The best we can do is play as much as we can before these nerfs hit the fan and hope you have got your moneys worth out of the game before then. I can’t imagine myself playing this game where the strengths of most single target classes (Warrior, primarily who also have plenty of powerful AoE) continue to get stronger while AoE heavy classes just keep getting weaker patch after patch.
New name after patch: Warrior Wars 2
Here’s the thing though, warriors are not over powered in any way, shape, or form. In pve they may perform well but in both spvp and wv3 they are near the bottom of the list in terms of performance.
And just to be clear, hundred blades has many drawbacks attached to it’s use, namely it’s a 4 second self root channel that only hits 3 targets at a time. Which is the target of many peoples complaints. Let’s also not forget that to get those crazy big numbers you have to spec glass cannon which in melee range can get you killed quite quickly, especially when you’re struck in place.
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Yeah that guy has things a bit backwards. Taking the cleave into consideration axe auto attack is quite a bit faster than sword. And all of the axe abilities are more potent than the sword abilities.
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What do you expect them to do about it? Even if they could somehow magically balance the populations of servers they can’t force people to go into wvwvw.
Yeah they are to blame for letting free transfers go on for about four months to long but beyond that..? What do you expect them to do?
The strongest burst skill warriors have is eviscerate, which is for the axe. And by strongest I mean does the most damage. But combustive shot does very nice damage as well.
Back in the betas eviscerate was able to 1 shot people and since then it’s been nerfed quite heavily but under the right conditions it can still crit for 12-15k damage.
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I recommend mace as an offhand. The utility it provides is far better than either axe or sword as an offhand.
1200 range knockdown/interupt? Yes please.
That’s all fine and dandy but usually the traits you’re using with a greatsword mean you won’t want to be spending your adrenaline.
Give it a cleave affect or something then it might be useful but nothing anyone can say will convince me arcing slice is worth using as it is now.
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Trebs are good at taking down doors at point blank range. Legit tactic.
Thank god more people are voicing this side of the argument. The weapons are LEGENDARY. what does that mean to you? I think legendary means it’s suppose to be REALLY HARD to get. People need to understand that. And for people saying they arent better and therefore should not be any harder to get. Do you realize you are playing guild wars? Not wow? This game is about skins, not stats.
Having lots of money/time/lucky drops does not equal hard to acquire, and that’s all Legendary items are currently.
How are you going to get one then? If it should NOT require money, NOT time or NOT lucky drops? Seems like you excluded the whole game
You must not have a very good imagination if you think the current system is fine. Honestly now, is your idea of legendary buying it off the market like it’s a loaf of bread? It sure as hell isn’t mine. Because that’s pretty much what it comes down to now.
While he doesn’t look anything like Kratos your setup is still pretty bad kitten looking.
I am surprised by the zerg/aoe sizes from Kaineng WM. I have seen plenty of zergs but they have some disciplined zergs that seem built to drop massive amounts of aoe. I imagine it is not much fun to run in them but they sure are effective.
They are indeed very disciplined. Though I have noticed their main strength is abusing the culling system in place. I don’t know if that is indicative if what T1/2 servers are all about, but it’s kinda lame and makes me lose some respect for them. I mean, it works, clearly, but still, meh.
Every side is dealing with culling. Please don’t accuse people of abusing it because I know for a fact today that both CD and Yaks had groups that were pretty big and were under the affect of culling.
Another thing to look forward to on the 28th is the changes anet is making to wv3 as far as that goes, hopefully the changes turn out to be good.
2) Most commanders demand revives even when stomped, which pulls players from the fight
Funny, on Maguuma my experience is quite the opposite…commanders on Mumble are yelling for people not to revive because it’s a waste of time. People do it anyway, of course…
Well, as we’ve mentioned more than once, Maguuma has the best rank and file (PUGs) that we’ve encountered so far. We will be pulling for Mag when you run into Kaineng.
I’m pretty sure that Mag will beat Kaineng in traditional open field fights. I’m not sure how Mag will do against the 40man mobile zergballs that abuse culling, the AoE cap code, and lag your client when they hit.
Do you realize that this lag you speak of affects everyone? Not just your people but also those in the zerg?
You say that like we do it on purpose when it’s actually a problem with the inefficient client we can do nothing about.
Once upon a time, on a server called Darkhaven, a guild Rethesis(RE) was formed. They posted “training” for commanders like they were “seasoned veterans”. Together with WinEveryday(WE), and other Darkhaven guilds, the server rose ranks. Until they met Dragonbrand server.
For weeks they fought against Dragonbrand server. But after the 4rth straight week fighting this server, most of the guilds started jumping over to Dragonbrand. (during the DB/DH/BP week) Till only RE guild was left in Darkhaven.
Now, if these “mentors” was worth thier salt, they’d stick to going down with DH and mentoring new ppl to forming new DH WvW guilds, instead they jumped to DB as well. But only for a week, since they cant really shine in there with guilds like EA(Elephant Ambush) and Uhoh around. So they went back to Tier 8, where organized WvW guilds dont really exists.
As they climb from T8 to T4 easily, they start recruiting the best ppl around. Im sure, in preparation for Dragonbrand.
But what happens if Dragonbrand destroys Kaineng with Rethesis in it. Will they jump ship again to a tier 8 server? History usually repeats itself. Although Kaineng seems to have a solid 24/7 zerg in 4 maps all the time, im sure Dragonbrand has that also.
Maybe when Darkhaven is on Tier 8, RE will mysteriously come back to that server to “save the day”.
Interesting story. Except for the part where we never even slightly considered moving to DB. From the moment Ethersin started talking about transferring it was to a lower tier server, never once did we consider moving up.
And also, why the hate? We had some amazing matches with DB while we were on DH and everyone involved agreed that they were despite DH being badly outnumbered. But now it’s a different story? If anything DB sounds scared. And slanderous posts like that are actually quite pathetic.
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Well I made a new character tonight, norn this time. And I’m only 75% or so done with the area and my character is already level 11, almost 12. I haven’t done anything different than what I did with the human character I talked about in an earlier post. Same process, hearts, then events whenever I could, with gathering. No story quests and no crafting were done on either character.
Now, I will say that the frequency events – especially levels 1 through 5 – seemed a lot higher in the norn area than in the human area. As far as I can tell I’ve done roughly the same amount of events, I wasn’t keeping track.
But it still begs the question of why, without doing anything different (other than being in a different area) is my norn character so far ahead of my human character while completing less content, all things considered?
Less people play norn so less creatures get killed – that’s my guess. Let’s say you kill something and it gives you 16xp. If that creature has been alive long enough to get it to the full bonus of 2.5x, you then get 16xp + 40xp bonus. I’m not 100% positive but I think that’s how bonus xp works for kills.
Also xp granted scales with the difficulty of the mob. Base xp for killing an easy target might be 10, while a tougher target might be 16 or 20 (whatever). Maybe the norn area just has tougher mobs? I’m not 100% positive on this one either ’cause I never really paid that much attention.
Yes, and this should be emphasized for optimum leveling. It’s called exploration bonus and it’s higher the longer the creature has been alive and unmolested. In fireheart rise I found mobs where the exploration bonus was ~950 which meant killing a handful equaled a dynamic event in terms of total XP. The key is to going off the beaten path, try killing a mob. If you hit gold just continue on in that area. While grinding your way to 80 is not recommended, this is an excellent way to supplement XP while waiting for an event or just running around.
Except for in the situation I was talking about that wasn’t the case. There were lots of people around. Equally as many people as the human starting zone.
Ha! Semantics, the best thing ever to argue about.
And yes, there a great chance that mounts will be add to the game.
Why?
Well like the Champion Grawl Shaman on the volcano fractal like to say:
-Our god(NCSOFT) demands sacrifice(money)!
Sure. Except for the part where they flat out said they wouldn’t be adding mounts (the useful kind) to the game.
Uh huh…that’s not exactly comforting:
“Area effect mechanics have multiple possible types. For example, most melee attacks made with a sword (or larger weapons) will also hit up to 2 other (3 in total) foes if they are close enough to actual target of attack.”
So just going by those sentences alone, according to the wiki our melee attacks are considered aoe.
Well I made a new character tonight, norn this time. And I’m only 75% or so done with the area and my character is already level 11, almost 12. I haven’t done anything different than what I did with the human character I talked about in an earlier post. Same process, hearts, then events whenever I could, with gathering. No story quests and no crafting were done on either character.
Now, I will say that the frequency events – especially levels 1 through 5 – seemed a lot higher in the norn area than in the human area. As far as I can tell I’ve done roughly the same amount of events, I wasn’t keeping track.
But it still begs the question of why, without doing anything different (other than being in a different area) is my norn character so far ahead of my human character while completing less content, all things considered?
Less people play norn so less creatures get killed – that’s my guess. Let’s say you kill something and it gives you 16xp. If that creature has been alive long enough to get it to the full bonus of 2.5x, you then get 16xp + 40xp bonus. I’m not 100% positive but I think that’s how bonus xp works for kills.
Also xp granted scales with the difficulty of the mob. Base xp for killing an easy target might be 10, while a tougher target might be 16 or 20 (whatever). Maybe the norn area just has tougher mobs? I’m not 100% positive on this one either ’cause I never really paid that much attention.
I don’t know about that. We had people calling out the Maw event every time it was up and 30+ people showed up for it.
It’s amazing so many people are dismissing Kain as a contender so easily. So many bitter people in here.
While leveling you can pretty much use any weapon you want. Once you start unlocking skills get all the signets you can and put your first trait points into precision and get the 10 point talent that gives you precision for each equipped signet you have. Also use the healing signet skill, it’s passive regeneration is quite good while leveling.
After that it’s really up to you, depending on what kind of weapon you like you can put points into getting more power, health or armor as you see fit.
Unless you get swamped by more than 3 or 4 enemies at a time you shouldn’t have any troubles critting your way to victory.
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The teeth for my charr clip through, but it’s only really noticeable if you look really closely.
Report the problem and they should fix it. I’m not sure many people remember but for the first two months of the game you could see through the waist of the t3 chest/pants. That issue was fixed pretty quickly after it was reported.
Man, so many buttons to push in this game, LOL! Is there a class that doesn’t require swapping weapon sets??
Change the swap weapon button to Q, it makes it much easier to use.
I can only speak for my guild, but our first server (DH) was going down hill, we went from rank 18 to rank 12 and lost one match due to lack of night time presence, a lot of WvW guilds left, we stayed for the longest time, we were the last remaining big WvW guild on that server after every one left. We felt the pain putting in hours of WvW everyday/night with very little WvW guild centric support. We wanted to compete again, we wanted to be competitive again, the server was full, but it was full of PvE, and when we asked for help we would get laughed at, we couldnt take it anymore. We wanted to create a new WvW focused server, from the bottom up. At first we thought of the bottom of the bottom, Fergusans Crossing, but we thought about it, and we know from our loss in T3 theres no option, we absolutely NEED a night presence. And when we heard that WM moved here, it sealed the deal for us as they are the night presence (as well as KOR, etc), and great at it. So we brought a large NA presence (as well as other guilds have too); and I love the feeling that my guildmates and myself dont have to put in 16 hours a day/night of WvW every.single.day. We extremely appreciate and love the support from other guilds to make it. We are not the bandwagon type, we want earn our way up again, and now that we have one of the best night time coverage in GW2, and more NA presence, we see that as very much possible.
sorry but….. LOL LOL LOL, not that i dont appreciate all the smoke blowing and what not, but stop it……
why cant you guys just be what you are…. groupies, bandwagoners, server surfers w/e, stop trying to make excuses, im sure even the original kain guys are getting sick of it…. y do you even care? just say “yeah im a bandwagoner…. what of it?”
anyways, moving on, GL to you all in the higher teirs.
What about, we don’t have to justify our actions to anyone. You included.
But just for the sake of argument if we were truly looking to “bandwagon” we wouldn’t have stayed on darkhaven as long a we did. We would have abandoned that sinking ship soon after it first lost after it’s long win streak that took it into tier 4.
They said since those particular fixes were announced they would be in at the end of January. We didn’t have a specific date for the January update until now. So now we know.. the 28th.
Off topic: I pretty much stopped doing fractals in anticipation of this update. They said they will be adding ascended amulets for the achievement rewards but I’m curious if we’ll be able to get them with fractal relics, too?
Even if anet were to add mounts to the game (they aren’t), why do people think they would put them in a free content update?
Things like new races, new areas (Cantha), new classes, and mounts are pretty much strictly going to be in paid expansions.
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Yea, the game could use some character wipes and migrations before the paid server transfers start happening. Being forced to pay a fee just so you can play a supposed mmo with other players isn’t exactly fair.
No kidding. I didn’t even think about the monetary aspect of it and how incredibly deceptive it is.
It’s not like they aren’t giving you a way to play on any server you want in your region for free or anything.
Gosh dang those money grubbers.
http://images.reproarte.com/files/images/A/albertis_sebastiano_de/0103-0008_reiter_auf_wache.jpg
that’s nearly the same height-difference like in the picture on the artwork. Taking the perspective into consideration it’s not clear this man on the art-work isn’t riding but standing.^^
Actually it’s fun to tease the mount-haters a bit. Who said mounts need to be to save waypoint expenses. They could as well be town-related stuff.^^
Or what if, maybe, there were humanoids that were taller than regular humans? For the sake of argument we’ll call them “norn”.
So what if in this hypothetical situation these “norn” would be as tall standing on their feet as a regular human would be sitting on a horse? And also what if the event the artwork is used for is supposed to revolve around these “norn”?
Food for thought.
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Lol I love how after I said the lore thing, no one is denying what I said XD
No one is denying it because what you said doesn’t really mean all that much.
Out of all the things that GW2 needs right now mounts are pretty much at the bottom of the list.
Besides that I’m fairly certain anet has flat out said they won’t be adding traditional mounts to the game. It just doesn’t need them, the world is small enough as is.
At one point in time I believe we were supposed to be able to get guild operated airships for wv3. Or maybe I misheard that, either way the idea is probably been canned by now.
It would be awesome to get a giant siege devourer in wv3 though, like the one they had in the Eye of the North.
SO with the new patch coming out, I decided to point out something that will make every mount hater cringe. Areananet supports the idea of mounts, and it is already given in lore, and this is evidence of this concept art: http://sphotos-b.ak.fbcdn.net/hphotos-ak-prn1/150926_10151300660039209_681568240_n.jpg
Should be interesting to see how they work when implemented
So you see concept art of a place that doesn’t actually exist in the game with characters that don’t actually exist in the game and think that some how translates to not only does “anet supports the idea of mounts” but they are somehow working them into this non-expansion update?
Here’s the thing…there were npcs with horses in GW1. To this day there are still no mounts in GW1. The precedent for horses in the Guild Wars universe lore isn’t exactly new.
Maybe you’re just being sarcastic and I just missed it? I don’t know.
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There is a difference between AoE and a frontal conal attack. Both hit multiple targets but both are not AoE. If the attack is directional it is not AoE. AoE by it’s nature effects an entire area (normally denoted by a ground targeted circle), conal attack only affects targets in front of the caster. Drakes Breath can affect multiple targets but is not AoE, much the same as Hundred Blades.
In reply to both of your posts. The thing is, you make that distinction between a cone, aoe, and cleave but does anet? Most warrior weapon abilities cleave. Hammer, axe, sword, mace, and greatsword along and sadly even the longbow (#3 and F1).
Guardians will also be in this same boat. So the question is not what we consider aoe or a cone it’s what anet considers those abilities.
And to the people saying warriors are OP. They’re primarly a melee class, they do not have the utility boons of guardians or the insane burst and stealth of thieves. So in return we get a ready supply of fury and pretty high sustained dps from our weapons.
The one valid complaint people might have is kill shot but in 1v1 or spvp you should never die to it. Although that’s a single target ability so it probably won’t be touched (lol).
After playing an ele since headstart with no alts I decided to start an alt 3 days ago (in prep for the AoE nerf). I picked warrior. I have got him to level 67 in those 3 days and only died once, when I was afk.
After playing elementalist switching to my warrior is like turning on a god mode button. It’s so easy I’m not sure if I like it as it takes all challenge out of the game.Way, way overpowered imo.
If you picked warrior because you were afraid of aoe nerfs on your ele you picked the wrong class. About 75% of warriors weapon abilities have some form of aoe on them.
Well I made a new character tonight, norn this time. And I’m only 75% or so done with the area and my character is already level 11, almost 12. I haven’t done anything different than what I did with the human character I talked about in an earlier post. Same process, hearts, then events whenever I could, with gathering. No story quests and no crafting were done on either character.
Now, I will say that the frequency events – especially levels 1 through 5 – seemed a lot higher in the norn area than in the human area. As far as I can tell I’ve done roughly the same amount of events, I wasn’t keeping track.
But it still begs the question of why, without doing anything different (other than being in a different area) is my norn character so far ahead of my human character while completing less content, all things considered?
Me and a friend finished queensdale at lvl 10 last night with 100% map completion and did quite a few events. Sure we didn’t do any personal story missions but I don’t think that would have given us the 7 extra levels we were missing that the area says it’s designed for.
The thing is I do not remember having such an issue finding experience back when the game first launched. On my charr I went through that area and came out at lvl 16 or so without much effort.
I think exp amounts have definitely been tweaked since launch but I do not remember reading that they were in any notes.
Just a question regarding this, were you gathering wood, ore, herbs along the way? I think the lowest level that I completed Queensdale was about 12 on my Warrior, and I just got the rest by unlocking all my weapon skills and did a little bit of cooking and jewelcrafting which brought me up to 15. Despite Queensdale saying it is 1-17, the mobs in Kessex start at 15 so I consider that to be the natural level to progress. I might level faster because I use food and sharpening stones for the 20% xp bonus.
We didn’t do any crafting but we did do a lot of gathering. As I said though, I basically followed the same routine that I’ve done several times in the past (only in the charr area) and came out way under leveled.
I’m pretty certain they have adjusted exp amounts since the game has been released. I assume that they did this to get people to do more events. But what happens when you do every single event you come across, some even more than once and still come out way under leveled?
People say “just go to another races starting area” and sure we can do that. But that’s besides the point. A few months ago you didn’t need to do that.
Axe 5 is terrible though. It’s only good because you can move while using it.
I have concern for the autos on all of our weapons (but bow and rifle) because they can be considered aoe if anet wants to be really picky.
Me and a friend finished queensdale at lvl 10 last night with 100% map completion and did quite a few events. Sure we didn’t do any personal story missions but I don’t think that would have given us the 7 extra levels we were missing that the area says it’s designed for.
The thing is I do not remember having such an issue finding experience back when the game first launched. On my charr I went through that area and came out at lvl 16 or so without much effort.
I think exp amounts have definitely been tweaked since launch but I do not remember reading that they were in any notes.
Warriors – easy to start but difficult to master. Warriors aren’t OP by any margine especially in wvwvw and spvp which is why they haven’t been touched since the game launched.
Yeah you can use a rifle and get good results but that has to be the most boring uninteresting play style you can choose for a warrior.
The developers said it won’t be a blanket nerf to all aoe skills.
They will look into every single aoe skill and judge how much to nerf it.
What they say and what they actually do have turned out to be two completely different things.
Case in point – legendary precursor scavenger hunt they said they were working on over 3 months ago. Turns out…they weren’t.
Never said they were working on it. They said they were thinking about it/looking into how it could be implemented.
No, there was a post saying that it was definitely being worked on which is coincidentally now missing.
Anyways, that’s for a different topic. Point is we can’t exactly trust the integrity of anets word on what they are or are not going to do.
The developers said it won’t be a blanket nerf to all aoe skills.
They will look into every single aoe skill and judge how much to nerf it.
What they say and what they actually do have turned out to be two completely different things.
Case in point – legendary precursor scavenger hunt they said they were working on over 3 months ago. Turns out…they weren’t.
Hello, currently I’m running Sword/Shield Longbow combination, and I’m loving it.
And even thought I have no traits in Arms, I like the damage on my sword and that + from bleed is actually helped me quite a lot in battles.
I only have tried this in sPvP and some what in PvE, but I have not reach the level for the dungeons yet.
So the question is, My trait suggest that I am somewhat DPS and somewhat Tank, a hybrid,
but will people look at me and say “oh my, shield and board? and longbow!? and doesn’t even have shouts boost nor banner boost! ( regeneration and such )No Way!”Or something alike will happen? This is the Build : http://gw2skills.net/editor/?fIAQNAseDIAQKsKLThiUParO5SFOD;TgAg0CooqxUjoGbNuak1A
Any advice would be appreciated.
The advice would be to drop sword and look into mace or axe for your main hand. I’m not going to say sword is terrible as main hand weapon but it’s certainly not going to be your most effective weapon.
Hundred blades? Maybe go look outside PvP for once. Against mobs, it’s THE Skill you’d want to use. It hits like a truck and is on an 8(!) second cooldown.
I’m not talking about cutting down the skill itself, I’m talking about making it less spam-able. For pvp it will hardly matter. 100blades is more of a finisher once you got your opponent knocked down, immobilized or crippled and out of endurance etc.Let’s just think about the following: What if 100Blades was on 15 sec cd? Would GS be unplayable? No, it would still hit like a truck but we wouldn’t see 95% of warriors running around with a GS just cause it can theoretically out-dps most weapons out there with a large AoE to boot while giving a ton of mobility, too.
Even more, let’s just think about it… Just theoretically… About swapping 100Blades and Arcing Slice.
GS would finally have a burst skill to be proud of while arcing slice would see actual use past lev 20+. In that case, the cooldown would be 10 seconds, 8’ish, when traited but it would need sufficient adrenaline supply. Also slightly less spammy than it’s now. And certainly not as much face-tank-value as you’d have to deplete your adrenaline, thus dropping your damage for a short while.About the hammer, it’s nothing big, really, I just always felt like the AoE was a tad bit(maybe 10%) too big.
However, that one is debatable, as my view is probably warped by the fact I play an Asura and the AoE just looks ridiculously large in comparison.
I have serious doubts about that arcing slice theory of yours. Even if they did swap them around no one would use arcing slice because it’s terrible. It’s bad as burst skill and it would be just as bad as a button skill. It has terrible damage and the one boon warriors aren’t short on is fury.
AoE stands for Area of Effect.
Cleave is a form of Area of Effect.
So if you wanna get technical, 99% of all our weapon abilities are AoEs. Only a few such as Savage Leap on the Sword are strictly single target.
Which is why, as a Warrior, this piece of news worries me greatly.
Same here.
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Try Crystal Dessert, i just transferred and zones all pretty well populated
Thanks, that was my first thought as well but it’s considered full at the moment.
I play on Tarnished Coast. It’s apparently the most populated server at the moment, or so I hear. So that should be a good choice.
Thanks! We’ll look into it.
If anyone can be so kind as to suggest some high pop pve servers for NA that would be swell.
Basically me and a few friends are looking for a server that has a lot of people in the farming areas and dungeon areas.
Thanks in advance.
[RE]? I’ve stomped a ton of those people. And you play D/D ele and P/D thief? How cute, lol
Your point? We’ve killed “tons” of people from lots of different guilds, does that make anyone special?
Thoughts? Warriors are fine for the most part.
The only reason why (HB) Warrior is so strong, is because of the AI. Hundred Blades and other oftheir burst skills was meant to be easily dodged/ blocked, something that pve enemies can’t do. A Warrior is not even a top tier profession in pvp.
The Warrior not being “top tier” in PvP probably has a lot to do with this decision. ANet has a real affection for Warriors and in PvE, they are ridiculously powerful already. I can see how this change will boost their viability in PvP where they are lacking, to make them stupid strong there too. Meanwhile, every other profession that relies on AoE abilities in PvP and PvE can go hang. Warrior worship at its finest.
Frankly, I don’t give a kitten about PvP balance because I don’t play the PvP game. But one thing I do know for a fact is that AoE abilities are NOT overpowered on their own. I know because I use them. In many cases (cough Elementalist cough) they are quite weak. The fact that they can be heavily stacked in PvP is a problem with the mechanics of PvP, not with the skills themselves.
The only problem I have with AoE skills is that they allow for such easy tagging of mobs, making farming with an AoE specialist much more efficient than with a single-target focused build. But that’s also not a damage issue , but a weakness in the mechanics of mob tagging. Single-target builds have to work a lot harder for the same benefit, and that is irritating.
This nerf is a case of using a sledgehammer to fix a wristwatch. In fact, it doesn’t even fix the problem with AoE stacking in PvP because 10% does little when those abilities are being focused. One user mentioned 20 AoEs incoming as being a problem. A 10% reduction to damage, roughly equates to the removal of 2 of those 20. So 18 AoE stacks is going to be that much more survivable?
AoEs aren’t strong on their own. Weakening them further fixes no one’s problems, but it does create new ones. And for others, it just exacerbates existing problems by further weakening abilities that are already pathetic.
You’re aware that about 80% of warriors weapon abilities are aoe right?
As a dedicated hammer warrior, that would be possibly the worst thing that could happen to me. :/
But I shall see, since I don’t get this whole “nerf AoE” at all. oO I still have axe/mace if it’s too bad…
Well the question is how will it affect our main hand auto attacks since they cleave and that’s considered aoe.
I worry that they will take the lazy path and nerf the auto attack too.
It’s not enough problem that they should be focusing on it , they are playing with fire as some of their class designs are almost entirely AoE centric and have really poor single target options; and they are liable to make a lot of folks extremely upset.
I know a more important aspect to much of the community is actually overbearing single target burst damage, (aka thiefs). I don’t quite get how Anet has keyed in on AoE as being a bigger problem when almost nobody actually complains about it.
It just doesn’t seem like a smart change to me. I don’t see very many people coming away from that update without having a really bad taste in their mouth.
This is absolute truth.
The entire meta is based around AOE, weapons are classified by single-target vs aoe (so entire weapon sets will simply become new costume brawl props).
The “bad taste in their mouth” issue is dead-on here.
Nobody likes to be made less powerful without good reason.
And then there is the fact that if some one complains about aoe, it’s because of the stupid 3-5 player hit limit, especially in wvwvw.
Anet’s looking at this completely backwards.
It’s interesting because the general consensus on the wvwvw forums if you asked anyone is that aoe skills aren’t affective enough. Pretty much every one wants the 5 player hit cap removed.
The problem is that anet hasn’t given us any reason to think they’ve put anything that resembles sane, rational thought into the changes.
For the most part they’ve been really lazy with changes they’ve made to the game so it will likely just be a blanket 20% reduction in aoe damage to all classes across the board.
Which means every single warrior weapon will be nerfed besides warhorn and shield. Maybe I’ll be pleasantly surprised though.
It’s not enough problem that they should be focusing on it , they are playing with fire as some of their class designs are almost entirely AoE centric and have really poor single target options; and they are liable to make a lot of folks extremely upset.
I know a more important aspect to much of the community is actually overbearing single target burst damage, (aka thiefs). I don’t quite get how Anet has keyed in on AoE as being a bigger problem when almost nobody actually complains about it.
It just doesn’t seem like a smart change to me. I don’t see very many people coming away from that update without having a really bad taste in their mouth.
It’s more than that. The entire game was designed around aoe. From mob density to dynamic event spawns to how the zones in wvwvw are structured. They were all built with the idea in mind that people would be using aoe.

