also the flame barrier traits is awful, no one in their right mind would take it as a master and that is what you appear to have made it lol. and the pyromancers training s very good as it is right now i think a very different change of the fire traits would be much more beneficial especially to glassier builds that require high burst to work in pvp.
Its awful as it is now. The proposed change I’ve made is to make it 100% chance to give fire aura on fire attune. This, combined with the change to fire aura and the trait to give might while a fire aura is active, can make a great synergy.
– It can be a good way to stack might without the need of fields. Trying to keep a fire aura active as long as possible (instead of spamming it) to slowly increase might on a fight (1 stack/2secs). Also makes it good for aura builds that want to get their buffs when attuning to fire
The trait as it is now, is useless, and as it is proposed is bad due to the low trigger chance that make it unreliable.
food for thought: the new trait, which provides a fire aura, is significantly better than the current minor trait.
WHY?
1) a fire aura doesn’t care if the enemy hit you in melee or at 1500 range. every time you are hit, you gain might, and you burn the enemy.
2) a fire aura synergizes with earth and air traits that grant protection, fury, and swiftness when applying an aura to yourself or an ally(an aside, responding to Lobo’s fire aura suggestion) i’d much rather gain the might than have another passive condi cleanse. your suggestion of condi cleanse would be reworked to have a 10 second cooldown, just like signet of water, and the guardian’s healing signet, and that’s not very helpful at all. also, it doesn’t synergize with the damage specialization at all. condition cleansing is the healing specialization, aka water. now, if a new water trait would grant condi-cleanse on use of a signet, i wouldn’t complain… just don’t force me to take condi traits in the fire (damage) spec.)
Fire element and the spec has quite some condi clean on its theme too
– fire cantrip removes conditions and burn foes
– phoenix removes conditions
– trait in fire removes conditions (activates fire cantrip for free)
– fire aura already reduces inc condition duration by 20%
All auras are mostly defensive
ice aura is a defense against sustain (freezes foes and reduces inc dmg)
magnectic aura is defense against ranged (reflect projectiles)
shock aura is defense against melee burst (stun, interrupting flurry attacks or burst combos)
fire aura is a mess…
makes sense to make fire aura a decent defense against condition pressure
Also, the might stacking by getting hit is a very poor implementation for the ele. And the trait that gives might on fire aura activation helps this issue. (But I think it should be by time during fire aura, so fire auras give 1 stack of might every 2 secs, making it more skillful play as you need to keep the auras active, not spam them, since they dont stack duration)
This opens the options to use auras to build might even when not taking hits.