Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
The whole problem with “Cleansing Orr” is that there’s no alternative. It’d be settled and completely peaceful. As such, it would be the most boring zone in the game.
A good idea though, would be to add another area to the west of Arah, that’s cleansed, to be opened once you complete the story. That area merely has pockets of Risen remaining, a world boss Lich and “reconstruction” hearts. Maybe a return of dinosaur enemies.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Let’s not ignore the fact that some suggestions are already so.
Most glaring example is the relatively independence of A.net from NCSoft which is almost unseen in this industry.
Second huge example is the PVP balancing team which has a clue as shown in the last State of the Game and Guildcast. Not only that, but Colin explicitly stated he recruits actual players for balancing discussions from map chat and forums.
Thirdly, an upcoming expansion is a public secret and all but confirmed.
Apparently, you don’t need a billion dollars to do so.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Where is this specific bridge?
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
You could min-max with a 5AR/5power infusion which costs around 80 gold. That allows you to go a little bit higher in fractals. If that’s not your cup of tea, I’d strongly recommend utility.
Regardless, if you don’t have AR yet, you can put a versatile infusion into any slot which allows you to farm FotM until you have a ring or back and infuse that one. AT that point you can replace the versatile infusion with any utility infusion.
tl’dr: take utility. Except for the most elitist players, defensive or offensive on neck makes no sense.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Three points:
1/ I love Cantha, especially the Jade Sea. Though factions was a pure PVP expansion and rather weak on PVE, the environment was beautiful.
2/ While I have a lot of nostalgia, I’m equally interested in new areas: Isles of Janthir, Dominion of Winds.
3/ If nothing substantial can be added, adding areas doesn’t make sense. Crystal Desert and Fire Islands for example has been played out. There’s no direct reason to go back. Maguuma Jungle however has a ton of unexplored lore.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
You do realize you only need to do 4 of the monthly categories to get credit for your monthly?
There’s only 6 monthlies this time around, and excluding WvW and dungeons, which are not everyone’s taste, there’s not much to choose.
It’s a rather hard month though. I like it.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
My best wishes to you. Make something of the time you have left and best luck in whatever lies beyond.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
My 2 eurocents: 100% legal. It follows the basic rule of one keypress = one action.
But personally I’d just use 2 PCs instead. It’s cheaper to buy 2 WvW capable PCs than 1 PC capable of playing WvW twice.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I don’t want to pick sides nor sound like a smart a**…
But this type of topic has been coming up in games a lot, and I just want to throw in my two cents, give some food for thought. And it maybe a little too deep to be the issue.There’s no such thing as ‘random’ in computing.
Ok smart kitten, but in this case, with millions of players, pseudorandom is just as good as truly random. It really doesn’t matter. In fact, I’d prefer pseudorandom because that implies I’m destined to a good roll eventually, which is not necessarily so with true random numbers.
True that there are good ‘random’ number generators and there are some bad. To make it as close to truly random as possible, the developers would probably spend majority of their time developing that over the game it self, and although at that point you won’t be complaining about randomness, you will probably be complaining about why your character is 8×8 pixels. While I don’t doubt that they DID develop their own random number generator, it still isn’t truly random.
There’s companies dedicated to generating real random numbers, one can rent a stream of true, hardware generated, random numbers.
Furthermore, development in RNG has made it so that true random numbers can be extracted from the hardware processes in any computer, such as jitter time on HDD reads, minuscule temperature deviations or white noise interference. Such things can be measured and are truly random.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Theres a theory floating around about permanent DR.
People who play alot hit this cap, to keep them at the same pace (financially) as someone who plays casually. The dude who plays 12 hours a day will get the same amount of exotics a person who plays 1-2 hours a day or less.
It’s to keep everyone equal and prevent the casual players from complaining that hardcore players are ahead. Which happens in every game in existence. I too see very few rare+ drops on my main character (650 hours) but on my alts see a crazy amount of rares out of dungeons.
RNG.
The part that worries me is the fact that so many players come up with this theory on their own. It’s not people preaching this theory, many people feel it and think it’s happening without being told about it from others.
Crazy phenomenons give rise to crazy theories, often independant of each other. Every culture in the world had, at some point, a god of lightning. Does not prove that a god of lightning exists, merely that lightning is such a crazy thing that people tend to attribute it to a deity.
RNG, by definition, gives birth to crazy things. People tend to see patterns in the most random things, ergo people tend to come up with the same theories if they are birthed out of the same crazy thing. Doesn’t imply a pattern, merely that people tend to behave alike.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I will now make this thread to make some breathing room for the poor Anet team who have to constantly deal with bashful, meaningless, uncalled-for threads that seem to pollute this awesomely designed game’s forum.
And this thread is?
This thread is a steel lung, giving much needed oxygen in a forum polluted by the vile exhausts of flaming trolls.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Even more promotion of anti-social media.
We should be rewarded for telling people IRL we like the game.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
So… the OP made a stupid decision with his money, gambling it all away, and we’re supposed to feel badly for him?
Give me a break. You can get a precursor, if you actually want one, in multiple ways:
1. Daily boss reward chests
2. Random drop out in the world
3. Gambling with Mystic Forge
4. Buying one outrightAll of these things are easily doable.
3 of them are luck, 4th one is anything but easily doable
And so Legendaries are now supposed to be easily doable without luck?
don’t feed the troll.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
If you all hate levels so much, why are you playing an RPG with 80 levels???
This game already has 60 levels too many.
I personally welcome a level cap increase (not for a little while though). I am sure at the time I will be on a break from the game, and it will be the bait that brings me back in.
Bait? it’s the pesticide that kills player numbers.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Superb logic.
Mechanic X is broken. Let’s remove mechanic X.
/sarcasm
How about
Mechanic X is broken. Let’s fix mechanic X.
All elite skills should be vastly buffed, across the board. They should be real game changers when used properly. Currently they just kitten.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
actually i agree that is somehow wrong to give money to buy a precursor, mostly because market flipper are what damages the game for most players…..
They even comes out with some sort of excuses like they are heroes that preserve the gold value paying taxes….while in reality they are only responsible of an inflated economy where only cof farmers and other flippers can buy shinies.
OP didn t make a stupid decision……OP just didn t want to pay flippers and he should be praised for that.
I didn’t farm CoF a single time. Just did it for dungeon master.
I didn’t flip a single item.
I didn’t convert a single gem to gold.
I’m soon to buy my precursor at current market prices.
Let’s double state that market prices are not inflated, in fact, they haven’t meaningfully changed since January.
This game has the lowest gold inflation of all games I’ve played thus far. Flippers can’t influence the prices like they did in other games. That’s a fact to players who actually have a clue. Don’t talk about stuff you know squat about.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Note to self: make a thread on Romania’s national day and see it locked because off-topic.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
For example, in WoW’s latest expansion you got:
- 16 new raid bosses at launch, with 3 difficulty levels.
- 9 new 5-man dungeons with 3 difficulty levels.
- 7 new scenarios (like a normal mode dungeon, but for 1-3 people).
- About 1400 new quests in an entirely new continent.
- About 900 new achievements.
- 2 new PvP maps, 1 new arena map.
- The usual mass of armor skins, weapon skins, mounts etc.
- Pet battle system.
- A new class.
- A new playable race.
- Increased level cap.Then you have the content patches throughout the expansion’s life cycle on top of that.
As much as I’m impressed (and surprised) by the frequency of updates in GW2, to say it’s the equivalent of an expansion being spread out over time is just plain inaccurate.
And what was taken away? Every character was de facto destroyed by that expansion which de facto didn’t expand the world but merely changed the carrot.
I’m all for expanding the world, but not the way blizzard did, by destroying my character every year. That’s not fun. I am invested in my characters and I don’t like them being removed from the game when I buy an expansion.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Before release: dailies have to be excluded
Release day: impossible to get these are too hardcore
One month: These are just right with reservations
Three months: I’ve got nothing to go for anymore giev moar .. too easy
Not my thoughts, but that’s what we’ll see based on laurels, guild missions and fractals.
Imho: probably nice to go for at a slow pace.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
How about giving Charr those roman-style side drapes seen in Aion? They were pretty nice.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
i made a post about this earlier and got pretty much pounded into the ground about it…so prepare for all the negative comments. From what i said earlier, the devs mentioned a scavenger hunt and a way for players to see their progress towards a precursor. Having an entire very large achievement tree dedicated to a precursor fits the bill on both of those requirements. Also as I said earlier rewards from achievements are usually account bound so if the scavenger hunt was hard enough it would help keep precursors in the tp at a relatively high price. It would all come down to making the requirements hard enough and/or time consuming enough to keeping the ones on the tp a better deal.
I think I remember that thread where I pounded you for saying something along the lines of;
- precursors should be given at 5000 points
- I have 6000 points
Which reads as “I want a free precursor”. Such an argument obviously doesn’t hold.
I’m not against the idea of precursors for achievement points, but it should be implemented correctly. A rather large gold+laurel+karma+commendation pricepoint sounds reasonable. At the 10k AP point.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Best MMO, but will quickly be replaced by MMOs that have learnt from GW2s mistakes if they continue to fail to improve core systems instead of focusing entirely on themepark sideshows.
Which MMOs are you referring to? Hypothetical MMO That Does Everything Better #1289?
LMAO! I think people don’t get the idea that MMOs at launch are either tiny and polished (aka Rift) are large and buggy (aka Vanguard, Warhammer, AoC).
No game launching today is going to be significantly better than an older game, including Guild Wars 2. Many features were (and some still are) lacking. But I don’t believe any other game will be in a much better position at launch.
People who think they will are the people that keep running from MMO to MMO.
True. And GW2 most definitely managed to capture the people running away from gear threadmills and irrational grind requirements. I don’t see a single game on the horizon with a low gear cap and such fast levelling. Probably won’t come until GW2 can boost 6 million sales or so.
At the very least until that time I’ll stay with GW2, just like I stuck with GW1 regardless of WoW, aion, a million f2p games. I don’t play grinders anymore.
My next MMO will probably Guild Wars 3.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
This is total BS Anet, I made the shield after a very long time a few months back and no I have no idea what kitten day it was. So your telling me if it vanishes due to a game bug ( because I think I’d remember typing ‘The Flameseeker Prophecies’ ) into a delete window and I don’t know the creation date it’d be lost forever?
A.net isn’t telling you that … this guy is telling you, a random anonymous guy on a forum on the internet. If this is BS, he’s telling you.
In any case … look after your stuff. If you have expensive stuff, don’t lose it … That’s your own responsibility. A.net helping you is a kind service but I don’t see it as a requirement.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
You did it lobsided.
1/ you start with the cheap items, to end with the most expensive component? That’s silly. You don’t buy the spoiler for a car you don’t own.
2/ you complain about the so-called flippers but fail to see how they provide you with a 100% chance at precursors.
3/ You presume these precursors are owned by dishonest people, which is a dishonest presumption.
I don’t flip, I’m too casual for that. But I do see the value these guys offer me: 100% chance for my precursor. Once I have that, I can start on the rest of my gifts. Economics 101.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Another completely lopsided example is a specific green herb that is smoked as a legal drug.
This drug is legal where I live.
Not only that, but it’s legal in Seattle too, which means people could legally smoke it in the A.net office. That’s the voice of democracy speaking in Seattle.
And yet, mentioning a specific herb is forbidden per the forum rules because it’s an illegal substance (newsflash: it’s not).
So discussions about game related substance abuse are completely fine, as long as it’s limited to alcohol. Strikes me as extremely odd.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
In this game you get slowed to combat speed.
In WoW you get dazed to -80% move speed.
In this game you get out of combat speed boost.
In WoW you pay 900 gold for out of combat speed boost that’s removed on combat.
I prefer this system.
I solemnly hate this kind of statements. This is called stockholm syndrome. You became a victim of your captors, and at some point you started to love them.
So what? Wow is another game, a very different game. Keep it out of the picture.
With statements like that you can make almost anything sound pretty;
“So yeah, I was given the option to keep living in communist China where I could get to the age of 45 and work in a mine coal until my death.
On the other side the other option was to live in Medieval Europe, where getting to 30 is a dream and where I would have a life worse than a slave’s"
I prefer this system.
I present to you; capitalism. Not the best out there, but definitely better than the others.
Related to the topic; I present to you; movement speed equalized, where [for the most part] hard work is rewarded [killing those persky mobs] and QoL is definitely better.
So your suggestion is to remove the out-of-combat speedboost? I disagree.
What all of that has to do with Stockholm, communism and medieval Europe is beyond me. Maybe you tried to make a point but obviously failed.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I wouldn’t say downfall per sé, but it sure isn’t good currently. I still feel Flame and Frost had the best pacing in hindsight. The larger this Living Story becomes, the more permanent it has to be. Removing content merely leads to a dying story.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Let’s just be clear here:
40 skill points … doable by levelling alts. With a lvl80 … takes a lot of time
20 group events … takes a few hours
50 invaders killed … takes a few hours
100 events … happens after 2 weeks
10 dungeons … for most people this means 10 days dedication
60 champions … that’s quite a lot if you don’t hunt them specifically
20 group events … should be doable in a few days
This is actually a pretty hard month for casuals. I don’t see people with a life completing those in less than 2 weeks. Doable though with targeted play.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Rewards should be based on average group times in the last 24 hours, not merely on your own inability to play efficiently.
So if groups, on average, take 4 hours to complete a dungeon, it should give 4*6=24 times the rewards of a dungeon that takes 10 minutes.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Bind “click” to your scroll wheel and simply scroll until you bought all you need.
Other option is to bind “click” to every key on the numpad and bakitten with full fist. That’s still within the letter of the rules.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I hope they open up the wayfarer’s reverie quests in GW1 again.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I really don’t get casuals at this point. They don’t want grind, yet that’s what the game offers them and somehow they always attempt to justify it. If the definition of Guild Wars 2’s end game is the “freedom to see everything without grinding”, then how come there’s so much grinding in this game?
Everyone joining this game based on the manifesto and GW1 knew grinding would only lead to cosmetic improvements. That’s the exact promise which still stands.
You’re basically fine with hours of pointless repetition of content, as long as it doesn’t reward you with stat upgrades.
Actually, yes. That’s what the whole point of this game is. I grinded hours and hours for max Luxon in GW1, which didn’t give any stat upgrades. If you expected different things, you simply didn’t inform yourself properly.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
NCsoft won’t have problem scratching it off their investment schedule – if Wildstar becomes the next big thing you’ll see this game with so much potential suffer because of your inaction.
Meh. Wildstar will see the exact same thing that has happened to every other big MMO released in the past few years:
- A lot of MMO locusts will jump there as soon as it’s released. Initial game sales will be between 1.5 million and 2 millions.
- The MMO locusts don’t want to play Wildstar. They want an exact copy of their first MMORPG, which for most people was WoW, whether they realize it or not (there’s an interesting article about this kind of behavior here). After a few months playing the game, they realize that no, Wildstar is not a clone of whatever game they are thinking of, and begin leaving.
- Developers start to panic when they see those players leaving. They notice that most of them are the ones who asked for features seen in every other MMO (they do want a clone, after all), and so they begin frantically adding those features, often in a rushed way.
- The game becomes a bit worse, some of those players who wanted to play Wildstar and not a generic MMO begin to leave, the game continues to lose players and the developers continue to panic.
- Soon, the game goes free to play, tries to adapt to a business model it didn’t really expect, and claim to have one million registered players, most of which have played the game a few hours and then left.
My thoughts exactly.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
As far as niche goes, I’ve enjoyed GW1 as a niche game, and many people enjoy EVE, even though it’s a niche game at best. 250k players is enough to make for a healthy MMO. I couldn’t be more happy if GW2 became a successful niche game.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I agree with a lot of your post, but your conclusion is wrong. Goals should be hard, but not hardcore. Hardcore, by definition, means playing more than 6 hours a day, 6 days a week. By that definition, hardcores are a small minority in every community including GW2. Let’s not ignore the simple fact that dedicating such hardcore amounts of time to a single hobby is not possible to people with either a job, partner or kids. And assuming hardcore people most likely don’t have a job, they’re not the most profitable group either.
So while I support hard content, it should be hard yet time efficient content. Most guild missions have short timers, leading to extremely hard yet short content. A good fractal run takes about 2 hours which isn’t hardcore yet hard. Even casuals like me can do a fractal run once a week.
Tier 3 Bounty: extremely hard, yet essentially 15 minutes of content
Swamp fractal: very hard for first timers, yet the shortest fractal of all.
That’s how I want my content, as a casual, because casual doesn’t mean easy either, it means time-limited.
So with that remark, I agree. Rewards should be more difficult to get, yet possible for casuals too. Fractals and legendaries really need a rework that depends less on RNG and more on skill.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Warriors won one too some time ago. I suppose they were fine back then, right?
When the OP says “This puts the Engi class in a bad position in tPvP in my opinion”, a day or two after the new engis won a pretty big tournament, I start to question the logic.
I’ll repeat myself: warriors were able to win that tournament as well in the past. Did that meant they were powerful and almighty at that time?
No, they weren’t, exactly as they aren’t now.
Simply put, that tournament doesn’t prove anything.
Usually, difficult professions shine at high level and kitten at low skill. That’s tough because a.net can either make them strong at low skill and extremely OP at high skill, or weak at low and balanced at high. For a competitive game, only the second option is viable. Professions consistently winning tournaments are good or balanced.
I’ve seen this happen in many games. Noobs and newbs complain about overpowered or weak professions, yet the exact opposite happens at high tier because pros know how to use a difficult profession properly.
Engineer is difficult, which means it’s underpowered in the hands of noobs/newbs and overpowered in the hands of skilled players.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
pvp in a pvp zone is not pve in a pve zone. Pve’ers wanting to pve in a pvp zone are simply out of luck. Complaining about pvp in pvp won’t make pvp into pve.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
If you had some friends that quit the game, if you think of it like this you’ll know why.
you goto a restaurant and order food. Food hasn’t come out in over 1 hour, what do you do?
More like food comes but it’s bad and apparently double the price. That’s what ascended gear is like to GW1 fans.
I’m very happy the ascended armor takes time to happen. I’m currently 5/6 ascended and not yet ready for another round of gear. Maybe next year. 2015 sounds like a good time for ascended weapons.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
(edited by marnick.4305)
Conclusion: Nerf warriors, buff rangers in pve. Split pve/pvp.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
What is that? You didn’t know that people playing this game might have those diseases? THAT IS EXACTLY THE REASON WHY YOU HAVE TO BE NICE TO PEOPLE ON THE INTERNET!
Don’t go on the internet if you can’t stand the anonimity. You know that before you log in.
You can’t defend yourself in court with “If I had known he has a weak heart I wouldn’t have jumped out of a bush screaming ‘boo’.”. The fact that you DON’T know that is the reason you should not have jumped out of the bush.
Of course you can defend yourself like that. It’s simply not possible to know everything, and it’s not reasonable to cater exclusively to the weakest.
Many people who complain about bans are hackers trying to clog up the system, making it inefficient and therefor harming the game. The eventual goal is to make hack detection less effective. Therefor, it is paramount to not argue with people who have been identified as hackers, unless many false positives point to the same issue (in this case Metrica).
That’s still not an excuse but a rationale. Is it better to have 1 false positive or to let 1000 hackers reign the game? That’s a though nut to crack, and I bet you it’s probably the first. Kittens to be that false positive though.
However I would personally give false positive 500 gems per day banned. Probably not possible though.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
In this game you get slowed to combat speed.
In WoW you get dazed to -80% move speed.
In this game you get out of combat speed boost.
In WoW you pay 900 gold for out of combat speed boost that’s removed on combat.
I prefer this system.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
It’s annoying, but then again, it’s not a big deal to have a world run with an alt. Every game has this sort of “problem”. The only reason it’s more apparent in GW2 is because you can level an alt through crafting and underlevelling. Because of that, the world is approximately 3 times too big for a single character.
That’s a good thing imho, but at the same time it makes for an annoying WP run. Put an unlock pack on the laurel vendor for all I care. 50 laurels per character seems about fair.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
In real life Longbows and shortbows have exactly the same range. Longbows have higher damage, at the cost of mobility.
In games, shortbows have shorter range. Go figure. That’s not what the “short” in shortbow stands for.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
The problem, however, is that the current system does not allow for differentiation in recipes. In a world where everyone can craft everything, which is currently so in GW2, the crafting disciplines become worthless.
By limiting the way to get it to gems AND to limit it into RNG, is to increase the value of being a crafter.
Was this the best possible way? No. Absolutely not. But something has to limit top tier recipes, and this is one way. Let’s hope other avenues will be explored in the future.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Does that even count as a monitor or is it a full television? And how did you get the idea that second monitor meant second thing like that?
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Why would you go into a pvp map if you don’t intend to pvp?
The valid solution to OS camping is to gather a counter-force and conquer OS for yourself.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Honestly I’m skeptical about how much these people really miss GW1. Like GW2 the game is buy to play, there’s no subscription and the servers are still running so if they really want to they can go back at any time.
And sure, if you log on to GW1 chances are you’ll encounter a few bitter peopl ranting about GW2 in the main cities, but not nearly as many as there seem to be here talking about how much better it was. Which suggests to me that for whatever reason they’re not opting to go and play the game they apparently prefer.
To give me my perspective, if I may.
I played GW1 for 6 years, managed GWAMM and 50/50. I’ve gotten everything out of that game I wanted. The only thing left for me, is to relive memories. I don’t really enjoy playing it anymore just like I don’t want to go back to that ex-girlfriend I still love.
I’m very happy for GW2 to be an entirely different game. If it were merely GW1.5 like so many unimaginative sequels, I probably wouldn’t be here anymore. On the other hand, there’s enough GW1 left for me to enjoy. To carry the ex-girlfriend analogy further, I like brown hair. But apart from that, my current partner doesn’t resemble my ex in any way. That’s good.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
i’m usually focused when im gaming…i never alt tab out for anything so i went with a much larger one screen monitor, rather than 2 smaller monitors……..
except for this one thing in gw2…
so idk about buying a 2nd 800-900 dollar monitor for something that should be coming in game soon…thus becoming useless after that
I don’t know where you get that 800-900 dollars … my main monitor is a large one at 400 euros. The other three were each bought used from friends and family at 50 euro a pop. That makes 150 euros total for a quality of life improvement that can’t be expressed in monetary gain.
Many people are dumping their 4:3 and VGA monitors those days, while those are 100% functional for multi-tasking.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
It’s in the GW2.dat. Last update added a few more lines.
Second, I don’t have to alt-tab for gw2lfg.com. Four monitors for the win. I strongly suggest investing in another monitor. The QoL for that is amazing.
And indeed, the base game is mostly functional, now the QoL can start rolling out. We’ve had area loot, better circles, titles, culling already. LFG is in the pipeline. I had my bets on this month but I’m positive we’ll see it before the end of summer.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
(edited by marnick.4305)