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Chill, equally effective against all classes?

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Posted by: posthumecaver.6473

posthumecaver.6473

OP you are 100% correct. Chill is too effective against elementalists, and not effective enough against thieves.

Chill needs to not affect weapon swap, but affect initiative.

With the recent buff to inititative regen, I’m not agaisnt applying chill CD increase to thieves.

Also, should chill affect RTL now? We have to be fair right?

If it is going to slow down Thief’s Pistol Whip spam, you can slow down everything on my Ele :p

Chill, equally effective against all classes?

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Posted by: posthumecaver.6473

posthumecaver.6473

Chill is not effective overall against most classes.
I have an “absolute-zero” build on my Elementalist, which I play quite often. You can almost perma chill an opponent, BUT it won’t be enough to be useful overall.
Why:
- because the -60% recharge rate work only on skills having CD
- because even if chill is supposed to lower down initiative recharge rate, overall Thief do not have any issue dealing with Chill.
- It is a condition, which is often cleansed by some traits mechanics. It does not do damage either. It is not as annoying as Burn or Poison.

For that I have (and still doing it) requested to change the Chill mechanism by lower down by 50% the attack rates (basically the opposite of quickness).

Peace

I know I had great hopes for it but I converted to Perma Weakness

Aquatic Benevolence - new grandmaster trait

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Posted by: posthumecaver.6473

posthumecaver.6473

This trait is better with staff, but scepter/ dagger with 30 water/ arcana also get plenty of healing to make full use of this.

You go with Scepter 30 Water / 30 Arcana?

I thought every Scepter player is playing Fresh Air :p

Aquatic Benevolence - new grandmaster trait

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Posted by: posthumecaver.6473

posthumecaver.6473

It is PVE skill but funnily no dungeon group wants a Support member.

Not Full Zerker = Kick

New GM Traits announced!

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Posted by: posthumecaver.6473

posthumecaver.6473

Finally able to re-spec in the middle of a dungeon without paying 1g.

Chill, equally effective against all classes?

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Posted by: posthumecaver.6473

posthumecaver.6473

I can live with Necro chill, it never get to 10s duration and most importantly I can see and dodge most of the attacks of a Necro that can apply me chill but not so against a Thief.

Chill, equally effective against all classes?

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Posted by: posthumecaver.6473

posthumecaver.6473

That is the point I am making, you can be most skilled Ele out there, if you are chilled for 10s and your attunements are locked for next 16s, you can be skilled as you like, but you are dead Ele.

And for what, Thief click steal teleported to me and I am chilled, yeah, really skillful, there is no animation to dodge, nothing that I can do, if I don’t have cleanse utility or it is on CD, I am dead.

And you don’t have endless Teleports isn’t, if Ele kites you, chill still has an effect but not against the Thief.

Chill, equally effective against all classes?

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Posted by: posthumecaver.6473

posthumecaver.6473

First of all I don’t write this post because some Pistol Whip Thief owned me in my Elementalist, /which he did btw) but just to ask logical question.

If a Thief steals from me, I am chilled for eternity, to make the things more crazier my attunement switch slowed for %66, so if I just left Water attunement (which is the place I can clear conditions) I have to wait 17s instead of 10s, I have no idea any other profession weapon swap slow downs because of the chill, that is only mechanic I see on Ele.

More injury to the insult, lets see what happens to the Thief, if I chill him, absolutely nothing, all his abilities off cooldown, he is not walking to his enemy, he is just teleporting, only effect he/she will feel after he killed me, he has to walk slowly for next 6s.

One of the few mechanics that can prevent mindless button spamming of a Thief is completely useless against him

Do you remember the uprising, when forst aura didn’t had ICD and when a Thief used quickness he is chilled like 20s it was the end of the world, which was actually L2P issue, when Ele has Frost Aura don’t use quickness, what happened FA got ICD, instead a Thief L2P.

Now Ele is in the same condition and nobody cares, it must be something to do with number of players playing Thief and number of players playing Ele.

When are the changes are coming

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Posted by: posthumecaver.6473

posthumecaver.6473

I tought the change for evade on burning speed arrives with the March 18 patch any idea when these changes will be implemented?

(edited by posthumecaver.6473)

Why it's hard to balance GW2

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Posted by: posthumecaver.6473

posthumecaver.6473

I am Ok %90 of the things you mentioned but there are also kittened design choices prevent the balancing.

for ex, why a Hambow warrior has 3s second immobilize in 20s CD (traited) but an Elementalist has something near as functionity and CD in any of its weapon sets.

I can say about trait and talent variety but should every class should have access to same tools if there is going to be a balance.

To get immobilize Ele has to give away an utility slot.

Can anyone explain why Ele are weak? (pvp)

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Posted by: posthumecaver.6473

posthumecaver.6473

Learn what, they spam all the time their Evades or Dazes, it doesn’t require any brain to press contionously 3 and sometimes 1 to port to their enemy and vanish every 10s.

I mean even AOEing doesn’t work against them, they evade AOE damage also.

Can anyone explain why Ele are weak? (pvp)

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Posted by: posthumecaver.6473

posthumecaver.6473

Hmm, lets discuss about what will happen again Sword/Pistol Thief with Scepter/Dagger Ele.

I Earthshake + Lightning Flash to Thief (with the assumption that I have the opener on him which only happens %10 of the time) great he is now knockdown I can burst him now Dragoon Tooth (kitten bloody cast time) + Phoenix + Ring of Fire, kitten Thief is up and dodge the Dragoon Tooth no problem I will hit him with Phoenix, what all this evades on the screen, kitten Thief is spamming mindlessly Pistol Wip Dazing me all the time, fuuuck I miss my all burst, no problem I have a Soldier Amulet I am tanky, I switch to Earth I will get more Tanky and get Protection also, what Thief is still hitting me 6-8K kitten I have to heal quick, kitten he get free damage on when I use Ether Renewal for 3s when I run around like headless chicken, kitten he stole on me I am chilled like 10s and I am dead.

This is my scenerio against Thief %90 of time, unless I start running away the second I see them most of the time that will not help also with their auto and nearly free ports to my location.

Or lets fights against a Decap Engi, to be able to force him off the node I have to deliver some of my damage on the node, the moment I got their I will be hit with ton of conditions, AOE damage, CCs then start running away and he will laugh to my range damage.

Do I have to say anything about Hambow Warriors and their unbeatable healing signet?

Spirit Rangers, even that I manage to down them their Pets will res him before I can stomp him so why bother.

And Necro, with my pathetic HP pool and the choice go full damage to be able to kill something and full survivablity to be able to survive 2 hits, either I will be corrupt booned and Spited and die in 2 condition Nuke or I will cleanse whole fight and do no damage.

As you see there are too many hard counter in PVP against Ele, I guess no other class has that much hard counter, may be Mesmer also but at least they have PU build.

In WvWvW is another story, with no PVP restrictions and the ability to customize my stats as I like with gear, I can beat any one of them but in PVP not with these Amulets and PVP restrictions that Ele has.

Elementalist weakest class? Hell no

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Posted by: posthumecaver.6473

posthumecaver.6473

The problem is you get the eles who chase zergs and just press meteor shower and then cycle through all the cooldowns and do damage and think ‘Wow! i’m so great! Eles are fine!’ Newflash, every class is easy to play in a zerg, it takes 0 skill.

Then you get actual decent players who prefer solo roaming or small scale fights and elementalist weaknesses become very quickly apparent. It’s easy to face roll level ups, or terrible players, that applies to all classes.
But a well played thief/warrior/condition class will just tear you apart due to the fact eles have low health and few defensive skills (and the ones they do have are on long timers and last a short time).

There’s no way to stop someone attacking an ele in a group, there’s no guard function, there’s no way to peel people off someone as everyone has ranged gap closers so all an ele can do is blow defensive skills and run away alot. If mistform/earth isn’t up it’s goodbye ele in <5 seconds.

At times i’ll be fighting a 1v1, a thief will join in on me, and boom, i’m down 11k health in a second with nothing I could do.

Or if I try to escape, lighting flash,then rtl out i expect to be somewhat clear, but no!, that warrior has had no problems keeping up, and look!, you snare/cc has 0 effect as he laughs it off with dogged march/lemongrass food/runes.

For the class with lowest hp/armour in a game with no peels/guard ability and where melee classes have such high damage and gap closers + ranged damage, the ele needs more defensive skills/longer/harder cc abilities.

Anet have made a mage without the benefits granted by being a mage class. Namely zero defense and ranged damage which is only effective if you decide to stand in it.

In reality it should be low hp/low armour high fast ranged damage with cc to compensate.

I can’t do anything anything to a sword pistol Thief, he just evade everything I make only pressing 4 and funnily never runs out of Initiative or Stealth.

Elementalist weakest class? Hell no

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Posted by: posthumecaver.6473

posthumecaver.6473

Nobody said we have problem in PVE/WvWvW but we suck big time in PVP.

Remove the PVP restrictions from the talents, give back the original healing numbers of Healing Ripple and Evasive Arcana Ele will be fine.

Bringing back the old invincible elementalist is not the solution at all.
Not by a long shot.
It doesn’t fix any problems, it just creates another.

Even that you give everything that Ele had when he was at the top of the moment, with the current META Ele would be mediocre.

I still don’t believe Ele top situation can go through the sustain of Hambow Warrior with Berserker gear or all the Condi Nukes

Ele vs Necro

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Posted by: posthumecaver.6473

posthumecaver.6473

Diamond Skin is no solution also, one charge from Necro’s Elite will bring you under %90 then DS is worthless and don’t tell me out of 4 Minions that Necro has ,I have to look for it and dodge.

Elementalist weakest class? Hell no

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Posted by: posthumecaver.6473

posthumecaver.6473

Nobody said we have problem in PVE/WvWvW but we suck big time in PVP.

Remove the PVP restrictions from the talents, give back the original healing numbers of Healing Ripple and Evasive Arcana Ele will be fine.

Ele vs Necro

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Posted by: posthumecaver.6473

posthumecaver.6473

If Necro has Minions Ele will never win, it will be fight 4 vs 1 (2 if u use elite but our Elite sucks big time compared to Necros)

Necro will probably have 17-18K HP and tanky like hell, to be able to kill them quickly you have to go glass because an attrition war will be won from Necro.

With the minions there will be around 40K HP that you have melt, you really don’t want to know how long it will take an Ele to dish that much damage, during which Necro will send you Condi Nukes against which you will spend all your time with cleanses (Spite, Corrupt Boon, Terror Combos, any one).

It is really no fun, they should really revert the nerfs also on healing ripple and Evasive Arcana, with the sustain I have in WvWvW I can beat them but not in sPVP.

How do you stay alive in PvE?

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posthumecaver.6473

I play standard 0/10/0/30/30 D/D with the mix of PVT/Knight/(Cavalier/Celestial Acc)

with 16K HP, 1600 Toughness %36 crit (56 with perma fury) %70 Crit Damage during the event other then poison cloud didn’t die even for once.

I can Lightning Wip for 1.5K, 8K Fire Grabs, 8K Churning Earth so I think my damage doesn’t suffer that much also.

Going full Berserker is not a good idea for this event.

(edited by posthumecaver.6473)

Does NPC in PVE hits critically?

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Posted by: posthumecaver.6473

posthumecaver.6473

Does “Soothing Wave” has any value in PVE?

Continuous struggle against Condi classes

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Posted by: posthumecaver.6473

posthumecaver.6473

I haven’t had trouble with condi classes 1v1 with my diamond skin build. You just have to remember that you need to heal at 90% instead of whenever you would vs. a power class. It also helps to switch up your rotations to keep your health up. Like instead of going air-fire at the start, swap to earth to get your protection up right away. Also, If it’s minions giving you trouble, remember that they are pretty easy to kill, and depending on the situation, sometimes it’s better to just focus them instead of the necro.

Power builds can bring me under %90 easily all sustain from Ele is not enough to bring you up to %90 and next hit you are again under %90…

All the Necro are running Flesh Golem and all the other Summons, several hits from them and you are again under %90, I try to kill them but I guess they have around 7-8 K HP it is not happening that quickly and during that Necro burst you with condis.

Continuous struggle against Condi classes

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Posted by: posthumecaver.6473

posthumecaver.6473

The best way to deal with condi spam is to go 20 into earth and use Rock Solid. Use ether renewal when you are taking a lot of DoT dmg amd have 2/3 or less health and swap to earth after a 1/2 second of the skill activating.

No one can realistically react quickly enough to interrupt during that 1/2 second, and you’ll likely have boon duration so the stability from Rock Solid will last the rest of the cast. I’d always recommend Elemental Attunement when running a spec like this, because the damage redux while casting Ether Renewal is usually necessary. If you’re going Aura’s you could potentially spec Elemental Shielding as well.

As far as other ways to deal with condi builds, it really depends on your build. Staff + Cleansing Water is good. Cleansing Water + Soothing Disruption + Cantrips is decent.

Really though you have to deal with heavy conditions in two ways, those are Cleansing Water + Multiple Regen sources or Ether Renewal + Stability.

That is normally what I do, ether renewal then earth but really good necros waiting this moment for the corrupt boon, stability gone bye bye ether renewal….

I really wish they didn’t move Elemental Att to 20 point trait, I could do much better builds against condi monsters…..

Continuous struggle against Condi classes

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Posted by: posthumecaver.6473

posthumecaver.6473

Hi guys,

Ele is my only 80, I only play other classes to learn their mechanics and leave them.

So my question to you, for people playing several other classes, does other classes struggles that badly against Condi spammers.

Even with Diamond Skin, I can only get condi spammers who does not know what Diamond Skin does, all the Necros around running with Minions, when you get under %90 with first auto attack, we are eating all the condi spams and with all the internal cooldowns on our cleanse, it is not impossible to win a fight, the other guy attacks you only thing you can do cleanse/cleanse.

Same thing with engineers, grenades are really popular again lately, get the direct damage go under %90, then eat condi bomb, same with rangers, condi Mesmers….

Are all other classes suffering from Condis that much or it Ele speciality.

What is the role of Ele for developers

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Posted by: posthumecaver.6473

posthumecaver.6473

Really,

how are they are picturing our role in sPVP.

I am an average player, so I will not whine about what I can achieve in PVP or not. but I am looking to the some good Elemantalists (who are still playing the game, I see no sign of Dapheonix or Phantaram). I was watching CMC stream, he is playing a D/D 0/30/20/0/20 with soldier amulet so more tankier is nearly is not possible for Ele.

In the fights he has no other function then join fight drop his burst, drop dead, respawn, join fight burst, drop dead.

Is this developer really expecting from us, short powerful burst and then drop dead and come again?

Lately I was having problems against Hambow Warriors, so I created one and played little bit. It is easy mode in undefinable ways, I drop every class in 1vs1 in 5s which with my elementalist would at least take 20s. I am the same player so if I am bad with Ele should I not have to be equally bad with Warrior?

What is the thinking process behind it should be that easy with a Warrior and that difficult with an Elementalist.

I mean look like this Ele i Grand Master traits that we invest 30 points has at least 5s ICD Evasive Arcana 9 ICD, Cleansing Water 5 ICD, Tempest Defense 25s…., so for investing 30 point only getting benefit %20 of a fight.

Where is this ICD for Warrior, why can a Warrior can Cleanse every 5s 3 Condis and why Elementalist after clearing his initial stack has 40s CD, then after 5 ICD to clear one and 9 ICD to clear one.

Why a Warrior gets a 400 heal on his Signet an Ele gets 200, I mean I just want to know the thinking process.

In which areas Ele is so good that it has to be penalized in these areas.

Another example, Grand Master trait Automated Response from Engi and Grand Master trait Diamond Skin from Ele why is one active nearly whole duration of the fight and the other is only active for 1s and then it has no value? At what point we are so good then Engi that a trait we invest 30 points is worthless after 1s?

We are the only profession the moment we choose our weapon set we are either ranged or melee. Only Staff gives us ranged definition, with scepter %30 of other attacks are also melee. A Warrior see big AOE cluster f…..ck he just switch Longbow and kite, we have to go in there to deliver any damage but we still don’ t have any mechanics that will helps us (AOE damage reduction anyone?)

I don’t want any buffs/debuffs, I just want to know thinking process.

(edited by posthumecaver.6473)

So, diamond skin.

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Posted by: posthumecaver.6473

posthumecaver.6473

I am experimenting with 0/10/30/10/20…

the problem is I can’t give up the Renewing Stamina because as DD I have no other vigor resource now and without Elemental Attunement Ele doesn’t fell like Ele…

And with 10 in Water I don’t have enough sustained to keep me up at %90 health…..if I could go to 15 water and get the minor there I think I would have a good chance but I don’t have 5 points to spare.

That brings me the idea, why they don’t couple Elemental Attunement to minor 15 of Arcana, if it is too powerfull for it, lets say nerf %50 duration of the buff……

That will really open up some build possiblities….

(edited by posthumecaver.6473)

Diamond Skin / Low or High HP setup

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Posted by: posthumecaver.6473

posthumecaver.6473

20 in water can be quite critical with new Soothing Wave (5 regen when you are critically git) and Soothing Disruption (regen with cantrip)…

Small heal but they will always keep you at %90 threshold.

It would be really cool if written in stone will not be also Grand Master combining DS with Signet of Restoration and it still have its passive effect of SOR after usage would be cool….

So a 0/10/30/20/10 seems logical it will suck to play Ele without EA but we will see.

(edited by posthumecaver.6473)

Diamond Skin / Low or High HP setup

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Posted by: posthumecaver.6473

posthumecaver.6473

I always have High Toughness/High HP builds because of the condi meta, low HP and healing is not really working at the moment because condition eats you like hell and most probably you got poison on you so your heals cut to half….

But I am hoping to be able to go back to Valykrie Amulet again if DS can counter the condi meta.

Well what I expect from chilling that I am able to activate 2 abilities against a chilled opponent when he was activating one.

If the only thing I achieve he is crippled for %66 that is really not that useful, specially against thief, rangers….

Diamond Skin / Low or High HP setup

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posthumecaver.6473

What do you think, it might be easier to hold %90 HP with low HP setup (small heals can bring us quickly to %90) or big HP can absorb more damage before we go under %90.

If we go 30 Water 30 Earth I guess small HP pool would be better while we will get so many small heals but if we don’t invest any to Water I guess big HP pool is better?

What do you think?

A side question, does chill effects Thiefs? I mean all of his attacks are instants and its initiative gain can’t be influence with chill, so is it usefull other then %10 DR to pop Frost Aura if a Thief ganks you.

I mean after he killed you he would be fully stacked with chill and can’t walk really fast but actually it would not prevent him to kill you or?

D/D has any chance against Engi/Necro/Ranger?

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posthumecaver.6473

One thing I forgot to ask, I dueled 1vs1 against a Necro in sPVP (there was nobody else other then us in Server), he kicked my kitten , it was not the fotm Terror build.

I didn’t see any Marks, so he was not using Staff, I guess he was opening with Spite Signet because in 1s I was getting like 6-7 condition,, clear with Ether Renewal, wupps, another 5-6 stack of conditions, Cleansing Fire, Water and then another Stacks of conditions….

As you might see I could not do anything other then cleansing whole fight, going to Scepter/Dagger and so didn’t made any difference.

So people with Necro experience any idea what is he running, double Scepter/Dagger or what?

Not staff and the way you describe it would have to be signet of spite and corrupt boon. Maybe well of corruption (like corrupt boon but ground targeted and converts 1 boon every second your in it duration is 5 seconds)

Focus removes up to 3 conditions. Thats about it scepter auto attack has a bleed on the first 2 parts of the auto chaing and the last part is poison. Dagger off hand has enfeebling blood which is bleed and weakness. Scepter 2 is 3 stacks of bleed and cripple. Also 66% chance on crit to apply bleed is the 5 pt minor in curses which he probably had. A enfeebling blood can also be cast automatically when necro goes into deathshroud (15 sec icd)

Hard to say exactly dagger and axe don’t really have condi’s on them at least not the way you describe it.

My guess is corrupt boon and signet of spite if he saw it was a duel with a ele and really wanted to win im sure he probably slotted corrupt boon.

I guess like a Guardian we have to have an Utility to convert condition to boon, otherwise what the Necros are doing is too cheese.

Like Guardian we are too dependent on Boons but unlike Guardian we have no means to restore them

D/D has any chance against Engi/Necro/Ranger?

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posthumecaver.6473

And one big surprise with Celestial/Earth, I am getting really good Condi damage, Burning ticks like 800, so jumping in, dump my AOE, run away, heal, drop again the AOE, my direct damage is pitiful but actually my burning kills people now.

thats not from celestial for sure, maybe with a bunch of mightstacks. You need around 1900 CD to archive this number. Thats a pretty high number even with complete condi gear.

I had some Blood Lust and Might Stacks on me and follow-up question.

Is there a way to get Combat Logs out of the game to analyze later (off-line I mean, I know that there is a chat window with combat log information, is it saved in any file.)

D/D has any chance against Engi/Necro/Ranger?

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posthumecaver.6473

One thing I forgot to ask, I dueled 1vs1 against a Necro in sPVP (there was nobody else other then us in Server), he kicked my kitten , it was not the fotm Terror build.

I didn’t see any Marks, so he was not using Staff, I guess he was opening with Spite Signet because in 1s I was getting like 6-7 condition,, clear with Ether Renewal, wupps, another 5-6 stack of conditions, Cleansing Fire, Water and then another Stacks of conditions….

As you might see I could not do anything other then cleansing whole fight, going to Scepter/Dagger and so didn’t made any difference.

So people with Necro experience any idea what is he running, double Scepter/Dagger or what?

D/D has any chance against Engi/Necro/Ranger?

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posthumecaver.6473

I know the flavor of the month META for Ranger is Sprits but there are still enough Ranger around dropping AOE condition field sitting in the middle of it and spamming like machine gun short bow auto attack.

To kill them you have to go into their AOE, I mean we can dodge a lot but not that much.

I could not make 0/20/20/0/30 work, as good as Rock Solid and Etheral Renewal is the people was still able to dump me enough Condis that 15s CD of the Ether was not enough to survive.

So I gone for 0/15/20/15/20, Ether/Rock Solid Synergy is still there but was former user of 0/10/30/30 using soldier with this setup was too much, 1800 Armor is nice but not able to kill anybody, then I switch to the Berserker with the thinking that I got 200 extra armor from Earth may be it can work, well that didn’t end up that good.

Then I switch to Celestial, it might surprise you but it works quite good in sPVP, I am around 1500 Armor again, + %20 crit damage from Celestial (around %45)/ with perma Fury %50 crit.

And one big surprise with Celestial/Earth, I am getting really good Condi damage, Burning ticks like 800, so jumping in, dump my AOE, run away, heal, drop again the AOE, my direct damage is pitiful but actually my burning kills people now.

I guess people don’t bother to cleanse one stack burning but it is 3.5K damage over 4s when I am kiting and extra healing from Celestial really helps also.

How Squishy is LH DPS Build? [PVE]

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posthumecaver.6473

One question about GC LH build, which runes are you using,?

Don’t tell me Scholar because I never stay at %90 health, what can be a good alternative?

D/D has any chance against Engi/Necro/Ranger?

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posthumecaver.6473

You can still use instant-cast skills during the channel, such as lightning flashing away to not get interrupted.

Aura’s and for ex RTL also is instant do you think clicking them will interrupt the cast?

D/D has any chance against Engi/Necro/Ranger?

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posthumecaver.6473

Rock solid with ether renewal is really strong in these matchups. Still hard fights, but you can definitely win if you play well.

I see there is good synergy there but how to go 20 high in the Earth, I have to give up from Water and Arcane, which is so difficult

D/D has any chance against Engi/Necro/Ranger?

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posthumecaver.6473

Yeah, as you see the question is what to do with D/D I know how can I deal with him as S/D.

I mean I really like the play style of the D/D everything after it feels like slow motion but queue are full with Engis/Necros/Ranger at the moment and not able to do anything other then clicking cleanse buttons are little bit discouraging let say.

Another side question, during that crazy 3.5 cast of the Ether Renewal we can do anything isn’t, even dodging will interrupt the cast?

D/D has any chance against Engi/Necro/Ranger?

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posthumecaver.6473

Ok, D/D has to be melee range to deal damage but when one of these classes places their AOE cond damage fields (turrets/marks/traps) and stay inside of the fields, D/D gets so many stacks of condis after each other, even the fully condi cleanup setup can not keep with it (Cleansing Water, Cleansing Wave, EA Water, Cleansing Fire, Ether Renewal(which is always interrupted) )

I mean, may be we have to best endurance generation but we can’t dodge forever and every time we dodge we don’t deal damage.

What should we do, stay outside of the fields and let your elite kill the guy?

I have no problem with them S/D setups, drop a dragon tooth over their AOE, either they eat it the DT or get out of their AOE but before I retire the D/D completely I like to ask your method of dealing with this stuff.

Elementalist is a strong profession once....

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posthumecaver.6473

Only thing connjure is able drop it do something else (like water healing) and taking back still having charges (I am not speaking about 2nd conjured weapon actually using some charges drop it take it back and continue using charges…..)

Diamond Skin Proposal

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posthumecaver.6473

Actualy what is the meaning of Diamond Skin, you have to go 30 to Earth, to stay on %90 (%85 what ever) HP for that you have to go heavy to Water , which also dictates another 30 to water so a 10 left to distribute.

You can only be a condition resistant Bunker with it and actually I have no idea what happens to your Boons when you have Diamond Skin, are they corruptible, you loose the Boons but don’t get conditions, Boons are not corruptible?

Am I so excited to be a Condition Resistant Bunker? I am not sure, but there some must be people who like to play that way.

Elementalist is a strong profession once....

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Posted by: posthumecaver.6473

posthumecaver.6473

  • We technically only have 3 weapon loadouts. Staff, Scepter/Dagger(or Focus, not much diff), and Dagger/Dagger (or Focus, and yeah nobody uses that). Since we can’t weapon swap, that means we really only have 3 weapon sets, period, and you can’t mix two different sets to swap between (like say a Warrior can keep a Great Sword for melee and then swap to Long Bow for range).

I was thinking about this also, this is a part of the problem.

In every other profession you can combine your weapons to have melee and range combination.

As an Ele only with attunements, the moment you select the weapon, you are either range or melee (ok with S/D and S/F you neither range nor melee…)..

In my opinion, it would be nice gimmick, depending on the weapon selections one of your attunements becomes range or melee…

Lets say you play D/D, Earth becomes your ranged attunement, you play Staff fire becomes your Melee, you play S/D Water becomes your melee and Air full ranged (not really deeply thought about but you get the idea)….

Just to have some option, like I see a Necro, no way in the hell I want to go melee with him with a D/D, so switch to Earth kite and bomb him…..

Would be a nice change I think….

Need tip with Necros

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Posted by: posthumecaver.6473

posthumecaver.6473

Marks are dodgable.

For sPvP you must use a zerker or valkyrie amulet to have any chance of killing a necro or warrior by yourself (or anything else really). Alternatives don’t give you enough damage to get past life force gains/heal sig and you will lose in a prolonged fight.

Zerker amy is your best bet agains’t necros since the small amount of vitality is much better than valk’s toughness and 12k health vs condi.

Uhm there is a trait that make the marks un-dodgeable or not?

Need tip with Necros

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Posted by: posthumecaver.6473

posthumecaver.6473

If the Necros marks are not dodgeable what will be the exact use dodging and playing without boon I have to be just glass cannon, kill them before they kill you.

Elementalist is a strong profession once....

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Posted by: posthumecaver.6473

posthumecaver.6473

What I will said now will sound weird, as the most versatile profession in the game, to be able achieve its versatility it really need support from traits and most of the time I have a feel that Ele need more then 70 trait points.

If you play Warrior, you can sell to hell with Toughness because you have heavy armor or go high in the healing trait line well you have a large HP pool and you can spend your traits power/crit line, wear power/crit gear.

As an Ele I always feel I have to stay in Water Trait line or Arcana and wear PVT gear so I can survive and do something useful, then nothing is left to take from other trait lines.

Ele is versatile but is also boring because of these restrictions, I see they are trying to put some nice traits in fire to cleanse and so but kitten CD will be enough to ignore 30 points to water.

They put this nice trait to the water that we get regen when we are critically hit but Cleansing Water is still at Water 30 as only trait that synergies with it, so I again I am stuck.

Need tip with Necros

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Posted by: posthumecaver.6473

posthumecaver.6473

Hi guys,

I left the game before the Necro buff, then I read a lot about Necros (or other Condi Builds) became the hard counter for the D/D Ele’s so I decide to give a try.

So I read the forums so I was warned before, I go for Soldier gear and Cleansing Fire and Etheral Renewal (or wse)….

So when I countered first Necro in sPVP, he pulled me his full combo and I had at least 6-7 condi on me No Prob, Cleanse Fire no condies but to my shock, until I click my Cleanse half of 19K HP pool was gone.

So Water heal up, then he corrupted my boon again lots of Condis, half of my HP Pool gone again, Evasive Arcana and cleared some condis also, then he loaded me again with some Condies (may be CD of his full Combo is off) I don’t know, only thing I had left was Ether Renewal but even when cleaning conditions, heal could not even kept up for the Condis and I died

So after this experience, I am guessing the Necro was running some Dhuumfire/Terror build, can somebody tell me what is their full combo? I think he was running Staff – Scepter/Dagger and he can only have 2 fears, what makes this build so effective.

After he loaded me with Condis, I could only stay defensive and could not do anything to him.

What would you do differently then I did?

And before I was never using Ether Renewal for Healing Skill, so when this thing channels for 6-8s I can’t do anything else, I mean it seems it is a must against Necros but not able to do anything for 6s is tough.

What new builds after Dec 10(scarsm)

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Posted by: posthumecaver.6473

posthumecaver.6473

2s Stability every 10s, if you return to Earth every 10s (never saw anybody doing it) + who will let me Bunker with Staff in a competitive PVP, common if this is you understand from good Master trait, we deserve what we get as elementalist.

What new builds after Dec 10(scarsm)

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Posted by: posthumecaver.6473

posthumecaver.6473

WvW ele staff post 10th dec:
0/30/0/30/10
for blob obviously

In addition, you’re saying that adept and master earth trait are for condi, its just all false.

Nope I am not saying that, if you go 30 in Earth only reasonable traits you get Earth Embraces (which most of time doesn’t fire because you past the %50 to 0 to fast) or Stone Splinter which doesn’t pass that good to be a Bunker and +300 condition damage which is really good for Ele

What new builds after Dec 10(scarsm)

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Posted by: posthumecaver.6473

posthumecaver.6473

Well I have only one Lvl80 and that is an Ele, started with release and never leveled another toon. Don’t accuse me to be D/D FOTM player, while before daphoenix comes out with D/D build, I was playing Ele.

But to say the truth after the nerf to cantrips. Aura, Fury, Healing, I left the class, left the game.

Now I am trying to find a reason to comeback, to find new build that can motivate me to go back.

Only good thing I see from this change this Blasting Staff going to adept Tier, which make 30/10/10/10/10 viable for Staff with all damage increase talents but that is PVE and Dungeon build, if I go to WvWvW with that build, I will spend all my money to repair my exotics.

I can’t see me going 30 to Earth to get Diamond Skin to condition immunity because how much time I will stay over %90 HP? (hack how much time I will stay over %75 and don’t forget other Earth traits you take when you try to reach 30 are also BS, if you are not trying to run Condi Build, yeah right).

I can’t imagine I can go 30 to Air for Tempest Def, while if I have 30 in Air that means I am playing S/D and I need the Fresh Air (now if the Tempest Def would be a 20 point Trait that is another thing, take away that Aura thing for stun, just give %20 more to knockdown now that is a thing and synergies with Air S/D play).

If I want to go WvWvW then I have to support again 0/10/0/30/30 (only thing we excel I think).

So what I have is 30/10/10/10/10 and 0/10/0/30/30 so why so much hassle about Dec 10 changes, it is not really bringing anything new to us.

Devs you should really accept the one thing, if you want us to use other builds, you have to give us one decent trait in Master and Grandmaster other then Water and Arcana.

While Earth/Fire/Air Master/Grandmaster combinations suck big time. You don’t want me to go 30 in water then give some decent survivability trait at 20 Earth or Air/ or Fire, otherwise it will not cut it.

(edited by posthumecaver.6473)

Should I return or not :)

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Posted by: posthumecaver.6473

posthumecaver.6473

It is little bit of tough to understand what is changed from the class with a wall of text.

for ex. I think this is a new trait

‘Fresh Air’ – what it means by ‘Recharge Air Attunement on a critical hit’ recharging air attunment?

What is its effect to game play?

Should I return or not :)

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Posted by: posthumecaver.6473

posthumecaver.6473

Hi guys,

after the flurry of nerf occured to my only 80 char Ele, I was really discouraged and left the game.

Now I read that there lots of changes again to Ele and considering to give another go, but I can’t get a clear feeling of what is changed.

Can anybody tell me what is nerfed more and what is buffed? I left the moment they put the 40s nerf to the RTL.

I read they are trying to buff conjure builds but I have no clue what are they buffing.

When did d/d become so popular?

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Posted by: posthumecaver.6473

posthumecaver.6473

Well I started as a S/D but I found it difficult as a starter, whole attunement switching, observing the enemy, trying to land my Dragoon Tooth/Phoenix combo’s was too much for a newbie…

Then switch to Staff in PVP when Evasive Arcana without CD and as a Blast finisher was there, after that I lost all my use to my team as a Staff Ele and and an easy bounty to the enemy..

Then I started the D/D, mainly because of we don’t nearly doesn’t have to aim anything (other then fire grab) and concentrate to be Ele, now I think I have a good grasp of the Ele, I will switch back to S/D…

The problem of D/D, as tanky as you want be, we will still die from random AOE, try to fight with an Engineer on a node or Mesmer, if you stay in Melee range at some point you will die from AEO, or play against go Ranger, after you use RTL, LF and Earth 3 gap closer he will kite you all the time with short bow and lead you to traps…..

No, if you got a good a grasp of Ele and now you are not thinking anymore about which combo you have to do, go to S/D, you can still dive into the action but if it is necessary you can keep your distance also.

Off course what I say here is for s/tPVP, D/D is a king in PVE and WvWvW….

Need some advice regarding ascended gear

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Posted by: posthumecaver.6473

posthumecaver.6473

“little bit of everything and being jack of all trades and master of none.”

Is that not the definition of the elemantalist

I believe loading little bit condition damage. healing, toughness, crit….

Like or not, burning is the best condition damage in the game, giving little bit kick into it should not hurt….and definitely anything that pumps healing power can hurt an ele….