Liadri was supposed to be impossible?
What would be the point of doing content thats impossible to beat?
Liadri wasnt supposed to be impossible, she was supposed to be challenging and she was!
Liadri defeated after throwing 8 orbs was never done by anet testers. And she was kittening easy.
Not really…. I do like hard content but there is no need to have VP for it. VP is just a psychological game. So right now you have gear that gives you power 10 and you’re taking on enemies that require power 12 so it feels hard. Eventually that will reward you with gear that gives you power 15 so your current enemy will feel easy but it will allow you to tackle the next raid that is power 18 but that feels hard until you beat it and get power 20 at which point you need to repeat the next raid which has enemies power 22 etc… etc.. You dont need any of that if you’re power 10 you just need content thats power 12 no need to raise the bar ever!
Of course in Gw2 thats tricky simply because one of the core designs is if you dont feel like getting your power 10 gear you’ll still not be locked out of any content so thats a tricky thing to have in this game.
You can’t please both sides. If something is trying to be decent at everything it’s bad at everything. Shame our dead anet can’t see it.
Right. NPCs with more health and stats. That’s what I meant. In the end, no one is getting stronger. It’s just the numbers that are inflating.
Stronger means better and more interesting combat mechanics as well.
Game is shallow if skill slots doesn’t fill at least half of screen.
Gw1 had very shallow combat. So shallow anet deepened it.
Difficulty level should be increased for this path. Three naked characters shouldn’t be able to faceroll it. If you can’t do it, consider catching rabbits in Shaemoor.
I’ve done it circa two weeks ago and frankly, I can’t recall this boss fight at all.
this new path will be permanent, not 2 weeks time limited, right?
Does it matter? You’re still going to do it once and forget about its existance, just like with molten facility and aetherblade retreat. I guess you can farm achievement points since this game is all about that.
Thankfully I have reached the conclusion, that GW2 is fervently using addiction techniques to keep you playing, months ago. So sad that the game is rotating towards ‘playing to get that item/score’ instead of ‘playing cause it’s fun’.
We even have those chests this article mentions.
You absolutely CAN affect your weapon skills via Traits, too.
Affecting weapon skills means making them recharge 20% faster.
The problem with GW2 is it had neither vertical or horizontal progression at launch. Hit 80 get exotics in a week or two. Done.
If the whole point of playing was to find new skills that could be combined together in neat ways, like gw1, then there would be worthwhile horizontal progression. Instead the devs really wanted to control the classes and the result is no horizontal progression.
So gw2 has no progression except getting new backpacks every 2 weeks?
Nice attempt to move the goalposts, Haviz.
You’ve already said that your friends are only interested in content which involves them getting better and better gear – vertical progression – but now it’s about “hard” content?
No. One or the other, Haviz. Which is it?
What’s particularly funny is that in vertical progression games like WoW, almost nothing is really “hard”, you just need to go get better gear. I mean, Heroic Dungeons seem hard? Only until you have gear from them. Then they seem really easy. Raiding seems hard? Only until you have mostly raid gear, then it seems really easy. Heroic Raiding seems hard? Only until you have mostly Heroic raid gear, then it seems mostly, well, if not easy, like just a matter of staying focused (certainly not hard-hard).
So I think what your friends want, and possibly you, is just to get gear and overpower content by getting said gear. GW2 isn’t about that, so…
Why do you want to get better gear? Obviously to tackle harder bosses. We desperately need better content-wise bosses with obligatory better gear that allows you to even think about trying to beat them. We already have something like that and it’s called Jade Maw. Anet just needs to broaden this concept on more bosses with better mechanics.
In Gw2 you press 1 all the time, how is that hard? I can press alt-tab, read forums and if I’m back, I will have gold participation medal. And we’re talking about high-end content here.
I’m sure some of anet developers are sad as we all are. They wanted to make an epic mmo with esport but instead they are forced to create facebook games because metrics say so. Sadly.
This game turns into facebook game. Log in, chop down some trees and log out. Nothing is even remotely hard and anet can’t even design anything hard. Dungeons were supposed to be hard, Liadri was supposed to be impossible and many more. We all have seen how that turned out to be.
I tell you a secret: Put off your nice shinies and magically the NPCs become harder.^^
You mean like this?
It means they have no clue what to do next.
So at least few player noticed we get 10% more dps and mobs magically get 10% more health
:)
illusion of progression…
Its called gear trendmill for a reason
They can’t have more health because you don’t need ascended gear.
So you like the wow/everquest endless treadmill?
http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html
You like living story?
And how much of that came to reality in the game?
That was my point.
When (not if) they announce raising the level cap do you really expect them to back down if there’s a flood of complaints?
I don’t.
Yes, long, long BEFORE that interview.
Manifesto was also long, long before November 2012.
Skill system is a garbage. Most of the time you use “skill” number one.
Our Lord FSM may or may not exists as well. But I have a strong faith.
when is the first guild wars 2 expansion coming out?
From what we have been told NEVER, there is never, ever going to be a expansion.
Living story updates every 2 weeks thou, instead…
Yay! A new backpack and a mini.
And Guild Wars 1 had nothing even remotely resembling WvW.
And we should only thanks our Lord FSM for that.
Except that Factions and Prophecies together had less content than Guild Wars 2 at launch. Nice try though.
I’m sure pvp in gw2 is blooming thanks to all that content we have.
this is not enough backing.
do you want to call your other friends and have them say, that they have inactive friend lists too?i could show do the same by saying my guild is full of active members playing.
So if they are still playing, they need no progression. People I know need and they have quitted. Making living story fluff every 2 weeks won’t bring back anyone.
Don’t know if Dub is refering to this skill, but there’s actually an ele skill that is intended to function like untargeted fiery rush.
Tidal wave is one big exploit. He means something completely legit (not that rush isn’t, hello tequatl).
hmm bad troll attempt.
i am not amused.try harder please!
Countless people love this content. You can’t beat metrics anet has. Bad troll attempt.
ooo but that is just you.
my guild has plenty of active members playing everyday.do you have anything else to back up your claim?
More inactive friend lists.
hmm how is that so? could you back up this statement of yours?
Inactive friend list.
Or, how about some meaningful progression?
It is meaningful. You progress through crafting, you cleanse zhaitan’s corruption throughout whole orr and you delve deeper and deeper into depths of tyria.
Horizontal progression is pointless.
Who knows what part of the game they’ll use to compartmentalize ascended armor next.
Fishing?
Okay then, I propose transcended tier of gear in the next year.
And what is cheaper and faster to implement? And what is a compromise for deep character progression and a useless fluff?
Answer: more levels.
Its like the ranger in gw2 is forced to use sword when he is
A hunter lol makes no sense .
Before you get trolled even harder, familiarize yourself with the entymology of the word ranger.
Would you consider killing NPC’s in one or two shots to be interesting gameplay? When would tactics and strategy come into play in this particular situation?
I would consider killing stronger NPCs.
Bigger numbers doesn’t make deep character progression, since it’s one-dimensional. Numbers go up, and that’s it.
Progressing your character so they have more tools (therefore options) makes for deep character progression. I could also argue progression in the form of being part of the game world (gaining favour, rising up the ranks ect) has more depth, depending on how it’s done.
So what instead do you propose? Getting yet another backpack every 2 weeks? Achievement points? More fluff?
You mean a treadmill… right?
If you raise damage by +1 you have to raise NPC health by +1 too… right? Or else you risk running in a situation where every NPC can be killed in one shot…. right?
That’s what I call deep character progression. What’s the point of getting stronger if you can’t kill faster?
Elitist is not a person who insists on playing typical faceroll composition.
We desperately need better character progression. Getting new backpack every 2 weeks is not my definition of deep progression. I have lots of friend quitted this game because anet couldn’t deliver simple progression. Ascended gear was just a patching of their vast amount of problems which frankly was not handled well enough.
I feel your pain OP. Gw2 simply doesn’t deliver character progression.
I feel like I’m missing a joke here.
He means that warriors have almost no utility except increasing damage and occasional cc.
Ok but they are hypocrytes, saw these little vidoes of lupicus speed kill and
didint see anything else beside mes/war/guard. If these classes arent underpowered in PvE why u ‘pros’ dont use to kill the fat lupicus huh?Lupicus is fat and cant be defeated by magic right?
You mean the one with one warrior and one mesmer? Or the recent obal’s testing guardian burst with just one warrior and zero mesmers?
You have much to learn.
As much as I’d love to have level cap raised to 100 or even unlimited, we still need to get legendary trinkets and runes plus something more than just fine infusions. Until then, I’ll be watching the horizon with the hope that anet doesn’t disappoint us again.
He can’t even count to 4.
This is how anet rolls. See? No problems.
I wonder if it was… It couldn’t have been
huehuehue
Asura.
Seeing sneak peak from twilight assault made by anet testers I conclude that people that complained about simin prenerf are even worse than staff camping skill clicking guardian using all utilities just before his death. Praise anet testers.
Please, no you dont have that rule else why are you posting in a post regarding casuals. Or are you going to imply that high level fractals which is what you stated you play exclusively content you think is for casuals? Or are you going to imply you’re experianced with the rest of the game you refuse to play?
Why can we get ascended rings with laurels? is completing a daily challenging? simply speaking one challenge doesn’t preclude the other.
Except that you can get rings with laurerls.
who sets that 15s each? Arenanet? Nope, its players….
Why are players willing to pay 15s for a single ancient wood log where in literally 30 minutes you can gather 144 of them (assuming a Conservative 4 level 80 characters which I would assume most people have). Thats 21g in 30 minutes for crying out loud.
Dont ask me, ask those players who have no problem paying the 15s being asked of them.
But stop blaming the game… its not Arenanet or Gw2 who decided choping trees should be more rewarding then a high level fractal. It was the players who decided saving themselves 30 minutes of gathering time was worth an astronomical amount of gold.
So increasing the amount of logs you need for one plank was a players’ decision.
And exactly what gave you that impression, when in this same thread I said I have 0 ascended gear, or when I said Fractals and dungeons are not my kind of content?
No I am not trolling, you yourself stated several times you find crafting too boring and you dont have the patience to deal with RNG even if all you need to do is play what you love. This is a challenge of patience even one where you dont really need to do anything except continue playing exactly what you’re playing. Yet you’re stating you cannot handle the situation as is.
I have a rule that I don’t speak on matters I’m not experienced enough with. I’m sure I’m not alone.
If getting good rng is a challenge of patience, why will we get precursor crafting/scavenger hunt?