Showing Posts For korelg.7862:

Inlight of the impending doom of LA...

in Battle for Lion’s Arch - Aftermath

Posted by: korelg.7862

korelg.7862

what if… after being destroyed, the LA area overflowing with dragon energy, becomes a dense jungle area and we get a new dragon event, mordremoth’s liutenant or something

TP tax for Tyrian Lottery

in Guild Wars 2 Discussion

Posted by: korelg.7862

korelg.7862

A lottery would only work among trusted, well-known people.

In the GW2 community, there are not many trusted names out there other than Dulfy, WoodenPotatoes, Obal & MattVisual.

The latter 3 are strictly youtube, while the former would be a perfect candidate since she already has a fledged out website. The thing is, would Dulfy really be interested in dealing with weekly lottery? You have to manage all the mail and keep track of everything. It can be pretty tedious.

I’m thinking more along the lines of a Black Lion Lottery. Not a player run lottery.

^this, an automatic system lottery would be pretty cool, could be weekly or monthly

Perhaps this game needs explorable dungeons?

in Guild Wars 2 Discussion

Posted by: korelg.7862

korelg.7862

Yea this game definitely needs more open world content. Why not make all the dungeons open world so pve commanders and their zerglings can conquer them!
I mean..look at all those successful attempts at tequatl and wurm and marionette..

but this kind of content isn’t like those big encounters, non-instanced dungeons should be soloable up to a certain point, tequatl-like encounters are the equivalent of raids, not dungeons

Perhaps this game needs explorable dungeons?

in Guild Wars 2 Discussion

Posted by: korelg.7862

korelg.7862

OP, have you checked out the “mini dungeons”?

there’s already several of them and they are open world, dungeon-like content.

but they are “mini”, we are talking about bigger areas, as big as an instanced dungeon, or even more, go and search youtube for some dungeon run from RO (not RO2, RO) and you will get the idea, these dungeons start quite easy and get harder the deeper you go into it, to the point that going alone is quite difficult or even impossible

for example, there was this Pyramid dungeon, you could go 3 floors down or 3 floors up, at the top there was a mummy boss and at the bottom was the anubis boss, both bosses had chance to drop some cool hats and some other items

there was this other dungeon, the sunken ship, it was 3 floors deep i think and at the 2nd floor there was the Drake boss, also with unique loot

you see, in that game you HAD to grind, it was the only way to get BiS gear and levels, but in GW2 case you could give those bosses some cool looking loot, fully tradeable and very rare, also add some crafting recipes made with unique materials from the dungeon’s monsters, all purely cosmetic

(edited by korelg.7862)

Perhaps this game needs explorable dungeons?

in Guild Wars 2 Discussion

Posted by: korelg.7862

korelg.7862

what about non-instanced dungeons like the tower of nightmares? (a dungeon not necessarily has to be underground btw) If any of you played Ragnarok online before will understand, that kind of dungeon is quite fun, you go around killing trash mobs and going “deeper” into the dungeon, usually at the final level a boss mob would spawn randomly, in RO we had looots of grind in those dungeons, but you could add some rare cosmetic drops, so the grind is not forced… some well placed grind can be actually pretty fun, getting that piece of armor after days of killing stuff feels pretty good

Perhaps this game needs explorable dungeons?

in Guild Wars 2 Discussion

Posted by: korelg.7862

korelg.7862

yes! I loved this kind of dungeon when I was playing RO back in the day, kind of what the tower of nightmares was… more content like that would be awesome

add some rare drops (skins, runes, recipes, etc) and that could be quite fun

Mesmers Should Have Access to Fear

in Mesmer

Posted by: korelg.7862

korelg.7862

the only way mesmer should have access to fear (to keep the class flavor) should be something like this

Elite:
[manipulation] Inner Fear: you cast an illusory veil over your target that lasts 10 seconds, all nearby foes are feared every 2 seconds for:

3s up to 200 range
2s up to 400 range
1s up to 600 range

this could replace moa, giving a more interesting mechanic, the marked foe should be careful on his moves, this could potentially disrupt a whole zerg or do nothing based on how the enemy reacts, pretty fun mechanic if you ask me

Show yer norns!

in Norn

Posted by: korelg.7862

korelg.7862

Norn master race!

Attachments:

Watchwork Pick: Non-inflammatory please

in Guild Wars 2 Discussion

Posted by: korelg.7862

korelg.7862

I bought this pick using a bit less then 100g (in-game currency) how is this P2W? this thread is BAD and OP should feel BAD.

Show us your Mesmer!

in Mesmer

Posted by: korelg.7862

korelg.7862

yet another outfit for my beloved mesmer

Attachments:

Post a pic of your character only if your armor is mix-n-match

in Guild Wars 2 Discussion

Posted by: korelg.7862

korelg.7862

My 3 beauties Mesmer, Warrior and Guardian

Attachments:

Why Healing Signet is superior to other heals

in Profession Balance

Posted by: korelg.7862

korelg.7862

what if…

Healling signet healls you periodically, but each tick heals you 50% less… increase active healling and the pasive should start a bit higher so it doesnt become meaningless too fast

The zerker issue...

in Profession Balance

Posted by: korelg.7862

korelg.7862

RE: Boon Power
I kind of don’t like the idea of Boons getting the same problem Bleeds have now. Could you imagine people mucking up the players’ stack limits with ‘junk Fury’?

agree, thats something else I was pondering today, what if the number of stacks you can put on a target also scale with your “boon power” (this might apply for conditions too) if you have no boon power then you stack max 1 stack of any boon, with max boon power you get the 25 cap

in the conditions side this could be a bit of a patch fix for the bleed issue, if you have no condi damage then your stacks get capped at 1 or 5, numbers have to be tweaked obviously

The zerker issue...

in Profession Balance

Posted by: korelg.7862

korelg.7862

I do and they sure are fun, but still CC doesn’t play any role there either

That’s what pug players keep saying.

are you serious? you CC a boss once and that’s it, in trash fights yes, CC works well, but boss fights nope

The zerker issue...

in Profession Balance

Posted by: korelg.7862

korelg.7862

thats a whole nother problem, but is true, there is no use for CC on boss fights which is lame I for one would welcome more dynamic combat and less stacking in a corner

Then start doing fractals.

I do and they sure are fun, but still CC doesn’t play any role there either

The zerker issue...

in Profession Balance

Posted by: korelg.7862

korelg.7862

boons are NOT the issue, This change would be very pointless and break SO many builds across multiple classes for no reason what so ever.

Not technically true. The defiant and unshakable are technically boons and they are a large part of the problem.

Convert those to resistance instead of straight up immunity and that would help a lot. Alternatively just remove them from the game entirely.

Something so obvious it should have been done a year or more ago…which is why it will probably never happen.

thats a whole nother problem, but is true, there is no use for CC on boss fights which is lame I for one would welcome more dynamic combat and less stacking in a corner

Please reconsider base-health values

in Profession Balance

Posted by: korelg.7862

korelg.7862

The fact that a full soldier’s thief is nowhere near as durable as a zerk warrior IS working as intended.
The thief relies on MECHANICS and not toughness and HP to stay alive.

Just wanted to point that out.
Also I think that threads that are trying to reinvent the game aren’t going to be a solution.

No class is as durable as a class that has: Highest Health, Highest Armor, Damage immunity, Condition Immunity, Damage Reduction(Dolyak Signet), Passive healing (Healing Siget) as well as traits for more healing, more condition duration reduction among other things as well as CC weapon(Hammer), as well as the BEST mobility in the game.

You really use a broken class as an example of how the game is balanced….

you sacrifice a lot of offensive traits to get all that defense though, I can agree that Warrs are the strongest offensive class for PvE, but you can be one thing or the other, a tanky warr won’t do any damage, just like every other class

Erm. No. Other than adrenal Health (15 trait points) you could even get dogged March AND Adrenal Health for 15 trait points seeing as they are both in the same tree and one is a Minor trait. everything else is either part of weapons, part of the class or utilities and heals.

Highest Health and Armor? Comes from Class.

Best Mobility? Comes from Greatsword. No traits or anything required but can be added and improved with lower cool down and such

Damage Reduction? Utility
Damage Immunity? Utility
Condition immunity? Utility
Passive Healing? Healing skill
CC? Hammer

but you see, to get addrenal health you have to sacrifice some big damage traits, for example I run with a axe/axe build 30/0/10/0/30 if i want to get those 15 points to get addrenal health I’d have to give up +15% damage or +15% crit chance

regarding utility skills, you certainly get things like endure pain, but then condition damage eats you up, shake it off removes only 1 condition, GS mobility does nothing against roots, unless you get the trait… I understand your position tough, warrs are probably the easiest class to play so a skilled player can do some crazy stuff… oh and I agree about the HP, they should be at middle tier at most, that hp pool is way too high

The zerker issue...

in Profession Balance

Posted by: korelg.7862

korelg.7862

Boons are Balanced. Why would want to go and “fix” something that isn’t broken.

is not fixing boons, is a tweak to the game…

The zerker issue...

in Profession Balance

Posted by: korelg.7862

korelg.7862

Why would a support with toughness and vitality do the same damage as someone that is a complete glass cannon. Zerker would be moot then.

It’s Risk vs Reward

a support like that would definately NOT do as much damage, what i’am saying here is that the game should offer something in retur for investing into boons, look my idea goes more or less like this:

full boons build (but with offensive off-stats): same DPS as a full dps build, this is obviously when the boons build has all its stacks and the full dps has none, so in a group situation that full dps build will do more damage, but you will still want the boost from the support

full boons build (with deffensive off-stats): same resistance as a full tank build, same as full dps case

The zerker issue...

in Profession Balance

Posted by: korelg.7862

korelg.7862

It would break builds in what way? you could still have your full dps build, the only difference would be that you’d have competition, putting suportive builds at the same dps lvl as full dps builds via boon stacking would even the field, and would give support builds a place in the PvE world, and would make boon management something HUGE in PvP, could even give some flavor to the whole zerg thing

Due to the fact that some builds use them as DEFENSE rather than offense maybe? You assume that Boons are nothing more than for Zerker builds, which is totally wrong EVERY class uses Boons to some extent and to have such a nerf to Boons and force people into getting this New Boon stat would then force them to drop another stat as well…

This change will NEVER happen.

well, OBVIOUSLY, any change to game mechanics will bring changes to builds, this “boon power” stat would work as an offensive/deffensive stat depending on what boons you apply, when deciding on your build you will have to weigh and choose what you wanna invest into, maybe not getting full boon power, but getting some boon power instead of thoughness to boost your Protection or some Boon Power instead of precision if you have good access to fury, you can still go zero boon power, but it just make sense that if you invest all your tokens into damage, you should NOT be as good as a supporter when aplying boons, at the same time a support wont do as much damage as a full dps, but when game mechanics come in play both should have about the same effectivness, that’s how you keep the game trinity-free and as long as full dps keeps surpassing every build, then the game needs some tweaking

The zerker issue...

in Profession Balance

Posted by: korelg.7862

korelg.7862

boons are NOT the issue, This change would be very pointless and break SO many builds across multiple classes for no reason what so ever.

It would break builds in what way? you could still have your full dps build, the only difference would be that you’d have competition, putting suportive builds at the same dps lvl as full dps builds via boon stacking would even the field, and would give support builds a place in the PvE world, and would make boon management something HUGE in PvP, could even give some flavor to the whole zerg thing

Please reconsider base-health values

in Profession Balance

Posted by: korelg.7862

korelg.7862

The fact that a full soldier’s thief is nowhere near as durable as a zerk warrior IS working as intended.
The thief relies on MECHANICS and not toughness and HP to stay alive.

Just wanted to point that out.
Also I think that threads that are trying to reinvent the game aren’t going to be a solution.

No class is as durable as a class that has: Highest Health, Highest Armor, Damage immunity, Condition Immunity, Damage Reduction(Dolyak Signet), Passive healing (Healing Siget) as well as traits for more healing, more condition duration reduction among other things as well as CC weapon(Hammer), as well as the BEST mobility in the game.

You really use a broken class as an example of how the game is balanced….

you sacrifice a lot of offensive traits to get all that defense though, I can agree that Warrs are the strongest offensive class for PvE, but you can be one thing or the other, a tanky warr won’t do any damage, just like every other class

The zerker issue...

in Profession Balance

Posted by: korelg.7862

korelg.7862

Moot since they are removing crit change they way you’re referring to it as.

Not to mention they came up with a way all their own that no one suggested whatsoever. So there is no reason to believe anything you suggest will be taken serious or even remotely listened to.

removing crit chance? no man, they are removing “% crit damage” as a stat and adding Ferocity, a stat that will increase your crit damage but they can manipulate how it escalates, so I think my idea could still aply

also those boons I mentioned were just an example, remember there are more boons: Regen, might, vigor, retal, swiftness and stability

messing with boon mechanics opens up many possibilities for balancing and gameplay

Please reconsider base-health values

in Profession Balance

Posted by: korelg.7862

korelg.7862

if the HP problem is about PvE, just make mobs hit a fixed % of your max health, problem solved

The zerker issue...

in Profession Balance

Posted by: korelg.7862

korelg.7862

Yesterday i was thinking about this and how to fix it, so I came up with this:

1st. remove Boon Duration as a stat
2nd. add a new stat “Boon Power”
3rd. adjust boons to have a base power about half they have now

4th. boons now scale with “Boon Power” up to 50% stronger than current level of boons, maybe.

think about Protection:

no boon power: 15% reduced damage
max boon power: 45% damage reduction

Aegis

no boon power: 50% chance to block incoming attack
full boon power: blocks 2 attacks

Fury

no boon power: 10% inc crit chance
full boon power: 30% inc crit chance

well with that you can get the idea, the thing is to keep supportive builds damage on par with a full dps build with no boons or slightly higher to compensate the extra work of keeping boons up, this would make support build quite desirable on dungeon groups, Full DPS build would still be viable, but the boost from a full support build would make them so much stronger that you would not want to run without at least one support

Tanky build are considerably harder to balance this way, I honestly think that tank builds have absolutely no room in the current PvE content, but it could eventually happen, still tanks should never do as much damage as a dps, simply because they would become the new favorite build and thats not the idea.

well, gimme some feedback, what do you think?

"the whole game is endgame"

in Guild Wars 2 Discussion

Posted by: korelg.7862

korelg.7862

every few of my newb guildies would ask me to help him to level from 1-80.
now most of them quit the game thou.

is this his endgame or my endgame ?

its probably b/c theres nothing to do at lvl 80, but wait 2 weeks for living story to update.

nothing to do at LvL80? then what have I been doing this past year?!?! seriously guys, do not trust everything said in these forums, that said, just go play and learn how to play in the process… and in the very unlikely event you get bored, maybe it means this game is not for you and that’s okay, but try not to complain too much, we got enough of that here

Buffs to Fun

in Guild Wars 2 Discussion

Posted by: korelg.7862

korelg.7862

all these ideas would be awesome for an April’s Fool patch

How do you win GW2?

in Guild Wars 2 Discussion

Posted by: korelg.7862

korelg.7862

6. You can never win
The point of the game is simply to play (and hopefully to have fun) and anything you can achieve is simply a step in that process. IMO this isn’t a bad thing, some of my favourite games are ones you can never win, you just keep playing or stop. (Thinking mainly of an artificial life sim called Creatures, but Minecraft is probably a better known example.) But it does make the whole pay-to-win debate rather pointless.

^this, I don’t think this game has any room to be the “best of the best”, just have fun playing it

Warriors

in Warrior

Posted by: korelg.7862

korelg.7862

thi is dumb, there are no “condition classes”, that’s the good thing about GW2, you can play condi or direct damage with any class… except guardians, guardians cant play condi

Empowering Might+AH good?

in Guardian

Posted by: korelg.7862

korelg.7862

oh, well for mostly solo survival stuff, but how else can I make that build just as team supportive…that might not work so well just because AH is mainly a self-supportive kind of thing…

please do not listen to all this people, EM + AH is certainly not the most supportive, but still, using boon duration runes you can keep your party with 5~6 stacks of might every fight, also the might boon from staf is long enough to catch up to the CD so you get 5 + 12(?) stacks almost permanently, while being a really strong tank

Is HS really all that's keeping War afloat?

in Warrior

Posted by: korelg.7862

korelg.7862

I’ve used HS since i got it at lvl 2 I think, never went back, I just love the heal over time, the perfect heal for a high toughness build

[Poll] Your View

in Guild Wars 2 Discussion

Posted by: korelg.7862

korelg.7862

personally i think it would have been dumb, to say the least, to buy GW2 if you wanted a trinity game… so if this poll shows that people actually wants trinity, then I dont know what the kitten is people thinking anymore

Show yer norns!

in Norn

Posted by: korelg.7862

korelg.7862

norn women are the sexiest, noone can deny that… those abs, those godly abs!!

Attachments:

looking for advice(?)

in Warrior

Posted by: korelg.7862

korelg.7862

Thats a pve build? Its fine for PVE it would be bad for wvwvw

This is your build with better stats http://gw2skills.net/editor/?fIAQRAnX5ejkOtvZPKP4wBEUBN08YICiiQ9YOcj2A-jADBYfhGzZIaEEAEBhmKQRL7EJ5RQMBKrtBFRjVbDT7KpqYCySBMqyI-e

exactly, I play mostly PvE dungeons and FotM

looking for advice(?)

in Warrior

Posted by: korelg.7862

korelg.7862

well I recently got my warr to 80 and this is the build I came up with, so please take a look at it and gimme some feedback <3

http://gw2skills.net/editor/?fIAQRAnX5ejkOtvZPKP4wBEUBN08YICiiQ9YOcj2A-jAyAYuioRTQAIChmKool8KiGbhrIasabMVMRUtUAjqMC-e

Attachments:

Empowering Might+AH good?

in Guardian

Posted by: korelg.7862

korelg.7862

indeed it is, EM+AH on knight gear using Hammer will make you immortal, you can also try going zerker with GS, lots of healing there too

The loading screens make the game unplayable

in Guild Wars 2 Discussion

Posted by: korelg.7862

korelg.7862

I have a pretty good computer, it can run battlefield 4 on high settings fine, and yet it takes a solid 10 minutes for a loading screen to finish in this game. I can’t keep playing if this doesn’t fix itself, and it was never like this when the game first came out.

a little tip, since I started using SweetFx my loading times went down incredibly, I’d say 50% faster average

CDI- Character Progression- Vertical

in CDI

Posted by: korelg.7862

korelg.7862

Anyone here have a huge complaint against the idea of being able to buy Ascended Weapon/Armor Chests with some of our account-bound currencies?

Maybe~

Guild Commendations – 150 commendations, any stats
Badges of Honor – 800 badges, any stats
Dungeon Tokens – 1,000 w/ stat combinations matching the each dungeons’ existing flavors
Fractal Relics – 1,500 w/ stat combinations matching the current capacitors

((all quantities subject to change and offered only to inspire thought))

Good question. And morning/afternoon everyone. Just reading through all the new pages and great discussion. This is awesome.

Chris

I have no problem with this, actually this should be in already like with every other tier of gear

So my first impressions of GW2...

in Guild Wars 2 Discussion

Posted by: korelg.7862

korelg.7862

So I played Guild Wars 2 for the first time today and it just seems very meh and a bit dull so far, I have been trying to level up and get into the good part of the game but it really just seems slow and irritating. Granted, I only have a level 3 thief (a class I found boring and redundant) and a level 5 engineer (a class I like) right now but I just feel a bit disappointed with my purchase and that if you want to progress with the story (the only enjoyable part as of yet) you need to grind to the next level for an hour to be able to stand a chance against the ridiculously powerful opponents I am facing. Should I just give up on the game and go back to Dark Souls or is there something worth working for in this game?

maybe you are focusing in the wrong things? here you can get exp for ANYTHING, mix a bit of everything and you will level up faster, explore, gather mats, craft a bit, dynamic events, hearts… also try some other classes, maybe you just haven’t found the right one for you

CDI- Character Progression- Vertical

in CDI

Posted by: korelg.7862

korelg.7862

What about progression thorugh Achievements? but not the AP grind, I mean real achievements, how? well I have a few ideas:

-Ever played Ragnarok Online? they introduced this dungeon called Thanatos Tower, it had increased difficulty for each floor, so being able to reach the upper levels was an actual achievement you could brag about, also mobs at higher levels would drop better loot.

-Server-wide objectives, Tequatl was a really nice approach to this, but what about having a non-instanced dungeon, every server has to unlock higher levels by completing different tasks (beating the floor boss, completing a puzzle, etc) you can have the name of each player that helped in the task engraved in the history of the game and now the whole server has something to work towards, this also allows to add exclusive skins(rare drops, craftable, etc) for each floor

-killing champs has no meaning, what about getting rid of the champ bags, but having each champ drop some special item weapons, crafting materials, etc… just dont make it too grindy, but there is some degree of grind that is acceptable and even fun

there surely are more and better ways to do this, but I believe that progressing through achievements is a huge part of the PvE fun

Silence Marcello DiGiacomo

in Guild Wars 2 Discussion

Posted by: korelg.7862

korelg.7862

go to holbrak so much more peaceful there …bar the occasionally drunk norn of course

ha ha, I love that drunk lady near the trading post “hey!… boy!”

new to 80 anyone have any exotic gear

in Guild Wars 2 Discussion

Posted by: korelg.7862

korelg.7862

i would take any exotic gear for my guardian or any tips on how to make some gold. GW2 has been extremly fun so far just dont have the time to play like i wanted to get some bank. Any suggestions

Exotic gear is extremelly cheap right now, also use the LFG and run some dungeons, but mainly go have fun, even en yellow gear you are perfectly fine to do most of the content

Kicker

in Guild Wars 2 Discussion

Posted by: korelg.7862

korelg.7862

you can’t fix people’s hearts

Stop merging parties in LFG

in Guild Wars 2 Discussion

Posted by: korelg.7862

korelg.7862

I like the idea of the “agree-to-merge-button”

Players with full ascended armor already?

in Guild Wars 2 Discussion

Posted by: korelg.7862

korelg.7862

just to clarify, this people did NOT get the armor in 1 day, the stockpiled materials/gold for weeks or even months, so it does take a long time, not to forge, but to collect all the materials

ANet: plz make my christmas wish come true

in Guild Wars 2 Discussion

Posted by: korelg.7862

korelg.7862

OH GOD! just imagine all those big-headed asura!!! xD

CDI- Character Progression- Vertical

in CDI

Posted by: korelg.7862

korelg.7862

A question to help direct the discussion a bit:

What are some of your favorite progression systems of all time in others? Be they horizontal, or vertical, just which ones really got you excited and were fun for you to continue to progress in?

For me, Final Fantasy Tactics is one I loved, where I was able to continue to unlock new jobs and advanced professions for my characters, as well as level up their abilities within those professions. It remains one of my all time favorite games, and one of my favorite systems of progression in any game. I’m also pretty darn fond of that Guild Wars game and skill collection.

Honestly I’ve never seen any progression system that fits my taste so far, I didn’t play FFT nor GW1 though xD

but a system I’d like would be(very roughly xD) : lots of skills, lots of traits… I want to have some degree of uniqueness, my experience with WoW made this very clear to me, they went through a complete redesign of their skill/talent system and it made all the “hybrid” build completely useless, ultimately every spec had like THE build you had to play and THAT was one of the main points that drove me away

CDI- Character Progression- Vertical

in CDI

Posted by: korelg.7862

korelg.7862

What I feel GW2 is giving me in regards of progression:

1st of all I’d like to make clear that 90% of my game time is devoted to PvE (dungeons, world bosses, living story, etc)

Cosmetic progression: At 1st this was quite well done, we had Dungeon skins, Legendary skins, and craftable weapons, at this point the Gemstore was very lacking, it barely had items for sale. 1 year later we still have the same starting dungeon skins, no new legendaries, no new craftable weapons, every patch brought us headgear or back pieces, but the gemstore flourished

The problem here is that cosmetic progression has not progressed since launch, all those event skins are tied to extremely easy and time limited way of aquisition, so that doesn’t really count as progression… now, dont get me wrong, we all know that having a healthy Gemstore will keep the game alive, BUT is your duty, Anet, to also keep the progression alive.

how to fix this? well there are many available options, personally I’d love to see some epic quest lines to acquire new skins, I’t doesn’t have to be easy but Quests are better than mat grind, also is kinda lame to get your legendary from the Mystic Forge, it has no sense of epicness.

I’d like to add that Ascended armor was not a good idea, not exactly the gear itself, but having such time-consuming crafting makes it go completely agains the build flexibility that GW2 offers as one of its strong points, now swapping a full crit build to a condition bunker is a nightmare! Exotic dificulty was fine.

If you wanna add time-sinks it has to be tied to skins, also, Skin wardrobe, it is quite needed for skin-progression, my idea of a wardrobe that keeps the Transmutation stone concept alive is:

you store every skin you acquire through the game in the wardrobe, now, whenever you want to access it you need to use a stone, much like the current interface, you place your item on one side and the other side shows you all the available skins for that piece

Skill Progression: well its just starting this, I believe, is very time-consuming for devs, there is the creative process, then comes the coding and balance and finally bug fixing… I have high hopes though, it will take some time, but more customization is good and keeps people happy

the most alt friendly moment in gw2

in Guild Wars 2 Discussion

Posted by: korelg.7862

korelg.7862

now you had to go and blow it, now prices will fix themselves faster

First Impressions-Guard Heal Poll

in Guardian

Posted by: korelg.7862

korelg.7862

I’d fix it adding a passive factor to it:

Pasive: Each #1 hit heals you for 5% (probably to high, but just to put some numbers) of the damage dealt

Active: the same as it is now

the main problem to me is that having such a long cast tied to an extremely low base heal makes it ineffective, removing the cast is one thing that should be done asap