Showing Posts For dank.3680:

Well of Precog is now Unplayable in PvP

in PvP

Posted by: dank.3680

dank.3680

Well I mentioned it would just remove the skill from play if they changed the capping status. I guess they decided to just delete the skill from play instead of balance it. Owell it’s what the “pros” asked for, as long as they are happy.

Yeah capping and hold while not taking damage was cool huh.

Not really, no. I agreed it needed toned down I just didn’t like the idea of completely breaking it.

What else could they have really done for the skill? Changing the duration would not have had any effect on the core issue. The problem was how the skill worked with caps. It is still doing what is intended and protecting the user and allies.

Smaller aoe size, less targets(max 3), less duration. Have blur only last 1-2 pulses or only as the final pulse. Anything to keep its functionality the same but tone it down. The changes they made just make it a sub-par skill to bring now.

The reason they added the cast time btw was to fix a bug that allowed chrono runes to apply quickness even if you canceled the cast of the well with swap or store(a bug I reported early on). But doing so they broke the stunbreak part of it, so…

#MAGSWAG: All class player. XOXO

Current meta down to 4 builds

in PvP

Posted by: dank.3680

dank.3680

A few things 1.) Metabattle.com is endorsed by ArenaNet. Like it, love it, hate it, whatever it is the source for what is considered meta and what is not. 2.) These builds rise up through the ranks mostly (if not entirely) based on what we’re seeing on Twitch and meta generally comes from the most common (not exclusive, but most common) builds played by the Pros.

How do you write correctly: There is a meta as it is played by VOIP Premades at tournaments. No more and no less.

For “normal” and especially for solo players, it has no meaning.

As an example: None of the meta build is good in Hot Join. There is therefore a different Meta. The same applies to unranked, and the lower leagues. Everywhere is another meta.

Only perhaps 1% of the players play in tournaments. So it’s a waste of time to deal with the Pro Meta if one is not pro. ^^

Unless of course you have a hierarchical worldview, then of course you always look upwards. But then a therapist would be more advisable.

This, it’s hard to get people to understand it though. “Meta” builds by pro players are designed around teamplay. If you are soloQ or hotjoin or unkranked etc, you don’t have the luxury of calling for a cleanse, heal, cure, port, etc on voip. Builds need to be more self reliant in these situations, which for the most part metabattle builds are not.

#MAGSWAG: All class player. XOXO

Is it impossible to beat a necro now?

in Revenant

Posted by: dank.3680

dank.3680

People really should play and learn a class first before trying to act like they know how to balance it.

#MAGSWAG: All class player. XOXO

Well of Precog is now Unplayable in PvP

in PvP

Posted by: dank.3680

dank.3680

Well I mentioned it would just remove the skill from play if they changed the capping status. I guess they decided to just delete the skill from play instead of balance it. Owell it’s what the “pros” asked for, as long as they are happy.

Yeah capping and hold while not taking damage was cool huh.

Not really, no. I agreed it needed toned down I just didn’t like the idea of completely breaking it.

#MAGSWAG: All class player. XOXO

Revenant - Eye for an Eye

in PvP

Posted by: dank.3680

dank.3680

Well for a class that is extremely weak to CC unless in one very specific legend, and one very specific trait line (stab on roll) – No I don’t think anti-cc trait is too strong at all.

This reminds me of an argument used to defend elementalists in the last meta.

It’s just not as strong as people whine about it being. Compare it to other similar traits and its very close in line. Thief gets 100% endurance refill on 30s cd. Necro gets aoe fear for 2s (very comparable here as both have the same counterplay – so the trade is 1s duration vs being aoe —--necro loses here as the CD is a too long 60s but still its 5 targets 360 radius) Ele gets shocking aura which can be shared can come with boons and condi clear and is on a 25s cd.

Seems pretty dang in line with other comparable traits to me.

On top of that "Involuntarily attack foes. Taunt is a condition that forces the affected target to run towards and auto-attack the souce of the taunt, with all other skills disabled except stun breakers. Taunt is like Fear in that it also counts as a control effect, meaning it can be cleared by both condition removal as well as stun breaks. "

This means, the taunt can be prevented by not only condi immunity(or resistance) but by stability, AND be reacted to by EITHER a stun break or a condi clear.

What doesn’t make sense to me, is rev’s only stability(besides an unviable legend) being tied to the same line that comes with anti-cc trait.

#MAGSWAG: All class player. XOXO

(edited by dank.3680)

Well of Precog is now Unplayable in PvP

in PvP

Posted by: dank.3680

dank.3680

Well I mentioned it would just remove the skill from play if they changed the capping status. I guess they decided to just delete the skill from play instead of balance it. Owell it’s what the “pros” asked for, as long as they are happy.

#MAGSWAG: All class player. XOXO

Revenant - Eye for an Eye

in PvP

Posted by: dank.3680

dank.3680

Well for a class that is extremely weak to CC unless in one very specific legend, and one very specific trait line (stab on roll) – No I don’t think anti-cc trait is too strong at all.

#MAGSWAG: All class player. XOXO

Is it impossible to beat a necro now?

in Revenant

Posted by: dank.3680

dank.3680

Everytime I see someone commenting how Rev is fine, I just wonder if they ever even used it in pvp/wvw without someone following them around casting clears on em..

#MAGSWAG: All class player. XOXO

Is it impossible to beat a necro now?

in Revenant

Posted by: dank.3680

dank.3680

Youre not supposed to beat necro with condi.

Olny necro is supposed to faceroll condi builds with condi -Anet 2015

Duuhm Fire with no ICD helps too.

People were complaining about old Duuhm Fire and Incendary Powder, but now Necro has a 2nd perma burning called chill, on top of AOE attack frequency burning from Reaper’s shroud. Stacking 7 stacks of Torments or 12 stacks of poison in ONE cast doesn’t help either.

Not to mention they can deal with conditions while spamming them like crazy while you can’t do anything about it.

You could try…I don’t know..avoiding some of the attacks? Soul Spiral should always be gotten out of ASAP since it hits as hard as Gravedigger before accounting for the poison. Executioner’s Scythe should also be avoided and don’t stand in the ice field. That is where the Chill comes from. This seems obvious, but I see people doing it all the time.

I know Mallyx Revenants have gotten used to just ignoring condition attacks, but it really isn’t impossible to beat a condi Necro with any profession. Mallyx Heralds should still have a strong shot at it, since they only observe the conditions about 40% of the time anyway. Necro boonstrip has cooldowns, after all.

doesn’t matter if you avoid executioner’s scythe or chill shout or all the reaper attacks

you die by no cast time plague signet, which transfer 5 conditions also corrupt 2 boons and it’s 1200 range…

So once that pops, hit Pain Absorption. Bam, you aren’t dying to those (up to) 7 condis. The more allies in the area, the less you have to worry about it. If they’re running Curses with Plague Sending, that one can be baited out with a single stack of 3 different condis. You know it’s coming, so save some energy for when it does. Or bait its stunbreak functionality.

And yes, you can see when Plague Signet pops, as the icon appears over the Necro’s head.

Pain absorbtion, bam corrupted or stripped. Now you used all your energy and have nothing you can do about that corrupt and any of the other condis he bombed you with.

#MAGSWAG: All class player. XOXO

Is it impossible to beat a necro now?

in Revenant

Posted by: dank.3680

dank.3680

Youre not supposed to beat necro with condi.

Olny necro is supposed to faceroll condi builds with condi -Anet 2015

Duuhm Fire with no ICD helps too.

People were complaining about old Duuhm Fire and Incendary Powder, but now Necro has a 2nd perma burning called chill, on top of AOE attack frequency burning from Reaper’s shroud. Stacking 7 stacks of Torments or 12 stacks of poison in ONE cast doesn’t help either.

Not to mention they can deal with conditions while spamming them like crazy while you can’t do anything about it.

You could try…I don’t know..avoiding some of the attacks? Soul Spiral should always be gotten out of ASAP since it hits as hard as Gravedigger before accounting for the poison. Executioner’s Scythe should also be avoided and don’t stand in the ice field. That is where the Chill comes from. This seems obvious, but I see people doing it all the time.

I know Mallyx Revenants have gotten used to just ignoring condition attacks, but it really isn’t impossible to beat a condi Necro with any profession. Mallyx Heralds should still have a strong shot at it, since they only observe the conditions about 40% of the time anyway. Necro boonstrip has cooldowns, after all.

I’m all for the toning down of resistance spam. It was not a fun way to play. However, they should have also completed the class and given it some condi removal.

kitten class…

#MAGSWAG: All class player. XOXO

lol Zero Counterplay rage quit?

in PvP

Posted by: dank.3680

dank.3680

OK, this was unsportmanship… What now?

Buff mesmers?

Do you want them to kneel down and beg for your pardon? Do you watch F1 or football?

They knew they have no chance to win! And unlike some other sports they do not have a manager, they do not have a boss to slap them on the face afterwards… They play because the are players. They were acting like a man who is fed up with all this unbalanced crap while the rules written by others failed and are unplayable….

It’s like playing as a midfielder in FIFA or the EC while every scorer is able to bring a 9mm pistol to the match…

Because people want to be arm chair coaches and tell others what is unsportsmanlike and what is not. They have no clue what it is like to be at that level and hit a brick wall that is a waste of time. To me quitting isn’t unsportsmanlike, what he did was fair. Only the ESL and ArenaNet are the ones who should have their panties in a bunch. Their product is taking a huge hit and this battered it more, and they deserved it. Everyone else who is claiming “rage quit” and “unsportsmanlike” are just blindly agreeing with how leagues view unsportsmanlike conduct and being crybabies about it.

He got mad and quit, as explained himself. M0obs(stupid forum filter) ragequit, get over it. Is it a big deal that he ragequit? NOPE

#MAGSWAG: All class player. XOXO

Rev really lacks build diversity

in Revenant

Posted by: dank.3680

dank.3680

The problem is the whole class in its entirely just fails vs condi bombs. Resistance spam was carrying this class vs condi’s and even then it was only really viable with support. Now , still very little in the way of removing condis, and now very little to resist them too. Not going to last.

#MAGSWAG: All class player. XOXO

Rev really lacks build diversity

in Revenant

Posted by: dank.3680

dank.3680

Well now that they are nerfing the trait that was carrying rev’s and making them viable/op at the same time, maybe now they can see that the class is severely lacking when it completely drops from the meta, or general use at all.

#MAGSWAG: All class player. XOXO

NA Meta Week 4

in PvP

Posted by: dank.3680

dank.3680

It’s what happen when you have a class that is immune to condi, burst like a thief, cc like a hambow, have more condi burst than necro, have more boonstrip (all boons, no CD??) than anyone, teleport around the map like nothing else in the game on energy (no CD), rez better than anyone (infuse light on down body, f*c* off cleave) …

Do you care to continue for me?

REVENANT need to get DELETE. Then, people will start to play Maurauder, Berzerker Skills Build. Then… no one will play bunker mesmer anymore, not enough damage to make it worthwhile.

Funny how people want to nerf something that they can’t kill but that something is there because REVENANT is everywhere killing anyone.

Happy meta.
Dal

Don’t worry it’s been deleted.

#MAGSWAG: All class player. XOXO

NA ESL Guild Wars 2 Pro League

in PvP

Posted by: dank.3680

dank.3680

Can we stop now?

Sure. As soon as a real balance patch occurs. Not this kitten poor attempt to look like they are trying.

Someone didn’t watch today.

Those “balance changes” that were announced today won’t change anything. You’re delusional if you think that those will make any difference.

lol Confirmed didn’t watch.

#MAGSWAG: All class player. XOXO

Why I won't watch Pro League today...

in PvP

Posted by: dank.3680

dank.3680

Regardless of the intention they did what they did. The result is that they moved up quicker then they would have by always fighting emeralds in the beginning.

We all know, creating a new team gives you a fresh team MMR and you start by playing the bottom of the barrel. What happens when you’re ezmode progression to that snowflake rank slows? Well you just create a new team and fight bottom feeders some more. We also all know this manipulation was happening since day 1 due to the fact that it was displayed on a public board in the lobby.

The motives don’t really matter in my opinion. And at this point we all know what’s going to happen if a 5 man ESL team queues up with an amber in their group, they will be handed an easy 500-50 and 5 other peoples day will be ruined.

You can give any excuse for why top players continue to do this even today, but they will all be selfish.

—Also just for the record. I am well aware of their being honest and respectable players at the top. While I have not been a dedicated spvp player I have been friends with many of these people since the beginning of the game.

#MAGSWAG: All class player. XOXO

(edited by dank.3680)

Why I won't watch Pro League today...

in PvP

Posted by: dank.3680

dank.3680

I think you missed my point that by tricking the system, the players who are already far past everyone else are only serving to widen the gap. Not only by artificially moving up quicker due to guaranteed wins, but by holding others back at the very same time.

The other point I made which you apparently missed , is the *fact that the system was being kittened with by top players since day 1. I looked at the board day 1 and saw what was going on. How could it ever even work right in the first place.

Yes anet is 110% at fault for releasing such an easily exploited system. But I have no respect for those who abuse it and abuse other players for their own selfish reasoning, whatever that is.

#MAGSWAG: All class player. XOXO

Why I won't watch Pro League today...

in PvP

Posted by: dank.3680

dank.3680

@dank

I don’t solo queue at all. I pretty much only do Ranked when my team practices. Do you know why? Even with this minimal PvPing, I’m at mid Ruby. The instant high MMR players hit Diamond, queue times spike to over an hour. Faov, Steel, and Bear are already running into this on my team. Pro League players quickly hitting a wall of long queue times was the natural outcome, not because they were abusing the system.

The legit guys might have teams to fight, if those teams were not busy fighting sapphires by using an amber carrier.

#MAGSWAG: All class player. XOXO

(edited by dank.3680)

Why I won't watch Pro League today...

in PvP

Posted by: dank.3680

dank.3680

As things are now. For Pro Teams to not have an insane que time, they’d have to tank thier mmr by having either a smurf alt, player with low mmr or throw matches.

Think about the fact had they not been doing this all week, they might just not have been so kittening far ahead of the system. Logic.

Besides that we saw evidence of this behavior in the very first day (re-creating teams(which give artificial low mmr) to flood board). Before long queue’s were a thing.

#MAGSWAG: All class player. XOXO

(edited by dank.3680)

[VIDEO] New(ish) to PvP - LF Tips

in PvP

Posted by: dank.3680

dank.3680

You went for spike on Mesmer who still had his downskill while teamate was low on downed hp. You should have either went for the revive, or a partial revive then the spike imo.

Don’t forget to thank the guy you had kicking kitten on the treb.

#MAGSWAG: All class player. XOXO

How To Nerf Bunker Mesmer

in PvP

Posted by: dank.3680

dank.3680

Messiah you use rise when he has 3 illusions get exta minions what also leech

Chronobunker generally not pumping out many illusions, maybe you waiting awhile for that moment.

#MAGSWAG: All class player. XOXO

Most Common Mistakes Made by SoloQers

in PvP

Posted by: dank.3680

dank.3680

Most Common Mistakes Made by SoloQers:

1. Why the hell are most of them queuing in the first place? OMG, please practice your builds in hotjoin or unranked. Then you practice how to rotate. Doesnt matter your role. Know how to rotate. Know how to survive.

Because , wings. You can’t blame players for wanting things.

#MAGSWAG: All class player. XOXO

PLease dont say "GG" when you play the meta

in PvP

Posted by: dank.3680

dank.3680

I say gg in response only to the losing team if it was a bad game. If it was a good game then I say GG regardless, sorry for being polite, ok really I’m not sorry at all.. GG

#MAGSWAG: All class player. XOXO

PLease dont say "GG" when you play the meta

in PvP

Posted by: dank.3680

dank.3680

G G

#MAGSWAG: All class player. XOXO

Who to kill first

in PvP

Posted by: dank.3680

dank.3680

Sometimes taking out the easiest target does no good.. Sometimes it’s just being reactive and switching focus to whoever gets low.. Sometimes pressuring the bunker IS possible, and a good move. Personally I like to make sure to keep a lot of pressure on whoever is dropping the biggest damage.

#MAGSWAG: All class player. XOXO

To all the ftp folks.

in PvP

Posted by: dank.3680

dank.3680

Too all you free players out there.

I expect you to rank up and have fun like everyone else. Sorry some people care about pips more then your feelings, but kitten them, play the class you like.

I hope you can find some enjoyment in this sea of bad attitudes and eventually want to purchase HOT to become more competitive.

#MAGSWAG: All class player. XOXO

Most Common Mistakes Made by SoloQers

in PvP

Posted by: dank.3680

dank.3680

Far heroes have cost me so many games.

I had one like this last night.. We had home secured and had mid capped and holding up well in the teamfight. Until our necro decided we needed a decap so he leaves mid, go against a scrapper to try and win+decap? Causes wipe on mid since we got +1’d, they then go and kill him.

He did this like 3 times in a row till we finally convinced we didnt need to decap just hold the two points we were able to continuously win…

When you hold two points, and are winning the team fight, you don’t need to get a decap , and def don’t pull a strong team fighter from the team fight to do it lol…

#MAGSWAG: All class player. XOXO

Very good system 10/10

in PvP

Posted by: dank.3680

dank.3680

I didn’t blame these players at first, now I do. Disgusting. They never play alone, always as premade exploting mmr. Good thing blade and soul has a beta this weekend so I don’t have to play vs this garbage

Emerald “Pip Eater” – lol.

So brazen.. Does ANET have the guts to do anything about it, huh ANET?

#MAGSWAG: All class player. XOXO

Why Guild Wars 2 Leagues Failed

in PvP

Posted by: dank.3680

dank.3680

I agree with your points OP. Another thing that is baffling is Why are people who have already qualified for the tournament playing in the qualifier? This is akin to Tiger Woods circa 2002 at the height of his powers playing in a U.S. Open qualifier when he already had a spot in the tournament. It makes zero sense.

I agree 100%.

It’s like NBA stars go play street court basketball, toying and embarrassing people simply for enjoyment and zero challenge.

Nah, it’s more like NBA team fake their IDs to participate in kindergarten basketball championship when their enemies picked up randomly.

So funny, true, sad all at the same time.. /laughcry

#MAGSWAG: All class player. XOXO

Rev down skill 2 bugged

in PvP

Posted by: dank.3680

dank.3680

Rev downed confirmed best? I out dpsed a downed Necro…wish I was kidding too =(

That slow-mo spike animation, only to get #2 back up before it completes.. trolololol

#MAGSWAG: All class player. XOXO

Dishonor System: Punished for Not Accepting

in PvP

Posted by: dank.3680

dank.3680

Ignoring queue pops negatively impacts the other 9 players who would have been a part of your match.

Jeez, how can you defend this when every single other matchmaking system in all other games are smart enough to find replacements for missing players, there’s no excuse for incompetent development.

Which games are you talking about? Have you read the MMR algorithm? How would you find a “missing player”? Take someone which just so happens to be in queue with exactly the same profession, the same MMR, the same league? A pretty rare bird if you ask me. And things get even more complicated is said player is queuing in a party.

A 3-minute time-out seems like a reasonable punishment for someone who makes nine other players waste 7-10 minutes in queue.

Uh most queue systems that handle solo’s (you can add compare with pve dungeon systems here) are able to fill slots when someone doesn’t click accept..

Also, this system obviously has no problem doubling/tripling professions OR reaching outside of rank to fill spots..

#MAGSWAG: All class player. XOXO

Dishonor System: Punished for Not Accepting

in PvP

Posted by: dank.3680

dank.3680

If you enter the queue be ready to accept simple as that.

Why should 9 others have to hang around because of your laziness? Or because you have been distracted.

No I cannot wait 3 minutes for you. When I enter a queue I have ensured:

I had my kitten break
Got my beer filled
I am ready and waiting

Trouble with a ton of you halfwits is your attention span is less than a millisecond.

Ignoring queue pops negatively impacts the other 9 players who would have been a part of your match.

Jeez, how can you defend this when every single other matchmaking system in all other games are smart enough to find replacements for missing players, there’s no excuse for incompetent development.

Because of this. You know sometimes people suddenly have to take a poop or something ( I missed a pop after 15min queue lately this way).

Trouble with a ton of you egomaniacs is that your mind is so closed you fail to see painfully obvious logical scenarios.

#MAGSWAG: All class player. XOXO

[League] [Solution]

in PvP

Posted by: dank.3680

dank.3680

well +2 league difference seems more fair but the idea is not that bad =)

I agree ^^

The argue of taking an amber/emerald player is for shorter Q time. Than they don’t care about pips? right? =D

You are fooled if you think Kpud, Nos, and Java don’t give any kittens about being the first special legendary snowflakes. (and everyone else for that matter not to just specifically call them out just they are the only ones there atm )

#MAGSWAG: All class player. XOXO

How To Nerf Bunker Mesmer

in PvP

Posted by: dank.3680

dank.3680

I’m aware of taking a Glamour variant for higher uptime of resistance yes, I think it sacrifices too much #1, secondly the “uptime” is not “fairly high”.

#MAGSWAG: All class player. XOXO

How To Nerf Bunker Mesmer

in PvP

Posted by: dank.3680

dank.3680

IMO the problem with Well of Precog is it’s the complete opposite of other Wells. All other Wells pulse a (relatively) weak effect and end with a strong effect, Well of Precog however pulses an extremely strong effect and ends with… honestly, I don’t think people even notice the end effect most of the time.

I think it should go back to what it used to be, pulse Unblockable and end in Blur. Or to go with one of my old suggestions, pulse damage and Confusion and end with Unblockable + Blur.

.

RE: Alacrity: honestly, I think the way Alacrity is now is toxic for the Mesmer. It’s so easy to get and so strong that everything about the Mesmer is balanced around it, to the point where the base Mesmer is almost completely helpless compared to the Chronomancer. More than any other profession, the Chronomancer is a huge power creep compared to the Mesmer, and Alacrity is the reason.

In this sense I agree with Silverkey that personal Alacrity should be reduced while Alacrity sharing… not necessarily buffed, but more accessible (ATM it’s basically all down to Wells). Alacrity should be more of a support effect than a personal steroid effect.

.

And yeah I think Block duration needs to be reduced slightly. It’s not really evident in the meta Chronobunker but builds that use CP and PoM can achieve ridiculously low CDs for Blocking, if it weren’t for so many Unblockable attacks and CCs post-HoT this would easily be extremely OP. As it is it’s still almost unbeatable by professions that lack Unblockable attacks.

ikr cuz there is not enough chill in this game, no?

Assuming you’re suggesting Chill as a counter to Alacrity, remember almost all Chronomancers shed conditions at the same time they gain Alacrity, so…

Well yes, personally alacrity is granted through shatters which most Mesmers are traited to clear on shatter. But one condi removed per shatter is not very great..

Aside from that, apply it after they apply the alacrity? You don’t need to completely nullify their alacrity 100% to kitten up their rotations either.

#MAGSWAG: All class player. XOXO

So, who is winning?

in PvP

Posted by: dank.3680

dank.3680

My win ratio is around 60% solo que right now in ranked. Sometimes you have to carry your whole team lol. And type what to do etc. So many times ive been 1 pip from a tier and get a bunch of bads and have to restart a tier. It sucks. But it is what it is.

Conquest is a five party sport. Even if you are an exceptional player, luck has to be on your side to offer you the team configs on both side to allow you the opportunity to carry your team. There’s only one of you, even if the opposing team has less skilled players if they run a better team strategy or run any team strategy and your team runs none they have a huge advantage.

How many solo queue non-premade teams have you been on where any strategy was discussed? In most of the ones I have been in only 1-2 even say where they are headed at start of match and no one uses mini-map ping. So even the basic tools given to us to coordinate are ignored on top of those two Warriors and Ranger in you team running outdated builds

Quite a lot of them actually. I start every match by greeting my team.. Sometimes I go ignored but at least 80% of the time we end up chatting about some sort of strat.

There are some really amazing players out there with great attitudes also… Just last night I was in a game, we wiped at mid, we had players pushing far when they shouldn’t have.. After the wipe my team was just all over the place, and I got super frustrated and stood still for like 20-30s contemplating just giving up… But I said to myself kitten it I’m just going to try anyways… Right about then a team-member started encouraging in chat saying things like “we can still win this” “good job guys, we got this” etc and also organizing us by calling out enemies and saying things like “watch for the decap guys”, “watch for lord rush guys”… Well we turned a 150+ point deficit in a helpless feeling game into a 20 point win.

#MAGSWAG: All class player. XOXO

How To Nerf Bunker Mesmer

in PvP

Posted by: dank.3680

dank.3680

IMO the problem with Well of Precog is it’s the complete opposite of other Wells. All other Wells pulse a (relatively) weak effect and end with a strong effect, Well of Precog however pulses an extremely strong effect and ends with… honestly, I don’t think people even notice the end effect most of the time.

I think it should go back to what it used to be, pulse Unblockable and end in Blur. Or to go with one of my old suggestions, pulse damage and Confusion and end with Unblockable + Blur.

.

RE: Alacrity: honestly, I think the way Alacrity is now is toxic for the Mesmer. It’s so easy to get and so strong that everything about the Mesmer is balanced around it, to the point where the base Mesmer is almost completely helpless compared to the Chronomancer. More than any other profession, the Chronomancer is a huge power creep compared to the Mesmer, and Alacrity is the reason.

In this sense I agree with Silverkey that personal Alacrity should be reduced while Alacrity sharing… not necessarily buffed, but more accessible (ATM it’s basically all down to Wells). Alacrity should be more of a support effect than a personal steroid effect.

.

And yeah I think Block duration needs to be reduced slightly. It’s not really evident in the meta Chronobunker but builds that use CP and PoM can achieve ridiculously low CDs for Blocking, if it weren’t for so many Unblockable attacks and CCs post-HoT this would easily be extremely OP. As it is it’s still almost unbeatable by professions that lack Unblockable attacks.

ikr cuz there is not enough chill in this game, no?

#MAGSWAG: All class player. XOXO

Stronghold Temporarily Disabled

in PvP

Posted by: dank.3680

dank.3680

Guessing they won’t give it back till leagues end, starting to doubt this is coincidence.

#MAGSWAG: All class player. XOXO

How To Nerf Bunker Mesmer

in PvP

Posted by: dank.3680

dank.3680

So glad players arent running the code around here jesus… I mean Anet proves not to be good at balancing themselves, but some of these closed-minded, narrow sighted suggestions just make me cringe.

#MAGSWAG: All class player. XOXO

200g to access PvP

in PvP

Posted by: dank.3680

dank.3680

Reward tracks is what first drew me to Spvp as a previous dedicated wvw roamer. I now pvp for dyes and xmutes primarily (aside from just trying to have fun and play hard).

#MAGSWAG: All class player. XOXO

Which is more OP?

in PvP

Posted by: dank.3680

dank.3680

Rev bunker (settler).. Nobody uses it, but it’s fun…..

#MAGSWAG: All class player. XOXO

Why bunker mesmer should NOT be nerfed

in PvP

Posted by: dank.3680

dank.3680

Playing a Crusader Druid, I downed a Bunker Mes 1v1 easily, no threat to my health at all and done in less than 30 seconds. You may say he was a crap Mesmer, something I’d actively encourage as he’d had a go at me two games before for being bad (oh, the satisfaction).

There is clear counterplay to them. I think most people have a problem because the windows where they’re vulnerable are too narrow, but once you get them its a very easy fight, so I don’t mind that, just don’t get caught in the CC, i.e don’t stand in the red circles.

The one thing I would say though that makes them so powerful is their ability to res. Projectile destruction, and stability + distortion on the body is too kitten powerful, the one thing that could actually use a tweak imo.

You forgot quickness while ressing too, also 10% increased speed from trait .

#MAGSWAG: All class player. XOXO

Perposefully afking teammate in ranked games

in PvP

Posted by: dank.3680

dank.3680

It is kind of frustrating when you are a mobility class (thief) (mesmer who has left portal behind) and you go to just get a decap and teamates follow you and end up turning the node into a losing xvx meanwhile you lost other points as a result.

He’s right, but also a prick. meh Which why now I chat “going for decap” “left port” so people realize what I’m doing.

#MAGSWAG: All class player. XOXO

Exploit or Misconception?

in PvP

Posted by: dank.3680

dank.3680

4 diamond + 1 amber is Anets fault period. The system is in place that allows it, and they haven’t hotfixed it so, it’s on them.

That said, top players purposely abusing it knowing it’s going to give them easy matches to farm pips, well they are scum but whatcha gonna do this is an online game.

#MAGSWAG: All class player. XOXO

Most Common Mistakes Made by SoloQers

in PvP

Posted by: dank.3680

dank.3680

Can I request advice for how to handle a specific scenario on Foefire?

Say I’m on Blue team (it doesn’t really matter which team, though) and I’m near Waterfall, which we own. Red team has just capped Mine after killing one of our players there in a 2v1 situation, and the same number of players from each team are fighting at mid. Now one of the Red team members who was at Mine is close to arriving at Mid, and the second is likely to follow in the next few moments.

My question is, what’s the proper way to rotate in response to this type of situation?

-I can reinforce mid, but we’re likely to be outnumbered for some period of time on the point, and I’ll likely just end up getting wiped with my team. To me, this seems like the worst idea overall unless I have a very good reason to believe I can turn the fight quickly upon arriving.

-Decapping far to interrupt their momentum is only feasible with a high-mobility profession or one with access to Stealth, since I’ll either have to cut through the mid fight or take the significantly longer way around (which is what makes this situation particularly tricky on Foefire). I’ve been playing on a variety of professions recently, so this may or may not be an option, and I’m not sure how good of an option decapping far is under these circumstances.

-Defending Waterfall seems like the best decision if the opposing team still has members who aren’t engaged at mid, since that would help prevent them from securing an additional decap or full cap while we wipe to the rest of their team. At that point, however, I’m basically just trying to do damage control instead of actively trying to regain an advantage for my team. Is there anything else better to do here, or is that outcome likely to be the best thing I can salvage out of the situation?

Maybe this seems like an oddly specific situation, but I feel like I run into it more often than I’d like as a solo player. Any insight anyone has would be much appreciated.

It depends on your class. If you are a support bunker definitely reinforce mid. A support bunker at mid could prolong the fight long enough for your down teammate to get back in the fight. As you said if you have the mobility/stealth you could decap far.

To me the key thing to remember is in the example you gave you only have to kill one person at mid to make that an even fight. Ideally you come to the overlook and start putting ranged pressure on the lowest HP opponent. Then you can jump down on them and get start a cc-chain or a burst chain. since you will be late to the fight they should have already blown cooldowns and you can quickly turn it into an even fight.

I feel like if you don’t have the mobility you should +1 mid and depending on how that fight is panning out a mobility class should go for a quick decap and come back to mid. I’m no spvp pro, but this seems like a situation a soloer cannot do a lot about just by himself. Unless ofc oyu are that mobility and you go get the decap then +1 mid.

#MAGSWAG: All class player. XOXO

Is this type of behavior intended?

in PvP

Posted by: dank.3680

dank.3680

I think it is not intended, for the simple fact that it actually does not work while in action cam, the skill will tell you out of range when using that mode.

Will it ever be changed/fixed? Maybe in 2-3 years..

#MAGSWAG: All class player. XOXO

How Game Type and Map Design Rule the Meta

in PvP

Posted by: dank.3680

dank.3680

I was thinking about the same thing last night. Bigger maps and/or more capture points would spice things up quite a lot I think.

I had some idea partially formed where objectives could have mini objectives. For example lets say mid had 2 mini objectives near it, mid would be worth double ppt if you controlled those a long with it. The side points would be much futher away and be worth the same as now..

—I had to edit to clarify by mini-objectives I don’t mean one time buffs that take 2 players out of the game forever.. I mean actual capture points that cap quicker, are smaller and are always there.

#MAGSWAG: All class player. XOXO

(edited by dank.3680)

The Abjured VS the World

in PvP

Posted by: dank.3680

dank.3680

Uhhm, normally I like your threads Supreme, but what under powered class they are playing.

2 x Shiro Malyx/Rev
1 x Scrapper Engi
1 x Auramencer Tempest
1 x Signet or Chill Reaper

Those are exactly apex builds for those classes isn’t?

1 rev and 1 thief and I believe thief counts as underpowered

Except it’s not that underpowered when playing the outrotating game.

#MAGSWAG: All class player. XOXO

SH No one noticed that they took it away

in PvP

Posted by: dank.3680

dank.3680

Plenty of us prefer the mode and noticed the instant it was taken down.

#MAGSWAG: All class player. XOXO

s/d thief till legend!

in PvP

Posted by: dank.3680

dank.3680

I prefer channeled vigor though.

can be interrupted. trust me i played with it a lot, it’s not that rewarding as withdraw

withdraw is itself an evade, i use it many times for positioning or evading stuff to spare endurance even if close to full.

Oh trust me I love withdraw, hell I even used it way back before it was cool.. I just really like the new heal, you use it differently obviously. Both good choices imo.

#MAGSWAG: All class player. XOXO