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An easy solution to the Ascended controversy

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Posted by: fellyn.5083

fellyn.5083

The devs have said many times that ascended is the final level of gear.

Yeah? They also said there wouldn’t be a new carrot to chase every 6 months and then promptly added another tier of gear 2 months after launch.

And that’s held true.

Oh? So they didn’t release a statistically better tier of gear walled behind a ridiculous time gate 2 months after launch in an obvious carrot-shaped attempt to keep people playing?

Yes, 2 months after launch because they realized that exotic was to easy to get…. and there had to be something between legendary and exotic.

And yet they held for years in GW1 without ever increasing the maximum strength of equipment, despite it being possible, in Nightfall, to equip a level 2 with max gear.
Also, what gap between legendary and exotic? They were the same stats. They could have added some more “tiers” of skins of varying increasing costs without dumping a pointless stat increase on it.

I’m sure you’re aware of this but GW2 is a completely different game than GW1. I’m really not sure why people think that just because a thing was a certain way in GW1 it should be the exact same in GW2.

The gap is the investment in how long it takes to get. Before ascended stuff one of the biggest complaints we saw on the forums the first 2 months after release was that exotics were to easy to get.

(edited by fellyn.5083)

An easy solution to the Ascended controversy

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Posted by: fellyn.5083

fellyn.5083

The devs have said many times that ascended is the final level of gear.

Yeah? They also said there wouldn’t be a new carrot to chase every 6 months and then promptly added another tier of gear 2 months after launch.

And that’s held true.

The Manifesto- Word for Word

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Posted by: fellyn.5083

fellyn.5083

Guild Wars 2 takes everything you love about Guild Wars 1

This is the only bit I have a problem with. Because nothing from GW1 exists in GW2.

If anything, the things they did take from Gw1, which were perfectly done, have been done terribly in gw2, like the targeting system (it is garbage in gw2)

RIP GW1, you will be sorely missed.

I remember having different experiences with the targeting system in GW1. I remember it being just as bad as the one we currently have in GW2.

And you can still play GW1 you know? Unless they shut the servers down recently and I missed that announcement somewhere.

Go play GW1 again, I STILL DO, the targeting in GW1 is FAR SUPERIOR to that of GW2.

I have. It still likes to select targets for me that are in an entire different zip code of the map.

(edited by fellyn.5083)

The Manifesto- Word for Word

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Posted by: fellyn.5083

fellyn.5083

Guild Wars 2 takes everything you love about Guild Wars 1

This is the only bit I have a problem with. Because nothing from GW1 exists in GW2.

If anything, the things they did take from Gw1, which were perfectly done, have been done terribly in gw2, like the targeting system (it is garbage in gw2)

RIP GW1, you will be sorely missed.

I remember having different experiences with the targeting system in GW1. I remember it being just as bad as the one we currently have in GW2.

And you can still play GW1 you know? Unless they shut the servers down recently and I missed that announcement somewhere.

The Manifesto- Word for Word

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Posted by: fellyn.5083

fellyn.5083

The original game launched in August was pretty much what was advertised,

Persistent world – nope

fully branching personalized storyline – nope

event system to get people playing together – nope, zerging isn’t playing together, it’s people doing their own thing who just happened to have the same target

‘When you look at the art in our game, you say “Wow that’s visually stunning, I’ve never seen anything like that before.” And then when you play the combat in our game, you say “Wow that’s incredible, I’ve never seen anything like that.
In most games you go out, and you have really fun tasks occasionally to do. And the rest of the game is this boring grind to get to the fun stuff. I swung a sword, I swung a sword again.’ – This contradicts itself really seeing how the game turned out
In the game world these horrible centaurs are standing around in a field and you get a quest step that says “Go kill ten centaurs”. We don’t think that’s OK. – Apparently, you do.

We don’t want to make the same MMO that everyone else is building – Haha, oh wow
in Guild Wars 2, it’s your world, it’s your story, you affect things around you in a very permanent way. ’ – It feel like I’m taking crazy pills reading this

You’re meeting new people, whom you will then see again. You’re rescuing a village that will stay rescued, then remember you – Unless I turn my back and the event comes rolling around again within 10 seconds. Dear fishermen of Viathan Lake, I think you should just relocate..

Ad I only pulled out the easy ones.

1. The world is persistent. How can you claim it’s not. That’s the most ridiculous thing said on these forums in a long time. Persistent means it persists, even if no players are on the map…which is the case. The world is persistent.

2. So what makes a storyline FULLY branching or not FULLY branching? Infinite choices? Did you really expect that. It’s a storyline that branches…and it branches quite a lot. I’m not sure why you think it doesn’t live up to that. Maybe you’re reading something into the idea besides that’s being said?

3. Zerging isn’t playing together? I don’t know. I’m playing with other people, even in a zerg. HOWEVER< some of us are in guilds and play with each other all the time doing events. Do you rez people when down in a zerg? Lots of people do. Maybe you don’t knwo what playing together means.

In fact, I’m not sure you’ve played this game at all.

I get the feeling that a lot of people posting in this thread did that. So many people with overblown expectations because of completely unrealistic ideals they set up in their head.

I didn’t expect more than I got when the head start went live so as a result I haven’t stressed once about how I was lied to (which I wasn’t).

An easy solution to the Ascended controversy

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Posted by: fellyn.5083

fellyn.5083

MMO tiering 101.

Build gameworld around exotic stat level. = GW2 release
Majority of people get to the exotic stat level = gw2 1 month
Raise the stat level to cater to the traditional (WoW/EQ) model = GW2 Ascended
Majority of people get Ascended = gw2 in 3 months
Cater to the players that say the world is WAY to easy now = Increase World bossesand mob HP/Damage in all upper areas = GW2 in 5 months.
Ascended stat level now required for any high end areas
Players are getting tired of Ascended and want more challenge = Transcended trinkets

THAT is the future of GW2. By adding ascended stats when the world was designed for EXOTIC level stats… the only outcome for the future is to then raise the danger and challenge of the high end zones thus flushing out the last exotic users and pushing them to require Ascended.

Then the cycle just continues.

Nothing new here..people have been saying the game is to easy since launch.

An easy solution to the Ascended controversy

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

Probably the best option for Anet in terms of Ascended gear would be a clear statement that the experiment with vertical progression was stopping with it when fully implemented. Many people are operating from the understanding that Ascended is the end of the road in terms of power creep. It isn’t. They made it clear with the introduction of Ascended gear that what they were adding to the game was not a final tier, but rather vertical progression.

So, stopping VP with Ascended would allow them to correct course (towards skill/ability progression) and save face around the whole Ascended debacle. It could be the final tier of gear and end of power creep. However, they have never said that it would be, to date, and there is no reason to assume that vertical progression will stop. Stopping is not within the definition of vertical progression.

It’s only a debacle to people on the forum. And it’s not vertical progression, not yet anyways.

Now it’s your turn to post some non sense about how vertical means going up.

help with tooth of frostfang :(

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Posted by: fellyn.5083

fellyn.5083

I’d say just be patient. Within 3 months we’re supposed to be able to make them somehow.

When that time comes the prices will likely drop.

I am troubled.

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Posted by: fellyn.5083

fellyn.5083

No. It’s exactly how it worked in GW1 since the game came out and there was never any issues with that for the entire life of the game more than 7 years after release.

As far as I’m aware only the screen shot folder is outside of the gw2.dat file.

This isn’t gw1. Not even the same dev group. Whole different beast…

And yet it works exactly the same way. Go figure.

The Manifesto- Word for Word

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Posted by: fellyn.5083

fellyn.5083

The only thing that ArenaNet is innovative about is the time-gating system, they brought it up to a whole new level of absurdity. The manifesto is rubbish, and so are the developers and their crap filled living story. And if this game was so fine, and perfect the way it is, a thread like this wouldn’t exist. Threads about build variety and time gate content wouldn’t exist if this were truly a perfect game, threads like any of these wouldn’t exist. I say Good Day Sir!

Threads like this exist because it’s impossible to please everyone. They could make the most perfect game ever as far as you’re concerned and the next person in line would absolutely hate it.

Lets also take into consideration that there are far far more people playing the game and are happy with it than are posting in threads like this on the forum.

An easy solution to the Ascended controversy

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Posted by: fellyn.5083

fellyn.5083

I’ll go for the hidden option #3.

Leave everything the way it is.

Ascended stuff is fine.

The Casual Player Debate

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Posted by: fellyn.5083

fellyn.5083

Using the word casual like it’s a derogotive word.

I’m all for challenging content that doesn’t rely on 100+ people all using voice coms or cheap 1 shot mechanics.

Anet has tried both and both were met with a lot of complaints for a lot of different reasons so I think it’s time to find a middle ground.

New content and Another back item...

in Twilight Assault

Posted by: fellyn.5083

fellyn.5083

A new back item that will, once again, look terrible on charr.

I can’t contain my excitement.

It said we can pick between a unique mini and the back item. Guess who is gonna be getting the mini? This guy.

Any eta for the new legendaries?

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Posted by: fellyn.5083

fellyn.5083

I can’t imagine we’re going to get new Legendary weapons anytime soon. Just look how long it took them to fix the existing ones, then extrapolate that to making an entirely new weapon for each weapon type. It’s probably going to be a while before we get anything new on this front (the weapons), though I could be wrong.

Well unless anet is lieing to use they said we’ll definitely be getting new weapons in 2013.

When/if for gw2 expansion or new zones?

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Posted by: fellyn.5083

fellyn.5083

An actual paid expansion? For all we know never.

But anet has not ruled out new areas being added in a regular update as far as I know.

We do know we’re getting new skills in 2013 as well.

I’m hoping the first new area(s) we get will be the Crystal Desert if/when it ever happens.

Am I the type of player you want?

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Posted by: fellyn.5083

fellyn.5083

So if I get what you’re saying correctly is that you want to continue playing the game never having to repeat any content? Lets be honest here, what you’re asking for is completely unrealistic. No game has ever had an endless amount of content to play so the players will never have to repeat anything.

And I never said you should replay everything 100 times. I believe I said you should play what you enjoy and eventually you’ll have the materials to make an ascended weapon or two. If you’re not doing dungeons, fractals, or wvw, I’m not sure why it matters what gear you’re using anyways.

I’ll give you one more suggestion. Take a break from the game for a few weeks, or hell, even a few months if you’re bored with the things we have to do right now. You’re not paying a sub fee so there is no obligation to play every day to get the most out of it.

It’s obvious no game that doesn’t require you to repeat content. Depending on game length and content, I tend to be able to repeat a few games 2-3 times. More if the game is interesting enough to do so. I repeat games a lot less compared to when I was younger since I have less time, though.

Gear matters in world boss fights. Any body who tried Teq properly will know every inkling of damage you can squeeze out is important.
Gear matters for farming (shock, horror).
Gear matters in WvW. I do it every now and then. Noticing a poorly geared player in 1v1 is very obvious (oh no, I should be in a zerg!).
I don’t care what people say, gear stat increase isn’t negligible (see below).

And yes, I do intend to leave when I find a decent game come out (haven’t found one yet, but that’s off topic), I don’t feel welcomed back with all the time gated stuff.

It’s not erroneous. The stats on an ascended weapon are roughly 3% better than the stats on an exotic weapon.

The numbers those guys are pulling come from a character with full ascended trinkets vs full exotic trinkets.

Stands to reason that if all those things have slightly better stats than you’ll be doing more damage.

Greatsword:
Exotic Weapon Damage: 924-981 = 952.5 avg
Ascended Weapon Damage: 970-1030 = 1000 avg
1000 / 952.5 = 1.050
ie. 5% increase on the base weapon.
Haven’t even included the stat increase.

Also, late comment because I couldn’t google the information anymore (dunno where it disappeared), but 8000 AP is no trivial matter.
Log into https://leaderboards.guildwars2.com/en/na/achievements and get your percentile (assuming you’re not ranked on the board).
I’m pretty sure 8000 AP is approximately in the 90 – 95% percentile.
If I recall correctly, the majority of players were in the 2000-3000 AP range (again, can’t confirm as the info has mysteriously disappeared).
Hopefully someone who knows what I’m talking about and will correct or confirm the above.

I should point out the 3% I’m referring to is for the axe not the greatsword. And it’s not even 3%. It’s closer to 2.7%. And it would make sense that a two handed weapon would be a little better than a 1 hander.

Any eta for the new legendaries?

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Posted by: fellyn.5083

fellyn.5083

Legendary trinkets??? We don’t have “visible” accessories so I don’t know how that’s going to work.
Back items are the only viable option but it’s more a piece of armor than a trinket.

Anyways, I think they probably release legendary items in the same way they had released other armor pieces (head, shoulders, hands and back item). After all, it’s easy to make several head armor with the same appearance for all classes than make several armors for light, medium and heavy armor.

They’ll give your character some sort of aura or something. All we know right now is that anet has said a new type of legendary item that isn’t armor is coming in 2013. Most people are assuming it will be trinkets.

They mentioned that at the same time they said we’ll be able to make our own precursor weapons in 2013, too.

(edited by fellyn.5083)

Am I the type of player you want?

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Posted by: fellyn.5083

fellyn.5083

GW1 was one of if not the first b2p mmo game in the NA market.

People can say mmo all they want, still doesn’t make gw1 ever an mmo. Instanced multi-player game with a 3D lobby. Disclaimer: No mmo server code was ever harmed in the making of this post.

So sorry. We’ll use Anets definition.

GW1 was one of if not the first b2p CORPG games in the NA market.

And who cares anyways? It’s a game that a lot of people play(ed) online with other people.

(edited by fellyn.5083)

Am I the type of player you want?

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Posted by: fellyn.5083

fellyn.5083

So by “just playing” I have 300 dust, 10 dragonite ore, 20 fragments, and 15 dark matter. I’ll have an ascended weapon by October 2014 at this rate.

I went ahead and tried to get dragonite ore. I found that I had to sit around and watch timers in addition to getting to an area early in order to avoid being dumped into overflow. Then I got to mill around, bored, while waiting for the world boss/event and then I got to fail along with everyone else in the group and got nothing.

Enthralling game design right there.

Yes and no. Up until recently you weren’t really missing anything by not attending boss events. Therefore you argument would be invalid about having to camp in zones to beat overflows and stand around bored. However now that we have dragonite from world bosses it’s validated. Sure you CAN get it elsewhere, but expect to have enough by Christmas if you are just getting it from world chests a few at a time.

WvW seems to be a good way to get the mats. I don’t do WvW though. However I have also made two ascended weapons as of last night so it’s not a challenge for me. I do empathize with you though and understand the frustration.

I’m not doing WvW without ascended weapons/trinkets because I refuse to be at a 15% disadvantage (math in threads on this forum). This also deviates from what was promised.

I’m not sure where you’re getting your numbers from. An ascended weapon provides a rounded up 3% stat bonus over an exotic weapon.

I have an ascended axe and shield and I’m being completely honest here. I don’t notice a single bit of difference in the damage I do from when they were exotic.

What kind of boons you and the people around you bring to the table affect that far far far more than the gap between exotic and ascended.

For those of you who continue to trot out that (erroneous) 3% figure, I offer you this thread.

It’s not erroneous. The stats on an ascended weapon are roughly 3% better than the stats on an exotic weapon.

The numbers those guys are pulling come from a character with full ascended trinkets vs full exotic trinkets.

Stands to reason that if all those things have slightly better stats than you’ll be doing more damage.

Any eta for the new legendaries?

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Posted by: fellyn.5083

fellyn.5083

Whatever they do, i hope its not a massive grind..

Why would you think new legendary items would require any less effort to get than any current legendary items?

You’re just setting yourself up for disappointment.

Bc its a kitten trinket not a weapon, if its takes the same amount of stuff like weapon does i cannot imagine anyone doing that, well maybe braindead hardcore bots but they doesnt count

Obviously I don’t think it will take the same amount of effort to make a single legendary trinket but I think the effort will be comparable compared to exotic or ascended.

Am I the type of player you want?

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Posted by: fellyn.5083

fellyn.5083

I think it’s worth pointing out that most of those games were not made for the NA or EU market where as all most of the games that Vayne listed were.

My bad again, I thought that we were talking about games with no sub fee available in western market, so I clearly should have excluded games created for the eastern market and then extended in the western market in the same period.
This changes everything, occidentals were not supposed to play those games.
Should I fear legal actions against me? xD

It’s just different audiences have different needs and wants. That’s the only point I’m trying to make.

GW1 was one of if not the first b2p mmo game in the NA market.

(edited by fellyn.5083)

So how do we fix Berserker?

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Posted by: fellyn.5083

fellyn.5083

Without Holy Trinity it is gonna be hard to make all the stats viable, any body got any ideas?

Berserker isn’t the problem. The sooner you stop thinking it is the less problems you’re gonna have.

Nerfing one play style so others are more appealing isn’t the way to go. Especially when people have invested a lot of time and gold into getting their gear.

Not such a big deal with skills themselves because it only takes 3s to respec.

Am I the type of player you want?

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Posted by: fellyn.5083

fellyn.5083

It’s a different market because when Guild Wars 1 came out, IE when it made most of its sales and money, there were NO free to play MMOs. How can you say that’s not a different Market. Do you know how old Guild Wars 1 was when Rift released? SWToR? It was already pretty much dead by then, certainly by comparison. Far fewer people playing it. It’s heyday had nothing but MMOs with monthly fees.

But today you have DDO, AoC, TSW, SWToR, Lotro, Star Trek, Champions Online, Allods, Perfect World, hell so many free to play MMOs that didn’t exist when Guild Wars 1 made a name for itself.

How can you possibly compare a market that had no competition at all to a market that has tons of competition. At the time, Guild Wars 2 was the only fantasy multiplayer game without a monthly fee.

Let’s play a game, everytime someone give false informations one of the people in this thread point out the falsity.
I’ll start.
The evidence gives the lie to Vayne:
Flyff, Scions of Fate, Knight Online, Anarchy Online, Ragnarok Online, Mabinogi, Silkroad Online, Cabal Online.

Inb4: not all of them are totally free, well even GW1 and 2 are not totally free indeed they are not f2p but b2p.

I think it’s worth pointing out that most of those games were not made for the NA or EU market where as all most of the games that Vayne listed were.

(edited by fellyn.5083)

Any eta for the new legendaries?

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Posted by: fellyn.5083

fellyn.5083

Whatever they do, i hope its not a massive grind..

Why would you think new legendary items would require any less effort to get than any current legendary items?

You’re just setting yourself up for disappointment.

Am I the type of player you want?

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Posted by: fellyn.5083

fellyn.5083

So by “just playing” I have 300 dust, 10 dragonite ore, 20 fragments, and 15 dark matter. I’ll have an ascended weapon by October 2014 at this rate.

I went ahead and tried to get dragonite ore. I found that I had to sit around and watch timers in addition to getting to an area early in order to avoid being dumped into overflow. Then I got to mill around, bored, while waiting for the world boss/event and then I got to fail along with everyone else in the group and got nothing.

Enthralling game design right there.

Yes and no. Up until recently you weren’t really missing anything by not attending boss events. Therefore you argument would be invalid about having to camp in zones to beat overflows and stand around bored. However now that we have dragonite from world bosses it’s validated. Sure you CAN get it elsewhere, but expect to have enough by Christmas if you are just getting it from world chests a few at a time.

WvW seems to be a good way to get the mats. I don’t do WvW though. However I have also made two ascended weapons as of last night so it’s not a challenge for me. I do empathize with you though and understand the frustration.

I’m not doing WvW without ascended weapons/trinkets because I refuse to be at a 15% disadvantage (math in threads on this forum). This also deviates from what was promised.

I’m not sure where you’re getting your numbers from. An ascended weapon provides a rounded up 3% stat bonus over an exotic weapon.

I have an ascended axe and shield and I’m being completely honest here. I don’t notice a single bit of difference in the damage I do from when they were exotic.

What kind of boons you and the people around you bring to the table affect that far far far more than the gap between exotic and ascended.

(edited by fellyn.5083)

Am I the type of player you want?

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Posted by: fellyn.5083

fellyn.5083

I never encountered any of the world bosses on my first play through. Only some random champs on a few low/mid level dynamic events but that’s it.
It was only until I did some research on the game (in fact some time after I quit then came back), and learned you had to camp the places in order to encounter them (before all the timers came about).
They are easy to miss (oops, you had 11 hours per day, can’t miss them then).

I have “played” the game. Personal story done, 100% world exploration, a few dungeons, a few fractals, played some WvW. I’m allowed to pick and choose what I like, right?
I don’t like dungeons/fractals. WvW is hit and miss.
If you, and the devs want me to repeat everything 100 times, I say, “no thanks, that’s a grind”.
Correct me if I’m wrong, you can’t get any emp shards/dragonite ores except on a level 80 character (I definitely know you can’t get emp shards from jumping puzzle chests on a low level character).
Many of the stuff does require you to go out of your way to find/collect them.
I’ve written down on a piece of paper the circuit routes to collect my emp shards. I certainly would not stumble upon them through a normal play through.
The only “normal” play through I’m doing now is world boss “hunting”, which is no different than a daily under a different disguise. Is there anything new and exciting today that was different than yesterday? No.
Well, I lie a bit. I was entertained last weekend with soloing (for a good 4 minutes or so) Golem Mark II. Got him about 25% before some 5 or so players joined in. Zero deaths. Beyond that…yeah, not much else is new.
Just wishing for an expansion, like a few others, or a new game.

So if I get what you’re saying correctly is that you want to continue playing the game never having to repeat any content? Lets be honest here, what you’re asking for is completely unrealistic. No game has ever had an endless amount of content to play so the players will never have to repeat anything.

And I never said you should replay everything 100 times. I believe I said you should play what you enjoy and eventually you’ll have the materials to make an ascended weapon or two. If you’re not doing dungeons, fractals, or wvw, I’m not sure why it matters what gear you’re using anyways.

I’ll give you one more suggestion. Take a break from the game for a few weeks, or hell, even a few months if you’re bored with the things we have to do right now. You’re not paying a sub fee so there is no obligation to play every day to get the most out of it.

Am I the type of player you want?

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Posted by: fellyn.5083

fellyn.5083

If you want ascended weapons for all of your characters in a reasonable amount of time it will take alot of grind. You have to do temples and world bosses whenever you can as well as grinding dungeon paths. I dont know how many alts you have or whether you have made an ascended weapon but i dont think you understand how much of a pain it really is. Even people with tons of gold who do nothing but dungeons temples and world bosses everyday still end up short of emperyeal fragments and dragonite ore.

I’ve made 2 weapons and have enough materials for a third if I choose to make one. I am short on empyreal but that’s only because I haven’t really played all that much in the last few days. But I’ve got 3 and a half stacks of dragonite. And I play far far less these days than the 12 hours a day like some people claim is required.

And I don’t get the second complaint. When you decide that you want to make multiple character you should accept the fact that it’s going to take a bit more effort to get them geared up.

I think it makes perfect sense that it takes a little bit of effort to get ascended stuff for multiple character.

Even in GW1 the game people love drawing comparisons to it took a lot of effort to get all the prestige armors for each class. I’m not entirely sure why it should be different here.

“But fellyn that was cosmetic only!” Yeah whatever.

(edited by fellyn.5083)

Am I the type of player you want?

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Posted by: fellyn.5083

fellyn.5083

I should first apologize. This isn’t a personal attack on you specifically. Unfortunately, you didn’t cover your tracks well
I’d like to argue that people exaggerate how little it takes to make one, as well.
There are many posters here (the forums, not this thread, specifically) that claim “this is easy, I got it in 2 days/weeks, etc”, without specifically getting into the any details. Omitting things like 11 hours a day, farm a dungeon X amount of times are exactly the things that make such bold claims important.

I wasn’t aware I needed to cover my tracks. I don’t see the merit of pulling up quotes from me that were on the state of the game around a year ago which is completely different from the state of the game now.

You’re also ignoring the fact that in the same post I talked about how I kitted out a brand new character in more or less 2 weeks in full exotics and ascended stuff (granted the laurels took a bit of time to get) around a month ago. It took less than half the time to achieve that than my first character which is the one I was using back then.

I didn’t craft any gear for it and I didn’t use dungeon tokens to get gear for it that I didn’t obtain on that specific character which was a combination of gear from CoF and CoE.

It took around 50 hours. For further comparisons sake my first character took 90 hours just to hit level 80. All that being said I don’t get the point of cherry picking some quotes from me on the state of the game a year ago and trying to use that in your argument against me now.

I also never said it took little effort to get an ascended that I remember. You’ll have to find quotes of me saying that which you seem to be good at. I believe that I’ve always said people are too impatient and think they should be able to get them instantly or with very little effort. Also I’ve always encouraged people to take their time with it and not go out of their way to get them because that does make it into a chore.

Of course you can deck out an alt faster than your first. The main had earned all the gold, mats, badges, laurels, which funded your alt’s gear.

Also, here you go. This is in this thread, by the way, no detective work required:

Just playing the game you should easily be able to gather materials to make ascended stuff.

I will give you the same advice (as far as I can remember what I said) as I gave another poster (who probably disregarded the advice):
Whatever estimate you’ve got in your head, triple or quadruple that estimate.

In any case, this is becoming off topic. I only wanted to clarify to any readers what easy/little effort meant from your perspective.

Unless you avoid every area of the game but spvp what I said is not untrue. Just go out and play the game without trying you should get the materials to make an ascended weapon. Explain how what I said is wrong please.

Once you make getting ascended or legendary a goal it becomes grindy and tedious. Just play the game and you’ll get there eventually which is how anet has always they wanted people to do it.

Reasons you did not choose a Charr

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

2. All Charr wanted to see Ascalon(ians) burn, not just the Flame Legion. That cop out is a creation of the current writers..

Copout?

It’s a new generation.

That’s as ridiculous as blaming this generation of white people for slavery.

Not really. It’s not blaming people for the past – it’s blaming people for their current attitudes about the past. If modern Charr society seemed to regret past atrocities and to have become more enlightened, that would be another matter… but I frankly don’t see a lot of evidence of that change in perspective having happened.

You’re acting like the charr are the only ones guilty of that. The humans of Tyria are in the same boat as the charr. It’s a 2 way street.

Am I the type of player you want?

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

I should first apologize. This isn’t a personal attack on you specifically. Unfortunately, you didn’t cover your tracks well
I’d like to argue that people exaggerate how little it takes to make one, as well.
There are many posters here (the forums, not this thread, specifically) that claim “this is easy, I got it in 2 days/weeks, etc”, without specifically getting into the any details. Omitting things like 11 hours a day, farm a dungeon X amount of times are exactly the things that make such bold claims important.

I wasn’t aware I needed to cover my tracks. I don’t see the merit of pulling up quotes from me that were on the state of the game around a year ago which is completely different from the state of the game now.

You’re also ignoring the fact that in the same post I talked about how I kitted out a brand new character in more or less 2 weeks in full exotics and ascended stuff (granted the laurels took a bit of time to get) around a month ago. It took less than half the time to achieve that than my first character which is the one I was using back then.

I didn’t craft any gear for it and I didn’t use dungeon tokens to get gear for it that I didn’t obtain on that specific character which was a combination of gear from CoF and CoE.

It took around 50 hours. For further comparisons sake my first character took 90 hours just to hit level 80. All that being said I don’t get the point of cherry picking some quotes from me on the state of the game a year ago and trying to use that in your argument against me now.

I also never said it took little effort to get an ascended that I remember. You’ll have to find quotes of me saying that which you seem to be good at. I believe that I’ve always said people are too impatient and think they should be able to get them instantly or with very little effort. Also I’ve always encouraged people to take their time with it and not go out of their way to get them because that does make it into a chore.

(edited by fellyn.5083)

Am I the type of player you want?

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

Except for it didn’t take that much effort to get into a full set of exotics.

I’ve been playing since day -3 and it took me less than 2 weeks of play to get to 80 and into a full set of exotic gear.

2 weeks is easy for the average gamer, right?

What this guy says is true. I’m 85% give or take map completion with full CoF set + greatsword + axe/sword and I have around 280 hours played (sad).

Dated 18/09/2012, equating to about 11 hours per day.

So 30+ hours and around 100 runs in a dungeon wasn’t enough of an investment in a dungeon to get gear before? They want it to take longer and be more tedious?

Good thing I already farmed everything I needed from CoF.

Hmm…..

Hey! Those are things I said a year ago. Wow!

Game has changed quite drastically since then and so has the time I’m able to invest in playing the game. Not sure how it’s relevant.

It’s relevant to the first quote. You claimed it’s not much effort, so I’m putting perspective for any readers just how much effort that 2 weeks really was.

This kind of “effort” is exactly why you’re finding everything so effortless now:
“Good thing I already farmed everything I needed”

If anything, all this grind (or “grind”), loot nerfs, time gating, etc, are targeted specifically for players such as yourself, only anet, in their infinite wisdom, only “fix” these issues after players like yourself took advantage of the situation, rendering their solution useless.

So sorry that I didn’t put the word now at the end of the sentence.

Did you play the game back then? And if you were playing did you do dungeons? Because not only were they much harder and people weren’t as efficient at running them but they were extremely less rewarding than they are now.

Back then it took anywhere from 9 to 19 runs of a dungeon path just for one piece of armor or weapon. Now you can get a piece of armor in 3 runs. The effort to get all of that was massive compared to what it is now.

And I wasn’t even talking about dungeon armor.

I played the game back then. I was still exploring the outside world in those 2 weeks (can’t remember if I was level 80 by that point or not, most likely not).
Once I hit level 80, I was nowhere near a single exotic.
I’m pretty sure half my equipment was still in greens. Open world loot was terrible back in the day.
I have zero idea on what went on with the dungeons and its rewards. The only thing I do know is the worth of the rewards have been all flipping back and forth because the devs could not make up their minds (and they still can’t at this point in time).

In any case, this is starting to get off topic. I was trying to place into perspective into any readers why you claim it’s all near effortless work by showing them your type of game play style.

FYI, I have farmed a lot these past few patches (pav, scarlet invasion) to the point of mindless grinding so yes, I, too, found it easier to get an ascended weapon because of that.
Guess which one hadn’t been nerfed after it’s first appearance? Answer: None.
I won’t claim it’s little effort, just because I managed to take advantage of these events despite how boring/mindless they all ended up becoming.
Without all that mindless farming, I would not have my ascended weapon today. Also, it wasn’t a satisfying experience or achievement.

I should also say world exploration isn’t very rewarding in terms of loot either (unless there’s been a massive revamp in the past few months), unless you actively go out of your way to collect every mine/tree/event on the way…multiple times.

Funny enough, I still don’t have enough tier 6 mats for a legendary, despite all that farming and roaming! (yes, I’m aware of the TP…)
Not enough hours put in, I guess?

I never said it took little effort. I said players shouldn’t go out of their way to get one if they don’t want to grind for it. I also said that most people extremely exaggerate how much it takes to make one to make their argument sound more appealing to convince others.

Also I don’t have a legendary either.

Dulfy is everything that GW2 have

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

You honestly believe that it would be impossible without Dulfy?

Within hours after a patch, the new spawn locations of Orichalcum, Ancient wood, Omnomberries, etc etc are spread all over the internet. What makes those needles less hard to find in the said haystack?

Two whole weeks to find 10 clues in 3 maps is surely not over the top. You have never searched for Guild mission bosses or that one elusive point of interest then?

Too much drama, too little sense.

To be fair most people who map those node locations know the general areas where they’ll be pretty well.

Still you’re exactly right.

Dulfy is everything that GW2 have

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

I’m more surprised someone at ANet obviously thought finding 10 random locations on a map was considered engaging game-play and worth a random achievement.

I mean really?

It’s obviously just filler. Seems like after all the complaints that stuff was coming out too fast they decided to settle it done for a while before they hit us with all the holiday stuff in the next 3 months.

And then there is all the skills/weapons, secret legendary items they talked about, and ascended armors in the same time frame too.

Maybe it’s just the calm before the storm.

Am I the type of player you want?

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

Except for it didn’t take that much effort to get into a full set of exotics.

I’ve been playing since day -3 and it took me less than 2 weeks of play to get to 80 and into a full set of exotic gear.

2 weeks is easy for the average gamer, right?

What this guy says is true. I’m 85% give or take map completion with full CoF set + greatsword + axe/sword and I have around 280 hours played (sad).

Dated 18/09/2012, equating to about 11 hours per day.

So 30+ hours and around 100 runs in a dungeon wasn’t enough of an investment in a dungeon to get gear before? They want it to take longer and be more tedious?

Good thing I already farmed everything I needed from CoF.

Hmm…..

Hey! Those are things I said a year ago. Wow!

Game has changed quite drastically since then and so has the time I’m able to invest in playing the game. Not sure how it’s relevant.

It’s relevant to the first quote. You claimed it’s not much effort, so I’m putting perspective for any readers just how much effort that 2 weeks really was.

This kind of “effort” is exactly why you’re finding everything so effortless now:
“Good thing I already farmed everything I needed”

If anything, all this grind (or “grind”), loot nerfs, time gating, etc, are targeted specifically for players such as yourself, only anet, in their infinite wisdom, only “fix” these issues after players like yourself took advantage of the situation, rendering their solution useless.

So sorry that I didn’t put the word now at the end of the sentence.

Did you play the game back then? And if you were playing did you do dungeons? Because not only were they much harder and people weren’t as efficient at running them but they were extremely less rewarding than they are now. And not only did we die more back then than the average run does now even with inexperienced people in the group but we weren’t making nearly as much gold either.

Back then it took anywhere from 9 to 19 runs of a dungeon path just for one piece of armor or weapon. Now you can get a piece of armor in 3 runs. The effort to get all of that was massive compared to what it is now.

You might be able to make a point that I did farm CoF back then but I didn’t look at it that way. I had a dedicated group for most of it and I was having fun the entire time so I didn’t see it as a big deal.

And I wasn’t even talking about dungeon armor.

(edited by fellyn.5083)

Am I the type of player you want?

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

Except for it didn’t take that much effort to get into a full set of exotics.

I’ve been playing since day -3 and it took me less than 2 weeks of play to get to 80 and into a full set of exotic gear.

2 weeks is easy for the average gamer, right?

What this guy says is true. I’m 85% give or take map completion with full CoF set + greatsword + axe/sword and I have around 280 hours played (sad).

Dated 18/09/2012, equating to about 11 hours per day.

So 30+ hours and around 100 runs in a dungeon wasn’t enough of an investment in a dungeon to get gear before? They want it to take longer and be more tedious?

Good thing I already farmed everything I needed from CoF.

Hmm…..

Hey! Those are things I said a year ago. Wow!

Game has changed quite drastically since then and so has the time I’m able to invest in playing the game. Not sure how it’s relevant.

Making content your engine can't handle?

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

What I don’t understand is WHY ANET hasn’t made the graphical part of the game GPU based over CPU, kinda counter productive IMO.

They bought the engine architecture from another company. Most MMO producers don’t actually write their own engine architecture anymore.

That’s interesting because Anet has said that the engine GW2 is using is a heavily modified and upgraded version of the engine they made for GW1.

That being said maybe that engine was made by someone else?

Am I the type of player you want?

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

No it doesn’t answer the question. You guys keep giving a wishlist of things you want to see in the future. Not saying what you’re doing in the game now that you consider fun.

So here is my question again and I’ll make it easier for you to read:

WHAT ARE YOU WANTING TO DO THAT YOU CONSIDER FUN IN THE GAME RIGHT THIS VERY MINUTE?

I’m not asking for your wishlist of things you’d like to do or things you want to see put into the game. I’m asking what you’re doing right this very moment that you consider fun.

I play the game to have fun too. I don’t farm. I haven’t farmed a single thing in the entire last year the game has been out. I gather when I run by something that can be gathered. I do dungeons when I feel like it. I do open world events when I feel like it. I do wvw when I feel like it. I repeat, I haven’t grinded once and coincidentally I had fun the entire fun.

I should also add that I’ve made 2 ascended weapons and have enough materials to make a third.

What I’m confused about is how you can play this game and not stumble into a piece of content that doesn’t reward you with something that can be used to make an ascended weapon.

If you’re playing the game purely for fun and not avoiding dungeons, wvw, jumping puzzles, open world bosses, orr temples, and world exploration eventually you’re going to get enough materials to make a weapon. Eventually you’ll have enough laurels to get some accessories or pristine relics to get a ring that you want.

You guys are avoiding the answer to the question just like you’re somehow magically avoiding every source of ascended materials in the game to come to the conclusion that getting ascended stuff is grindy.

If you force yourself to do it then yes it can be grindy. If you just be patient and have fun while playing the game and don’t go out of your way to do it then it’s not.

(edited by fellyn.5083)

Am I the type of player you want?

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

Maybe people are upset at the idea that after putting in work already to get gear they have to do it again to be bis, Even though they would rather be out actually playing and having fun. Also maybe there upset because Anet is focussing on these weapons and soon the armor rather than trying to implement the things i listed out. You asked what you want to do and what i want to do is to experience all the things i listed and i want to see those things extended. Right now i have given up on new classes because i already have 4 and thats too much to handle with ascended weapon/ trinkets and good looking skins. I have given up on LS because it just isnt interesting because its in the same old world i know and it doesnt extend much farther than that. Im sorry if i misunderstood your point but at least i didnt assume that people who are against grinds want something for nothing

Except for it didn’t take that much effort to get into a full set of exotics.

I’ve been playing since day -3 and it took me less than 2 weeks of play to get to 80 and into a full set of exotic gear.

That was before there was millions of of crafting materials on the market or people were as efficient at running dungeons as they are now. And the dungeon token rewards were buffed massively.

The last character I made last month took the same two weeks to get to get to 80 and in a full set of exotics with a full set of ascended accessories. But actual play time was much much less. Less than half the amount of time it took for my first character.

I’m just not buying the claims that the game is all that grindy outside of legendary stuff.

" Even though they would rather be out actually playing and having fun. "

This is the part I’m questioning. What are these people doing to “have fun” that is not rewarding them with any sort of materials to make ascended weapons or ascended trinkets?

Ascended materials were put into literally every part of the game except for spvp. You have to go out of your way at this point to not get ascended materials. I just don’t understand.

(edited by fellyn.5083)

Am I the type of player you want?

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

You guys say you just want to have fun in the game but what exactly is it that you want to do?

None of you guys have said what your idea of fun is you’ve just kittened that the game is to grindy and that you don’t want to do anything but you should be rewarding for doing it.

Here it is:

new dungeons that are fun and some new dungeons on par with Arah
New areas like Crystal Desert and Cantha
Continuation of Personal Storyline which intertwines with LS and is actually intricate so you have to follow along.
New weapons and skills
New Races
New classes

These are the things i would like to do. ATM all i do is dungeons but i want gw2 to expand out from just being a singular world. I feel like Anet lost alot of the ambition they had in gw1 (oh no i mentioned gw1 crucify me now)

That doesn’t really answer my question though. We all want those things but what people are complaining about in this thread are completely different issues, if you want to call it that.

Am I the type of player you want?

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

You guys say you just want to have fun in the game but what exactly is it that you want to do?

None of you guys have said what your idea of fun is you’ve just kittened that the game is to grindy and that you don’t want to do anything but you should be rewarding for doing it.

Why does it constantly drop my targets?

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

I’ve had other problems with my logitech mouse, I’m wondering now if I shouldn’t just get something else. Gah.

This isn’t the thread to discuss it but yeah.. I’m on my third G500. The first two both had double click issues within a year of purchase/replacement. I keep wondering how long my third one is going to last.

Sad because for the most part every single one of my Logitech purchases have been great.

I think they change their hit box/targetable objects when they do different combat phases. for example on golem mk2 when he is swaps to turret phases than i need to retarget, similar for dragons when they take off or do some exaggerated animation/attack.

For me at least, it’s not just during golem MK2 or Tequatl. It can happen at any time with no rhyme or reason.

Why does it constantly drop my targets?

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

I’m using a Logitech G500, too.

What logitech utility are you referring to? Setpoint?

Although I’m fairly certain at least one friend of mine is using a razer mouse and has the same issue. So I don’t think it’s specifically a logitech issue.

(edited by fellyn.5083)

My thoughts on the new Tequatl.....

in Tequatl Rising

Posted by: fellyn.5083

fellyn.5083

It might possibly be the single best piece of content added to the game in the last year but that doesn’t change the fact for quite a few people it’s about as unfun as it can get due to over tuning on low pop servers and/or the many many technical issues the fight highlights.

Also not fun for those of us who refuse to wait doing nothing for 2 hours between fights in sparklefy fen just so we can actually fight in our server and not in overflow.

That one falls under the technical issues I mentioned.

Tier 5 Precision

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

I’m not sure what I’m supposed to be looking at.

Am I the type of player you want?

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Posted by: fellyn.5083

fellyn.5083

Where did they ever say they would never add new armor tiers right from the start?

I followed news of GW2 pretty closely before it came out and I don’t remember them saying anywhere that what the game launched with as far as equipment tiers go would be what we’d have forever.

I think a lot of people assumed that would be the case because of GW1 but assumptions do not equate to broken promises.

They explained why they did what they did and it was 100% needed. All of a sudden we have use for the hundreds of thousands of low to mid level crafting materials that literally served no purpose other than leveling up crafting professions before. They also said they had no plans to add more.

I’m not seeing how it’s a problem if you’re actually interested in playing the game and aren’t impatient.

I don’t think it was an unreasonable expectation.

Colin Johanson’s now infamous quote “Everyone, including casual gamers, by level 80 should have the best statistical loot in the game. We want everyone on an equal power base.”

And: "We just don’t want players to grind.”

And, Mike O’Brien from the Manifesto: "“GW2 doesn’t fall into the traps of traditional MMORPGs… and force you onto a grinding treadmill…”

To me, those are broken promises.

Here’s Colin last month: “You won’t see legendary armor any time soon, you will see Ascended Armor in 2013 for sure though, yes.”

Which means that not only are we getting the rest of ascended armor to craft, etc… But they already have a legendary tier in mind after ascended. We just won’t see it “soon.” So, probably not until 2014.

None of that says ‘we are not going to add a new tier of weapons and armor to the game ever, end of story’. You assumed that’s what they meant but that is no ones fault but your own for misinterpreting what they said.

We already know exactly what legendary armor will be so that’s a non issue. It’ll be the same as legendary weapons. Same strength as ascended just with fancy skins and the ability to change stats at will. Legendary gear will always be BiS.

P.S. There is very little grind required to get a set of exotic armor which is and will be more than enough to do any piece of content in the game.

At least… until they revamp more dragons. Which I’m not happy about. But that’s for a different thread.

Saying that level 80s will be able to get the best in game gear almost immediately was absolutely a call back to GW1 and is not what ascended represents. Saying there won’t be a Gear Treadmill is saying there won’t be new tiers added, plain and simple. You can quibble but I honestly don’t see how you can say that isn’t a broken promise. That’s what a Gear Treadmill is; adding more tiers.

I have no problem with exotics, I easily equipped 8 characters over the last year in full exotics. And while it’s true you can do all of the content with exotics right now, with a gear treadmill that will change.

The point is they’ve already caved to the people who want a gear treadmill once. And they’ve already added power creep by increasing the power of champions and increasing the difficulty of dragons. Once the gear-treadmill crowd gets their ascended armor they’re going to start calling for more, and eventually with the power creep in game, Exotic gear just isn’t going to cut it. Even if we’re all still level 80, eventually you’re going to need ascended or whatever tier is after that to compete in the endgame. And if you don’t get on the gear treadmill you won’t be able to participate in whatever content is going to get the Teq. treatment. Next comes the other dragons and the dungeons, then regular champions, and pretty soon all the mobs have to be updated to compensate for the increase in power we’ve experienced in gear.

And then it starts all over again. Which is not the game I signed up for.

One new tier of armor does not a gear treadmill make.

I’m not white knighting anet here. There is a lot of stuff in this game that I have issue with. Not the least of which is the new Tequatl and proposed future super dragon fights.

I just don’t see the ascended gear stuff as that big of an issue. Or an issue at all, really. People mostly completely exaggerate how “bad” it is to make an ascended weapon to make their argument seem more appealing to others.

Tier is red herring.

All they have to do is raise the level cap — which explicitly said they may do — and you have to grind your level 99 Ascendeds all over again.

Face it, by the end of 2013 GW2 will be a full gear grind MMO with Ascended Armor.

Bring it on.

Am I the type of player you want?

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

I would also like to add that I’ve been playing the game since the first beta.

I played GW1 for the better part of it’s life too. I started playing that game about a month after it was released so I might be what people would consider a gw1 vet as well.

There are a lot of things I dislike about GW2 and on some days those things outnumber the things I actually like but for the most part I’m still enjoying the game.

I’m really not sure how me saying most people are blowing the ascended items issue way out of proportion makes me a white knight. Since the person who said that was likely referring to me.

Dulfy is everything that GW2 have

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

aye, dulfy makes things faceroll for us

but it’d only be impossible for the general public to get anything done if they were mentally incapable of running around a map

a more accurate statement would be the general public would moan all over the forums if dulfy didn’t take the work out of everything for them

You really think you could have done “Hunt the Dragon” achievement without Dulfy? Be honest because imo getting a Legendary might be even easier.

At worst it might take a few hours to do it on your own for each of the 3 areas.

Once again, challenges are challenging.

in Tequatl Rising

Posted by: fellyn.5083

fellyn.5083

Fighting Tequatl is not challenging though. The “challenging” part is dealing with a lot of know it alls and fighting the Overflow Monster.

Here is something that will blow your mind. I see people praising the Tequatl fight as a negative. Why? Because the games technical issue make the fight about as fun as getting kicked in the junk by someone wearing pointy shoes. Until all the tech issues are fixed we don’t need any more fights like Tequatl.

And also, because we disagree with you we’re trolling?

I’m so glad you’re over reading negative posts.

(edited by fellyn.5083)

Why does it constantly drop my targets?

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

You’re not alone with this issue. I’ve spoken to other people about it in game and it’s not rare for targets to drop. It’s been happening for quite a while.

What causes it? I don’t know. I hope the changes anet is making to tab targeting in the next month fixes the issue but I think it will only end up making it worse.

Am I the type of player you want?

in Guild Wars 2 Discussion

Posted by: fellyn.5083

fellyn.5083

What do you do in game that you don’t accidentally stumble upon any of the ingredients to make ascended stuff?

Dungeons, all day errday. Occasional exploring and personal story (I have 4 characters), events and living story stuff if I like the content. I don’t WvW, it never appealed to me and my aging mid-range gaming PC doesn’t handle zergs well.

You get 30 dragonite from the temples in Orr. You get 15-25 for most of the world bosses outside of the ones in the 1-15 areas and then in wvw you get 5-10 for capturing castles and keeps.

I have never, ever been to Orr and seen a temple event going on. Ever. I don’t WvW, as it never appealed to me and my aging mid-range gaming PC doesn’t handle zergs well. I suppose I will have to start eventually though. As a dungeon and frostgorge farmer, I have no trouble with Empyreal or Bloodstone at all.

Also self gathering materials I didn’t spend a single copper outside of the NPC materials to get my weapon smithing to 500. In fact I made 20g+ doing it. So I don’t see an issue there either.

How long did that take? It sounds very time-consuming.

Don’t interpret my post as a complaint, its just my opinion on the topic. I’ll get my Ascended eventually and apart from the Dragonite, have fun doing it. However, I even though I make time to play and have saved a decent amount of gold, it’s still a considerable grind. Players who don’t have this luxury would definitely have to go out of their way in order to craft Ascended, and not enjoy it.

To actually raise my weapon smithing from 400 to 500? Around an hour maybe? I used a crafting booster and it hadn’t run out by the time I finished.

To gather all the orichalcum and everything else? Quite a while considering you can only get a certain amount from gathering a day. It just depends on how much dedication you give to gathering. Me personally I only bothered to gather the orichalcum nodes in Frostgorge. Between two level 80 characters it’s easy to get a lot before you realize it.

It you don’t prepare ahead of time like I did gathering the materials to get from 400 to 500 will actually be the most time intensive part. You could get to 450 (you can get to ~425 just from making orichalcum ingots) and start making your daily items relatively easily. By the time you get to 500 you’ll probably have enough to make 1 or 2 weapons.

(edited by fellyn.5083)