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Training?

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notebene.3190

Yes, yes! What they said!

Training?

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notebene.3190

No, I just logged in after the patch, and the 80th level character I brought in to do Maw quick had the following:

1. All skills available.
2. All 5 trait lines available.
3. The ‘Training’ tab shows I have to buy everything again.

I just logged another character in (thinking it was because I started at ‘Playable’ maybe) and it’s the same thing. I have the left over points as if I had bought everything. I still ‘seem’ to have everything. That is, I can click on a skill slot and all the skills are available, and it ‘looks’ like I can pick other trait lines on the ‘Build’ tab (though, I’m reluctant to do it in case it messes me up).

However, on the ‘Training’ tab, everything was dropped to 0 as if I need to train again.

This happened after the last patch we just got.

Training?

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notebene.3190

I’m all un-trained, have 90 points (which I think is what I had ‘left over’ on this character ‘after’ I trained in everything when the new system went live), yet when I look, I have all the skills, and it ‘seems’ like I still have the 3 trait lines I picked from before.

Soooo….??2two??!?12?

Wha’ppen?

Friend list Notes!! A good Idea??

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notebene.3190

Hadn’t thought of that of that either, thanks Vayne.

And yes, it’s still a good idea.

Or (in addition to?) allow you to put a URL in there that actually works, then you can go leave notes anywhere you want (evernote; screen shot a memory w/ chat log and throw it on imgur; etc) and have a link to it from in game.

(edited by notebene.3190)

Children playing in LA flashback

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notebene.3190

Very cool, thanks for finding them! I recently was doing the story with my last character (until the expansion, hadn’t tried a Necro yet; fun) and was sad they weren’t ‘on the way there’.

I still have to do story on maybe 4 of my characters from the beginning, I’ll be sure to find them. Stopping and listening to them was always my favorite part of that sequence.

Bag State

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notebene.3190

I have one or two bags I open and close from time to time, but mostly I keep them ‘collapsed’ state in my inventory.

Recently, a bag that I open, then close, will keep flipping back to open every time I zone to a near area, at which point I have to close it again. It seems to eventually stabilize back to it’s collapsed state across zones, but open it just once to take a look at some things, and I have to ‘fight the good fight’ to get it back to collapsed.

Annoying.

Add Writing To Game

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notebene.3190

I used to ‘love’ books in UO.

I’d write poems, stories, and leave them around in buildings for people to find. Maybe an old, dilapidated guard tower in the woods, leave a diary of a guardsman.

They were really fun. Always enjoyed find and reading others books.

Well, until the first few months of “holy cow! we’re playing dnd online!” wore off and the degenerates started showing up and they had to make Trammel. Initially, books were really neat though.

[Suggestion]Tonics to Outfits

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notebene.3190

https://forum-en.gw2archive.eu/forum/game/gw2/Tonics-to-Outfits-It-s-time/

There’s the one I started. It’s not a highly volatile topic, so it hasn’t gotten much attention, but it’s an easy enough request and the consensus is pretty positive.

Doh! Guess I already posted said suggestion back in that old-timey thread.

[Suggestion]Tonics to Outfits

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notebene.3190

It’s a start for some people. Sadly it wouldn’t help me, as I was completely uninterested in the shirt and boots they elected to turn the khaki tonic into. Though, should they introduce radiation exposure in the game, users of that particular tonic would be well protected. I sold mine (along with most of my other clothes) back.

What I ‘would’ like to see is a paid service to re-introduce some of the old mix-n-match clothing options as new outfits. I’d happily pay $50 to pair up the old shirt, shorts, boot options I had put together. Pick my items, they press it as a costume for me, they take my $50. I don’t recall having any ‘clipping’ issues with my outfit, though that sort of thing never bothered me much anyways. I mean, my sheathed staff floats magically 6 inches from my back, as it has in every game I’ve played since old-timey people roamed the earth in search of fire.

Sadly (already used sadly, ‘More’ sadly, I don’t think it has anything to do with money from their end, and more to do with … other things.

Solved, thank you :)

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notebene.3190

Mods, feel free to delete.

Actually, it would be nice if they kept it and/or moved it over to support so it might pop up if other people are having problems and forget to clean out their computer from time to time. Or maybe edit the post up top with a “Resolved:” and put a link down to your update post here.

Glad you are back in business.

Birthday Notification

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Kind of related, it would be nice if age could, besides days, list date created ‘and’ date you hit 80. Something I always seem to want to reflect back on in games (how long did it take before I was max level?), but never seem to remember.

Or maybe a ‘milestones’ switch to not clutter people that want to just /age, like ‘/age milestones’ or stand alone ‘/milestones’.

Skill Choices Not Saving (Log out from WvW?)

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notebene.3190

It’s been happening a lot since the patch. I’ll change my skills on my main, usually positions 6-8, as I change those between PvP and PvE, and log out and when I come back (either switching between characters in the same game instance or leaving the game) they are back to what they were before the last time I switched them.

I couldn’t quite pin point what was happening, but this last time, I ‘think’ what happened was this:

1. Was in WvW with my 6-8 choices.
2. Had finished up WvW and was going to switch to another character.
3. Changed my 6-8 back to my ‘Open World’ set.
4. ‘Log Out’ to character select (knowing I’d be back in LH the next time I brought this character in)
5. Played my Necro for a bit
6. Did a ‘Log Out’ to bring in my main
7. Logged into LH (expected) and my 6-8 skills were flipped ‘back’ to what I had been using in WvW before switching them

No trait reset is bogus.

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notebene.3190

Yes, but unlike real life, you can have an ‘undo’ button, it’s a simple QoL improvement for the game.

It’s not a permanent decision. If you misclick an hour later you can get the one you want. It really is that simple. Aside from which you have to click more than one button to unlock a trait, so the odds of misclicking are somewhat less.

While I understand that you’d like to see a trait reset, the game doesn’t really need it. I really think that one thing that’s always been missing from this game is choices that have some consequence. This is a step in the right direction.

I agree. I started to level my 18th level Necro (now 45) after this patch to take the new system out for a spin, and at the end of the day (well, during the day too, it’s an odd expression), I like it. The two skill lines they had picked for me were spot on to the majority of what I had already selected (sigils and pets). I can’t remember if they had selected a trait line for me at 18 or not? At any rate, it was apparently fine, as I don’t recall feeling cheated at the time. It was fun reading all the abilities on all the wheels, and knowing I’d get it all in the end, but on the journey there, I’d be limited to what I picked.

Since the two skill lines I had picked were mostly what I wanted, I elected to choose and spend into my second trait line so it would be ready when I hit 41 (which moved to 45 the other day for some reason). Soon as I hit 45, I had a ready-to-go second trait set. Now I’m sneaking in a 3rd skill line before I start in on saving up for my 3rd trait line, which I’ve already picked out to try.

So about 50% into my ‘test drive’ of the new system with my Necro, looking forward to the Revenant (sp) at release.

2nd Spec moved from 41 to 45?

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What happened to characters level 41-44?

Good question. Sadly, don’t have one to report on.

2nd Spec moved from 41 to 45?

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notebene.3190

Oh well, least I’m not, or alone in being, crazy.

2nd Spec moved from 41 to 45?

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Maybe I just missed a patch note, but I’m leveling up my last of the 8 existing classes, and ‘had’ noted that I was going to get to open the 2nd specialization at 41, picking the next spec and applying points as I went (starving learning a 3rd skill line, not sure if that was smart or not).

Just leveled to 41 and went to look and now it says 45? :\

Awful Female Human Heavy Armor Art Design

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I’m just going to leave this here.

http://cleftlands.cwru.edu/gallery/weararmour.html

Hah, that’s brilliant. XD

On that note, I’m very thankful we don’t have chainmail bikinis. <3

Hypothetically, what if they did? And you still had the existing choices and options, and they added more choices and options for things you’d like to wear. What would be wrong with that? Something for everyone?

Sylvari girls are really hot

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They get the best version of Magician Legs. Wish other races could have that version (while also preserving the existing non-Sylvari version).

Awful Female Human Heavy Armor Art Design

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notebene.3190

Personally, I don’t really care about super skimpy armors, I just want more variety in general, not just about skimpy vs not skimpy. For example we could use a little more “knight” styled armor sets. (Like the Paladin set from FF14.)

Agreed, more variety would be good, for both kinds.
Yes as some have pointed out there’s more “covering” armor than not, and the skimpy crowd points that out and asks for more skimpy. The covering crowd points out that they feel many of the covering armor looks horrible, looks like a tin can or super clunky/blocky and they don’t feel all of them “count”.

I see plenty of really cool combinations of course, but I don’t want to just copy someone elses combo .

Another post I was going to quote but then lost track of pointed out one of the other common complaints is sets that have significant disparity between male and female versions. Both sides agree we want it consistent. If they want to do one covering and one skimpy that’s fine, but do a male/female pair of each. We don’t care if there are two really similar sets where one is skimpy and the other not, as long as male and female both get both options. Just be consistent.
It’s really frustrating to see an aesthetic you love and then find out your gender’s version is totally different.

This is probably my favorite post on the topic. It’s about choices and options for everyone, without taking choices and options away.

I don’t understand some of the vitriol in some of the other posts. Seems like we’ve made lots of positive steps towards some types of acceptance, but not others. Makes me sad. Seems like it’s more about shaming and taking choices away from people, labeling them, declaring them unacceptable. I think some people are just looking for more options and could care less what someone else chooses for themselves. Others are bent on removing others’ choices altogether, even though it doesn’t really have anything to do with them, if they choose not to make that choice. Lot of parallels there.

I suppose I’ll cross my fingers and hope they don’t remove any more of my choices in the next 6-12 months (lost running and idle animations, town clothes), and then I’ll be out of your hair. Still very much enjoying the game and hope to continue to along with as many choices and options remain for me while I can.

Asura outfit. shorts

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notebene.3190

Endless khaki tonic:

now all we need is that to be an outfit to wear in combat

i’d buy it

Except that the pairing of boots and shirt they put with the shorts was terrible. But I guess I’ve outlived my usefulness.

Asura outfit. shorts

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Not sure why only an Asuran could wear shorts, but we had shorts. Then we lost shorts.

Things we know

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I don’t know if this was supposed to be a ‘feedback’ thread as well, but if it is, I found something that is confusing to me (and I’ve been playing since launch).

I’m bringing up a new Necro. Well, she was 18 before the patch and she’s 31 now. When my elite skill opened up, I put in some sort of creature. Wish he was black to keep my theme going, but I digress. When I went for a swim, he went away, and I saw the elite slot ‘open’. Figured, “OK, can’t use that red beast in the water”, so clicked on the up arrow to see which skills would qualify, and it just opened up to a skill set I hadn’t spent any points in yet? Furthermore, when you mouse over the last skill in each ‘wheel’, it doesn’t say on the mouse over if it’s even an elite skill or not. The only time you really can see if a skill is elite is:

1. It’s the last skill in the wheel and you haven’t trained it yet, says by the button to train it up.

2. You are (apparently?) on land, or in ‘the right place’ (whatever that is) to click on the arrow to see the other skills. When I’m on land, I can click on the up arrow on the elite slot and see all the eligible skills, whether I know them or not. If I’m under water, that doesn’t seem to work.

I suppose I could have posted it as a bug, but it could just be an overall design oversight, intentional, but maybe not friendly?

So now it’s a thing you know.

The Flesh Golem (the “red beast”) never had an opportunity to take swimming lessons. It’s deathly afraid of water, going into hiding – curled up in a fetal position sucking its thumb – whenever you go for a swim.

This has been the case for the last 3 years since launch. We were told we’d get a replacement for the big scaredy-cat in the form of an undead shark. Of course, that never materialized, undead sharks being a rarity given how quickly their cartilaginous skeletons decompose.

You’d think a couple weeks of swim lessons for Fleshy would be in order to patch things up, but I guess that’s too expensive for A-net at the moment (or the last 3 years of moments, for that matter).

It’s a thing they’ve known for a loooooooooong time.

I figured he wasn’t able to be used, that’s not the part that confused me. The part that confused me was what happened when I went to click on the up arrow on the skill bar while I was underwater to get an overview of what skills ‘would’ work. It’s not what normally happens when you are on land, at least not to me, as the other person showed it works for them. Then that got me realizing just looking around at the skill wheels themselves that there isn’t really anything that tells you a skill is elite one you have learned it.

I’m going to login in a few hours to play her again some. I’ll see about finding some water to go swimming in (though, I’ll be in Lornar’s pass up top, just starting :\) and see if it hasn’t magically corrected itself.

Edit: So this is what I see when I’m on land and click on the arrow above the elite skill and this is what I see when I’m under water and click on the (now empty; totally understand ‘why’ that is) elite skill. It doesn’t give me a pop up so I can mouse over which skills I might need to learn that would work underwater, it just pops up my Hero Training panel.

(edited by notebene.3190)

Things we know

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notebene.3190

You can only change your skills underwater if you’re, like on land, out of combat.
Maybe that was your problem, I can see all elites when I’m underwater.

That didn’t happen to me.

When I click on that up arrow, it opens my hero window and takes me to a skill line I haven’t learned yet. ‘Presumably’ as if to say, “Hey, you don’t have any elite skills that you can equip under water, but this line here has one at the very end.”? :|

It works fine when I’m on land, it just has a weird behavior for me under water.

Things we know

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notebene.3190

I don’t know if this was supposed to be a ‘feedback’ thread as well, but if it is, I found something that is confusing to me (and I’ve been playing since launch).

I’m bringing up a new Necro. Well, she was 18 before the patch and she’s 31 now. When my elite skill opened up, I put in some sort of creature. Wish he was black to keep my theme going, but I digress. When I went for a swim, he went away, and I saw the elite slot ‘open’. Figured, “OK, can’t use that red beast in the water”, so clicked on the up arrow to see which skills would qualify, and it just opened up to a skill set I hadn’t spent any points in yet? Furthermore, when you mouse over the last skill in each ‘wheel’, it doesn’t say on the mouse over if it’s even an elite skill or not. The only time you really can see if a skill is elite is:

1. It’s the last skill in the wheel and you haven’t trained it yet, says by the button to train it up.

2. You are (apparently?) on land, or in ‘the right place’ (whatever that is) to click on the arrow to see the other skills. When I’m on land, I can click on the up arrow on the elite slot and see all the eligible skills, whether I know them or not. If I’m under water, that doesn’t seem to work.

I suppose I could have posted it as a bug, but it could just be an overall design oversight, intentional, but maybe not friendly?

So now it’s a thing you know.

Moving Instances

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I’m in Brisban right now on 64.25.33.92. There is a dead Heart NPC, and I wanted to see what he sold (after having completed the heart). He is dead inside a tent. I can’t get close enough to him to revive him. There is an opening in the top of the tent, and I see him down there, but it won’t let me drop down to revive him.

Is there any way for me to move to another instance where that guy might be alive, or at least dead ‘outside’ the tent where I can revive him?

Or…anyone playing right now in Brisban that is ‘not’ on that IP (/ip) that could give me a lift?

Post your first screenshot

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My first one from live of my character. I have some ones from BWEs, and 2 ‘live’ ones before this which were exactly the same of my map open in Queensdale, which, I think was an accident anyways, because why would I take a picture of that.

Edit: Woops…August 25th 2012 5:49 PM P[S/D]T

Attachments:

The future of underwater combat

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Sad, I thought there would be more supporters of underwater combat…

I love under water combat.

If they added more content and didn’t change the mechanics at all, I’d be happy.

If they decided to add more depth to underwater combat (skills, weapons, abilities, etc), I’d still like underwater combat.

As long as they don’t change the physics of it, I’d be happy. Seems to work just fine now, swimming around. I never get lost or confused or anything like that. Point the direction you go, you go that way.

Suppose really the only negative now is that some existing abilities are blocked out from use underwater, but I always took it for ‘what it was’ and learned how to fight with what I had and moved on.

Any MMOs similar to GW2?

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Out of those, currently Tera is my favorite go to for when GW2 is boring. I just LOVE the combat system in Tera, like seriously.

But you didn’t really go into great details on what your looking for here. Other the Cosmetic customizations, Build diversities, and the like.

Someone told me there is absolutely no auto attacking in Tera. It might seem like a small quibble, but wouldn’t that give your finger and your mouse buttons too much of a workout?

I could probably spend all day listing what I like about GW2 so I opted for brevity. The dynamic world, the way they encourage people to work together, the way that the different weapons have such distinct play styles, the minimalist approach to skill bars, the story & acting, the art style, I could pretty much keep going. In the end I am sure there’s nothing that’s going to be a really close match so just leaving general descriptions seemed like the safest idea so people wouldn’t leave something out of their suggestions just because it wasn’t basically Guild Wars 2.1.

With respect to the minimalist approach to skill bars, TSW has that. It has an interesting build system. It was pretty complicated for me, but I always used to get a lot of help on the forum explaining how to put things together, rotations, why they worked, etc. Though I’ve never been a very good theory crafter. The story is awesome, and the acting, voice acting, etc in TSW is ‘amazing’.

Not entirely sure why I stopped playing a year or so ago, to be honest. I think I only have so much bandwidth and wanted to try some new things and it lost the ‘what to keep’ vote to this game. And then if I get too far removed from a game, it’s hard for me to go back sometimes. So yeah, I’d really give TSW a try.

Oh, and learning to move while you fight is important there too. No dodging that I recall, but they flat out tell you that moving while you fight, or little ‘circle fighting’ is important, as there is a straight up damage negation for doing it (vs just standing there). Unless that mechanic has changed.

Plus lots of wardrobe stuff if you like that sort of thing. Actually, the armor is these implant like things, or can’t remember what they call them, but it’s not your look. Your look is ‘all’ clothes, which is awesome.

Dang, I might have to copy that back over from my slow drive and start it up.

Any MMOs similar to GW2?

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Guild Wars 2 combines so many features that I like that it’ll be a nearly impossible act to follow, but I’m going to try anyway.

If it has what you want, then why?

Perhaps he just wants something new? Imagine having tacos every single day for a year. Wouldn’t you love to have something else that has meat, cheese, veggies, and a starch? Pizza comes to mind.

That would have been a fine answer, too. I play other things to supplement GW2 myself, an MMO and two that aren’t.

I just wanted to get a feel for whether it was a straight up question or whether it was a precursor to a larger, passive aggressive comment on the game. I guess I’ll watch and see how it develops.

I see some people mention TESO. I tried for about a day. I didn’t like how my characters looked and felt moving around. For better or worse, if I don’t like my characters, I won’t really feel like hanging out with them in their world.

Any MMOs similar to GW2?

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Guild Wars 2 combines so many features that I like that it’ll be a nearly impossible act to follow, but I’m going to try anyway.

If it has what you want, then why?

Bad first impression to new players??

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I think the problem is actually serious. The first time I played gw2, I gave up at about level 20. The quests were too boring. I picked it up maybe 8 months after, rolled a new character which I loved (mesmer) and pushed myself to pass level 20. At some point things became a bit easier. And now I love it. But yes, there are a few terrible quests which take forever because there is nothing to do.
The event system is really nice and I usually wait for the event to finish the quest in the area because it makes things faster (more enemies to kill).
And I know my girlfriend had the same problem until she went to PvP. Now she enjoys PvP and is trying to stay away from PvE leveling which is a shame. And I managed to also bring a friend to the game and he also got bored with the quests and I feel like he’s not motivated to play anymore.

Except I ‘love’ everything you list that you hate. I’m leveling up a new Necro (last class to play before the new one) now, 23rd level. Decided to go putz around in Brisban after clearing Kessex before doing maybe Gendarran and then Lornar’s, one of my all time favorite zones.

So is one of us right and the other wrong? I’d say neither are necessarily right or wrong. We each have different play styles and things we enjoy, it would seem.

Now what do they do about that? Do they work to keep me? Do they work to keep you? Do they work to keep both of us?

I’m not picking on you specifically, this was just a great post to juxtapose against my own enjoyment experience and to make a point. Not sure what the point is, other than to say it would seem they are going to make whatever kind of game that they make, and it’s up to us to determine whether we enjoy the game or not.

There are things that GW2 “doesn’t” do well for me, and even things they’ve taken away from me that make me sad and I’ll never get them back. I get some of it over in…wait for it…AA. Yeah, that’s right. Really enjoying my second visit over there, and playing ‘both’ at the same time. I get a house and farmville and lots of nice clothes and nice looking tunes with some great emotes and idle animations and much like the time I spent working towards a Legendary here (which doesn’t mean all that much), I’m working on a car there (which…doesn’t mean all that much). I don’t even PvP over there, and my gear is pretty terrible. When I want to fight and explore zones…I come back here. And I love WvW here in GW2.

So just like a TV show, a book, a sporting event, music, this is a piece of entertainment. We either find the entertainment worth our time (sometimes money), or we do not. Sometimes, like with a TV show, it’s close enough and we keep watching. Often times we start because it’s amazing at the beginning, then jumps the shark at some point, but we just keep watching because we’ve watched so long, we don’t really know how to stop. Not really up to that TV show to care whether I like it any more, they’re going to make what they make.

And I’m not saying criticism is bad, I get that we criticize because we ‘care what happens’, but often times one person’s criticism of wanting something changes is exactly what someone else enjoys. Now what do they do?

Edit: ^ sorry…that is why I can’t use Twitter. If Twitter were Wordpress, I’d be in heaven.

Is sigil of bloodlust worth it?

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There is no last-hitting in GW2, just so you know.

Tagging in GW2 works as such:

  • The amount of loot you get from a mob is based on how much damage you and your party do to that mob.
  • However, notwithstanding the statement above, you as an individual must do at least one (1) damage to the mob to receive any loot.

I think there is a piece to this that is missing, as it happens to me all the time. A great place to see it in action is the 3 champs before Jungle Wurm.

“If you aren’t in the first ‘n’ of people to attack and damage a mob, you get nothing. Whether you then ‘like it’ is entirely up to you.”

I can’t tell you how many times I’ve come to a champ even ‘slightly’ late, maybe it’s taken 5-10% damage, and I don’t get a bag. Conversely, I’ve hit a champion that I’ve been one of the first ‘n’ people to hit just a few times and sat back and watched the rest of the fight, and still gotten my blue bag.

I don’t know what ‘n’ is, but I’m convinced it exists, and it should ‘not’ exist. You should always at least get a blue bag. What’s interesting is this rule doesn’t seem to matter with respect to quest completion. If you need the kill count for something, you’ll get that, you just won’t get loot if you weren’t one of the first ‘n’ on it.

Best class for world bosses

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“World Boss Class 101: How To Cope With Your Inevitable Demise”

Sorry

Actually, I like to use all my 80s and move their camp around from boss to boss to try out some different things and keep it fresh. Sometimes I learn things about the classes I never knew.

Your latest Fashion post-patch

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Same as it ever was.

And you may ask yourself…

Why limit us to 3 trait-lines?

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As I was preparing for the change, I realized only one of my 80s (7/8 classes; necro just starting out) had “dipped” into a 4th line for a point anyways. I felt like I ended up with more. Having said that, I’m far from any sort of master class builder.

World Boss Health Doubles

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Well, you get to listen to people say “11111111” for longer?

Hero points on the map

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notebene.3190

Bright orange plus more things because 15 characters.

No bathrooms

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Posted by: notebene.3190

notebene.3190

So, since Tyria has no toilets, I’m guessing anet employee’s dont have any?

You could probably monetize this skill as that person they always cut to on the news that offers some crazy slippery slope argument whenever there is a positive change in the world.

Yay finally fun in low lvl areas !

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Posted by: notebene.3190

notebene.3190

Haven’t had a chance to try it yet, but very happy to hear it was done.

Ecto Gambling - Dangers and chances [merged]

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Posted by: notebene.3190

notebene.3190

I made a profit of 1.5k gold, and like 500 ectos, but my brother lost 500g, so its a gamble guys, be careful and know when to stop. I stopped when i got the achievement

What is the achievement under? Meaning category? Or is it something you open by doing it the first time? And what do you have to do to get it, use it so many times?

Apple Vendor (and other nice things...)

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Posted by: notebene.3190

notebene.3190

Nice

Is there a general ‘nice’ thread somewhere that’s just about saying ‘nice’ to things? I’m a jumping quaggan, and I’m overwhelmed by LA and not sure where to start and the new UI is pretty cool and I got a bunch of characters who need to finish their story and and and!

And a new jumping puzzle?

Nice

Jumping Quaggans. Thank you. Thank you.

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Posted by: notebene.3190

notebene.3190

Nice

[plus more characters because one does not simply say ‘nice’]

Spot the Karka

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Posted by: notebene.3190

notebene.3190

Its simple “We kill the batman!”

“If you kill him, he won’t learn nothing.”

Pants~!

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Posted by: notebene.3190

notebene.3190

On the topic of pants… we need more skirts for girls. I’m tired of having to fake skirts with the magician leggings. And fix the colors on the starter skirt so they’re not dulled.

Interesting that the Sylvari get that skirt without the stockings.

Pants~!

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Posted by: notebene.3190

notebene.3190

We had shorts. They went the way of running and idle animations. I believe the two words that came up in the Thread of a Thousand Truths were healthy and appropriate.

New Wallet; also Combat Changes (Esp. Conds)

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Posted by: notebene.3190

notebene.3190

The “only level + skills” isn’t in this blog post, it’s in the earlier one about the new traits, as well as in the 4 hour live stream about the new traits. While some fine details are subject to change or not entirely clear from dev discussion thus far, the gist of the new system has been fully disclosed.

But yes, spending the scrolls on your 16 will be a waste. Probably. They miiiight take 16 + any challenges, credit her with that many Hero Points, and turn the extra spent skill points into the new currency. But in that case you’re still better off leaving them unspent because then you’re guaranteed to get the currency conversion and if you’ve spent them and they get converted … it’s exactly the same as if you hadn’t spent them.

OK that makes sense. Thank you again.

New Wallet; also Combat Changes (Esp. Conds)

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Posted by: notebene.3190

notebene.3190

If they are all in the bank, logging in on any alt should convert them. That note is to alert people that items in alt inventories won’t convert until that alt logs in. They will be account bound as you note in your penultimate paragraph.

Your level 16 gets them by a) leveling and b) doing blue chevrons in maps. There’s been some discussion as to when you start being able to spend Hero Points; it seems that by level 20 you should be able to spend your first point, if not sooner, but that’s an implied dev goal not a definitive dev statement.

The Scrolls of Knowledge will become currency for the Mystic Forge. There’s no point in spending them on your 16 because you only get credit for level + skill challenges. The Tomes will continue to give a level, the Writs will continue to give XP, for anyone under 80 (read the bottom of the blog, it describes exactly this).

To the last point, if I were to use all them now on her, they’d take them away and only give her enough for level + skill challenges completed to spend on skills? I didn’t see in the blog where they talked about what you just said, that ‘level + skill’, which sounds like if I used all the scrolls on her today so she ended up with lots of SPs, they’d just take them away and say, “Well, you’re 16, and you only did the chevrons in Queensdale at this point, so that’s all you have to spend on skills.”?

Edit: And thank you

New Wallet; also Combat Changes (Esp. Conds)

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Posted by: notebene.3190

notebene.3190

I kinda don’t understand how the writs and tomes and such are going to be exchanged?

I don’t understand the part about (paraphrasing) “…log everyone in to claim their conversions because they’ll have a lot more than you think blah blah…”? All my writs and tomes and such are all in the bank. They aren’t really owned by anyone. So who gets those? Does ‘using’ them convert them, and I should log in each character and use a few on them?

Also, the bullet points of other conversions, there isn’t any really ‘practical conversion ratios’, if you will, for the world problem impaired (I was always pretty good at math, but failed heinously when math was presented to me as a story :p).

So I have my main 80. I have a bunch of other 80s. And then I have one character that’s like 16 and leveling up, which I have no intention of ever wanting to ‘auto-level’ with books and such, I like to map-explore it all out. However, I like to ‘cheat’ and give her the things that give her skill points so she can get into those ASAP. I don’t really use a lot of extra SPs on the other 80s at this point, but my main does all the Mystic Forging and what not.

So, there’s my ‘word problem’. Throwing that up against their ‘word answer’, what would be the best thing to do with what I have lying around?

300 Scrolls of Knowledge
63 Tomes of Knowledge
490 Writs of Experience

Or, wait, reading it now…since it’s wallet, those are all account shared now? The spirit shards? So the logging in each character thing was to make sure anything in their bags is converted into the wallet, and then everyone gets to share?

But then there’s my 16. I don’t see anywhere where it talks about how that level 16 character gets skill points. Presumably I can’t spend Spirit Shards on skill points? So if I want a lot of SPs on her before next week (week after; later?), I should eat a bunch of Scrolls with her ASAP?

Your Favorite Mini

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Posted by: notebene.3190

notebene.3190

The Lioness. Most of my characters use it.

My thief uses the little puppy, but he doesn’t swim, which is sad, and confusing, since it would be pretty close to the lioness anyways, who can swim.

I can't believe Tequatl can fly

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Posted by: notebene.3190

notebene.3190

I’ve been around for you
I’ve been up and down for you
But I just can’t get any relief…