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The patch made my shoulders gigantic!

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Posted by: nicknamenick.2437

nicknamenick.2437

they fixed it for charr, give charr a armor set also :-) got tired of tier 3..

Issues with armor on Charr

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Posted by: nicknamenick.2437

nicknamenick.2437

Charr don’t have any good looking armor? Their tier 3 cultural heavy is probably the best looking armor in game.

Yes and almost the only set.. and still tier 3 have allot of problems:

-look at the shoulders, they have a very weird shape.. even more on female charr.
-look at the chest, it got 2 holes in it.
-gloves have some minor shape problems
-and on top of it its very hard to give it some nice color combination, most colors doesn’t fit well on it, like abyss turns into gray on cloth parts from the set, and the color on its head is always lighter compared to rest

A Response To Charr Armor

in Charr

Posted by: nicknamenick.2437

nicknamenick.2437

Omg been watching the video.. from this I now know they don’t care about Charr..

why not delete it Anet? this makes me so sick

Issues with armor on Charr

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Posted by: nicknamenick.2437

nicknamenick.2437

http://www.twitch.tv/guildwars2/b/454437568 at 03:28:00

Anet doesn’t care about Charr players…

Because there are much more humans/norns..

YES OFC there are more humans/norns because you keep failing to make good armor for Charr.

A Response To Charr Armor

in Charr

Posted by: nicknamenick.2437

nicknamenick.2437

Agree, still using Tier 3 armorset because its the only armor set that fits kinda right.. but even Tier (and all Cultural armor) still have clipping problems.. all I see is good looking humans, look around and see how many good looking charr warriors/guardians do you see? the almost all run tier 3 and most in ugly colors because its hard to dye it good..

pls take a look at Tier 3 heavy for Charr

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Posted by: nicknamenick.2437

nicknamenick.2437

Made some new improved screenshots.

Give Charr some love Anet…..

PIC1: holes in chest

PIC2: shoulders weird shapes

Attachments:

The patch made my shoulders gigantic!

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Posted by: nicknamenick.2437

nicknamenick.2437

they do look better on Charr now.. but still the left shoulder is somehow much bigger now compared to right shoulder on Charr..
But its MUCH better compared to before..

But nvm.. Charr heavy only have like 2 maby 3 good looking shoulders and that’s it, human take it all.

Charr-Cultural3

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Posted by: nicknamenick.2437

nicknamenick.2437

Somehow dyeing the heavy cultural tier 3 from Charr is a nightmare.

(pic 1)
Used same orange color, turns into different colors.
-shoulders are darker
-pants are darker
-chest is much lighter
-and somehow the head part is always very light compared to any other armor item

(pic 2)
Another example, used Heirloom dye on all (red) parts.. somehow the head is very light

(Pic 3)
And what I annoy the most is the cloth part from chest and pants, somehow its always VERY light… I am using Abyss here and its more gray on it..

Pls make the cloth parts darker and make the plate parts less different in colors.
(maby remove some weird black on it.. some parts look more dirty compared to others but this turns dyeing into a nightmare)

Attachments:

PLS FIX: Charr-Cultural3 Dye problems

in Charr

Posted by: nicknamenick.2437

nicknamenick.2437

Somehow dyeing the heavy cultural tier 3 from Charr is a nightmare.

(pic 1)
Used same orange color, turns into different colors.
-shoulders are darker
-pants are darker
-chest is much lighter
-and somehow the head part is always very light compared to any other armor item

(pic 2)
Another example, used Heirloom dye on all (red) parts.. somehow the head is very light

(Pic 3)
And what I annoy the most is the cloth part from chest and pants, somehow its always VERY light… I am using Abyss here and its more gray on it..

Pls make the cloth parts darker and make the plate parts less different in colors.
(maby remove some weird black on it.. some parts look more dirty compared to others but this turns dyeing into a nightmare)

Attachments:

The patch made my shoulders gigantic!

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Posted by: nicknamenick.2437

nicknamenick.2437

This looks like a fix for Charr!! look at the shoulders, they are way better now compared to before where the shoulders get a weird shape.. now they look normal.

Kodan Heavy Armor Fixed for Charr? THANX!!

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Posted by: nicknamenick.2437

nicknamenick.2437

Kodan Heavy Armor Fixed for Charr? THANX!!

in Guild Wars 2 Discussion

Posted by: nicknamenick.2437

nicknamenick.2437

They finally fixed the Kodan shoulders for Charr??

Before
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/136602/kodanhi_1_0_10_1.png

After (dont look at the red circle.. just the shoulders)
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/136601/gw257.jpg

(not mine pictures)

With this they also made the shoulders bugged for humans :-P
I really dont care lol.. because every armor skin is made for humans where Charr ALWAYS gets the clipping or weird shaping armors.. finally fixed for Charr? just saw these pictures on the forum..

How to get these shields? (solved)

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Posted by: nicknamenick.2437

nicknamenick.2437

They are pretty low level karma items, yes. Or PS rewards. (btw I recommend PvP Locker to avoid the filter, since it’s actually called the Locker). Definitely in Charr areas. Try the Dulfy guide to find out more info.

Its all about the skin :-) get him now, thanks guys!

How to get these shields? (solved)

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Posted by: nicknamenick.2437

nicknamenick.2437

How to get these shields? (solved)

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Posted by: nicknamenick.2437

nicknamenick.2437

lol again.. don’t say pvp_bank without the _

you get I AM A GOLD SPAMMER, please report me bla bla

How to get these shields? (solved)

in Guild Wars 2 Discussion

Posted by: nicknamenick.2437

nicknamenick.2437

You can preview them in PVP_bank, and its from Charr legions (blood,ash,priory)

I have a lvl 80 charr, completed story mode on blood legion but never ever seen these shields.. only on some npc’s and from pvp_bank.

Attachments:

Nerf Warriors being way too OP

in Profession Balance

Posted by: nicknamenick.2437

nicknamenick.2437

Really, want to play that game?

Aoe stun frequency warrior > all

Best mobility in game warrior > all

Highest health + highest armour warrior > all

Highest single target damage at range warrior > all

Highest invulnerability uptime warrior > all

See…i can do this all day.

You may as well type : Class who is called an Elementalist : Elementalist > All.

Yeah I love Hammer for its CC and its massive mobility..

Lol, don’t even try to say: you can get GS or sword in other weapon set..
only 1 of them are not even close to compare with other classes for mobility.

Some Warrior thoughts from a warrior.

in Profession Balance

Posted by: nicknamenick.2437

nicknamenick.2437

after 2 nerfs on combustive shot and income nerf to pin down you want another nerf for pin down?

Also a nerf to arcing arrow because it does nice damage in zerker stats? why? that’s the best skill to even use longbow in zerker stats, if you nerf arcing arrow base damage it wouldnt be a hybrid weapon anymore and you make the longbow complete trash for zerker warriors, because after arcing arrow you only have AA for pure damage and everyone knows that AA sucks.

All anet is been doing after we got some good sustain is nerfing every weapon and its damage, soon every weapon does average/even low damage but that wouldn’t be enough, nope they nerf the sustain more and we are even worse than before.

I don’t think there is any reason to nerf longbow more, its a solid weapon as it is now and with the incoming nerf to pin down there is also more counter play.

[all] Balance Base Stats between Professions

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Posted by: nicknamenick.2437

nicknamenick.2437

I would be happy to trade 500 vit on my warr.

No problem!

But can i have some teleport skills also?
Healing on weapon skills?
Some stealth?
Maby some mini warriors around me
Protection?
More blinds?
Ow and ofc less obvious animations with shorter casttime skills..

When you give all classes same base health you would have to nerf/buff so much more, making it just more difficult to balance around.

leap attacks are essentially teleports, and you already have high mobility. So sure, a utility teleport with 40 second cooldown, but rush (and other charging attacks) will have double cooldown on miss (with standard cooldown being at least 20 seconds).

I think warriors should definitely have healing on weapon skills. Join the staff elementalist, warhorn Call to Arms could do AOE 8 seconds of regen and remove a condition on a 40 second cooldown. Healing signet would need to be rebalanced to heal ~200 health per attack skill used.

stealth, sure blinding arrow will create a smoke field, you can combo explosion arrow for stealth. There you go.

Mini warrriors- well if thieves get thieves guild, I think warriors should get Guild WARs. Not too much different than char warband and whatnot.

Protection sure – Balance stance now grants 6 seconds of stability and protection, but is on a 90 second timer (and is still a stun breaker).

more blinds, it is already on longbow. I suppose you could get a utility with blind, how about the Fear Me can be your blind. I never understood why warriors got fear anyway. It will be AOE and be down to a 30 second recharge.

Be careful what you wish for you just may get it. I tried to balance the warrior with the closest approximation of elementalist skills (mostly because I am most familiar with that class).

Increasing the cooldown to same as Ele skills doesnt make sense because ele got 2x more skills. Thats why some skills have longer cooldown for them compared to other classes.

And leap is not the same as teleport..

And i posted it because it is the true, if you give other classes more health or bring down warrior health you have to rebalance allot more.

A year ago i remember we where posting here on forum talking about base health/armor also. But at that point many did agree the classes with the most base stats are doomed! Because the more health/armor you have the less you bring in the fight..(stealth/clones/etc)

And when reading this topic i just cant take this serious

[all] Balance Base Stats between Professions

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Posted by: nicknamenick.2437

nicknamenick.2437

I would be happy to trade 500 vit on my warr.

No problem!

But can i have some teleport skills also?
Healing on weapon skills?
Some stealth?
Maby some mini warriors around me
Protection?
More blinds?
Ow and ofc less obvious animations with shorter casttime skills..

When you give all classes same base health you would have to nerf/buff so much more, making it just more difficult to balance around.

final thrust buff

in Profession Balance

Posted by: nicknamenick.2437

nicknamenick.2437

To setup the combination of stun/immob to final thrust is OK.

Its threshold is not!
-You think its below 50% health where its often just 51%…
-You start casting on 45% health but opponent heals during it.. This happens allot vs warriors/ele/rangers/engi.. You dont have to heal much to get just above 50% health again..

And when it doesnt crit i cry :p but thats OK..
Often Its better to keep spamming AA..

Increase its casttime or add another treshold..
So you do 75% damage below 75% health..

Besides landing a succesfull immob/stun or something and opponent is out of stunbreakers/cleanse and you could finally land final thrust you would see there are still so many counters by design.. Resulting in a kitten low or zero hit..

At this point you often did downed him if you keep doing AA

[PvX] Condi damage through AA

in Profession Balance

Posted by: nicknamenick.2437

nicknamenick.2437

range skills should never do more damage compared to melee..

Thats for sure!

Also i want to say that some skills have Massive delay because the animations..
That could maby change some of the total damage in this attachment

Hotfix Condition Damage

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Posted by: nicknamenick.2437

nicknamenick.2437

Stop saying we can easily remove condition / get out of burning field, cause the field can cover a larger area than the point, and it pulse fire… so even if u remove it once, u’ll have it on u the next second; even u are out of the field, there are other attacks that inflict conditions, and they are so many that there is almost a constant reapplication. THIS is the wrong thing in this game, there is too much of everything.

1: If you dont stand in the AOE you also dont need to remove it

2: because its indeed a big AOE you do get some burning.. here’s a tip:

GET OUT! and kill him on range or wait for a few sec, is that so hard?

3: other conditions? on axe/x longbow?? like the bleeding from pin down?
Well pin down gets a nerf so you can just dodge that without any problem..
So i dont see any problem if you talk about other conditions… because axe doesnt do any condi damage and i think he used shield because else i saw some tormet damage also on your screen from offhand sword.

And last:
Longbow is a hybrid weapon, so i dont see any problem here..
Its just like main hand sword, even in berzerker gear you do some nice extra bleeding damage with that weapon.. but it issnt that much.

They could also remove the bleeding but then they have to increase its base raw damage.. because the raw damage from sword is very low compared to Axe.

I wasn’t referring only to the warr example, but i was thinking about what usually happens in a tpvp match, where you will be rarely facing only one opponent for an extended period of time. Conditions are present almost in every weapon set, and those skills inflicting conditions are on a really low cd, or even spammable auto attacks this way even builds not focusing on condition damage will actually help covering the heavy damaging ones, and most of the times you can find yourself overwhelmed by the clusterkitten of conditions coming from N different sources. So the only effective condition removals are those that wipe all of them (ex. lyssa runes) or a spammabe one (ex. cleansing ire).

Well this IS an example of 1vs1…
and i find it very funny to see that many ticks of burning where they are not even fighting about a capture points..

Conclusion, he EATS ALL burning and just stays in AOE field for way to long.
This is more a L2P problem and not the condition itself.

If you face another guy AND its about a capture point, do what i say.. kite around or something.. yes you loose some time of your capture point but atleast you aint dying now so after the fight take it back…

If you face multiple people AND its about a capture point.. well now where talking about ALL aoe skills.. this is where combustive is shining just like all of the other AOE skills from other classes…

(edited by nicknamenick.2437)

Hotfix Condition Damage

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Posted by: nicknamenick.2437

nicknamenick.2437

Stop saying we can easily remove condition / get out of burning field, cause the field can cover a larger area than the point, and it pulse fire… so even if u remove it once, u’ll have it on u the next second; even u are out of the field, there are other attacks that inflict conditions, and they are so many that there is almost a constant reapplication. THIS is the wrong thing in this game, there is too much of everything.

1: If you dont stand in the AOE you also dont need to remove it

2: because its indeed a big AOE you do get some burning.. here’s a tip:

GET OUT! and kill him on range or wait for a few sec, is that so hard?

3: other conditions? on axe/x longbow?? like the bleeding from pin down?
Well pin down gets a nerf so you can just dodge that without any problem..
So i dont see any problem if you talk about other conditions… because axe doesnt do any condi damage and i think he used shield because else i saw some tormet damage also on your screen from offhand sword.

And last:
Longbow is a hybrid weapon, so i dont see any problem here..
Its just like main hand sword, even in berzerker gear you do some nice extra bleeding damage with that weapon.. but it issnt that much.

They could also remove the bleeding but then they have to increase its base raw damage.. because the raw damage from sword is very low compared to Axe.

you most likely play wvw and thats fine..but there is a wvw forum

nope sir,

even in pvp it issnt that hard to keep running in circles around and in/out of the capture point, if you see that big AOE just get out for some seconds if you cant handle it.. this works the same against allot of classes like engi can spam bombs on capture point, are you going to stay there also and eat it all? or necro with its marks etc..

And the AOE burning from longbow without condi amulet issnt doing that much damage, pulses are every 3 SEC!!! most players dont even get hit more than once by this skill..

Except if you dont dodge and just stay in this AOE..
And seeing the amount of ticks it looks like he eats them all on full duration, good job :-)

you know that if you play in the higher tier you cant afford to loose nodes that easily by just stepping outside the aoe damage…no aoe damage should be as big as a node

Ok, you do it on your way and i on mine.. sure

You stay on capture point eat ALL damage.. get killed after x seconds..
lost capture point

I kite around loosing capture points for X seconds but manage to atleast kill the warr and take capture point back.

Now lets say whats the best way..

Hotfix Condition Damage

in PvP

Posted by: nicknamenick.2437

nicknamenick.2437

Stop saying we can easily remove condition / get out of burning field, cause the field can cover a larger area than the point, and it pulse fire… so even if u remove it once, u’ll have it on u the next second; even u are out of the field, there are other attacks that inflict conditions, and they are so many that there is almost a constant reapplication. THIS is the wrong thing in this game, there is too much of everything.

1: If you dont stand in the AOE you also dont need to remove it

2: because its indeed a big AOE you do get some burning.. here’s a tip:

GET OUT! and kill him on range or wait for a few sec, is that so hard?

3: other conditions? on axe/x longbow?? like the bleeding from pin down?
Well pin down gets a nerf so you can just dodge that without any problem..
So i dont see any problem if you talk about other conditions… because axe doesnt do any condi damage and i think he used shield because else i saw some tormet damage also on your screen from offhand sword.

And last:
Longbow is a hybrid weapon, so i dont see any problem here..
Its just like main hand sword, even in berzerker gear you do some nice extra bleeding damage with that weapon.. but it issnt that much.

They could also remove the bleeding but then they have to increase its base raw damage.. because the raw damage from sword is very low compared to Axe.

you most likely play wvw and thats fine..but there is a wvw forum

nope sir,

even in pvp it issnt that hard to keep running in circles around and in/out of the capture point, if you see that big AOE just get out for some seconds if you cant handle it.. this works the same against allot of classes like engi can spam bombs on capture point, are you going to stay there also and eat it all? or necro with its marks etc..

And the AOE burning from longbow without condi amulet issnt doing that much damage, pulses are every 3 SEC!!! most players dont even get hit more than once by this skill..

Except if you dont dodge and just stay in this AOE..
And seeing the amount of ticks it looks like he eats them all on full duration, good job :-)

Hotfix Condition Damage

in PvP

Posted by: nicknamenick.2437

nicknamenick.2437

Stop saying we can easily remove condition / get out of burning field, cause the field can cover a larger area than the point, and it pulse fire… so even if u remove it once, u’ll have it on u the next second; even u are out of the field, there are other attacks that inflict conditions, and they are so many that there is almost a constant reapplication. THIS is the wrong thing in this game, there is too much of everything.

1: If you dont stand in the AOE you also dont need to remove it

2: because its indeed a big AOE you do get some burning.. here’s a tip:

GET OUT! and kill him on range or wait for a few sec, is that so hard?

3: other conditions? on axe/x longbow?? like the bleeding from pin down?
Well pin down gets a nerf so you can just dodge that without any problem..
So i dont see any problem if you talk about other conditions… because axe doesnt do any condi damage and i think he used shield because else i saw some tormet damage also on your screen from offhand sword.

And last:
Longbow is a hybrid weapon, so i dont see any problem here..
Its just like main hand sword, even in berzerker gear you do some nice extra bleeding damage with that weapon.. but it issnt that much.

They could also remove the bleeding but then they have to increase its base raw damage.. because the raw damage from sword is very low compared to Axe.

Hotfix Condition Damage

in PvP

Posted by: nicknamenick.2437

nicknamenick.2437

41hits from burning?? what did you do? standing still in AOE from longbow for the entire match? lol

Sorry but this issnt a condi problem, its you!

it was a warrior duel that takes a while you know?

it was a warrior using axe/xx + longbow so zero long CC on its AOE burning.

That means that guy just keeps standing on its AOE burning field.

Conclusion, dont stay on it or it does damage you know that right?

and 41 ticks is ALLOT!!! that means he just eats it ALL! without even leaving the AOE field..

Hotfix Condition Damage

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Posted by: nicknamenick.2437

nicknamenick.2437

41hits from burning?? what did you do? standing still in AOE from longbow for the entire match? lol

Sorry but this issnt a condi problem, its you!

Finally Happened :)

in PvP

Posted by: nicknamenick.2437

nicknamenick.2437

stole axe -> used it when war and ranger spammed their bow on me -> both died to own dmg, called thieves OP

Nice,

But I did posted this skill some days ago… because when you use it right before stealth ends the other wont see any animation..

Have seen this allot.. so I fire some arrow and they come back, thats when I know to stop.. but all I see is a normal thief just walking out of stealth (so without the whirlwind animation)

:-)

Sword-flurry doesnt hit 12 times

in Warrior

Posted by: nicknamenick.2437

nicknamenick.2437

Heey welcome back? haven’t seen you around here for awhile :-)

Sword-flurry doesnt hit 12 times

in Warrior

Posted by: nicknamenick.2437

nicknamenick.2437

Someone already maby a topic about this some days ago..
But I cant find it.. but its true, flurry doesn’t hit 12x times on full adrenaline..

https://forum-en.gw2archive.eu/forum/support/bugs/Warrior-Sword-Flurry-doesnt-hit-12x

[Warrior] Sword-Flurry doesnt hit 12x

in Bugs: Game, Forum, Website

Posted by: nicknamenick.2437

nicknamenick.2437

At most I do 11x hit from this skill on full adrenaline..

And when you don’t crit allot its more around 10x hits.

its should be 8 / 10 / 12 hits based on adrenaline but it issnt at full adrenaline..
Even with 100% crit it only hits 11 times.. when you don’t crit allot its often 10 times both on full adrenaline

[Warrior] Longbow auto attack speed

in Profession Balance

Posted by: nicknamenick.2437

nicknamenick.2437

Yeah, this is very obviously a problem, and it isn’t unique to the Warrior LB. Autoattacks need to be effective enough to supply a healthy baseline of steady DPS while being supplemented by other skills. Most weapons function this way but there are a few outliers, which are always ranged weapons. They all have very poorly tuned aftercasts for the amount of damage they do which makes them about as effective as fighting with a wet noodle in most situations.

Thief/Engi Pistol, Ele Staff, and Memser Scepter are all in the same boat. Possibly others.

As an aside, anyone using the “warrior is not a ranger” argument have an amazingly poor comprehension of about a hundred different things, so please just stop.

Yeah, please buff the warrior LB autoattack, so the ranger LB is completely useless.
Wait, I’ve got a better idea: Simply remove all classes exept the warrior, since the warrior is top-notch in every single aspect already.
I simply love these warrior fools. Complaining about a weapon who doesn’t do as much damage as 100b GS while simply ignoring the fact that the warrior is THE best class in the game right now.
Get the belance fixed first, then you can start complain again.

Ladies and gentlemen, I exhibit evidence part 1.

Firstly, I don’t even main warrior.

Secondly, the issue of warrior LB auto-attack bears little relevance to the question of the warrior’s OPness OR to the question how effective the Ranger’s LB is. Ranger’s LB used to have the exact same problem, and they fixed it without fixing the Warrior’s.

The warrior LB and ranger LB haven’t even the same playstyle. While warrior LB is the stronger the closer you are to your target. The ranger LB is the stronger the further away your target is. Also, the warrior LB is mainly a hybrid weapon with strong skills and strong conditions. The ranger LB on the other hand, despite being incredible weak, is mainly defined through it’s autoattack.
So stop calling the warrior LB weak if he isn’t even designed for pure autattacking.

So because warrior longbow is different compared to ranger longbow it shouldnt have a viable AA??

Doesn’t make any sense.

Major problem with AA longbow for warr is that its so slow that you cant use any other skills on it when you have to.. when you need to fire a blind arrow you often see its to late because the AA is still busy during its casttime..
So what you see is that AA issnt being used that often because of that…

No matter what weapon, ranged or melee.. its AA shouldn’t hold up your other skills.
There are more classes that maby also have a bad AA.. go and make a topic about it..
This one is just about warrior longbow AA.

And its second problem is the damage, now if hey reduce the casttime the damage would be OK also..

+/-40% condi food to 20%, because..

in Profession Balance

Posted by: nicknamenick.2437

nicknamenick.2437

Omg guys… this issnt about condi being OP or not..

Its just about the food.

What I am trying to say that +40% is so good for condi builds they would use this.

But with that it becomes a MUST have for the other guy to use -40%.. because if you don’t you do get a harder time.. so why not use it right??

But that’s the point!! condi builds use it because other use the -40% food.. so if condi doesn’t use +40% he would be less powerfull..

So the point is everyone is using it because you HAVE to…

Now this is why I suggest to bring it down to around 20% or something.. so condi would still use this.. but others also can get something else now

So in total the condi builds would profit from this
And the other people also because you can have something else and not -40% food..
Because +20% is a % I think should be still good but not a MUST have to get the -20%..

get it what I am trying to say here? :-P

I doesn’t have anything to do with condi builds on its own..

{All Classes] Weaknesses and Strengths

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Posted by: nicknamenick.2437

nicknamenick.2437

Good idea! :-)

Main: warrior
First i wanna say warriors do have a weakness, but i also want to say that i am not posting this to get it buffed, because every class should have it weakness:

Warrior Known Weaknesses (Simple):

1. Slow animations
2. Simple mechanics
3: No extra’s (pls read detailed)

Warrior Known Weaknesses and Causes of Weaknesses (detailed as needed):

1. Allmost all burst skills on weapons have long and good to read animations.
This is a good counter for others, but this makes a warrior feels slow also.
But thats the goal where Anet is going, its my number 1 weakness off warrior

2. Warrior is just a simple class if you talk about mechanic/style.. warriors are ofc not fancy mesmers or thiefs :-) they have a weapon and there armor and charge into battle without fear!! but the idea is that warrior are just a simple class without any skills to confuse or to distract a opponent.

3. Just about simple mechanics/style this also works for traits/utilities/weapon skills.
Warrior utilities are all simple, they give you + this or – that.. where these utilities/traits are powerfull! its also there weakness because they are easy to remember and to spot. You can see this also on there weapon skills.. they almost all do good damage but doesnt bring much more extra’s like an evade (only 1 on GS thats it) or blind (only 1 on longbow) or defensive boons.. its all about damage.
But thats warrior :-)

Warrior Strengths:

Besides its weakness what need to be there ofc, they are a strong class.
Many weapon combinations that almost all does its job, traits are almost all perfect in place and its utilities does its job also..
Warriors are in a real good place and where they can fulfill multiple roles in this games, they can survive good enough to make some mistakes and because there mechanics are all based to be simple you also dont need a mouse with 20 buttons :-)

But simple comes with a price against skilled players

+/-40% condi food to 20%, because..

in Profession Balance

Posted by: nicknamenick.2437

nicknamenick.2437

there is a cap for condition duration it’s 100%.

And its possible to get this by a simple trait + food where crit damage people need full zerker gear to get this.. There is also no 40%crit damage food (10 is max i think)

but thats not the point here.. If you run + i need to run with -food.. Because its that huge!

If they reduce the food % makung it less OP would benwfit both sides because now you can atleast pick some different food against someone with +20% food.. So the condi build still benefit from it and others can benefit for getting something else..

40% is just a MUST have food to use for + or -

If both are 20% they would still be good but not a must have

+/-40% condi food to 20%, because..

in Profession Balance

Posted by: nicknamenick.2437

nicknamenick.2437

40% is to much for just food..

And:

When someone runs +40% you HAVE to run -40% because its that strong.

also now the + food doesnt do any good.. So they also could walk without it.

If you bring it down to 20% it would still be very good to use for condi builds.

But now its not that extreme as before so others dont NEED to run with -20%

Those people can now also walk with other food AND the condi build still profit from it..

I only see a win-win situation for this.

{All Modes] Theory on Adjusting Warriors

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Posted by: nicknamenick.2437

nicknamenick.2437

Tjeez cant we stop these warrior topics? Getting tired of the same topics everyday…

Saying warrior have it all bla bla..
They have most armor and toughness..
Well most other classes have more damage reduction due to protection.. Allot have evade skills to counter attacks or stealth or clones/all pets etc.. So much more.. But all they see is wow warrior have moat health AND armor + solid damage and survival..
So about armor and health it doesnt matter (read above) about damage.. It comes with slow and good to read animations. So you can very easy coubter these attacks.. Survival? Yeah we have HS endure pain / berserker stance.. Dont blow your skills on it.. Run around for some seconds and the warr is all yours.

Just stop this nonsense and endless forum topic spam about warriors.

{All Modes} Warrior. Issue of Not Nerfing

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Posted by: nicknamenick.2437

nicknamenick.2437

Because…

Bad Warrior > Bad Other Class
Good Warrior <= Good Other Class

That would explain why so many top-tier teams are running warriors (some with 2 warriors)!

Oh…wait…

Looks like you never even tried zerker staff ele. Ele can outdamage EVERYTHING, any class and any spec, and this is on top of crazy bursting potential with frostbow+FGS and ridiculous might+fury stacking.

Speaking as an Ele, that damage comes at the cost of needing support from heavy classes. Otherwise in any stacking situation Ele’s get 1-shotted and they are likely to go down before anyone else in a typical fight/speedrun. There’s basically zero room for error with 11k health + 1800 armor (full zerk gear).

If they give all classes same health and armor you should also give warrior protectio / stealth and all the other crap..

Do you get why warrior dont get any of these???
Indeed they have heavy armor and high health.

But protection on light armor decrease more damage compared to heavy armor without..
Guardian does have protectio. Also but they get a low health pool.. And if both are low you have many other ways besides protectio. Or other boons to evade damage.. Incl stealth and clones / pets etv blocking things.

Umm…Healing Signet. Have you heard of that skill? The longer the fight goes on, the more health the warrior regenerates. In a typical fight I can end up doing well over 35K+ damage to a warrior and he’s still alive thanks to Healing Signet! I can’t interrupt it, it’s constantly ticking while he’s busy spamming all his DPS/CC abilities.

I’ll take that over stealth or clones ANY DAY.

And i dont know why everyone says ele lacks survival.. Maby thats true in group fight. But in duel they can be very VERY good.. Ofc nobody would agree with me because warrior have it all!! Just lol people.. just look at warrior! Single target. No stealth no endless boons no pets/clones or teleport or any of the crap that other classes have.. Warriors are slow.

“No blah no blah no blah” hey here’s an idea, how about telling me why every top-tier team is running with warriors? Because warriors apparently bring nothing? Y’know, besides being super tanky against both direct damage and conditions, bringing lots of CC and solid damage.
People aren’t kidding when they say that Warriors have the best mobility in the game, they really do:

Deal! You get HS and me warrior get your stealth/clones and evade spam skills..
would love it!! Because with that i dont need HS anymore.. I would even do great just with mending…

{All Modes} Warrior. Issue of Not Nerfing

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Posted by: nicknamenick.2437

nicknamenick.2437

If they give all classes same health and armor you should also give warrior protectio / stealth and all the other crap..

Do you get why warrior dont get any of these???
Indeed they have heavy armor and high health.

But protection on light armor decrease more damage compared to heavy armor without..
Guardian does have protectio. Also but they get a low health pool.. And if both are low you have many other ways besides protectio. Or other boons to evade damage.. Incl stealth and clones / pets etv blocking things..

And i dont know why everyone says ele lacks survival.. Maby thats true in group fight. But in duel they can be very VERY good.. Ofc nobody would agree with me because warrior have it all!! Just lol people.. just look at warrior! Single target. No stealth no endless boons no pets/clones or teleport or any of the crap that other classes have.. Warriors are slow

[All] ANet - Do You See This as Balanced?

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Posted by: nicknamenick.2437

nicknamenick.2437

Taking a quick look at this game, I couldn’t help but notice a pattern:

GW2 Activity / Dominant Profession

Dungeons: Warrior
Fractals: Warrior
Open World Events: Warrior
Open World Bosses: Warrior
WvW Zergs: Warrior
Hot Join PvP: Warrior
Solo PvP: Warrior
Team PvP: Warrior
GvG: Warrior
WvW roaming: Warrior

I fixed it for you.

Qft

But ofc.. Warrior is just an populair class in every game..

And also this:
Its weakness is slow and obvious burst animations. If you pay attention you could bring down any warrior without that much problems on any other class.
Warrior will always be the easy class to kill some because there mechanic is pretty simple to bring someone down… But thats also its weakness.. There mechanic/rotations are simple to read and predict and there bursts skills are also all very easy to read.. And you can count another one in the list > pin down..
Its just that 80% of the people in gw2 have no idea about warrior or how to fight them.. They eat all the bursts attacks and spoil there own burst attacks on endure pain or whatever and QQ here..

{All Modes} Warrior. Issue of Not Nerfing

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Posted by: nicknamenick.2437

nicknamenick.2437

Its weakness is slow and obvious burst animations. If you pay attention you could bring down any warrior without that much problems on any other class.
Warrior will always be the easy class to kill some because there mechanic is pretty simple to bring someone down… But thats also its weakness.. There mechanic/rotations are simple to read and predict and there bursts skills are also all very easy to read.. And you can count another one in the list > pin down..
Its just that 80% of the people in gw2 have no idea about warrior or how to fight them.. They eat all the bursts attacks and spoil there own burst attacks on endure pain or whatever and QQ here..

{All Modes} Warrior. Issue of Not Nerfing

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Posted by: nicknamenick.2437

nicknamenick.2437

Its weakness is slow and obvious burst animations. If you pay attention you could bring down any warrior without that much problems on any other class.

Warrior will always be the easy class to kill some because there mechanic is pretty simple to bring someone down… But thats also its weakness.. There mechanic/rotations are simple to read and predict and there bursts skills are also all very easy to read.. And you can count another one in the list > pin down..

Its just that 80% of the people in gw2 have no idea about warrior or how to fight them.. They eat all the bursts attacks and spoil there own burst attacks on endure pain or whatever and QQ here..

warrior sword burst damage issue

in Bugs: Game, Forum, Website

Posted by: nicknamenick.2437

nicknamenick.2437

I will try this also tonight

New Warrior GM Arms trait: "Kiss the Rings!"

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Posted by: nicknamenick.2437

nicknamenick.2437

I think they should change furious to:

Gain1 extra adrenaline on crit ofc + gain 7% extra crit chance on bleeding targets..(like burst master gives 7% damage)

Dont make it to strong but even an extra 7 % crit chance would be nice.

[Ferocity] Info/pls read.. for Josh also

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Posted by: nicknamenick.2437

nicknamenick.2437

10% damage decrease?? Thats almost the same for me as loosing like 25-30%crit damage..

Thats HUGE!!!

Are you sure they didnt say 10% less crit damage or 10% less of total crit damage..

So if you get 70% before you would gain 60% after
Or
If you have 70% before you would gain 74% after

Both -10%

If its 10% on total damage (incl. Crit damage) would be massive!

Hidden buffs to warrior ?

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Posted by: nicknamenick.2437

nicknamenick.2437

They are OP vs all newbies/average.. They are more and mor UP against any decent player or good players.
If you time your dodge you shouldnt have any problem against a warrior.. And its not only dodge. Thief can still spam evade skills. Now try to hit a burst on warr vs thief.
Ofc people react here and say whaat!? Warr killed me with 1 hit blabla.. But the fact is when your good on thief/any class, and know some burst animations on warr you wouldnt have a real hard time to defeat him.

Problem is allot of people dont react on burst animations and QQ about warr being OP.

warr is good on most new/average players. Because they have simple mechanic.. But thats also there weakness, because it easy to read.

[Ferocity] Info/pls read.. for Josh also

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Posted by: nicknamenick.2437

nicknamenick.2437

No love?

[thief] Whirlwind axe no animation

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Posted by: nicknamenick.2437

nicknamenick.2437

When thief uses whirlwind axe right after stealth you wont see any animation..
Thief just stand still nothing..

So yeah no counter to it..

Pls fix this

[Ferocity] Info/pls read.. for Josh also

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Posted by: nicknamenick.2437

nicknamenick.2437

Hello all,

pls read this, my question is below, but you need to read the rest first to have a good idea why I ask it.

OK first when Ferocity hits the patch we will see some decrease in crit damage because the trinkets had too much crit damage compared to other stats..

Now with ferocity you would see the % of crit damage on gear would generate almost the same value from ferocity to crit damage because the crit damage was already very low on these items..

But ofc its the trinkets….
This have to be done because Anet says:
We’re not aiming to make crit damage unviable, just to bring it closer to other gear sets

And indeed we all know the value of crit damage on trinkets are way higher compared to gear stats.

OK.. I get that

But how about crit damage from traits?

Because its just simple for them.. they give 5% per 5 points..
But if trait becomes Ferocity its only 50 Ferocity per 5 points right?

I understand the gear stats.. but I really don’t understand this for traits, because the problem issnt the traits, its the trinkets.
—————————————————————————————
So my real question is, why is Anet doing so much trouble about this where they also could do this:

Bring down the crit damage % on trinkets
-Ascended Ring becomes 6% (3% on exotic and 1% on jewel)
-Ascended Earring becomes 5% (3% on exotic and 1% on jewel)
-Ascended Amulet becomes 7% (5% on exitc and 1% on jewel)
-Ascended Back becomes 3% (2% on exotic and 1% on jewel)

But also an increase on:
-Ascended chest becomes 6% (so does Exotic.. because 5% is to low on its value)
-Ascended Head becomes 3% (so does Exotic.. again 2% is to low on its value)

So and there you have it! you have an decrease of 12% from trinkets.. but an increase of 2% on head/chest..

AND its 10%!!!!!!!!!!!!!!

And we can keep the same value of the crit % on traits also..
———————————————————————————-

If you change crit damage to Ferocity and say 11,5 Ferocity becomes 1% crit damage you would see it does EXACTLY THE SAME!

Go ahead and calculate yourself, pick a trinket and divide the Ferocity to 11,5
And you would see it would generate the EXACT same % crit damage as I have posted above….

And in total you also see an decrease of 10% crit damage (goal for Anet is also 10%)

—————————————————————————————-

But now back to traits..
Because when you just change it to my suggestion/post above you get an 10% decrease in total, but your traits remains also 5% per 5 traits.

With Anet suggestion you would see 5% becomes 50 Ferocity, divide by 11,5= 4%..
(For 30 traits in becomes 26% crit damage)

How are you going to address this Anet?

(edited by nicknamenick.2437)