Showing Posts For posthumecaver.6473:

This is a ballance update?

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Posted by: posthumecaver.6473

posthumecaver.6473

I don’t understand why everybody think D/D Cele is better after the patch.

It has less healing power, less boon duration, less vitality, less condition damage and it main opponents Mesmer, Warrior, Guardian buffed to the orbit and some condi engineer builds rocks also.

Do you think D/D became so good while it can now take Stone Heart, yeah it may not die but at the moment it can’t kill anybody also.

D/F Cele in my opinion got a huge buff, getting Blinding Ashes with full Water and Arcana tree is a crazy buff, but D/D ele I don’t think so.

Stone heart die easily, just load him with condis while he sits in earth, dps him down after he switch to water, d/f is good yes I admit but blinding ashes is overrated, it’s only good in 1vs1 fights or very small skirmishes as the blind got kitten CD and it’s for target, any target including turrets and clones so…it’s very random

I am not saying it is meta or anything.

It just you can now go into the match and not get wrecked, otherwise as you say it has too many exploitable weaknesses.

This is a ballance update?

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Posted by: posthumecaver.6473

posthumecaver.6473

I don’t understand why everybody think D/D Cele is better after the patch.

It has less healing power, less boon duration, less vitality, less condition damage and it main opponents Mesmer, Warrior, Guardian buffed to the orbit and some condi engineer builds rocks also.

Do you think D/D became so good while it can now take Stone Heart, yeah it may not die but at the moment it can’t kill anybody also.

D/F Cele in my opinion got a huge buff, getting Blinding Ashes with full Water and Arcana tree is a crazy buff, but D/D ele I don’t think so.

Things we know

in Guild Wars 2 Discussion

Posted by: posthumecaver.6473

posthumecaver.6473

Are you going to address how you forced characters to train into builds using their hero points without their consent? :o

Why not. Basically there were two options, both with a large number of edge cases.

1) We wipe your stuff and let you respec as you see fit. Because so much had changed this was our initial plan. Here are problems it ran into.

  • People return from a long hiatus and don’t remember what they were running
  • People log in and the first thing they have to do before they can play is learn both the new unlocking system and the new build system.

2) We look at what you had equipped and unlock the necessary skills and traits to re-equip you. Here were some discussions points around that:

  • We might give you stuff you don’t want
  • at least this won’t matter for lvl 80s if we make all the unlocks possible by just reaching lvl 80.

There is a third option which I’m sure you will bring up.
3) let players choose
Here are some reasons we did not go with that:

  • Its twice the work
  • Its actually more than twice the work because it would have required temporarily saving both options until you choose which is more complex technical work.
  • People who were unlikely to understand or want to explore the new system were going to be potentially more confused by the choice.

At the end of the day we wanted to ship this build so we had to decide. Based on instinct we erred on the side of helping people we thought would be more overwhelmed by the opposite choice, and I would make that choice again because it has less edge cases, impacts more expert users, and leans towards over unlocking for free to benefit most of the edge cases anyway.

Hope this info helps you understand our process a bit more.

Thanks,

Jon

I am playing this game for 3 years how many time I have to unlock same traits again and again. Don’t tell me this compressed skills are new skills.

Sigil of Leeching and Blood

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Posted by: posthumecaver.6473

posthumecaver.6473

In the Reaper stream they showed that whirl combo in dark field will steal life and heal during that DS/Reaper Shroud.

I hope they will not nerf that.

Reaper's Precision

in Necromancer

Posted by: posthumecaver.6473

posthumecaver.6473

No idea if it got removed, didn’t have time to check it all, but otherwise soul marks is coin a rrrrreally good job at replenishing my life force pool. My condo necro actually feels really sustainable now.

edit: my bad i can’t read. well there is this blood magic trait that gives ten percent life force when you draw a condo from allies.

Yeah but I am not so sure it is a good idea to draw condition from allies in DS while we have nearly no means to deal with them in DS . There is Plague Sending but that is on 60s CD I think.

Reaper's Precision

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Posted by: posthumecaver.6473

posthumecaver.6473

Does it removed from the game or became baseline?

I think it was the only trait that can fill life force pool when we were in Death Shroud other then DS 4.

Is there now any other trait that can fill the life force pool when we are in DS?

D/D the same?

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

I think it is not looking good for D/D Cele…..

Typical Earth/Water/Arcana build Signet of Restoration was healing per tick 250 before now 200 that mean all the other heals are underperforming also.

The biggest problem is fire stacking and condition damage, at one stack fires burns 170 damage at 3 stacks around 500 but I can keep the 3 stacks only for 1 sec only.

Burning was our biggest source of sustain damage, I don’t know we can kill anybody now before dying, Mesmer, Thief became much more powerful and now we have 2K less HP and less sustain.

(edited by posthumecaver.6473)

The value of celestial gear

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Posted by: posthumecaver.6473

posthumecaver.6473

Considering I refused to make Ascended grind because of the %5 difference now with %10 it became as a must.

Grind & more grind.

What is this mean?

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Posted by: posthumecaver.6473

posthumecaver.6473

Each profession’s attributes will be updated to have half of their functionality be part of a specialization and half of their functionality will be a baseline for that profession. (see individual profession notes)
Meaning of this is the biggest mystery for me.

Our profession-specific attribute is the attunement recharge rate. At the moment, you get 30% bonus recharge rate by investing 6 points into the Arcane trait line.

The base attunement cooldown will be reduced from 13s to 10s
This is the equivalent of having 30% bonus attunement recharge rate

The base attunement swap cooldown will be reduced from 1.625s to 1.5s
This is the quivalent of having 8% bonus attunement recharge rate

So the first effect is like having all of our profession-specific attribute baseline, while the second effect is close to having 28% of that attribute. Therefore we are getting more than half our profession-specific attribute in baseline.

By specialising in Arcane we get 15% bonus attunement recharge rate, which is half of our profession-specific attribute.

So overall we are getting a slightly better deal than they announced

So this mean specializations will only effect Attunement CD and will not give any additional attributes.

Only attributes we will get 3 stat combination from gear (or 5 from Celestial), oh men, we are screwed.

With the engi I guess we are the profession most dependent on attribute salad , I think celestial will be only way, considering even we go 0/6/6/6/0 with will not get any vitality, toughness, healing as base attributes.

I was really hoping they will convert 3 stat gear to 5 stat and 5 stat Celestial to 7. I have no idea other then runes where are we going to get boon duration. No gear has it I think other then Giver(was it?).

Even they buff celestial %30 -%10 I think we can barely make 15K HP or we have to play full soldier which I hate.

(edited by posthumecaver.6473)

What is this mean?

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Posted by: posthumecaver.6473

posthumecaver.6473

Ok, it is not strictly Ele thing but I am Ele main, so I rather prefer to discuss here.

http://dulfy.net/2015/06/16/gw2-upcoming-june-23-patch-notes/

This is the first hint I see about how the new attribute system will look.

Attribute Point Changes

Attribute points on equipment have been increased by ~30%
The attribute difference between exotic and ascended gear has been changed from 5% to 10%
Base attributes at level 80 now scale to 1000 instead of 926
Each profession’s attributes will be updated to have half of their functionality be part of a specialization and half of their functionality will be a baseline for that profession. (see individual profession notes)

>>>>Attribute points on equipment have been increased by ~30%<<<<
It seems they will only add %30 more stats to gear.

So lets say you have soldier %30 more Power, %30 more Vitality, %30 more Toughness but it will stay 3 stat based gear. So additional boon duration, condition duration, condition damage, etc you get from trait lines.

>>>>Base attributes at level 80 now scale to 1000 instead of 926<<<<
I think this is clear.

>>>>Each profession’s attributes will be updated to have half of their functionality be part of a specialization and half of their functionality will be a baseline for that profession. (see individual profession notes)<<<<
Meaning of this is the biggest mystery for me.

Now are we getting attribute points from specializations(like the current trait system) and depending of which profession we choose also a pre-set of attributes points?

I have a feeling Celestial will become really a must for Ele now.

Fire embrace removed?

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Posted by: posthumecaver.6473

posthumecaver.6473

In old signet big plus was %100 uptime from protection, otherwise none of the signets deserve such a big investment and %20 condition duration reduction from fire auras.

Fire embrace removed?

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Posted by: posthumecaver.6473

posthumecaver.6473

Yeah, may be Powerful Aura would be may be OP but they destroyed an unique build for D/D who wants to play something other then 0/0/2/6/6.

I had high hopes for Signet Build in HoT, I wander can anybody produce kitteneful build for Signets now.

If Fire Embrace is causing a problem for PA then you put an ICD and say Fire Aura can only be shared every 10s then at least Signet Build could survive.

Skill&Balance changes: Hopes and Fears

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Posted by: posthumecaver.6473

posthumecaver.6473

I have no hope, look to the classes are in good place in GW2

Warrior, Thief, Guardians, Engis, …..they are all in good place in META and some developers sees them as their children.

And now look to the classes it has problems
Necro, Ele, Ranger, Mesmer,….

unless every class is designed from a developer who really enjoy and play the class, I guess this picture will stay.

We need more counterplay to Thief Stealth

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Posted by: posthumecaver.6473

posthumecaver.6473

I complained about that about before also.

It is funny that nobody is disturbed that chill has absolutely zero effect during a fight on a Thief (while he is teleporting all the time to his enemy and pays no penalty for resource generation or cooldowns) and absolutely destroys the Ele.

Only effect chill has on Thief he walks slowly away after killing somebody if he is not using the short bow.

Fire + Air balance discussion

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Posted by: posthumecaver.6473

posthumecaver.6473

for Fresh Air Scepter/Focus, you would not get any better burst then that in this game. Look Phantaram does to people with that build.

The problem is, there is no room for error, one mistake and you are dead, we don’t have enough escape to be able to play that much glass cannon/spec.

Thief/Mesmer kitten hit the fans, stealth/reset comeback again. When we mess up, we die. I guess they should give our burst specs a stealth skill also, elemental camouflage, then I may start thinking about playing pure burst specs.

Otherwise, I can say I am middle tier and when I want to play a burst spec, I will play a thief, at least it gives me a chance to escape alive.

The set up for the burst is too high, on a med guardian I have to press 2 buttons to burst people as hard as a scepter ele going from earth to fire; on a mesmer and thief I can count on powerful stealth openers to gain the advantage in most cases.

The burst ele lacks so much factors respect to the rest:

1) Healing that does not rely on healing power
2) Offensive utility with an offensive facet
3) Better mobility maybe one with air will cover this

In the times condi meta was not so powerful and we could run around with Valkyrie Amulet and use s/d it was simpler having burst elements in dagger off-hand but yeah you are right Ele is no 2-button class.

But to say the truth I don’t enjoy Hammer Medi guard but the old sword/torch visually and play wise is awesome

May be we are not out of META.

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Posted by: posthumecaver.6473

posthumecaver.6473

I was watching NA games, it seems Abjured has found a cure to Shoutbow.

I always find the ring from Guardian Hammer and Slick Shoes from Engi weak skills but boy, they use those creatively.

Ringed and Slick Shoed Shoutbow Warrior, dead Shoutbow Warrior. An Ele can blink out of that but not the Shoutbow Warrior.

Men I love this game action/reaction. Lets see what will be the reaction now.

Fire + Air balance discussion

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Posted by: posthumecaver.6473

posthumecaver.6473

for Fresh Air Scepter/Focus, you would not get any better burst then that in this game. Look Phantaram does to people with that build.

The problem is, there is no room for error, one mistake and you are dead, we don’t have enough escape to be able to play that much glass cannon/spec.

Thief/Mesmer kitten hit the fans, stealth/reset comeback again. When we mess up, we die. I guess they should give our burst specs a stealth skill also, elemental camouflage, then I may start thinking about playing pure burst specs.

Otherwise, I can say I am middle tier and when I want to play a burst spec, I will play a thief, at least it gives me a chance to escape alive.

(edited by posthumecaver.6473)

How to deal conditions in Death Shroud

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Posted by: posthumecaver.6473

posthumecaver.6473

Wait for reaper to come out, it will solve all movement related issues with shroud knight, and the other conditions mostly boil down to health which is resolved by lifeforce.

Pretty much this. You’ll have a 66% reduction of movement impairing effects while in Reaper Shroud, and your Life Force will soak up the damaging conditions.

As for currently, You shouldn’t be in Death Shroud that much. Death Shroud works great if you use it to sustain your health and maintain offensive pressure while waiting for your cooldowns to become available again.

As for just staying in Death Shroud as long as possible, sounds like something that would fit a bunker build. Any chance you could elaborate more on your situation?

I think the DS1 is the hardest hitting for power necro. With %50 crit chance + %20 for fury, it is nearly perma crit, with some traits and protection, I have crazy damage in DS and tankiness but the moment I stay too long in DS I am condi bursted.

With protection, crits and spectral armor filling my life force I am nearly unkillable to direct damage but condi burst is kitten me.

You can actually put out more damage with your Dagger auto-attack. It just feels the other way around because you’re see one huge number splash on Life Blast instead of the multiple smaller splashes on the Dagger. Also you shouldn’t need the Furious Demise trait for the Fury on Death Shroud.

This is a basic power build for Necromancers.
Power Necromancer

With that build you have a 46% crit chance outside of Death Shroud, and 96% while in Death Shroud, which is more than enough. As long as you properly manage your time in and out of Death Shroud, and save Consume Conditions and Putrid Mark for the proper moments, you shouldn’t have much issues with conditions. And if conditions still give you that much trouble, you could consider taking an off-hand Dagger instead of Warhorn, but it is really not worth it.

If you don’t mind me asking, what build/set-up are you running?

The reason I stay that much in DS, we have nearly no mechanics to replenish our HP pool only pitiful regeneration (or small portion of condition damage) but there are so many ways to fill Life Force when you are in DS.

So what happens in PVP match a thief and mesmer sees me, they say nom nom, a necro and he seems to be a power necro with berskers. What they don’t know I have 2 wells, spectral armor, %100 chance to crit in DS and Cavalier Amulet.

So when they are on top of me, pop spectral armor, pop wells, get the protection from SA, Wells, SA is filling my life force when taking damage, plus %100 crit chance filling my LF plus %220 crit damage hitting them like truck while with my 1900 toughness + protection I barely take any damage.

This works perfect against baddies but when a good players see what I do and condi bomb me and of the story. I wished there would be a way that taken condi damage would fill the LF also while SA is doing it for direct damage but it is not doing it for condi damage.

How to deal conditions in Death Shroud

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Posted by: posthumecaver.6473

posthumecaver.6473

Wait for reaper to come out, it will solve all movement related issues with shroud knight, and the other conditions mostly boil down to health which is resolved by lifeforce.

Pretty much this. You’ll have a 66% reduction of movement impairing effects while in Reaper Shroud, and your Life Force will soak up the damaging conditions.

As for currently, You shouldn’t be in Death Shroud that much. Death Shroud works great if you use it to sustain your health and maintain offensive pressure while waiting for your cooldowns to become available again.

As for just staying in Death Shroud as long as possible, sounds like something that would fit a bunker build. Any chance you could elaborate more on your situation?

I think the DS1 is the hardest hitting for power necro. With %50 crit chance + %20 for fury, it is nearly perma crit, with some traits and protection, I have crazy damage in DS and tankiness but the moment I stay too long in DS I am condi bursted.

With protection, crits and spectral armor filling my life force I am nearly unkillable to direct damage but condi burst is kitten me.

(edited by posthumecaver.6473)

How to deal conditions in Death Shroud

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Posted by: posthumecaver.6473

posthumecaver.6473

Hi,

part time necro here.

I have a question about how to deal with conditions in DS.

I using a power build that I camp most of the time in DS, normally necro is master of manipulating conditions but we have 0 tools to deals conditions in DS.

I mean, if the conditions would not be there, I can stay %80 of time in DS while playing necro, but you have to drop our of DS, cleanse, heal, transfer but then you have most prob no DS for the next 8s.

Am I missing something here, is there a trick to deal with conditions in DS?

New build system

in Guild Wars 2: Heart of Thorns

Posted by: posthumecaver.6473

posthumecaver.6473

New build system was not in BETA or was I too stupid to figure out?

Choices

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Posted by: posthumecaver.6473

posthumecaver.6473

We would have to make so many hard choice with the Reaper and new build system, it is somehow exciting and depressing.

For ex, Blighter’s Boon that was all we wanted isn’t, heal during Death Shroud a natural way to complement this trait is Chilling Force. Considering gaining boons is not the moto of Necro (actually I am quite surprise they related this trait gaining boon instead of placing conditions) Chilling Force seems the only reliable way to get boons consistently.

There comes the choice, Decimate Defense, I want this trait bad, I had some builds in my mind using 0 precision in gear but going to have %100 crit chance, Decimate Defense or Chilling Force, tough, tough choice…

Same goes for Blood Magic while now it is confirmed the Leeching will heal in DS or Spite giving really nice traits for crit chance builds or Curses which is giving really nice buffs to DS.

I guess only thing I can criticize now that we can only get 3 trait lines, they should really concentrate trait lines to buff one concept like Spite Buff for DS, Curses for Condition, etc…

No more Elemental Attunement + Evasive Arcana

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Posted by: posthumecaver.6473

posthumecaver.6473

They tried several thing that we leave the Arcana line but we have somehow always landed with x/x/x/x/6 build. I think they really want to swing the axe and get people out of Arcana line.

Ok, renewing stamina is nice, but what crap master arcana skill you are going to get now?

The only thing Elemental Attunement as GM does is to keep arcane being more or less mandatory for PVP/WVW.

Even for PVE, I personally hate like how Ele plays without Elemental Attunement, so i’ll be speccing arcane regardless of what else the line has.

Arcane master line is weak but ele contingency won’t be terrible for PVP/WVW, it’s effectively a passive source of vigour & prot with decent uptime. Final shielding isn’t bad either.

Elemental Contingency is also an illusion for PVE, when I wear my Berserker set (and I have to while dungeon meta dictates, otherwise get kicked) I don’t want to be hit, so EC is not doing anything for me for the PVE. If something will hit me, I will be prob dead, so it is not doing anything for me anyway.

For WvWvW, when I am in the zerk, I doubt it will be doing anything also, I want the protection before I am hit, not after I am hit and sitting there with %10 HP.

I don’t know, I have some nice builds on my mind but it all depends how the lost stats from trait lines will be distributed to gear. Like can I use %20 DR from Earth any other gear that giving little bit toughness other then solder, etc? Is there going to be a gear like Berserker but little bit more toughness, hp, healing power in it (the parts we lost from trait lines from earth, water), if not I think Ele and may be Engi will be the profession hit hardest from these changes so, so on.

Why Chillomencer

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Posted by: posthumecaver.6473

posthumecaver.6473

Ohh, yeah right what it does to thiefs.

Yeah, you walk slowly after you kill somebody, next time you came again in the range of your steal or one of your other teleports, or shortbow it does have again no effect isn’t?

When I try to kite a thief, chill does absolutely nothing for me, one button 10 m teleport, one more button another teleport

Why Chillomencer

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Posted by: posthumecaver.6473

posthumecaver.6473

Why ANet think chills is such a good condition and will save the Necromancers?Sometime I really wander are they playing any class other then their favorites.

What is the main natural enemy of Necromancer, that will attack you every time it see you.

Thief isn’kitten what chill does to Thiefs? Nothing, there is no for CD slow down, there is no kiting help for anything because they are porting all over the place. Warrior’s laugh about chills, guardians also.

Rangers also doing it pew pew from 1500 range good luck hitting with chill and same goes for the mesmer.

Only thing chill hit hard is Elementalist so now Chillomencer is the counter of Ele, yeah right.

Where do I know that, well I have an Elementalist build that has %100 chill uptime and all the classes I stated above are just laughing about.

It is a mystery for me why ANet think chill is great condition and they are making such big fuss about it.

Now lets say, chill reduce the teleport distance of thief to half or something or half the initiative gain or adrenaline gain, then it will be awesome but we know they will never do this to their favorite classes do we?

No more Elemental Attunement + Evasive Arcana

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Posted by: posthumecaver.6473

posthumecaver.6473

They tried several thing that we leave the Arcana line but we have somehow always landed with x/x/x/x/6 build. I think they really want to swing the axe and get people out of Arcana line.

Ok, renewing stamina is nice, but what crap master arcana skill you are going to get now? Are you go to 6 to Arcana to get the EAtt or EA knowing that middle trait will do no good to you?

I don’t know, I have a new build in my mind which can be really good in HoT but it is totally dependent on what will happen to stats disappear from trait lines? Will Amulets and Gears get additional stats? If not most probably it will suck, Ele needs so many hybrid stats to be effective. We need HP not to die from one hit, we need toughness not to be insta-gibbed, we need healing to recover after eating 6-7K hits and loosing %50 of our HP, we need condition damage to cover the fact that we are hitting like wet noodle with direct damage, so on an so on…..

No more Elemental Attunement + Evasive Arcana

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Posted by: posthumecaver.6473

posthumecaver.6473

People only want Elemental Attunement to be baseline because of its high protection duration, which single-handely makes elementalists viable (in pvp). Everything else about it is good, but not necessary-good to justify being baseline.

Considering that our new grandmaster minor trait at earth is going to give us 20% damage reduction while in earth, plus a free stone heart/ diamond skin, players will no longer require EA to be viable. Also, the buff to blinding ashes, one with air and the tempest defense + lightning rod combo will help cover the elementalist’s defensive needs.

EA will no longer be necessary to put our baseline defense at a viable level.

That being said, EA is still avery interesting trait, better designed than Elemental Contigency, and I’d rather have a nerfed version of EA at master tier than its pseudo-tank variation.

That %20 DR is an illusion, before when you gone to GM level in Earth you got 300 toughness which acted like %16-18 DR now the stats from gear not there (and we even don’t how is it going to refunded with gear stats or is it going to refunded at all).

At the live I am playing 3 signet build with berserker amulet and without having to choose one trait I was getting that 300 toughness %16-18 DR now, while I can give Written in Stone and Elemental Shielding, I have to choose Rock Solid or that %20 DR reduction, which I rather prefer Rock Solid because it was the only thing I could bring for the team fight specially EAtt going to GM now.

And no my build is not going to GM in Arcana, I will not play another bandwagon build.

Elementalists and new spec system

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Posted by: posthumecaver.6473

posthumecaver.6473

Funny part is 12 months ago EAtt was at adept tier and moved to Master. Now it is moving to the GM.
It took them 3 years to figure out a trait they created during the design of the class belongs actually belong to GM.
Either they don’t know anything about their game or who ever balancing the Elementalist does not know anything about Elementalist.
Can we get at least one developer/balancer that we know that he/she play Ele like we know Groudge plays Engi.

Elemental Attunement should NOT be a GM

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Posted by: posthumecaver.6473

posthumecaver.6473

Funny part is 12 months ago EAtt was at adept tier and moved to Master. Now it is moving to the GM.

It took them 3 years to figure out a trait they created during the design of the class belongs actually belong to GM.

Either they don’t know anything about their game or who ever balancing the Elementalist does not know anything about Elementalist.

Can we get at least one developer/balancer that we know that he/she play Ele like we know Groudge plays Engi.

Cost Reduction

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Posted by: posthumecaver.6473

posthumecaver.6473

Does the HoT looks like a cost reduction from ANet?

From my point of view it just screams for it.

I left this game several times because after some point of time, it was boring but then after 2-3 months when I am walking in the street, I got an idea about a build and comeback to the game to try it.

Biggest attraction of GW2 for me was always the build diversity and it seems everything done for HoT is just to reduce the build diversity.

3 trait lines instead of 5, not more stat customization over traits, unified stat budgets over the gear(you can get 10 different stats over the traits, boon duration, crit chance, crit damage, power, cond dur, etc.. but only 3 from most gear and 5 from celestial) .

It seems to me ANet does not want invest that much to balancing teams by reducing the number of variables in the equation for balancing. Now we will get classes, trait lines designed to be played in an one way, the way the ANet want us those to be played instead of dealing of player creativity and balance the game.

Yes I know it is hard to balance this game, you need really big balancing team and actually react to things much quickly then 6 month cycles but this game deserve this.

I find this really pity because build diversity was always the strong point of this game which brought times and times again with the all the other MMOs I get bored after 6 months and never return to them, it seems GW2 will have much less appeal with HoT also.

(edited by posthumecaver.6473)

Geomancer's Defense explained

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Posted by: posthumecaver.6473

posthumecaver.6473

OP is right basically ANet is saying us with the current diversity they can’t balance this game.

Think like this, when you invest 5 trait lines at the moment, you will get 10 sort of stats.

Most stat combinations on gear you have at the moment 3 and the exception is Celestial, which is 5.

So either you think they will change every time of armor in the game and they will more then 3 stats or you have to use in every slot a different gear and build a salad and most probably even that would not be enough.

This whole patch seems to me, ANet will design all class to function one way and dictate their view to us so that we should play the class that way.

I find that sad, one of the things that alway bring me back to GW2 was the build diversity, it seems it will not going to exist anymore.

It all comes to ANet inability to balance this game, in computer science is nearly nothing is impossible, the possibilities are always related to how much resource you want to dedicate to the problem.

ANet says to us, we want to be cheap, we don’t want to dedicate so many people to balancing, we will give so many build and you have to live with that.

You want proof, why we have to choose 3 trait lines out of 5 and can’t use other 2 at all? Why will have only 3 stats on the gear but all possible 10 from trait lines?

What makes me really sour, if I really have to make gear salad to achieve the stats I want and for that I have to re-grind and craft all my ascended gear again, I am out of town then.

One thing I really curious about is the boon duration, it was not available any gear and now it is not on Arcana trait line so how are we getting it now, if it is only accessible via rune that will be also a nerf to Ele.

Elemental Attunement baseline without AOE

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Posted by: posthumecaver.6473

posthumecaver.6473

Ok I never heard in PVE world this trait is OP as master trait.

Most of the dungeon builds don’t take it anyway, WvWvW I guess nobody cares there also, specially not ANet they have not intention to balance anything there (look condi bombers, perma steath thiefs).

So any group that can complain about EAtt OP at master can be PVPers. The thing is I can’t think my ele without EAtt, this what make dancing in the attunements so fun.

So who cares, Ele get 15s might, 6s regen, 6s Swiftness, 6s Protection if the problem is AOE effect, so PVP team gets the boons then took the AOE from baseline skill and put to GM tier.

So EAtt without AOE would be there baseline and if somebody think AOE must have for GM tier then they will invest there.

But at least that something that defines Elementalist will stay with the Elemantalist.

Farewell my main elementalist :c

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Posted by: posthumecaver.6473

posthumecaver.6473

What I don’t understand was the Warrior in a such bad place to be buffed this much?

Was the Ele so OP so it has to be nerfed this way.

I don’t remember any single build that I didn’t used Elemental Attunement, it is the bread and butter of Ele and it took 3 years for ANet to figure out it is an GM trait, I mean common.

Well if the ANet says we love the warriors and that is what you should play, I will do it and bored from the game again in one month and leave it again.

The finals were a joke.

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Posted by: posthumecaver.6473

posthumecaver.6473

You don’t get it, fan.
There is nothing to abuse.
In every online game, you always focus the most dangerous opponent.
And it’s always a squishy spike holder.

It’s not about “you can’t kill that easily”.
Powermancer has the biggest spikes in team fights.
DS Life Blast crits for 3k+.
Lich form Deathly Claws crit for ~7k+.
Wells hit hard as well and remove precious boons.

So, since #1 it’s the most dangerous and #2 it’s the squishiest, is enough to focus and gain free 5 points per rekt.

There is only one fan boy here and it is you, somehow you are in love with oRNG, you forum warrior.

Tage is one of my all time favorite players in Guild Wars 2, he is an awesome player and complete gentlemen, which I can’t say for everybody here.

The finals were a joke.

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Posted by: posthumecaver.6473

posthumecaver.6473

oRNG just proved that you can kill a glass necro over and over again.

I wonder would it made any difference if NOS gone with toughness and lot of protection instead of going HP and glass cannon.

NOS was down in all team fights, he has was the only one with no escapes and no sustain, then all fights were 4 vs 5.

I like how it works.
If Nos would kill someone, then it would be 5v5.
When Nos get rekt, then it’s 4v5.
Because Glass Cannon.

BestFan2015.

In guild wars current state, no one 1vs1 skills kills somebody in team fight. In team fight you focus fire someone and if this person does not have enough cc break, defense, sustain or will not be supported enough from the team will die.

So you can turn the words as much as you like, NOS (or its build) was the weak link and oRNG abused it.

Or do you propose they focus all the time NOS while they hate him?

They could not kill 2 D/D Ele’s in a team fight and they didn’t not try, you can’t kill that easily kill a S/D Thief also, so they didn’t try, you can’t kill a Cele Engi that easily also so again they didn’t try, but you can kill a glass cannon necro and they did over and over again.

(edited by posthumecaver.6473)

The finals were a joke.

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Posted by: posthumecaver.6473

posthumecaver.6473

Would you rather watch glass vs glass or condi vs condi matchups?
oRNG proved that sustainable builds can get bursted down, quite easily, if done right. It didn’t look like Celestial vs Celestial at all.

As far as the mechanics you don’t like, it’s been in the game for 2+ years. That’s likely not going to change.

I’ll be the first to say that I was wrong about these certain classes that I thought were OP. Clearly from the tournament, they can be outplayed given the right comp.

oRNG just proved that you can kill a glass necro over and over again.

I wonder would it made any difference if NOS gone with toughness and lot of protection instead of going HP and glass cannon.

NOS was down in all team fights, he has was the only one with no escapes and no sustain, then all fights were 4 vs 5.

I just don't get it... (D/D SPVP)

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Posted by: posthumecaver.6473

posthumecaver.6473

is it just me or anyone else think it’s just a L2P issue? because PvP isn’t just about build and know what to do, you need the right positioning, you need fast reflexes, you need some luck… I don’t say you are bad, but if you say you are doing everything right from the theoretic perspective, all that remains is just you

If he doesn’t know the other classes skills/animations he has too few chance to be successful in GW2 PVP.

In GW2 PVP winning or losing most of the time comes to knowing which attack to dodge or not.

I just don't get it... (D/D SPVP)

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Posted by: posthumecaver.6473

posthumecaver.6473

Ok here your problems as i see, with Cele D/D ele, against any Zerker you should win, you should just out sustain them. You lost half of your health RTL+LF hell out of there heal to full and return to fight.

You see a bunker on a node for 1vs1, go away and do something more useful, you can’t kill him, he can’t kill you, at somewhere else your team is either 4v4 4vs3 support them, you are terrific on supporting them stay out of AOEs, give them tons of boons, cleanse, heals and burn every enemy in the area, if enemy bunker joins to team fight rotate to its node you are the most mobile bunker in the game.

Those my friend and knowing other classes make Cele D/D Ele perfect.

[PvP Guide] Ember Elementalist (Signet D/F)

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Posted by: posthumecaver.6473

posthumecaver.6473

As I mentioned I played this build before, it is fun but it has one big weakness condi bombs, I think you can do better instead of Geomancy sigil with a Generosity one.

You get one condi off you every 10s and you still cover your burnings for cleanse with the conditions that you transferred, you have nearly %50 critical so the thing probably trigger on its ICD and I have a feeling with nearly %100 protection up time Celestial is overkill .

I played it with Berserker and I got 500 burning ticks without really investing any stat to cond damage and lost in healing is bearable considering this build does not have that much sustain but I have really nice boost to my direct damage.

[PvP Guide] Ember Elementalist (Signet D/F)

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Posted by: posthumecaver.6473

posthumecaver.6473

I try that build several times, its problems lies in low HP numbers, when you condi bombed or focused you have nearly no chance to recover.

That it is the reason I can never really gave up from D/D cantrip, are you in trouble RTL+LF heal to full go back into fight, or FGS runaway heal to full return to fight.

You build can work perfectly at 1vs1 but if people focus fire you, you are doomed.

Only change that build need to shine a change to the mechanics of the blinding ashes, at the moment it ICD works like, if you burn 3 people at the same, they are all blinded, but if you burn one first and other 2 0.25s later they are not blinded and ICD will not let them blind for next 5s.

They have to really change the ICD to pro target.

To make that more sustainable I tried that water runes (extra heal and condi cleanse) and blood and leach (for health steals) but it is nowhere enough.

I wish written in stone would not be a grand master trait then it would be awesome build.

(edited by posthumecaver.6473)

Stronghold is skyhammer 2.0

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Posted by: posthumecaver.6473

posthumecaver.6473

Am I missing something why the hell we have to care that much PVE crap inside of a PVP mode?

Does GW2 not enough PVE content, WTH?

All berserker Ele in dungeons

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Posted by: posthumecaver.6473

posthumecaver.6473

Well to tell the truth, every game I played, I played as tank, I like the idea of controlling the whole fight, position the boss, keep my raid members out of danger.

I leave GW2 several times, mainly because of this reason, returned mainly for PVP, while you can try everything in GW2 PVP without investing any time to gearing and leveling, and Cele Ele at the moment fits my definition of fun.

Sometime, I get the crazy urge to enjoy the PVE game also, so I look to LFG, berserker only, 5000 AP (I play this game like for 2 years I still have 3500AP and I don’t why it is so important to have 5000AP), with a sad feeling I put my berserker gear and go in and die 5 times inside of 5mins run.

Well I accepts it is doable and fun in an organize group, but watching %20 of every boss fight in down state is most of the time is no fun.

I returned this time to the game because of this video https://www.youtube.com/watch?v=oueBpmhAU-o and I am running this build (thx god for the Tome of Knowledge in PVP) in fractals to my pleasure I have to say nobody is dying in my watch if they are paying attention to one shot mechanics and nobody complains.

I accept that might be overkill for COF P1/2 but I wished that it would not be kick reason while I just want to play this build.

This is a “learn to play” issue.

If you aren’t capable of playing in berserker gear like others, then don’t do it. It’s a choice.

But if an LFG ad requests/demands berserker gear and you don’t have it, then don’t join it. That would be just being a jerk.

I have the berserker gear

The problem is the guy who is writing only berserker gear on LFG has the L2P issues, like coming with a Guardian without bringing wall of reflection as utility or not using his blinds on CD but demanding whole group to be Berserkers.

Anyway this become a fruitless discussion, %90 of the guys in PUG queue doesn’t have the knowledge to make Berserker runs but while Berserker is the META everybody is playing the wannabees.

All berserker Ele in dungeons

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Posted by: posthumecaver.6473

posthumecaver.6473

Well to tell the truth, every game I played, I played as tank, I like the idea of controlling the whole fight, position the boss, keep my raid members out of danger.

I leave GW2 several times, mainly because of this reason, returned mainly for PVP, while you can try everything in GW2 PVP without investing any time to gearing and leveling, and Cele Ele at the moment fits my definition of fun.

Sometime, I get the crazy urge to enjoy the PVE game also, so I look to LFG, berserker only, 5000 AP (I play this game like for 2 years I still have 3500AP and I don’t why it is so important to have 5000AP), with a sad feeling I put my berserker gear and go in and die 5 times inside of 5mins run.

Well I accepts it is doable and fun in an organize group, but watching %20 of every boss fight in down state is most of the time is no fun.

I returned this time to the game because of this video https://www.youtube.com/watch?v=oueBpmhAU-o and I am running this build (thx god for the Tome of Knowledge in PVP) in fractals to my pleasure I have to say nobody is dying in my watch if they are paying attention to one shot mechanics and nobody complains.

I accept that might be overkill for COF P1/2 but I wished that it would not be kick reason while I just want to play this build.

All berserker Ele in dungeons

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Posted by: posthumecaver.6473

posthumecaver.6473

I strongly suggest you deviate from any speed clearing/meta guides you might be following. They aren’t written with pugging in mind, and you’re smart enough to realize some of the logic is questionable.

I write this kind of guides, yet I pug most of the time

But, you also understand the fights and the professions better and know where and how to deviate from the norm That’s a crucial thing. Sitting in max DPS setup and going face first into everything can get ya killed pretty easy, knowing when to say take vigor trait/arcane shield, when to use sandstorm instead of lightning, knowing how to recover from failing to burst something down… that stuff takes more than the basic knowledge of the guide, i mean it’s there, it just takes a deeper level of understanding to really know how to utilize it.

My point most of the youtube guides presenting that sort methods (I said most) has ideal compositions (Guardians reflects/blinds, Thiefs stealth/blinds, Mesmer portal/feedback/time warp) then it is ok but I find berserker meta pain in ….. when you don’t have these compositions.

All berserker Ele in dungeons

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Posted by: posthumecaver.6473

posthumecaver.6473

The trick is, as much as I love my Ele, when I run dungeons I take my Guardian, that make life much more fun for everybody with a timely placed wall of reflection and constant blinds.

I really like to find a constant group instead of pugging (which is not quite possible because of the work and family) to use my Ele to its full potential but is too much pain with my Ele (may be I should only PUG with groups that has a Guardian ).

All berserker Ele in dungeons

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Posted by: posthumecaver.6473

posthumecaver.6473

Looks that is exactly my point, look to LFG, all Berserker 5000 AP or kick..

Then you go to dungeon, nobody waits for clearing the small spiders or gargoyles. All Berserkers meta relies on stacking up and supporting each other.

In PUG / All Berserker, first damage is everybody is at other part of the room.

And what is the purpose of going all berserker, if I am going to have so much DPS downtime when I have to hide one corner of the room and don’t DPS at all.

(edited by posthumecaver.6473)

All berserker Ele in dungeons

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Posted by: posthumecaver.6473

posthumecaver.6473

Let me tell you my version,

Ascolian Catacombs, spider queen, kitten there is no guardian, lets might stack and pop the swirling winds to prevent spiders shooting me from behind..

Ok I used the Ice Bow 5 on queen now 4, ok queen is at %25 HP., kitten swirling winds off, every kitten ed thing in the room shooting me, ohh my 2 dodge gone, heals is gone, kitten my team still could not kill the queen.

kitten I am down…..

This is mostly what happens to me, I hate the aggro mechanics in this game, I want to be survivable put toughness everything shoots at me, I want to go full Berserkers, I got the highest DPS everything shoots at me again

All berserker Ele in dungeons

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Posted by: posthumecaver.6473

posthumecaver.6473

Ahh, ok, I enjoy particularly Lightning Hammer, I try to bring the blinds as group utility so I have to be in melee….

All berserker Ele in dungeons

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Posted by: posthumecaver.6473

posthumecaver.6473

Hi guys,

if you go all berserker, are you able to survive in the dungeons if you don’t have a guardian in the dungeon without its reflects?

Every time I go to a dungeon as all berserkers and with no guardian, I get the whole aggro and die all the time.

I understand the idea of going all berserkers to dungeons(kill quickly so u don’t die) but without the existence of guardian and its blinds/reflects it seems swirling winds and sand storm is not enough to save my skin.

I mean, I know all the videos from pro youtuber’s telling about all berserker meta but if you look closely all of their groups has a guardian, is that the untold truth, you should only go full berserker if have a guardian?

elementalist and guardian

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Posted by: posthumecaver.6473

posthumecaver.6473

Beware of the doom of the Elemantalist.

I am playing more then 2 years this game, still only lvl 80 that I have is Ele. After the Ele all the other classes feels boring and limited.

I tried several times to level my other classes to 80 but I got bored and gave up.

The next thing come near to the complexity of Ele is Engi but I don’t see them that often in PVE I thing they are not viable but in PVP I think they are good.