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So that new trailer for HoT... as a Ranger...

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I am rolling a ranger too and I would love a dinopet.

After the HoT release,will every update...

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I think it is still vauge what they will do and we have to wait for the beta to see the nature of this expansion. However, I do believe that they already have plans as where the game will be going from now on. Anet seemed to have been trying alot of different things during the last 2 years. I would await them though to settle on specific models from now on and focus on expanding the game content-wise.

What to do before HoT?

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There are many things that can be released indeed, however, I don’t believe we will get as much as some people believe we will get.

Up until the Pax announcement we will most likely get fluff. Maybe a festival of some kind. However, as the demo for GW2 gets released, we will shortly get betas ongoing afterwards. So around april? a big junk of this time will be wasted on news-coverage, introducing the content of the expansions and perhaps something here and there. Betas will take time, at least a month. If the process of beta-test is to be ending mid-may, we will probably get around 4 months until release in which orderering starts. It is probably that we will get something during this timeframe however, I doubt they will add something that will steal hype from the expansion.

I also await a feature patch to be released before the expansion, setting the stone for the release.

GW2 HoT: new trailers

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A new HoT teaser. Doesn’t show alot but… DINOSAURS!!

trinity system

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Trinity will just make GW2 another MMORPG with a stale system. Holy trinity has many flaws and some of them aren’t better at all than what we have at the moment.

I assume that Anet could make the system more diverse and I do believe that they can. The problem here is, will the players accept that? It may seem like a bad question since most people will comment ‘’Ofc, everyone likes diversity’‘. Well, to make this possible, Anet has to create new content that forces you, the player, to choose your stats and make them optimal to that specific encounter. This will add complex to the game but also a punishing factor to the casuals. Casuals don’t want to be forced to get more than one gear set and I want to also point out, that I am quite confident that you will see alot of complaints, if Anet made their encounters more complex.

LS2 which can hardly be considered challenging and most of the encounters are solo-able, awakened alot of complaints that the content is too hard/annoying and that it should be easier. Imagine now a complex system where you would need to optimize your build to be able to play the more challenging content.

What if GW2 had Trinity - but it also didn't?

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I honestly dont see why everyone thinks that adding a little bit of a need for build diversity would be a bad thing. Whats actually wrong with needing one out of five people to fill a support role? We’re not creating these posts because we’re “bad at the game” or “need to learn my class”. I have four level 80s decked out in Zerker gear, and its freaking boring. Having the same exact role, and only one required build for each class in PvE content? This is seriously what you people prefer over the trinity? If the majority of opponents of build diversity being more of a required aspect of the game can’t come up with better arguments than “learn your class” or “play a different game” than I would say that there are very few solid arguments to be made.

Having zerker stats doesn’t mean you are going to be DPS focused. That’s why people need guardians in their groups for the defensive support. That’s why you need ele for the highest dps and Warriors for their offensive support. Other classes fit in the meta too, however, some are better than others in Pve and the same goes for Pvp.

This isn’t something new. GW1 was hardly balanced at all and few class-combinations became majorly used because of how op they were. GW1 fans will tell you ‘’well, you could play other roles too’‘. Well, you can do it here too. The whole ’’OMFG, GW1 and other games are so complex and diverse’’ is in the first a place a lie that you want to trick yourself with. GW1 and most other MMOs have meta builds that most people used to follow. If you want to be less effecient, sure.. you can use other builds. However, you can do that in GW2 too.

There is nothing called ‘’GW2 is only about DPS’’. Every class in GW2 is a DPS, a healer and a support at the same time. Some are better than others at one of these specs in addition to other unique mechanics that may make one of the classes more rewarding than other.

Why are the bosses easy? It is not because of the meta. It is because of the rage everytime Anet introduces anything ’’hard’’. People raged when the Teq was released. And alot of people complain that LS 2 is too hard and should be nerfed. LS2 is hardly challenging and Anet could added boss fights that are far more complex and enjoyable than Teq. The question is if there is a target audience that will actually like this.

Since Anet’s philosophy that all players should have a nice chance of obtaining gear. There is hardly any exclusive rewards. Which will eventually mean that the hard content will be ignored like how none plays that Aetherpath. Not because it is a bad dungeon but rather becasue people don’t play game because they are challenging. They play them to get rewards. And as long as there are two audiences that want the game to head into two different directions, you can hardly blame Anet for their design decisions.

I'll donate money for cape development

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Do you think that Anet isn’t creating capes because of lack of money?

Ls too hard

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People want it like this: give us easy content in which the reward will be easy to get it too. Make hard content avaialable only for those who want to enjoy it.

1. If Anet makes the base content hard = OMG, it is too hard, I can’t play.
2. If Anet makes some hard content for the achievments in which you get exclusive rewards: OMG, Anet is forcing me to play a specific kind of content. Make the rewards available through other means. Give me options (as in, give me an easy way to get the rewards more or less).
3. If Anet makes easy content: OMG, there isn’t much content, GW2 has no content.
4. If Anet makes easy content repeatable: OMG, GW2 is grindy, I will leave.
5. What do you want? asks Anet. The players: we want challenging content that is not grindy, not hard, not repeatable and that gives us options. We should also get the rewards without the need to make effort but hey… don’t make it boring.

GW2 musics

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Anet would have been in the court now if they had the same music.

Should ANet fully Beta test HoT b4 Release?

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Just to be clear, you realize they will beta test the game no matter what right?
I think what you mean to ask is if they’ll open beta to the public, whether through an open beta or by some more selective process.

Nope! i don’t mean an open beta. I mean as i say. & yes, they prolly are beta testing the game prior to it’s release. But what i’m suggestion as you can properly read on my question, are they going to do it extensively with more then 1000 playtesters to make sure the game is fun? Why is that not clear?

How do you choose those 1000 players?
During the beta weekends of GW2, Anet scrathed entire systems and replaced others. It is not like beta weekends aren’t effective.

living story complaints [spoilers]

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I don`t remember any one shot kill bosses (berserker maybe? Archievments?).

Sure some fights are scripted to take a bit longer (patting? Maybe a bit. However that is in almost every game. “It`s not even my final form, MUHAHAHAHA” sort of thing. You don`t play a lot of games, do you?), but overall they are usually done in 15-20 min max if you know the drill.

Even the last boss had me more like a ragdoll multiple times, but they never took down more than a third of my healthbar, easy to kite and restore it.

What jumping puzzles? The optional ones? Or are you talking about traversing the lanscape?

The toxin is annyoing, but manageble. I just run out of it.

I think you clearly are not able to use the minimum skills required for playing GW2. Dodge is your friend, run out of circles, heal, kite, observe your souroundings. You know, the usual stuff.

I am aware that these can be tricky. I needed half an hour for the stupid protection stuff with majories bone minions, because my damage output wasn`t high enough.
Even then I was able to finish it.

So you complain about a little bit of a challenge, everyone who knows how to play the game should be able to overcome?

There are dozens of safezones in every encounter. What else do you want?
The endboss even stays vulnerable at the end, so you can finish him off.

so this was really arrogant and ignorant the whole way through man, u assume your better and we “must not play alot of games” because we didnt like the season as much, and we are more critical than you. i do play alot of games, i just dont pick up rocks, only diamonds, and i expect them to be properly cut and polished when i do

maybe your playing of “alot of games” has increased your tolerance for mediocrity, but do not try and lower the bar for the rest of us, i have standards

Most people have liked season 2, both the story and the boss fights. You are, sadly, in a minority. So instead of insulting others as having a bad taste while everyone should follow your fancy standards.

Also, you seem to not have enough experience in the game, new player? the boss that you are talking about is totally soloable.

I dislike paying for season 2

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i want to come back and enjoy the game but this pay wall for the old content really turns me off.And the worst thing is even if you pay the price you cant play season 1, its not available.This is so stupid.Sadly there no point to buy the expansion and return the game.

If you call this Pay wall, try to play a P2P MMORPG where you buy the original game, pay monthly, have a cash-shop and then pay for every major update.

Anet need to have a method to keep players in-logged. Other MMOs do that by forcing you to grind for the new gear in which case you will be left behind if you don’t get that gear. In GW2, you can come in and out as much as you want. All you need to do is login for a minute or two and then logoff and you have two long weeks for this simple login. You missed it? well, all you need to do is to pay for it. The amount of money is too small and you can exchange gold for gems and therefore buy the content which wouldn’t take you long. It is more or a less a quest DLC that moves the story forward. All active players get the DLC for free. People who don’t play need to pay.

And for reference, you can still play the DLC for free if you have a friend who has the episodes.

Proof that land spears are coming for HoT

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It is not a spear but rather a staff. Who needs a magic-staff when you can use it to smack people with.

Regarding negativity about unknown content.

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The people who are negative are a minority right now and the negative threads are mostly started by the same people who want to prove a point.

Most people are either positive or would rather see more details before giving their opinion about the matter.

No Season 3 in a sense of current story

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HoT will probably tie up Mordy to Primordus.
Afterwards, I personally await a Living Story season, followed by another expansion.

I don’t await LS to take as much space as before however I do await LS to be their own module of content updates until the new expansion is out, assuming that Anet is actually going with the expansion model from now on.

Revenant Starting Area [Possible Spoilers]

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It is a class, not a race. They will not get their own starting area.

dont shove your foot in your mouth just yet…seriously…

this logically makes the most sense lore wise. sadly.

Its a genuine concern of peoples to wonder if Rytlock is the first Revenant than how will you make a new character that defeats zhaitan…that is also a Revenant…..think about it.

Thank you for your very respectful reply.
Unlike GW1, GW2 classes doesn’t have a connection to the lore and therefore I don’t see any issue with the matter. Otherwise, none said that Rytlock was the first Revenant.

NPE Feedback [Merged] - Please read 1st post

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One point that alot of people are just ignoring is that a HUGE junk of GW2 players left the game becasue they couldn’t figure it out. It was too different and they just felt lost while leveling up.

The new system is an improvement to many, who now can have a new-player friendly experience that will introduce different parts of the game at different times. I don’t think the NPE is a bad change at all. It is different, though not bad. And in my personal opinion, it is an improvement for new players.

On the other hand, I do agree that the NPE messed up the story which is something that I want to see fixed soon. When it comes to Traits, Anet already said that the current system will be changed.

Endgame ?

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Endgame is quitting this game for me. They haven t fixed ranger after 2 years and half.
No future guys no future

Other games haven’t fixed stuff in over 10 years, and those games still have a future.

There’s a difference between not fixing some minor bug and not fixing an entire class.

In many games, there are classes that aren’t played at all. Do you know why? because they are not viable in PvE or PvP and that includes big titles like WoW.

GW2 isn’t the only MMORPG having this issue. Most games end up with some kind of a class meta where a couple of classes become the ones that get used the most.

Otherwise, Rangers aren’t that bad. If you are calculative, they will mostly probably end up with worse potentional however overall, they are playable and alot of people enjoy playing them alot.

Revenant Starting Area [Possible Spoilers]

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It is a class, not a race. They will not get their own starting area.

After watching the latest Ready Up...

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Nothing until the demo is out, in other words.

“I play how I want…”

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One of the main reasons that Anet hasn’t been introducing any hard content that everytime something ’’hard’’ gets released, people rage that it shouldn’t be the only way to obtain specific reward and that they should get more options because they want to play how they want.

This is also the main reason that dungeons are shallow in the game. Harder dungeons = no better rewards = none plays them. If Anet changes this, people will complain that Anet is only letting hardcore players get rewards and that they are forcing them to play in a specific way.

This whole ‘’I play how I want’’ is totally watered down nowadays that Anet is awaited to release content for every single player individually to please them because it doesn’t matter what Anet does, people will always pop up and complain that achievments, skins, rewards are hard for them and they want more options because they don’t want to be forced to play a specific mode for specific type of awards.

Teeny Tiny Expansion

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My interpretation was that there weren’t going to be many zones. He seemed to be cushioning the blow by saying that they were concentrating on making areas more complicated rather than having many empty zones.

To some degree, I think he’s right. You can’t measure quality with a zone count. But I do think the zone count will be low enough for people to complain.

People will complain as long as they aren’t releasing 15 zones which they won’t. People usually only think about what is traditional. Raids/dungeons/more zones etc. not thinking about what made these features viable in other MMOs, which is simply lvling and gear treadmill.

Most of the zones that come out with new MMOs are generic and you hardly find anything interesting which leaves TONS of space without a single player 1 month after release. GW1 was the same for reference, alot of the maps were simply empty and people didn’t even bother to check them out as there wasn’t anything to do.

My disappointment about HoT

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You have some valid points however most of your expectations were centered around seeing a totally new game. Stuff like mounts, heroes, GW1 quests etc. will probably never happen.

‘’New dungeons and/or raids’‘: this one is not confirmed. Anet stated, multiple times, that there will be alot of group-centered content in the jungle. Dungeons and/or raids aren’t major features, they could simply be part of the new map in one way or another.

Specializations: In PvE only?

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People seem to be missing one more point. Anet officially have mentioned that specializations and other systems in the expansion aren’t only new but also to be considered fundamental for further developement.

Which means that classes will eventually get more specializations and the expansion content will surely gets its’ own package of updates. What does this mean? Well, that people with no expansion may actually miss out, not only on the expansion itself, but most of the future updates as they will surely be centered around the new content for further developement of their systems. Not saying that all updates will go to the expansion however if what Cloin and Make is true and they are going to build on these fundamental features, there is a big chance people with no expansion will not get these updates as they don’t have the features in the first place.

Are we not getting any new weapon ?

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its not some random reddit post that has confirmed no spears or new weapons it was actual interviews that have said so.

It seems op already knows that. It seems more like the OP wants new weapons because new weapons types are always better, which they could be.

OP simply isn’t accepting the fact that Arenanet’s priorities are no in line with his.

I can refuse to accept the laws of gravity, doesn’t mean I’m any less bound by them.

But nobody knows how Gravity works which is why it’s still just a THEORY of gravity …..

You don’t know what theory means.

Actually I do

http://www.merriam-webster.com/dictionary/theory

Theory is an idea, of how something works.
Example is the “Moon causes the waves in the ocean”. That’s a theory not a fact.

Sorry, let me rephrase, you don’t understand what a theory is. Something can be a theory and still be a fact. You don’t understand how science works well enough to actually be in this argument.

^
There is a difference. A ’’Thoery’’ in science means something that has, indeed, be proven and will remain a fact until it gets falsified. The ‘’Gravity theory’’ is a theory because it is a proven a fact.

Hypothesis in science is the synonym for the everyday use of the word theory.

only 80 maps?

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It’s going to be odd for the Revenants, which is new expansion content, so to be leveling outside their expansion. That’s not something that’s normally done in games.

It also sounds very off putting. People buy the new expansion to play there on their new character, not to appear in the old content, having to get to level 80 before they can access it. And yes I know some can pop level scrolls and get to 80 in seconds, that’s not the point. Others are going to have to go through the whole leveling process by playing. If they have to wait till however long that takes them then they are not going to be happy.

A few possibilities.

One, there is one leveling map your char appears in. If it has 3 biomes, the bottom can be low level, the middle, middle level and the top, higher level. When you get to 80, you can leave. If they give extra exp, it can be quick. It will still be a problem as the Revenants will be leveling while others are playing the game and doing the story line, which will mean that many will put off leveling the Revenant till later, after they have played a while.

Second, you take a level 80 to there and and he speaks to Rytlock and becomes a Revenant. (Less likely as it may require a guard/warrior because of armor issues and because it means losing your previous profession).

3rd possibility: you get a new char. You chose the Revenant profession and you are level 80 at start. (Obvious learn to play problems here).

Of the 3, my guess is on a dedicated tutorial map with a fast push to level 80 mechanics.

None of these will happen. You will level up from the very start until the end. MMOs add new starter-zones with races, not classes.

Also, Anet said that the new maps will have huge reply-ability, if you think a level 50 map that lvl 80s can 1 shot everything at, is replyable, I would indeed disagree with you.

Are we not getting any new weapon ?

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Why would more weapons be needed? What would they add to the game that isn’t already there?

Adding stuff just for the sake of adding it is usually not such a good idea.

Are you kidding me !?
Add new skills for people to use, therefore new build possibilities !?
Add weapons that some people may be fan of, and want to see their character using it ? What if someone doesnt like greatswords and hammers and would like to see their warrior or guardian using something else instead ?
It adds diversity, and its something that should have been in the game SINCE THE START. Since those are some of the “basic” weapons that are in absolutelly ever MMO ever.

Its not adding something for the sake of adding. Its adding for the sake of making justice to something that anyone that gets into this game expects it to be there. I heard it countless times (And felt it that way) When I realised there was no 2h axes or spears in the game. Everyone is like: “Wow! There are no 2h axes O_O !?”

Stop with the complaint ‘’that should have been there from the start’‘.
If you didn’t like the game since THE START, you shouldn’t be playing today 2 years after release. Either learn to give feedback or stop posting. The whole ‘’OMG EVERYTHING SHOULD HAVE BEEN THERE SINCE THE START, GW2 WORST MMO EVCER, OMG, I AM LEAVING THE GAME, OMG MY GUILD LEFT BECASUE THERE ARE NO SPEARS, OMG’’.

What's the size of the expansion file?

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Not even Anet knows the size currently as the release date is probably months ahead and the betas will eventually lead to some changes most probably.

Point of no return question

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H.ave logged in during that time period each episode was released.

"No-grind philosophy"

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The game has alot more grind, than many people think .

Other than ascended gear, name one other thing that is a grind in this game. Colin even gave their definition of what grind is to them. So by his definition (as everyone is just ignoring it and submitting their own), name one other.

there is a ton of grindy things in this game, but you will say most of that is cosmetic. Ascended however is in bounds in the discussion on required grinds, according to colin. He said something to the effect that is not considered a cosmetic goal.

in order to communicate well, you generally have to be on the same page with your terminology. If he defines grind of having only one possible choice of repetive tasks, he is correct. However, for most people having two choices or thee choices of repetitive tasks doesnt really change the feeling of grind.

lets say in order to get something you want you can.

A) write i want X item 10,000 times
B) Walk on a treadmill for 20 miles
C) put in 10,000 batteries in remotes

all of those options are grindy, having the option to do 3 grindy things barely lessens the actual feeling of grind.

now lets say they throw in more interesting things, but reduce the effeviency

D) skateboard for 1000 hours
E) draw 2000 illustrations
F) dance the samba 30,000 times

while those options are more interesting, they are not real options due to how ineffecient they are, also, even if you enjoy these things, given those numbers, they will, for most people begin to feel grindy.

so really, i would say what makes something feel grindy, is how interesting it is, and how many repetitions you have to do to achieve a certain goal.

Varying the methods of aquisition is one good way to lower the feelings of grind, but the methods of aquisition have to be compareable, and no matter what if all of them have a huge amount of repetitions, it will feel grindy as long as you are focused on the goal. Now, yes, everyone has different feelings/definitions/thresholds for grind. Still there is some common points, between people, and somethings that you just have to look at the numbers to know, this will be grindy.

Sigh…when I said “other than ascended gear”, it means its already admitted its grindy. I personally don’t view it as needed, and have only acquired pieces if I felt like it.

Throughout my gameplay in gw2, I never felt like I was grinding. Not. Once. But what you described there, and what everyone is confusing it with, is FARMING.

The champ FARM trains, the FARMING of Orr, the FARM in Silverwastes, is just that, FARMING. I didn’t see forum topics of nerfed grind spots, they were nerfed FARMED spots.

You FARM something that is optional and actually not needed to progress in content.
You GRIND for something that is REQUIRED to progress. In other words, you are prohibited from content you paid for. The only thing I see that with IS the ascended gear which is REQUIRED for higher level fractals. But at the same time, I don’t care for high level fractals, so I don’t feel its a grind for me at least.

If people would start saying " wow, gw2 has a lot of farming in it". I would agree, a lot of optional farming. Now how bout that main story though? Isn’t it great we don’t have to grind in order to progress through it?

Isn’t farming going for a specific item while grinding is more like going for a currency grinding away. Well those champ trains where there for the gold, the items they got where to sell for gold. That makes it grinding, not farming. But whatever, people dislike it and it’s there. No mather if you call it grinding or farming.

Going for a specific item and getting the currency to buy it are both two ways of grinding… or farming, whatever you want to call it.

Minor issue I have with Heart of Thorns.

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Even if the expansion is bringing updates to the engine, I think they would be minor.

Teeny Tiny Expansion

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To be honest, that was my first impression as well. “Way too small to be called an expansion. They’re just curbing the appetite of those rampant for an ‘expansion.’” But I’ll wait for more updates before I stick to that opinion.

You never know.

As someone who have always been against the expansion and who spoke against them for weeks on these same forums, your opinion is probably highly influenced by your preference that GW2 should be run by Living Story alone and therefore you will surely be against the idea of an expansion whatever the expansion will include.

Teeny Tiny Expansion

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Eye of the North – the only GW expansion we have ever seen:
no new classes
no new playable races
phew new maps but nothing close to the size of continent
maps had terrible textures
a little new skills
some new armor sets

Only expansion? What GW have you been playing? Factions and Nightfall were expansions bro.

Factions and Nightfall were stand-alone campaigns Brah. EoTN was a true xpac. check the wiki brah.

It’s not cause they can be played without having the base game that they aren’t expansions… they work on same engine, sync with eachother and continue on the same lore. That’s pretty much an expansion, even if you call it a “campaign”.

Also, sorry to offend all your dreams, oh almighty fanboi community. /sarcasm

I listed what I normally view as an expansion, based on previous experience, I am not asking you to accept that, but for god’s sake HoT looks like a regular, and pretty low content, patch.

If you can’t see the difference between an MMORPG expansion and a CORPG campaign, I doubt people will actually take your opinions seriously which maybe the reason as to why many disagree with you ^^

"No-grind philosophy"

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You have also to into account that you can’t make the game less grindy. There is nothing called hard content as it will become a walk in the park after 2 days. There is nothing called enjoyable content because it will be done in a week. The solution is to twist the reward system so it feels more rewarding as grind will always be there.

My two concerns with HoT

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with what I said I more mean masteries. how it was talked about made it seem like it’s exclusively for maguma.

Well it does sound like you will be able to get Mastery Points all across the game-world so it is rather likely that the Masteries can also be used everywhere.

I don’t think that is true actually. I think the interview in which Mike said that is misunderstood. I understood more like they would add Mastery points to all of Tyria later on, not now.

Otherwise, Mike and Colin said that some of the encounters in the Maguuma can’t be finished without having the correct Masteries so I think they are far more area/event-specific abilities than kitten skills that are just added to your character.

Teeny Tiny Expansion

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Posted by: nGumball.1283

nGumball.1283

Normal expansions have dungeons, raids and zones because that is how you grind for the new gear. Most of the zones are empty, there is almost an variation at all and the dungeons/raids are nothing but to generate grind so people will keep playing the game.

Before asking Anet to introduce the following, you have to FIRST introduce a suggestion to Anet so they can start with gear treadmill. If you don’t start with that, your suggestions doesn’t make sense.

"No-grind philosophy"

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Posted by: nGumball.1283

nGumball.1283

There is a difference between no mandatory grind and no grind at all. They will always be grind in a MMO. Devs just CAN’T (in like physically impossible) to create content faster than ppl can experience it. So at some ppl either ppl do the same stuff over and over or they stop playing.

You don’t need to grind for anything in this game. But you can grind if you want something special. People can disagree if they want, but personally this game fit the majority of the manifesto (can’t believe we are still talking about that )

The OP was more talking about Colin’s talk last week, not about the manifesto so much. And there is a difference between repeatable content and grinding. Having to farm a dungeon for an items is something else then having to grind gold for anything.

“But you can grind if you want something special.” Well no, if you want any of those items you need to grind. It’s not like you have the option to grind for them but also have the option to do some fun, or challenging content or even farming that dungeon. For many of those items the only viable option is grinding gold.

Grinding gold and grinding items isn’t any different. Which was my my point: GW2 has grind like any other MMOs however it does at least give you the chance to play casually which many MMO don’t do because they prevent you from playing half the content if you don’t have good gear in which case, it is different here.

Apparently, since the game is cosmetic, it is just normal that people would want to get cosmetics and therefore grind for them. Here, it depens on what people enjoy. Some people prefer RNG farming while others would just want to keep the gold farming.

In my opinion, bnoth systems are bad and I would rather have a token system in which case monsters drop tokens that could be used to purchase stuff. It means that you don’t need to play the dungeon for months if you are unlucky and you don’t get the RNG drop. Also, it would feel more rewarding than just getting gold and buying stuff with it. The tokens are also supposed to be RNG-based however, it would be nice if they had a decent drop-rate so they would feel rewarding and yet not easy to get.

"No-grind philosophy"

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Posted by: nGumball.1283

nGumball.1283

Grind is always in the eye of the beholder. I define it as stuff I don’t like to do but have to to get X. But I don’t consider it grinding if you are simply trying to accumulate gold to by gems because you think everything should be “free”. Those people are just being cheap.

I did not see anybody say everything should be free. Can you quote them? I for example have been asking for expansion for a long time. I would be fine having to had buy an expansion every year and paying for it that way.

No problem with that, no problem with paying for a game. But I have a problem with grind and I do like to have the end-game of collecting those items without the gold-grind.

Anyway, interested in seeing you quote of people saying everything should be free.

End-game collecting is grinding too, lol.
You GRIND for the gear to find it useless in three months.

I just think that you are playing the wrong game. There are many games with the end-game you are mentioning. Just go back to WoW or FFXIV and enjoy your time.

Bring Back Holy Trinity

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Posted by: nGumball.1283

nGumball.1283

No. Go play another game.

I don’t like the focus on zerk for pve but pvp in trinity is awful and Anet can create opportunity for different requirements. Just no might as well only 3 classes with 3 amulets.

Anet doesn’t even need to change the stats to get rid of zerk, they just need to revamp bosses and harder encounters. However, I doubt they will ever do it because that will require players to actually look at their skills and press some more buttons in which case many seem to find really hard.

It is not that Anet can’t make Pve more challenging. It is simply that the current MMO community is full of casuals and they can’t handle harder content therefore companies dump down the overall difficulty.

"No-grind philosophy"

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Posted by: nGumball.1283

nGumball.1283

Their “no-grind philosophy” has been extremely grindy.

This is the most grindy game I have ever played. I mean seriously WoW is a mear fraction of the grind and with their new expansion that is hardly any grind. When I’m away at work I can even have the garrison follower out getting me loot and stuff.

Laughing at those that say mandatory grind. You have two type the optimal people who want to have best in slot and then you have everyone else who is sub optimal. Yes the sub optimal is non mandatory grind because they choose to not be the best they can be. For those that want the best the grind is ridiculous and extremely unrewarding.. I can look back at WoW legendaries and remember the efforts that were put in to get them by the guilds and players. With this game it’s grinding out RNG or pay to win purchases with RL money. Funny for a free to play game. Ohh well we’ll see if they ever bother to fix it. Will have to fix it for free though before wasting money on an expansion to fix what should have been there when payed for in the first place.

This post is a clear example of a person who has clearly no idea of what grind means neither have played the WoW expansion.

Game Updates: Traits

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Posted by: nGumball.1283

nGumball.1283

I encountered this on my Thief. I unlocked Adept Trait points at level 30 and I noticed that to unlock Shadow’s Embrace (IV) under Shadow Arts (which is the 3rd Trait line) I would need to do the event “Defeat Victurus and his Branded army” – which is at level 56 or so.

That was the one I noticed. Seemed odd and…well…badly designed.

These are the things that should be fixed indeed.

Modrem Dinosaurs?

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Posted by: nGumball.1283

nGumball.1283

Remember that there are destroyers in the trailers so don’t be surprised if this expansion is going to lead us to Primordus in the future.

There will be 1 spec/prof at HoT release

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Posted by: nGumball.1283

nGumball.1283

So your choice is to either advance your class or not advance your class?

That isn’t a specialization choice, that is a forced decision.

Everyone will choose to become the specialization because it will be better. If it isn’t better then no one will become the specialization and it was a waste of time.

There will need to be a minimum of 2 choices so you can have 2 distinct play styles that are both better than not specializing.

Apparently, you will tell me ’’that’s the same, if the new specialization is good then everyone will play it, it is not a choice. In which case I can always say ‘’even if there are two specializations, one will always be better than the other so it is a forced decision, not a choice’’.

It is all about this simple question: is the specialization system a system that is supposed to progress your character or just make it different? if it is to progress your character then it is useless apparently. If it is just a way to play the class differently, in which case you will lose a junk of your original class skills and perhaps a weapon, then it could actually be classified as a choice. Either be a ranger or a druid in other words. Both, even if simliar, are played differently to some extent.

There will be 1 spec/prof at HoT release

in Guild Wars 2: Heart of Thorns

Posted by: nGumball.1283

nGumball.1283

The thing that will determine the significance of the [not specialize/do specialize] choice is how much the specialist LOSES in the process of gaining a new weapon and new options. If the choice is between [Ranger/Ranger+more] then there will be no meaningful choice.

^ this..
Let’s remember that Obrien made it clear that the first GW2 expansion is meant to put the foundation for where the game is going to head. That was his answer when asked if there will be future expansion which could imply that they do indeed plan releasing future expansion to expand on the systems that they are introducing here.

This expansion seems more like trying a new way of introducing content and progression. The new jungle areas for example with the civilisation/mastery systems seem to have far more depth than average zones.

Apparently it is too early to tell where this expansion is going to take the game.

(edited by nGumball.1283)

To keep some of us you may need more content

in Guild Wars 2: Heart of Thorns

Posted by: nGumball.1283

nGumball.1283

I don’t think the rival games in general are doing much worse. GW2 has been written off many a times itself. I am particularly impressed about the turnaround on one particular game.

Go play ESO instead of threatining Anet then. You will do yourself and the others a favor by not wasting their time neither yours as you can surely enjoy other games better.

To keep some of us you may need more content

in Guild Wars 2: Heart of Thorns

Posted by: nGumball.1283

nGumball.1283

Is it not a bit early to complain about there being too little when the only thing we have heard is an announcement?

We have no idea what these new group challenges are.
We have no idea how many or how big the maps will be.
We have no idea how the Guild Hall system will work.
We have no idea about [insert anything announced] will work.

Wait until we actually have information before complaining about it being too little.

Im not sure how deep it will go but Im not sure if its complaining about the new expansion so much as complaining about the whole game in general and saying the expansion doesn’t seem like enough especially in regards to how Anet overhyped the size of the last Living Story in my opinion. And its still months and months away probably with probably hardly anything new until then. It may be too little too late because there is much more in the mmorpg world happening.

Most of the titles in the ‘’MMORPG world’’ are failing and just the last year, we saw disaster-releases from Archeage to Wildstar and ESO. And while ESO for example improved on their gameplay, it is hardly at the same quality of what we got with GW2 at release.

So, the point is that let’s not live in the illusion that MMO industry is a paradise because it is not and most titles are having a rough time. Doesn’t mean there are no good games though.

On the other hand, Anet seems to be directing the game to a new direction with the new expansion and the last LS is a huge improvement over Season 1. Anet is listening to, at least, some of the feedback and while the future may not be great for everyone. It seems more bright with their new vision with bigger releases and perhaps more traditional but polished expansion-experiences.

Game Updates: Traits

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Posted by: nGumball.1283

nGumball.1283

Sorry, but what you are saying is totally rubbish.

It is not the new players who will get affected, it is the VETERAN players who want to run with 20 alts. New players will not notice anything and while there is flaws with the system, it generally works fine and will make players play different types of the game, instead of running EOTM to 80 and then opening forum threads asking Anet for content.

The system id different, it is not bad.

"No-grind philosophy"

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Posted by: nGumball.1283

nGumball.1283

There isn’t even a point of dicsussing because this is not a discussion thread. You have already made up your mind. So enjoy playing other games and save yourself alot of time because you are wasting both your and our time by aruging without any willingness to logically discuss your opinions.

"No-grind philosophy"

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Posted by: nGumball.1283

nGumball.1283

Please sir, find that game that has no grind and only has content and enjoy it for yourself.

Elder Scrolls
Mass Effect
Fallout
Dragon Age

It’s actually quite easy to make a game with no grind and only content. The thing is, you won’t be able to play it for a loooong time. All of the individual titles in those franchises I played like 100 to 400 hours each. Guild Wars 2 I played 2,500 hours.

And that’s what MMO devs want, to keep you playing. So yea, it is possible, they just won’t do it.

I am talking about MMORPGs.
May not have been clear in my original post.

"No-grind philosophy"

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Posted by: nGumball.1283

nGumball.1283

‘’There should be no grind, just content and it should be enough to keep people happy for a long time’’.
This is one of the funnies lines I usually read in these forums.

Please sir, find that game that has no grind and only has content and enjoy it for yourself.