Showing Posts For fishball.7204:

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

15% reduction isn’t really going to be enough for those groups who can’t kill VG now.

They can’t kill usually because (a mix thereof):

- They miss greens
- Tank pulls too slowly to edges
- CC too slow
- People get ported and die on damaging AoE
- Bad Tank
- Healer not healing enough
etc

Pretty much nobody hits the enrage timer and then dies because of that. If you get that far, you can kill VG because you understand all the mechanics and after a few more wipes can probably execute them properly.

It’s an extremely reasonable assumption that 15% damage reduction will not change much and would still be too hard for most people that can’t kill VG now.

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Max characters increased to 71?

in Guild Wars 2 Discussion

Posted by: fishball.7204

fishball.7204

Can you test if you get 71, I want more char slots lol capped at 70 ftl

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Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

Yeah about that enrage timer and DPS dependent elements:

But yeah sure it’s the meta keepin you down mate sure sure

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What happened to Ectos?

in Guild Wars 2 Discussion

Posted by: fishball.7204

fishball.7204

There’s actually a lot less people doing AB multimap now since new map/frac content/pvp title etc.

The problem is, most people I know have hoarded stacks and stacks of ectos and now there’s no new sink + no AB nerf means most people are probably going to sell some off if they want money. Money for what you ask? Regearing all their alts with proper AR or upgrading by buying matrices

Other people see the tanking price and sell too, thinking it’ll be the end of days for ecto which in turn causes panic sales and perpetuates a cycle making it worse than it really is. If you don’t really need money then don’t sell, there really isn’t a reason to cash out ectos when the prices are so low, it’s just not worth it.

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A Raid Noob's Tale (vent)

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

It’s cute you think you’re owed anything and that anyone who doesn’t wanna carry dead weight like yourself is elitist.

You’ve basically never killed a raid boss (what’s a legendary insight? lol) and expect to walk into a raid that wants experienced players, take the 2nd most important role (druid/healer) and expect to succeed just like that?

You’re basically the reason people become elitist in the first place. Bad players like yourself who don’t prepare, don’t read guides, don’t read LFGs, don’t know what they’re doing but feel the need to blame everything on everyone else instead of looking at yourself and wondering why nobody wants you in their pug.

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The new Swamp [Merged]

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

I remember the first week AC revamp came out people were crying it was the end of the world, unpuggable blah blah blah. Funny enough it eventually became puggable pretty easily just like I’m sure this fractal will be too.

Maybe not 77 since that’s a bit cancer but 89 is definitely not that difficult.

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Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

Pretty much every other boss you could just full nomads and take 1 hour to kill it yet I don’t see any of you people complaining actually trying to put together a full nomads group to do so.

That would be exactly the thing OP is trying to avoid though. Need for a specific group setup with specific gear. The group he is envisioning would have a normal range of pve builds and armor sets. Them being in full nomad would be even less likely than them being a perfect meta setup

Nomads is just an example, you can use cleric/nomad/soldier etc anything really. But of course people refuse to do anything and expect rewards to be handed to them.

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Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

The people that can’t clear the raid don’t fail because of enrage anyway. They fail because they don’t manage to do the mechanics properly and/or have no idea how to play their class.

SALT did that 1 hour matthias kill a while back which is wayyyy into enrage territory so again timers are not an issue except for a few bosses which have time limiting mechanics such as Gors, Sabetha, Trio, Sloth. Pretty much every other boss you could just full nomads and take 1 hour to kill it yet I don’t see any of you people complaining actually trying to put together a full nomads group to do so.

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The new Swamp [Merged]

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

Sorry to say but VG was way harder when it came out. Took my group of casual mates 8 hours to finally down it at first whereas this fractal took 2 wipes to understand the mechanics and finally 3rd time kill (put in stun breaks on our builds, still running viper/zerk).

At some point you need to realize maybe you need to GIT GUD as the dev said on reddit :^)

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The new Swamp [Merged]

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

Yeah the thingy isn’t hard, I mean my grp of casual mates (non raiders) did it in 30 minutes after figuring out the mechanics.

The hardest part is we all have 300-400 ping so the circles rek us pretty easily since they land different to where we see them for reasons and the leap timing is a bit on and off due to lag too.

Definitely no reason to redo swamp ever again though unless you really want the daily rewards, not really worth the effort.

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Remove the timer on match ending pls!

in PvP

Posted by: fishball.7204

fishball.7204

Yeah same. I understand the rage quit, I did that after the game without you since I got 4v5 3 times and then legacy when I needed capri.

But yeah back on topic that join party stuff don’t work for me, i can’t leave and a few others can’t too but some can idk. Might just go char select for now.

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Remove the timer on match ending pls!

in PvP

Posted by: fishball.7204

fishball.7204

100% sure it doesn’t work for me, I played 20 unranked yesterday 0 games worked.

I even had a game where you were supposed to be on my team but didn’t join so 4v5 :< lol

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Remove the timer on match ending pls!

in PvP

Posted by: fishball.7204

fishball.7204

do you all realize you can click the “yes” button and then immediately click the “no” button and then exit the match ?

Doesn’t always work. Most of the time doesn’t work for me tbh.

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*PvP Match System*

in PvP

Posted by: fishball.7204

fishball.7204

If you’re constantly holding in place 2 players or even 1 while you own the point then yes you’re doin good. If you’re just afking on the point while you own it then that is bad play which is what he wrote in his first scenario.

You’re basically not helping your team at all if nobody’s coming to fight you for the point and making your own team outnumbered elsewhere. This isn’t some super secret strategy, it’s just simple math if you AFK all game you’re going to lose the other 2 points assuming same skills.

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*PvP Match System*

in PvP

Posted by: fishball.7204

fishball.7204

No if you have one guy sitting on a point afk all game even if you hold it you’re gonna be in trouble on the other 2 points since it’s effectively 4v5. You are helping no one by sitting on a point you own perpetually.

Even if they do a 2/3 split onto the other 2 points, you will have maybe 2 on each point so the 2v3 side will probably lose and they can snowball it and watch respawns and outnumber your team all game.

It is totally bad play and it amazes me you can’t see this.

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*PvP Match System*

in PvP

Posted by: fishball.7204

fishball.7204

What would you consider an inactive player then. If a bunker is sitting on a point and never moves from it but the point is never contested because the enemy is too scared to fight the bunker for some reason, do you count that as inactive even though he’s doing his job?

It’s not as simple as Black and White.

That’s bad play though, makes it 4v5 for the rest of your team. For all intents and purposes he’s inactive.

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Revenenge on Capricon - tactics, thoughts? [Merged]

in PvP

Posted by: fishball.7204

fishball.7204

+1. Limited time to play it + RNG map = cancer

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Anyone changed their raid comp since patch?

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

Did 2 wings today, took out a rev and put in another necro lol. No change to the eles.

However idk if Ele is still best or whatever, just people used to it and stick with it for now and it’s still a solid class.

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Did unranked mmr get resetted lately?

in PvP

Posted by: fishball.7204

fishball.7204

I’ve heard all that MMR is volatile yada yada and I’ve been playing unranked for a while now. Just 1-2 weeks ago I did a fair amount of matches with my friends trying to grind his mesmer title.

I’m literally getting 5 signet warriors and glass staff eles with signet of air. It’s not fun and rage inducing. These guys have trouble finding the exit from home base

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Revenenge on Capricon - tactics, thoughts? [Merged]

in PvP

Posted by: fishball.7204

fishball.7204

Seriously annoying as hell people picking non capri maps, 4v5s, poor unranked matchups etc

Waste of time, just give me the bloody map to beta test/do my APs/games.

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Did unranked mmr get resetted lately?

in PvP

Posted by: fishball.7204

fishball.7204

Yeah the matchups are way too volatile. Literally games that are uncarryable or unlosable it’s stupid.

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Anymore raids coming?

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

So basically yes there will be new raids with an unknown future time frame despite all the NaCl.

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Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

They didn’t really nerf Teq.

Oh yeah they did. A week or two in after the 2.0 version, they made it significantly easier.

You’re 100% WRONG on the teq rework (just like everything else) but quite honestly I can’t be bothered.

Teq Rising update Sept 2013 – https://wiki.guildwars2.com/wiki/Game_updates/September_2013

All the patchnotes throughout october (the month after) – https://wiki.guildwars2.com/wiki/Game_updates/October_2013

The only mention of teq is the reward change, not the fight difficulty.

At least fact check before you talk but I guess that’s too hard for you, just like raids are.

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Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

Pretty sure they buffed Teq from auto attack world boss to one which required some skill. People simply improved and realized they needed hills defense teams/turret teams etc and now it’s easy again. They didn’t really nerf Teq.

Chak was buggy af with scaling and needed fixes, it was also open world and out of line with the other 3 HoT maps so it was justified.

SAB barely got nerfed, only world 2 got some slight shaves in normal mode which is fair. Hard mode tribulation still offers unique rewards and nothing was changed with regards to it. Normal mode doesn’t give SAB tribulation mode rewards which if you wish to use as an example for raids, is a poor one since you want the rewards in hard (current) mode by doing normal mode.

Fractals I can maybe sorta see how the old 50 is harder but it’s not a linear comparison since they’ve reworked fracs so heavily now. People that struggled in the old 50 still struggle in the new 100, just as people that did fine still do fine. Was there really a nerf? Or did people get better/more leeway with Elite Specs?

Dungeons didn’t really get nerfed, they changed the stat scaling around and trait rework/elite spec just made everything easier. Lupi is still lupi, SE p2 is still SE p2. They haven’t even bothered fixing the bugs for years let alone nerf dungeons. Only thing they nerfed was the gold.

Basically pretty much all of your examples are non examples.

I can counter with Triple Trouble being extremely casual unfriendly, frustrating yet seen no nerfs for ages. Also shatterer was far more casual yet they made it actually require some effort now.

When you’ve got some real examples feel free to come back. Until then as you say, your posts are full of confirmation bias. ANet simply does not have a track record of nerfing content as you so incorrectly put it:

Basically pretty much all content in the game has followed a pattern where they’ve made something a bit too hard, and the “hardcore” players really loved that, but the average player found it frustrating, so they nerfed it.

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(edited by fishball.7204)

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

Technically more grind is more effort but whether or not that effort is justified is what we’d all disagree with.

For example, it’d be far more effort to spend 20 hours walking around DR in a circle non stop than it would be to clear wing 1 in raids but it’d be a stretch to say that walking around DR in a circle should give you 3 legendary insights.

Easy mode raids would just be semi AFK 111111 since you want EVERYBODY to be able to clear it, it has to be EXTREMELY easy.

To us raiders, such effort does not really deserve any sort of reward when 90% of the game already rewards you for doing the 1111111111 rotation in open world.

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Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

There’s been no proof that the group who are unhappy with raids are larger than the group happy with raids.

Most of the casual friends I know that don’t raid don’t even care about raids, just like they don’t care about WvW or PvP.

Even on the forums it’s the same few people complaining about raids (Ohoni, Astral etc).

Until there’s definite proof this is just conjecture.

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[Opinion] Enrage Timers don't fit GW2.

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

I like the fact that dodge exists to promote slightly more skillful gameplay. Padding defensive stats isn’t at all skillful, at least dodge requires action on my part whereas running nomads the stats are just there.

Also, the enrage timer isn’t the end of the world, SALT just did a 1 hour matthias kill ignoring the enrage:

If you did any semblance of research into raids (“the hardest content in the game”), you’d realize there were builds and gear you needed to have instead of just waltzing in with ‘full ascended’ whatever stats and then making it sound like it’s GW2’s fault you did no research, no preparation or anything.

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What is "Good DPS" for Rev?

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

Take the shield off and use offhand axe or sword for the extra CC. Axe offhand is also better at Gors for the ads in pugs if you need to hold one.

Don’t really need shiro, spinning hammers are a DPS boost. Having said that, you could still take shiro in pugs where the CC is obviously poor

Change your runes to scholar instead of rage & change sigil to force/air since you’ll likely be capped for might.

You want to take vicious lacerations trait in devo instead of malicious reprisal. Unblockable isn’t worth giving up ~10% damage.

As for acceptable DPS, it depends what boss you’re doing and how good the rest of your raid is. Generally if you apply the changes I listed above and do a semi proper rotation your DPS will be at least 15k (I don’t really know the exact numbers; 15 is considered the real low end tho).

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(edited by fishball.7204)

are you polling the entire gw2 community?

in WvW

Posted by: fishball.7204

fishball.7204

Most PvE players don’t vote on WvW polls because it doesn’t even affect them at all.

ANet already doesn’t tell PvE players that there is a poll up for WvW whereas you guys get a mail telling you there’s one.

Stop blaming PvE/non WvW players for the ‘bad votes’

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Watchwork Mining Pick Best in Slot

in Guild Wars 2 Discussion

Posted by: fishball.7204

fishball.7204

Or you could buy the reduced-cost pick, convert the difference in gems into gold, and buy all the sprockets you’ll ever need.

Seriously though, I don’t have the watchwork variant. Does it really output that many sprockets?

/datmoltenalliance

Maybe 33% of my swings or so, sometimes less sometimes more idk.

But think about it, it’s free sprockets until the end of time :P

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Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

The biggest problem with LFR is if you have a system which gives you 10 random people, the content will need to be easy enough to succeed with 10 random people. Even in fractals people in pugs can fail time to time let alone pug raids.

The introduction of LFR would just make raids way too faceroll so that the LFR population can clear it OR alternatively all the LFRs fail raids at the current difficulty which defeats the point of LFR.

So much work for so little gain.

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turn raid encounters into fractals

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

With all the work required to make the raid instance into a 5 man fractal might as well divert that effort to new fractals.

The fractal team and the raid team are also 2 different groups so it’s not they can simply copy & paste the instances over. The way they probably setup the raid is also heaps different since they use 10 man squads and not 5 man parties. Just looking at it from an external perspective it looks like the effort required will be huge with little to no difference in benefit when compared to getting a totally new fractal.

Also if you consider we haven’t gotten a new fractal in years it would suggest that the fractal system isn’t really intuitive with many restrictions unlike the raid design.

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(edited by fishball.7204)

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: fishball.7204

fishball.7204

It doesn’t really affect others, in fact it helps since there are more people motivated to succeed Octovine whereas if there was no multimap everyone just tries to get onto a good map and ignore the potentially bad ones or they just sit at east and AFK since killing it at :14 or :20 makes no difference to their loot.

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Make a raid wing where thieves are crucial

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

It’s ridiculous you think the game mode should cater to what you can and cannot do.

It’s also a bit of a stretch to say that you pick friends based on content. I have WvW friends, PvP friends, raid friends, casual open world friends etc. Many of them do not raid, many do raid, they’re all my friends.

Here’s a novel idea, make some new friends who raid. Alternatively if you don’t want to find some new friends there’s the other 95% of the game that you can play with your friends.

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Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

You can’t get the armor without doing raids it’s that simple Ohoni, there are no satisfactory solutions because there isn’t a problem. You have to do the content to get rewarded for that content’s reward.

You’re basically wanting free stuff without having to work for it. In real life people would tell you to get a job to make money but your replies are basically

“Working” is not a satisfactory solution.

“Not having money” is not a satisfactory solution.

You seem to feel that you ‘deserve’ stuff and how raiders’ efforts aren’t worth much yet you seem to be unable to even muster that minimal level of effort to get the armor which says more about you than raiders.

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[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

Yeah gee who would’ve thought locking the RAID legendary armor behind RAIDS was a good idea /s

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Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

Your comparison between HoT meta currencies is a poor one. The maps are of similar difficulty to farm currency so a conversion with a loss is fine and is fair.

Having easy raid currency convert into hard raid currency or rewards isn’t going to be fair to the people doing the current “hard” raid unless you have a massive conversion rate of like 1:1000 or something and not giving any raid specific rewards like weapons/minis/etc.

Also I disagree with more options, if you want the RAID envoy armor, do RAIDS.

I mean, I want my golden fractal skins just doing raids plz ok? That’s dumb.

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[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

I may been a bit hars on ppl selling raids , but i still think its bad. When person buy raid it does not contribute to raid but worse does not contribute to himself. Even worse, it leads to ppl having tonic or w/e but are completely dumbfounded doing matt , sloth or so.
I personally dont care if anet say , here 50k gems is legi armor , buy it, it does not affect me or my effort toward it. But when i lfg and i find 150+ li ppl not know what is corruption or what is poison on mat for example , and ruining raid it affect me a lot.
So here is why i see one more reason for less li for armor as fine – me and likes of me who pug raid but wish to play with skilled ppl, would have less of problem get ok team.
In general when i sit and think, main reason that i hate raiding lately is li req, little to no skilled players pretending to know leading to fail.
So ye i dont care if ppl get free legi as far as i care but if i can have fun getting mine.

It’s because those 150+ are using codes from gw2ninja website to lie to you lol. Pretty much nobody above 150 is going to be a super baddy that doesn’t know what poison on mat is. I mean they might not be a good player but they’d know what the hell it is at 150 insights at this point in time.

LI checks are kinda like the old AP checks in dungeon, useful sometimes but bad idea to completely rely on it.

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(edited by fishball.7204)

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

Lol. Last time when I checked, pvp was killed by catering tryhards and enforcing that esports meme above everything. That failed miserably, and competitive scene died out so hard that Anet actually destroyed soloQ and hotjoins, doing everything to force at least someone to play their competitive arenas.
And you are saying that same thing will be good for PvE too. Wow.

Solo q and hotjoin 8v8 removal wasn’t due to competitive meme esportz stuff. I disagree with ANet’s removal to those but lets not pretend that it was because of esportz that they were removed.

Some people argued that the 8v8 hotjoin arenas were removed so more people would pay for the custom arenas and host 8v8 or 10v10s aka daily rooms we have now.

As for solo queue, take a look at what the dev said here:
https://forum-en.gw2archive.eu/forum/game/pvp/Matchmaking-doesn-t-seem-improved/4640068

To clarify, the player demand was more for an unranked arena where they could play with friends and other people casually in a way more structured way than hot-join. There was also valid criticism about the validity of the solo ladder. So we felt unranked and ranked was a better split than solo and team.

I think this was a good move, especially because I believe we can have solos and pre-mades in the same queue with out compromising. I wasn’t expecting to deliver perfection on day one, so will keep trying.

Once again nothing to do with esportz.

If keyboard turning baddies had their way with PvP then we’d all be just trading kills on skyhammer jumping from the cannon instead of any semblance of real PvP. The leagues are already a joke now since they pulled in a bunch of bottom feeders with the allure of the legendary backpiece. I’m glad that raids are hard enough that the absolute baddest of bads don’t get a free ride with little exceptions.

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4x Legend for unique yearly title?

in PvP

Posted by: fishball.7204

fishball.7204

“Spent more time queued than playing”

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Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

well… some of the suggestion might be useful to players and also useful to anet, but at the end of the day, anet knows the numbers. anet knows the community and the connectivity of this part of the game and accessibility to all. not everyone has the interest but not everyone with interest has easy access to this. at the end of the day, anet has the numbers, and it is up to them to fine tune and adjust so it is eventually available to all but not ruining the fun of the existing raiders.
those already in raids, should be grateful that you are in and is there. and don’t forget, without enough players, there will not be future improvements. so, the more new players we get into raids, the better is for it to move forward, improve and expand.

Sure more people would be nice but compromising an entire game mode just so the very worst players get a shot feels backwards to me. I hate this whole everybody is a winner mentality. This is what they did to sPvP, opened it to all the bads and casuals and farmers and league just ends up being a big joke and doesn’t really change anything in terms of challenger/pro league.

A lot of the people who want XYZ in raids to be changed aren’t the types I’d want to raid with (or do anything with) anyway and while this is a generalization I haven’t seen many forum posts from people who can’t raid but are willing to do what it takes on some level to try it out. After all, if you’re successfully raiding you’re not going to complain on here.

I recognize a fair few names who post here complaining about raids doing the same thing in sPvP subforum about leagues and after a while you realize these people are never happy and catering to them involves destroying everything you like about GW2.

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[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

The onus is on ANet to create armor that is legendary and isn’t tied to raids.

If ANet actually made another legendary armor set that’d just be a win win for everybody. Raiders get their set, no change. Other people who hate raids, get their set. 2 different sets, different skins, different playstyles.

Trying to settle for less LIs as a lesser option would probably cause more harm than good in the long run. You should be pushing for ANet to add non raid legendary armor instead of trying to get LIs nerfed.

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Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: fishball.7204

fishball.7204

Yeah because AB farming is totally killing people like anti-vacs are. Oh wait they aren’t.

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[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

It’s not unreasonable to want non raid legendary armor but it is kinda unreasonable to request a nerf to the raid one just because people want it.

I don’t go into PvP asking that they make it easier to get The Ascension and I’d rightly so get laughed out of there.

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[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

Already explained it before, lowering LI lowers the prestige since it’ll be far easier to obtain by simply doing VG/gors/escort every week for ezpz LIs.

I don’t sell raids, never have never will since I don’t like scrubs getting LIs.

And it’s no one not know one.

Go ask ANet for WvW/PvP/non raid PvE legendary armor instead of trying to nerf the raid legendary armor to suit people who clearly hate raiding.

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An incredible experience in raid today

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

Holy crap I thought u were atleast somewhat intelligent. Pack runes on warr is not bad. Sure it’s not good but it’s not bad. Pack runes on ele are bad. See the difference?

and before you say pack runes are bad on PS

PS arnt your main dmg dealers. They buff the dps of the squad.

lol starting with the personal insults now are we? I guess you’re just as bad in raids as you are in PvP on your useless staff thief lmao.

Pack is completely trash tier on warrior, if you were any good at raids you would know this. Pack is completely trash on ANY CLASS in raids because there is no damage modifier, the #4 proc is only up half the time even if you manage to proc it every time (which involves getting hit; which by extension is bad play) and the #6 stat adds precision which if you’re on a warrior with the signet, spotter, banners and fury would already have 100% aka the precision is useless.

Scholar gives you ferocity for more damage AND 10% damage modifier. All damage is multiplicative so it’s not just 10% base damage, it’s 10% on everything.

I’m kinda glad you got kicked and had such a struggle climbing to legendary in PvP because you severely overestimate the usefulness of Pack runes and from my experience of farming pips off you in PvP you severely over estimate your own skill level.

FOR THE GREEEEEEEEEEEEN

An incredible experience in raid today

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

People have cleared raids in masterwork gear. Just because you can doesn’t mean you should, especially in pugs where there is heavy dependency on pulling your weight since there isn’t as much cohesion as static/guild groups.

Showing up with wrong runes and saying you’ll leave after 1 wipe is exactly the opposite of what is expected of pugs.

FOR THE GREEEEEEEEEEEEN

An incredible experience in raid today

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

In my honest, honest opinion, only toxic elitist would kick someone because they didn’t run a specific rune.

Now, I COMPLETELY understand if ur a tempest running pack runes. Yeah, I have absolutely no issue with kicking that Ele.

Just when I thought you couldn’t dig yourself a deeper hole you go and prove me wrong.

This thread is comedy gold.

FOR THE GREEEEEEEEEEEEN

An incredible experience in raid today

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

If you knew what you were doing you wouldn’t be running pack runes lmao

You’re running a bad build and trying to justify it using bad excuses and then blaming the raid leader for kicking you when you’re being a special little snowflake? LOL

FOR THE GREEEEEEEEEEEEN

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: fishball.7204

fishball.7204

PvP and WvW should have their own legendary armor and not the raid one. It makes no sense to allow raid’s legendary armor to be earned in other game modes.

I’m sure a lot of people would like to have legendary armor but that doesn’t mean they shouldn’t put forth the effort to raid and get the armor like the rest of us. Not everything has to be handed to them on a silver platter.

FOR THE GREEEEEEEEEEEEN