doing that stuff, I’d still be calling you out, because its a 1v1v1. BP didn’t ride coattails the past 3 weeks anymore than we have this week. Just listen to Rob. He understands why you guys are in 3rd. You have the perfect storm of a server with a bit less people on it, no night presence to speak of when he is gone, and too many fairweather Wv3ers. Exacerbate that with the fact that your server has only 1 real powerhouse siege guild [Os] and you’re left with a horrible long game match up and you’re bound to atrophy to 3rd place eventually. (No disrespect to the other guilds on NSP, either I think you are a small man guild like [Paxa], [Envy], [Down], or you run badges, not towers [Sekz]. I’m not saying you don’t contribute, but laying seige and defending aren’t exactly your mission statements. That’s all.)
Whether you like to admit it or not: [Os] carries NSP. Small elite squads are impressive and help out a lot, but armies win wars.
As for coattails, like I’ve already mentioned, in a 3 way battle double teaming will happen. Like Rob said, its rare that a cyclical karma train happens, because CO’s see easy points, and they would be irresponsible not to take advantage of them. The whole playing for 2nd argument is ridiculous. It just seems like when you make that argument you assume that if AR cant win we should just give up and accept defeat and let you have 2nd. Like I’ve said in previous posts, AR doesn’t give up. We keep fighting all week and if you don’t believe me, ask BP. They had to create an entire server wide strategy to beat us at the end of the week. Take a note from them and stop the rhetoric about playing for 2nd. Better yet, don’t say anything and organize your own all night push tonight and take 2nd place back from us. Until then,
You prove me wrong.
I agree with most of this post.. And appreciate you mentioned my 3-man guild [DOWN] hehe… Anyways, earlier I said you are playing for second, and I didn’t mean that as all the time.. I meant right now..
In the last 2 days BP has been completely focused on us, mainly controlling our whole share of EBG.. Rather then take advantage of the BP’s distracted fascination of dominating NSP (likely because some commanders kitten them off here in the forums), AR has also been putting most of their effort into attacking NSP..
My point is that you can’t win by attacking the 3rd place server, you will never gain enough PPT to overtake first when first owns all of 3rds ebg.. You must take points FROM the first place server, AR has not been even attempting that in the last 3 days even though the opportunity was ripe for it..
That was what I meant by my statements.. Honestly you are right, I’m not out for points or wins, like I mentioned my guild is only 3 active members + a couple other casuals.. We just like to go out and pvp in the open world..
I have to say anthsss has got to be the most upset forum poster I have seen all thread.
Please fill out this form and return it to the correct department.
Overextenders are fodder for my crit Necro… Seriously, if they overextend they better be prepared to be condition removal baited with chill, then immediately rooted-well bombed-ds#4’d from 100% to 0 in seconds..
Like Siggy Kewts said they are both great for small skirmish and zerging, especially zergs with condition builds..
Power/Crit setups can be awesome 1v1’ers.. It gets a bit rough to 1vx though compared to other classes (depending on what youre up against) just because we don’t have much in the way of avoiding damage (blink/tele/stealth etc and no fricken vigor, seriously WHY are we the only class without vigor).
If in group battles you find yourself focused and have immobiles spammed on you, well you are pretty much toast for the most part..
I was frustrated for a long time playing Necro (started with condition and now am on a power/crit build). Mostly because I was used to playing more easy mode classes with get out of jail free cards (mesmer,ele,thief)… Now I’m more used to it and know my limits, I have a lot more fun and collect loot bags all day long…
AR is proving they are content playing for second.. NSP is outmanned (fairweather players yay) and down to 75 ppt.. With BP holding our whole EBG, of course AR being the vultures they are, zerg our BL…
Now heres a newsflash for you AR people who apparently don’t have a clue how to win. Even if you take the whole rest of our BL, it will only get you 65 more ppt.. BP is 105 PPT ahead of you. You CAN’T beat BP unless you grow a pair and attack them…
Chill is a condition, it gets removed like any other condition — and condition removal isn’t wildly difficult for a thief.
I’m a terrible thief (i main necro/warrior/ele) and I can avoid anything listed here. I know how long a well lasts, and that it’s cd is 45/60. If I stealth, I move away. Wait for the drop, then wave at the necro for 5 seconds and re-engage. The real issue is that a moderately awake thief who knows other classes really has every advantage.Also the truth is that more often than not you don’t see the thief coming, and you aren’t aware that opening burst is coming— and I find the absurd burst a thief can pull from basically invisible to be really rough to recover from.
Cool story but would you waste a condition on chill knowing I can restack it half a second later or maybe I will wait for you cleanse than hit you with a few bleeds or a poison, or you will cleanse and I will cripple you with retal.
We can run circles all day. I have yet to fight a theif who is absolutely perfect with his cleanses. I would say close to 70 percent of them ignore chill and vulnerability, and will save condition removal for bleeds, poisons, burns, cripple, and fear. Apparently the fact that every 2-3 seconds I can reapply any one of those isn’t enough.
Hide in shadows removes ALL burn/poison/bleed, EVERY time. Stealthing if traited for it which many many thieves are, will remove 2 conditions over the duration of stealth. So every time a thief uses hide in shadows he firstly removes any burn/poison/bleed as the removal happens before the stealth does, then 2 more conditions drop during the steatlh… If I have more on me? CND – bb 2 more, still more? CND-bb 2 more.. Conditions becoming overwhelming? Refuge-bb ALL conditions…
Really a decent thief whos traited for removal should never be bothered by 1 person applying conditions, ever..
Not to mention btw shadowstepping removing 3 at once, or a sword thief having near unlimited removal.
Shadowstep does not remove conditions, only Shadow Return.
Thieves have to give up the one-hit combo to get Condition Removal from stealth.
Hide in Shadows is good, but Necromancers apply conditions faster then most people can cure them, the staffs mark of blood alone can reapply 3 stacks of bleeds every 4 seconds.
Thieves must spec to cure chill, there heals and such don’t cure it.
Shadow Step is a TWO PART SKILL, the second half being dubbed Shadow Return- it’s still the same skill… —-
Thieves running “the 1 hit combo” aren’t worth worrying about anyways as they drop dead against any player with the slightest amount of skill..
My thief has 2500ish armor, 19k hp and is traited for removals and still backstabs anywhere from 5-9k with cnd regularly hitting in the 5k range.. I can stealth all day, and remove conditions all day, tank a bit, while still dishing out some harsh damage on a sustainable basis.
Your talking to someone who plays both Necro AND Thief and has used every build you can imagine for thief, admitedly only having run a full on condition build and now a crit based build with my Necro.. Either way, I’ve been on both sides of these battles in all of the scenarios..
.I have an 80 thief and necromancer as well.
If a thief isn’t running all the way, hes not killing anyone with a lick of toughness instantly.
A Thief WOULD NEVER waste his shadow step for a condition cure unless he was about to die, because he probably used it to get away from a tight situation, why would he come back to it?
Especially a necromancer, mine has almost 3000 armor with my spec, and with the life stealing and wells and Death Shroud. There is no way anything is killing me quickly, and my Marks “HURT” with 1350ish condition damage, it doesn’t matter if he cures it, it has such a low CD on my marks and scepter it almost doesn’t matter.
19k HP and 2500ish armor, whats your spec and how much Critical Damage do you have? (I can’t see a 9k hit on someone who looks like they have some soldiers gear, unless your fighting underconned enemies.)
You must be using Valkyrie Gear, with some Soldiers.
You would be correct I use a mix of Valk/PVT with a couple zerker pieces thrown in and ruby jewels. Food and Sigil of Perception compensates my builds lack of crit chance bringing me easily over 50% even though I’m not geared for it. I have a 95/105 crit damage bonus depending which food I use. I misquoted my HP though, Its actually 17.5k.
Oh btw I did say 5-9k not just 9k every time. It depends on lots of things like vuln stacks / toughness etc..
(edited by dank.3680)
Wish we could be cut some slack here… I’m already upset I had to leave MY server. I don’t want to unbalance this match and just last week it seemed every server was completely even, so it wouldn’t matter which one we picked.
Well when TTA posted in our thread and asked advice for the move, every single post pointed out that BP had a much higher population and any transfers should go to either AR or NSP… Yet, they go to the overpopulated winning server anyways, and now more are following.. Sorry to be so rude, but I find this pretty lame.
I doubt the 10 people that transferred are going to make a massive difference;
Hmm that sounds quite familiar.. Could it be the same exact line PRO used when they transferred to DR and ruined T8 way back when…
Chill is a condition, it gets removed like any other condition — and condition removal isn’t wildly difficult for a thief.
I’m a terrible thief (i main necro/warrior/ele) and I can avoid anything listed here. I know how long a well lasts, and that it’s cd is 45/60. If I stealth, I move away. Wait for the drop, then wave at the necro for 5 seconds and re-engage. The real issue is that a moderately awake thief who knows other classes really has every advantage.
Also the truth is that more often than not you don’t see the thief coming, and you aren’t aware that opening burst is coming— and I find the absurd burst a thief can pull from basically invisible to be really rough to recover from.
Cool story but would you waste a condition on chill knowing I can restack it half a second later or maybe I will wait for you cleanse than hit you with a few bleeds or a poison, or you will cleanse and I will cripple you with retal.
We can run circles all day. I have yet to fight a theif who is absolutely perfect with his cleanses. I would say close to 70 percent of them ignore chill and vulnerability, and will save condition removal for bleeds, poisons, burns, cripple, and fear. Apparently the fact that every 2-3 seconds I can reapply any one of those isn’t enough.
Hide in shadows removes ALL burn/poison/bleed, EVERY time. Stealthing if traited for it which many many thieves are, will remove 2 conditions over the duration of stealth. So every time a thief uses hide in shadows he firstly removes any burn/poison/bleed as the removal happens before the stealth does, then 2 more conditions drop during the steatlh… If I have more on me? CND – bb 2 more, still more? CND-bb 2 more.. Conditions becoming overwhelming? Refuge-bb ALL conditions…
Really a decent thief whos traited for removal should never be bothered by 1 person applying conditions, ever..
Not to mention btw shadowstepping removing 3 at once, or a sword thief having near unlimited removal.
Shadowstep does not remove conditions, only Shadow Return.
Thieves have to give up the one-hit combo to get Condition Removal from stealth.
Hide in Shadows is good, but Necromancers apply conditions faster then most people can cure them, the staffs mark of blood alone can reapply 3 stacks of bleeds every 4 seconds.
Thieves must spec to cure chill, there heals and such don’t cure it.
Shadow Step is a TWO PART SKILL, the second half being dubbed Shadow Return- it’s still the same skill… —-
Thieves running “the 1 hit combo” aren’t worth worrying about anyways as they drop dead against any player with the slightest amount of skill..
My thief has 2500ish armor, 19k hp and is traited for removals and still backstabs anywhere from 5-9k with cnd regularly hitting in the 5k range.. I can stealth all day, and remove conditions all day, tank a bit, while still dishing out some harsh damage on a sustainable basis.
Your talking to someone who plays both Necro AND Thief and has used every build you can imagine for thief, admitedly only having run a full on condition build and now a crit based build with my Necro.. Either way, I’ve been on both sides of these battles in all of the scenarios..
.
(edited by dank.3680)
Chill is a condition, it gets removed like any other condition — and condition removal isn’t wildly difficult for a thief.
I’m a terrible thief (i main necro/warrior/ele) and I can avoid anything listed here. I know how long a well lasts, and that it’s cd is 45/60. If I stealth, I move away. Wait for the drop, then wave at the necro for 5 seconds and re-engage. The real issue is that a moderately awake thief who knows other classes really has every advantage.
Also the truth is that more often than not you don’t see the thief coming, and you aren’t aware that opening burst is coming— and I find the absurd burst a thief can pull from basically invisible to be really rough to recover from.
Cool story but would you waste a condition on chill knowing I can restack it half a second later or maybe I will wait for you cleanse than hit you with a few bleeds or a poison, or you will cleanse and I will cripple you with retal.
We can run circles all day. I have yet to fight a theif who is absolutely perfect with his cleanses. I would say close to 70 percent of them ignore chill and vulnerability, and will save condition removal for bleeds, poisons, burns, cripple, and fear. Apparently the fact that every 2-3 seconds I can reapply any one of those isn’t enough.
Hide in shadows removes ALL burn/poison/bleed, EVERY time. Stealthing if traited for it which many many thieves are, will remove 2 conditions over the duration of stealth. So every time a thief uses hide in shadows he firstly removes any burn/poison/bleed as the removal happens before the stealth does, then 2 more conditions drop during the steatlh… If I have more on me? CND – bb 2 more, still more? CND-bb 2 more.. Conditions becoming overwhelming? Refuge-bb ALL conditions…
Really a decent thief whos traited for removal should never be bothered by 1 person applying conditions, ever..
Not to mention btw shadowstepping removing 3 at once, or a sword thief having near unlimited removal.
Silence:
Target is completely disabled for 15 seconds (no stun breaks, no skill use, nothing). Target becomes immune to any source of damage for those 15 seconds.
Alternative
GIVE ME SOME VIGOR – Why are we the ONLY class with NO access to vigor….
I just wanted to point out that Borlis has cookies…
~nods~
They do, but wouldn’t you prefer the *fresh cookies of NSP instead.. We also have beer, and sekz, lots of sekz.
whoever is targetted in this screenshot, someone pls tell him i soz for making him rage quit https://dl.dropbox.com/u/8181355/gw258.jpg
OOO Wheres Waldo.. My favorite..
Hello,
I am the leader of a small guild on Ferguson’s Crossing. We have been there since the 3 day head start and have all the upgrades but are just completely tired of being so outnumbered in WvW. It’s making people start to hate Guild Wars. We have been looking at this Tier and it looks like you guys have the most balance in WvW. I know that leaving means we will lose all of our influence and upgrades for the guild but like I said, we are just tired of being rolled over in WvW. All I ask is which server do you think would be a good fit for our guild in this Tier?Thanks!
Well the other guilds which came from Ferg(myself included), ended up on NSP, which also has the least population of the 3.
You people are incredible. I am going to now video tape every moment of my game play in WvW and everytime I see one of you kittens doing somthing thats not possible IM going to blast your little 40 year old virgin kitten on these forums!! Everytime Starting with the first guy that accused me of hacking the same guy that Whisper me in game from NSP server. Can someone tell me how he did that? I believe thats a hack!! LOL is my last comments on this garbage Just LOL!!!
I believe you are bugged etc.. But I’m just going to say being able to whisper you from NSP is not a hack.. Your name is plastered all over the forums, it’s obvious who you are, you can whisper anyone on any server if you know the name.
0/10 did not really feel trolled, would not read again.
I didn’t know /laughing was rude or disrespectful. I always did a /laugh when I did something funny or my opponent did. I will refrain from using the emote from now on. My apologies.
Also, I’m an old school DAoC with a splash of GW2 so if you wish to duel me a simple /bow will do. I’ll do my best to accomodate your request (if I notice it) but can’t speak for others if they jump in. I will also run in zergs, sometimes interrupt 1v1’s (unless I can clearly see it’s a duel) and mow down solo’s with multiples because lets face it…it’s WvW. I don’t mind if it happens to me because I expect it.
I don’t boast @ being the best of my class (or server) and actually think I pretty much suck at this game. That being said, you can imagine how I feel when I actually win a fight. If you’re one of the great fighters depicted here on the forums and lose a 1v1 to me…don’t worry it was probably due to your consumables running out, me being lucky, lag, you not feeling well, or simply that I had the edge. I assure you it will not happen often.
Just an insight of one BP player trying to have fun out there in the battlefield. /cheers
Aww what a sweet post… You almost make me want to stop singling you out and focusing you in the group fights we end up in.. Well, almost… I have this issue with always wanting to focus other mesmers..