I was solo Q-ing last night after i finished my PvE reset raids.
I had queue times of 15, 18, 22, 25, 21 minutes etc. I even had 2 of my friends queueing (not with me, just queued). Ended up getting some lopsided wins and then losses. Freakin rip, stuck in T4 diamond since I don’t play NA prime time
Far worse q times…
No comment on the meta or anything else
(that’s t4/5 diamond, not even legend rip)
(edited by fishball.7204)
DO NOT do road fighting, having point > kills. Points win game, not kills.
well, road fighting is still somewhat okay when we’re holding points and we can kill them very quickly (say within 10 seconds) on the road before they got to any point, right ?
Yeah road fighting is ok if you have the point advantage (as in you have something capped more than they do). As long as you’re occupying them even numbers it doesn’t matter since the game is won by points, not necessarily kills/fights.
So for example those guys who manage to troll people 1v3 at far/on the road but have a low personal score might actually be doing the most work on the team.
I’ve had 9 loss streak this season but it didn’t really ruin my MMR i think? I’m not sure but I’ve had solo q games in diamond against premades like NK Esportz (#1 challenger lol) and won.
If I were you, I’d just dodge the bad players (dem rifle wars) and the good players (opponents) and play the rest. I think in sapphire the population is high enough though the chances of running into the same people again and again is quite low.
> mfw people complain about pvdoor from OCX/SEA so they move to T1 for stable fights
> JQ knocked out of T1 just because
> YB/TC don’t have OCX/SEA since they were T2
> complains about pvdoor from BG who were there because they wanted to leave the pvdoor behind
> BG’s fault
Yeah some people don’t let you get anything, others do. Depends.
I don’t think it’s a good idea to encourage massive score diff because most of the time score diff just means that one side is heavily favored to win over the other. If the teams were of similar skill they already try their best to win as much as possible and this won’t do anything to motivate them.
I think that if anything, pips should be added if a team does reasonably well even if they lose to a higher MMR team. For example if my team scores ~350 against ESL team XYZ then I might get 1 pip instead of -1, kinda like S1.
Most team already show no mercy in diamond right now and even ruby when I was climbing. Nobody gonna go ez on you =P
Imo the thing w/ thief is the same with rev, it is insanely powerful in the right hands but very hard to play properly and generally a liability if you’re only average. I’ve seen some players handle thief which makes it look OP as hell but they’re like the 1%.
The question then becomes, should ANet nerf something so that everyone can play it to some degree without being a pro player (eg. hammer scrapper, the old S2 necro etc)
You know what. At this point, I want people to reach high tiers easier so I can get a match without waiting hours. The prestige at this point is garbage anyway.
Mmmm. Even at my paltry diamond rank my queues go up to 12 minutes which are longer than most games go for ;_;
I don’t even get balanced/close matches, most of my games depends on who rolled the scrubbier team and/or bad comp.
Can’t imagine how bad it is in legend for u lol
I got to diamond solo q in under a week in S3. The system still sucks imo but you can just wait a bit and keep climbing later on in the season and get the backpiece eventually.
All i’m seeing is you telling people to ‘git gud’ when you’re not really that good yourself and saying legitimate complaints about the matchmaking system are part of the whole ‘git gud’.
Me and Cynz have both posted a fair amount of screenshots showing the matchmaking system sucks and we’re both winning and above diamond already this early into the season. It’s really obvious to anyone who looks at the math that the system is flawed and hence our complaints.
You only made it to diamond last season why are you here telling other people anything when you can’t even make it to legendary lmao
I’m also pretty sure you were all over map chat complaining last season about how you had bad team mates so the hypocrisy is real.
(edited by fishball.7204)
Today was the first time I did AB chest hop on multi maps and diff chars, the loot was really good and yeah it’s profitable comparatively (slightly) to the best methods in the game (SW/frac 40 farm).
However, it is only once every 2 hours so I think it’s ok really. Wouldn’t be mad if it got slight nerf but personally I don’t feel it’s necessary to nerf this too much.
yeah i only won this game because of my superior positioning and 1337 clutch gameplay with amazing mechanical and rotational skills.
Wait maybe not?
lol please. I’ve had games where I could have afk’d the entire thing and still won and those that I lost regardless of how good I am.
There’s a difference between self improvement and having the entire system stacked against you and even though I can progress just fine I still think the system is stupid.
It’s actually 30 pips Cynz since it can take +-15 if that makes any sense.
See below: 21 pips diff at least
I don’t feel like personal MMR changes mean anything in regards to your opponents. I’ve had 9 game loss streaks in high ruby where it was vs mostly the same mix of pro players. My opponents are literally RNG most of the time with some of them that die in 3 seconds or really high level players that are way better than me.
With 200 matches approx I can say with certainty that my experience is the same -> S2 rather than S1, my opponents are not based on my MMR or I wouldn’t get 500-0 wins/losses.
I don’t understand what they did to ‘take both seasons’ matchmaking into account because right now I only see the exact same thing as season 2.
20 loss is basically a sub 5% win rate. No games out there have a system that poor lmao.
Besides even if there were such games out there, they’re clearly not good examples to copy.
No. But there are screenshots of 20 losses which is pretty much just as bad.
Really? The queue times in ruby this season were worse than my queue times in legendary last season lol.
Rip q times rip rip rip.
I have yet to actually get a ruby team when im in fact ruby…I always get sapphires or lower vs rubys…>.>Matchmaking 10/10 works as intended…yeyeright.
edit: serious question now. Is the playerbase THAT small that when im in ruby i dont even get ruby players but sapphires only in every match?
I was like 5 pip from diamond when i vs a full sapphire team last night. I also got into games that were full diamond both sides except me. I think there isn’t a lot of actual ruby players still play, I know a few people who got to ruby and decided to wait a few weeks before playing to move up the ladder.
- Mixed BL – If desert BL gets fixed (as in towers are made strategic again) amongst other changes, yeah it might be interesting
- World linking schedule – 2 months maybe instead of 3
- Mortars – No thanks, I want to kill people with my character not sit on siege spamming 123 for kills. Imagine 30 people spamming the skill 5 on mortar and just stunning a massive zerg and killing them. Nooooope.
- Cannons – see above
- Repair Hammer – Nope. It’s already strategic for people who are outnumbered to suicide onto siege to clear it, if we could repair it’d favor big blobs far too much (and I’m speaking as someone on BG)
I dont like this idea at all. World linking needs to go, merge server instead.
I will never voluntarily move to low population servers. In my book the higher server population the better. I dont mind seeing queues on all 4 maps.
^ this.
Oh how I wish there was 4 queued maps of action in OCX….
Yeah who I got on my team and who I was fighting was way more important than my personal skills. I’ve had plenty of games where I could probably just AFK and the outcome would not change.
Idk how ANet can fix this but it basically is a combination of MMR being inaccurate since it’s a team game and the fact that matchmaking isn’t very good.
Well i finally made it to diamond after struggling for a while due to both bad teams and occasionally getting destroyed by far better players.
< 50% win rate total lmao
It’s “possible” to climb solo q, just way harder than trio/duo imo since you can’t really control the comp or the team mates skills and MMR is wonky as hell especially during off hours which I play in.
If you have a disconnected player (>2 mins i think), it doesn’t count as a loss nor do you lose your winstreak if you had one.
I’ve played vs a Duo+Trio as a solo q before. I’ve also played vs 5 man premades but my team had a duo (not me). Either way it’s not fair but w/e tired of arguing about it
I have played over 100 games this season and most are uncompetitive. I’m not gonna screenshot the entire thing dude.
I don’t get why you can say ‘from a balance standpoint it seems fine’ when clearly it isn’t fine. Most games are lopsided and even when/if I get to where I belong (supposedly) the matches still aren’t balanced.
The variation of player skill I get on my team and my enemies is demoralizing. There’s just no justification to have such a poor system when my queues already go up to 9 minutes.
1 of my last 10 games were > 400 points one side.
1 of my last 10 games were between 350 and 400 one side.
The rest were uncompetitive so rip
In other competitive games, nobody loses 100 games in a row. They might be in bronze/paper leagues but at least they can get some wins here and there. GW2 is the only game that punishes people so heavily and it’s just bad.
Matchmaking is terrible and here’s proof. There is literally nothing I can do to win those games nor lose those games.
The math might say one thing, but my experience says another.
The problem with guild recruitment for the top tier NA servers isn’t that simple.
For example let’s take JQ for example. They are a heavy SEA server with little NA. If you were a WvW NA guild on JQ you would struggle to recruit much since the population just isn’t there for THAT PARTICULAR TIMEZONE. Forcing their NA to move to a lower tier server so they can recruit people is just stupid because it makes JQ NA even worse off.
All this linking stuff does not take into account any timezone disparity at all and just frustrates people that don’t play NA prime. There’s barely enough action in OCX/SEA as is even on Blackgate which is ‘stacked’ and it doesn’t even look half as active as NA prime.
If you make more servers with low population caps, there will be literally no one playing OCX/SEA on those servers because let’s face it who’s going to transfer over for even less WvW activity and linking them to low tiers does nothing because they already have no activity in those timezones.
In theory yeah longer u play the more even the matches but past 2 seasons I’ve rarely if ever had close matches. Even this season I’d say maybe 15% of my games I made an impact.
https://forum-en.gw2archive.eu/forum/game/pvp/The-Real-Problem-With-the-Matchmaking/6172928
Those are my typical matches. Really lopsided.
The winrates don’t really bother me but PvP isn’t fun when you’re clubbing baby seals or getting destroyed by full stack of pros.
I mean ok the pop is small, the system tries but fails but my games basically feel like an RNG roll which is just bad.
This is pretty much proof matchmaking is total trash
You can’t tell me with a straight face these games are in any way fun.
Idk if this the right thread anymore, just gonna throw this up somewhere
I’m 8 pipz from diamond with 61/123 wins which is just under 50%. It’s totally doable lol, just need effort.
Pretty sure someone did the math only need 43% win rate can go up still.
Just had a game vs Zoose who is diamond and I’m ruby T2. If e-harmony had this type of matchmaking they’d be out of business.
I know the intentions aren’t the same but the result is the same. They’re both dead and not coming back soon.
Amber to saph is at least 21 pips difference. He said T4 so that’s at least 24 pips difference.
Sure in theory you can have a spread of 30 pips but at some point you have to question what the system is doing if they have to go to the extreme maximum to find a matchup and it still ends up being totally bad.
Also the OP said he is T2 Ruby not T5-6 so that argument holds no weight. We’ve got 3 seasons of experience now and we know that you can fight other divisions as you move up close to next but this isn’t what people are talking about.
Right there next to the new legendary weapons
League is like the worst example, if you look at the complaints about Dynamic queue over there you’ll see they use pretty much what GW2 uses and people hate it.
They want solo q, just like we do.
Also lol found this league matchup pic: https://i.imgur.com/aIqglIS.png
EXACTLY what we have in GW2, ESL players on 1 sides, random dudes on the other ayyy lmao
(edited by fishball.7204)
It’s the same in T1, YB doesn’t play when there are people online so rip OCX/SEA are super boring timezones.
BG doesn’t even bother queueing up maps anymore (at least in OCX) it’s like a wasteland out there compared to the old days of BG/JQ. It feels like T3/4 WvW and not T1 anymore without the big blob fights/havoc squads/guild fights etc
Really short sighted match making system. Lucky PvP leagues are up or rip gw2
Yep the pip search range is way too wide considering it’s like less than a week into the leagues there should be plenty of players to pool from.
In sapphire I was getting ambers-rubies and my friends in Ruby get diamonds yet they are T2-3 ruby.
Of course it’s true that leagues aren’t that decisive of skill but at the same time if you’re going to seed diamond/legend players into sapphires you don’t suddenly decide to give them some emeralds (people who couldn’t even get diamond last season) because of #reasons.
Joke system.
The problem of MMR is just it is terrible at putting together similar player skills on 1 side. I’ve had games with PZ/Abjured players in this and past season and I am nowhere near their level and would lose 1v1 every fight against them yet I am on their team (sometimes they vs me and I lose 500-10 but that’s a diff story).
If you are an average PvP player then you might get a really bad player on your side or a really good player on your side and it just feels kinda pointless when matches get decided by who you get rather than what you can do personally. Sure I might tilt a 450-500 match my way but as I posted in another thread, 70% of my games are not competitive (and I was winning 70%).
This season I’ve rolled teams with core staff guardians and 3 signet core rangers and stuff like that. There really isn’t much you can do when other people aren’t up to snuff and it becomes a 4v6 (literally a liability).
You can argue that I am not that good of a PvPer and I’d agree. However, I have over 4000 PvP games, over 2500 Ranked games and played PvP on and off since before solo q got removed and rank 80 was easily achievable. Even during the solo q leaderboards I’d be consistently top 100 but I guess that’s not really the important thing here. The important thing is I’ve played a lot of PvP, I generally know what I am doing even if I am not the best player but my teams I can have people that have no clue at all. It’s just frustrating.
Pushing far is fine at the start if mid can handle a 3v4 for a bit until the home guy goes mid at the start.
A lot of people keep saying “dont go far!” in games where they’re being camped at home by 3 people though, they have it in their minds that far is always bad even if the node is free :/
Condi Warrior’s the flavor of the month build atm you can try that
This is why I’m just gonna wait a while before PvPing after hitting Ruby. I’ve had so many sapphire matches vs Phantaram/Sunfish/Chaith/Muffinz/random APeX dudes etc and it isn’t even just one of them, up to 2-3 of them at a time lol.
Evan’s post makes no sense since my MMR cannot be anywhere near those players especially with a <40% win rate back in sapphire since I was doing profession win on classes I don’t usually play. I was basically a ‘1’ up against ’10’s.
Edit: Added screenshot of my last 10 games in ranked, 70% of the matches were not remotely competitive. One was a lord kill so that was pretty close, so in total 30% of the matches were 50-50 either way, the rest was a steamroll or be steamrolled.
(edited by fishball.7204)
I did 2 more professions this season at the start. It didn’t go very well and I still have a sub 50% (~43%) win rate despite making Ruby already 3 days in.
I don’t really care what other people think tbh or I’d never PvP due to all the kittentalk but I’d rather ‘throw’ early in sapphire than in legend where people are trying to get their diamond→legend or ruby→diamond or whatever.
When most games you lose are because of team mates running subpar builds (eg. core guardian on staff, core warrior hundred blades, core ranger etc) there really isn’t much you can do.
Heck, I even had a game with an abjured guy on my team who was like 5000% better than me at least. No way our MMRs were in any way similar or their system is broken af. Now imagine an average player queuing up and getting total keyboard turning rallybots because that’s the distance between me and the abjured dude.
I was getting emeralds in T4 saph and getting amber/rubies in T2 saph. The problem is the matchmaker takes such a wide array of people which makes the game feel frustrating since it’s one way or another.