It’s the chain I beat you with until you
recognize my command!”
While MMR is stil be examined and worked on, any system the put in to replace it will certianly need to be tested. They could go back to the GW1 style ladder, but it would still need to be tested.
We are getting GvG with the expansion.
They do tournaments. I believe there is one currently going on, and one not that long ago.EU server lag is a known issue and something they are actively working on. If you want it done correctly, and not a half kittened rush job, it’s going to take time.
In any event, the current system is actually pretty cool, in theory. However the actual implementation has created unforseen side effects that really do need to be addressed. And thats what the testing is all about. The change a few things, test it in action. Make any modifcations, and go from there. It’s a process. And it takes time. Be patient and it will be fixed and work exactly as intended.
Takes time? Man you can’t be serious. The game is nearly 3 years old, and they didn’t do anything worthy. We are still in a beta version of the pvp game. That’s my problem.
Btw. I mean tourmanents ingame, not a buggy registration of esl. All of the good systems they used in gw1 disappeared.
And raging about it is going to make them just suddenly do it…Gotcha
Of course all of the systems in GW1 disappeared. It’s an entirely different game with different mechanics. It’s like trying to take a DOS based text game, and throwing it into a PS4 and expecting it to be a high quality graphical game. It’s not going to work.
Sry man but you rly don’t get what I want to say. I know that the game mechanics is total different, but a guild ladder is needed. GVG is needed for this conquest mode too. And GW1 had a working system with normal ladder and matchmaking. That could be the same here too, and the pvp community would be satisfied with it. That’s all. I don’t want GW1 mechanics here, just a kittening guildladder, that we had there. With rankbased matches you can enjoy all of your games, cause you’ll get opponent on your lvl.
And thats what the MMR is supposed to do. But it’s also supposed to give you a better rank based on how well a single player performs in a given match. Instead of just rank based on wins/loses. This rewards players for carrying a team, and punishes players for not doing anything.
I understand what you are saying, and yeah I want a working system as well, but patience is more rewarding then letting yourself get frustrated and worked up about nothing you have control over.
While MMR is stil be examined and worked on, any system the put in to replace it will certianly need to be tested. They could go back to the GW1 style ladder, but it would still need to be tested.
We are getting GvG with the expansion.
They do tournaments. I believe there is one currently going on, and one not that long ago.EU server lag is a known issue and something they are actively working on. If you want it done correctly, and not a half kittened rush job, it’s going to take time.
In any event, the current system is actually pretty cool, in theory. However the actual implementation has created unforseen side effects that really do need to be addressed. And thats what the testing is all about. The change a few things, test it in action. Make any modifcations, and go from there. It’s a process. And it takes time. Be patient and it will be fixed and work exactly as intended.
Takes time? Man you can’t be serious. The game is nearly 3 years old, and they didn’t do anything worthy. We are still in a beta version of the pvp game. That’s my problem.
Btw. I mean tourmanents ingame, not a buggy registration of esl. All of the good systems they used in gw1 disappeared.
And raging about it is going to make them just suddenly do it…Gotcha
Of course all of the systems in GW1 disappeared. It’s an entirely different game with different mechanics. It’s like trying to take a DOS based text game, and throwing it into a PS4 and expecting it to be a high quality graphical game. It’s not going to work.
Just have it turned on automatically as soon as you enter the PvP match for your team (unless you have it unchecked in settings). Then only the players that have it turned on have a “Speaker” symbol next to their picture (or whatever). When they talk, the speaker lights up. Anyone at anytime can individually just click the “Speaker” icon to mute that player on their end. This prevents trolls, because everyone can just turn them off. Just don’t like the sound of someones voice? Turn them off. Don’t require people to have to physically join in the voip. Make it automatic. Then each player has the ability to either turn the whole thing off in settings, or mute anyone they want.
The purpose of the icon is 1: So you know who has voip enabled and can at the least hear you, even though they might not speak. 2: So it can light up or animate so you know which player is talking. 3: So you can just click it and mute them.
But thats not convenient for those who want to opt out. So instead of pressing 0 buttons, I need to press 3 or more buttons not to hear some jerk raging because he died.
(See what I did there?)
IF, and a big IF, it was introduced, I would much perfer to have to opt in/join rather than automatically. This way I don’t need to be bothered if I don’t want to join and spend the time to opt out/mute everybody. And if I was feeling like taking PvP a bit more seriously I could join with a click and go.
While MMR is stil be examined and worked on, any system the put in to replace it will certianly need to be tested. They could go back to the GW1 style ladder, but it would still need to be tested.
We are getting GvG with the expansion.
They do tournaments. I believe there is one currently going on, and one not that long ago.EU server lag is a known issue and something they are actively working on. If you want it done correctly, and not a half kittened rush job, it’s going to take time.
In any event, the current system is actually pretty cool, in theory. However the actual implementation has created unforseen side effects that really do need to be addressed. And thats what the testing is all about. The change a few things, test it in action. Make any modifcations, and go from there. It’s a process. And it takes time. Be patient and it will be fixed and work exactly as intended.
Stronghold is hardly gw1 gvg. Heck, it’s not even any gvg.
Does GvG have to be limited to just stronghold?
They’ve mentioned that there is a new guild team system, but if thats a system that is in PvP in general, why couldn’t they?
And why should GvG be like GW1? Why not do something different with it? This is a totally different game with vastly different mechanics. Just copy pasting GvG from GW1 just wouldn’t work for one, and two it would be dumb to do that instead of creating something new and awesome.
While MMR is stil be examined and worked on, any system the put in to replace it will certianly need to be tested. They could go back to the GW1 style ladder, but it would still need to be tested.
We are getting GvG with the expansion.
They do tournaments. I believe there is one currently going on, and one not that long ago.
EU server lag is a known issue and something they are actively working on. If you want it done correctly, and not a half kittened rush job, it’s going to take time.
In any event, the current system is actually pretty cool, in theory. However the actual implementation has created unforseen side effects that really do need to be addressed. And thats what the testing is all about. The change a few things, test it in action. Make any modifcations, and go from there. It’s a process. And it takes time. Be patient and it will be fixed and work exactly as intended.
Let me correct the phrase above “good for the players that CAN farm and sell them” because people keep saying it’s an equal playing field for the farming situation but it’s definitely NOT that at all in this game. This game is the only game out there right now that uses DR the only MMO that uses that archaic system to this day and it affects people’s accounts negatively everyday.
I think it would be bad if they raised in price. This game’s economy was perfectly fine in the beginning of the game, it had all of the elements of a healthy economy and continued on until the first loot nerfs began. They didn’t outright proclaim it but when they nerfed the loot and added DR they declared that legit farmer players had no place in their game. I think they underestimated just how many healthy economies in mmo’s out there are driven by this kind of player and just how many players play that way because that’s been the standard for years.
If the prices increased it would be ongoing of a central problem. It would be bad. If they’d decrease that would be a benefit to the rest of the economy because people could actually make the items they needed. I think instead of adjusting the prices directly they should remove the anti-farmer systems in place to allow people to go get the items they need without having to farm gold or make certain centrally required items available from karma vendors directly.
I think DR on drops is highly overrated.
IIRC John Smoth said recently that virtually no one has hit DR when it comes to drops.
DR wasn’t implemented to stop or limit farmers, but to curtail bots.
Now if you set a bot to run the same group of mobs in CS, and let it run for 10 hours straight, that bot will be far less effective.
Now as an active player you can certainly farm a group of mobs, without ever hitting DR. Unless of course you were running the same path, and killing the exact same mobs for 8 or more hours a day.
However, as a farmer myself I couldn’t stand do that for more than a couple of hours max. No where near the threshold for drop DR to kick in.
You can still farm, and farm effectively without ever having to worry about DR. A farmer will eventually have to stop, clear inventory, sell things, do something else, etc. at some point, even if they are farming for 8 hours straight. Which means, they generally have to leave a zone, or visit a vendor, or whatever at some point, in that case, they are breaking the DR threshold, and thus don’t have to worry about it.
In short, DR doesn’t effect farmers as much as people like to think.
I’ve been thinking about the new resistance boon, and how it can be used for necros.
Resitance stops the effects of conditions during its duration. After resistance ends, any conditions applied come back in full effect.
So what do you think about adding resistance to Lich Form and Plague Form while those things are activated?
Basically, while in Lich form or Plague form, conditions don’t effect you, but when you drop out of either form you get smacked with all those conditions.
So those forms would only be susceptable to direct damage. This will certainly make them more powerful, however I think it will also help them be able to achieve their full potential. Instead of just being a giant target that gets burned down quickly though the application of conditions that cannot be cleansed while activated. They already are a target and can be dropped fairly quickly.
Thoughts?
It couldn’t hurt but really if people can’t follow a ping on a map what makes people think voice would help?
Newer players may not understand what you mean by a ping.
-Do you want encourage others to join you on point?
-Do you want to swap with another player so you can roam to another point?
-Do you want to discourage other players from going to that point?
-How do you know if they noticed your ping?Pings are helpful, but they do not convey as much information as a few words spoken over VOIP.
In all of the above situations VOIP would enable clear communication and you would be able to verify that they understood/ provide more thorough explanations as to why you suggest those actions.
Agreed. Voice communications are superior to other methods. However, it doesn’t need to be included in game. (As I’ve explained my position on the matter). The ultra casual people who just want to have a good time and play PvP aren’t going to care, and most likely won’t be using a headset, or have any interest in doing so.
The more dedicated PvPers generally have a team they run with and already are using voice comms. The middle line players (semi-dedicated) know enough to know what a ping is, and know how to play. They may be interested in joining in voice chat with a random team, but those are the same people who like to whine and rage about X profession being OP, and that Y player is a noob because they play Z class and they got killed by them. The latter type of players no one wants to be on voice comms with anyway, and will most likely opt out because of those players, or mute them. In which case in-game voice comms isn’t achieving it’s purpose.
If people would just follow the pings knowledgeable players provide it would be plenty for solo queue at least. It couldn’t hurt but really if people can’t follow a ping on a map what makes people think voice would help? The dopes would just ignore that as well. The sad fact of the matter is imo about 1/3 of the player base that solo’s have there own agenda that has little to do with winning. Generally they want to pew pew and duel and rack up a high point score.
This ^
Or just goof around for a little bit. Not everyone takes PvP seriously. Sometimes people want to jump in just to take a break from running dungeons, or WvW, or whatever.
Farming specific things isn’t efficient, run a dungeon and buy them.
If everybody followed you advice, where will the supply on the TP come from then?
Except that 99% of supply on the TP is provided by natural drops, not specific farming.
And 85% of stats provided on the forums are false.
There really is no way to determine what percentage is supplied by farmers, or by natural drops.
If anything the average player just keeps the mat drops, and deposits them into their material collections and forgets about them. If they do use them they generally just make what they use (If they use food at all. IIRC John Smith recently commented that there is a surprisingly low number of people using food).
So that would mean that the majority of supply is from farmers, and not random people selling a mat here or there.
I appreciate that you took the time to do some estimates on cost, but I can’t accept those numbers. There are so many variables that would go into determining this number that it’s impossible to get an accurate estimate.
One Example -
Company X wants to be associated with GW2 and Offers Service at a discount or even free to get more users on their client.I’ll stand by my thought that VOIP would be a good idead for GW2 at this juncture, unless you can provide some compelling reasons to convince me otherwise.
There are a lot of things that need to be planned / considered before VOIP can happen, but in the end I firmly believe VOIP should happen.
Of course its a far from accurate estimate. However, it does give us a general idea of some of the costs invloved. Actual, or even more accurate numbers would require knowing a lot more information than what is currently available to us.
I also understand and appreciate your position.
But for me, an in-game VOIP option has so many things associated with that, that including it seems to be counter productive.
Even games with it included players tend to opt out and use third party apps because it offers better quality, better control and better flexibility.
3. For example Curse Voice already suggested (no servers, no personell, no equipment, no moderators, etc.). We can’t say about costs of probable decisions, so let’s skip it anyway.
Anyway let’s constrain by spvp at start.
I’ll have to look at Curse Voice. It seems pretty good. But at a glance it seems that it is basically an overlay (like Overwolf) that has built in comms.
And while the cost is free for users, what are companies paying for the ability to have Curse integrated into their systems? They need to be making money somehow in order to keep providing their service.
That would be great as long as there’s no audio between different teams.
The problem is that audio can be rather heavy, and it can take quite a high cost.
If I made a game capable of using VOIP, I would make it so the game uses a third party external system that won’t cost me anything instead, so the load and costs is not on your own system. Like being able to connect to Skype or Mumble.
True, but the ability to connect those things to your game has a cost. It definitly takes the load off the game, but it comes with a price tag. Plus you have to have enough room to accommidate every single player. Which increases those costs.
Even servers that use TS/mumble/whatever pay a monthly fee to use their servers. Thankfully this cost is generally covered by guild leaders contributing so that those in the server can benefit from it.
Indeed keeping things civil is important for discussion.
There will be costs associated with adding features to the game.
To say it would greatly increase the costs of Solo-Q is an assumption. It easily could be a minimal cost to add this functionality. For now I’m going to leave this as there is no way to determine with accuracy the costs for ANET to do this.For Solo Queue – If implemented would allow for greater coordination. As stated previously. To expect your solo queue team to do the following:
a. Have VoiP
b. Have the correct Application
c. Have the time to connect to the VoiP serverHaving this expectation can be disheartening. I doubt it would work out often.
For Team Queue – This would put randoms in a better position to fight off pre-mades. Optimally solo-queuer’s will not be paired up with Team Queue but that is for another discussion.
I see adding VoiP as beneficial for the whole game, but primarily for sPvP.
Our voice is one of our greatest assets. I would love to be able to employ it in sPvP.
Well, as far as costs lets look at an option to give us a general idea.
http://www.arntechltd.com/component/content/article/1-latest-news/61-voipswitch.html
For PvP, you have to figure how many games are being played at any given time, and multiply that by 10 (for each team member).
Now what about WvW and PvE?
Does each zone/BL get their own? Whats the population cap of the BL maps? Whats the population cap of a PvE zone?
What about dungeons? How many dungeon paths? How many paths are being run at any given time?
Put all these things together, and the costs certainly add up quickly.
If they wanted to rent servers for voice chat, how many servers do you need?
A single server with support up to 1000 people at $250 a month.
So they at least would need 1 per zone/BL, say 4 for dungeons (to cover all the paths and how many are being run at any given time and at least 3 for PvP. (just estimating, as we don’t know how many games are being played at any given time.
So 29 zones, 4 for dungeon, 5 WvW zones (including EotM and OS) and say 3 for PvP.
Thats 41 servers needed.
41 servers at $250 a month is $10,250 a month. Thats not including any maintenance fees, any additional people they would need for CS and monitoring (if any), or any unforseen additional costs associated with it.
Thats still a large chunk of change on a monthly basis for any company.
(edited by pdavis.8031)
Greatly increase their costs? Most of the crap is already in place. Won’t take much effort. They have added many things to the game (as I mentioned before) that are completely useless in the aspect of helping the game or improving game-play. This is something that would actually be useful and worth the money spent.
If you feel it is useless and will do more harm then good, that is your opinion. A bad one, but still yours and you get to hold onto that. No game in history that has ever added VOIP has been worse off. It holds a 100% stat as a helpful tool so far in history. Those are pretty good odds that theirs will be better for the community too. You have stated your purpose. No need to post 800 thread replies to every single person that agrees, which is everyone but you. You can turn it off, so it won’t make a difference to you either way.
You want to complain about them wasting money and time instead of helping the community, go make a 4 page thread about it. Start with skins and tools that they spend countless man hours and money developing; for the black lion store each month. These items are an utter waste and in no way help the community or gameplay. They are vanity items. Still, they do it because the players like it and because it gets them money.
More solo Q’ers would be inclined to come back to the game if they can communicate better with their team. This will in turn make Anet more money. Win win for all.
Reception of WoW in-game voice coms:
http://eu.battle.net/wow/en/forum/topic/6601070167
http://eu.battle.net/wow/en/forum/topic/10762336395
http://us.battle.net/wow/en/forum/topic/4422092553
Battlefield 3: http://battlelog.battlefield.com/bf3/forum/threadview/2832654625441234168/#!/bf3/forum/threadview/2832654625441234168/2/
Battlefield 4:
http://www.gamefaqs.com/boards/677383-battlefield-4/67401610?page=1
I am sure I could find more. But in the end, even those that play games with in-game voice coms don’t seem to like it and prefer to use TS/vent/mumble.
Also because I disagree, I shouldn’t post in this thread? I should start my own so as to not interfere? Yeah I don’t think so.
No in-game voice chat.
1. Harassment/trolling/raging increases exponentially.
2. Unless you have constant voice com monitors and/or record voice chat reporting abusive players is not available.
3. Extra on going cost for Anet to implement voice coms (servers, personell, equipment, moderators, etc.)
4. Other third party voice chat options available
5. gameplay/server issues increase with such a feature.
Because it makes pvp (and game in general) significantly more attractive and convenient for solo players without big efforts and money (through lease\adapting existing solutions) IMO.
Big efforts? Opening up TS, clicking connect to whatever server, then selecting the channel is too much effort?
Money? Not really, like I said, the clients are free, and there are free servers and the ability to create your own voice server without a lot of effort.
Is convenience worth the extra cost of: manpower, equipment, and maintenance?
Plus something like that isn’t just a one time cost. It’s on going.Please dude, just stop talking already. You expect a bunch of solo Q players to want to try to find a VOIP server and then get the info to everyone and connect prior to every single match? So now every single player has to all have Mumble, TS, Vent etc etc to make sure they have the correct program for whatever every other player on the team decides to use. WTF are you saying. How is that in any way convenient for Solo Q players….This would be a big help and attraction for the community. To say otherwise is just….
Angry much?
We were having a decent discussion. I am pointing out the opposing view point. (which makes it an actual discussion, rather than a bunch of people agreeing).
Sure it’s a matter of convenience, but one point that is failing to be addressed, is the costs involved for Anet to implement such things. Is it worthwhile for them in greatly increase their costs of operation so Solo Queue players don’t have to coordinate with their team from the very start to get everyone into an existing channel?
I don’t see it as a “big help”. I see it as an unecessary cost, an uneeded feature that would certainly cause more problems than it’s worth. I feel that ultimately that it would do more harm than good.
Because it makes pvp (and game in general) significantly more attractive and convenient for solo players without big efforts and money (through lease\adapting existing solutions) IMO.
Big efforts? Opening up TS, clicking connect to whatever server, then selecting the channel is too much effort?
Money? Not really, like I said, the clients are free, and there are free servers and the ability to create your own voice server without a lot of effort.
Is convenience worth the extra cost of: manpower, equipment, and maintenance?
Plus something like that isn’t just a one time cost. It’s on going.
OIIIIIO:
So adding it in game and making it more accessible would cause more people to use it?Exactly! If ppl need only to press 1 button instead 2 buttons – more ppl would use that thing ^^. You can call it QoL thingy.
Yes I can see it being a QoL thing.
However, there are already other options. So why use the resources to implent this instead of using them where they would be better put to use?
OIIIIIO:
So adding it in game and making it more accessible would cause more people to use it?
What about the existing apps that are already accessible?
Thats my point. Such things are already accessible, so whats stopping anyone from using it? Because it’s not in-game?
I don’t see a valid argument that would cause more people to use the in-game voice chat over existing options.
“Because it’s there!”
Well, yeah. But so are other options.
“It’s easier to access”
So is TS, Ventril, Mumble, etc…
“It provides better communication”
Certainly. So does TS, Ventrilo, Mumble, etc…
I’ll need a better reason than “just because”….
ghOst:
I have played games with built in VOIP.
Didn’t much care for it. I ended up always disabling it because of some jerk or people just chatting away having nothing to do with the game.
I’m not disputing the helpfulness of having VOIP communications. I just see no reason for it to be included in-game. I can see it causing more problems than it’s worth. If people want to use it, great! Use one of the many third party VOIP clients out there, all available for free, as well as the ability to set up a free server to use.
I don’t see why i should be forced to use voice chat unless I choose to. Sure you can have the option to disable it, but I can do the exact same thing with already available tools. Plus with the third party options, its far more secure. I get to choose who has access and who doesn’t.
I feel that the time, energy, and money can be better spent on fixing certain professions, developing content, and making the game as a whole much better. Sinking those resources into implementing voice coms, when there are already great options available, just wouldn’t be a good move on Anets part. And thats not including the extra costs of mainting those servers, having to hire more people to setup, maintain, monitor, and manage such things. The staff already has enough on their plate as it is, no reason to add more.
I don’t think, I would use it. Just think about every little flamer on the map chat, that you now have to block instantly, because he is shouting in your ear…
Precicely!
Also how would you make it so you can switch channels?
Or just have a general PvP channel, that everyone on your team automatically get access to? What if I didn’t want to listen to a bunch of people whining that I play necro in PvP? OR that I’m not running X build?
What about guilds and WvW? or servers? What would stop me from just jumping to the enemies channel and disrupting communications by rick rolling them during reset night?
Would each guild get their own channel?
How many channels can a guild have?
How many guilds are there? Do you need to have X guild members in order to get an in-game channel? What about single/2 player guilds? Do they get their own channel?
There are plenty of options available for voice coms without adding it in-game.
If PvP players are interested they can certainly explore these options. But if they aren’t using them now, there is no reason they are going to start using them if it was added in-game.I think you underestimate power of convenience and easy access.
Those programs are already very convienient and easy accessable. Like I said, use overwolf. Very easy to use, very accessible, has some cool options and does alot more than voice coms.
Farming specific things isn’t efficient, run a dungeon and buy them.
If everybody followed you advice, where will the supply on the TP come from then?
SHHH!!!
Don’t say such things!
glances around furtively
Let’s let them continue thinking that farming isn’t rewarding, so we can gather in peace and sell our wares to them at slowly increasing prices. They’ll contribute increasing prices to “inflation” and leave us alone….
slowly withdraws back into the shadows
I was wondering if this would boost pvp. Many don’t have TS and those that do have a huge advantage. I believe adding ingame voice or at least if GW2 promoted some TS/Mumble/Vent plugin that it would help boost pvp players to learn good practices faster.
Try Overwolf.
There are plenty of options available for voice coms without adding it in-game.
If PvP players are interested they can certainly explore these options. But if they aren’t using them now, there is no reason they are going to start using them if it was added in-game.
I don’t see any reason to add it in-game. At worst it would cause lag issues, more player rage because player Y wasn’t using the voice comms and thats why the team lost, etc.
No. If you want players to use existing methods, educate them on the importance of using voice coms, but it doesn’t need to be added in-game.
Wait what?
I thought necro was sub par at best, with so many things broken and worthless, that it was basically a free kill? Which is why it gets focused and killed right away.
Now OP is saying that necros are too strong, and need a nerf?
I’m so confused….
If mobs are improvements from the ones in SW useful yes,if it’s like the usual million HP 1k toughness no. This will have a greater effect on HoT and after, they don’t rework old content. This was just a test as well it should be good as long as vulnerability remains at 25.
Yeah I agree, keep vulnerability limited.
However, unless this is signifying a change to how conditions in general work, and not just a simple cap increase, then it will certainly be exciting to see what can happen
http://www.reddit.com/r/Guildwars2/comments/3062j3/bleed_stacks_over_25_in_beta/
According to screen shots from the HoT beta, it would appear that conditions are being reworked to allow for stacks greater than 25. In the reddit thread they were saying that stacks of over 100 were marked with a ! sign.
Does this mean that condi builds will be useful now?
Will Condi become the new meta?
what are your thoughts?
SO I joined a pug lfg zerk,p1 + 2 thief. I was ele. lol.
SO I get asked if I cant read. kitten that no 1 ever reads my kitten.
SO I say cant u skip…. noob
AND I got kicked lol…. most fun I had in awhile with gw2
And people wonder why they have such bad pug experiences….
It is…from what I can tell is that after 100 stacks it goes into “super mode” as signified with an ! symbol. How this is calculated out, I don’t know. But it certainly means that as a condi player I can (potentially) add my full stacks, and not have them over written by incidental conditions. Thus using my condis to their full potential.
However the only concern I would have is the amount of processing power this is going to take with so many people adding condis all the time. Is it going to cause lag?
This is going to make things ALOT more interesting concerning condi builds
Even if it’s just on bosses, this is great news for condi classes!
YAY!!!
My Condi Mancer is now useful!!
Can’t Wait!
@Almoszt
Certainly hiring more people would be the best situation, but that also increases the operating costs quite a bit.
You have to not only factor in wages, but taxes, insurance, benefits, vactions, workers comp, equipment, raises, etc.
So with that extra revenue generated from paying for faster support, you wouldn’t be able to hire as many people.
No, paying for faster support wouldn’t be a very good idea. It sends the wrong idea about the company. Basically they would be saying “We don’t value our customers. If they want to jump the queue, then they pay more. We care more about making money than we do about providing quality service to everyone who has purchased the game” This is a REALLY bad image for any company. Such things tend to get spread around, and other companies take such things into consideration when dealing with them. Because it also reflects on them. Investors particularly take these types of things into consideration. If the company has such policies, why would an investor want to invest in such a company?
I’ve never had a problem with CS reponse times. I usually get a response with a day, sometimes the next day.
It also really helps (coming from a tech support/CS background) to provide AS MUCH INFORMATION as possible. For Tech support, download and run NCSofts game advisor. and send the report along with your ticket.
For account stuff, give any and all information you can. What EXACTLY is happening, what EXACT errors are being display, if any? Etc.
Also, if you are polite, courteous, and patient, you’ll be helped far more efficiently than if you are being a kitten.
While working CS, when I had a customer come raging, swearing, demanding, accusing, etc. I would of course help them. But I took my sweet time about it. I would very carefully follow every exact rule in the book by the most extreme interpretation of the letter. If a rule said I needed to talk to a supervisor, I would find the supervisor the furthest away from my location, and WALK to them, slowly, ask them in person (waiting if they were on the phone or in a meeting) about what needed to be done, even if I knew the answer, and meander back.
I’m not saying that Anet CS does that (but it wouldn’t surprise me) but being polite goes a very long way in working with CS.
There is some crazy hyperbole being thrown around here. Remove necros from the game? That’s insane. No one will take that seriously. The better idea would be to remove all the other classes from the game. “Necro Wars 2” Boom. Everyone is happy.
Necromancers have without doubt received the least attention of all classes since release and are in my opinion currently in the worst spot. The bandaid that was Dumbfire backfired and led to them essentially being left behind, while all other classes developed in some meaningful way. This might not be that noticable if you have not followed the course of the game from release, but is painfully clear if you did.
The issue for me is: I think this is highly unlikely to change in the foreseeable future. The argument will be that with the introduction of the revenant, there are more than enough balancing issues to deal with as is. Seeing as this is unfair to new players that might be rolling and leveling a necro, you might as well say: ‘The arrival of the revenant has made necromancers obsolete and we will be phasing out this class, compensating every necromancer player with a revenant of the same level.’ I mean I understand that this will never happen, but hopefully such lines of thought might bring more attention to the state the class is currently in.
There HAS to be a game changer for necromancers when HoT hits, everyone will just be running revenant and arena net is probably aware that having everyone roll one class will be stupid and unfun. I think they will bring more to the table for other classes. But who knowsbiy is arena net after all……..
Tl;Dr may be we are in for another “ele-pocalypse” (as quoted by one of the devs)
(here’s my wishful thinking)
There is a chance for this to be a good thing. I think there’s a chance that the Necro could possibly be a Counter to Revenant. They are both very similar in the way their condition game is played. (healing skills are similar, plague form is similar to demon stance elite, both get stronger in a way with more condi’s on them, etc.)
Revenant seems to be amazing at applying conditions and boons, but the necromancer has the ability to throw conditions right back onto you AND corrupt your boons(hopefully including resistance). Those are things other classes cannot do. Not only that, but we can also Epidemic a Revenant which will probably kitten over his team and himself, since they seem so reliant on gathering up as many condi’s as possible.
Not to mention Necro is tied with warrior for highest health pool in the game, which by itself is a big reason we do well against condition builds. (i’m assuming Rev will get the lower end of the health pool)Basically, if Revenant is as OP as we all think it will be, it will be all over the metagame. If Necromancer is a perfect counter to it, we might inadvertently become wanted/needed and finally become a big part of the meta ???
I am way ok with that!
Yeah I am sure a ton of people, if not almost everyone will be running revenant for quite awhile before moving back to their regular class. That almost makes me want to hold off on revenant for awhile, and start melting faces while everyone is learning to play it
But yeah, necro could very well be a hard counter to rev, which would be nice. But also I think the specializations will help necro alot. Which just the specializations might bring necro to the meta themselves. But I am excited to see whats coming.
IIRC they weren’t originally account bound. They were soul bound. Which meant, of course, that you had to create multiple sets, find multiple accesories for each character. But they made all ascended items account bound so people didn’t need to feel they needed to create 2 sets of heavy, 3 sets of medium, 3 sets of light, just to be able to run high level fractals with all their characters. Now you can create 1 set (of each different weight) and swap it.
It was a very good change, that made a lot of people very happy.
https://www.guildwars2.com/en/news/account-bound-wxp-legendaries-and-ascended-gear/
(edited by pdavis.8031)
http://wiki.guildwars2.com/wiki/File:Kymswarden.jpg
I REALLY love this one.
I suppose it depends on your armor skin. Right now I’m running Temple armor skins, but I prefer a “cleaner” look.
Havin’t found a skin that I really like yet. But I love that GS skin.
While necro doesn’t have the stun breaks, invulns, damage avoiding mechanics as the other classes, they have some awesome things that work really well. If coordinated. (i.e. wells minions, and condi pressure. @ Drarnor yes I lumped them together because those are some of the tools that the necro has at his disposal. And yes they can and do work together.)
How exactly do they work together? If you are specced to do good damage with wells, your condi pressure will be negligible. I guess you could run flesh golem + one or two wells + celestial and do all of those things but you won’t do anything very well.
I agree totally with what Bhawb said. No other class folds up as quickly under focused pressure as necro. If you run plague that buys some time but at the expense of losing basically all offensive power.
I run condi. I take well of corruption, and well of power (sometimes well of suffering or darkness) Blood is power, and Flesh Golem.
Yeah the wells might not do as much damage as they could, but it does help to strip/apply conditions, which add to the damage. Flesh golem doesn’t do as much as it could, but having that extra damage and a knock down can be very useful. Knock down foe, and place a well. They are stuck there for at least a couple of seconds, enough for the wells to do what they need to do.
Sure there are other utilites that might be more useful in a condi build, but I find those to be useful for how I play. Plus it adds dark fields for some area blinds, which can be usefull in a pinch.
Yes, they probably won’t/can’t say anything at this time. It would be nice if an Anet employee would just post something like. “Sorry, we can’t tell you anything about the cost of guild halls. We’ll release more info later.” That would be confirmation that they can’t tell us anything at least.
It would just be confirmation of what we already know. Anet has a VERY strict policy about not releasing any information until they feel the time is right. We don’t really need a dev to come on and say that. It’s standard operating procedure for Anet.
~snip~
Hmm very interesting. That could very well be the case. It kind of makes sense.
However, thats basically assuming the match making system is working.
If the system isn’t working, as many are claiming, then the way I see it is:
The population is there, but due to the broken system, they are getting placed into “bad” match ups.
So if the system takes the average MMR of the team and matches them up with a team with a similar MMR (which is the intent of the system) than you shouldn’t see bad match ups. But, what if the system isn’t doing that. Instead it’s taking the lowest MMR of a single player, and matching them up as a team to the next lowest player in the queue in order to create a low queue time. So if team A has a player with a MMR of 15, and team B has a player with an MMR of 6 the system says “thats close enough” and matches them together. The system doesn’t spend the time to look for a player with an MMR of 13-16 in order to create short queue times. This would certainly create the bad match ups we’ve been seeing.
Also with the decaying MMR (IIRC) if a player/team has an MMR of 8, but 1 player doesn’t log on for a few days then comes back, the MMR of the team as a whole drops to 12. So the system matches up the team at 12 MMR. Although the team is at a higher level, it matches them up on a lower tier because of the decay. Thus creating a unbalanced game.
Then there is the matchup threshold. if you have an MMR of 12, does the system look for at least 2 points higher and lower? Or is a greater threshold? Like 5 points higher/lower? This would also create the bad match ups.
These do not necessarily point to low population, but more to a broken system.
Of course, this is my opinion, but the way I see it is that the PvP community is as strong as ever, and bad match ups don’t necessarily mean that the population is low. There are certainly all sorts of claims that the game is basically dead, and people point to various things as evidence, but those same things can be looked at from another perspective to show that the population is fine.
Thanks for the responses. I’m fairly certain I didn’t play any PvP (unless I just dropped in for a look) as it’s not normally my thing but who knows.
Even if you didn’t ever play PvP, and just went in at least once, to look around, those things still would have been added. I think they might have been added as default even if you never set foot into the PvP lobby at all. As it was default armor given to every character, just like the default gear you get at character creation.
Also don’t forget that at least chest, boots, and leggings also effect your armor in PvP. Everything is scaled up to exotic level, so it doesn’t matter the quality of the item itself. But gear doesn’t effect stats, just your armor.
Cries for nerfs, cries for buffs, cries of imbalance. Zzz. The devs do aim to make all classes balanced in PvP, while maintaining the distinct differences thereof so that not only is there variety, but a) the various roles and play styles exist and are viable, and b) variety is necessary against a team of equal skill and knowledge.
People like to complain. No matter the state of the game, there will be people saying X is too strong, others saying X is too weak; some saying X should always beat Y, and others insisting Y is a counter to X. It’s very easy to be influenced by these claims; eventually you’ll encounter one that relates to your experience. That’s when you discover the type of player you are: does it encourage you to become better so that is no longer true for you, or does it inspire you to complain alongside those people, and make no progress unless the devs sympathize with your crowd.
TLDR? – PvP is balanced. “Moaners gonna moan”.
That’s such a load of carp. Meaningful professions development, meaningful combat mechanic improvements, meaningful balance updates, … have been the lowest priority to the development team since the beginning. Much of their resources have been put toward living story and china development, not to make the core of this game (professions and combat) better.
Edit- the only things carrying profession and combat in this game are the mechanics behind them (movement while casting, good camera, good targeting and overall gameplay “smoothness”), not on their own merits.
You appear to be confused. I did not say that the devs are constantly or even frequently investing significant time into updating combat, mechanics, and progression (although if they are to be believed, they have been since I think they said they’d been quietly working on HoT for a long time, we just haven’t seen it yet). I merely said that it was balanced. I even gave a 6 word summary; I’m really not sure where you got lost.
No, you are confused here and don’t get it.
Also, the abysmally low spvp numbers speak for themselves
And what exactly are the numbers of people playing sPvP?
Last I checked, queue times were reasonable, HotM was always full and very chatty, hardly ever face the same group/people…Yeah, sPvP numbers are significantly down, and no one plays the game anymore.
#GW2isdead
(._.)Lol, this is hilarious.
1. queues are short = Matchmaking is pretty bad. Don’t get any decent matches anymore. Since we lost soloq, the quaility has been only getting worse and worse, only queues shorter.
2. HoTM is full because of megaservers.
3. Goes for you, some people face the same players over and over.
4. Yeah, gw2 pvp population is not really that great.
While you can infer that the population is down/low because of what you observe, One can also infer the opposite by the things they observe. It’s really a matter of perception at that point. You see short queue times that must mean that population is low because there are so few players. I see low queue times, I see lots of people playing because I am not having to wait for a long time to find players.
As far as facing the same people, I am pretty sure that has to do with the Match making system. I’m not quite sure what the details are behind it, and how it works, but from what I gather is that it places you with people of a similiar rank (at least it’s supposed it) so that could certainly be a major factor in why you start seeing the same people.
Queue times don’t have much to do with the quality of the match.
If you are referring to either being placed too high (where you are destroying the other team without barely even trying) or too low (getting decimated without hope for a chance) then yes that certainly is a problem, and a problem with the match making system. You can’t make any sort of determination on the population of PvP based on a broken match making system.
The amount of players thinking zerker is the only viable option explains to me why I have to rezz so many players during SW on average. Zerker is not easy mode, you need to know how to play it and move and position yourselves. Obviously a lot don’t. Given, they would die in soldiers as well, but at least it would take longer.
Agreed. Zerker works well in dungeons. Where you are super familiar with all the paths.
SW is a totally different ball game. Many of the Mordrem have decent reduction to physical damage. The wolves do massive damage while flanking, tagriffs, are bouncing all over the place, Threshers are irritating.
Standing face to face pressing 1, is going to get you reckt fairly quickly. Stay at range, drop conditions and watch them melt.
Sinister / Rabid Necro. OP against Mordrem as muck
Yup!
I of course use scepter/dagger, staff. Well of darkness, well of suffering, blood is power, and Flesh Golem. Lich for bosses.
Its fun watching mobs melt
We won’t be given any details about such things. They might go into the functions of guild halls (since we know we are getting them), the things you can do with them, etc. But not so much about the costs.
Just like the specializations, revenant, and other non story features. We know that the professions are getting new weapons, and have been able to deduce which class gets what weapon, but not what that weapon will do. We know about specializations, but not the specifics of them.
You’ll just have to wait and see
Creating a class that relies on others to create a safe net for you with current MMR and rank issues was a great move,it’s basically saying play necro only in premades,your WvW example proves it. I learned positioning day 1 of necro, the current necro is lesser version of pve boss with reverse mana a tank that you cannot heal while he’s tanking unless you are in premade or have luck. We got different meaning of a good class,sure I still play it because I like part of it but it doesn’t seem like you do and are trying to be a white knight.
Nothing here is speculation,the lacking concept of necro is real, necro’s weakness was supposed to be low mobility and boon generation,not an attached aggro magnet even the noobs will follow,“Oh ah more HP to take down”.
I love my necro, and play it more than any other profession in PvP. And not always in premade teams.
But just because the players tend to take necros in head to head, or that players have chosen to target the necro to get it out of their hair, so they don’t have to worry about it, isn’t Anets doing. You can argue that because it was designed this way, that it forces such tactics. The same way that a player controlled TP, where the players alone set the buy/sell prices is controled by Anet because of the loot tables and RNG. It doesn’t really hold up. Also for the Meta. Players came up with it, Anet didn’t.
I just don’t think that it is as bad as people are making it out to be is all. Call it being a white knight, or whatever, but when many people are playing necro successfuly, and having fun with it and don’t feel that it is way underpowered, than that tells me that it’s not really in a terrible place.
Why not just buy it from the tp?
You can buy it from the TP!?
For some reason I thought it was account bound…now I feel like a moron….
I don’t normally do Q.Q posts, but I’m slightly irritated…
I’m going for the Uncanny Canner achievement, and have all but the Jar of Lost Souls from AC.
Almost every time I’ve ran this dungeon I’ve gotten it. Didn’t realize that you had to equip it to have it added to the collection. Last night, did all 3 paths….no Jar.
RNG is RNG, but still. I’ve gotten this one item more often than I care to remember. But when I actually need it, the blasted thing is nowhere to be found.
Is there something I should be doing differently to get this stupid thing?
Anyone else experience this?
@sagat
Yes. The people who made a wonderful and amazing game are completely incompetent. Makes sense…..
“In GW2’s case they see the broken toy as perfect " wasn’t specific enough ^^? That aside are you implying the game is and was wonderful since beta or launch?
Don’t turn this into a Twitter like argument, whatever you think the facts of necro’s state have been here longer than you and cannot be disproved.
I never said that Necro didn’t need some work. Necro needs some work.
However, the “facts” shown are personal opinions. Some people love necro as is, and do quite well with it. Others do horribly, and think it should be removed from the game. Still others greatly enjoy it, and agree that some tweaks might be in order.
And yes, the game was/is wonder since beta/launch. If it wasn’t, why would be those who have been playing regularly since beta/launch still be here? As for me? I’ve been playing since shortly after launch. I don’t think necro is all that broken, to the point where it is utterly useless in PvE/PvP/WvW.
Ever consider that the lacks of passive damage mitigation/stability (i.e. blocks, evades, invulnerable, etc.) were not put into necro on purpose? Not having those things makes it so it requires a very different play style. One that relies on team coordination and applying pressure. It makes it very different than playing an ele, a mesmer, warrior or thief. And it’s not just limited to class mechanic. (which to me, having so many classes basically able to do all the same things, but having a different mechanic seem a bit gimicky)
If supported right, a necro can do some serious damage. I was playing my guardian, and had a necro friend in WvW. 2 of us took out a blob of 5, then a blob of 7 immediately afterward. We wiped the first blob, and took out all but 2 of the second. These were not uplevels, and a known guild group.
I played support/cleric/healing guardian, he played power/well necro.
“But thats anedoctal!”
True, but it shows what a necro can do if supported properly. Trying to go head to head, or even into the middle of the frey is asking to die. Stay on the side tossing AoE bombs from afar and watch what can happen….
Cries for nerfs, cries for buffs, cries of imbalance. Zzz. The devs do aim to make all classes balanced in PvP, while maintaining the distinct differences thereof so that not only is there variety, but a) the various roles and play styles exist and are viable, and b) variety is necessary against a team of equal skill and knowledge.
People like to complain. No matter the state of the game, there will be people saying X is too strong, others saying X is too weak; some saying X should always beat Y, and others insisting Y is a counter to X. It’s very easy to be influenced by these claims; eventually you’ll encounter one that relates to your experience. That’s when you discover the type of player you are: does it encourage you to become better so that is no longer true for you, or does it inspire you to complain alongside those people, and make no progress unless the devs sympathize with your crowd.
TLDR? – PvP is balanced. “Moaners gonna moan”.
That’s such a load of carp. Meaningful professions development, meaningful combat mechanic improvements, meaningful balance updates, … have been the lowest priority to the development team since the beginning. Much of their resources have been put toward living story and china development, not to make the core of this game (professions and combat) better.
Edit- the only things carrying profession and combat in this game are the mechanics behind them (movement while casting, good camera, good targeting and overall gameplay “smoothness”), not on their own merits.
You appear to be confused. I did not say that the devs are constantly or even frequently investing significant time into updating combat, mechanics, and progression (although if they are to be believed, they have been since I think they said they’d been quietly working on HoT for a long time, we just haven’t seen it yet). I merely said that it was balanced. I even gave a 6 word summary; I’m really not sure where you got lost.
No, you are confused here and don’t get it.
Also, the abysmally low spvp numbers speak for themselves
And what exactly are the numbers of people playing sPvP?
Last I checked, queue times were reasonable, HotM was always full and very chatty, hardly ever face the same group/people…
Yeah, sPvP numbers are significantly down, and no one plays the game anymore.
#GW2isdead
(._.)
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