Yeh after a few hours I start not seeing weapons then I don’t see my character and sometimes waypoints take 2 minutes to load in whereas usually it’s 2 seconds.
It happens a lot on EBG but nowhere else for me. Basically everything you said is what happens to me too :/
I find the trigger to be usually a tonic or transformation with regards to my char model going away.
ps. I never command so it has nothing to do with tagging up i think
No you can’t. I promise you neither us will ever face any ESL players.
If an ESL player was a 10 and we were fives (wtf 5 s is censored? nospace), we’d face 4-6s. We’d never face 7-10s.
I’m a 6, maybe. Faced muffinz, chaith and phantaram twice, together… lol. Oh and one guy was a ruby all while i was t2 saph.
Hmph got to t2 saph and started fighting rubies/ESL players. That’s kinda dumb 20 pip range diff :/. Earlier also got a game where i had an amber guy on my team, he was solo.
Feels like S2 all over again with the massive variance and it sucks which is ironic considering my first 5-10 matches were pretty balanced and close.
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Yeah that’s a fair suggestion to do 75 instead but then I think of how the loot sucks in non T4 chests (just my opinion) and not bother with it.
I do like how we can skip and choose which fractal shard we can do though, so there’s definitely that.
My first game of ranked this season ayyyy lmao
I’ve seen all of the other players around in legendary games last seasons so it was pretty even gg.
There’s a problem here – you don’t get wins towards the wins achievement even if you’re rated in a higher league – so say I was diamond and made sapphire – this should give me the wins for emerald and amber league towards my achievement – but it doesn’t.
This is both sad and upsetting.
Wait you want the wins that would have earned you the pips to get to your division!? Wtf?! How entitled can you be? You can’t even calculate it because it can vary so much with wins, losses, and streaks. And besides, it’s not like there’s a cap on number of wins. Go out and earn them just like every other season.
In theory it’s far easier to earn wins in Amber/Emerald than it is to earn them at a higher league level. I just played a lot and did my wins at higher leagues but the profession wins I was looking forward to doing them in Amber/Emerald since I’m not very good on those profs and don’t wanna mess up people’s games at higher levels.
I pretty much see 100 mai trin and lose all motivation to do fracs daily tbh. It’s not hard it just takes aaaaaaages (15-30 mins) and is extremely boring. The loot/time ratio is fine for most fracs but Mai Trin is just terrible since it has no alternative in T4 that isn’t above 90 and everything above 90 is a massive HP sponge :/
well obviously play PvP for funnnnnnnnn ayyyyyyyyyy lmao
I think the drops are ok somewhat like I’d rather get a mystic coin than a ring of randomstatsthatineveruse. I even got a BLSK yesterday from the BL goods which was really nice.
They can ‘up’ the rewards by simply adding a lot more stuff like ascended trinkets to be buyable with pristine relics without affecting the markets all that much.
It’d be nice to be able to buy raid stats outside of raids for say WvW or other non raid PvE activities.
Well I also see your point but I’d argue the PPT changes would create more population unbalances than reduce them.
For example let’s take your example of Maguuma, a heavy NA server. They might score substantially well in NA to be on even ground even against BG/TC in those 6 hours and be PPT competitive. But their 15 or so Australians who play will NOT have fun at all. They’ll just be blobbed down and spawn camped by superior numbers despite the scores being close. They’ll see it’s futile and just either go PvP or logoff instead.
Whereas right now, when a server PvDoors hard enough to move up they eventually hit a wall and get people to fight/oppose them. Sure if you look at it IoJ isn’t competitive in NA but a lot more servers are not competitive in OCX and that’s just as bad really.
There are no simple solutions and PPT changes are simply band aid fixes to something that needs surgery basically.
If they were on TC at the time it’d be perfect with BG/JQ/TC having sizable SEA coverage and fighting each other in their own tier but the world isn’t perfect and WvW definitely isn’t.
Regardless any PPT solution proposed doesn’t fix the issue, instead of pvdooring at T3 or 4, their PPT is worth a bit less so they’re pvdooring T5 or T6?
DB needed much more than OCX guilds to be stable in T2. Hence the whole joke about Fallen talking about #DBmoststableT2.
DB never dropped to T5, they hovered between 3 and 4 but that’s besides the point since their ‘offhours’ held their own regardless.
Anyway my point is, any scoring changes do not do anything to suddenly introduce coverage in specific timezones. All it does is discourage people to play due to activity levels and make for a boring matchup. Being an OCX player and having YB/Maguuma as opponents is boring because they have like 15 people on a good night once a week. The PPT might be close since they have stronger EU/NA but it’s not fun for the OCX players.
I am simply annoyed at people hung up on the PPT issue which does nothing to fix population disparity to make WvW fun again.
(edited by fishball.7204)
DB really isn’t a lower tier… I literally mentioned them in my list of servers with OCX/SEA pugs what are you even on about?
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I actually play both OCX and SEA Chaba and I’ve fought DB and been on SoS. DB has OCX pugs, not as many as SoS but they have some. SoS has SEA pugs (like those Garuda guys), CCTV etc but not as many as DB.
It’s nice you can read those PPT charts and think you know everything though Chaba.
Why am I not surprised though, having an American tell me about what happens in OCX and SEA yep yep.
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Please. TIME isn’t a WvW guild lmao. Good joke mate, you guys are more irrelevant than KOME and don’t pretend your entire guild steps in WvW when 90% of your guild are Pve players.
DB and SoS are both very pug heavy, same with JQ. That’s the great thing. I kinda forgot about SoS despite being from there before but my point still stands, night coverage servers like DB/SoS/JQ/BG belong together because as you say, there’s always activity for pugs and the like during our timezones so no pvdoor.
As for the scoring @Conner, the game mode is 24/7. When I was losing back on SoS due to not having EU/NA I didn’t cry about nightcapping and unfairness. When we lost to JQ due to lack of SEA i didn’t take to the forums to cry about PPT and how things were bad because of ANet blah blah. I just tried, I played and tried to defend and when I couldn’t I did what I could to have fun through fights or whatever. Everyone’s way too hung up on PPT when they forget that PPT is just a byproduct of population, if your server has no population during that timezone no PPT change is gonna make them suddenly show up. In fact, any PPT change would ENCOURAGE them not to show up (eg. activity levels). This sucks.
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they should just have JQ/DB/BG in 1 tier with all the OCX/SEA/NA
Only, there are pockets of OCX and SEA players who are not on those servers and already made the choice not to stack into T1 in the first place.
I’ve heard the rumors of these fabled OCX/SEA guilds in low tiers but honestly haven’t seen at all outside of LAG on IoJ. Unfortunately the low tiers were always dead in OCX and I highly doubt there’s some magical population that decided not to move up tiers.
Gonna be blunt too, what these ‘pockets’ of OCX/SEA are doing is not WvW. They are literally ‘nightcapping’ since they run into nothing on the maps most of the time. If anything they should be merged upwards so that they don’t get free caps with no resistance.
All I know is it’d be a lot more fun for JQ/BG’s OCX/SEA if they were fighting each other than servers with no players during those timezones. PPT has nothing to do with it nor do other timezones.
TC is pretty much useless outside of eN and YB is YB.
T1 needs JQ and DB since the other servers don’t have enough Australians/Asians to sustain healthy WvW activity during OCX/SEA for themselves or their opponents.
It doesn’t matter how close the scores are when your server is dead 6 hours a day. Every day. Literally ticked 500 reset night in OCX vs TC/YB.
That’s the problem you need absolute coverage to win against BG atm. Its a scoring issue which is why everyone has been asking for it to change for years. Winning just because of a coverage gap.
https://forum-en.gw2archive.eu/forum/game/wuv/Let-s-Talk-Scoring/first
I don’t care about the scores, I just want people to fight with and against during OCX/SEA which frankly doesn’t happen at all with TC/YB. All these band aid fixes to PPT mean nothing when you guys can’t even muster up 15 people to defend your garrison, what is even the point of being in T1? Just go away and let servers with real players during those timezones play together rather than create fake coverage by pulling overtime and mashing PPT to make it close through gimmicks.
BG/JQ/DB = 1 24 hour tier. The other 9 can be 6 hour WvW servers with the other 18 hours locked and thus no night capping. All happy ok?
It’s all pretty much the same to me. Low AP is < 3k. I wouldn’t kick anyone in ‘all welcome’ runs nor would anyone who posts here do that, you just met bad players that’s all.
Just sounds like you met some bad people, I’ve seen sub 3k AP players not kicked from mid-tier/higher-tier fracs.
T1 needs JQ and DB since the other servers don’t have enough Australians/Asians to sustain healthy WvW activity during OCX/SEA for themselves or their opponents.
It doesn’t matter how close the scores are when your server is dead 6 hours a day. Every day. Literally ticked 500 reset night in OCX vs TC/YB.
PPT is a dumb system, they should just have JQ/DB/BG in 1 tier with all the OCX/SEA/NA and lock everybody else out 18 hours a day with their pure NA coverage. You guys can have your own PPT wars involving NA only.
It is so boring when your opponents only has like a 10 man backcap group for 6 hours of the day even if the scores are close or whatever.
If people are so hung up on PPT there you go you can now win in your glorious PPT wars while we OCX/SEA players actually have people to play with/against.
Crafting is actually profitable if you know what you’re doing. I made so much from scribing early on before people realized how to profit (eg. transference sigils, concentration sigils and sheets of paper).
You can also convert what other people craft for leveling into more profitable ventures (eg. bottle of simple dressing→sage salad) but of course all of this requires extra research which most players won’t do.
The game is now past its 3rd year and most of this stuff is out there in guides and what not, if you want to make money it’s really not that hard and some of the best money makers in GW2 aren’t even rocket science (eg. frac 40 farm, malchors leap wood chopping, flax farm etc).
This is nothing like real life, there’s nothing stopping you in GW2 from going out and making 20-30g/hour whereas in real life you need a job before you can make money.
This adventure heavily depends on your ping since most things are server side. Half the time the launching doesn’t work if you have over 250 ping and stuff has delays so meh of course it looks easy if you have sub-100 ping.
I buy ordered 250 to open @ 28s or so, lost like 10g heh.
It feels like it’s better to open if you farm it yourself (due to TP fees) but worse to open if you’re buying it which seems to make sense. Obviously if you have no mastery best to sell it on TP
There’s nothing to debate until you realize that nomads is basically training wheels for people with no skill. Even in WvW where damage absorption & mitigation is important people consider nomads to be a crutch for scrubs.
If you want your special snowflake builds to work then by all means try it with a group of like minded people, don’t come in complaining about the way raids are because they don’t suit your needs. What next, people complaining that they can’t do raids with their face on the keyboard and no hands?
Also you’ve said multiple times you can could would should be able to do / clear the raids but you obviously haven’t. In fact looking at your post history it shows you’ve been complaining about “zerker meta” for a year now and even though the meta shifted in raids to (Condi DPS/Raw DPS/Healer/Tank) you still grip onto the whole idea that the game is against you when in fact it is you who cannot and will not adapt to anything.
What’s the reasons to take thief?
This thread is basically “raids are too easy for me even though I can’t even kill Gors, they should make everything harder though cuz it’s like too easy!!!!!”
Uh huh, tell me more about how skilled you are in your full nomads.
Can’t lose what I never had
Well that’s what the timers and mechanics are for. The Sabetha platform, the Evolved Slublings at Sloth, Gors’ 4 limited updrafts etc are all there (even ignoring the timer) to prevent you from facetanking everything perpetually.
Thus raids are all about finding a balance between survivability and DPS. It’s just that Gors has a higher DPS requirement and VG has less, but you still need to weigh both.
Gors already does his 1 shot world eater thingy if you fail the mechanics, Sabetha one shots you if you fail to avoid the flame thrower and Matthias kills the sacrificed dude instantly if you fail to break the bar. These mechanics are already in there.
Finally I don’t understand why you’re saying bosses are too easy when you’re wearing N-O-M-A-D-S (which is a running joke of a stat, even in WvW where damage soaking is important). Maybe get some real stats (viper/zerk/zealots) before complaining about things being too easy.
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I think people will stop playing skirmishes once they know they’ll lose because they know they can influence the activity level to stem any PPT losses.
Right now sure people might stop playing when they start losing but that’s not what this is about. This is about people who right now still try and defend stuff because it matters and you can’t game the system by logging out. With skirmishes it appears that you could arbitrarily tank the activity level (eg. #hibergate) without being punished for it which sucks.
For example maybe this scenario is possible, you could get more PPT by logging out completely and ticking 0 rather than defending those last 2 keeps and ticking at 80.
Unfortunately none of us know what their implementation would be but hypothetical discussions like this are hopefully helpful to the devs in weeding out early obvious mistakes.
Probably some super advanced code like this
If (server.name == "Jade Quarry") {
server.status.set("full");
}
I meant that was the only reason we ever did Tavern 2, was to get the 15% waypoint discount and that Tavern 2 is useless except for the potential to get the 15% waypoint discount upgrade. Poorly worded though cuz I was probably tired when posting it.
What starts off as a great night of WvW devolves into karma trains because they wipe a few times and go back to PvE or whatever especially now that they don’t lose as much PPT by not defending.
Then they should lose, no? And they will lose much PPT btw because the activity level is static per skirmish. No details are given on what method exactly will be used to determine activity level, only that it will be done in such a way so that it is not gamable by population logging off right before the start of a skirmish period.
I’m curious to see how the skirmish system alone would work without favoring a static primetime with Activity levels. Activity level is a concept that bothers me for the simple reason that it seems kind of complex and definitely won’t be understood by the average player.
Yeah they should lose (the PPT) but then they realize they never have a chance of winning in any week (in that skirmish/timeslot) and quit completely. Just look at DB’s SEA when ND rekt them, went from 2 map queues to pretty much just RF even with the ‘easy’ ability to PPT. If you take out all that and make PPT matter even less then who will bother being there getting farmed? No one.
Of course you’re right it depends on how the system is implemented but my experience has always been people tend to either be fighters or dodgers (of fights). This whole system of skirmish in time slices just makes it easier to dodge everything and log out if you find strong opposition without losing as much PPT.
It’s obvious that the new and improved WvW rewards are the main reason for this inflation!!!!!
But for real, stuff is pretty similar in price as pre daily buffs except for the high demand stuff which is what you’d expect in a free market aka gw2 bltc.
Fair enough. I just lumped your name in my mind with the other YB scrubs who kept talking trash my bad.
Defs agree with u rolling over empty maps isn’t fun.
The problem then becomes the other server has no incentive to come out if they’re losing fights to defend stuff. Both DB and TC COULD field some numbers in SEA time but they might just not show up (we all know how fickle DB’s SEA is).
What starts off as a great night of WvW devolves into karma trains because they wipe a few times and go back to PvE or whatever especially now that they don’t lose as much PPT by not defending.
I didn’t hear you complaining when it was YB doing the rolling
Pretty bad. The only interesting thing in esportz was the recent dramaaaa, the matches themselves and the outcomes or even the comps don’t really interest me.
I used to watch SC2 when it first came out the streams and the esportz was pretty hyped back then (heard it isn’t anymore but idk). None of that right now when it comes to GW2’s PvP.
Our group runs something like
- 1 chrono
- 1 rev
- 2-3 necros/reapers
- 1 ps war
- 1-2 druid
- 1 DH
- fill the rest with eles
Glass eles are good for raid, having some extra gear set to be a healing auramancer can be useful too in pugs but not always necessary if the group is somewhat good.
I’d say thief and condi engy are the lowest demand now especially in pug grps. Even though Chrono and Druid only 1 is needed per party, it feels most players don’t play those 2 classes much so it might be good to have one. Everybody has a PS warrior pretty much so no reason to roll one unless you really want to because you wanna be flexible in raid and be able to multi class/use a rarer or more useful class (eg. ele).
That would also be super trollable by having AFKs tank the average.
I thought the reason they aren’t used is because when you’re trying to min max the rev has little to no place in the comp. I was just throwing it out there since most of the low mans and speed clears I see posted on redidt don’t use rev. I only do clears not record/speed runs so idk.
My groups still take rev pretty much everywhere since it’s reliable and even if the DPS isn’t top tier it’s a decent pick which was why I thought it’s somewhat ok.
Yea if the larger blob servers get punished I can see more and more people running tagless which is actually unhealthy for WvW as a whole. There needs to be various things like Tagless Guild Groups, Pug Blobs, Roamers, Havocs etc to maintain healthy WvW and I don’t know if punishing people by having proportional wvw pop scores is good.
Yeahhh TC has way more people than YB ever did. YB literally is a wasteland without DK/Chris tags doing overtime which sucks for OCX/SEA players trying to get fights. It’s best they are in T2 or lower and let servers with ACTUAL OCX/SEA players fight other servers with players (eg. JQ/BG/DB/TC and to some extent SoS/FA/SBI).
TC also only won 20k last week against DB didn’t they? That’s without BG supposedly holding TC down.
The people actively playing in these timezones for months/years obviously dont want a more active environment, or else they wouldnt pvdoor for months/years. If they wanted it they would transfer to other Servers so each Server has an equal amount of Players during night providing “Action”.
But they dont and thus prefer PvDoor.
That’s completely untrue, most OCX/SEA transfer up to the top 6 to get to fight other people. How many OCX/SEA do you think transferred to T8 to PvDoor? None.
The PvD players are all in eotm ever since it came into existence, there is no need at all for them to WvW with the risk of being killed on their karma train.
T1 was the last bastion of WvW for non prime players that had any resemblance to what NA prime players enjoy in multiple tiers. There used to be enough blobs, havoc squads and roamers everywhere so that people could enjoy a variety of game play styles.
Reducing the incentive to play non NA prime just REDUCES activity during these time zones (eg: dungeons) which is exactly why we are complaining.
You must be in some wood tier if you can make 20k-40k points in 1 night.
Tbh i just don’t like disincentives to play anything, we all know how well that went with dungeons. Rather than punish people who aren’t playing those 6 hours in NA they should make more people play the other 18 hours.
T2 tavern gives the 15% waypoint discount though, which is why we bothered to upgrade the hall at all tbh lol
Yak kills give 3 points and sentries 1 point I think so it was always weird to me that you could just kill the yaks from enemy camp and get more PPT overall than to cap it and hold it.