I agree, but make it something else. Leather wearers are already pretty kitten as it is, and the whole faction specific armor ends up adding insult to injury, which is also just my opinion.
Make it something like ‘food’ or something. Vigil eats pizza. Whisper eats tacos. Priory eats wafers. There, something specific to the faction.
The whole ‘artificial painful’ mechanic that really serves no purpose other than to be painful is silly. Like corpse runs and de-leveling a character when you die from Everquest. This game has taken those silly, painful things to the next level (WoW initially cleaning it up, and we’ve been waiting since 2004 for group-less, monster tag-less, resource node tap-less stuff since, as that became the new ‘pain’ mechanic over the years), and it’s odd to have something like this in, also in my opinion.
I’m even trying to help them out!
I have some green strips of paper on me! I’ll buy lots more gems if you let me buy those faction pieces from the cash shop! Or, keep it as is, make me do the double-transmute-secret-probation move, and burn two stones on it, which is also more money from you. Either way, you win.
‘Fixing’ it would seem to have no purpose, other than to make us be 80 and ugly. Yay? 
Edit: But thanks for the feedback and getting me off in the right direction, so far so good. The only problem I have now is getting a character up to Vigil in time.
I know that someone posted in an earlier thread that the hood trick still worked, but I can’t confirm or deny that.
I recommend trying it out with a cheap piece of soul bound gear so if it doesn’t work it’s not a big hit.
Please let us know if it works!
Well I did a small test, though not exactly a good test, but I’m not sure why it would be different?
I leveled a character to 2 and completed Divinity’s Reach to get 3 stones. I took a pair of magician legs from my bank, 44th level, that I’d been saving in case I wanted to use the skin again some day (though I’m not terribly excited about the hose part of them, the skirt is nice). At any rate, I took one of my stones and transmuted it to a white level 5 item I bought from an armor vendor. While the ‘stone’ declared “danger, danger, item will be soulbound”, my resulting item is ‘account bound’.
Now, I picked the lower level stat items, if that matters?
So I’m trying to figure out how/why that would work any different doing it with a piece of faction armor that I bought? I guess I could test it, but I’d end up burning 2g just for the ‘test’. There are a pair of Whisper boots that I thought might look nice on my Elementalist and what she’s already wearing, that would be an easy enough test to try. Either way I burn 2g, though. I don’t ‘need’ that skin, per se, so I’d be out either way. Not too mention I’d need to find a space for it (since we can’t memorize skins like we do dyes) in my bank and let it sit there.
I guess it’s possible this still works, even though the warning on the trans stone would indicate otherwise. Even without having to delete the character? So now, is it work the 2g to test? I’m not very good at making money. I don’t run dungeons. I do some WvW, and the money/time there is only as good as your match up for the week and whether or not there are times when you can PvDoor for a few hours?
I wish they’d just sell all the faction armor in the cash shop and be done with it. I have money, I’m willing to give it to them, they apparently don’t want it. 
Makes me wonder what the overall motivation is behind faction armor, not being able to change factions, not being able to buy armor and transfer it directly to other characters. What is gained by the limitation, other than some weird artificial barrier that makes you feel like you chose wisely/poorly? I thought the idea was it was supposed to just be a little role play choice that affected your story early on, not a punishment later for skin choices?
So i recently managed to use the thief starting hood skin on my ranger, by creating one, depositing the hood in the bank, deleting that char and then transmuting the skin.
Seems like deleting a char turns all of his soulbound items to account bound.
So, i was wondering, did anyone try this on cultural armors? i REALLY want norn armor on my ranger…
Oh really!?
So in theory, if I was a sadist, I could create a character and run it up to join the vigil then go buy the piece of armor I want, transmute it to some lowly white item, drop it in the bank and then delete myself and login another character that can use armor of that type and pick it up?!
Ah that’s great, so we can all do it once as one, from that quest and moving forward (I’m assuming the story continues on the same at that point). The only time we’d need to run it again is if someone wants to make different choices?
At that point, the choices are just about how to do something, but don’t really affect joining a faction or anything ‘real’. The only impact on me would be if my friends elected to take a patch that I’ve already taken, and I don’t get to see a new path (which is fine)?
Is this where all the stories come back together again? I remember doing this quest as a member of the Priory, and now I have one as a member of Whispers, and was thinking I might sit on the quest and wait for some friends to catch up so we can do it all together.
Will we all get credit, whether same or different factions, doing it at the same time? Or does it only count for the person that enters the instance, pulling us in, and we will have to run it three times (assuming there are 3 of us) to complete it?
It’s cheaper to craft them yourself, especially if you manage to get exotics every now and then by salvaging 70+ yellows.
Having said that, it’s probably only cheaper if you were crafting (or have crafted) your way to 400, wearing/using what you make as you go, because you find that fun. If you are looking at it from the perspective of having ‘no’ crafting skill and trying to decide what will be cheaper, then I’d just buy them with karma.
I had friends start recently and couldn’t get them on SoS (where I started), so I left.
We ended up on Emhry Bay. They’re a pretty fun crew in WvW. Last week or two was super easy, this week is kinda hard, but I’m learning more about defense, which is good.
Seems like a good bunch of folks. I do miss SoS from time to time, but it was more important for me to be where my friends were going to play, even though we only hook up a few times a week to play, generally.
/raises hand
Are the same people that wanted the Ascended gear and this sort of tiered progression the same subset of people who then look to find ways to cheat through the content to make it go faster?
If they are totally separate sets of people, and the cheat set is all from the “well I’m doing fractals because I don’t want to be left behind, but I hate them” set, then I guess that might make some sense to me, but if there are folks in the cross over of a Venn Diagram, who both praise the content, and then consume the content by cheating to make it go fast, I gotta ask…why?
Does that then not start pushing you over into the “something for nothing” crowd, and if we’re getting something for nothing, then shouldn’t all this be easier to get and craftable, and then…why was it all created again?
You see my confusion, right? 
I know that someone posted in an earlier thread that the hood trick still worked, but I can’t confirm or deny that.
I recommend trying it out with a cheap piece of soul bound gear so if it doesn’t work it’s not a big hit.
Please let us know if it works!
Well that makes me nervous, I don’t want to try it out on the pants I want, it’s like 2 gold. 
Thanks for all the answers though, folks.
Now the big question unanswered is ‘why’ did they do that. 
There was a write up on how to do this in a post on guru, which I can’t seem to find at the moment. Since the last big patch, there is some wording on transmutation stones that makes me think they ‘fixed’ (punished us further) that little loop hole, but was curious as to whether you are still able to do it, if anyone has tried?
From what I understand, it works something like this (but could have the steps wrong and other information wrong, so please don’t try this verbatim):
1. Use character that belongs to faction you want a piece of armor from and have them buy the piece.
2. Use a FTS to graft the look onto some lowbie piece of armor, perhaps one of the starter white pieces of armor you buy from armor vendors.
3. Put transmuted piece in the shared bank.
4. Character who ‘wants’ to use the item can take the item out of the bank and then use an FTS (or BTS, if the target is lower than 80 at this point) to graft the look onto whatever they want.
Or did they ‘fix’ that?
And if they did fix that, why? What is the advantage, to them, of limiting those armor skins in that way? If it’s a profit thing, then sell me all the individual pieces for each faction in the cash shop, right? Or a faction change ticket, sell me that in the cash shop?
I don’t see any benefit to the company to limiting what each faction has, ‘especially’ without giving me a way to obtain it which involved green strips of paper transferred from me to them, no?
Thanks.
I’d like to be able to do it. Sell it to me in the cash shop, faction change ticket, fine with me. I want a piece of armor from another faction (or 2 or all 3) on one character and what a great way for you to take more of my money by selling me a change ticket in the cash shop. 
Seems the biggest issue is the story, but there are ways around that would hopefully not be terribly intrusive? I gather you would either need to wind someone’s story back to where you select the faction, not allowing them to have any rewards up to the point they switched (this seems like a pain to do), or, simply not allow the ticket to be used until you get to that point where the faction stories ‘converge’ and become one, which they all do, and at that point it doesn’t really matter any more.
The second option wouldn’t be horrible, considering I think I was around 30 when I picked and when do the stories converge, around 60? And really, we’re talking about higher level characters any ways, who are trying to put together the perfect outfit.
Or better yet, just get that armor out of the faction vendors or let us buy them. 
Or, sell the individual pieces in the cash shop! I don’t care. 
I want an Ooompa Loompa now! 
I must be the only level 80 with 100% map completion that tools around old zones looking for trouble. Starting to see more 80 drops, but mostly sell stuff. Healthy amount of whites to salvage and seem to get a fair amount of the higher cloth, ore and wood doing it.
There used to be a link under news and updates on the wiki that listed whee to send an email. Maybe exploits(at)arena(dot)net?
If they relax the DR (now that all the bots are gone, it’s not needed, right?) so it keeps supply up that will help keep prices down, and not make it so painful to have some fun crafting.
Though I will say I have been spending some time with my main gathering mats for my second alt so she can craft her own gear as she moves up, and the DR already seems a bit less painful. Though that might be an illusion a second time trough with this stuff, anticipating the DR and also skipping out to enjoy WvW, which I didn’t do as my main came up.
I’ve been trying to think of ways to encourage people to socialise without forcing them, or making things more inconvenient for people who don’t want to talk/group.
I haven’t really been able to, though. I think ultimately players just don’t really want to socialise unless they are forced to. And I disagree with forcing people.
Some ideas:
- In game Guild finder: You can list and search all guilds in the game. The game provides a graph on how active the guild is, how often people represent, and at what times. The guild can put up messages on what their objectives are and other information. You can apply to join the guild via the interface, and a message will be left for any of the guild’s officers to get in touch with you.—> This should help people congregate together into guilds that suit their play goals and times. It also makes it easier to apply and look up guild information.
- Ad hoc groups: Whilst running in the field, I press a button, and the 5 nearest players to me are added to my UI. It’s as if they are in my party, I can see their health bars, and see dots on the map. But it’s completely one-sided, and they don’t get notified or need to accept. If anyone waypoints or leaves the map, they are removed from my UI.
—> This is a convenient way of grouping when you’re out in a field and you meet some people and decide to follow them around for a while. The dots help you keep track of their location, and being able to see their healthbars allows you to support them if you want.
So anyways, I’m trying to think of features that make it as convenient and easy as possible to find people to play with.
I try to socialize a lot. Part of the problem is some of us are getting older and the newer generation have come in and are also getting older. The newer generation do ‘not’ type. They just don’t.
They use Jonny Rocket Commander Helmets and VoIP services. I personally don’t care for that, unless with real friends, because I don’t really want to ‘hear’ you folks. Talk about breaking immersion. Does that make WvW harder, or dungeons? I suppose so. However, I’ve never had a problem doing a boss encounter in a dungeon the first time (the few times I’ve ever gone to a dungeon) when they are articulated to me via the written word. 
So I try, usually just emoting and typing silly things and jokes in ‘say’ before/after/during DEs and people that happen to be near me at Hearts. Maybe I’ll send someone a tell or two. And that’s enough for me.
I don’t really want to be in a ‘mechanical’ party.
Now, your idea for a ‘soft’ party where someone can be a stalker? That’s not horrible. If someone tagged me while I was running around and just decided to follow me wherever I went, that’d be kinda fun.
Probably prompt me to say some stupid things in say, which would or would not prompt a response. Because of the wonderful open mechanics, it doesn’t impact my play.
The only problem I see is in the case of the person that pointed out sometimes other players’ moves frustrate melee types. Though, that is an opportunity for some socializing as well, no? You would (sadly) probably need to add the ability for people to ‘not’ be soft-parties, from a privacy stand point. You could pick up some stalker types that are kinda creepy. :|
But at least you offered some ideas. More than I did. 
…unless you are a mime.
- unique weapon and armor skins
- new animations for my skills
- different dances and other emotesAll of the above, also:
- makeover kits, both simple and extreme
- new customization options: hairstyles, color options, face and body templates
- cloaks
- way less “renting” or gambling style purchases, more honest cash-for-(digital) goodsContentious, but I’d kinda like to see:
- dual spec
- mounts
- HoM rewards
The dual spec is an interesting one. Clearly, not required, as it only costs 4s to ‘respec’, and you eventually will have skill points coming out of your ears. But what would be nice (and would need to come with some UI modifications) is the ability to purchase ‘saved’ specs from the store. A second, third, forth, really no reason why it would need to end.
What is nice about that idea is it ‘is’ the type of thing a min/max type person might want to buy with money, to make playing more convenient. It doesn’t target ‘fluff’ store buyers, and many might not be interested in that one at all. It isn’t P2W. It just makes it so if you have developed a play style where you would like completely different builds for PvP vs WvW vs PvE vs Dungeon and be able to flip to them (out of combat, of course) on the fly, and only pay the 4s once for each additional build, then there you go.
Nice idea. 
I always feel stressed when I play with someone else. I can’t relax and take things at my own pace. I have to worry about accommodating them, hurrying through content so they don’t get bored or frustrated. I can’t play organically.
I was going to type up a long screed, but this summed up the main points that were going to be in mine nicely.
Keywords being: stressed, relax, pace, accommodating, hurrying, organically.
:)
Add ascended armor to the list. I haven’t stepped one foot inside the FotM instance, and never plan on it. I’d be willing to spend $50 bucks for a full ascended armor set if/when if releases, however.
If something like that ever happens the game will die instantly.
And I think it would be a shame if it died instantly because of that.
I’ve commented on cash shops in other games’ forums, and it seems like they are always unfair, targeting one type of player at the exclusion of others.
I’d like to see more items that a [sarcastic quotes]real[/sarcastic quotes] player would want. Those typical fall into the P2W category, but so what? It’s only a problem because of a narrow definition of what winning is (Charlie Sheen jokes aside).
To me, winning is town clothes, armor skins, pets, bag space, hoarding, DEs, WvW, Hearts, Alts, helping people, loitering around the lands on foot seeing what sort of trouble I can get in to.
To me, winning isn’t The Sword of 1000 Truths, Dungeons, things called something else that are just Dungeons, any mechanic under any name that puts you together with 4 other people and you can listen to them belittle you and each other and occasionally say ‘just kidding’, as if that magically makes it all better (dungeons, raids).
To you, or other people, maybe [sarcastic quote]most[/sarcastic quote] people, what I don’t find winning, ya’ll find to be winning.
The bottom line is what you find in the stores across games tends to be the things that “I” feel help me ‘win’ (<- have fun? that’s basically winning, right? if you came away from the experience feeling you had fun, got your money’s worth, etc…you won?), but never have items that [sarcastic quotes]normal players[/sarcastic quotes] would consider winning.
And really, the min/maxer, Call of Doody, Military Industrial Complex, Alpha Dog, ’Mer’ca’ folks are fine with that, because they ‘know’ they got a subscription less game, with a cash shop that allows them to have a subscription-less game, that I’m paying for. 
So of course you wouldn’t want anything in there that you’d never consider buying. 
I’m fine with the concept of a cash shop. I monitor myself. I buy $10 worth of gems every month, and buy some things. I bought 2 bank spaces, 2 extra character bag slots (1 for each of 2 characters), a stack of Fine Trans Stones on sale, and the Witch’s outfit, because I wanted the broom and the boots (though I wish the boots didn’t have little bones on them).
I’d love more town clothes. I’d like more armor skins. I don’t care for weapon skins so much, unless they are subtle and attractive (not a fan of two handed swords that look like surf boards). I’d like to see armor skins and town clothing become more like dyes (though a topic for another discussion).
I’d also like the shop to carry items that ‘all’ types of players would be tempted to buy, including the min/max folks. For better or worse, that would undoubtedly take the shape of items that have statistics, and you’d call pay to win. Wouldn’t help ‘me’ win. I wouldn’t buy it. 
And yes, I realize my view is completely crazy. But it is just that, a point of view. 
I had two friends start recently. I sucked it up and moved from SoS (where I started, and I missed getting to Tier 1 with them, oh well) to Emhry Bay, where I’m having a blast in WvW. First half a week was tough, this past week and the week before were rather easy. I hear next week will be tough again.
So come on over. 
I also have another couple that might be starting soon, and this way they should be able to get on without a problem.
I’m po. I’m a crafter and a materials hoarder for my main, alts, characters in other games, games that haven’t been invented yet. It’s my baggage. I own it. 
I also don’t like dungeons.
I like WvW, a lot (much to my surprise), but there are usually only certain windows during the day when doing that is profitable.
So I thought I’d go watch some videos to learn how to do it.
One little segment of a video talked about how you shouldn’t buy salvage kits or gathering tools with money, rather, you should use karma. I had ‘no’ idea I could do that, I was kinda excited. So I went to where they said at least one vendor was, by the weaponsmith in Divinity’s Reach. I couldn’t find him?
Does such a thing exist? Anywhere? They way it looked in the video, it was basically like any other standard ‘Merchant’ you’d come across, with respect to what they sold, only everything was for karma.
Thanks.
I made a post a few days ago about weather. Sadly I posted right in the middle of some other extreme weather, and it went unnoticed.
Is it me, or did weather ‘change’ with the last patch? I found myself in a massive snow storm in Dredgehaunt a few days ago. Last week some time there was a big rain storm in Queensdale. I ‘swear’ I had never seen that before!
Besides starting to actually ‘make’ more town clothing, all I want for Christmas is for Town Clothing and Armor (Weapon too, I suppose, hadn’t thought about that) to be handled like dyes.
1. Transmutation stone required to ‘learn’ the style, which is then stored (per character is fine, I’ll let them make me buy trans stones for each character, they have to make money some how) just like a dye.
2. Once you know the image, you apply it, just like a dye. I can change my armor every day of the week, or if I want a special look for taking a resource camp vs a keep, I can do it.
3. Stones still retain their other functionality, and are still one ‘avenue’ you can use to move a rune from one item to another, even without caring about the look.
That’s what I want for Christmas.
I don’t think I should spend $23,426.23 (<- hyperbole + sarcasm = clean energy) each month on Fine Continuum Transfunctioners (I mean, who can’t think of ‘Zoltan!’ whenever you hear Zhaitan?) if I wanted to change my armor on a whim.
And it’s not just the transmutation stones, think of how much you’d have to spend on all the bag space for all the outfits?
I’ve heard the idea of making a collection or wardrobe, and I don’t think it’s quite the same thing. I don’t want a place to store ‘real’ things. If I want different ‘physical’ sets of armor with different stats, that’s a different topic. If ya’ll wanna wardrobe for that, more power to you.
I’m just talking about the concept of making an armor skin or town clothing like a dye. For town clothing, you don’t actually ‘where’ anything, you just apply ‘style’ to each slot, like you’d dye something. For real armor, you apply a ‘style’ to each piece, like you’d dye it.
Mr. Santa, take us out of here. Engage.
The part that I have a problem with is not knowing what else will be on sale for the remaining days. I allow myself $10 worth of gems per month. That’s it. In the past, I bought 2 extra bank spaces, an extra character bag space for each of 2 characters. A stack of 25 ‘basic’ transmutation stones early on (because I didn’t know any better). The Witch’s outfit (because I wanted the boots and the broom).
I’d love to get more Fine Transmutation stones. I get bored easily with what I’m wearing, and frankly I’d love to change my look as easily as I change my dye colors, and it frustrates me that I can’t do that. I’ve stated numerous times in other threads how cash shops general end up being unfair because they target certain ‘types’ of players with certain play styles, but I’ll even let that go.
Before I (maybe) buy a stack of Fine Transmutation stones, what will be on sale the rest of the week? I don’t want to see ‘more’ things show up that I’d really want after I’ve spent money. I’m sure that’s exactly why they do it, which is pretty hibatious.
Tell me everything that will be on sale for the week, so I can plan how to spend my $10 for the month (or maybe buy another bank slot, which I also really need).
I guess I’ll say I hope it wasn’t me.
I run all the way out to an area to farm monsters for crafting materials for my alts, because I don’t like to pay to travel. Since it takes so long to get out there, I’ll stay there a day or two. When I start feeling like the DR code is hitting me, I’ll park ny a node or two and either teleport to WvW to play, or play an alt. Either way, if I were someone other than me, and happened to be at a node when I came and went, would I be a teleport hacker?
If I am, I guess I should be mighty impressed with myself.
Now, if I saw some blink across the landscape from node to node, I would certainly think that was a teleport hack, because I can see where they were and where they went to in a given period of time.
No he blinked from my node to halfway out of my view distance, then gone. No animation changes, always the gathering one
Well I have a teleport spell, but it’s only 900, not very far. Ok that is weird.
Thought maybe you just meant someone appearing and going away after mining, that’s easy to explain.
XD I do not think you understand. I have 600+ hours in the game, I’ve played all the classes. He was a warrior. He teleported from nothing into the gathering node. He then teleported to another area, then disappeared. There is nothing in the game that allows you to do this. My internet connection was fine. He was a bot.
Well I understand now, but you didn’t include all that detailed information in the original post.
It could have been you didn’t know why someone would just appear at a node, mine, and disappear. But now that I know all this detail, I wouldn’t have posted what I posted, and would have said “Nice!6789012345” 
I guess I’ll say I hope it wasn’t me.
I run all the way out to an area to farm monsters for crafting materials for my alts, because I don’t like to pay to travel. Since it takes so long to get out there, I’ll stay there a day or two. When I start feeling like the DR code is hitting me, I’ll park ny a node or two and either teleport to WvW to play, or play an alt. Either way, if I were someone other than me, and happened to be at a node when I came and went, would I be a teleport hacker?
If I am, I guess I should be mighty impressed with myself.
Now, if I saw some blink across the landscape from node to node, I would certainly think that was a teleport hack, because I can see where they were and where they went to in a given period of time.
No he blinked from my node to halfway out of my view distance, then gone. No animation changes, always the gathering one
Well I have a teleport spell, but it’s only 900, not very far. Ok that is weird. 
Thought maybe you just meant someone appearing and going away after mining, that’s easy to explain. 
I guess I’ll say I hope it wasn’t me.
I run all the way out to an area to farm monsters for crafting materials for my alts, because I don’t like to pay to travel. Since it takes so long to get out there, I’ll stay there a day or two. When I start feeling like the DR code is hitting me, I’ll park ny a node or two and either teleport to WvW to play, or play an alt. Either way, if I were someone other than me, and happened to be at a node when I came and went, would I be a teleport hacker?
If I am, I guess I should be mighty impressed with myself.
Now, if I saw some blink across the landscape from node to node, I would certainly think that was a teleport hack, because I can see where they were and where they went to in a given period of time.
It read like an opinion piece to me.
I don’t particularly like gated content or gear that’s overly hard to get. I had no intention of getting legendaries, and it would ‘appear’ as though I’d never get ascended either.
At the end of the day, it will all come down to whether any of this impacts my ability to enjoy myself in the game, and have my own things to look forward to doing every day.
Sure, I’ll discuss it further. As long as you aren’t talking about getting rid of it, I’m open for discussion.
Also, there is an option to turn it off? Would that not be as if it didn’t exist and provide the desired challenge?
I love the art in the game. I hope we see more upper level zones that are more like Queensdale. I’d like to get back to my characters beginnings and have to deal with things closer to my home.
I agree with the general sentiment, but the part where you talk about how it was done to address legitimate concerns, that was a bunch of people telling everyone they were going to quit and not recommend the game because there was no vertical progression at 80 for two months. Now we’re in the period where everyone is quitting and not recommending because there “is” vertical progression.
I’m a bit nervous about how it will all impact my enjoyment in the long run, but I’m willing to wait and see.
Now, what would truly gain my respect is if you posted this same thread a month or so ago, or months from now if they swing the other way. Did you make a post a few months ago telling everyone to get over no vertical progression at 80, and that the game was designed that way for a reason and we should move on?
that doesn’t make any sense with a plat node, but i do that with an orich node. I only WvW so i just leave my character logged out at an orich node, log in, mine, then go WvW.
I’m at a platinum node right now. Actually two, in timberline. This is exactly what I do, farm for mats in an area for alts, stop by a node and go WvW. Pop out to hit resources every so often, go back. Or often log an alt to play, and sometimes get back on monsters with my main after the DR seems to reset.
No speed hacks, just logging to character select and back in. The game loads quick. 
Anytime they add anything remotely related to P vs P ( which I consider W vs W to be ) I’m always missing out and will continue to do so. It’s not anything I’ll ever do for any achievement.
You should try it out. It can be so much fun.
Logged in this morning to see if people were still playing WvW and they were. Although we were mostly outnumbered, at least there were some people around. I quickly formed a 5 man party and we basically took everything from our battlegrounds. I also finished my monthly!!
Thanks a lot HoD!! I had so much fun this morning. Also a big thanks to LOST and CATZ which made a party together and played really well. Great job guys!
Other guilds were also doing quite well.
I hate PvP, in any game.
I ‘love’ WvW, as it turns out, and I only tried it to see if it would be feasible for me to get the locations for the 100% map. Now I have completed the WvW portion on two characters. 
So I agree, everyone should at least try it for a bit. At the same time, I understand people not wanting to, because I was one of them, and ‘barely’ decided to give it a shot (and glad I did).
What I’d like to see in dailies and monthlies is a grab bag. 10 things; complete any 5 for the achievement. That way you choose what best suits your play style.
But you ought to try it. 
I’d like to be able to see my bank collections, specifically the crafting resources (but at that point, you might as well show them all) from anywhere in the world. If I’m out farming for bones, I’d like to be able to see how I’m doing in inventory so I know when I’m done and can move on to blood or something else.
Know what I mean? 
I don’t care for the mechanic of a party. I never have. I think it’s brilliant the way they handle tagging, resources, etc, etc, so we’re all just ‘playing together’ when we come across each other, without having to form an artificial entity to ensure we share things. A party is a bit of a ball and chain.
The way this game works, I can come across some people, do a DE or two, leave and go craft, answer a phone call, deal with a work issue for an hour or two, come back, maybe come across them, or some of them later, and join them doing that thing for a bit. It’s just…organic. A party is this kinda militant thing where you inherit this unspoken set of responsibilities that’s just…blech.
Having said that, I ‘love’ playing with people. I love playing with people in this game far more than any other MMO I’ve ever played, because you can do it without a group. It’s made me ‘more’ of a social player. I do a lot of WvW (though I’m a GDI), I love DEs, I love helping people, rezzing them, being rezzed, etc. Sometimes I’ll follow (stalk?) someone around that happens to be doing stuff in a heart area of mine so it goes faster and safety in numbers and all that.
Do I think it should be ‘required’ to have other people with me to do content? Never.
Do I think they should remodel zones so there is ‘always’ a reason to be in any one of the zones at any time as a down leveled max level character, enjoying DEs and whatever else is going on and enjoying the same rewards you could get by dragging your fingers across a chalk board (I mean playing in Orr)? You bet!
But if you are fishing looking for people who think it’d be a good idea to make Vanguard 2, because so many people lined up to play Vanguard, which had the philosophy of “what we really need is to go back to EQ”…no thank you. I think GW2 did a nice job of scaling things dynamically for 1 or more people (open PvE) and they should keep it, continue it, fine tune it, whatever.
horizontal is not rat trap, you can do it as optional, where vertical stat treadmills just turn the player into a hamster spinning on a wheel. The point to vertical is to keep you invested and paying the company for being a hamster.
horizontal your stats plateau at some point, and you will progress by creative experience and adventuring by exploration and conquest.
Vertical is bottom of the barrel as far as content is concerned, easiest to implement easiest to hook the player on.
This forum is actually the first time I’ve heard of the hamster wheel term, and I got to say its freaking halarious, but the truth about the hamster wheel is a sad one. I WILL NOT BE A HAMSTER XD
And someone else pointed out a few days ago we aren’t donkeys either.
While it’s not entirely clear what we are, I think we’re starting to narrow it down. 
Do I have to go to a dungeon or a fractal to get it?
Which is the problem with ‘everyone’ being a critic. Rarely are things reviewed objectively any more. Quality of information has been reduced to the lowest common denominator. Pretty soon all we’ll have is that game show from Idiocracy.
I like the game. It’s still a 5 star game in my opinion. I don’t particularly enjoy the added armor, but I don’t think it’s going to impact the quality of my life much. I won’t be trying to ‘actively’ pursue it. If I wake up one day and I’m magically 60% of the way there and didn’t know it, I might, provided I don’t have to go to dungeons (I hate dungeons), but other than that, I continue to play and have fun. 
What I’d like…
Bank Slots
Character Bag Slots
Fine Transmutation Stones (so I can create my Day-Of-The-Week Exotics)
More Character Bag Slots (so I have a place for all my DotW Exotics…we ‘really’ need armor skins to work just like dyes)
The Krytan Armor set for my Ranger (actually, I think I just want the top)
New Town Clothes!
More Character and Bag Slots to store all my new town clothes (so “I” was the intended target of gem sales? I’m sensing a conspiracy)
What we’ll get…
Anything we don’t list here. I always forget that part… 
It’s a bummer. 
It has to do with certain tops, I think. Or maybe it’s the bottom? You’d think it would be more of an issue with mismatched pieces, but I could swear I had a full set of winged on me and it was doing it.
There’s also a fun one where the Order of Whispers medium armor shoulderless dress gives you a whole right through your middle and out the back when paired with some pants.
I didn’t notice it on the starter skirt though? I’m wearing a feathered top now with those, and I don’t have a line?
As long as they don’t get rid of it, I’m open to suggestions.
My only issue with auto attack is that it stops working at random and very frequently (at least for me). Recently I was fighting the druid ice champion thing in Frostgorge and my auto attack stopped working at least 30 times in that fight alone.
I hate how quickly it’ll go off when you are circle strafing something. For 2/10s of a second the thing gets off the screen, and wham, you have no target and/or pick up a new target, and you aren’t attacking the thing you want to be attacking.
It also happens when you turn your camera (not your character, mind you, your character is still facing the target just fine) using, say the left mouse button and moving the mouse, and sometimes it’ll stop working then.
I’m sure it’s happening because they don’t want you to attack behind you, which I agree with, but whatever the hooked into with their solution is finicky and too sensitive.
Ok thanks folks. I guess I am seeing things then. I knew they didn’t stack, but I wasn’t feeling very fast with the 10% passive. I usually don’t run ‘One with Air’ on, unless I’m traversing areas in PvE to get on station for whatever I’m going to be doing, since I’m too cheap to teleport. I had just thought to try it in a jumping puzzle and I wasn’t sure if it was working or not.
It seems fine in PvE, but I was running around WvW, and other than ‘Windborne Speed’ on my staff or ‘Elemental Attunement’ in Arcana, my other Air speed abilities don’t seem to be working.
Two specifically.
The 5 point 10% passive
The 10 point ability “One with Air”
I had just recently spec’d into Air, and could have sworn a few days before the patch everything was working in WvW. Now it doesn’t seem to be working.
I don’t suppose anyone could test that out for me, if you happen to have 10 Air? I suppose it’s possible many don’t.
Thanks.
But because it impacts WvW, it would ‘seem’ like it might create a have/have-nots scenario and impact people in other areas because they chose not to participate in that sort of game play. That is what makes it game changing, in my eyes.
I haven’t been paying very close attention to Ascended, so had been assuming Infusions were only for Agony events and that other, Ascended gear was only 4-6% better stats than Exotics.
Is that what affects WvW (where 4-6% can add up to a lot when one side has more players in it than the other)? Or is there something else about Ascended I am missing?
Yeah, that’s why in an earlier post in this thread (or maybe another thread?) I also said that someone else had done a nice ‘math’ write-up, and it ‘seemed’ like it wouldn’t be a big deal, and so ultimately I said I’d be willing to wait 2-3 months until some people started getting this stuff to see if it really impacted my enjoyment and contribution in WvW.
If I’m still running around fixing doors, healing rams, burning Oil and Cannons, burning people off walls and rezzing downed players, making sure I make it to the colored circle in time to get my money…then I wouldn’t have noticed it, and it’s all good. 
It’s too early to tell.
As far as PvE goes…bring it on. More powerful people around me makes me go fast! I won’t get invited to any dungeons or reindeer games, but I also don’t ask, so that’s a wash. 
You said…
Then I said…
What I see is that you don’t like snobs (me neither), you consider yourself a noob (which is the equivalent of “not too competitive” player, to put it in a friendly manner) and that you play a lot (hardcore gamer by the time you invest), although you’re not a farmer/grinder neither pull too much from your Credit Card by the amount of gold you have (a thing that imo honours you).
Just to clarify one point: casual/hardcore terms are usually used in relation with the amount of TIME you commit to a particular game. Which are as valid as any etiquettes can be (don’t forget that we (EU and USA at least) live in a rationalistic culture that is fond of clasifying and putting etiquettes
).
((EDIT: typos))
Ok cool. I’m a hard core player that doesn’t accomplish much. 
Reminds me of that line from “The Last Starfighter” (pulled that one right out of the bargain bin): “A mobile home that never went anywhere. Fascinating.” 
…
I have a question? If you don’t mind?
You did ‘not’ have that name since release. Fractal.
Are you a brand new player? Or did you ‘change’ your display name some how post launch of fractals?
Edit: I see you have a post from 2 months ago? Did you ‘know’ they were going to make something called a fractal, or it’s just coincidence?
Sorry, I’m a bit ‘rabid’ about this, because if you got them to change your name, I’m about to go ape kitty on them, as I’ve been hounding on this for months!
No Fractal has been my handle for many games….
I use the name Fractal because fractal means a curve or geometric figure, each part of which has the same statistical character as the whole. ( I am a math nerd)
I think of my characters as fractals of myself…. and my character names tend to follow famous mathmatical fractals…
Menger – The Menger Sponge
Sierpinski – The Sierpinski Triangle ( actually is where the Triforce from Zelda comes from)
Mandelbrot
JuliaI am nerd and proud of it!!
Ok thanks. A-Net is off the hook…for now! 
I appreciate everyone’s feedback but please stay on topic. They have already locked one of my other posts. Do not want to give them a reason to lock this one.
I would really like someone to explain if they believe adding “gear stat progression” makes GW2 distinct now, a different MMO. And if you feel it does not, why not.
In my opinion, it would seem to be a fundamental shift in a fairly major game mechanic, so yes. Maybe not NGE-changing, but still a pretty big shift. And only because it’s allowed to impact WvW.
If the concept was to create a dungeon and raid tiering system for those people that like to do that sort of thing as progression, and it only impacted that environment (and PvE…I wouldn’t mind super-gods helping us out with DEs out in the world!), and it was isolated like that, then I wouldn’t consider it too game changing, because it wouldn’t impact someone who chooses not to participate in that sort of content.
But because it impacts WvW, it would ‘seem’ like it might create a have/have-nots scenario and impact people in other areas because they chose not to participate in that sort of game play. That is what makes it game changing, in my eyes.
At the same time, I think it’s too early to tell, and I’m willing to not participate and see if 2-3 months down the road whether it impacts whether I’m still useful and can have fun in WvW or not.
Hopefully that helps your ‘stay on topic’ cause? 
First: you are mistaking casuals with noobs.
Well, that’s a whole other argument.
I’m ‘casual’ in my play style. I have been playing for a lot of years. I have over the years had (or found) a lot of time to play. I don’t care for elitism. I don’t care to be told how to play, what to wear, what my stats should be, how I should be spec’d, at what precise second I have to press 3, what my rotation should be, or the mentality of those that go along with it. I don’t really care what sort of label you want to put on it, I don’t like to be around people like that. 
So, I’m just ‘guessing’ here, you’d probably call me a noob besides a casual.
But on the other hand, I play a lot, so I’m able to gather lots of resources and do ‘some’ things that people who only play an hour or two a night can do, so now what am I?
Yet, I still only have 21 gold. All the time that I’ve played, that’s all I have. I haven’t bought ‘that’ much on the TP. Most of my purchases were pre-bot removal, when prices were reasonable. I made my own Exotics, that kept my outflow down. I don’t see, even with my /age, how people have 100s of gold? I guess they aren’t crafters? I’m a resource hoarder. As soon as I get all my crafting up and don’t need resources any more, I’ll start selling them.
So what does that make me in your eyes?
Labels are dangerous things. 
I’m a horizontal fan. Or more accurately, I’m not a fan of Starbelly Sneetches and ’Mer’ca (though I’m stuck here and probably too old to repatriate). So you know where I’m coming from before reading on. 
Maybe what they aren’t telling us is that after watching the posts and seeing people leave, that they realize that we’re all a bunch of greedy kitties that would take candy from a baby if we were absolutely certain we could get away with it?
And for some strange reason, the PBS adaptation in the late 70s of Ursula K. Le Guin’s The Lathe of Heaven just popped in my head. Minds are funny.

).