i dont know how often happens this but still there. If i´m not wrong once you cross the level 20 line vials and non infused rings WONT drop, only their enhanced versions, well i just got one non infused ring at level 20. Guys check drop table, something its not working as intended
Now the useless rant: i am barely getting rings and when i do im always (except once) getting the useless Magic find ones, oh and of course instead of getting an infused ring at level 20 i got another Magic find non infused ring….you better let us SALVAGE this crap or throw it in the Mystic forge
i started similar thread too jeje and no answer neither.
Not only you are not able to recycle them, you cant put them in the forge…
Back armor not being able to be salvaged nor combined on mystic forge would this change in the future???
we can fight him, but none of us got email (baruch bay)
i tried salvaging a couple of bounded rings fro personal story, it didnt let me
i tried salvaging mad king armor from clocktower, it didnt let me
So..this is intended and if so, why? or its just a bug?
i loved every fight, every puzzle, every map and atmosphere….i wish there were more different
being a necro i feel quite useful for the party….removing conditions, dealing with large amount of mobs, using teleport/long duration quickness skill, fears and knock backs to interrupt, and HIGH survivability. I often change skills inside dungeon to adapt the next encounter
its the only boss provoking me an erection..im a necro, im not used to see big numbers, and dealing 30ks..its a dream for me XDD
4 players always together luring him to melted metal spots, 1 dropping it
-about colossus, hit mobs with hammer so u activate the skill 4
-Swamp, just use quickness , condition removal when u fall due to traps, and dont fight mobs, just slow them , fear them, ignore them. Wall..in some places u can jump over it, otherwise just go around. The fastest player go further and if any of you got teleport…everything is done
The unique boss is so boring for me is the giant jellyfish..nothing but spam skills
i have done the swamp with clan mates on ts and with pugs with no ts and different language and we got not special problem…Personally i didnt have any special problem here even with first timers, and im just an average player
Remove conditions/quickness/invisibility/teleport, etc lot of skills which make it quite easier
im a necro, i would say the slowest profession in game and i always make it in time, even going for the further one. (of course using spectral walk)
About walls i just usually go around and use other path if closed
not working at least in my server (Baruch Bay).
Beacons you have to destroy can not be targeted at all or still remains in repair status, with yellow bar totally filled but going back to “destroyable” status.Robots not trying to fix them anymore so there is no way to complete puzzle, you can not even start it
im aware of combos just wishing and wondering if being able to do it by my self.
@Kaarnak: in game if dont remember wrong i had been hit by “white fire” from ghost sometime, dont know which skill or if im messing memories but im almost sure i was
Since fire is by far the condition which deals more damage with any doubt, is there any sigil (or anything) which let necros inflict fire as a condition??
i have seen 1 sigil which make a fire AoE but not sure if fire condition added, i would say no
when i spread conditions with epidemic skill:
-Do they conditions spread as if they were mine?
For example, i spread fire, does it count as my own damage on the new on the new target?
-And if they count as mine, do they get affected by my condition stats?
not sure if the condition i spread (not being mine originally) it is modified and make damage based on my stats
it just happened to me like OP, placed 4 karma accessories in forge and nothing in return
exotics jewels from karma recipe gives 4% instead of 3% and better stats, not a big deal but good enough if you plan to make it definitive gear to farm high level areas
thanks for advice guys
any tip/help?
@nmoral: there’s this concept call seed for RNG. I doubt Anet has it, but if they do, all the unlucky people will remain that way for a long, long time.
seriously?? that would explain many things :S. Bad news a i guess…
This games RNG feels stange…it seems to be bound to accounts, if you get lucky you will get everything in few runs but if you dont get blessed by “game spirit” no matter how many times you try , you wont get anything1
only few thing left to finish it and i was wondering:
-Is there any back armor with MF on it?
-What to place on my weapons?
i use staff / scepter+dagger and was thinking on using Superior Sigil of Luck and Crest of the Traveler but i got some doubts
Is there any item better than Crest of traveler or does it have an exotic version?
If i put 2x crests of trav. , do they stack? how, 3% + 3% or 3% + 1.5%?
if i am using my Main hand weapon which has 1 crest, does the crest of traveler of my off hand add its effect?
did appear a chest from mad king says event ? i got silver but didnt see any
AAA+ event, sadly stained with some problems like exploits, bugs, or some design requiring more testing but for sure (at least i hope so) these guys will take it in account for future events. Im enjoying it despite my bad luck
because there are some people like me, with 30 runs and only 1 exotic (crappy ring), event got white bags , those dropped from mobs with resources like leather
Mad King Chest is trolling me bad….
as i was saying in another thread, i made 26 runs and nothing, well a nearly useless ring, so its seem its not like the labyrinth, there are a lot of people getting nothing
Its ok i understand not everyone its so lucky
updated, 26 times…close to insane, only 1 exotic drop, a cheap ring…it seems luck is not with everyone XDD
15 times in a row and only 1 exotic, a lvl 78 ring…
rest of drops? greens, a couple of things from BL chest and tonics. If falling exotics left and right i must be pretty good avoiding them…
had to soloed hi with my necro
let down rewards..as always..fun event though..
PD: miserly
Are the portals to the Mad King's Realm disabled for a reason, or is it bugged?
Posted by: nmoral.3876
I’ve not been able to find a door to the tower all morning nor get the events going to open them.
Queensdale ARE working, just got in less than 10 minutes ago
meh nothing will happen….lets just pretend this never happened, no arenanet?
since, as always, you are the only ones benefiting from the “goodies”…1:30 hours in labyrinth only greens drop.
Its seems to be encourage to play hard day 0 of things, get maximum from bugs and get alone with it, except for those of karma weapons who were severely punished as scapegoat.
Dont get me wrong, im truly enjoying the Halloween event and thats ok for me but if there was a bug with drops, ok fix it but track it too as karma weapons and make them delete it, no need of bans, but make it fairer. Let the drop rate untouched so everyone can benefit or make the ones who took advantage to give items back
a recipe where you can craft mystery tonics from named tonics could be a solution, 4 random tonics for a new mystery one
Even it should be proportion 1 to 1 since they both come from the same places and worthed equal ( 4 random tonics gets you 4 mystery tonics stack..)…or if Anets likes gambling…4 named tonics give you 1 to 7 mystery tonics.
i just want a nice way to use my tons of named tonics
i made it with a level 8 toon. i got one shot like 5 or 7 times, but i found paths cleared enough to reach the cript. Once you are in the cript its “all done” if there are more players inside (usually tends to be crowded)
can we get included old animal tonics in the recipe?
i couldnt use none of the old blue animal tonics i got from BL chests in the new mad king chest recipe, would it be possible to include those tonics since they are from same source?
ok, solved….translation to spanish is wrong, in some texts it says"25" when it should say 50…. discovered using the right alt function…i though i was doing a great business and i was getting scammed by little pirate ghosts and translations issues XDD
You definitely do not get back your candy corn returns with any of the costumed kids’ options.
i meant recovered more than the candy “invested” from the bags i opened
3rd option is 50 for 8.
for once a day some kids offer you another oprions, 8 bags for 25 candies, ask the little pirate quaggan or girl near trade post and you will see sometimes you get offered 8 bags for 25
yes i talked to kids and only usually give them candies when third option with 25 candies gives you 8 bags, I always receive more than i spend, even when i got recipes.
Anyway to make sure i checked 1 by 1 entries in chat (filtered with only system message) and still can not see where nor when nor how
i barely use candy powered matter meter, and i was aware it consumed candy so it wasnt that
yep, 150/170 candies are not that much but just wanted to understand what happened so it wont happen to me again
And no, i didnt buy anything. Someone told me i was “robbed” by kids and well, i didnt believe him at all, but since i can not explain how they disappeared im starting to feel stupid and believe the unbelievable….
feature or bug?
i have some issues with sigils combination on my weapons. As far as i know, the only 2 types of sigils that dont work together are sigils with accumulation/stacks per kills, but how about the rest?
I have been using:
Main hand——>change weapon and its first attack causes poison
off hand——> change weapon provokes bleeding surrounding enemies
But only 1 of them works
The other weapon setting its similar, Freeze and poison, and only one activates
Can they work together or not??
If not, should i deduce only sigils with different activation systems works combined?
When i look at others players invocations, thieves, elementals ,mesmers, rangers….all of them do well in pvp, well at least they attack whole of the time despite of their major or minor efectiveness, why my minions then wont attack in the major of the situations and they just sit and watch how i fight for my life??
i have no idea of programming and im truly confused why should be different programming some invocations A.Is than others..if most of them work well why necros dont????
Dont get me wrong, i do appreciate the respect and approbation from strangers in internet but you have to understand some people ( i would like to think that the most) have a pragmatic point of view.
Legendaries or titles should remain for bragging rights and e-honor, armors or crafting should remain on the useful side of the game
I havent tried all dungeons yet , only 5 of them, all paths in most of them though, so may be i lack the complete information about this but i feel Arah is one of the most time consuming. I wont use the word difficult, despite i could. So… i was wondering the following, shouldnt be Arah the most complex and time consuming but the most rewarding of whole set of dungeons?
Arah difficulty decrease as you repeat it and some points, even the most hated boss in game gets doable by pugs with more or less effort but still keeps being challenging and require time to be invested on it.
If the original idea was that all dungeons had the same difficulty… it never happened and it seems it wont happen judging all changes and result we had been seen lately. Since legendaries require same quantity of tokens but from different dungeons or certain armor sets with certain stats can only be found in X dungeons,is it not a bit unfair for those who have to grind the most annoying dungeons??
Lets assume that some dungeons should be more difficult/time consuming than others, i like the idea, well Arah is the final dungeon, where you kill Zhaitan in story mode, i expect from it to be challenging, nothing less but i expect a higher reward for my effort, no doubt about it
Arenanet guys you NEVER wont be able to set all dungeons at same difficulty level. titanic, fruitless and futile effort, and if you are not trying it, why are you making some players work harder for same reward than others??
Conclusion is, at least mine, leave some dungeons more challenging than others, but increase the reward of it, i expect from last dungeon a real challenge but real reward too…not useless blue stuff and same badges quantity than those who make free runs at citadel of flame…
is there anyway i can check which paths i haven´t done yet??
i have just spent 4 hours in path 1, we killed 3 bosses and there is NO single tp after last 2 bosses…. should that be like that?
another waste of gold and time..i think i wont come back to arah after a few more patches, i like challenge but it is not rewarding at all right now
(edited by nmoral.3876)