Usually southern breach on the wall or the gate (SMC side) then go for south inner walls by placing catas underneath where it splashes through the terrain to hit the wall is easiest.
Still hardest keep to take if they have defenders inside.
You can walk behind them when they start doing their volley attack, same as PvP. It stops attacking you once you’re behind them.
BG hasn’t had 4 map q outside of reset for weeks now, they did have 4 map queue when the hype was real and servers just merged but so did TC, YB and a lot of other servers.
Not gonna say BG doesn’t have the most people, they probably do but it’s a lot deader than people think it is.
Aren’t there like only two mobs that are counter melee? We have wyverns and smokescales. The rest of the mobs can be killed in melee without issues.
Weapon swap if your friend.
However, the Itzel frogs >_> HALP!
Wyverns you just walk around to their back and as they turn you keep moving. The big wyverns up in VB only throw aoe in 1 direction, you stand behind them you can easily melee and I’d argue it’s even easier to melee since you barely have to move compared to range kiting.
Smokescales melee is far easier, you just lure it out of their smoke and then when they do their UA attack just dodge and then melee it down since it does no damage after that. You literally have to dodge 1 single attack chain and it’s free food.
Itzel frogs, they evade when you range. Melee is a far superior option.
Everyone one who isn’t on BG claims BG is too stacked. I play on BG and have to say more often than not the odds are very close. Stop the excuses and play better. Nobody was complaining when YB pvd’d their way into 1st place month after month. It isn’t BG / ET fault they have the best commanders and the best soldiers.
You’re silly. I was on BG and left because every map had 40+ man queue every day in NA prime. BG is over stacked. I am not even playing T1 anymore and I know this to be fact.
Actually a lot of people either left due to queues or don’t bother playing. The queues have drastically reduced and it’s rare to see more than 2 map with a short q outside of reset.
But yeah the queues were insane when they added in the reward tracks/alpine hype.
BG still probably most stacked out of T1 but it’s like dying everywhere again now that the new shiny shiny has worn off.
I’ve lost so many games with Marvin on my team either because I sucked or somebody else sucked lol. Pro league don’t get free wins dude, I’ve beaten some PZ guys when they solo and hell they’re far better than me at PvP.
You know how people complain some games are literally unwinnable and teams are literally uncarryable? Well yeah guess what it happens even to pro league guys time to time.
I’ll just leave this two images here.
ICL is pretty bad i mean they were free pipz when I was climbing up to legend on my main and again on my alt.
Sure they were premade but it’s like nothing special, just 4 randoms playing together.
Not sure what your screenshot implies
They’re easy raids but you underestimate how bad / unwilling to listen some people are hence the strict rules.
Nobody has anything against you per se but these pug rules are generally aimed at the lowest denominator which is why they’re so strict.
Even though I’m super experienced at raids sometimes I die to stupid things and do things that you wouldn’t expect from an experienced player, it happens.
However, there have been pug runs where you have that guy who doesn’t throw the bomb at sabetha or decides to drop aoes on the group at sloth 3 times in a row etc etc. Those guys end up wasting 9 other people’s time by being inexperienced. Perhaps, they would become a bit better in 30 minutes of wipes but for experienced people who already wiped a couple of hours getting the mechanics down weeks/months ago it is purely wasted time which would be better spent if the new guy was replaced by another individual like themselves who has experience already.
A lot of people prefer their raid runs to be entirely clean and quick 1 pull 1 kill. That’s their right to request as such.
You say that it might take less than 20 minutes to learn the boss but that’s an extra 20 minutes per boss, 9 bosses = 180 minutes which is 3 hours wasted by 9 other people waiting for you to learn the mechanics. Also, you can learn the mechanics in a non clear group before joining a clear group, especially since people learn at different rates.
Also you should note that a lot of us ‘suffered’ through destined to fail runs for hours before the nice raid guilds/dulfy made videos on the raid fights. You don’t seriously believe that we just walked in and somehow 1 shot the boss right? We all had to learn the hard way.
Legendary armor still has a couple of months at least before it comes out. By then people would have 250+ maximum insights.
IF it was balanced around organized groups then the insights required would be over 250 because all of them are already reaching 150 now. They obviously thought of pugs when balancing and there are plenty of pugs with 100+ already because rather than complaining on the forums about the LI requirements, they actually go out and ya know, raid.
It’s pretty easy to hate on BG and #stackedgate but lets face it if BG does ‘die’ the people will be quitting and not spreading out to balance tiers which we all know is never gonna happen.
BG and to a degree TC are the last T1 servers with actual players around the clock (mostly) and rather than cheering on for BG to destack/die players should be more concerned with how the other servers don’t have enough coverage to match BG.
I’m on BG and quite frankly the queues are not really that intense. It’s true BG has more people than YB/TC but at the same time the queues aren’t on an astronomical level around the clock. Gone are the days of those queues and they’ll probably never be back.
RIP WvW.
DAWN went to BDO so they don’t play anymore I think.
I think Sekz moved to SoS or GoM or some other server.
Can’t really blame DAWN for quitting WvW though since OCX is ded in all tiers right now with like maybe 4 guilds on all NA servers combined. There’s literally not enough OCX pop to even populate 3 servers now so that’s like rip rip rip.
it’s 4 months because of weekly gating, it’s not like you raid everyday for 4 months.
PvP needed 60days for backpiece, 4 month raid armor is totally fair.
Stop trying to casualize everything
According to reddit it’s the final salvo proc or pulminary impact from a thief. Seeing all the other engineer stuff I’d guess it’s final salvo tho
- Remove tomes
- Remove luck
- Remove material bags
- Remove account bound minis, instead add a ticket to allow people to trade for the mini they desire, account bound or otherwise
- Carriers; do the same as minis
- Dye packs – make sure they don’t drop junk dyes, doesn’t have to be rare ones 100% but at least give better dyes on average instead of regularly getting sub 1g worth of dyes
- Make scraps RNG from 1-4 scraps instead of just always 1.
Not really against changing or not changing the time since I only do GMs once a week anyway and I’m starting to be less and less bothered with doing them.
If it goes back to middle of weekend reset then people can do them biweekly and still get full credit which isn’t a bad thing.
Week 1: Sat <→ Reset <→ Week 1: Sun <→ Skips week 2 <→ Week 3: Sat <→ Reset <→ Week 3: Sun
It’d also be nice to have raid resets on weekends too, even though the current raid time is great for OCX players it’s pretty bad for everyone else.
10 mins cooldown would be fine, it would not replace mesmers in porting people like at JPs and stuff. It would also be rarely useful for yourself in doing JPs since you’d have to wait 10 mins for a port in case you fall.
It’d really only be a rarely useful item even at 10 mins, definitely can’t replace a mesmer port.
30 mins is just terrible, like the watchwork tonic. Nobody really uses it since the cooldown is so long so gg.
With players that can’t even notice the blinking on the side (timer) + sound + big glowy icons on the map there’s basically no hope for them anyway.
If you made it any more intrusive chances are those guys would instead drop everything and zerg the tranq/stillness and probably lose you the game anyway just because tehy lost all the caps trying to cap tranq lol.
There are no fixes for bad players
You ain’t seen bad play and siege humping till you’ve played vs YB
Probably means experienced at raiding and also somewhat experienced at the bosses even if they haven’t killed it.
Some people don’t like teaching other people the mechanics and that’s fine, they’re free to play how they like to just like you’re free to make an LFG yourself.
Burn phase what we do is just stand in the middle to burn. Then when he starts to leap up to stomp, everyone moves to one of the glowy statues so we can quickly remove a stack from it. He leaps to the guy tethered by the purple thing.
2018 revival of Codex best game mode evar
You just made fun of me in the other thread for preferring WvW over PvP, but now you want us ‘no skill scrubs’ in your queues?
So, you really just want to farm and mock casuals till they leave then. Brilliant. Great way to solve the population issue.
You’re stuck in sapphire and from what I read about your ‘roaming’ forum posts involves you pvdooring and backcapping and avoiding fights.
Don’t really care if people like you leave or stay in either PvP or WvW tbh
This thread is talking about legends anyway, you couldn’t make legend if it was 6 months long so your input hardly matters when we’re talking about retaining legend players or even diamonds.
There are plenty of good WvW players who play both game modes sufficiently well (GvG/Roaming) and they’re the ones I’m talking about. Not you, not even close.
(edited by fishball.7204)
Interesting to see a lot of people comment that legendary PvPers are free kills or w/e but you do realize you can’t see enemy badges in WvW right? Just allies?
When you say you smack em down 1v1 and brag about it, it’s pretty obviously made up unless you mean they had primordial legend as a title but nobody considers that season competitive due to MMR tanking.
If you mean they have the legendary backpiece, people can get that backpiece without ever making legend fyi.
Having extensive experience in all 3 game modes I’d say the only good players in this game generally GvG, Roam (non Condi BS), PvP or Raid. Everybody else thinks they’re good but they’re really not.
Back on topic though, if you don’t like the visual clutter that’s fair. A toggle button would be nice to let those who want to see it, still see it. But those that don’t can disable it, just like I can disable other people’s instruments but they can hear themselves.
Yes you should go back to WvW ‘roaming’ where people run dire/perplexity stuff and ‘back cap’ camps and stuff for PPT if you’re havin trouble in sapphire.
Well now that they removed the PvP badge in WvW there’s probably gonna be a lot less players doing the leagues next season at all levels.
Season 4 will be the ultimate queue wars 2 since backpiece people are done, WvW players probably won’t bother so gg
I’ve cleared KC and Xera 4 times this week helping people through.
Just because nobody wants to carry you doesn’t mean the rest of us aren’t helping other people with their clears.
If people want 50+ LI for Xera/KC it is because the boss is new and currently the ‘most difficult’ to kill, wanting 50+ LI for those bosses is reasonable because a totally new raider tackling those 2 is kinda a bad idea, also a bad idea at sloth but I’d say asking 50 LI for VG/Gors would be stupid.
If you wait a few weeks until most pugs have gotten a feel for KC/Xera, the LI requirements will probably be lower and pugs will be less demanding by a bit.
Removing solo q and PvP unique currency (glory) / skins , stale game mode etc take your pick
Legionnaire counts hotjoin games too.
Champion Legionnaire only counts ranked and unranked games.
You must’ve won a game in hotjoin on your warrior at one point.
Hello
I have raid ready chrono and revenant so far. Now I want to make heal spec druid. I heard they are very usefull for raids as well as dungeons and fractals.
I have ascended gear ready and and enough currency to buy jewlery I need. So wich stats should I focus for armor/weapon/jewlery? Any other things I need to be aware of?
p.s. looking for raid group
Thanks
The guys that replied above me are skilled raiders with guild groups that are trying to min max their damage.
In general if you aren’t going for record runs or in a guild group then you need to realize that the tradeoff for a little DPS gain (zealots) is not worth the cost or the risk associated with it.
Most pug or semi casual groups tend to be ok with magi/clerics mix for healing druid since your main job is to heal and not be top tier DPS. Top tier DPS is managed by you keeping scholars bonus and GOTL up for your allies.
The only thing to consider really when you build your druid, is to have multiple sets of trinkets (Magi, Clerics) so you can swap out in case you have more toughness than the tank (Aim for 1100-1500 toughness). The tank needs to aggro the boss by having highest toughness so you have to be lower than them on your druid.
Also, zealots is extremely expensive in price and that money imo is far better spent just gearing up another character instead in addition to gearing a Magi/Clerics druid.
A shiny pvp badge only shows that you can run around between circles while avoiding any fair fight that may slow you down or even potentially lose.
That much for the skill to show off. It is a tactical component, that’s for sure. But it has barely anything to do with your individual skill.
Real wvw veterans in the opposite appreciate a fair fight since there is no skill in winning unequal battles.
You’re thinking of WvW PvDoor zergs from Yaks Bend, not spvp. Nobody wins games by avoiding fights to run around back capping empty nodes and definitely not legendary PvP players.
PvP is by nature 5v5 and most sPvP fights are smaller scale, between 1v1 and 4v4 in general. Individual skill plays far more part in sPvP than WvW where most people run in massive 40+ blobs of frontline/backline mix.
At least the GvG guys have some semblance of skill, most WvW players just run in a blob and mash their staff 1 or spam wells and call themselves skilled.
I think 150 is fine because it mirrors the length of the PvP backpiece and you’re getting a full set instead of just the backpiece.
60 days for the PvP backpiece, 3 games per day.
Fractal backpiece was around 1.5 months of fractal dailies, every day which is around 42 days.
Assuming you do 1 wing per day that’s 3 days / week → ~17 weeks which is approximately 51 days of your time although it is over a longer period of time overall.
It seems fair when you compare it that way.
There’s definitely the time gate factor since weeks are gated weekly but I feel the total effort overall of 150 LIs is fine.
Path of least resistance indeed.
If I could say make 10g/hour AFKing or I could make 11g/hour trying my best, doing optimal metas and farming, I’m going to opt for the 10g/hour AFKing. That doesn’t mean the metas and farming are worthless or that nobody is interested, it’s just that you’ve incentivized the easy way far too much to bother with the other method.
In GW2 for example, they did this with dungeons. CoF1 would give 1 gold, Arah P4 would give 3 gold. Most people opted for the easy CoF1 over effort of Arah P4. It doesn’t mean nobody was interested in Arah, just that the effort to get the 3 gold wasn’t worth the time for most people when they could CoF1. I think SE p2 would also be a better example, since it give 1g and CoF1 also give 1g.
This is exactly what you’re trying to do with raids, to introduce similar rewards to current raids but making it much much easier.
What I’m claiming is almost nobody will want to do them (current raids) IF there was something far far easier with similar rewards/legendary armor and NOT nobody wants to really do the current raids. A massive difference.
(edited by fishball.7204)
The question then becomes how you are getting the top 50. Will it be by prestige levels or by pips or by MMR?
A lot of the top players don’t grind games but they do play a fair bit and have high MMR.
If it is by pips then the people that play the most will be top rather than any skill based thing which makes it pointless. Like does anyone really believe CJ is the best player on NA? lmao
If you’re going by MMR people are gonna complain that MMR is unfair, their MMR is lower than should be etc, especially with the obscurity behind the MMR system that ANet uses.
I feel that ANet could just significantly increase the rewards for the guild teams that play and end up being top rated. 50 mithril ore was a joke and even though I can’t form a PvP team myself I wouldn’t be mad if they got more prestige items / stuff by being top 10.
Would this help?
You don’t need to get zealot for druid, it is honestly a waste of money.
Most people I know just run Magis and some mix of clerics to ensure you don’t get more toughness than the tank (~1300 max usually).
It is extremely cheap to gear and in general used in every single raid encounter so far.
I’ve cleared all 9 bosses without meeting a zealot druid and unless you’re going for world records it doesn’t matter.
I feel like the Ruby “trash players problem” is severely overstated. Even my fresh to PvP PvE friends got to diamond this season and when I was climbing on my 2nd account I saw so many people playing poorly, blaming the system when they were in fact the issue themselves.
The safeguards in Ruby seem ok to me simply because I consider Ruby<→Legend the actual spectrum of player “skill” at the end of the season where Ruby is the worst and Legend is best (excluding pro league).
Don’t really need to fix what ain’t broken imo.
I kinda tl;dr your post though so I apologize if I cover something you already said or someone else mentioned.
If you had hard and easy mode with same/similar rewards, a lot of the current players that raid will just opt for the easy one because even though they can do the challenge of the hard raid, there’s no point to, for them.
That is why you make sure hard mode rewards significantly better than easier mode.
For most, this has is about the experience, not the elite rewards. Of course more effort should equal greater reward.
If they did this, I could potentially see myself doing both each week. At least once with the team I am raiding with now and at least once with my friends who aren’t interested in the current difficulty.
I would be extremely happy with 2 difficulties with the current one being hard and an easier one with substantially less rewards so I can show my friends who don’t raid how awesome the raid is without them having to fully gear and learn everything.
However the people complaining on here generally want legendary armor, same/similar rewards in both which as I explained causes a rift and eventual death of hard mode since the rewards are the same.
I had 32 min q last night when I wanted to queue while waiting for raids and I just cancelled after that lmao. RIP.
If you had hard and easy mode with same/similar rewards, a lot of the current players that raid will just opt for the easy one because even though they can do the challenge of the hard raid, there’s no point to, for them.
I am one of those people, I’d just do the easy raid, walk in auto attack and get my loot because I only care about the loot even though I can down the hard bosses I probably won’t. In it’s current scenario that’s like doing slippery slubbing or seimur was wrong every single weekly clear (hard mode), nobody does that since you don’t get much if anything extra.
When you add in an easy way to get something similar, people will prefer to do that rather than the hard mode.
If they made easier version of the current raids, it would effectively kill the current difficulty raids and in turn probably kill a lot of the interest for raiders since the content would be deemed too easy.
I only do 1-3-1 if I see that the far guy is someone I can beat 1v1 easily OR my team going mid has decent sustain (eg. bunker DH+ele+druid or some mix thereof) to last a 3v4 until the home node caps.
In general if my team has a thief I don’t go far because he has better decap potential than me sitting at far 1v1-ing while my mid team is basically 2v4 since the thief can’t really go in and burst in an outnumbered fight.
It all really depends on the comp as to whether or not I push far. If their comp has low dps not much burst, probably safe to 1-3-1, if it has a lot of burst (eg. thief/revs) probably best to open with 1-4 imo. It also comes down to your comp too though, if your comp is going to suck at killing people (eg. 2 druids, 2 eles and you), 1-3-1 would probably be much better than a 1-4.
And I’ve seen plenty of good WvW guilds with players in sPvP so what’s your point?
I’ve seen GS, BOO, KnT, ND, QQ and many other notable WvW guilds with multiple members in legendary.
The PPT orientated or siege orientated guilds generally don’t make it very far in sPvP and mirror the types of responses that are all over this thread such as ‘lol pvp is for noobzzzz’ etc.
Also lol @ the guy here commenting about running thieves guild on a roaming thief, you are hilarious. Probably run dire perplexity as a roamer and think you’re good at this game too.
(edited by fishball.7204)
I think the builds are fine, some of them are unfun for me such as d/f ele so I never play that in ranked even if I know I am reducing my win chance by having no ele on team.
I mostly play on some level, meta builds. The traits and stuff mostly the same as metabattle with slight tweaks depending on team comps and stuff. In general, every trait is chosen because it is clearly the best one. There are some cases where you could choose other traits but it’s rare so even if you come up with your own builds, assuming you pick what is best, you’ll end up with something like the meta build.
For climbing to legend I used a variety such as:
Druid
Scrapper Hammer power
Reaper
Condi zerker
Honestly the best thing to keep from being bored is to have different playstyles/classes you can adjust to. I can’t imagine playing ele all the way from Amber to Legend, that would bore me to tears. Different roles like Roamer, Brusier, Bunker, Support etc would make it more interesting imo.
Of course the best thing would be if ANet actually had good balance so that multiple viable/meta builds were available but that’s probably not all that possible atm without serious trait / class reworks which I doubt would happen.
I don’t get how your logic swings so far that way.
You duo’d with a guy who was good, he managed to carry your team despite having you on the team. You solo and you start losing.
How do you conclude that the matchmaker is to blame instead of maybe the guy is just amazingly good and managed to hard carry your team and that without him you aren’t winning?
If indeed it was simply MMR favoritism, after those wins with that guy, your MMR would also be raised and you’d be handed free wins too but it obviously isn’t the case.
All logical conclusions point to the fact that the person you duo’d with is a good player for sapphire, good enough to carry wins but you, yourself are not.
It was nice to see if your ‘zerg’ had legendary players in it or not. The better the zerg the more legendaries there were in general lol.
They should make it an option to turn off/on rather than just turn everything off. Even with other visual clutter you get options to turn off/on so why not this.
While they’re at it, I want a WvW badge in PvE/PvP thx
If you wanted the chests to be more valuable you’d remove the junk like Tomes of Knowledge and T5/T4 material bags and not do what you’re currently doing. What a poor excuse for making these skins account bound.
I play in legend so I can try out my AHmazing bunker DH to the dismay of my team =D
You missed the part where I said or more IF you get a good drop. The baseline is 40-50g already if you’re efficiently utilizing the materials you get from AB farm.
80 AB chests = 80 rares = ~70 ectos which is already 39g at current TP prices. Add in the elder wood and stuff you get from salvage it’s easily another couple of gold. Then you add in the orbs/maguuma burls you get and that’s another chunk. Finally, the bloodstone dust can be converted into gold through Ley Line Mining tools or Toxic Crystals which is even more gold.
I haven’t exaggerated at all, with multiple characters, executioner’s axe and enough motivation you can make that much gold / hour without relying on a big lucky drop.
Like Zealous said above me, if you choose to dig your head in the sand so be it, I’m plenty rich and get richer easily because I know how to efficiently farm but people that doubt me can stay poor I don’t care lmao.
(edited by fishball.7204)
Ele is the worst carry, best carries are generally those that can kill stuff (rev/thief) or be super annoying at decapping (eg. druid/engineers/thief/mesmers)
Ele support only does so much if your team isn’t up to scratch.