In the next release, a 6th pip is being added to the provision master ability line that allows you to buy HoT recipes, sigils, and runes from the heroics notary vendor.
Holy crap thank you for that..
Conditions are WAY too strong right now, so having this boonshare stuff to stack up resistance is really the only hope for a lot of these groups trying to fight big condi blobs.
I was playing on my Elementalist a couple days ago and ran in to a burn guardian that was ticking 8k burn ticks on me, that is hitting me harder than a full zerk guardian would lol.. When conditions are hitting harder than raw power in a single tick, there is a problem.
Thing is, how is that different to a thief coming in to backstab you?
Lol, or compare it to a thief backstabbing you every 1 second since that’s more comparable to a burn ticking* for 8k.
Most builds nowadays are using DIRE or TRAILBLAZER stats.. Hardly a condi build needs ‘on crit’ anymore, that’s 2014..
Sorry, I thought we were posting in sPvP forums. WvW isn’t really the best standard for balance. And like I said, they sacrifice potential damage just as power builds do when they take defensive stats.
Also fyi, most condi builds in sPvP are running Carrion or Wanderer’s.
Sigh…since when does “condi cleanse completely negate condi damage?” You take damage until you cleanse don’t you? Or, how about this. You have 8 conditions on you ( this happens all the time ) you can cleanse 3, do the other 8 stop dealing damage? No, I didn’t think so. Condition damage and stacking is out of control. I don’t for one second believe you should be able to cleanse 100% of the applied conditions all the time. I do however think that cleansing 10 condis to only have 10 more stack on you 3 seconds later is a problem. I also think it’s a lazy and unskilled playstyle.
Sounds like you don’t manage your cleanses well, or face tank condi attacks, or play a class with abysmal condi cleanse (which is a fault of that class, not the system).
Not gonna deny that some condi builds could use a nerf, but that is an issue with that build, not all condi damage in general.
All of you guys complaining about condi damage would be much more productive and taken more seriously if you focused your attention on certain builds and how to fix them, instead of throwing around exaggerated blanket statements about condi damage in general. I mean, you don’t get crit for 10k or whatever (depending on your game mode) and then go complain that all power damage is lazy and broken do you? No. You cry for nerfs to that class/build.
You are right I thought I was in the WvW forums where I belong.
Synergy is fine, a broken OP group passive is not.
Passive? Which part of it is passive?
It’s a passive proc, have you even played this game?
Wtf? Really? LOL!!!
Passive are things like +100 toughness/vitality. Things that continuously add effects without any conditions to trigger. To call a proc that occur by fulfilling certain conditions as passive is…, lol, you really made me laugh so hard.
I guess that explains why you “argument” lack depths and don’t sound logical, more like referencing what other people are saying.
If you don’t have to use a skill or ability for it to proc , then it’s passive. If it wasn’t “passive” then you could control it.
That will be called active skill, right? Proc itself means random occurrence, you can even google the meaning and it will all say the same thing
Check out this list here of “passive skills”
http://us.battle.net/d3/en/class/wizard/passive/
Just about every single one includes what you call “proc”.
“proc” is the effect you get from said passive skill, not the label for the type of skill/trait/rune whatever.
Seems i need to repost this…
Wow, that time of the month already for some of you eh?
Okay, first of all, stop comparing condis to other games and trying to impose their laws on this game. Condis are not a “kill your enemy slow” source of damage. They are an alternate source of damage, just a different way to play.
Ok, more bubble popping time…..most condi builds require at least 2 of the following to be effective, condi damage, precision, and expertise. Boy this sounds alot like power builds needing power, precision, ferocity. Now now I know what you’re thinking, “But wait, power builds MUST HAVE all 3 of those stats, but but but condi reall only needs 1!” Not true my friend, plenty of power builds drop either ferocity or precision to take more defensive stats, aka our bruisers. This reduces their potential damage, just the same as condi users do when they go for their defensive stats.
Now on to the gameplay. You say “Well condi is just applied by autos and passives!” Well……yeah, welcome to how everything, including power damage, works in GW2. You telling me that you guys don’t have passives that deal direct damage or auto attacks that deal direct damage?
Now, mitigation is another topic I see often. Let’s set one thing straight to start with, the majority of methods for avoiding direct damage is the same for avoiding condi damage (aka block, blind, dodge, etc). Well then you guys say “Well condis go right through armor and protection, but power damage doesn’t!” Well that is true, but please tell me, what do condi cleanses and resistance do to power damage? Nothing right? Yup, they only effect condi damage. But here is the real kicker, whereas armor and protection reduce direct damage, resistance and condi cleanse completely negate condi damage. Poor power builds, sounds like they have it so hard.
Now for an example. My 2 favorite builds to play are Flamethrower Engi and Maurauder Engi, cause you know, Scrapper be boring as kitten. Now when I’m playing my condi Engi, I have fun setting a bunch of noobs on fire and bursting them down quick. However, I have no use in a teamfight due to constant group cleanses and my lack of aoe condi application. I accept that though, just one of my build’s weaknesses. But then I come across decent players that, gasp, bring condi cleanse, and I most often have to severely outplay them, disengage, or die. After a while of that I get bored and hop on my power Engi, and enjoy dealing much higher burst damage that isn’t completely negated, and I get to enjoy throwing my grenades into team fights and making a difference.
So this whole power vs condi argument is ridiculous. They are alternate methods of achieving the same goal, that’s it. Please stop kidding yourself into thinking one requires more skill than the other, they don’t. At some point you have to accept that the condi player that killed you either a) had a really easy time cause you didn’t want to or don’t know how to use your condi clear or, b) you were prepared to fight a condi class but you were simply outplayed. Stop blaming the game for your own shortcomings, unless of course it’s one of those patches where Anet completely broke something…..cause that does actually happen sometimes.
Most builds nowadays are using DIRE or TRAILBLAZER stats.. Hardly a condi build needs ‘on crit’ anymore, that’s 2014..
I feel like buffing classes and traits is the wrong way to go about things. We already have issues with power creep, and 25 might self stacking classes are already a pain in the rear. It’s better to just nerf the living hell out of some (cough-condi-cough) play styles so that its not “one is better than the other”, but rather “one fits a situation better than another”.
To be fair that goes with just about everything.
#bringbackzerkmeta
#condigameplayencouragesbadplayers
#probablytriggeredfayThere is no situation that best fits shattered strength because it’s completely crap compared to the other choices. In fact there’s very few traits I would actually pick shattered strength over…
Except appropriately buffing a power burst. Maim on a 0 condition setup adds the slight benefit of a small (albeit better) amount of DoT. In a power burst, if you could have that equivalent or more up front within your shatter burst, you’d be silly not to take it (unless you’re reliably getting your might stacks, every burst, from somewhere/one else).
This is why even upping the might stacks per illusion shattered to 5 is meaningless without the QoL change. Without the immediacy of the might, it’s flat out pointless.
Can’t agree. Maybe useless if you’re trying to 1 hit people on first engage with a one-trick pony combo.
This trait works fine for me because the might lasts plenty long and I set up my burst with previous shatters.. Once I get my might up and bait cd’s of my opponent then I will go ham.
I guess I should add I run holebrak(might duration) and a bit of boon duration. I run mostly power based but with a bit of hybrid flavor.. So the might is not only for my burst but helps my DOT’s be effective as well.
(edited by dank.3680)
Just by reading this I can tell OP is fairly new and this is an L2P issue, not a balance issue.
Yeah not really. Dire always has been unbalanced when compared to any other stat spread.
Synergy is fine, a broken OP group passive is not.
Passive? Which part of it is passive?
It’s a passive proc, have you even played this game?
Wtf? Really? LOL!!!
Passive are things like +100 toughness/vitality. Things that continuously add effects without any conditions to trigger. To call a proc that occur by fulfilling certain conditions as passive is…, lol, you really made me laugh so hard.
I guess that explains why you “argument” lack depths and don’t sound logical, more like referencing what other people are saying.
If you don’t have to use a skill or ability for it to proc , then it’s passive. If it wasn’t “passive” then you could control it.
75% threshold??? LOL
Almost 70% voted for Yes 2. How is that not enough?
A three-fourths supermajority vote is an extremely rare requirement in most modern democracies.
I get that Anet is trying to ensure that vote results reflect a majority opinion by setting a high threshold, yet supermajority voting is commonly criticized as empowering the minority opinion.
Which is exactly what happened here. 31% won the vote (3 month rotation).
“Most players who play wvw” tend to be those who are used to running in a zerg.
Unlike the OP I am not gonna claim I speak for everyone (Who knew you could even DO that on the forums :O).
But me and my friends enjoyed DBL alot more precisely because it didn’t encourage mindless blobbing. It gave us a place to play where we could harass larger groups and actually get away without running cheesy stealth comps (Like stealth condi gank compositions who lead with moa while invis "rolls eyes). Fighting in the oasis and going up the ramps to shoot down at a bypassing group in order to pick people off. Heading behind trees and in side tunnels to come in behind larger groups in order to snipe a few off before they reach your tower.
Using the terrain to your advantage over gimmicks (like kiting in and ABOVE the cliffs near NE camp).
What do I get in EBG and ABL if I don’t want to deal with that? Oh their coming after me in the middle of this flat plain and Im not running a stealth class and there is no terrain that works to my advantage? Well better hide in this tower then.
Oh this hole in the wall is filled to the brim with reflects and there is no way around or ABOVE the enemy that isn’t plastered in aoes or leaves me completely 100% exposed for whenever someone with a higher movement speed decides to chase me down? Well hope I like literally sitting there doing absolutely nothing for 15 minutes until one side or the other gets bored and pushes the other.
As a roamer DBL gave me more options. I liked having those options. Now that I am back in ABL I pretty much abandoned my primary class and playstyle because it simply doesn’t function well with the limited choices I have.
If I sound annoyed in this post its because I am. Im tired of seeing posts claiming to speak for me. I don’t like having to individually speak up every single time someone copy pastes there assumptions. And I don’t want to be counted in the same camp as “Them”. And I don’t like seeing posts that completely ignore the opinions of literally any other human being that plays this games because the poster is some all knowing god who knows EXACTLY why every bad thing in the game has happened ever. And who refuses to even acknowledge the CONCEPT that they might be wrong while pushing others to accept there ideas.
God kitten I get enough of that from the local evangelists that try to convince me the world is only 6 thousand years old.
Very well said, quite how I feel about it.
too long winded.
You kittened in my cheerios.
Thanks for highlighting that the population declines had little to do with DBL and started long before.
As for the inferior comment.
Realize I am on MAG.. I see every single day KILL tag kittening and moaning in /map-/team at people if they play something like thief or ranger, telling them to leave WVW… I see the same attitude from KILL tags *every single day, regarding those who can’t or don’t want to be on TS with the server.
Not everyone likes voice comms or can use them, it’s fine to ask people to join you but your guild really needs to stop belittling people if they don’t.
Of course ONLY players from my guild hates rangers. Mhmm… I am sure that must be the case. Every commander has their play style, and we have many different commanders with different play styles. Choosing to not play as team in a team ( server vs server) game mode will always catch flak no matter what team sport it is you are playing. If you cant hear what people are saying, of course you miss what is going on and anger your teammates. That should be expected regardless of what team you play for. It is like standing in center field and letting the ball fall in front of you and expecting no one to yell at you for it.
Of course there was a decline prior to the DBL, I wasn’t aware anyone said there was not. The game just started hemorrhaging players at a much higher rate due to the DBL, not that it was the ONLY thing running players off. In fact the post you quoted above of mine were highlighting two of the other things upsetting players. Rewarding PvD and Siege damage on players are more reasons. I was under the impression though this particular topic was the impact of the DBLs on the game, not the other reasons players left. Players have been leaving for many reasons, this just happens to be a big one.
We were discussing THIS decline, not the others in this topic though since this was about the DBL’s here. The other reasons players left do not negate the masses who left over the DBL however.
I didn’t do anything to your cheerios. I Put Tabasco sauce in my brothers Spaghettios, not cheerios TYVM.
It’s like you think the whole server is part of your guild.. These are mandates you put on your guild not across a whole public server.
I do play as a “team” when I’m with my “team” aka my guild, maybe I would be willing to be on TS with them, but usually not.
People have personal reasons for not using TS or playing whatever class they want. Your guild has a right to deny such things within your own politics, but not across the whole server.
Bullies.
WvW is not GvG, it is server vs server. The entire server is YOUR team. You put these mandates on your team because that is the team you play for. Of course if you are standing out in center field your team is going to yell at you to get the ball. That is how team sports are played. This has nothing to do with a guild, it has everything to do with players on your team expecting all the players on their team to play as a team.
If this were only GvG, not WvW they would have nothing to say as you would not be on their team. You choose to be on their team every time you step foot in WvW, so you are either on the team or your not. You should expect your team to care what you are doing that affects your team. Playing whatever class you want is like everyone on the baseball team trying to play first base when you only need one first baseman. The moment you step into WvW you are on the same team regardless of how you or they feel about it, so we try to work as any team would.
No. You are wrong.
The simple fact is I have every right and ability to enter wvw and do whatever I want. With as big or as small as a group as I want. I can run alone. I can ignore the tags. I can do whatever the kitten I want.
You could kick me if I was in your guild. You CANNOT kick me from WVW or whatever server I am on.
Get off your high horse.
too long winded.
You kittened in my cheerios.
Thanks for highlighting that the population declines had little to do with DBL and started long before.
As for the inferior comment.
Realize I am on MAG.. I see every single day KILL tag kittening and moaning in /map-/team at people if they play something like thief or ranger, telling them to leave WVW… I see the same attitude from KILL tags *every single day, regarding those who can’t or don’t want to be on TS with the server.
Not everyone likes voice comms or can use them, it’s fine to ask people to join you but your guild really needs to stop belittling people if they don’t.
Of course ONLY players from my guild hates rangers. Mhmm… I am sure that must be the case. Every commander has their play style, and we have many different commanders with different play styles. Choosing to not play as team in a team ( server vs server) game mode will always catch flak no matter what team sport it is you are playing. If you cant hear what people are saying, of course you miss what is going on and anger your teammates. That should be expected regardless of what team you play for. It is like standing in center field and letting the ball fall in front of you and expecting no one to yell at you for it.
Of course there was a decline prior to the DBL, I wasn’t aware anyone said there was not. The game just started hemorrhaging players at a much higher rate due to the DBL, not that it was the ONLY thing running players off. In fact the post you quoted above of mine were highlighting two of the other things upsetting players. Rewarding PvD and Siege damage on players are more reasons. I was under the impression though this particular topic was the impact of the DBLs on the game, not the other reasons players left. Players have been leaving for many reasons, this just happens to be a big one.
We were discussing THIS decline, not the others in this topic though since this was about the DBL’s here. The other reasons players left do not negate the masses who left over the DBL however.
I didn’t do anything to your cheerios. I Put Tabasco sauce in my brothers Spaghettios, not cheerios TYVM.
It’s like you think the whole server is part of your guild.. These are mandates you put on your guild not across a whole public server.
I do play as a “team” when I’m with my “team” aka my guild, maybe I would be willing to be on TS with them, but usually not.
People have personal reasons for not using TS or playing whatever class they want. Your guild has a right to deny such things within your own politics, but not across the whole server.
Bullies.
too long winded.
You kittened in my cheerios.
Thanks for highlighting that the population declines had little to do with DBL and started long before.
As for the inferior comment.
Realize I am on MAG.. I see every single day KILL tag kittening and moaning in /map-/team at people if they play something like thief or ranger, telling them to leave WVW… I see the same attitude from KILL tags *every single day, regarding those who can’t or don’t want to be on TS with the server.
Not everyone likes voice comms or can use them, it’s fine to ask people to join you but your guild really needs to stop belittling people if they don’t.
Great! Pull more players out of wvw and spvp. Exactly what anet wants to do. Brilliant!
To be fair, his idea included deleting WvW..
There was a poll…and like it was said by some1 here 65.1% voted for the inclusion of desert bl. If you didn’t want that why would you vote for it? You would have chosen the last option and abstained from the vote or exited the poll completely.
People who voted for 1 DBL even though they didn’t want it did so because it was the best option available. You can only vote for one of the options presented, you can’t make up your own choice.
And someone who doesn’t want the DBL would not have abstained because that would mean basically a vote for keeping the 3 month rotation; which in their mind would be the absolute worst choice.
Hmm I could have sworn there was an actual option to keep the 3 month rotation in the poll..
Ahh yes, silly you:
No: Rotating borderlands is a superior option
Those who don’t want DBL at all should take the option to not vote (it counts those choices so it would be clear if a lot of people chose not to vote).
Actually they DID advertise it as " Large scale PvP" and stated that was what the players asked for and was giving us when they discussed the results of the surveys they used to create this game. They specifically told us the players asked for large scale PvP, that they heard us and they were giving it to us. So YES, they not only advertises it as large scale PvP, they outright told us that is what they were giving us and why many bought the game.
Raiding castles is still nonstop PvP if implemented properly. Players fighting other players over objectives = WvW. " nonstop PvP action" should be players fighting other players nonstop over objectives. I am not sure what you are understanding that to be.PvD undefended structures on the other hand has no place in a PvP game mode, nor should it be rewarded.
I was there in the beginning too… Yet, many things changed since then in WvW, PvP and PvE, so it feels more relevant to look at what they advertise now, instead of sticking to what they used to advertise, even if I understand the disappointement.
As much as I understand their official site, the main focus of WvW seem to be taking on and holding objectives (and thus, PPT). And in the process, you may encounter opponents, thus have PvP. Not necessarily in a big scale, by the way.
If no player defends an objective, then you can take it on your own, just by opening it, and fighting the NPCs. That’s more or less impossible to avoid in a 1 week persistent map. It’s hard to have a sufficient amount of players any time, everywhere.There’s here a slight difference with using objectives as an excuse to do (I exaggerate on purpose) blob vs. blob (what many ppl understand as “large scale PvP”) in the middle of a field, with no interest in camps, keeps or towers. And there’s such a biais currently in WvW, as I stated in another post, where I related 2 comms blob vs blobbing in the field amongst green objectives (we play red) and not caring about our red towers and camps being taken over. We were players who took those objectives, and raised them to T1, and we were disgusted.
In a nutshell, and from what I understand from updates and official site, ANet expects players to focus on objectives, ways to take them, upgrade them, get benefit from them, and hold them ; and have large scale PvP at various stages of the process.They do not expect players to focus on looking for a big crowd to fight in some kind of large scale courtyard ; and not care much about objectives which would be mere “PvE gimmicks”.
Since you have been here as well, you would know that the reason players moved to the field and stopped messing with the objectives and caring about the score was due to the Arrow cart damage increase on players and the rewarding of PvD. Winning became an embarrassment, not something players were proud of. Players started out in the objectives and caring about the score, but due to Anets decisions, they changed that. Anet has to change the way they treat WvW for players to care again.
They moved away from the arrow carts, and if they want players to return to the objectives they need to change siege vs player and the way it is rewarded. The focus should be on players fighting other players over objectives and to get it to return to that they need to make necessary changes to correct the problems otherwise it will never change and only go downhill from there long term. Currently die fast, go back and PVD undefended structure have your zerge jump on siege inside objectives and not fight = WIN. That has to change if they want players to care about winning again.
There are multiple ways to accomplish that easily. One, for example, would be to use the objectives to just “BUFF” the fights, not score on it’s own. Instead the objective gives players the most loot and PPK while fighting over it instead. That way the objective is actually MORE valuable than it is currently, but doesn’t actually do score points on it’s own without players doing something to earn it. If you only score points and get loot while fighting other players over yaks, towers, sentries, camps, keeps then the objectives actually matter, it is not an embarrassment to win, and players are willing to fight over them as they should have been all along. Players fighting in the fields and not caring about the score or objectives is due to the game being broken and needing to be fixed, not because they players are actually doing something wrong. Fix the game and players will play it and enjoy it that way.
Every time you make kitten up like statistics and make lump assumptions of who did what and why, you just look like an idiot and invalidate any argument you may have.
I’m getting real tired of seeing you talk like you speak for every kittening player in the game… And making up bullkitten about the maps being the reason players were lost or gained, it’s just kittening rediculous.
Hey I’ve been here since obt1 and I left the game right when HOT came out TOO… Guess WHAT…. IT wasnt due to kittening DBL…….. I came back later TOO… Guess what… it wasnt because of kittening ABL..
I don’t know why I’m surprised though… Coming from KILL who spews nonsense daily in WvW about if you aren’t on a melee train class and not on TS you don’t deserve to WvW and are inferior to KILL…. Such ego’s.
(edited by dank.3680)
The only real way to discourage blobbing is to remove AoE limit caps but to keep buffs at their current target limit.
IDK I feel like if there were extra points awarded for capturing a structure with fewer people it would discourage the 50+ person blobs and at least bring the number down to 10-20 for the most part. That and also scaling a tower’s/keep’s/SM’s lord’s guards based on how many people are there like every single event in PvE. Just because you have 50 people attacking the lord doesn’t mean you should be allowed to steamroll him. Upgrade his guards to champions, add more guards around him etc…
I think it already scales lord fights. And the extra points with fewer people idea would only mean they blob it down and then half stay out waiting to blob the next objective.
The mentality behind being in a blob is that your lack of ability is compensated with numbers. Why put in effort when you can spam 1’s and faceroll for easier loot? Take away having the AoE cap and 50 player meat shield crutch and they’ll shrivel away, letting wvw become a better and more interesting place.
A lot of people have been asking for it since the start of the game. Something about technical limitations.. However, I would like to at least see a cap increase to at the least 10, maybe even 20 is possible.
Of the three servers in this matchup, I think only DB has several large single-guild groups. I’ve seen several single guild blobs from them.
JQ relies on some smaller guild runs, a large militia pool, and some dedicated commanders. The JQ commanders push melee hard so this video is pretty funny to watch. Maybe Mag and DB havent gotten the memo that stability is back?
To be fair, I have hardly seen Mag at all in our matchup so I don’t know what kind of zergs you are running. Your KDR seems to indicate you can’t be doing too badly.
Well on mag Kalkz is the only one who seems to be able to draw a magblob and other KILL commanders (which I commend for at least being active ) tend to run more then fight.
The rest of mag is a bunch of soloers or small guilds who sometimes end up in the same spot or near the zerg.
Looks like your *opinion isn’t the popular one so far…
51.4% Yes 1: Simultaneous Borderlands is a superior option
27.2% No: Rotating borderlands is a superior option
13.7% Yes 2: Simultaneous Borderlands is a superior option
7.7% Don’t count my vote, just show me the current results.
In case you can’t do math, that’s 65.1% in favor of having at least one DBL at all times.
Option 5 was left out, No DBL at all. How much would the numbers change if it was there?
Edit: Option 4 could have counted to that result, lol.
Read that the same way you did and tilted my head at the math insult. No DBL option was not present and the option with two Alpine bls was the most popular. Bad poll and argument.
Those not in favor of at least one DBL being there at all times would take the option of rotating borderlands . I fail to see how my math was wrong?
There was no option for no DBL at all because obviously scrapping it is not an option. Clearly there is sufficient interest in DBL.
Looks like your *opinion isn’t the popular one so far…
51.4% Yes 1: Simultaneous Borderlands is a superior option
27.2% No: Rotating borderlands is a superior option
13.7% Yes 2: Simultaneous Borderlands is a superior option
7.7% Don’t count my vote, just show me the current results.
In case you can’t do math, that’s 65.1% in favor of having at least one DBL at all times.
I like the idea for roaming, quite often I see invaders/bronze ranks running just because my rank is in the thousands.
I find the exact opposite in my case. They see my rank and attack me like I kicked their puppy. My guildmate was laughing about it last night. He runs a very glassy build and uses me for bait. They focus on my evasion build even though he is the more logical target to eliminate first. We basically troll my rank.
Hah, that’s funny… My guild tag has that same effect.
No.. When some kittenbag 10v1’s me then emote spams, I like to be able to identify that “Silver General” or w/e so I can seek them out and dish my revenge.
I’m doing the new track for the final armors- once I have the complete set of 18 I’ll start another track.
Not really interested in ‘most profitable’, having any reward track is 100% better.
Way to post your irrelevant opinions and interests, while completely not answering the question.
Sorry, OP I’m not sure, I do the Mag Wastes one since I just guessed it would be most profitable.
Sorry but this is thread is completely inaccurate. I run a hugely condi build reaper, however, a high power build melee class can take me down fast and a thief using macros from hiding…well, I am not even going to go there, because it’s the weekend and I DON’T WANT TO START IT HACKED OFF!!!
Wait…. You’re having problems with thieves as a condi reaper?
A necro of any kind is a playtoy for most thief builds but especially D/P.
Rev is quickly becoming thief bait, even against power builds. Thief can bait out both heals against shiro/glint and, since most revs don’t run hammer because sign you downing the moment you swap to it, rev only had one real tool to use against thief to avoid being kitted to death, but now it’s been nerfed to oblivion. When I played condi thief a rev was an easy target with pulm, venoms and perplexity runes. Now I’m on rev and I’m the bait to condi thieves because I can’t cleanse, apply constant pressure like before, and can’t heal properly. Shield is useless against thief and UA can be stopped mid use with stealth and bugs out if you start the animation but the person falls out of range before it hits then goes on full CD. Thief has every tool to counter rev now if they’re smart.
Rev was always an easy kill for thief
It’s even easier with power based thief then condi imo.
I wish there was more reasons to split groups as well, but with an AoE cap and no player collision there is very few reasons not to blob up.
With that said, this game mode runs on having a big player base and linking servers helped that greatly with that.
Actually I am wondering how the 5 minute ticks will impact this. In theory this should favor the smaller groups (at least in PPT terms) since taking a larger force to a smaller target would be less effective then taking 4 other targets at the same time. That should mean more work for havocs and soloers. In theory.
Not going to change the fact that the majority of the playerbase has a EOTM karma train mentality.
Nothing forces players to blob, they do it because they want to.
Us who don’t like blobbing all day are in the minority, years ago we were the majority but most of those players left a long time ago.
@Anet
Some of us use cross-server chat to make friends with decent opponents.
@Anet
Please don’t listen to the whiny babies who are too sensitive to be on the internet, don’t take away our last option to talk to our frienemies.
@Anet
In spvp you can talk to anyone you wish, what is the difference?
This seems like the fairest solution to me, and you were spot on with how I felt to leave the Desert to green and the other 2 Alpine.
Why would you make desert green? There’s less support for desert borderland, less players are willing to play on it, it’s a little more defensible with the environment, so why give that to green which is usually the server on top of the tier?
Because I see it as harder to defend not “more defensible”.
The current plan is to rotate the borderlands maps each quarterly update. That said, now that we are actively polling the community, perhaps we can start exploring other options.
For instance, nothing is really stopping us from having a combination of ABL and DBL maps running simultaneously. 2 of one and 1 of the other. If we polled that, and players approved it, then there’d be no need for the rotation, and players on both sides of the issue could play on their preferred map. The downside of course, would be any perception of imbalance that may arise from one map being considered the stronger “Home” map, but we could always give the more defensible map to Red/Blue and leave the less defensible map to Green.
This is the exact suggestion I made to my guild when we were discussing it among each other. They mostly like Alpine and I and a few others like Desert.. This seems like the fairest solution to me, and you were spot on with how I felt to leave the Desert to green and the other 2 Alpine.
All of YB is getting kicked constantly while BG sits on the map untouched.
Um no, it’s everyone.
It’s not just being DC’d because sentry are going to neutral status every time.
It’s the update, everyone in wvw is being dropped out to char select periodically.
Yes it’s this way with all similar skills such as Unyielding Anquish on Revenant. Or Earthshaker on Warrior.
Well you have several options for unblockable cc to get them out of their possible 2 shield block heals. The other block is tied to staff so when he’s whirling it around dont throw big blockable skills at it.. Most use glint, to avoid giving them a full heal learn to recognize infused light and stow weapon while it’s going to completely rob their best heal.
Revenants are weak to boon stripping and soft cc and conditions, all of which Reaper is good at.
I guess it was easier for both ANet and the baddies to turn down duration rather than adding a jump to the moa and have the moa player kite properly.
Oh well. That’s one of the reasons we are in the esports gutter
Yeah ok, or maybe you are the baddie, if you need a full 10s to burst a defenseless target.
6 seconds of locking a person completely out of their class is plenty.
I don’t like to do 5 -> 2. The delay is too great. The enemy at least needs some soft-cc on.
Rather, I do:
4 -> 5 -> 3 -> 2
or
5 -> 3 -> 4 -> 2depending on how quick the enemy is.
Just curious why you would cast 4 before 5. You can cast 5 and during the animation cast 4 and have the target pulled and the aoe set at the same time.
For those that don’t know what he means. Trait lines used to give you stat bonuses depending on the line, and you used to be able to allocate trait points anywhere. So for example, a thief could take condi clear on stealth without having to trait all the way into SA.
This is the point in time where all build diversity was completely annihilated and “meta builds” sprung to life.
Before this time, I had at least 4-5 builds I could play on any given class and do well with it. I had so many favorite builds I had to keep a long notepad full of them.
Oh I forgot to mention, their reasoning was that it was too easy for newbies to end up with a terrible build. So, this was an intentional “dumbing down”.
I agree but i suspect it wasn’t because they were trying to protect newbies. It was more likely because its easier to balance when there is less diversity. Heck they can’t balance even with this restricted envionment still.
No a dev actually made that statement back then.. I did try to find it but it’s impossible with the crap search function on this forum coupled with the fact that years are not included in any post dates.
Something a long the lines of preventing newbies running around with “10,10,10,10,10” builds or something like that.
Wow…seems like large-scale fights these days don’t last that long…usually over in under a minute. What changed? (I’ve only been around since just before HoT)
It’s the “new” trait system that completely destroyed the game balance by removing diversity and making it possible to stack more multipliers. Also terrible design on elite professions.
This is also the point in time that I believe wvw started declining sharply.
For those that don’t know what he means. Trait lines used to give you stat bonuses depending on the line, and you used to be able to allocate trait points anywhere. So for example, a thief could take condi clear on stealth without having to trait all the way into SA.
This is the point in time where all build diversity was completely annihilated and “meta builds” sprung to life.
Before this time, I had at least 4-5 builds I could play on any given class and do well with it. I had so many favorite builds I had to keep a long notepad full of them.
Oh I forgot to mention, their reasoning was that it was too easy for newbies to end up with a terrible build. So, this was an intentional “dumbing down”.
(edited by dank.3680)
Haven’t played the game in forever. Looks like it is still mostly bad players zerg-balling to abuse AoE caps?
Long time no see. And yes, in fact it’s gotten worse where non-blobs are a rarity.
1-2-3. No thanks, rather have the big hits then faster hits.
4. Really? This skill is uber strong already, doesn’t need anything more.
5. Forced target? Um no, pbao is a feature of this skill not a setback.
Soul Eater: Yeah this is lackluster and could use a better second part.
Blighters Boon: This is already very strong, I don’t see a need to adjust this.
Deathly Chill: Again, agree after the “fix” this trait is bad. Would like to see something that benefits both condi and/or power builds. Maybe something like "critical hits extend the duration of chill on a target) ..i agree on 4 i drop it because it sound fun when i saw it but on
the auto chain on gs why whould you want slow hits that 70% miss it would be better if you can hit hard and fast and that’s the sugestion, it would be a better wep for pvp pve.blighters boon is not bad not good necros have few boons thats why it need the buff but not to the level it was before
i like the last suggestion you give but we need something more than the duration our damage chill got hit hard
thank for the reply
I don’t want the speed increase because I don’t want the damage reduction. I like how it works as is.
We are able to apply boons quite steadily, especially when you build to compliment the trait.
I never liked chill doing damage in the first place, I feel like its a plenty strong condition without it.
I forgot to mention my opinions are from a wvw perspective only.
1-2-3. No thanks, rather have the big hits then faster hits.
4. Really? This skill is uber strong already, doesn’t need anything more.
5. Forced target? Um no, pbao is a feature of this skill not a setback.
Soul Eater: Yeah this is lackluster and could use a better second part.
Blighters Boon: This is already very strong, I don’t see a need to adjust this.
Deathly Chill: Again, agree after the “fix” this trait is bad. Would like to see something that benefits both condi and/or power builds. Maybe something like "critical hits extend the duration of chill on a target) ..
Your build is better then what Josh XT suggest.. Most of the advice he gave is terrible. Except the lich thing, take Chilled to the Bone instead going to be much more useful.
so that being said. how is a 1v1 duels different, from a player roaming between camps and being forced into a 1v1 fight when a theif or warrior comes out of nowhere and tries to kill you. its literally no different at all
In a forced 1 vs. 1 I would help my teammate. I mean, we are one team. In a duel, I will get flamed for helping (as Josh xt showed).
But the question to you as well: How do you differentiate whether it is a forced 1 vs. 1 or a duel?
why is this a relevant question? when the end result is the same. there’s no point about differentiating either. if people are dueling, it takes up space in the queue for people that wanna join zergs, if people are roaming and randomly forced into 1v1 fights. those people takes up space in the queue for people that wanna join zergs
if a single player isn’t dueling. that player is roaming the map picking off another single player. duel or not
WvW isn’t Zerg vs Zerg. What blows my mind is that people still haven’t figured out after almost 4 years that splitting up the zergs in to smaller groups that go in different directions is WAY more effective. Imagine this, 10 smaller groups of 5 people can take 10 objectives at the same time, where as a 50 man group can only take one objective at a time.
We had that figured out quite well in the beginning. Problem is all those players that played like that left the game a long time ago. Now what we have is a pathetic remnant amount of roamers and small group players + a bunch of pvers who just want to spam 1 behind a tag and get loot.
It was in the patch notes when they added Alpine back in. This is something they ADDED to the map on purpose.
PVE autoloot is PVE autoloot. WvW autoloot is WvW autoloot. You need to train the Provisions Master WvW Mastery.
It’s just because in wvw you need burst potential. Axe does not offer burst, the damage is lackluster, it’s slow, it is easily avoidable, and suffers from many terrain and LOS issues. Generally I think it’s paired with warhorn which offers some util and sustain but again is lackluster in comparison to other options.
Dagger is fast reliable damage with some soft CC and extra sustain.
GS is just huge burst potential, offers sustain with the #4 (through area denial) has CC .
Staff is pretty much always a required weapon in WvW. Lots of situations will need a melee weapon while you are out of shroud, in these situations axe is terrible.
For example, with dagger or gs you can trade blow for blow with a thief whos trying to auto spam you, but with an axe he’s going to los most of your skills by circling you.
Need to mention, GS is a very very slow weapon. It takes pretty good timing to land the big blows but when you do, it’s awesome.
(edited by dank.3680)
Ah yes, wiping away the “gains” Mag made from PvDooring while others were busy during their daytime with work and school.
I too am looking forward to scoring changes.
Please explain which hours FA and SBI don’t have map blobs all over the place.. Would love to know this magical time when Mag “pvd’s”, is it during prime?
Some more candy for the eyes of our fellow roamers <3
y are u spamming with old as kitten vids… We are talkin bout today son.
Because those are old classics. But I did provide a 9 months old video which can be evaluated as pretty recent considering Heart of thorns was 7 months old. Look it up, it’s great!
Yeah great I saw them when they came out.. I saw some of them while they were being recorded… The game was in a much different state then.
Pretty sure you aren’t mugi or bamf or anyone else relevant.. But yeah good times running with those guys back in the day. I do recognize your forum name but honestly cant remember who you are specifically.
(edited by dank.3680)
I had to watch 10 mins of your latest stream just to see. As suspected I found out your idea of “ton of fun” is a few 3v1 ganks and running halfway across the map at the mere sighting of any thing else.
Watching your own VOD all I saw was dead map save for 1 blob and a few soloers.
Also currently on MAG getting ready to go into prime EBG is queued and bls’ are boring ours is full green.
Cause Mag doesn’t do that LOL
This topic isn’t about your sore kitten.
I don’t care what mag does or anyone else.
For me that type of play is not enjoyable..
Some more candy for the eyes of our fellow roamers <3
y are u spamming with old as kitten vids… We are talkin bout today son.