Elementalist is gonna to win any 1v1 thanks by flamestrike so your ranking are all wrong
Please arenanet decrease a bit the cd of burning speed (at least only in pve) because right by now the fun of D/Wh fresh air is ruined.
It’s not a dps buff what I ask but a simply a more fluid gameplay.
Thanks
Lol 15blablabla
Nothing changed, but maybe thiefs finally have a chance of getting into raids (dps diff is smaller now, and dps spike of ele is now more situational (big hit box, longer cooldown on Meteor shower (33% cd reduction now 20%)), + lava font nerf. D/Wh stays in dps, but was very close already to thiefs. I’m curious if thiefs will get raid spots now.
D/Wh has lost dps too. Pretty sure thief out dps fresh air.
But at least tempest give more support at your party.Thief has more party support now too. Venom share…
Well…the venom share is nice, but break bars rarely seemed to be an issue for groups.
And how much DPS did D/Wh fresh air lose? Because staff thief lost a pretty much flat 5%.
I don’t know exactly but air overload 10% less damage + the thing about burning speed cd
Lol I forgot about that
Nothing changed, but maybe thiefs finally have a chance of getting into raids (dps diff is smaller now, and dps spike of ele is now more situational (big hit box, longer cooldown on Meteor shower (33% cd reduction now 20%)), + lava font nerf. D/Wh stays in dps, but was very close already to thiefs. I’m curious if thiefs will get raid spots now.
D/Wh has lost dps too. Pretty sure thief out dps fresh air.
But at least tempest give more support at your party.
Well, not really, but title will annoy lots of people and that is fun.
Feels like ele deals more damage, but have less sustain while dealing damage.
Didn’t tried ele myself. How you feel about damage/sustain of ele?
Probably they do more damage since they can’t run anymore cleric so they are going for more offensive amulets.
But you can just leftclick on them to instakill them
I’m not sure what I’ll do with my ele in sPvP now. At least it’s still great for PvE?
Yeah, huge dps lost but I think it will be still metà for raids
Shame on you OP… How can you complain about the only viable amulet for Ele being removed while you now can go berserker (or viper) and collect kills spamming flamestrike
Since I’m used to oneshot people in pvp with shatterstone, thanks by all the wonderfull and usefull buffs shatterstone had received, now I’m wondering if I can also do it with flamestrike?
Anyway to combo them togheter?
Reroll another class
OMG no shatterstone buff?????
Why do we need scepter buffs? Is SHATTERSTONE not godly enough for y’all?
Incoming patch notes: shatterstone damage increased by 11%. Shatterstone CD increased by 0.25 s.
Cast time reduced by 0.001
I agree that there are lots of other skills that need more help than Lightning flash, but I too think it should have -something-. Whether that something is a stun break, 1200 range or a slightly lower cd (30s-ish). Maybe I’m just jealous of Blink and think the damage component of LF is near-negligible.
As far as “reposition vertically” How exactly does that work? I find I get hit with the inability to teleport on hilly terrain regardless of which I use. Is there something about LF that lets it bypass it better than others in some locations?
https://youtu.be/b2q3Bk0aCOI
Check this video, there are all the pvp blink’s locations.
Check the playlist for the other maps.
(He used thief only because spammable blink, but work with LF too)
In open pve you can work only around traits and utility skill.
For example you can take Scepter focus fresh air with Air/water/tempest to have more sussistain, a nice burst and a Pretty decent AoE damage from Air overload.
Slot lighing flash, armor of earth and arcane shield.
Even with low hp in berserker gear you can be immortal in open pve in this way without waste golds or token or mats for another gearset.
I fully explored all HoT maps in berserker gear swapping utilities and weapons on demand.
If you will still have problems you can always craft a full marauder set, and get marauder trinkets from Archievements.
The biggest problem of conjurer weapon (taking in mind pve) is even if they will replace an attunement or work as engie’s kits they will still be bad, because FGS has very little damage, bow was nerfed (but still decent), axe is useless, earth is useless.
In the while in pvp have a FGS that work like engie’s kit would be wonderfull (probably op) since it would give us probably the best mobility in game + an huge evade skill on a very low cd. So we could may steal thief’s work (lol).
Also earth shield could be usefull in pvp with his block, cc (could make a dps build with Lighing rod work well), and invulnerabity.
I would really love if they make this happenes, but I’m realist and I know Arenanet will never do it for 2 reasons
1 too much work and effort to do it
2 they balance and rework skills mostly around metabuilds.
So I’m Pretty sure they will never put that effort in something that no one know if can work
Surge of the mist: will knockdown only at the last hit. This is to give those slow reaction necro users the time to dodge it before beeing CCed. Dmg has been reduced to 1 x hit, cuz we think that evading and CC is already enough for a skill, especialy whit all the other usefull skills that revenant staff has. Aniway, since it is an immediate cast time skill, if you fail to hit anything you will fall down at the end of the skill animation and lose all the energy. This is to be sure that revenant has literaly no chance to chain/combo skills.
Unreleting assault: we think this skill is too usefull in team fights. So now UA will hit enemies and ally too randomly. If UA is interrupted by opponent stealth, revenant will suffer pulmonary attack like the thief trait thing. This is to punish even more the only skill of the game interruptable by stealth.
Staff 2: we added a nice tool in the game, that will allow players who have linked a phone number to they account to recieve a sms messaging “staff 2 revenant incoming, prepare to dodge or block… or whatever dude just move” whenever a nearby enemy revenant opponent start casting staff 2.
Phase traversal: revenant has too high mobility and its too hard to kite. Now this skill will have reduction range t0 180, 200% energy consume.
Precision strike: fixed a bug that permitted this skill to hit opponents sometimes. Now those projectile will fall down on the floor by default hitting nothing.
Shield skill 5: healing by pulse reduced to 10 hp per sec, now revenant is susceptible to any cc skill while beeing stuck in this skill. To be sure this skill will completely become a disadvantage to revenant, we are thinking to make every attacks of the others classes unblockable in the next patches, so we will be finaly able to call this skill “sitting duck”.
Lol precision strike made my day
Saw only a little part of the video since I’m at work… This evening I’m gonna to see all.
Good job seems a nice video and a good gameplay.
LOL that revenant
-phase traversal: teleport to the nearest wall and stuck you inside it.
I’m a bit confused here. Isn’t D/W Fresh Air build number 2 or something like that as far as potential damage and very close if not superior on small and/or mobile targets? So why is a potential (where’s the source?) nerf to the 2521111 boredom build such a big deal?
Lol in fact a nerf to staff fire tempest is not a big deal, is deserved and will be welcome.
But you know people are lazy and don’t like to have to change attunement.
Rumours fly that staff tempest will be nerfed next week. I would like a logical reasoning for so, given they have the smallest health pool and the fewest ways of staying alive if they want to be part of a decent raiding group?
If a staff ele wants to keep up with the required damage for raid bosses while staying alive they have two ways of surviving (besides healing skill that all classes have access to):
- Elemental Bastion (tiny healing to avoid downed)
- “Rebound!” (elite skill with high cd to avoid downed)So, with further nerfs to staff ele we won’t have ways to bring up a comparable damage, and thus replaced by other classes. Is it really necessary to nerf staff instead of improving other classes so they’re on par with tempest? Or you just can’t because you plainly denied PvE to favor PvP, no matter how that hurts PvE playerbase?
Just don’t tell me you’re basing off such nerf on [qT] guild 4manning raids, as that’s far from representative of the rest of raiding playerbase.
It’s about kittening time PvE is freed from PvP. Balancing everything altogether is becoming increasingly unhealthy for PvE.
Staff ele is extremely easy to play and has the highest range out of all classes, except longbow ranger. Your point about survivability still holds tho. I hope they just nerf it by like 7% of total DPS. Currently it has the best dps available and an extremely simple rotation. But so do thieves, guardians, revenants, …. Just autoattacks.
Auto-attack-based classes are just stupid to be honest. Staff ele rotation might be simple, but at least we use more than one button. What can be said about revenants and thieves?
I’d get 7% of total DPS, but I can see how unhealthy any nerfs can be. Another nail in the elementalist nerf timeline.
Take revenant away that in pve need some love since is near to be pushed out of raids..
But man you are saying that since tempest is more complex to play than thieves they deserve to do more damage.
So what Mesmer and condi engie would say then? They both are more complex than tempest so arenanet should nerf tempest and buff them into the point to swap their spot in the dps ranking?
And still you are not seeing the fact that staff tempest provide too much, way too much in a single build, again too much heal, support and AoE damage….
So with the end of S3 and the upcoming balance changes , I just wanted to make a tiny request. ArenaNet could you please stop nerfing Revenant? I’ve been having a look at the balance patches , and since the release of HoT Revenant just keeps on getting nerfed – just the staff 5 got nerfed twice ! We did get a buff to off hand sword , but still besides that – weapons keep getting nerfed , Shiro got nerfed multiples times , Glint got nerfed multiple times . Could you take a break from us ? And I know that people will say it was OP before – well it clearly isn’t now , though still viable. So yeah would be nice if the proffesion didn’t get ruined . 35 energy PT with a 5 sec CD was already a low blow ;(
Well, in pvp it still need some little nerf. But every classes out of DH need nerf there.
In the while rev need a lot of love in pve.
Aslo I would like to know where do you all get these “secret” info since there isn’t nothing official said from arenanet
Make a silvary and gg
Talking about pve Staff fire tempest deserve a nerf mate. Staff Ele is top dps since years + has the larger AoE damage in game + give offensive support at party with some might from fire overload + heals from wash the pain away + It’s Pretty easy to play. Also in raids can Pretty much prevent a full wipe with a timed rebound.
The fact it has 11k hp doesn’t mean nothing in raids where there is an healer… Also have such low HP has pros and cont. For example is easier keep up scholar runes buff lol.
As an Ele main since years I would not complain if they nerf it, while I would love if they keep fresh air tempest as it is, since it is more balanced in my opinion.
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Be thankful your precious ele has been top tier in every game mode since people worked out how to make builds.
“Press 3 buttons to have the highest DPS in the game”
Did you had a bad day mate? I’m sorry for that, but don’t give up, tomorrow is a new day
It is a no sense change. If you are power and you go strenght line, you have better traits to take there.
weakness is fine, the counter play is to simply remove the weakness condition.
Lol that’s like saying the counterplay to blocks is unblockables. Not everyone has enough clears to handle damaging Conditions, let alone debuff ones.
Also everything in this game apply weakness
I don’t know if it is my MMR or what but I just played some unraked. People rushing far and die, people cap home in 2 without reason, not focusing target, doing weired things… And this in both my team and enemy team. So I will just stop play pvp. This is said for me because I can play only 6 days more then I can’t play untill september
Where did you heard about this nerf?
Btw if it is true I would prefere they nerf a bit the damage output (aka numbers on meteroshower) of fire staff and left untouched fresh air build, that personaly, I think it is more fun to play and doesn’t have all AoE of staff, so in somehow is also more balanced.
Since you mention the thief, Yes It’s true that they don’t lose a lot of dps while dodging but is also true that they do only dps…. Tempest fresh air can provide also some heal, and bounce might and fury with heat sync. So tempest surely will not be replaced from thieves with a little nerf. I’m Pretty sure you will see at least 1 or 2 tempest in mostly encounter
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I think they should follow One of these 2 option:
- remove non damaging conditions
- lower the stack of confusion and bleeding to 2
Warrior’s Skills are so predictable, you can just dodge it.
Yeah, you only have to Dodge shield bash, headbutt, skullgrinder… Easy if you are a daredevil
Okay, so a problem might be:
-Attacking the mobs
-Attacking a rev when he has his glint heal up
-Not focusing the targetThose are the only ones I can think of :/
Playing second thief.
Play dps ele
Fresh Air ele is OP XD
Lol, Yes for sure
Okay, so a problem might be:
-Attacking the mobs
-Attacking a rev when he has his glint heal up
-Not focusing the targetThose are the only ones I can think of :/
Playing second thief.
Play dps ele
The reason (speculating of course) you won’t see it is because it goes against their vision of pvp.
I don’t see how it would improve the game but I don’t see it hurting it to an extent. As of today, we have many posts about nerfing x,y,z class – can you imagine the garbage posts we’ll get when you introduce a 2v2 or 3v3 game mode?
I’d much rather they improve upon the current 5v5 game mode than introducing 2v2/3v3.
Well I don’t see much complain on forum coming from courtyard or stronghold players.
So I think that untill 2v2 and 3v3 arenas wuold be only an unranked version we will not see much people complain about his balance.
I would like a lot 2v2 or 3v3 but I never joined a 2v2 tournament, mostly because I’m lazy to go to sign myself. And to be honest I don’t even know where or how sign me for it.
If it would be inplemented ingame I would play a lot of it, even without any reward or leaderboard or any carrot on stick.
Like right by now that season is ended I miss really much an unranked versione of 3v3/2v2.
If everyone likes so much 2v2 , I don’t understand why none participates in 2v2 tournements anymore since 2015
Click a button to queue for an 2v2 or 3v3 arena is very different than subscrive yourself and friends in a tournament that isn’t supported by the game.
People are lazy.
Some days ago I joined a LFG for Vale guardian. The request was 70+ LI, tonic and gearcheck.
We failed it so badly untill everyone left. Lol.
Yes mate! I think everyone would love a lot 2v2 and 3v3
And as you said they can just make it as beta in unranked arena (with the possibility to choose it like for stronghold) in courtyard map.
Then they can see if the modality should be improved or left in the oblivion.
Also I’m disappointed that these kind of arena aren’t sill implemented.
I mean, after close to 4 years, we still only have conquest as modality for pvp…
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War is designed to be telgraph. It has stances, blocks, mobility, very good condi cleans, great susistain and good damage, both condition and poweer, to compensate it.
But you are right. Lot of other classes’s skills should have been designed telegraphed, but surely not blink and blocks, since they need to be instant to be any usefull.
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Another modality where everyone would focus more on be tanky. There will not be kill/death at all. Just build that can push/launch enemies away from the capture point zone and build that can give stability and maybe someone that can boonstrip. Could be fun or not, but there will not be any kill. Only tanky spec that try to push away enemies
I play what I want when I want it.
I play most things how I want it, except for instanced content.
I am fully aware of the differenced between PvE, PvP and WvW.
I am aware there are meta builds, focussed on maximum DPS.
I am also aware there are times you need to “experiment” and as such I’ve ran my elementalist fire/water/tempest if my party was struggling to stay alive, or used Arms/tactics/berserker on my warrior if I lacked a PS warrior. It’s also why I have accces to healing food on my ranger, as well as 2 staves.I have Power and condition builds for all proffesions except engineer and revenant. This includes a condi ele, and other semi usefull build I like to play. I have a bunker necro and abunker guardian, a support warrio an support necro, just because sometimes I do not wan to be full meta…. but just a(ny) player of a game.
Meta is powerfull if you can understand the concepts. You yourself are mopre powerfull also understanding there is an end to META. meta begins where you need someting the builds were made for. Meta ends if you need to be creative in makling a solution which is out of the box…
Meta is good. The ability to go beyond basic meta even more so. It creates a full player from a copycat, a copycat being able to deal max dmg, but still a copycat
And I agree: better you stole it good, then made it bad.Old dungeon meta showed you needed different builds to optimize kills. swap;ping weapons skills and even traits was more normal then weird…
This final remark shows meta is boss dependent, not class dependant… but not only boss, also party dependant… whcih is something most forget,
10/10 nice post
Deathmatch 10v10 in my opinion would Force even more tanky spec. I would prefere something like capture the flag, where mobility and dps could be more relevant.
Actually you couldn’t be further from the truth. WvW has been doing these death matches like this for years, and each group keeps trying to run as glassy as they possibly can get away with while retaining survivability.
Also since the summer of the spring of 2013 these type of death matches have included a gank type squad made of pretty much zerker classes. Their goal is to kill the squishy/support classes of the other team.
10v10 also is IMHO the sweet spot for these type of death matches b/c you don’t have as much commotion on the screen compared to the 15’s or 20’s. It also has the distinct advantage of teams not being able to hide low skill players inside their groups.
Here’s a 10v10 i found just by googling it:
Lol.
Are you really saying me that in 10v10 everyone was builded glassy while you post a video of a 20k hp Ele that was or full celestial or a combination of soldier gears + some berserker trinkets?
More bigger is the fight= more damage around= more tanky you have to build.
If not you just get melt in a second because AoEs.
If they add 10v10 arena in pvp in a Comp of 10 people maybe 2 or max 3 of them would go marauder/paladin as backline.
Please make magic carpet be a glider! It is a magic carpet, it is magic, it should fly
Why it isn’t? It’s a magic carpet, magic carpet is magic because fly.
I would like to know this too…ele’s are hungry for build diversity…
I love ele and it’s my pvp main but if I had to play boring and horrible to carry (as soloQ) healbot build 2 weeks more…eh in 1.5 h will see.
Man give up. If you play Ele you will play healbot forever
Use both, there are situation where One is better than the other. Depends on wich fractals you do.
Also finally right by now PvE balance is the best we had since the start of the game. Every class is viable.
I still remeber the time when no one wanted a necro or ranger in his party.
So I’m just wondering are the build/skills broken?
No they aren’t.
When (and even before) GW2 came out, I remember the hype about how the skills are so varied, and traits are so different that you can play GW2 any way that you want.
And it turned out that wasn’t that great a thing. When evaluated, the 600 different permutations had 300 really bad one and several thousand people had rolled those, giving them not only just a sub-optimal experience but a really, really bad one.
However, you can’t play anyway that you want.
There are some builds that just don’t work. Some traits and skills that are, quite frankly pointless.Under the new system there aren’t builds that “just don’t work”. If they didn’t work you wouldn’t be able to create them, log in as them and play the game on them. Have you got any examples of what you mean and in which game type?
There are even some players, where all I see is the metabuild running everywhere.
And? Not sure what your point is. Players using meta builds? Surely this is a good thing? Only some players but you see them everywhere? Are you talking about guildies?
unless you run the metabuild, you don’t seem to be able to keep up, to participate as much, and be as effective.
Keep up with whom? You may not do as much damage with a non-meta build or not heal as much but you should be able to keep up by pressing the forward button. Participation is on the 1 button and effectivenes.. well that’s the definition of the meta build. The most effective one. So this is a tautology.
That to me, sounds broken
Well no, to me you sound confused about what the meta is and why it is. I can log in with my meta build and play the game. It’s working.
@ General Health Sorry, but you have no idea what you’re talking about. Instead of answering this guy’s question, you just confused him by spitting random opinions at him and avoiding his actual questions. I’d rather you didn’t respond to any future questions in the manner that you answered this one.
1. Yes, a lot of builds are broken – and by broken, I mean they just don’t work well enough to be viable. Builds that, logically, should be viable are not. This is coming from an experienced GW1 player that made builds of his own for years.
2. Berserker is the only viable build (outside raids) and will always be the only viable build in PvE. That shows you right there how broken the mechanics are. There are tons of different armor types, yet choosing any armor aside from Berserker gear produces sub-par results.
3. I really don’t understand how someone can defend the mechanics and say, “Oh, it isn’t broken”, when players use berserker gear and only berserker gear. If it were meant to be so, there wouldn’t be other armor options. So, both the builds and the armor system are broken, yes.
Every build is viable in open pve. For fractal and raids there are build that are more efficent, since it means they use best sinergy of traits + gear stat+ weapon set+ utility skills. They are called metabuild. Some classes also have more than One metabuild. Warrior has 2, elementalist has even 3.
I never played gw1 but the fact you made “your own builds” means nothing.
If I make my own build for my elementalist to do raids and I get carried from my mates that doesn’t mean I will can write a post in gw3 forum to complain about the fact that “in gw2 I could made my own build”.
Marauder, zealot, viper, sinister, cleric, magi are stats combination very viable. Most of them are also in metabuild. So I don’t see your point when you say that berserker is the only viable stat. Maybe 1 year ago it was.
Please show me a build that is not viable for you but for your logic it should be.