This sounds horrendously weak if all it does is give you the regeneration boon (essentially) while in DS. I’d consider it good if it enabled ALL heals to work in DS, but we just don’t know yet.
Pretty much yeah.
A Necromancer, even a death shroud specced necromancer spends less than half the time in death shroud. So, soothing mists that is up half the time is really weak.
Lifesteal, food, party healing, these should all work even when the necromancer is in death shroud.
I’ve gone undefeated since the patch. Queque times seem unchanged, but the quality of opponent is way down
The blind, weakness, & confusion that people can get from using finishers on our different fields are useful.
The condition removal is theoretically interesting, but probably not “good.”
The lifesteal is just plain worthless. Lifesteal is a broken concept that anet hasn’t made work in 8 years.
The real problem is no finishers.
New Hairstyles - Video All races and sex's
in Battle for Lion’s Arch - Aftermath
Posted by: nekretaal.6485
Is there a gallery somewhere of all hairstyles, including previously released gemstore hairstyles?
This is an old topic, the search is your friend. Here is an overview.
1. No melee cleave — this means that Necromancers don’t work well with the guardian stack n cleave meta for clearing dungeon trash and some bosses. Also on huge bosses it is possible to hit 2 hit boxes with a cleaving attack and do double damage. This means that your necromancer literally does half damage compared to other classes.
2. Bad power/zerker damage scaling, conditions underpowered to begin with and condition cap makes them worse.
2a. Terrible ranged damage with staff (and staff marks don’t hurt a lot of bosses).
3. Bad group support.
3a. Bad fields, almost no finishers.
4. Minion AI issues.
Im guessing April 2. (At least for the pvp features) Call be an optimist.
The PvE features… The skill changes… Anybody’s guess.
I had so many glory boosters, that I had to keep some in my inventory. They weren’t deleted I still have 31 or so. (The ones in the pvp locker and bank are gone)
Today I got a mystic coin and an arcane orb from my pvp daily. Please tell me that these will have some relevance to pvp in 2 weeks.
(Im under the impression that the arcane orb will be deleted and the mystic coin is only relevant for crafting PvE legendaries and pvE non ascended gear and hardly worth anything)..
I plan to go 20/20/0/0/30 after the nerf patch.
Second one is better. Even the first one is improved by taking the chill trait over the axe trait (and then swapping in staff for max DPS in life shroud).
. So many times I put it up on a ledge so I could blink out of trouble if I get jumped on by a warrior, only to pop it and find out that it teleported me to the foot of the ledge instead of on top of re).
The wurm doesn’t teleport you on the z elevation axis.
Thus means that any little bump or rock can get in the way and fail most of your teleport. The wurm is more like a leap than a real teleport.
But do note that, unique among minions, the flesh wurm attacks stealthed thieves.
I don’t get it, why did they remove glory if they weren’t going to replace it with anything?
Zerg PvE and WvW seasons are killing all but the biggest servers.
Is that the kasmeer haircut on the left?
I must say I have zero idea what to expect tomorrow economy wise. I feel like we generally have some idea what might be implements, this next patch has me totally scratching my head.
For those looking for some general pre-patch tips, the most I can suggest is to stock up on any common mats that aren’t too expensive, as there’s little chance of them losing value. The high-demand mats, such as linen or wool, on the other hand, are a bit riskier.
Here is what I did in prep for the patch:
1. Buy up season 2 minis to complete my set.
2. Place buy orders for linen (once the bags go it may become more rare again)
3. Get my torment skins
4. Buy up cheap discontinued recipes that the patch brought back (mushroom loaf, exotic celestial)
5. Spend my glory on a T3 armor (this ones not count from the achieve sadly), considering buying dyes as ppl who convert glory to dyes will be selling.
6. Start unloading my stocks of discontinued stuff (SAB skins, holo dragon wings) as I have no faith in anet not to rerelease stuff.
I don’t trust anet not o rerelease old skins, but even then:
CONSIDER this:
Suppose that the skin is guaranteed to increase by a multiple 250% every year. Next year it will be 750k, and the year after that 1875k. Sounds great right? Those returns are kind of great.
But those returns also have an opportunity cost of an inventory spot and an opportunity cost of the gold you could have by selling it now. Suppose you can get a 35% return flipping rare rifles once a week, at the end of one month you would have more gold than you would be selling the rifle after 1 year.
TL;DR
Will probably make money, but nothing compared to a money properly invested could make, and still has risk that anet could rerelease.
Foot in the grave is overrated. It doesn’t last long, it doesn’t stunbreak. DS flashing is mostly theorycraft.
If it went to master trait, it would be up against master of Terror, nobody would take it their either. (Also, It wouldn’t be any easier to take near to death and Foot in the grave than it is today)
EDIT: my opinion of the trait and of DS flashing could change based on how the fix to the “leaving DS locks out your utilities,” ends up playing. My sense is that the trait will be better but, without a buff, still not good. (Entering and leaving DS involves some impermissible lag delay).
(edited by nekretaal.6485)
Dagger is soooo much better than the other choices.
You are dead if you get immobilized and you need every available condition clear. Even if your team isnt condition based, the dagger can spread your poison from corrupt boon. Plus dagger 5 really gimps people and has a huge AoE.
Focus is just so boring. I guess it gives dagger users some range and boon removal. Warhorn has the mostly useless 4 and the overrated 5.
Seriously, go dagger. No reason not to.
I ignore both and take Spectral Armor as my stun break.
Spectral walk gives you a bonus second stunbreak, wurm gives you a real teleport.
I think it depends on the map really. Foefire (big flat map) you want wurm. Same with Spirit watch (Orb runner map, wurm can bunk the orb for a surprisingly long time too). Skyhammer or kyhlo with the elevation priorities, I would want spectral walk. Nifhel you can use either to good effect.
I have a question about what do you plan to do with pvp materials/crafting materials?
If they are going to all be deleted, I want to spend my remaining glory using them to craft up dungeon armors and dyes. If they are going to be of some use somehow in the future, I want to see if I cant get enough glory together to buy a cultural armor.
Are pvp crafting materials (which the FAQ says are not being removed on the 18th) going to be removed in the feature patch?
. Asking for auto attack buffs is like asking for easy mode and it is stupid.
Agreed.
However
Elementalist is already a very high skill profession and it could use some easy mode.
All of the attunement swapping requires you to have mad piano skills or a custom rig. That’s just to get any real use out of the class, and doesn’t count all of the spatial awareness and cooldown managing that the profession requires.
A buff to auto attacks isn’t going to change any of that, nor will it make a difference in the long term max potential of the elementalists, but it might buff poorly played elementalists enough that players stick it out with the class long enough to become good.
Basically, while I can understand that ANet does not want to make the necromancer too mobile a class (because it’s supposed to outlast its opponents through attrition blahblahblah), to that end, they haven’t given the necromancer the tools to sustain itself over a prolonged fight.
That’s BS.
Necromancer does have a movement skill… On Spear.
The other issue is that Warhorn swiftness actually makes you slower in pvE and WvW.
Now that we’ve established that it is not out of flavor to give Necromancer what it has and what everybody else has, we can ask anet to fix things.
The skill is almost good but the cool down is too long.
I sometimes take it with me into PvE. In Pvp the self weakness is a big disadvantage not an asset, because you usually only have 2-3 condition clears which are all on long cool downs.
Troll?
Taking 2 minions only minors, and 30 point trait Death Nova with no minions sounds pretty bad.
There’s also Aetherblades in the TA aetherpath and in edge of the mists (but those hit like trucks)
*Sort of Spoiler* What happend with Mai Trin?
in Battle for Lion’s Arch - Aftermath
Posted by: nekretaal.6485
Last seen in the mists planning the attack on LA.
If anybody is interested, you can see that Canach’s cell is busted wide open and that he’s not there anymore. Hopefully the lion guard helped evacuate the prisoners, and he’s in a cell someplace else, but who are we kidding, this is the lion guard: they probably left him to die so he busted loose and is currently at large.
What about infusions? Can you infuse this back pice without losing its color?
Anybody take a look at the Exotic Mace called “Kevin”?
Would love for my neco
Evon Gnashblade - Hero of Lion's Arch
in Battle for Lion’s Arch - Aftermath
Posted by: nekretaal.6485
The Kiel supporters/trolls are so silly.
Clearly the lion guard are overwhelmed/not up to par. Who is their captain? Keil.
What was the lion guard doing in Maguuma and Caledonian forest while Scarlet was planning to attack LA with her marionette? Better ask captain Keil.
So is Keil somebody who shirks responsibility for the failures of her charge, or is she affirmatively responsible for all of the lion guard screwups.
Our own fault for voting a lion guard captain into the council.
SAB 2 had worlds that were too long. I hope SAB 3 has shorter worlds. I don’t care if they are harder but if SAB 2 were 5 worlds instead of 3, it would have been a lot better.
I think the problem is the lack of interesting male characters, not heterosexual relationships.
4/5 of the Biconics, the main LS villain, her second-in-command, Lion’s Arch’s most important authority? ALL female.
So? The world has plenty of interesting male characters.
To name a few:
Rytlock, Braham, Logan, Magnus, Evon, Tobias, Trahearne, Snaff, Canach, Malomedies, Malyck… All of which are interesting characters in their own way, even if you do not like them.
Rytlock, Logan, Trahearne, Snaff… These aren’t living story characters. Cameo appearance maybe, but they don’t count.
Tobias, malomedies, Malyck…. Who?
Braham… The only thing we know about him is that he has mommy issues, so it is a case where his character is underwritten and attached to a female character.
Canach, classic chaotic good villain. Only got a few personal story instances of characterization tho.
Evon, another mostly underwritten character. Didn’t really do anything until this current patch. His voice actor is awesome.
That’s is for interesting male characters. I see that you did not mention major male character fails like Bloody Prince Thorn or Lord Faren.
1. guest on Blackgate. Start in gendarrin
2. Form a party of 5
3. Enter Overflow
4. Wait till you get 300 citizens saved then swap to whoever in your party has the most citizens saved
5. If the server had more than 300 saved at the 10 mark when Magnus says don’t worry about the miasma, it will probably succeed.
These are gem purchasable skins.
If a claim ticket and thus a skin is 70g worth of gems, and that gem price goes *5, thn the gem price to purchase one goes up to 350g.
The TP price will be lower than that 350 though. All of the skins listed when the price was cheaper have to be bought up. This hasn’t happened with the Halloween skins for example, if you bought one of those hoping to flip it, you are still holding onto the item months later with not much price increase.
Plus anybody listing has to account for the risk that anet will undercut the lister with a weapon sale temporarily lowering the prices. So the price will never go above the 35o if ppl can just buy it from the gemstore for that price.
On the other hand, gold inflation, gem deflation is a fact of life and here to stay. Gems will get more valuable, items bought with gems too, When gems rise, ur weapons alternative purchase prie rises, giving you a bigger potential profit.
GLOBAL PROPOSAL
*No skill should require more than two traits to max out. *
This results in specialist gimmick builds with no diversity that aren’t fun to play. This should apply to all classes in all game types, but, for example, you don’t see a rangers with a trap, a spirit, and a shout because the trait load outs are too onerous. Rangers need 3 traits just to get their bows working properly, 3 for signets, 3 for spirits, at least 2 for traps, 2 or 3 for reviving….
It’s is not a coincidence that weapon and slot skills that are affected by the most traits are among the most underwhelming in the game.
Sepecific Proposals
Remove Piercing Arrows just give it to Ranger Bows by default. Warrior bow has this already, thief bow bounces, why is ranger bow worse than both?
merge signet mastery/beast master’s might into one trait
Eliminate Trap potency. Refund some small percentage of the cooldown reduction and condition duration to normal trap skills.
With the eliminated traits freeing up some slots, the ranger can hopefully get some traits to help out with conditions. In sPvP, immobilize is a hard counter to ranger, but even basic bleeds are tough to get rid of.
1. Ranger condition removal is terrible. It hasn’t kept up with the meta. Immobilze is a hard counter to ranger.
2. Ranger needs at least one pet to cleave to keep up in PvE. All of the pets don’t have to cleave but one should.
3. Ranger bows should pierce even without the trait. Warrior longbows do, thief arrows bounce… Why are ranger bows worse.
GLOBAL PROPOSAL
No skill in the game should require more than 2 traits to “max”.
None.
This should apply to all classes for all skills. The varied traits that a ranger has to take just to get its skills to fully work greatly limits build to, eg full traps builds, or full spirits builds, or bow builds. Ranger build variety would be greatly helped if traits were simplified and combined and condensed into just a couple options.
The supply drop worthless.
Consider that anybody can go get full supply from EoTM in just 3 clicks. That’s more unbalanced than the supply drop
We miss our monkey on borliss pass. He is either not around as much or not as entertaining.
Moar Monkey Please!
Seriously though, BP had two bad matchups recently that sent our Casuals into Edge of the mists.
The fact that some of our more famous commanders are not tagging up also hurts, because then the map has no commanders and people don’t know where to go, and they just leave.
Or how about an auto eat button. Place the food. In a box next to your armor and the game automatically eats when your food buff expires.
Escape from LA - Critique and How To Improve
in Battle for Lion’s Arch - Aftermath
Posted by: nekretaal.6485
Problem: scaling at the miasma events.
The events are not doable if too many people show up. This promotes toxic map chat.
Solution: turn off scaling. If no champs (or fixed number of champs) spawn then the champ train Zerg doesn’t show up.
bringing back awards cheapens everything :(
in Battle for Lion’s Arch - Aftermath
Posted by: nekretaal.6485
Did they have to bring back the toxic focusing crystal recipe?
That was account bound and cost 5 gold plus spores to buy. There were tradable versions too, but thoses came only from spvp boxes that you could only buy once a day.
Now the market is flooded and the price is under a gold on th TP.
It’s ridiculous.
1. Merge some of the traits together. No other weapon in the game has more than 2 traits relating to it, and some of the Staff traits are rather lackluster. Spiteful Marks could be merged with Staff Mastery and it honestly wouldn’t be a big deal. Soul Marks could be merged with Greater Marks as well and likely still remain balanced.
This should be done across the board for every class.
No skill should need more than 2 traits to max out. All of the skills (not just necro in the game) that have more than 2 traits, they are all terrible. This isn’t an accident. Fixing this would be great for build variety in all classes.
What a necro needs is reflection, cleave, and invulnerability.
What we don’t need is confusion. It doesn’t fit the necro, and it’s a pretty annoying mechanic as it is.
+1000
However if they gave us the ability to combo off our fields, that s needed too and would also a good access to confusion
Does it disappear when you hit death shroud? If so, worthless for me
What are you spending Found Belongings on?
in Battle for Lion’s Arch - Aftermath
Posted by: nekretaal.6485
I have been buying candy corn, which is the best moneymaker.
I got a green sentinel insignia from one. Also I saw somebody get a blue sentinel sword.
Sentinel recipes don’t exist.
Edit:
Is the food recipes, that came out when the sentinel stuff came out. Example, carrot soufflé
(edited by nekretaal.6485)
Signet of Vampirism
The only change here was that the ICD on the active was removed, if I am reading it right… which is a step in the right direction, but I am not sure it would be enough for anyone to take it. Unless the implication here is that it has moved to an On-Hit instead of When-Hit skill… then it is significantly more interesting offensively.
156.Curses XII—Withering Precision: This trait now also applies 5 stacks of vulnerability for 5 seconds on critical hit.
Finally some good team support not tied to a weapon set. Also makes sense for a power build to go 30 into curses… an interesting change as long as the ICD is 5 seconds or less.
164.Soul Reaping XI—Foot in the Grave: This trait now applies 4 seconds of stability, up from 3 seconds.
Well that was the last nail in for Dumbfire…. long live the un-stunable necromancer with boon duration. Well worth the loss of a hard to proc burning.
Vampiric signet
As I read it: the Internal cooldown of the active would allow the Necomancer to theoretically proc the effect more than 4 times, and would let minions proc the effect. That’s not good enough to get anybody to take the skill.
Withering precision
Adding vulnerability as a cover condition is a buff, but this is still really weak with the 20 second cooldown.
Foot in the Grave
We need to see how the Rune reworks pan out. Boon duration from Runesets would likely be affected.
It sure looks like greater marks is slowly getting phased out.
Which I am all for. No skill should require more than 2 traits to max out. Next I hope they start merging minion and well traits.
All of us would like to have decent builds that didn’t require investment of 3 skill slots, and fixing the number of traits we have to take is a huge start.
The problem with Staff is that all Necromancer’s are pretty much pigeonholed into taking staff.
1. Necromancers need their condition removal traits to work better
2. Necromancers need a second power weapon, especially a ranged one
3. Necomancers need more blast finishers other than staff 4
4. Only staff (and traited axe) do max damage in Death Shroud
Until these are fixed we all have to take staff.
No other class is as pigeonholed into one weapon lie Necomancers are.
I am not at all interested in manual detonation. Staff marks are already very slow to fire and clunky.
I played Pirates of the Burning Sea for a couple of Days.
It was kinda like WvW with month long seasons after which the winning faction would get some sort of bonus but everything else would reset. You could haul goods and trade them from place to place, or you could raid either PC or NPC ships for loot. Plus you could capture forts and all of that good stuff. The game had both a Ship v Ship and a individual combat engine.
There were English, Spanish, Dutch, French Factions, and I think there was a Pirate faction that allowed you to go after anybody and anybody to go after you.
Good ideas, but engine was clunky as hell, and launched with a sub fee so never got the players. Plus it came from Sony at a time when everybody was mad at Sony for Star Wars Galaxies.
Think about it this way. (And this works for the gemstore dyes too)
Minipets are gemstore items, and they have a gem price. Even the exotics, hidden behind mystic forge RNG have a gemstore price.
This price can be calculated.
The long term price of the minis will be slightly less than the gemstore price of the minis, and this is unaffected by the sales of minis on the gemstore. By offering a slight discount to the gem price, you should always be able to sell your mini.
Anet rereleases discontinued minis, so there is no “rarity” profit to be found investing in minis. Flipping is a fools market except in the short term. Hell I wouldn’t be surprised if ANET’s own economist is rereleasing minis precisely when they hit a certain increased value, basically stealing the speculators profits for the company.
So if minis, even discontinued minis arent rare and should be sold above a certain price point before ANET steals your market… Is there any value to be had?
There is value.
The value of a mini is that their price does track gemstore prices and allows you to profit from Gem inflation which will always be here because ANET is invested into it. (And tracks the gem price without you having to pay enormous TP fees for gems).