The problem of the scepter is that without fresh air it doesn’t work. That because it has a nice burst (far to be the best in game) but like 0 sustained damage. In poor words, after you use Phoenix you do nothing.
With fresh air it is amazing. Because you add at the burst a little bit sustained damage. But you can’t take air trait line in this meta because you have to drop earth (so byby protection) or water (byby condi cleans).
Arcane OR tempest lines are still mandatory.
About Dagger offhand the problem is that you have not any good defensive skill in it, so with the power creep around you can’t facetanking everything and healback like in the old dd cele metà.
What to do for make scepter and Dagger offhand viable?
Nerf everything, I mean really everything of the other classes, traits and skills, and also tempest trait line and skills.
(edited by lucadiro.4519)
i think the only problem here is that the warrior healing is buffed too much. it is close to the healing signet of the past
another is that the bow was buffed which is puzzling, why did anet nerf the bow in the past then?
That healing on power warrior is totaly fine, and needed, to be viable in pvp.
The problem in my opinion is the condi output
Power warrior is totally fine, but condi warrior is insane.
The amount of condition output they have is absolutely disgusting, especially on such low cd.
Completely agree. Condi output on warrior should be looked at.
And also need a fix on bow prima burst that cleans more condies than normal
(edited by lucadiro.4519)
Just put hydro+leeching on gs and combo it with gs3 after weapon swap.
Don’t do this as some sort of “dmg combo”, could be useful sometimes, but seldom as a “dmg combo”
What? Out of the fact that it is a dmg combo is also a defensive combo. You can use it to evade and damage at the same time so…
Yes, as an evade/disengage. As a ‘dmg combo’ which thread was about (most dmg blabla) its a waste of whirl and bad on the damage aspect aswell almost every time.
Lol just saw your video and you do swap+gs3 everytime your enemies are in melee range. So I don’t get why here you keep to say me that’s a waste. :/
By the way nice video man.
Just put hydro+leeching on gs and combo it with gs3 after weapon swap.
Don’t do this as some sort of “dmg combo”, could be useful sometimes, but seldom as a “dmg combo”
What? Out of the fact that it is a dmg combo is also a defensive combo. You can use it to evade and damage at the same time so…
Yes, as an evade/disengage. As a ‘dmg combo’ which thread was about (most dmg blabla) its a waste of whirl and bad on the damage aspect aswell almost every time.
Man, you are talking as you have to do it only for do damage. While I’m talking about use it to do damage while evade.
Like for example a revenant jump to you with phase traversal, you swap weapon and gs3 away, evading his sword2, going out of his sword 3range and doing massive damage. I mean, with a good keybind you can do it in the same time reaction of pushing the Dodge button. So you save a Dodge, do damage evade and kiting at the same time. Without wasting it only for one pourpose. And this is only an example.
That said, obviusly It’s not a law, you doesn’t have to do it every time you swap. If you waste your gs3 “almost everytime” you try to do it than It’s a your problem. You should know when to do it and when instead save your gs3.
But for the topic, since the secondary weapon set has always other sigil from wich benefit better (like paralization for mace, or intelligence/impact for hammer) the best sigils you can put on gs for the damage is leeching + hydromancy. Maybe air could be an option if you usually stay more than 5 seconds on gs before swap, since it proc once for 3 sec. But even if you make it proc 2 times I don’t know if it is worth to sacrifice the hydro leech sinergy.
Just put hydro+leeching on gs and combo it with gs3 after weapon swap.
Don’t do this as some sort of “dmg combo”, could be useful sometimes, but seldom as a “dmg combo”
What? Out of the fact that it is a dmg combo is also a defensive combo. You can use it to evade and damage at the same time so…
Just put hydro+leeching on gs and combo it with gs3 after weapon swap.
I always run leeching+hydro on gs for the insta damage on the weapon swap.
Another whole season playing healbot yay so fun!))
I saw your video without audio since I’m at work. So I don’t know what you said there.
But I always think that fresh air + tempest doesn’t work really well togheter. I mean, you are a glass cannon, how do you think to live in melee range for the time to full cast an air overload? You only have arcane shield for that, and 2 blind (air3 and arcane blast with traits).
And if you even use shield to cast air overload people can run away, wait you finish cast it, and jump back on you. I mean, that build is good in wvw only for oneshot people, and you can do it without tempest trait. I mean, if you want burst down people, take fire instead tempest is 10x better. Also water or earth would be a better choose instead tempest for a glass cannon. Tempest only cripple your build. Also take superspeed as minor trait, that help you to kite enemies and stay out of their range.
To be honest, trust me I’m not joking about it, shatterstone now is kinda ok and doesn’t need a bigger radius. Dragon thoot also doesn’t need bigger radius and for me have cast time and aftercast time reducted would be 100x better than make it unblockable.
Rock barrier would be better with a toughness buff, the block idea could be also nice.
I agree for blinding flash.
I would love a cooldown reduction on lighing flash, like 30sec default.
I don’t know how you guys can still talk about balance. Dindt you seen the ammount of passive kitten arenanet is adding at every balance patch? There are simply too many reaction for an One single simply action of the player. Even you if you dont touch nothing and sit afk, get struck and your pg will have a lot of reaction alone.
You can’t even get near at a fight that you get chilled stunned and damaged. Without even understand what beacause there are a thousend of easy access AoE.
The only way right by now to have a fun, fair and balanced gameplay is to buy a custom arena, invite 9 friends and play conquest 5v5 with 10 core warriors
Oh come on people… dragon thoot, Phoenix, and air 2 can be facetanked without problem if you are running tanky amulet. The only thing worth about use scepter in a supportive build is water 3. For everything else Dagger is better.
Metà cleric build doesnt offer nice damage with Dagger, with scepter is laughable
how many auras do you have with scepter ?
exactly one less
One less but that is the best aura. And it is on 25sec CD, and you dont have way to gain it if not to air overload, that usually is the One get interrupted the most, or using rebound into air
Please, you have a lot of auras, dont ask about change the best skill elementalist has.
I hope into something that do nothing and cant be killed. Oh wait…
Oh and run shocking aura trait. It counter their steal.
Do you mean fresh air with arcane or tempest?
Because if you run the old SF fresh ari build its only about timing your burst and blind. Try to apply the more pressure you can. Cast dragon thoot, flamewall and shatterstone on you when they are stealthed. Try to be the First One to attack. And you have to hit them 3 times wit Phoenix if not you dont have enought burst to counter pressure. Run fire sigil and use AoE to spot them (air auto work very nice here since the channel stil track them stealthed). If you are near 50% health cast FGS, the usually autoattacking you while immobilized from panic strike, cast GS 3 and gg.
If you are running tempest I cant help you, I hate it so I don’t play it.
Personaly I use accuracy on staff and air on Dagger warhonr.
That because you benefit on precision buff from air traitline. I don’t even use assassins accessories when in Dagger warhonr (I always have signet of fire on) and I close to never seen a not critic hit (talking about have discipline banner, fury and possibly spotter from druids)
For staff I use accuracy, signet of fire, and also assassin accesories, is not nice when some meteors doesnt crit
if you are running a dps staff build you should be running lightning rod too. Even if you aren’t running lightning rod it will trap opponents in your meteor cast
You are talking about wvw… For pve (expecially raids) staff temepest HAVE to Camp in fire, even glyph is casting into fire. Each second you are not putting lava font under the boss you are losing dps, swap on air is a huge dps lost. The only time you have to use air attunement is for the start, using glyph>air overload> fire attunement and never swap anymore. Also in pve, even open pve, is not worth take lighing rod over bolt to the heart, 1 for the damage modificher, 2 because a lot of mobs have stability or breackbar
(edited by lucadiro.4519)
It would be very nice if they add any pve mechanics for make torment does full damage on static bosses. It have to not affect pvp where torment on revenant is already a good condition and would be kinda broken if buffed (rember that condi revenant is pushed out of meta not because a bad spec, but because all these reapers around, spending back condies)
That said i already an full armor set ascended to transmute in viper and cant wait for that
If you remove the 50% boon duration for allies, all chrono will builds for 100% boon duration, meaning revenant will be out of raids. Because you know, in pve the dps of revenant is not that high, and for now revenant is taked in raid only for boon duration and protection (but hammer guard is better for protection on stationary bosses and also better dps).
Never saw anyone complain for rev’s f2 so idk why you should nerf it. And also never saw no one complain for dps revenant at all in pve.
For pvp, IF revenant need a nerf, it need a nerf on defensive stuff
I know of at least 3 builds that work. Fresh air. Auramancer. I have a home cooked variance that uses fresh air. I’m not too far from sapphire
Never seen a fresh air tempest in match since the legue started, only cleric EWT
IMO 1 tempest in a pvp team is mandatory
Diamond Skin is now better designed than it was. This does not mean it’s good. It’s fairly weak, really, but it could be made better simply by letting it cleanse a condition on the same strike that applies said condition. No change to the tooltip, but it would be better.
That said, I think the way they chose to change the trait was one of their worst options.
Why simply dont go in the original way they said :
*clean a condition every second when you have more than 75%hp"
I think in this metà it will be perfectly balanced
I think the same thing about downed, I mean it will be useless if someone are ressing and you use it, but in the way it work now, it hit hard the resser. Idk about ranger pet and clones, could be too much
I also think mender + earth water tempest is the best way to go in pvp.
Sage, in other hand, is good with Dagger focus with geomancy and doom, but I think the damage output from mender is better than the condi pressure of sage
I totally agree to everything
bads dont realize that all you need on ele is equipping d/d and putting signet that heals on spell cast
after that you dont even need to target anything you just press 2345 while rotating your attunements and collecting free kills
Lol
The only thing I’m excited about is the unblockable gale…..the rest is meh, it won’t change much for current ele…really a huge disappointement
From now I will laugh every time the devs propose to buff ele scepter, by the way they’re going if we’re lucky, ele scepter will be viable by 2030
In 2030 scepter could be viable for the actual metà, dont forget other profession will get improved too in the while, so it will still underperforming lol
ahahaahahahahahahah lol
OK I’m gonna stop reading this thread because it has become highly repetitive.
I’ve made my point.
The problem here is that you think there will be a lot of buff other shatterstone and fresh air.
But there are not. You will see.
Yes but they have a balance patch today and who knows how much buff it gets?
Shatterstone and 250+ ferocity on fresh air.
So SF will still be an underperforming build.
So you don’t have to worry about these istant, useless, skills.
If you are on UE I would like to join you. I can play zerk reaper
Now they want to get rid of Celestial amulet.
However doesnt that leave us crippled if they dont change something about the Ele?Depends on the rest of classes, but it shouldn’t. Ele has one of the highest damage potentials in the game. Sure, you won’t be durable, but you still can spec hybrid damage if you want to take advantage of direct damage and burns. You just won’t be able to deal considerable damage while tanking like a pro.
What is the difference of Thief and Ele in current META?
Thief needs 2s to kill you, Ele needs 10s to kill anybody.
So if Ele can’t tank little bit to deliver its damage, how is it going to kill anybody. Ele has, in no weapon set, an attack that can deliver 8K damage in one skill, we out sustain people and kill them that way.
Now you take our sustain but then where is this 8K hit for us, we still don’t deal damage and die in one hit.
I would say something basically is wrong here.
So next META look like this, Thief kills people in 1s and Ele dies 1s and acts like a res bot.
This is not completely true. Cele was about sustaining and then killing your opponents, but not the damage oriented builds. Of course, those are gone now, but Pheonix was able to hit 8K. Sure, you had to land it perfectly, but that skill hit hard. I’m not sure about now, but it will still have decent damage.
However, there’s no way marauder staff ele will be a thing. It never was and never will be without complete revamp of the class. You have absolutely no survability and you’re rooted for several seconds to even get some damage on point. If not thieves, revenants or anything will eat you alive. People tried to make it work in the past, but it just never did.
I tried yesterday in a 1v1 arena. Vs a revenant without protection (assuming he had close quartier trait and durability runes) I hit him for 5k total for a 3hit Phoenix. Were all crits.
Just 1k more than the new thief’s AA on sword lol.Well, first of all. Revenant is a heavy class, that’s one thing. It will obviously hit less.
Second of all, since I found that unlikely, I went to test it. Marauder, scholar on ele and zerker, durability on revenant, no might. Without protection I was getting 3.8K-4.5K hits on explosion and 1.5K-2K hits on rest (all crits). So you either didn’t land the explosion hit, didn’t crit or he had protection. Fyi, three hits with scholar runes on revenant without protection was nearly 9K. I obviously do not know what you run but 5K with all crits and three hits on marauder/zerker if revenant has no prot seems unlikely. The only difference was that he didn’t use Close Quarters, but that can be played around, too.
Third of all, Phoenix can hit more times than three, so you were missing damage there, too. However, it’s hard to consistently land more on a class such a revenant due to their mobility and evades. But imagine landing all hits and critting, the damage from the skill would be a lot.
Phoenix is one of the good skills on scepter, let’s not bash it.
Edit: Was running fire, air, arcana. I mean if you run some less damage oriented build, it’s normal you’ll be getting less damage, but that’s not the skill fault.
> Scholar runes
> fire, air, arcane with no defensive trait linesIn what universe would that be a build that’s remotely realistic to use in competitive PvP given the current opposition? We all know ele has high theoretical damage, PvE proved that long ago. But what’s the point of all that potential damage if you can barely survive long enough to use it?
It’s pretty obvious that lucadiro tested the damage using some build that is more likely to be used than (nearly) full glass ele.
Arcana has defensive trait lines.
Fresh air was never viable in competitive PVP.
The post wasn’t about damage of the spec, but a skill that someone claimed hits 5K with only, which is unlikely. He runs lots of defensive stuff, sure, but his damage is so lacking, it’s not even worth it.Arcana is a mixed bag of things, whereas water and earth are clearly more aligned with defense.
Doesn’t really matter if FA was ever competitive, you still wouldn’t use a F/A/Ar build even if you were to use it, unless you were in PvE or just going yolo.
Again, theoretical damage is all nice and good, but if that’s not something we’ll use, there’s no point in bringing it up.
Random testimony from yours truly, F/A/Ar was actually an excellent choice before blinding ashes nerf. Sustain and cleanse over time was less valuable than blinds and burst cleanse from fire imo. For a long time it was the best pick (imo), and it’s still up there. You’d be hard-pressed to weigh the blind vs the ~1.5k heal/10s from water for example. Simply because there aren’t many abilities that hit less than 2k on a glass ele.
Just some food for thought. I ran a lot of fresh air at a respectable MMR. But then again I used icebow, so perhaps my opinion isn’t worth much :-)
You’re right. Lots people were using fire because of BA and also because without fire you lack a lot of damage. It usually was F/A/Arcana or F/A/Water. The survability from having both water and arcana or earth wasn’t boosted that much to justify the damage loss. Basically, if you wanna do some decent damage, you need fire.
Obviously, I meant that Arcana has defensive traits.
Again, he claimed our Phoenix hits nearly as much as new thief’s AA, which is not true. Thieves usually spec most of their stuff to damage and he wants to compare a build that specs mostly into defense to something like this? Please.
To be 100% honest Karl in that twich was hitting an heavy target golem without extra toughness from runes and damage mitigation traits. So a Phoenix can surely hit more than 5k vs a target golem.
But it doesnt change nothing, as I claimed, with all the damage mitigation that is around now, Phoenix is not more bursty as you can think.
So Phoenix need a buff? God not. Other scepter and focus skill disperatly need it, and I hope next week’s patch will shave a bit the other tanky builds
I said “one of the best, if not the best Ele in game” said earth is the best choise for a SF fresh air and i said that because people said me that earth is not worth to take.
Actually is under performing in this metà, but compared to how squishy is F/A/Ar is like godmode lolFrom watching his stream a bit back then, there was/is a lot of difference between EU and NA. Phanta would very regularly just push far and win matchups vs weird builds, or be in sustained teamfights without getting focused terribly hard.
My experience was a lot different. This was at the peak of mesmer+thief+medi dominance, and the game had evolved to a very 2-layered style. On one layer you had zerker roamers blinking, stealthing and bursting one another, and on the other you had the dd eles/cele engis/shoutbows and bunker guards fighting over point and assisting zerkers wherever possible.
In that environment, earth trait line became a lot less useful. The clashes would be so explosive that sustain was all but useless. Fire however, would regularly proc cleansing fire-blinding ashes after steal, allow you to phoenix burst far more often, and survive the occasional pin down+doom with instacleanse.
TL;DR: Sustain is only useful in specific matchups. NA ran into these matchups a lot more commonly than EU I feel.
Man I not talking about the past metà. I’m actually someone that always had more fun to play 6/6/0/2 even before the specialization patch.
Now in the present, if you go F/A/Ar now, with every class is a sort of bunker, even if you land your burst with all crits, the damage get mitigated from the perma protection and ecery passive that there is in game, lefting you with no survability.
Speccing that bursty is worth only if you can 100>0 someone, or close to it, and now you simply can’t.
You talk for your experience, i can talk for the mine.
since i read about cele removed i played only SF Ele with every spec, and even if it is very underperforming, A/E/Ar is the only spec that give you the chance to do something.
Just try these build now for few matches in this metà
I said “one of the best, if not the best Ele in game” said earth is the best choise for a SF fresh air and i said that because people said me that earth is not worth to take.
Actually is under performing in this metà, but compared to how squishy is F/A/Ar is like godmode lol
First of all, earth + arcana give fresh air a survability that is really better than arcana + water.
33% reduction on earth focus skill its just crazy, + you can use signet of restorstion for more heal + you can also use signet of earth for more toughness and the immobilize can give you a chance to land dragon thoot, and this is surely better than the boost damage from fire.
Even phantaram said this build is the best one for a SF build so…
Btw Laraley I wasnt complain about Phoenix, i love it as it is. You said you dont know how hard can hit right by now and i simply said you that.
Now they want to get rid of Celestial amulet.
However doesnt that leave us crippled if they dont change something about the Ele?Depends on the rest of classes, but it shouldn’t. Ele has one of the highest damage potentials in the game. Sure, you won’t be durable, but you still can spec hybrid damage if you want to take advantage of direct damage and burns. You just won’t be able to deal considerable damage while tanking like a pro.
What is the difference of Thief and Ele in current META?
Thief needs 2s to kill you, Ele needs 10s to kill anybody.
So if Ele can’t tank little bit to deliver its damage, how is it going to kill anybody. Ele has, in no weapon set, an attack that can deliver 8K damage in one skill, we out sustain people and kill them that way.
Now you take our sustain but then where is this 8K hit for us, we still don’t deal damage and die in one hit.
I would say something basically is wrong here.
So next META look like this, Thief kills people in 1s and Ele dies 1s and acts like a res bot.
This is not completely true. Cele was about sustaining and then killing your opponents, but not the damage oriented builds. Of course, those are gone now, but Pheonix was able to hit 8K. Sure, you had to land it perfectly, but that skill hit hard. I’m not sure about now, but it will still have decent damage.
However, there’s no way marauder staff ele will be a thing. It never was and never will be without complete revamp of the class. You have absolutely no survability and you’re rooted for several seconds to even get some damage on point. If not thieves, revenants or anything will eat you alive. People tried to make it work in the past, but it just never did.
I tried yesterday in a 1v1 arena. Vs a revenant without protection (assuming he had close quartier trait and durability runes) I hit him for 5k total for a 3hit Phoenix. Were all crits.
Just 1k more than the new thief’s AA on sword lol.Well, first of all. Revenant is a heavy class, that’s one thing. It will obviously hit less.
Second of all, since I found that unlikely, I went to test it. Marauder, scholar on ele and zerker, durability on revenant, no might. Without protection I was getting 3.8K-4.5K hits on explosion and 1.5K-2K hits on rest (all crits). So you either didn’t land the explosion hit, didn’t crit or he had protection. Fyi, three hits with scholar runes on revenant without protection was nearly 9K. I obviously do not know what you run but 5K with all crits and three hits on marauder/zerker if revenant has no prot seems unlikely. The only difference was that he didn’t use Close Quarters, but that can be played around, too.
Third of all, Phoenix can hit more times than three, so you were missing damage there, too. However, it’s hard to consistently land more on a class such a revenant due to their mobility and evades. But imagine landing all hits and critting, the damage from the skill would be a lot.
Phoenix is one of the good skills on scepter, let’s not bash it.
Edit: Was running fire, air, arcana. I mean if you run some less damage oriented build, it’s normal you’ll be getting less damage, but that’s not the skill fault.
I was running marauder air earth arcane with pack runes. 5k and something with 3 crits and i had some stacks of might on. I know Phoenix can hit 4/5 time btw but i don’t think it is thale way it meant to work
Now they want to get rid of Celestial amulet.
However doesnt that leave us crippled if they dont change something about the Ele?Depends on the rest of classes, but it shouldn’t. Ele has one of the highest damage potentials in the game. Sure, you won’t be durable, but you still can spec hybrid damage if you want to take advantage of direct damage and burns. You just won’t be able to deal considerable damage while tanking like a pro.
What is the difference of Thief and Ele in current META?
Thief needs 2s to kill you, Ele needs 10s to kill anybody.
So if Ele can’t tank little bit to deliver its damage, how is it going to kill anybody. Ele has, in no weapon set, an attack that can deliver 8K damage in one skill, we out sustain people and kill them that way.
Now you take our sustain but then where is this 8K hit for us, we still don’t deal damage and die in one hit.
I would say something basically is wrong here.
So next META look like this, Thief kills people in 1s and Ele dies 1s and acts like a res bot.
This is not completely true. Cele was about sustaining and then killing your opponents, but not the damage oriented builds. Of course, those are gone now, but Pheonix was able to hit 8K. Sure, you had to land it perfectly, but that skill hit hard. I’m not sure about now, but it will still have decent damage.
However, there’s no way marauder staff ele will be a thing. It never was and never will be without complete revamp of the class. You have absolutely no survability and you’re rooted for several seconds to even get some damage on point. If not thieves, revenants or anything will eat you alive. People tried to make it work in the past, but it just never did.
I tried yesterday in a 1v1 arena. Vs a revenant without protection (assuming he had close quartier trait and durability runes) I hit him for 5k total for a 3hit Phoenix. Were all crits.
Just 1k more than the new thief’s AA on sword lol.
Shatterstone new dps rotation confirmed
Guys, if I’m not wrong, the ferocity buff in fresh air will last 5 seconds. So, even if for Dagger mainhand will be a huge buff, for staff you still lose dps, because you are doing really low damage, compared to camping in fire, while waiting the overload will be ready, that will be not affected by the ferocity buff.
Staff Ele are camping in fire not because traits but because staff’s skill.
They don’t care about dungeon, and no nerf to burnzerker warriors, that are crazy op in raids at the moment. So I doubt they will nerf Fresh Air because pve.
Also for 2/3 raid boss staff ele is better than dagger, and bolt to the heart is better for staff build,, since using fresh air mechanics on staff is a dps lost
@Laraley: I was refering a Schmendric, btw yes, before quikness ress/stomp if you needed to power ress (obvously you cant ress alone) someone you could did it with mist form, or obsidian flash obviusly.
Btw my point was that healing in mist form is a kind of mechanics not healty for the game, and also I can add that doesnt change nothing for our survability.
We need survability and mobility coming from weapon skills, to be less dependent form traits.
For example, move some heal from water swap and add it to scepter 3 in water or to dagger 5, let scepter water 3 clean a condition, and other stuff like these.
Revert RTL nerf is also a good thing, and maybe focus 4 in water can be rework in an “frozen retreat” to use defensively or as mobility tool
Lol, if you run scepter and enemy team spike you, shield is insta breack. And is insta breack also if you ress someone while enemy are cleaving. And in the 3 sec of mist form, allies can heal you and cc enemy if you are focused. Shield its only better in 1v1, in team fight is nothing more than a breackstun + some damage on 60s.
Mist form is 100% useless since when exactly? Its the better difensive tools for a dps Ele, surely better than arcane skill, since 3 attack block cant save you from a coordinate burst, and you can also can safe ress/stomp with it .
Surely a CD reduction would be nice but the skill for a dps spec its good, i mean really good.
Maybe its not for a point holder, since you lose capture point but I always take that instead shield in tpvp
So? If we already have one cheese mechanics its ok add more?
When i saw the new thief’s trait I smashed my head into the keyboard… So I will do the same if they will add the possibility to heal us in mist form.
Its maybe better for the Ele but is bad for the game.
With the removal of cele we need 15ish second RTL and healing in mistform back. Otherwise ele is dead.
I totaly agree for RTL since i don’t see any motivation for his cooldown.
But please the heal in mist form is the kind of things that have to go from this game, not only from Ele.
Ask for something that has 0 counterplay is not the right way..
We need more mobility and more survability from weapon skills. Not cheese mechanics