Showing Posts For joneirikb.7506:

The height DISadvantage on top of walls

in WvW

Posted by: joneirikb.7506

joneirikb.7506

All for adding trajectory to AC’s, so can no longer shoot AC’s over walls and under supply roof from 5 cm from the outside wall etc. I don’t even care about the realism of this, I’m just tired of how gamey it is, and completely removes the point of building siege in many situations.

Wouldn’t mind a fix to the LOS in general, for ex elementalists can be just as bad at this, and wipe out entire walls of siege in short time.

Either reducing the distance you can zoom out, or increase the height of the walls so that you can’t look over it. There should be an advantage to defending.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Night time in WvW darker

in WvW

Posted by: joneirikb.7506

joneirikb.7506

turn off name tags, dark nights, let the fun begin

Ooohhh, true stealth game, no vanishing ninja magic tricks!

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Anet the condi meta in WvW.

in WvW

Posted by: joneirikb.7506

joneirikb.7506

"coglin

On a bit of a side note though, I have pointed out several times that I would like to see protection effect condition damage. I think that would help with how some people view conditions.

Full support for this.

Also agree that the balancing issues with conditions is more about getting it to work in small numbers vs large numbers. In 1on1 conditions are very strong, in 5vs5 looks about balanced, and in 10+ it tends to become a joke, because of all us guardians aoe cleanse

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Idea for WvW crafting area

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Wouldn’t mind making Citadel itself into a own map, a sort of WvW lobby, similar to Heart of the mists. Thus lag wouldn’t be an issue, queue’s wouldn’t be an issue etc. And people wouldn’t get angry for someone using it to get crafting stations or free portal to LA etc.

Other than that, I wouldn’t mind them replacing the crafting stations with a couple of banker npc’s instead, would for the most part solve the issue, and sending the crafters to LA, while people can still swap items and grab more superior siege etc.

Not quite certain what to do with the existing spot for citadels, though the idea that I COULD actually ram down the door to citadel from north camp is awesome...

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

What will happen to the old borderland?

in WvW

Posted by: joneirikb.7506

joneirikb.7506

As said above:

* Hot will remove Alpine Borderland
* Hot will add Desert Borderland (for all 3 borderland maps)
* ANet have said that they might return the Alpine Borderland later (Either for a rotation or special events etc)

Anyways, if they do fix up the map a bit, and re-add it, they will 99% certainly replace all 3 borderlands again with Alpine. So we’re either getting Desert or Alpine in one week.

I really wish the either made a third Borderland (The old quaggan version, or just use EotM map) and make 3 different maps each week.

Or even better, stop the entire "borderland" idea, and just adapt the existing maps to the same style as EotM and EBG. So we can have different maps up at the same time, without the "it must be identical because it must be fair for each server’s home map!".

This would open up for so many options down the road. (Scalable map amount adjusting, up and down depending on population and time. Huger variety of maps. The option to make different maps for different play styles like siege or roaming or sparta style combat.)

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Thank you very much for posting this, it is good to get some communication, and feel that WvW is being noticed and heard.

I’m glad to see that the DCI threads has been used, and that John Corpening has recognized the core issues of WvW (PPT, Coverage and Population) and I’m looking forward to see/hear what you plan to do with this. I must also admit to being a bit worried as well, those three issues are so important that the slightest miss can wreck things even further.

As work on Heart of Thorns wraps up, we’ll be treating resolving the remaining core areas in WvW as our #1 live development feature priority for the game to ensure we deliver on making World vs. World not just the great experience it is today - but the incredible experience we know it can be. As this effort ramps up you will be hearing more from us about the work in progress.

Well, I’m very excited about this. Slightly sceptical, but willing to be positive

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

If we never had servers

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Good thought.

Really don’t know what ANet would have done, but I guess they might have gone for a system of choosing a "side" (faction, alliance, group whatever). And fight for that. This would probably have been different Mist related groups, entirely unrelated to the personal story etc.

Personally I think they should have made three different "Goals", and you picked a side to achieve that goal. I have no idea what those goals could have been, but it would be interesting to have three different teams with different objectives, so people join something that appeals to them.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Obsidian Sanctum Suggeston

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Like 1+2.

Not so much 3+4.

4 was removed because of people coordinating those silly loot bag farms from multiple servers. Nasty stuff.

I never understood that, bunch of people having brawls sounds like fun compared to the normal tower flipping rotations while avoiding enemy zergs

Because it wasn’t brawls. It was 2-3 servers organizing cross servers to meet up. Everyone took off all armor and trinkets, and just stood on each their starting plateau, and ran down in the middle and took turns to wipe each others for wxp, loot bags, and progression on the ultimate dominator title.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

World Population Changes Are Coming

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Stumbled across this video somewhere, can’t find an exact time date on it, but it contains about 5 minutes with the boss of WvW development talking, and he is referring to the server change so it should be pretty new.

If so, it sounds promising. Really looking forward to hear more about this.

There is about 1-2 minutes of Wolfineer talking first before you get John Corpening talking if you want to skip forward.

https://www.youtube.com/watch?v=wp1_zgyLmRs

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Using individual pieces from outfits?

in Guild Wars 2 Discussion

Posted by: joneirikb.7506

joneirikb.7506

My main issue with the costumes is that you can’t hide more options, shoulders and hands like you can on a normal armor. That, and I miss the option from GW1 to have a separate hat. So if I wanted I could use the chef’s outfit with a wizard hat or bunny ears (or whatever, random example)

And the outfit like the crystal desert nomad thingy, those crystals poking out of the shoulders should be a should thing that could be disabled, would have loved the outfit then.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Obsidian Sanctum Suggeston

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Like 1+2.

Not so much 3+4.

4 was removed because of people coordinating those silly loot bag farms from multiple servers. Nasty stuff.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

[SUGGESTION] Hand health features

in Guild Wars 2 Discussion

Posted by: joneirikb.7506

joneirikb.7506

Would also like to mention the Discovery panel in crafting. Having to combine every single insignia + 2 parts for every possible combination. I had to take several breaks from crafting, and after completing it once refuse to ever do it again.

An option to make a single combination, and then unlock it with all the insignias (or whatever) would reduce the repetitive arm strain by whole lots.

I’ve nicknamed the Discovery panel for "RSI Panel" (Repetitive Strain Injury).

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Opportunity Cost: Why WvW is Dying

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Proper rewards are only a piece of the puzzle. the way PPT works is the biggest culprit because its based on coverage / population.

Most players I know that left, left because of the population / coverage issues, all other elements are there as well, but they are all secondary to that.

This entire write up, while good, deals with a secondary issue.

Want to highlight this.

Also, I do like what the OP is saying, I certainly think it would help. But what Tongku said is the main problem.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Giving WvW a "Win" mechanic

in WvW

Posted by: joneirikb.7506

joneirikb.7506

We don’t need more PvE.

I am getting a bit tired of seeing this line thrown about. There exist lots of PvE in WvW, if you removed it, WvW wouldn’t work at all, since it is designed to be a hybrid between pure PvP and PvE. Remove all guards and lords, and dolyaks and enjoy the map.

Well, be tired of it then, because I agree that we do not need more PvE in WvW. It seems to me you are addressing it as if folks are suggesting they remove the lords we have now.

There is a huge difference between someone pointing out that they do not want more PvE and asking to remove what we do have.

Personally, I think the PvE as far as camps and keeps go is fine, but I do not really want more PvE.

My apologies for that, I quoted a random example of this, and didn’t read the wording properly. I don’t really have a problem with the quote as it stands with “We don’t need more PvE”. I meant to quote and comment on the general stance that all PvE should be removed from the maps.

The current balance is pretty nice. Some could be moved about a bit, some areas could get less or more etc. I certainly agree that all the random deers and wolves etc spread around could be green/friendly to everyone, or just ambient creatures. To avoid random aggros, rallies, and keep having wolves nibbing you in the heels to slow you down etc.

But I do like many of the things like the random champions and veterans, the ghost event at the south ruins, the harpies and stuff. Gives you something to do when the map is quiet. Gives home BL defenders something to poke at while waiting for an incursion etc. And most of them are so out of the way that they don’t bother people in most situations.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

MOS matchup Scores Wk9 / matchup list

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Population levels aren’t used to determine matchups - ratings are. Some randomization on the ratings is happening to introduce some variance in the matchups, but if there is a rather large gap in the ratings, that randomization might not be enough to create diverse matchups.

The goal of this change is to make the population spread out better, which will in turn make the ratings get closer, which will result in both more interesting matchups, and more variability as well. This will take some time to happen.

Rereading this multiple times, but I do not see any mention of changing the existing glicko randomization. All it does is explain the system we already got in place, and explain that the new server population change does not affect match-up’s.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Giving WvW a "Win" mechanic

in WvW

Posted by: joneirikb.7506

joneirikb.7506

We don’t need more PvE.

...

I am getting a bit tired of seeing this line thrown about. There exist lots of PvE in WvW, if you removed it, WvW wouldn’t work at all, since it is designed to be a hybrid between pure PvP and PvE. Remove all guards and lords, and dolyaks and enjoy the map.

What I *would* love to see however is having different maps with different amounts of this so called "PvE". So that players themselves could control how much they wanted to see in a game.

I think *one* map where 3 sides battles over control points to do various things with a huge world boss in the middle, trying to claim the kill could be awesome. But if they made every map like this, I’d be bored to tears.

I also think that having *one* map with no pve creatures AT ALL, not even a keep lord! would be awesome, to have a pure for the fights map. But if they made every map like this, I’d be bored to tears.

Rewards should go to the losers for having to put up with being outnumbered 90% of the time and still toughing it out.

There is something very wrong here, when I want to agree with this.

WvW currently has no goal.

Wrong. The goal is to have fun.

Have to agree with Briggah here.

"The objective is to win, the goal is to have fun."

And as other point out, the Objective is to win the most points. We can argue if this is interesting or exciting etc, but that is subjective. *personally* I think PPT is boring as heck, but that doesn’t make it a fact, and I can’t speak for everyone else. WvW is a sandbox mode, where you’re supposed to find/make your own fun.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

MOS matchup Scores Wk9 / matchup list

in WvW

Posted by: joneirikb.7506

joneirikb.7506

T1 lockdown is broken this week, JQ got 3% or so to get YB. Interesting.

Last week Kaineng (19) got matched up against DR (23) and ET (24), with a 200+ glicko difference, with 3 servers between that should have covered that. The calculations showed 0% chance for this match-up. Has there been changes to the calculations ?

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

World Population Changes Are Coming

in WvW

Posted by: joneirikb.7506

joneirikb.7506

If anything people move to more populated servers just because of a better experience as in, a team to play with and a or two team to oppose. WvW isn’t alot of fun or challenging a 10 v 10 v10 on such a huge map let alone 3. Maybe the key is to make the maps dynamic in size rather than one size that is optimal for 300v300v300. Like opening up EBG only and leaving the borderlands closed under a certain population. (Numbers are merely to illustrate) Though it feels such an idea would create alot of other trouble or maybe not even solve anything. Just a random thought.

I like the dynamic map adjusting (and have suggested it before). Start with EBG and a Borderland, and open up additional copies of the map as needed, and close them down again later when no longer have the people. Huge servers gets multiple maps to take the whole population. And small servers gets 1-2 maps so they actually get too see other people.

This could even work well with prime time vs off hours, as the maps would dynamically adjust down during night time etc.

Just have glicko scale up down depending on the number of maps, so you still gain the same glicko for all time periods. So 10 maps doesn’t produce more glicko points than 3 maps etc.

Main problem I see is that upgrades will disappear when map is closed. But at least the main EBG will still keep its upgrades.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Why cant we damage walls?

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Every time you bring up real world physics in a discussion about fantasy story, God kills a Cat Girl. Please, think of the catgirls.

While it would also make a lot of sense to let burning work on doors and walls as well. It’s a gameplay decision. The developers just didn’t think it would give much value to the game to have players beat on walls with Scepters, Daggers, and Axes etc.

Still don’t think it makes any sense to let players damage doors (gameplay perspective), but if we’re going to go by what "makes sense" then everyone with an Axe is going to be really good at taking down doors. While hammer’s would be better against stone walls. And Scepters would be utterly useless in a siege.

And this would probably make a lot of people very angry, and widely been accepted as a Bad Idea.

Gw2 == Action Game
Gw2 /= Simulation Game

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

How is GoM WvW scene?

in WvW

Posted by: joneirikb.7506

joneirikb.7506

From what I recall from facing them couple of times last few months.

* Huge NA presence
* Low off-time presence
* Mostly zerg/large groups
* Few roamers and havoc

Might have changed some last month or so since last time I can remember facing them. Hoping someone from the server post and update information.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

et vs kein this week my thoughts

in WvW

Posted by: joneirikb.7506

joneirikb.7506

To be fair, I have no idea *how* Kaineng got put in T8 match-up this week at all, I honestly thought that the Glicko difference was to large for this to happen.

And looking back at Snowreap’s calculation we had exactly 0% chance of getting either DR or ET. So I have no clue how it happened, as there are still other servers inbetween that we had glicko chance to meet.

So don’t worry, you won’t see Kaineng again after this week (Hopefully for everyone involved). I suspect this week was a mathematical error, or we still don’t know the full extent of the Glicko variation for match-up’s yet.

Anyways yes, Kaineng known for night-capping, always been. We don’t have the numbers to be on 24/7, and we get demolished in NA prime time by most other servers. It just seems like it, and the fair-weathers probably moved back in again thinking this will be an easier week and all that.

Do hope you guys will get a better match-up next week!

(NB: Been spending most of my time in EotM farming badges on my alt account, since we rolled green for once! so haven’t been much in WvW this week.)

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Underwater Keep

in WvW

Posted by: joneirikb.7506

joneirikb.7506

I mean…. I main a ranger so for selfish reasons I wouldn’t mind some underwater combat…. but from a overall gameplay perspective they should definitely not do that.

Underwater combat in this game is terrible and why the breather mask isn’t purely cosmetic and you need to put a rune on it is mind boggling .

Agree with this. Especially about the water breather, that thing needs to go already and let us use our normal helms for stats/runes. Cosmetic only is a good move.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

A quick-and-dirty healing power fix

in Guild Wars 2 Discussion

Posted by: joneirikb.7506

joneirikb.7506

Like this idea. Think the game in general need a shakeup on stats in general.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Something needs done with ET and DR.

in WvW

Posted by: joneirikb.7506

joneirikb.7506

1: Don’t make this into a match-up thread. Moderators will just lock it.

2: Kaineng is several ratings above the two others, and I can’t even figure out how it got rolled into T8 at all. It should be impossible as far as I can see it. You’re not likely to see Kaineng again in T8 unless something really drastic happens.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

MMO Manifesto - Does anyone remember this?

in Guild Wars 2 Discussion

Posted by: joneirikb.7506

joneirikb.7506

(ignoring the argument over the manifesto itself)

I like a few of the points the OP posted. Would love to see less grind/farming, and especially to see that the pve zones aren’t super easy ZZZzzzz zones. Something to make combat feel interesting and full-filling in PvE zones would be great, don’t know if a "hard mode" of a map or something would be possible (It was easier in GW1 because of the Instancing tech used). But as it is right now, I have more fun doing PvE in WvW because at least the camp and tower guards fight back.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Are you patient enough to play WvW?

in WvW

Posted by: joneirikb.7506

joneirikb.7506

I think there are a few small things that could be done for this with a few rule changes, but nothing really major. Mainly to actually reward you for defending against players etc.

I think map design could accomplish much more, but that is a heavy cost to ANet in time/money so not very likely.

There is also the problem that if they make a map to solve just this, it probably will turn out to be very linear and many will find it boring to play since you can’t run around freely.

An example would be to make a map constructed like a circle, where you have to take out (or at least break down the walls) on both towers or keeps to get to the next area. This would be great at creating a moving battle front, but horrible at many other aspects (roamers for example). It would however let you have 2 fronts and attack/defend/push etc, and if pushed all the way back, you could defend your last tower/keep with entire forces etc. It could have been an interesting play mode for a single map, as long as it didn’t replace all maps and forced us to play that way.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Are you patient enough to play WvW?

in WvW

Posted by: joneirikb.7506

joneirikb.7506

I really liked a suggestion about altering the maps slightly so you had moving front-lines. Basically so that you knew where the fights where, if you had pushed the enemy out of your BL it would be locked until they broke in again. So you knew the fights would be in EB for example, trying to open up the way into your BL again.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Norn shape shifting

in Guild Wars 2 Discussion

Posted by: joneirikb.7506

joneirikb.7506

Unfortunately the Transformation skills are under-performing in general. They finally gave up on Guardians’ two Tomes and just converted them to entirely new skills (and I love it).

For the Norn Racial-Forms I wish they made it a toggle on/off (similar to engineer weapon kits) with a small cool-down when disabling it. Rework all the skills a bit (iirc only the snowleopard form could move while attacking with #1, been a long time since I looked at this so lilely to be wrong). Keep your existing stats or alter them slightly but don’t overwrite them like the forms currently does. And don’t disable 6-7-8-9 skills, runes, etc.

Make it something we would WANT to use, and something we can stay in for long enough to bother to learn what the skills does. And just weaken/strengthen it enough that it isn’t really better than our normal weapons.

atm I have no reason to go into bear form, because I do more damage with my weapons, and I can tank much more with my normal armor/runes, heal/utils etc.

That said, still used Bear and Snow Leopard a bit in WvW before they changed/nerfed the "Rush" skills. One of the best ways of running away from zergs, but even after months of using snow leopard as my elite (for stealth and rush) I never learned what skills #1 and #2 did.

Edit: Or heck, just make the Norn shape elites just change your apperance until you hit the elite again. Keep weapon and all other things and let it be a RP elite only. Would still be better than the existing solution.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

(edited by joneirikb.7506)

Anyone sick of not seeing loot in the floor?

in WvW

Posted by: joneirikb.7506

joneirikb.7506

I’m sick of having to loot at all, the game really should just make it a feature to truly auto loot bags. It’s a tedium that’s not needed, I’d rather just enjoy the game and the battles.

I’m in this camp.

And while at it, stop dropping all the blue/green, and just give us money/mats and stuff instead. I’m sick of emptying 3-4 bags full of useless blue/greens. When you could just drop 1 silver instead on average. Which doesn’t fill my bags…

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Permanent Solution to Glicko Hell?

in WvW

Posted by: joneirikb.7506

joneirikb.7506

I think this would be a quick fix "right here, right now". But given enough time I think they could replicate the problem again. By again creating such a high difference between say 2-4 servers at 2000 glicko, and the next ones once they start hitting under 1900.

I’d suggest a small glicko "equalizer" each week, so that all servers (very) slowly lose/gain glicko to creep back toward 1500 rating. That way you would have to work on staying on top (or bottom), but at least occasionally be forced to meet up with other servers, and thus let them try to gain glico vs you etc.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Weapon Sheaths

in Guild Wars 2 Discussion

Posted by: joneirikb.7506

joneirikb.7506

Reminds me of the Equipment Bag from GW1, do miss it.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Simplying Armor Stat Distribution!

in Guild Wars 2 Discussion

Posted by: joneirikb.7506

joneirikb.7506

Alternatively remove the "focus" on the stat sets. So the above Berserker axe example would be: Power 194, Precision 194, Ferocity 194. Equal in all 3 stats.

Just run the similar stats like Berserker and Assassins with same stats but different name.

It would simplify the system, without changing anything existing in game like crafting. Runes and sigils still work as normal. There would be slightly less max stacking of a single stat like power or condition damage. And we would get rid of arbitrary differences in stats that makes Berserker cost more than Assassin’s because everyone favor power. It would also help some of the weird stat sets that often have undesirable focus stat (Healing power often, probably also Toughness now).

*Sits down with a coca cola, and awaits being swarmed with hate*

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

World Population Changes Are Coming

in WvW

Posted by: joneirikb.7506

joneirikb.7506

@Samuel Loretan.8601

Thank you very much, much needed change.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

What you promised us

in WvW

Posted by: joneirikb.7506

joneirikb.7506

There is a lot of thing to change…. Higher wall, stronger gate… Remove player damage on gate…. Remove golem…
One T3 gate should take at least 5Min to be destroyed by 3 rams…. This will give enough time for defenders to come back and have fight.
With this at least you have to really siege ennemy keep to take it, and to fight the ennemy players…

Actually you can take a fully upgraded keep in 2min ! With this people just try to attack undefended keep and make PVD…
Make the world depend more on player, and not on PVE Event… Automatic upgrade remove control from player to computer… This is a bad thing…
And what about troll upgrade ? Troll siege ? Maybe change how the system work, and don’t make WvW but GvG…. With alliance and thing like this…. Then you can choose your ally, and push out people who make kitten…

Just like to note that if you plan to make gates take that long to ram, let the ram auto attack with 1. I’m sick of clicking 1 manually each time. It is the one and only thing I do like with golems, they can AA the door.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Ideas for other WvW "special events?"

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Reverse AoE Cap. Make each player be hit by Max 5 different players attacks at a time.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Best T1 Server?

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Thank you for the answers guys!
Best for me is…
- Competitive gameplay! (no trade wins)
- Many peoples.

I heard that, T1 have trade wins, so sad…

I’d probably say go EU. NA is getting to stagnant to be competitive. pick any server in top 9-10 rankings.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Ideas for other WvW "special events?"

in WvW

Posted by: joneirikb.7506

joneirikb.7506

You’re always creating PvE events on WvW maps.

How about an event where we can attack and kill people on PvE maps? Expand their horizons and shake their playing experience up for a week.

YES – seconded

The angry posts from pve’ers would certainly crash the forums.

Must admit I’ve always wanted to gank the people in map-chat in Queensdale (so much toxic people there). But I realize this would probably be the end of WvW entirely as the PvE population would go “Either WvW goes, or we go!”.

Doubt they could make much money on the amount of HoT sales for WvW’ers only if the entire PvE pop boycotted it and left the game.

But kitten it would have been fun! for all of 1-2 hours until they understood what was going on and abandoned the map to scream at the forums.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Best T1 Server?

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Join server: JadeTarnishedBlackQuarryCoastGate ? I think they might have actually fused by now. :p

More serious, no idea, not familiar with T1 at all. But I am curious what your definition of "best server" means ?

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Video: Anet on competitive gaming

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Good read. Always heard that ANet wanted to use WvW as the stepping stone from PvE to PvP. But honestly don’t think I’ve ever seen it. Seen more people go PvE->PvP->WvW.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

The state of WvW (as I see it)

in WvW

Posted by: joneirikb.7506

joneirikb.7506

+1

Nailed it, well thought out and worded.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

W VS W promotion system

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Hello.

Have to admit I don’t like the idea, some of the reasons why:

* You’re increasing the number of servers when we already have a population problem (NA is 24, EU is 27, and your system suggests 27, so NA would have to gain 3 more servers. When the bottom servers already are underpopulated).
* There is no reason in this system to not stack higher servers.
* There is no reason to go to lower tier servers, because all rewards are higher in the higher tiers.
* The shifting of tiers is so slow that people would probably rather grind gold and transfer.
* Also I have no idea what the medals does other than bragging rights ?

If you want to make a difference between the tiers (gold, silver, bronze), I personally think there should be a difference in the gameplay, and completely separate them from each others. This will have its own problems of course, but for example:

Gold: Mostly as is, perhaps even a bit higher map limit. The full zerg experience.

Silver: Reduce the map cap down to 60 or so, and advertise silver as "a bit of everything server", some zergs, some roaming, some havoc groups, some defense etc.

Copper: Reduce the map limit down to 40, and say that the bronze servers are the no zerg land, small groups, havoc etc.

Lock them so that gold, silver and bronze are separate from each others. And let people get a free transfer to another tier (once every 6 months or so). This would at least make the tiers feel different from each-other. And let people pick a tier depending on what kind of game experience they where after. Would also work best if cut down the servers to 6in each tier, so total 18 servers (with current population).

Naturally this has a whole bunch of other problems. Just throwing out a different idea to ponder.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Test 'EVENTS' etc IN EOTM

in WvW

Posted by: joneirikb.7506

joneirikb.7506

In regards to the EotM map, I keep wondering if it would have any meaningful impact if they made a PvE version of the EotM map:

* No WvW mode, no PvP, only single team (think Silver Wastes)
* Instead of 5 minutes RI, just have a 5 minute timer before the object self-decaps and goes neutral.
* Other than that keep it as is.

What I’m curious about is, would 90% of the players notice much difference ? And would it keep those players away from those that cares ? Basically a lot of players are there just to level, and many of them hate that it is a WvW/PvP map at all, and would prefer that nobody played PvP on it. Might as well give them that.

It would probably depopulate the "traditional" EotM pretty hard, but at the same time it should remove a lot of the situations where people get angry at you for ruining their karma-train etc. Might actually make EotM into something that could actually be played like a WvW map again, might even be useful to test WvW features on again ?

Uhm, that was a bit off topic.

I agree with X T D that PPK/No White Swords wouldn’t make much sense in EotM, so that would have to be tested in WvW or not at all (glad they did, was fun).

I would love to see them adding something like a "test week" once a month, where they tried out different things and ideas, or even silly events etc. And before anyone starts on it, yes lock down glicko for the week, so you don’t get affected by the match. (Personally don’t get this, but I don’t treat WvW as competitive because of its structure and design. PPT and Coverage/Population ruins any impact of competitiveness to the game mode).

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

World alliances?

in WvW

Posted by: joneirikb.7506

joneirikb.7506

There are some different options/ideas on how a Alliance system could work.

(1) Permanently glue 2 or more servers together, for example NA rank 19+24. (Main problem is that this will feel way to much like server merges for some)

(2) A shifting Alliance, where the servers teaming together can vary each week. (Main problem is communication and teamwork, "do we give them access to our TS, or will we fight against them next week?")

(3) A Semi-Alliance system, making use of the MegaServer system. Where servers are designated by teams through the tiers, and lower servers can function as "overflow" servers for the higher servers with queue’s etc. This could also be modified to use Dynamically adjusting map limits, so for offtime hours, if one server has a lot of players they might be shifted to another match-up that are outnumbered instead.

(Main problem with this, is that a lot of people might get shifted away from their own guilds/friends etc, and get annoyed that they don’t get to fight for their own server and leave.)

---

On the whole, I don’t think an Alliance system have to be all that bad, but I think there are other things that can and should be done first to fix other core problems that I think is needed to keep a population playing in this game. Otherwise you’re just delaying the core problem.

Speculation from my side:

The three things I believe would do the most good to the core system is a complete redesign of the Points system (throw out PPT), Dynamic Map Limiter to make the system self adjust to the number of players, And a removal of HomeBL system so they can use multiple different maps instead of 3 copies of the same (as a part of the Dynamic Map Limiter).

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Claim tickets

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Nope, only way to get them is tournaments, so you either have to wait until they start another one, or wait until they make another way to get them.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

No Dev Posts in WvW Forum?

in WvW

Posted by: joneirikb.7506

joneirikb.7506

if I was a dev I wouldn’t post here either. No good ever comes from it these days even when they try to do something. It may be their own dang fault but this place has becomes a toxic cesspool of a very jaded player-base with repetitive topics and lack of reasonableness. There is a reason reddit threads gets more attention. Sadly this forum just isn’t worth employee time anymore.

Unfortunately, have to agree.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

idea for future Siege Events

in WvW

Posted by: joneirikb.7506

joneirikb.7506

2) flame rams are mobile and do increased damage to golems.

I’m a roamer first, so the rest isn’t my cup of tea. But I’d absolutely love to run around with a Mobile Ram Platform and knock golems around like ping pong balls!

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Ideas for other WvW "special events?"

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Honestly, you guys have enough other threads to complain about how much you hate the golem week. Don’t derail this one as well, just because a red name posted here.

You do realize most of the responses in this thread were joke ideas making fun of this kittenty event right?

Yes.

But it is still annoying to read when every single thread has a bunch of “kitten golems!” posters in them. I’m not interested in reading about the golem threads because I already know what each of them are going to say, but right now it seems you guys are derailing every single thread on the forum into a golem thread.

I don’t really mind the golem week in WvW, it isn’t perfect by a long shot, but heck it’s a week, I can live with that. Atm I’m more annoyed with all you golem forumites ruining every single thread with “gOlEmS!”. I am considering boycotting the forums this week, not WvW. It is also against the forum rules to derail a thread off topic.

On Topic: Very much for the idea of a no-rally week. Been wanting to see that for ages.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

NPC's and Lords

in WvW

Posted by: joneirikb.7506

joneirikb.7506

The basic WvW NPC’s are very weak. If you look at an upgraded camp you will notice that they get a couple of Zealot’s and Cabalists that are not present in un-upgraded camps. And those actually do a bit of a better job.

It would help a bit if they gave the basic NPC’s a little overhaul to be a bit more dangerous. Give them some more durability/sustain, let them have multiple aoe skills, condi cleansing, and let them ignore the skill limit so they can actually make a dent in a zerg.

But on the whole, EotM already did fix a bunch on this, and I believe that the Desert BL map will follow in EotM’s foot-steps and come with more interesting npc’s. So this might change soon anyways.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Ideas for other WvW "special events?"

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Honestly, you guys have enough other threads to complain about how much you hate the golem week. Don’t derail this one as well, just because a red name posted here.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

How about Flame Ram event?

in WvW

Posted by: joneirikb.7506

joneirikb.7506

Would love too see what crazy things would happen with a Flame Ram Event. +100% damage vs gates, walls, and players. cost 0 supply, and +100% duration on fear ? Just imagine players doing Shadow Refuge, insta build a ram next to enemy, and ram him, and run over to where he lands and do another.

And I see this event more as a sign from ANet "Guys, WvW Isn’t serious business. Why are you ever caring about Score and PPT ? This is Casual PvP stuff, just build golems and goof around like you’re meant to."

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”