i’m currently going for a more defensive gear setup and offensive traits
Knight Armor, Celestial trinkets, Celestial sword + Valk focus/torch and Hammer
Traits 10/30/30/0/0 taking the +15% crit chance for 1h weps and AH, you get really nice dps with sword and also have hammer that coupled with AH and your high toughness will allow you to tank easily
what i think would give an edge to Sword over GS is the versatility that gives you the off-hand weapon, you can keep the nice dps of the sword and have the defensive utility of Focus/Shield or the more offensive utility of Torch, then again, GS has good cc so i’d say both are even, really, such minimal dps difference shouldn’t mater that much
Levels segregate the game world.
People cant enjoy the full of the game world without leveling first.
if players take their time, they miss out on all the cool things happening all over the place.
So no point not rushing to max level. but that leads to burnout since the skill/trait system doesnt reward well for leveling between 1-30, 30-40, 40-60, 60-80.
you know you can get to lvl 80 in ONE day through crafting right? costs a bit of gold, but saves tons of time
doesn’t look bad at all, I’d change the dye set though, maybe change red for some blue/green.
oh! and yes I do think this is overpriced… but if they had a full set at the usual price and each individual piece is also being sold like this it would be another story
ok this is both a good and a bad idea, 400 gems a piece i think is too much, but i like the idea of selling separate pieces, maybe in the future they can sell the full armor set at the usual 800 gems price and each piece separately for 200 gems, that would be nice
still i think these 2 pieces are waaaaaay overpriced, if you wanna sell 1 armor piece for half the price of a full set, then make it worth it like adding some cool effect or some really good design
korelg, what coat is that?
CoE token armor
Going south from the Shiverpeaks has probably the best map transitions in the game I remember the 1st time I reached Timberline Falls, the place where snow starts to fade, it was so beautiful, after going all the way through snowy maps (1st toon was norn) I remember feeling really surprised and glad to see that, like I was really “IN” the game myself
thanks for the advice guys what heal should i run?
ether feast, unless you are running a mantra build, i think in that case mantra heal wins
I would love to see more emotes in general. When you play for a long time, emotes tend to keep things fun.
I would like to see a new/ next level of emotes when dealing with NPC’s.
Guild Wars 2 has this in place already with everyone’s own personal story- we could use specific emotes related to the specific choices we made at character creation.
different emotes/walking/figting stances according to your alignment, that would be awesome
/waggle PLEASE!
this is my build, armor is a mix of knight and rampager with soldier orbs, trinkets full rampager, food buff was rare veggie pizza at that moment but is not actually part of the build
I play only PvE and this build gives me perfect results, I’m not sure if it actually is better, but i decided to go rampager instead of zerker to squeeze some extra damage from phantasm bleeds
At first i thought this armor was more suited for a ranger, but going with dark colors it looks quite good on my thief
Only about 3-8% of all players have a legendary I’d estimate.
Having 4k APs puts you in the 90th percentile of all players. Most legendary wielders I’ve seen have at least 5k and have been playing for a year, making them an even smaller portion, which is why I’m guessing 3-8%.
There are tons of players without legendarys, they just don’t play much. So the issue is not the rarity, the issue is that there’s little reason to play the game long term unless you are going for a legendary.
I have 7k ap and don’t have a legendary, I’d say is even less people maybe 1~2% but it all deppends on how much people is playing the game currently
there certainly are people that has crafted many legendaries and if you ask me I think that people that only have 1 legendary is quite rare, or you have none or you have meny, but having only one is quite rare
She hasn’t forgotten.
Meanwhile at Anet HQ: “oh kitten! they still remember!?!?!”
http://25.media.tumblr.com/e0373a239ec72534efca96ae35207b39/tumblr_mt80dlvOia1rqfhi2o1_500.gif
Hi, I am quite a new player in GW2. I first started out as a thief and I found out that thief sucks in PVE, so I decided to have a change and play Spvp instead. After playing and watching matches in Spvp, I realised thief is not easy to play. Mainly due to low defence and lousy condition removal. Thus, I was thinking of rerolling.
So, I was wondering if you guys can help me choose a all-rounder class that is easy and fun to play. By the way, I have ping ranging from 250~300ms.
Can you guys be more specific when answer my question.
Example (Please don’t just say “ranger”, give answer like “spirit ranger” or “condition ranger”.)Thanks.
b-but! thief is fun in PvE!! I have a Mesmer, a Guardian and a Thief, all 3 of them full PvE my thief is a condi thief and is incredibly fun, unless i run into a condi necro or sword warrior xD
anyways, if you want a toon for soloing content Mesmer is the way to go Staff and GS have amazing kiting potential, you can kill almost everything alone
Made a new set with some pieces from the new gem store armor. I think it’s pretty sweet.
nice and bulky norn, love it!
I think this is an important issue, Anet should be adding 1 set of non-gemstore armor every time they add a gemstore set.
don’t get me wrong, i’ve bought most of the gemstore sets, but this game’s progress is based on aesthetics, so it is important to have something along those lines, maybe add new models to the dungeon sets, or full sets via achievment, not only backpacks
btw, back items have been really lame lately, holo wings were okay, teq wings kinda meh and that back item from scarlet… oh boy, that’s ugly xD I’d rather wear the pink quaggan xD
man, this armor is just pure awesomeness, its a shame though that the female helmet isn’t as cool as the male version, also i miss the bootyness of the aetherblade pants xD
Mesmer: MH Pistol
Guardian: Move Altruistic Healer to Tier2
nothing beats a classy armor like this one:
Head: Whispers Helm
Shoulders: Human tier 3
Chest: Whispers Chest
Hands: Fire and Frost gauntlets
Legs: Aetherblade armor
Feet: Aetherblade armor
Dyes: Cinders, Illumination and Black Cherry or Midnight red
Altruistic Healer + Hammer = you NEVER die
you can pick a might-stacking build using altruistic healer and you will be able to tank 99% of the game and deal some sweet crits, also Hammer AoE damage is really strong
make the cone to come out from our butt… “butt healing breeze” I’d use that
jokes aside, I like the idea of making it a symbol It would also add damage to a healing skill, which sounds kinda interesting… I’ve tried using it but it feels clunky it should be our strongest heal going by the numbers, but somehow it feels really weak and the team healing works only on very specific situations
i understand both of you guys…BUUuuUuUUuuUuuUT my main question is:
the first build works fine but the damage output is not great…so if i put some ruby/rune in my knight set will work more propely or gonna have a sad nightmare??? or i keep up with rune of strenght? or change for rune of fighter? oooooor put some emerald? what yu guys think?
I dont want to go zerk because i think it lost the sense of be guardian…i just…dont like it…LOL
ok, I’ve been testing different builds with my guardian and the gear choice will totally deppend on what are you doing with your traits, as of now I have a tanky DPS build using Sword(celestial)/focus(berserker) or torch(berserker) and Hammer(celestial), Knight armor with boon duration runes (2 water, 2 traveler and 2 monk) celestial necklace and earrings and Knight rings
for traits I’m running with 10/30/10/20/0 and that gives a really sweet amount of DPS using sword (60%crit + 15%crit from trait) and solid tankyness using hammer
so there you have it, pick your traits and then pick your gear according to what you wanna do, also is not necesary to have full knight armor, you can use 3 knight and 3 zerker or whatever gives you the best results
am I the only one that tries to match all my weapons? like, getting all blue-firey weapons or all shiny-metal weapons
right now im carrying a legionaire mace with the guild defender shield and the AC sword with that skull torch that has blue fire, I don’t quite like the AC sword, but is the only 1h sword with blue flames
Cmf,
Gw1 had a lot of counter skills, but for the most part they have been streamlined into gw2 mechanics, they are now known as simply retaliation and confusion. Thats why I suggested giving guardian confusion.
Following the gw1 formula, I could imagine guardian having skills that effects change depending upon what the target is doing. Similar to daze I guess.
For example, protector’s strike when it counters could deal double damage to foes who are still attacking you. If the foe is no longer attacking it will daze them instead.
For the most part, due to the way gw2 plays it will be VERY difficult to emulate what was found in gw1 completely.
So confusion would be the only logical choice for guardian. Enemies will be punished for attacking guardian with retaliation up and they will be punished for spamming skills when confusion is on them.
I think it would be great to give guardian something like “symbol of confusion”, a symbol that applies confusion. It would definitely be punishing and give guardian the point control dominance anet says they are suppose to have.
Because right now, their area control is a joke.
the problem is, confusion doesn’t quite fit the guardian theme, what i think would be better is some kind of rework to burning, something like
Burning:
- deals x damage per second
- the damage increases y% for each second you keep the condition up on the same target
- stacks durationas it is now, burning is the most boring condition in the game, does lame damage and has no “side effects”, so thinking about how burning works in real life, the longer you burn, the bigger the damage.
I think something along those lines could enhance the flavor of our class, we are the Fiery Deffenders after all
Theme only matters if we are role playing.
Other classes have access to retaliation, protection, regen and burning. So are they out of theme too??
yeah, but still, there is a reason why you choose to play guardian and if we could get a fix while keeping the feeling of the class wouldn’t it be better? also we already have many traits that work for a burning build, so reworking the condition’s effect should be easier… I’m not much of a RPer but I want to keep the class theme to a certain degree at least
Cmf,
Gw1 had a lot of counter skills, but for the most part they have been streamlined into gw2 mechanics, they are now known as simply retaliation and confusion. Thats why I suggested giving guardian confusion.
Following the gw1 formula, I could imagine guardian having skills that effects change depending upon what the target is doing. Similar to daze I guess.
For example, protector’s strike when it counters could deal double damage to foes who are still attacking you. If the foe is no longer attacking it will daze them instead.
For the most part, due to the way gw2 plays it will be VERY difficult to emulate what was found in gw1 completely.
So confusion would be the only logical choice for guardian. Enemies will be punished for attacking guardian with retaliation up and they will be punished for spamming skills when confusion is on them.
I think it would be great to give guardian something like “symbol of confusion”, a symbol that applies confusion. It would definitely be punishing and give guardian the point control dominance anet says they are suppose to have.
Because right now, their area control is a joke.
the problem is, confusion doesn’t quite fit the guardian theme, what i think would be better is some kind of rework to burning, something like
Burning:
- deals x damage per second
- the damage increases y% for each second you keep the condition up on the same target
- stacks duration
as it is now, burning is the most boring condition in the game, does lame damage and has no “side effects”, so thinking about how burning works in real life, the longer you burn, the bigger the damage.
I think something along those lines could enhance the flavor of our class, we are the Fiery Deffenders after all
I thinkg Guardians should work more on a counteratack philosophy, skills like Mace’s 3 are in line with these but are clearly not enough, we need more reflecting/retaliating skills
but too many block/counteratack skills would be op, so there should be counteratack skills that react but do not block, so you rely on your basic stats/self healing to survive.
also Retaliation should scale with toughness
I think we need the option to separately color the background and the lines of that cloth part
Hi,
I really want a Guild Wars 2 Keyboard from SteelSeries. I contacted SteelSeries support and they said this specific keyboard was a limited edition. I knew it was a SPECIAL edition but never heard nor read it was a LIMITED edition.
Anyway,
Are there any plans for it being in stock again?
Am I the only person interested?
you should check at local retailers, i’ve seen a couple of those in stores here in my country
that map south of queensdale, it has these small hidden pieces of paradise, I just love that also there is this one place at arathi i think… you know what, i’ll go and take some pictures, brb
why not transform it into sellable items and sell them at the TP? those are currently pretty expensive
getting a bit fiery… if only we could color those flames to blue… but well, still looks good
Dyes:
Midnight Red
Cinders
White Gold (not sure about this one)
well the transmutation stones “issue” would be solved by needing a transmutation stone every time you wanna swap skins, using it would open a new menu where you place your current item and in the other side you can see a list of all your available skins.
that would keep up the transmutaion stones income and would allow for a great QoL system for players
… whether you are charming, diplomatic, etcetera… how do you call that? alignment?
well I think RPers would specially love this, also would give some meaning to a system that seems to do absolutely nothing so far.
Animations that should be included:
Emotes (dance, cheer, laugh, etcetera)
Walking
Dance (desirable, but not critical)
Fighting animations ( this would be the best, along with walking animations)
now, how to apply this? well you could be a nice company and give em for “free” as part of a new patch, starting with a new set of animations for each alignment as previously stated, but could be expanded to a system much like the finisher system, you buy an animation set for a set amount of gems and you can swap it later as you please.
as a nice adition to this you could add voice packs, not really a big effort in the development area, it would be a bit expensive, but if done the right way you could get quite a bit of money from it
When conditions hit a full stack, say 25 bleeds, I don’t see why they just don’t make one new condition stack, let’s call it in this case “mega bleed” and each mega bleed ticks as 25 regular bleeds.
Adding one new condition can’t be that taxing on the servers because they’ve already added a new one recently in Torment.
oh boy! imagine a 25 mega bleed stack, that would be hilarious
also, why cant we have named conditions? like korelg’s bleed, korelg’s poison, etcetera
that other solution that someone wrote before, making conditions “explode” at 25 stacks could make a really fun mechanic, say you stack 25 bleeds, adding 1 more will make the stack explode for 1/2 the total damage as direct damage that can also crit so you get to decide, should i keep those bleeds up or just blow it? it would also bring a new set of builds
(edited by korelg.7862)
First, I am not leaving. I play every day and do most of the LS content.
I am in 3 guilds, 2 of which are dead. I have had friends in my 2 dead guilds start asking me about what is going on in GW2 because they heard about all the new content and where thinking about coming back. So I tell them about all the great updates we have had, but then I have to tell them, “sorry, it was temporary so you missed out”.
It’s a real downer. None of my friends has any interest in returning once they find out they missed so much content that they will most likely never see again. Telling them there is new content every 2 weeks makes no difference it seems.Has anyone else experienced this with their friends? Opinions? Is LS really a reason not to return?
I think people is missing a point here, the good thing abaout LS is that even if you miss a whole year of LS content, you wont be left behind, you can jump back in the game whenever you want…
I used to play wow, the other day blizz sent me this “huge offer” of 7 free days of game!! but after being away from that game for about 2 years i’d need months just to catch up, THAT sucks, instead in GW2 if i miss LS updates i can just go check the updates page to see what happened and then go back to my heroic deeds as if i’d never left
I’ve become spoiled.
I tried to play WoW last month. I couldn’t stomach it. 5.2 content has been out since early March. Only thing that has changed was crappy ‘heroic’ scenarios that are kitten easy, and some daily quests in the Barrens.
GW2 has released 13 updates since then, compared to WoW’s 1 since March (had to look it up). Sure I may not be interested in everything that GW2 releases, but it’s still peaks my interest enough to log on an check everything out.
Oh, also I was a huge PvP-er in WoW. I tried queueing for a BG recently. After 9 minutes in queue, i just Alt+f4-ed. The game is no longer worth 15 dollars/month to me.
First off, I’m confused how you couldn’t stomach a few barrens quests or a bg queue (which btw will never take 9 mins if you are lvl 90.) but you can easily handle all the garbage LS content? Spam F 200 times? Do you not remember anything ANet has released? At least 10 x worse than WoW quests, and btw Blizz just let out a ton of new raid content and a new zone that will last a billion times longer than some temporary garbage in GW2.
WoW has already copied or already had every single GW2 feature(lol) so they aren’t unique anymore. Blizz is smart, they aren’t afraid to take a good idea and implement it. ANet on the other hand…. enjoy your zergzergzerg ‘living story’ more like living grind.
This game is terrible right now and it’s sad because it has the most potential out of any MMO out there.
you mean you can still do normal quests? not too long ago i went and tried Tera, all those lame kitten quest drove me away in less than an hour.
“LS garbage” looks like you dont like LS, for me it is fun and convenient
WoW can indeed copy as many features as they want, but at its core is still an old classic MMO, is that bad? not really, I know people that still love the classic style and can’t stand GW2’s style.
“this game is terrible” more like “I dont like this game and I shouldn’t be here”
I couldnt agree more with OP, whenever you feel like GW2 is a “bad” game try and play any other MMO, I bet 90% of the people will come back in less than 2hrs
This made me contemplate the 2 water 2 monk 2 traveler runes.
lots of boon duration. Pretty neat.
I use that setup for a PvE might stacking build (previously AH + might stacking) and works quite well. you can achieve up to 75% boon duration if spec’d on virtues for those support builds
exactly, just carry both weapons sets… even better if you carry every weapon available for your class, personally, I often swap weapon sets once or twice in dungeon runs depending on the situation so I can bring the best of my class to the group
On the other hand, guards are more desired in PvE and can be traited to do nearly the same DPS as a warrior
nearly the same?
in good groups, good guardians deal MORE damage than warriors. and when you add reflections ,alot more damage.
lol keep thinking that as soon as you try warrior you will see how wrong you are. My warrior deal on average 2x as much dps as my guardian both are using full berserker.
well guardian using full zerker is just wrong, also Zerker warriors provide burst damage, guardians provide sustained damage, so in the long run they will average about the same
is this issued weekly? i’d love to see some more interesting Tyrian news xDD
here is a little tip on how to get to your home server:
-do NOT try to get in the map 5 minutes before the fight, for best results you should get in as soon as the event ends so you can take part on the next one.
-if you still can’t get in, ask to a guildie or a friend that is in the home server to party up with you, that way you can join him/her on the home server
-maps have a soft and a hard cap of players, when the soft cap is reached you will go to overflow, but doing the party trick you will get in immediately. If the hard cap is reached there is no way to get in the map, BUT! you just keep trying to join your friend, at some point someone is gonna log out or get out of the map and if you keep doing the party trick you will get that spot.
still Anet has to address this issue, overflow maps are ok for normal events, but this kind of thing, that require coordinated group effort, it totally ruins the experience
easy solution: 5 minutes before the event starts, the system should pop a “ready check” for everyone in the map, that would get rid of 90% of the AFKers
Really, today at Fort Aspenwood I had the most awesome experience beating Tequatl, thanks to all that people working together, we tried for 2 days and on the 3rd one BANG! he went down… it was just amazing and even the kittenty loot at the end could not spoil such a good feeling.
there is one thing that worries me though, as it is now, this encounter will die, none is gonna play it after the event, cause it takes such a huge amount of effort to pull it off, now, don’t get me wrong, having it like this through the event weeks is just perfect, but dont expect people to work this hard weekly if the rewards are so kitten bad.
I’m all up for server-wide PvE objectives, but that only works with the right incentive, this week it was the race to be in the top5 or top10 servers, but what about the upcoming weeks, months, years?
i’d say increase player limit for dragon maps, the new Tequatl is really fun, going into TS and organizing that huge amount of people has been really fun, but kitten , if you get disconected, hello overflow, hello mindless zerg, goodbye fun… i don’t know how much people are the maps able to hold, but that number NEEDS to be increased for these kind of events
lots of boon duration. Pretty neat.