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Necro - WvW roaming - V.6

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flow.6043

Where did you find Superior Rune of the Noble? I can’t seem to find them in the Black Lion. I’d really like to try this build!

Noble comes from a dungeon (and only from that dungeon). Caudecus’s Manor

or the Mystic Forge.

Best of both worlds for WvW?

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I run a 20/30/20 hybrid with carrion/soldier gear for solo and small group roaming, if I need to transition into zerg fights I don’t change anything.
I usually just keep Master of Corruption but if the opposing zerg becomes too big and cleansing too frequent then I can always change that for Focused Rituals with WoS/WoC.

Reanimator trait

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It can be useful because of the benefits it grants via Protection of the Horde…

lol yeah, +20 toughness for the entire 5 seconds the little rat stays alive. It’s basically an invulnerability skill :P

death magic adept and master level minor traits both suck for any non MM necro

fixed that for you.

Seriously though, Protection of the Horde is even worse than Reanimator. How can this be a master minor trait when two lines below you get an auto-stunbreak with protection and life force regen. Just embarrassing…

Anyway, there has been some chatter a while back about devs looking into it.

Runes of the Traveler + Speed of Shadows?

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flow.6043

Unfortunate that it doesn’t work. Would be fun doing signet of locust, traveler runes, speed of shadows and spectral walk. Usain Boltomancer!

You forgot Qickening Thirst with double dagger and consumable Speed Boosters. The total would be +148% xD

Conditionmancer - which runes? (PVE)

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flow.6043

3 stacks on the 4th bonus, 5 stacks on 6th.

Thoughts on Conditionmancer Build?

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flow.6043

2 sigils of earth on scepter/dagger

Are you aware that they share their internal cooldown? All you get by having 2 Sigils of Earth is a 84% chance to proc instead of 60%.

Conditionmancer - which runes? (PVE)

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I find it hard to believe that you only have 340 toughness in full rabid gear. And why would that amount increase if you invest points in vitality/healing power?

Anyway… Undead runes used to give the highest amount of condition damage (and they still do in sPvP) but now: Scavenger’s for better defense, Perplexity for better offense.
There’s no reason to take Undead in PvE/WvW anymore except that they are the cheapest.

WvW guide part I: the PvP conditionmancer

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I wasn’t implying that your damage isn’t high enough.
In the video you said you got up to 5 bleeds on one target with the rune bonus. I just wanted to point out that in your case it’s not “up to 5 on one target…” but more like exactly 5 procs with 50% crit chance because the skill does 16 attacks. That’s all…

WvW guide part I: the PvP conditionmancer

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flow.6043

Ha! Mad King… wise choice
You didn’t explain a lot about those runes though, except “it attacks players…” and that you got up to 5 bleed stacks with Barbed Precision.

Here’s some more info:
The 6th bonus on them triggers an aoe version of the Ranger’s Hunter’s Call, which does 16 attacks per target. With your 48% crit chance it will crit 8 times, 66% of that =5. So you will do 5 stacks with Barbed on average every time, that’s nothing special.
However, you could amp up that bleed burst if you go: Golem Charge → Death Shroud + Life Transfer (9xdmg). With this combo you will do 25 attacks with 70% crit chance because of Furious Demise. Or you could change Foot in the Grave for Deathly Perception, which would make Life Transfer + Hunter’s Call do 25 critical hits = 16x Barbed Precision procs.

Rampager Necromancer Build?

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That’s cool thanks, could I have your build?

There’s a link in my first post.

Nemesis’ Hybrid has indeed a lot of rampager gear in the mix as far as I can remember.
http://www.youtube.com/watch?v=xKcDOIgEGLU&feature=c4-overview&list=UUch1FHsuRgkBJkp5o2g2mmw

It’s good for any PvE content. For WvW it’s a different story, you might wanna be a little more tanky and get rid of some +bleeding duration to make it work.

Rampager Necromancer Build?

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flow.6043

Going with full Rampager’s would probably be precision-overkill.
A lot of builds (hybrids mostly) use it to complement other gear stats.
I have it on my axe/warhorn in my build.

Ascii's WvW Wellomancer Build

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  • “Less retaliation damage” I’m not sure what this means, as Retaliation is based off the enemies power and not yours.

Actually… if you are hit while having rataliation then it’s your own power that is used to calculate the damage, although that hardly matters these days because retaliation got nerfed so hard that everyone does about the same damage anyway.

Ascended weapons worth it?

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It’s not just 4 extra condition damage… you can get 5 more with the infusion slot ^^

But yeah, mostly it’s going to be an improvement for powerbuilds, and a significant one at that. I’m playing hybrid and I’ll definitely upgrade my axe first.

Keep in mind though that even with a full on condi spec you’re going to use Shroud skills which are scaling with weapon dmg.

Staff build help

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flow.6043

https://forum-en.gw2archive.eu/forum/professions/necromancer/Build-Staff-Corruption/

The staff is a support weapon in most builds, it has it’s place in condi builds as well as powerbuilds because of the range and utility it gives you.
However, at heart the staff is a condition weapon. Even before the last patch Mark of Blood could stack more bleeding than Grasping Dead and Enfeebling Blood combined. Also you have chilled, poison, weakness, fear and every other condition you can transfer with Putrid Mark.
But: running staff as your main weapon means you need to fill the time between mark cooldowns with utilities and Death Shroud skills, rather than switching to your second weapon set. And Shroud skills in particular are a little heavier on the power side than the staff already is. That’s why condi-hybrid is the best way to go in order to consitently pump out good damage when your marks are on cooldown.

Rune of Scavenging.

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I want to get a set for wvw and possibly dungeons… but I have this feeling they will be nerfed because they are obviously too good.

I don’t think so.
Perplexity runes are still unnerfed, but they are a lot more powerful and run by a lot more professions which can make better use of the 6th bonus than necros.

The new runes of Scavenging seem to be a really good fit for necros though. Considering how weak our healing is, the occasional 900 hp can certainly be a life saver.

I’m very fond of perplexity with warhorn + epidemic but after seeing that screenie of over 2k condi dmg, I have got to see the numbers on the ticks! Rennoko with your www stacks + buffs do you reach the 2xx mark on the bleeds? :P

The formula at lvl 80 is: 42,5 + 0,05 x cond dmg.
Rennoko’s base condition damage is 2030. That means 144 dmg per bleed tick.
With 25 stacks of corruption: 2280 cond dmg, tick: 156,5.
With Blood is Power: 2630, tick: 174.
With Guard Leech: 2730, tick: 179.

But of Corpse: 11/10 - Trait's Part 3

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Oh wow… I just listened to the first 15 min, I had no idea that I was lagging that horribly.
The problem might have been on my end to begin with because after that I went completely offline, probably my provider’s fault :/
Either way, my apologies to everyone.

Question on fear lock

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I’m assuming you’re playing a mesmer according to your post history…?

The counter to this means not having to counter fears in the first place. Unless you are burried in alot of other conditions I wouldn’t bother with stun breaks at all to get rid of fear.
If you use Arcane Thievery to transfer other condis back then taking the occasional 2 ticks of fear isn’t a big deal. Either that or use stability and hope that he won’t corrupt it.

As a general tip against a necro: stun him more than he can stun you.
When a necro is stunned he will instinctively go into DS and try to Doom you away to avoid some of your burst. That means you could fake him out on setting up a burst and wait until he cancels Death Shroud. Now you have a 10 sec window to attack his regular hp pool, which necros can’t regenerate as effectively as life force. So if you can’t finish him in that 10 sec window you’ll at least do damage that he can’t recover from before the fight is over.

Also, try to kite and keep a safe distance when he’s in Death Shroud. Life Blast and Doom are more powerful if the target is within a 600 radius, Life Transfer and Tainted Shackles only have 600 range to begin with. And try to dodge Dark Path and the immobilized part of Tainted Shackles (3 sec after it is cast).

Staffmancer

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flow.6043

https://forum-en.gw2archive.eu/forum/professions/necromancer/Build-Staff-Corruption/

Just to clarify a few things:

My build genuinely works with the staff as a main weapon. It’s not a support build, I don’t have problems with cooldowns even though I don’t rely on autoattacks, and most importantly: I don’t compromise damage to force the staff into something that it isn’t.
A lot of players believe that you can’t use a weapon as your main if the autoattack is weak, but that is just not true.

Best prof to play with a Necro?

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Thief and Warrior having no synergy at all, but good enough damage to no need any “flow”.

That’s my cue

Like Bhawb said, every class can make a good combo with a necro.
In PvE thieves’ and warriors’ damage is indeed “good enough”.
In sPvP/WvW those two are actually one of my favourites to team up with if the players know what they’re doing. There might not be an apparent synergy of skills but the playstyles compliment each other very well.
And especially in WvW thieves provide a better life line for you than the group buffs other classes could provide.

Putrid Mark malfunctioning.

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flow.6043

All people needs to do is run zergs in WvW with no condition casters, wait for the enemy to cast theirs and transfer it back to them.

I can guarantee this, if that ability is fixed, I’ll definitely spam it to show how imbalanced it is.

Spoken like someone who doesn’t play a necro.

I’m really looking forward to seeing how you “spam” a 25 sec cd skill that has a 5-target aoe cap and only cleanses allies if they actually stand on the mark.

There are so many skills which are a lot more powerful. Null Field comes to mind, but I’m certainly not calling that one overpowered.

In a zerg fight where condition damage is thrown left and right…

I’m questioning if you even participate in zerg fights.
In coordinated teams aoe cleansing is so frequent that condition builds are clearly inferior to powerbuilds.
And when it comes to group support… please, just play a necro before you make such claims.

Burst bleed stacking?

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It doesn’t take a tPvPer to know that.
However, 20 stacks in a 1v1 within a few seconds is just not possible without using your opponents bleeds against him.

And Awe seems to be someone with a decent amount of pvp experience, so when he says something like “I dont recall very well facing smth like that before”, then I’m sure he is not referring to a standard necro condi burst, which as you said is pretty common.

(edited by flow.6043)

Burst bleed stacking?

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Blood is Power (2)
Mark of Blood (3)
Putrid Mark (2)
Signet of Spite (2)
Mark of Evasion (2)
Weakening Shroud (2)
Dark Path (3)
Geomancy (3)
Grasping Dead (3)
Enfeebling Blood (2)
——————-
That’s 24 stacks.
A 2-3 second bleed from Barbed Precision with a 50% crit chance will add maybe 1 or 2 stacks at a time.
Every attack except Weakening Shroud and Geomancy weapon swap has a 3/4 sec cast time and a short aftercast delay. Also dodging to your target, the travel time of Dark Path and maybe some other circumstances might prolong this combo a bit.
So my estimation for this whole thing would be 9-10 seconds.

Now, this rotation adds bleeds rather slowly for the most part, 2 or 3 stacks at a time.
No opponent in his right mind would let himself be attacked for 10 seconds without dodging or cleansing, especially if he already has 10 stacks of bleeding after 5 seconds.

The way Awe discribes the encounter sounds more like he suddenly and surprisingly had 20 stacks, he wasn’t standing by and watched his bleed count increase by 2-3 stacks per second.

There is no doubt in my mind that there was a transfer involved.
Maybe he played an engi and applied 5-10 stacks himself. Now all the necro had to do is a few skills – DS combo – weapon swap and transfer.

Burst bleed stacking?

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Its unlikely he had to rely on transfers, you can easily drop 20 bleeds without it. Almost every condi necro should be able to hit 20 with a bit of help from barbed precision.

…within perhaps 5 seconds from engaging.

He was able to do it few times during the match and I am sure it was 1v1

20 stacks in 5 sec is not possible without transfers.
If it was 1v1 then there clearly wasn’t epidemic involved, so it had to be something like Deathly Swarm or Putrid Mark.
You could be extremely lucky with Barbed Precision, but since it was in sPvP he probably just had +30% duration from Spite. So one proc lasts 2,6 sec, that means the only way to spike bleeds over 20 stacks would be triggering it with every single hit of Life Transfer (3,25 sec duration) or Ghastly Claws (2,5sec). That alone is extremely unlikely and on top of that he said it happened a few times during the match.

And yes, it’s easy to reach 20 stacks with any condi build, but the whole rotation takes a lot longer than 5 seconds… and certainly longer than any other player would wait to use a cleanse.
That means: he had to use a transfer.

Necromancer WvW tank build

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flow.6043

Pure sentinel gear for a necro tank is certainly a cool approach.
However, there are a few things that seem strange to me. Before I comment on all of them, are you planning to go solo with this build, small groups or zergs? Or all three of them?

Perplexity 6/6 + Golem Charge???

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Fear doesn’t “interrupt”, so it’s really just warhorn and grasp.

Just to complete your list: corrupting stability and epidemic can also apply fear. And if Putrid Mark wasn’t bugged you could transfer fear from an ally.
But like I said, atm it doesn’t count as interrupt.

Perplexity 6/6 + Golem Charge???

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Wail of Doom and Spectral Grasp

Perplexity 6/6 + Golem Charge???

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It doesn’t work with the golem.

Cond wvw after recent patches?

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20 in Soul Reaping would be for Master of Terror. Taking MoT over any other trait in the Curses line is certainly debatable, but what you really want is Last Gasp (15 in SR). And if you have 15 you might as well go another 5 for a master trait, like MoT even though you only need +30% to reach the cap.

The latest and greatest fotm condi roamer build would be this:

- 30/20///20
- Spiteful Spirit, Chill of Death, Dhuumfire, Weakening Shroud, Terror, Path of Midnight, Master of Terror.
- Scepter/Dagger – Staff
- rabid/carrion gear mix.
- Sigils: 2xGeomancy (or Hydromancy), 1x Bursting.
- Runes: 5xPerplexity, 1x Cest of the Rabid.

How to counter condi necro as power necro

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One of, or maybe the best necro I know uses a power build in WvW.
Power necros are in no way inferior to condi builds in 1v1s.
It’s all about timing your interrupts and cleanses, so I’m inclined to assume that she was just a more experienced player.

Also this

5 guys went for her and she killed us in a few sec.

sounds kinda hard to believe, even more so because she wasted a utility slot on Signet of the Locust. That alone should have given you the edge.

As to the “how did she have so much lf?” and “what could have been..”, that is kind of hard to answer without witnessing the fight first hand.

Looking for help with 1vX wvw build

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I disagree 100% with taking golem over plague in an outnumbered situation. If you ever want to actually stomp someone, you need plague. Plus, the AOE blinds are invaluable if you need to wait for your heal to come back up. Golem has it’s niche uses but it pales in comparison to plague.

Like I said, Plague is fine if there’s an ally who can capitalize on the blind spamming but if you are alone it’s the worst elite you can have.
All you get out of it is a wasted elite slot to artificially reduce the cooldowns of other skills.
Plague is not the only way to stomp with stability as a necro btw, but for the sake of the argument: I don’t think your efficiency in outnumbered battles is increased if you can stomp 1 player every 3 minutes.

Looking for help with 1vX wvw build

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1. I don’t see why sigil of earth is redundant because of 10 in DM, but yeah… hydromancy>earth.

2. If you max your kill stacks, get a second off hand dagger with a different sigil.

3. Hemophilia is weak sauce in WvW. I’m surprised you don’t run Terror already, so take that instead.

4. You have Signet Mastery because of one single signet, and Spectral Mastery because of one spectral skill: not worth it!
I’d go Reaper’s Might (or Spiteful Spirit) and Path of Midnight instead.

5. If you already have 10 in Soul Reaping, you might want to consider adding another 5 points for Last Gasp because that trait is baws. Maybe even 20 for any of the master tier traits in that line. Unless you really want to have Staff Mastery, that is.

6. Get some carrion pieces. Mixing vitality with toughness is more effective than going with just one of them. This will also increase your direct damage.

7. Get Perplexity runes. They are basically undead runes with some free confusion.
If you do that: either pick up Spectral Grasp and/or the warhorn (for the 6th bonus interrupt), or just buy 5x Perplexity and 1 Crest of the Rabid.

8. Plague is fine if you play in groups, but if you are solo roaming: always take the golem.

9. In light of the fact that you want to fight 1vX, your other utilities should be a lot more aoe heavy. I’m not saying your utilities are bad, but mix them up with Epidemic, some wells or Spectral Wall. And most importantly: change them on the fly, different situations in WvW require different skills. Adept to a fight by changing skills before going into combat.

10. Practice 1v1s. Seek out strong opponents and challenge them to duels. The better you are doing against single players, the better you will be against many.
This sounds like something Captain Obvious would say, but it’s a little more true for the necro than for other classes. You don’t have invulnerability skills or stealth, so not only do you need to facetank everything that comes at you, but your timing becomes increasingly more important against multiple opponents if you want to stand a chance at surviving. And timing is something you can perfect in 1v1s.

Are there any power/crit well necro’s out there who roam?

Yes, there are.
If you’re roaming, a condi build is probably easier to pull off as a new or casual necro player though.

Elite Well?

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flow.6043

How about an elite Well-Signet:
Passive: add 2 sec duration to every well.
Aktive: For the next 20 sec well durations are doubled.
CD 180s.

…or something like that?

Necros should start PvP matches with LF

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Necros always wanted to start with at least 10%.
Considering that our life force pool has been doubled and we can desummon 2 or 3 minions before a match, it’s like we can start with 40% or 60% of our “old” life force pool.
This has somewhat resolved the issue for me, the 20% I get myself seems like the exact amount you should have going into your first fight.
However, there are 2 problems with this trick:
1. Your build dictates how much lf you get. If you use the golem: 20%. If you use a different elite: 30%.
2. If there is a second necro on your team you can double up life force for each other. Three necros: tripple, etc..

So imo they should make necros start with 20% and disable the minion desummoning trick.

Btw, this thread would probably get more attention if it was in the spvp subforum.

The new conditionmancer (guide)

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50% Condition Duration / 133% Bleeding Duration

For those who are new to the necro, you should maybe clarify that this means 100% bleeding duration + Lingering Curse.

Also, I did some testing with Lingering Curse, mainly to find out if “inflicted by scepter” also pertains to procs like Barbed Precision. It does not…

However, I found out that it increases the scepter’s duration by 40%, not 33%.
Surprise! Another wrong tooltip.
And, as we all know by now, it modifies the base duration. So 100% bleeding duration and Lingering Curse means +180% for you scepter bleeds.
For example: Blood Curse (with 5 sec base duration) will tick 14 times.

Life Force in WvW duels

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Here’s a somewhat related question: what’s your oppinion on kill stacks in duels?

If you fight many duels in a row you are likely to lose them anyway.
But the other day I met with a thief for 2 duels only, because I had to go offline. He had 25x bloodlust, 5x Guard Leech and 5x Applied Fortitude. (+350 power, +100 condition damage, +2,5k health).
He wanted a rematch after I killed him in the field earlier, but then I had corruption and Fortitude stacks myself, later in our duel I didn’t. I lost both matches, one of them was really close and I bet I would have downed him if he had 2,5k health less.
I didn’t complain, they were really good and intense fights… but what’s your oppinion on this matter? Should one lose his stacks if the other one doesn’t have any?

Terrormancer still viable?

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In sPvP you can go with 30/20///20, Master of Terror and necro runes. That’s 100% fear duration.

The Sigil of Paralyzation was changed to no longer affect fear. It worked as a multiplyer because the base duration was modified, so you could get +130%.

I’m curious what people stack to get the most out of fear.

Stack multiple fears, like: corrupt stability → Spectral Wall → Reaper’s Mark → Doom.

Life Force in WvW duels

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I had an interesting discussion in game about how much life force a necro in WvW should be allowed to have at the start of a duel.

If I don’t have any life force at all I usually desummon 2 minions for 20%, because that’s what you can do at the beginning of a tPvP match as well.
You might also argue that in WvW anytime you’ll come across a necro he’s likely to have a full shroud, therefore a realistic scenario for a duel would be 100% lf.

Anyway, a warrior insited I deplete my pool completely because he was starting without adrenalin. Of course, comparing life force to adrenalin is hardly fair… but I played along. Naturally I lost against a perma-stun build without being able to go into Shroud at all from the start. (I could beat him with anything above 10% though.)

So my question is:
Is there an etiquette or unwritten rule on this matter?
How much life force do you usually start out with in arranged duels?

Aurora Glade vs Kodash vs Abaddons mouth

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http://www.twitch.tv/hammernaut/c/2747299 (from Hammernaut’s point of view, I was not able to record this one).

How can Hammernaut have 2 food-buffs?

New necro asking: what are necros good at? :)

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You were being overly dismissive to a previous poster, because he was just some guy whining about PVE.

People below me might say – Necro is good in spvp. This is untrue, just a few condition remover disables condition necro’s performance; guardians make better bunkers; necro dont have much burst potential to be worth being built to DPS like thieves; Necros hardly have much support skill.

Apparently you didn’t read the thread.

Most people play PVE and WvW! So to discard his comments about our broken PVE state shows pure ignorance and disrespect. Do you see any pugs asking for necromancers, and asking them to bring a particular handy skill? Have you ever seen anyone specifically ask for necromancers in GW2’s PVE?

Again, I’m not arguing about PvE. And again, that’s not the point of this thread. The question was: what are we good at? Answer: PvP, that includes sPvP and WvW.

New necro asking: what are necros good at? :)

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flow.6043

Alright, everyone who says necros are useless and/or not the best at anything: wrong!

If you read something like this you can instantly tell that this person plays only PvE or not a necro at all:

So? To be fair, the majority of the player base plays either PVE and WVW. So if they complain regarding those aspects of the game, those may be valid complaints.

Yeah, we are a pretty broken class in PVE. All those complaints are valid. The only reason I’m still playing one, is because I hope at some point our class gets fixed… and I’m just very stubborn.

Did you even read the entire thread?
Or the title? It says “what are necros good at?”, not: why we suck at PvE. Your complaints may be valid but they are off topic.
And my comment was regarding a post claiming that we aren’t good at anything, which is simply not true.

New necro asking: what are necros good at? :)

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flow.6043

Alright, everyone who says necros are useless and/or not the best at anything: wrong!

If you read something like this you can instantly tell that this person plays only PvE or not a necro at all:

Necros are not much good at anything.

Necro is good in spvp. This is untrue

Necro is good at condition. This is untrue

Epidemic. This relies on other professions to be truly effective.

Jake of all trades, master of none. This is untrue

If you think necros are weak in pvp then you have never met a good necro, simple as that. Or you are oblivious to the fact that every top tPvP team runs 1 or even 2 necros these days.

Just some (out of many) examples what necros are best at, simply because they are the only class that has access to it:

Turning boons into conditions: Corrupt Boon and Well of Corruption. Those two skills are the only ones in the entire game which are able do that.
Transfering conditions to your target: There are 5 skills in the entire game. The mesmer’s Arcane Thievery, the other 4 belong to the necro (Putrid Mark, Deathly Swarm, Plague Signet, underwater Life Blast).

So with all those skills, the necro truly is the best condition class in any pvp environment. Other classes might be able to stack faster, but they don’t have those transfers and they don’t have corruption skills.
And saying that necros have less access to different types of conditions: We already had access to every condition in the game before the last patch because of corruption and transfer skills. But since last week at the latest, with Runes of Perplexity, we really have reliable access to every condition in the game.

And btw Dhuumfire fotm builds are not the only strong ones out there. Power builds will rip any bunker class appart just as easily as a corrupting condi necro.

An elementalist dropped this pearl of wisdom on me yesterday in WvW (attachment):
He said he can usually tank 4-5 players, but necros are op and need a nerf because I could kill him easily (and I didn’t use Dhuumfire or Perplexity against him). Dat logic! xD
So if you think that eles are better roamers than necros, you might want to reconsider when you come accross a proper necro.

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Superior Rune of Perplexity

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Posted by: flow.6043

flow.6043

A typical proc of confusion is a little less than 500 damage in WvW.

That would mean you only have 1350 condition damage. In a full condi build you’ll have ~400 more. A typical 3-stack confusion proc is close to 600 with that.

Undead runes would give well over 100 condition damage, even if your necro sucks, and has no armor. (spvp people I guess)

No they don’t.
I believe you are confusing armor with toughness. You can barely reach the 2k toughness mark with full (ascended) rabid, undead and 30 in Death Magic.
In case you don’t remember: the bonus is 0,05 x toughness = condition damage.

So with undead runes your mark of blood would do 150+ more damage for it’s 10 second duration. So against 3 or more mobs undead is the clear winner, as it rapidly does more damage as you spam mark of blood over and over, as well as boosting Earth Sigil procs, and any poison or fire damage you should do.

In a standard rabid condi build with just 5 runes + rabid crest the difference would be ~70 condition damage.
That’s 3,5 per bleed tick less.17,5 for burning. 7 for poison.

Assuming you have 30 in Curses your condi dmg with Perplexity would be about 1780, so 3 stacks confusion will tick for ~595. That means: even if your confused opponent attacks you just once in 10 seconds, you’d have to do ~160 bleed ticks on him to catch up with the damage done by confusion.

Now, it’s very safe to assume that your opponent will either cleanse or just attack you more than once.
There is absolutely no way that you’ll average more damage with undead, no way! Even against 5 targets.

It also turns pvp against aware necros into a game of hot potato as you just toss it back and forth at each other.

Like Rennoko said, the most boring match up there is because it’s always been a hot potato fight even without confusion.

and it’s really not helping in the aoe department.

…unless you use epidemic, which I assume you have as a condi necro.

You also have to look at it this way:
Confusion will not only spike your damage if people are focusing you, but it might also save you some hp if they decide not to attack you because of it.
Your damage is higher than with Undead runes and it indirectly buffs your defense.

Any staff builds?

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Posted by: flow.6043

flow.6043

Don’t listen to Andele, he’s only been playing gw2 for a week or so..

Staff build:
https://forum-en.gw2archive.eu/forum/professions/necromancer/Build-Staff-Corruption/

Regen is based off there heal power not yours

That’s not true.

They recently nurfed fear duration, because of added burning condition. So it’s kinda mostly useless if not in a terror spec. Gains a small amount of extra time, over cast if res’ing someone who’s got a group on them.

Umm… what?
Fear duration wasn’t nerfed. It has always been 1 sec on Reaper’s Mark.
And it’s certainly not useless if you don’t run Terror.

Btw Terror damage was nerfed, not because of burning though.

Staff skills/animations

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Posted by: flow.6043

flow.6043

The puff of (black/green) smoke would be Reaper’s Mark.

Mark of Blood: some sort of dark blood spatter with some puffy blue spots forming afterwards.

Chillblains: big ice crystals that dissolve into the poison cloud of the combo field.

Putrid Mark: shaky cam, a flash of light surrounding your target, and then some sort of green puddle sputtering out of the center of the mark.

Also, every mark sounds different.

Putrid Mark Question

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Posted by: flow.6043

flow.6043

This is really strange, as I have shown before, it sometimes removes all conditions…

Not strange at all. The mark currently transfers 3 conditions per target.
In the first video there are 2 or 3 clones, so you cleansed all conditions.
Second video: just the golem, so you still had 1 condition left on you.

(edited by flow.6043)

Staff skills/animations

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Posted by: flow.6043

flow.6043

I would like Anet to make the staff spells work properly and without bugs!

Cancels or interrupts put every mark on full cooldown and Putrid Mark is completely broken compared to what it used to be. No ally cleanse, and just 3 conditions per target… pathetic, considering that you could once transfer all conditions of your entire party to one single opponent.

But other than that I love the staff and everything about it.
The utilities aren’t bland at all, every mark is a 5-target aoe attack and has more to offer than just damage.
Mark of Blood: regeneration.
Chillblains: CC + poison field.
Putrid Mark: blast finisher, condi cleanse.
Reaper’s Mark: aoe interrupt and good damage with Terror.

@animations: I don’t mind that some of them are rather subtle, I’m fine as long as they don’t all look the same.

(edited by flow.6043)

Superior Rune of Perplexity

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Posted by: flow.6043

flow.6043

Dude… depending on your build means: depending on the amount of toughness you have, the 6th undead bonus may vary.
You might as well say 0-100 weaker because you could also run a pure power build now, but that has nothing to do with the runes.

And there’s no way you got 150 condition damage from the undead bonus. That would mean you had 3k toughness, which is impossible.
With pure rabid and 20 in DM you get 1800 toughness, that means 90 extra condition damage. That’s 4,5 dmg extra per bleed tick.

Superior Rune of Perplexity

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Posted by: flow.6043

flow.6043

20-30 per tick? I sure would take runes of the undead if their 6th bonus increased my condi dmg by 400-600. xD
And 50 toughness… if you run full rabid + undead your armor will be somewhere between 2600 and 2900 depending on how many points you have in Death Magic. Taking 50 toughness away from that is not noticable at all, you’ll take ~1% more direct damage and that’s it.

Lf Rabid Conditionmancer WvWvW build.

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Posted by: flow.6043

flow.6043

Thanks for the comment flow. I understand that confusion is available for the necromancer by “turning” retaliation via corrupt boon or corruption well. What’s your opinion on gear on a Dhuum/Terror build?

Most people run full rabid with Dhuumfire, which makes sense because it procs burning reliably. However, I’d go for about ~40% crit chance and invest the rest into carrion to get some vitality and power as well.

Having a look at the perplexity runes I am unsure how to cause confusion by using the 6/6 as necromancer. You say fear does not work; do we have any other options (which i doubt)?

The 6th bonus currently only works with warhorn and Spectral Grasp. It gives 5 stacks confusion for 20 seconds (if you have 30 in Spite and food) and it has no internal cooldown so Wail of Doom can confuse up to 5 targets.
If you don’t want to use warhorn or Grasp, I’d just get 5x Perplexity and 1x Crest of the Rabid. The 4th bonus gives 3 stacks on hit on a 15 sec icd, that’s still a lot better than the little extra toughness and condition damage you’d get from the traditional Undead runes.

Lf Rabid Conditionmancer WvWvW build.

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Posted by: flow.6043

flow.6043

1250 tougness and 1440 vitality doesn’t sound fragile at all.
If possible you should try to get a 1:10 ratio of armor vs hp pool (which you did), this gives better survivability than going full rabid or full carrion.

You’re wrong about full rabid having no bursts though. Running a Dhuum/Terror build with the new Perplexity runes in WvW does not only give you high damage, imo it’s completely broken and op. Burning duration is still unnerfed for PvE/WvW, and now you can add a ton of confusion to that, it’s ridiculously strong even though the interrupt bonus doesn’t work with fears atm.

Dhuum/Terror/Perplexity is currently the easiest way to play a necro in WvW.