Showing Posts For posthumecaver.6473:

A last ditch for Tempest

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

I don"t plan to ise Tempest other than trolling d/d does everything that tempest does and better.

Bolster Fortification

in Revenant

Posted by: posthumecaver.6473

posthumecaver.6473

When it is so useful for Ventari line put that trait in Ventari line, % 90 people who will get Herald line will go for Dragon Stance and as I explained above it is awkward for Herald line.

A last ditch for Tempest

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

You are too unfamiliar with Ele play style I guess, if you have water line, every time you came to water attunement you will get 2k healing, so in ideal rotation in every 10 s you get 2k healing, if you sit in water you kitten yourself, if you get constantly 20s attunement CDs you kitten yourself.

And tanking for your team argument, this can be true for a full bunker, but we are light armor class running around with cele amulet and thinking we are a bunker because of our high sustain, no sorry, we are not a good focus target, we drop dead in a second.

Bolster Fortification

in Revenant

Posted by: posthumecaver.6473

posthumecaver.6473

This skill makes no sense in Herald line.

In BWE2 when I saw that trait I thought cool protection during heal, the moment I most need it, but when I start understand how Herald heal works, I was actually gimping myself.

I am quite sure lots of players who will start new with Revenant will make the same mistake.

This heal doesn’t make any sense with Herald heal, you either has to have Herald trait line but no Dragon Stance or you will just kitten yourself with the amount of heal you get.

I think this trait must be changed in someway.

A last ditch for Tempest

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

Bringing bunker guardian is good for every spec, men will only spec to tempest to use overloads so giving up so much, water or arcane, and not using overloads will be absurd.

A last ditch for Tempest

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

You brought the discussion so disconnected from the original post.

In the original post I only mentioned that when you use an overload in an organized PvP match that you are just putting in your neck a big focus me sign to whole other team.

In that situation you either have the option to complete the cast and die or cancel the cast and pay the 20s attunement lockout without getting any benefit of the overload.

None of the arguments that you bring like Ele has other big cast time abilities like churning earth is something similar, canceling a churning Earth will not cost me 20s Att lockout.

.
Canceling a water overload getting nothing and also a 20s water att lockout will kill me.

(edited by posthumecaver.6473)

A last ditch for Tempest

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Posted by: posthumecaver.6473

posthumecaver.6473

I played Phanta’s D/F Tempest last week, it was fun for trolling people in hot joins or in solo queue who doesn’t know what Tempest capable of but for people who knows what they are doing when u use an overload it is a big sign of focus me I can’t do anything about it in next 5s.

It is like leech form, u transform and everything starts hitting u. A shatter Mesmer will make a quick work of you in that 5s and that is with a defensive build having protection up all the time. Leech form has big payback but not overloads.

I gave up my hope of using abilities/switching attunements during overloads but it should be at least possible to dodge and not cancel overloads.

One more thing is heal on aura s work for only overload auras I had a feeling it was not working for fire aura, focus 5, it was not healing.

(edited by posthumecaver.6473)

#RIPD/D Ele

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Posted by: posthumecaver.6473

posthumecaver.6473

The big overarching problem they need to deal with is burning and i’ve been hearing so many people asking for it. I find these nerfs to D/D (and the “buffs” to Scepter) to be kind of hilarious, tbh. Although the nerf to blinding ashes was most definitely justified and relevant.

For D/D sure blinding ash most be nerfed but other specs didn’t deserve that nerf.

Was S/X was so OP that blinding ashes must be nerfed, it needs the BA more then D/D Ele.

Fresh air vs thieves/mesmers

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Posted by: posthumecaver.6473

posthumecaver.6473

It does not lack damage, it is only extreme difficult to land the damage.

DT + Phoenix + Lightning Strike + Electric discharge + Air Sigil proc can hit for 15K inside of 2s but how many time you can reliably land those.

And when you do that 15K burst you have to run around 15s doing crap damage, while it has no sustain.

So it is better to find a wounded target and kill him instead of trying to kill somebody at full health.

Fresh air vs thieves/mesmers

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

To say the truth I was suffering from the same symptoms that you mentioned stealth abusers wrecked me in F/A then I start using Phanta’s build.

That reduced CD on focus invulnerability and SoR still proccing after using the active heal with Written in Stone is lifesaver. You will be still alive when they will be out of their stealths then it is time to turn the the table.

When their stealth is up your heal and inv will be also up.

To my surprise I won many 1v1 against Thiefs after using this build.

#RIPD/D Ele

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

I still don’t have any problem crushing people with D/D ele, I would even say none of the nerfs were that relevant.

(edited by posthumecaver.6473)

Why no attempt to fix the sceptre?

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

I have feeling devs really want only one single viable build to balance pro profession.

Everybody hates D/D but they are not even trying to give us an alternative.

How do YOU want to do damage as an Ele

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

I think Lightning Hammer should still do decent damage, we have so much damage modifiers.

If you take Fire/Air/Water

Fire – %10 damage increase to burning foes (with GeOP used in FA)
Air – %20 damage increase to targets under %50
Water – %20 damage increase to the foes with vulnerability + %10 when you are above %90 HP

Camp water with LH and that is %60 more damage in execute phase (below %50)

I quite sure LH should be still at the top of the damage charts.

ANet want to have fun with us

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

D/D cele ele was broken to hell… Please don’t complain about a completely fair balance change. Ele was previously capable of 3v1 and coming out on top in spvp. I don’t want to hear this woah is me when your class was literally complained about by pro teams saying running all ele was the meta….because that’s real balanced huh?

Wow, that was a performance, I didn’t said anything about D/D Ele nerf.

Men, that what I meant about D/D Ele hate, this topic has nothing to do with D/D Ele but somebody pops up and vomits its D/D hate.

ANet want to have fun with us

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Posted by: posthumecaver.6473

posthumecaver.6473

When I heard Scepter will be buffed, I said finally, they saw it we are stuck to D/D and we will get some love to Scepter.

For a reason I still could not understand, putting bolt to the heart to GM and competing Fresh Air, Scepter really need the help. Before the big patch it was no way OP, why it deserved such a treatment I have no idea.

Now after seeing the buffs to Flamestrike, a skill I barely use, other then get crit and return to Air, is now crits for 700, yippiee yaa yeeyyyy, and Shatterstone which I only use over dead body or to get a proc for the Signet of Restoration, hits (if it hits anything) for %10 damage and extra vulnerablity, wow, I am speechless.

And to make the insult bigger, in vane attempts to nerf D/D, nerfing vigor, and nerfing S/X more….

Lets see how the direct competitors of S/X Fresh Air is doing, Shatter Mesmer metric ton of damage, metric ton of stealth, Aegis, invulnerability and more health.

Do they really think, S/X FA need buffs to Flamestrike and Shatterstone to compete with Mesmer, sometime I really doubt about the competence of the balance team.

Thx god, there is Revenant in the expansion otherwise I will leave the game for good, for the hate that I get when I play D/D.

Zerker nerfed. Cele untouched.

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Posted by: posthumecaver.6473

posthumecaver.6473

Its kinda funny that only eles think this change is unfair.

While im sure this hit zerker hard it did hit cele too. The reason it hit cele is because cele was still good damage with much less risk and with the might stacks your damage in power and condition could get kitten close to Mara, or Carrion type damage. While allowing you to be fairly defensive and heal like a boss. Ele was a god any time it ran into 1v1ing another profession. This should never be the case for any profession. Ele is becoming just as it should be for what it can do.

Im gonna be proud to stomp eles who continue to try and bs their way around with d/d come Tuesday. Instead of raging you could go ahead and spend time using other build options >.>.. Vigor uptime should have been nerfed long ago and they said that was happening across the board on all professions who had traits like that. So im sure it just wont be ele.

You are the person whining here.

D/D Ele will still running around with Perma vigor and 8s ICD of BA isn’t really changing a lot for D/D, for me, I don’t care less I was not using the traits that is nerfed anyway.

What is hit really hard is glass cannon Scepter/X Ele and I am sorry for you but you will only see more of urs hated D/D Eles around, that will be only effects of these nerfs.

Lol im not whining actually i dont main ele i do play it but my go to is necro so i could care less about ele nerfs im happy that i dont have to be lucky blown up by crossing ring of fire one time and getting 12 burn procs. And the might off cantrips will stop them from being stupid op with tanky builds. Cele will still be good it just wont be godlike. As for your perma vigor no not really… if you choose to still run cantrips you will have a high amount of vigor but you won’t be able to permanently maintain it. if you ever gett boon converted or stop fighting because of having to retreat/get interrupted with cc for too long. Before one could maintain vigor without cantrips with minimal boon duration and even without it because of the 5-second boon and 5-second icd now with that going to 10 thats a big gap to fill. With the lack of 12 might from cantrip your d/d damage is going to drop a good bit on every build.

and every d/d ele i see im going to stomp

You have better chances on scepter honestly. I find scepter harder to fight than d/d in most cases.

Yeah, your times of intentionally crossing Ring of Fire and transfering 12 stacks of burning are also over.

I find Necro / DD matchup fair, one master of applying conndis/corrupts other master of cleansing…player quality decides who wins….

Zerker nerfed. Cele untouched.

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

Its kinda funny that only eles think this change is unfair.

While im sure this hit zerker hard it did hit cele too. The reason it hit cele is because cele was still good damage with much less risk and with the might stacks your damage in power and condition could get kitten close to Mara, or Carrion type damage. While allowing you to be fairly defensive and heal like a boss. Ele was a god any time it ran into 1v1ing another profession. This should never be the case for any profession. Ele is becoming just as it should be for what it can do.

Im gonna be proud to stomp eles who continue to try and bs their way around with d/d come Tuesday. Instead of raging you could go ahead and spend time using other build options >.>.. Vigor uptime should have been nerfed long ago and they said that was happening across the board on all professions who had traits like that. So im sure it just wont be ele.

You are the person whining here.

D/D Ele will still running around with Perma vigor and 8s ICD of BA isn’t really changing a lot for D/D, for me, I don’t care less I was not using the traits that is nerfed anyway.

What is hit really hard is glass cannon Scepter/X Ele and I am sorry for you but you will only see more of urs hated D/D Eles around, that will be only effects of these nerfs.

Zerker nerfed. Cele untouched.

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

We all complain Ele community is stuck to D/D Ele, what ANet, it forces us more to play more D/D.

What sort of defense a Scepter/X Fire/Air/Arcana Ele has, outside of Blinding Ashes none.

Just because of that it was buffed to 5s from 8s and now nerfed back to 8s because of D/D Ele.

Ok, the trait was OP for D/D Ele but what can Scepter can do about it.

At least change the trait so that if you equip Scepter ICD is 5s, I know there are such special weapon modifier all over the game.

Why nerf ice bow into oblivion?

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

because of this

-link removed-

Please stop linking this video. You are poisoning the minds of innocent people.

You think so.

Who cares…..

Look like developers think like us, music to my ears…

https://youtu.be/K2ZHhJQn0B8?t=69

(edited by posthumecaver.6473)

Why nerf ice bow into oblivion?

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Posted by: posthumecaver.6473

posthumecaver.6473

Chronomancer build for BWE3

in Mesmer

Posted by: posthumecaver.6473

posthumecaver.6473

So, you can do something like quickly summon some illusions pop continuum split. Quickly use mimic, well of recall, well of action, well of eternity, time warp, continuum shift, mimic, well of recall, well of action, well of eternity, time warp. Of course, its suggested you save time warp for another continuum shift since it has such a long cool down. However, this rotation gives 28 seconds of quickness, 28 seconds of alacrity, gives a bunch of healing, removes 6 conditions, gives 24 seconds of slow, provides chill for 20 seconds, and does a little bit extra damage. Most fights don’t last this long, so its best to utilize your skills and rotations to save cool downs based on the length of the fight. However, this shows you can easily make actions 50% faster and reduce skill cool downs by 66% for a full encounter on your allies. By doing this, in another thread, it has been calculated that it is theoretically possible for a chronomancer and 4 eles to out dps 5 eles. Same applies to other group compositions, eles just provide the most standard dps out of the classes.

Thx for the awesome answer, it is much more then I hoped for….

The part I marked seems the most fun part, I will try that in the next BWE.

The build seems like following I think…

http://gw2skills.net/editor/?vhEQNAR8encfClfi9fC+pBUrhFcjqMAWtfpuVv1cFleD-TxRGABA8EAGS5HI7PQmuHDuIAAq+jUKBJFQELtA-e

Chronomancer build for BWE3

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Posted by: posthumecaver.6473

posthumecaver.6473

Hi guys,

I am no Mesmer main, sometimes I play it for fun while I find the profession mechanics interesting.

Now lots of people think Chronomancer is awesome, to say the truth I can’t understand why. During the BWE2 I didn’t see lots of people using on PVP.

Can you tell me here what are the expected builds for Chronomancer and why? I mean I will be grateful if you can explain expected combos and the scenarios for the usage of the utilities.

I see alacrity and slow applications but it doesn’t feel like they are game changers.

I like to try Chronomancer little bit during and try to understand better.

Upcoming Revenant changes for BWE3

in Revenant

Posted by: posthumecaver.6473

posthumecaver.6473

Did any of these fixes multiple activation of confusion damage on “Unrelenting Assault”?

New Ele needs halp

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

What builds are you thinking about ?

in Revenant

Posted by: posthumecaver.6473

posthumecaver.6473

Here is the build I used for PvP during BWE2. I would change around a few traits or sigils depending on what I fought, but this is basically it.

http://gw2skills.net/editor/?vlAQNAsemn3guNSuQ7JRboVlsP0rS4IaWJ4EdskFNFidMppNtBIBNwugJ8hA-TZBFABiXGohTBwCHBgW2fAgHAAA

make it sword sword and its my build, love shiro glint

Does Invocation, rolling Mists, make any sense with Marauder, with fury you will have %130 of crit chance wasted stats…..

Rolling Mists seems only make sense with Celestial and Crusader/Valkyrie (precision sigils with precison runes) I think.

Revenant is Too Weak to Condis

in Revenant

Posted by: posthumecaver.6473

posthumecaver.6473

Much to your dismay, Revenant’s do need a weakness.

I do agree each class needs to have a counterplay. Don’t you think that it also doesn’t have to be he should be virtually helpless against it though. Conditions are no longer like they were when the game first launched, they are now more prevalent, easily reapplied (in matter of seconds). Especially in PvP when virtually every classes do condi now, it means that non-Mallyx will be weak against everyone. I do think condi removal on legend swap should be increased to one, each legend should have at least one way to remove condition, be it a weaker one than other classes.

I don’t think that is entirely true, as an example engineers don’t run much condition removal in PvP as they have limited options similar to revenant, but still aren’t helpless in PvP.

At least can you tell us Sword 3 proc the confusion damage 7 times is a bug or intended?

Balance Cele DD Ele Please

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Posted by: posthumecaver.6473

posthumecaver.6473

I am main Ele from start of this game, I played D/D when it was OP and when it was horrible.

I don’t care D/D will be nerfed or buffed, I will still play D/D, because I love the play style.

At no stage of this conversion, I said Ele should not be nerfed, if you look to the my forum history, you will see that I have lots of suggestions that what should be nerfed for D/D to drop this OP amblem.

Lots the players who cries about nerfing the D/D (and lots of them I kill in PVP) tries to stand still and face tank D/D where he can land all of his melee skills. If a player starts kiting D/D after burning his LF and RTL, it can’t do a crap.

Now S/F FA with super speed, after D/D burns LF and RTL can kite him all day, before they both get off CD and if FGS is on CD it can’t get away from S/F (and S/F had the FGS also).

In all during time, it will slowly eat the HP of D/D, after D/D leaves water, is S/F lands a Dragon Tooth, Phoenix Combo it is done deal for S/F.

S/F Zerker has lots of natural enemies/counters, Thief, Mesmer but D/D is not one of them.

I am strictly speaking about duels here, if S/F has to stay on node, probably will die but if it has all the map to kite good luck to D/D.

And you are claiming to be a top D/D and I am showing you top S/F FA and you don’t want to be compared with him. I don’t know what can I say to you more.

And if it is going to make you that happy we can duel of course.

(edited by posthumecaver.6473)

Top two reasons why revenant is op

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

If somebody dodges or evades the sword 3 at least 3 or 4 hits of it, are evades, I see it all the time in the screen.

And this sustain damage crap, every 10s Sword 3 will hit max for 8.5K damage and with some dodges or blinds will bring the damage around 6K optimal and if there are other targets around even less.

In the same time interval a player can land two 7K eviscerate which 14K damage in 6.5s.

So which ones higher sustain damage, a player can hit 8.5K optimal every 10s or a player can land optimal 14K damage in 6.5s.

If you tell me using Shiro heal plus Sword 3 is OP, I will agree with you but complaining about damage is a joke.

Balance Cele DD Ele Please

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Posted by: posthumecaver.6473

posthumecaver.6473

As for the might stacking I think DD elementalist has to many blast finisher making it very easy to get 25 might.

LOL what kind of scrub team is letting you just sit there and stack might?

Well how do you stop them from blasting might? Do you kill them?

Oh wait, you can’t kill them because they outsustain everything.

You’ll probably even die in the process

Do you knwo how to kite or you sit stand still face tank the whole damage ele.

It is so easy to kill D/D Ele with S/F Ele. If you have a range weapon and you know how to kite, a clever ele will leave you alone and search another target.

Most of the people, I see PVP just stay there and try to face tank D/D Ele.

No idea which tier this guy is playing at or if he even pvps. A s/f glass ele beating a a d/d cele ele. Hah, good joke. I sure hope for his sake he’s trolling.

Do you want to see videos about it, watch this.

http://www.twitch.tv/phantaram/v/15061561

Oh yeah let’s put phantaram fresh air vs a random scrub d/d…

I can kill many cele d/d eles too with gs/hammer war in unranked so cele d/d is definately underpowered

That totally makes sense…

Lets see Phanta ranked 80 PVP player in ranked queue his opponent is also rank 80 at PVP, so what sort of a PVP player niveau you like to see.

He said a top level S/F player can’t kill a top level D/D player, I see lots of instance Phanta kills one.

Or you will be only happy Phanta will play the D/D and destroy a S/F player?

Being ranked 80 doesn’t mean anything. I am ranked 56 and on d/d cele I can destroy any Mara/zerker s/f ele. Feel free to prove me otherwise, I’ll put forward 50g to eat my words.

Your logic is off, and you obviously have not played much pvp. It seems you’re trying too hard to justify op things so you can abuse (get carried by) them.

What part of the logic off

You say no S/F guy can kill a D/D Ele and I give a link in which Phanta kills D/Ds regularly.

If you say you can kill Phanta every time he plays S/F, go ask him a duel, if he wins you can give your 50 gold to him, if you can kill him, you can put the video somewhere and prove me wrong.

Balance Cele DD Ele Please

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

As for the might stacking I think DD elementalist has to many blast finisher making it very easy to get 25 might.

LOL what kind of scrub team is letting you just sit there and stack might?

Well how do you stop them from blasting might? Do you kill them?

Oh wait, you can’t kill them because they outsustain everything.

You’ll probably even die in the process

Do you knwo how to kite or you sit stand still face tank the whole damage ele.

It is so easy to kill D/D Ele with S/F Ele. If you have a range weapon and you know how to kite, a clever ele will leave you alone and search another target.

Most of the people, I see PVP just stay there and try to face tank D/D Ele.

No idea which tier this guy is playing at or if he even pvps. A s/f glass ele beating a a d/d cele ele. Hah, good joke. I sure hope for his sake he’s trolling.

Do you want to see videos about it, watch this.

http://www.twitch.tv/phantaram/v/15061561

Oh yeah let’s put phantaram fresh air vs a random scrub d/d…

I can kill many cele d/d eles too with gs/hammer war in unranked so cele d/d is definately underpowered

That totally makes sense…

Lets see Phanta ranked 80 PVP player in ranked queue his opponent is also rank 80 at PVP, so what sort of a PVP player niveau you like to see.

He said a top level S/F player can’t kill a top level D/D player, I see lots of instance Phanta kills one.

Or you will be only happy Phanta will play the D/D and destroy a S/F player?

Top two reasons why revenant is op

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Posted by: posthumecaver.6473

posthumecaver.6473

You’re mistaking dps (damage per second) with damage. Dps wise it’s not much, but that’s not an accurate gauge of the skill considering 1. You’re practically invulnerable during skill channel 2. Total damage is high, which means damage output per cast is high 3. It has a short cd and low cost 4. It goes through active defenses.

What is your point, Eviscerate is on 6.5s also has more DPS then Revenant Sword 3 and nobody complains about Eviscerate but you want that a lesser skill to be nerfed.

Only thing really different then Eviscerate from sword 3 it is teleporting you a target in more distance. You are locked to an animation for next 2s and you are not doing any additional damage.

For me Sword 3 the animation looks awesome but I don’t one shot anybody with it.

Balance Cele DD Ele Please

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Posted by: posthumecaver.6473

posthumecaver.6473

As for the might stacking I think DD elementalist has to many blast finisher making it very easy to get 25 might.

LOL what kind of scrub team is letting you just sit there and stack might?

Well how do you stop them from blasting might? Do you kill them?

Oh wait, you can’t kill them because they outsustain everything.

You’ll probably even die in the process

Do you knwo how to kite or you sit stand still face tank the whole damage ele.

It is so easy to kill D/D Ele with S/F Ele. If you have a range weapon and you know how to kite, a clever ele will leave you alone and search another target.

Most of the people, I see PVP just stay there and try to face tank D/D Ele.

No idea which tier this guy is playing at or if he even pvps. A s/f glass ele beating a a d/d cele ele. Hah, good joke. I sure hope for his sake he’s trolling.

Do you want to see videos about it, watch this.

http://www.twitch.tv/phantaram/v/15061561

Top two reasons why revenant is op

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

High damage?

It hits for 7 time for 500-600 and crits 1000-1200 over 2s.

So best case 8400 damage over 2s, so 3500 DPS, I would hardly call high damage, one eviscerate hits like 5-7K in1s.

Only thing I find extra cool on sword 3 it is my heal to full button

Balance Cele DD Ele Please

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Posted by: posthumecaver.6473

posthumecaver.6473

As for the might stacking I think DD elementalist has to many blast finisher making it very easy to get 25 might.

LOL what kind of scrub team is letting you just sit there and stack might?

Well how do you stop them from blasting might? Do you kill them?

Oh wait, you can’t kill them because they outsustain everything.

You’ll probably even die in the process

Do you knwo how to kite or you sit stand still face tank the whole damage ele.

It is so easy to kill D/D Ele with S/F Ele. If you have a range weapon and you know how to kite, a clever ele will leave you alone and search another target.

Most of the people, I see PVP just stay there and try to face tank D/D Ele.

What class should I roll for PvP

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Posted by: posthumecaver.6473

posthumecaver.6473

If you have good GW2 PVP knowledge go for Elemantalist but if you are new stay away from it.

The easiest class to learn PVP in GW2 is warrior (META GS/Hammer/Rampage will do think), put soldier amulet on it and experiment next would be I would say soldier amulet Engineer.

Revenant is Too Weak to Condis

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Posted by: posthumecaver.6473

posthumecaver.6473

The trick is normally I don’t feel that weak against conditions, if you take retribution while you have to keep that stability up, you have to dodge alot and condi classes have really hard time placing condi bomb on me. They only manage it during the Crystal Hybernation mainly or Staff 4.

What disturbs me is how effective confusion is on Shiro and Staff because of multi hits but people claim that is because of bug, for ex sword 3 should proc one confusion active damage but it is procing 7 times now, if this is true then Ok then I don’t have too much to complain.

But if the multi hits from Staff and Sword will suffer from confusion then yeah I demand something that reduce that effect otherwise my Revenant will make Harakiri lots of times.

Tempest that we have is the one we will get

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Posted by: posthumecaver.6473

posthumecaver.6473

Developers comments are not looking encouraging. I was not delusional and was not expecting that they can completely change the Tempest at this stage of the development but hope dies last.

I am main Ele form start of the game, if the Reaper and Revenant would not be in the expansion, I would be quite kittened off paying 80 bucks to just to get Tempest.

As I said because of Reaper and Revenant I will not run ammoc but Tempest is a disappointment never the less.

Am I nerfing myself?

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Posted by: posthumecaver.6473

posthumecaver.6473

Rev doesn’t have to much access protection, I thought it would be nice to have some after healing but it doesn’t synergies with the trait.

[BWE2] Revenant Feedback Thread

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Posted by: posthumecaver.6473

posthumecaver.6473

@posthumecaver.
But still we cant give everyclass everything. I understand couple class got more/less dmg but still its all about playstyle. Ppl complain about herald healing there is counter dont attack. Same with confusion dont attacck if u got it or use trait which negate confusion/staff/mallyx.

This is feedback thread or not, I wrote what I see problematic, developer can decide it is balanced or not.

I didn’t say give Rev a trait that cleanse every 5s, they might consider it is extremely vulnerable to confusion and can do something about it.

Warrior is a melee class and has tons of trait reducing the duration of cripple/immo otherwise it will be major weakness about being kited all the time and if Rev has an extreme weakness against confusion, they can give a trait that only reduce the duration of confusion.

[BWE2] Revenant Feedback Thread

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Posted by: posthumecaver.6473

posthumecaver.6473

@posthumecaver Because of the multiple small hits nature of Sword and Staff, these weapons are extremely vulnerable to confusion, if the Dragon/Shiro stance weakness would be condi clear and we would not get any condi clears, in these stances or with weapons there must be some reduction of the effectiveness of confusion (duration? damage?)
Every class got this problem(except ele) why wouldnt Rev be at same place as other? I agree about broken Crystal Hybernation from soft CC. But i saw someone got idea Crystal Hybernation to be broken by 4-5 sec stun/daze which is insane :P. Arena should change it to broke after hard CC but not as hard.

Why Shatter Mesmer doesn’t have this problem, in 5 skills it will instagib me, Revenant has to make 30 hits to deploy the same damage.

It is 30K confusion damage for Revenant and 5K damage for Shatter Mesmer.

Or other classes has mechanics preventing them taking confusion damage, pop Berserker Stance before going to 100ed Blades and Warrior will take 0 damage from 9 hits if Confusion can’t be applied to him.

[bug?]Unrelenting assault & confusion.

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Posted by: posthumecaver.6473

posthumecaver.6473

It is the intended mechanic, it is exactly the same for Retaliation, if for ex as a Warrior you make 100ed Blade to Confusion or Retal you will kill yourself.

But for ex Warrior has reliable cleanse or invuls that you can bypass this. Revenant, specially Dragon/Shiro does not have it. So I think they should have something that will reduce the effectiveness of confusion.

[BWE2] Revenant Feedback Thread

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Posted by: posthumecaver.6473

posthumecaver.6473

[Quote]Give the Herald some way to stop pulsing their facets without triggering the cooldown on them. An F3 skill while invoking this Legend might suffice, but if you could make it part of one of the hard-coded skills (the heal or utility) that would be better.[/Quote]

Totally agree.

Crystal Hybernation defiance should not be broken from soft CC (like smoke grenade!!!!!).

Because of the multiple small hits nature of Sword and Staff, these weapons are extremely vulnerable to confusion, if the Dragon/Shiro stance weakness would be condi clear and we would not get any condi clears, in these stances or with weapons there must be some reduction of the effectiveness of confusion (duration? damage?)

Am I nerfing myself?

in Revenant

Posted by: posthumecaver.6473

posthumecaver.6473

The heal “Infuse Light” and the trait “Bolster Fortification”, if I understand correctly, all the damage I take during “Infuse Light” will heal me to full, so what about I will have protection during that time.

Will the raw damage number from the enemy will heal me or the number after the protection.

When I saw this trait, I thought, cool nice synergy when I need the protection most, right after I got my heal off but I think actually I was nerfing my self?

1 million dollar question

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Posted by: posthumecaver.6473

posthumecaver.6473

That’s really the worst part. If you want to play Shiro/Glint for some nice offensive support then you have zero condi-cleanse. If there was an extra facet or assassin skill you could swap out to gain some ability to remove conditions that would at least help.

On any of the professions I play (Mesmer, Necro, Thief, Engineer, Guardian – though I play most to some extent) I can alter any build to include some condi cleanse if needed. I can slot in Portal temporarily for areas that call for it. Similarly, I’m not stuck with – say – a skill that Blinds while fighting Dredge(they’re immune). The Revenant, as it stands, doesn’t actually have “utility” skills, they’re just normal skills. The benefit of having two bars of 6-0 skills isn’t made up for by the lack of customization and Energy cost tied to all skills (though Energy didn’t seem quite so bad this beta.)

I could point out easily a half dozen times I’ve tried to get an opinion on this drawback of the profession from ANet. I’ve started threads that have died lonely. Everyone is blinded by the awesome thematics of the profession and now that we have a ‘complete’ profession are finally starting to see that this is an issue – one ANet likely doesn’t have time to address now.

Just one more utility per Legend would do a world of difference and set an precident for the profession.

I am torn about asking about buffs for condi removal, this 2 stance are really powerful, I have a feeling developers sees this class major weakness and will never buff it but think like this, even with heavy armor this class feels squishy, I think that relies on you don’t have heavy hitters like other classes, so you should be always near to enemy to make small hits. So in my opinion it will not do good in team fights but will be really good for 1vs1 +1 ing.

But know you go to a node, a PU/Condi Mesmer sits there you can just do a thing, just leave there.

Because of this small multi hits they should give this stances something that reduces the effectiveness of confusion.

1 million dollar question

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Posted by: posthumecaver.6473

posthumecaver.6473

Well I got nice demonstration yesterday, I had PU/Condi Mesmer yesterday, when he loaded me with confusion, I just killed myself.

None of our attacks are big hitters like, lets say warrior Eviscerate, it is 8 hits for 500 damage or so when 6-7 stacks of confusion if you do sword 3 or Staff 5 you are nearly instadead.

After my first dead I just ignored the guy and run away from the node he is on. I can deal nearly with all of the other condi bombers but Sw/Sh and Staff Dragon/Shiro Revenant can’t deal with PU Mesmer and confusion.

(edited by posthumecaver.6473)

Hey Anet can you nerf Ice Bow yet?

in Guild Wars 2 Discussion

Posted by: posthumecaver.6473

posthumecaver.6473

Watch this, you will understand how Ice Bow needs a fix..

No healers yet, but tanks are coming

in Guild Wars 2 Discussion

Posted by: posthumecaver.6473

posthumecaver.6473

Why I make the same damage in my Cavalier’S Reaper as Marauder Reaper, so why should not I have toughness gear.

Free yourselves from these cliche’s ‘HoT is coming’.

Cele S/D Gameplay

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

Did you see the things you have to land in Blackbeard post to be successful with S/D Dragon Tooth, Phoenix (with Lightning Flash) and landing firegrab all during successfully blasting fields….that is just to decent damage, not like instagib damage of Mesmers Mantra + GS 2+3 + Shatter Combo out os stealth.

That is what I don’t understand for the people coming this forums and complain about Ele is OP nerf it, men should be first able to land that combo reliable everytime.

Personally I have no problem with S/D against Engis, Warriors, Guardians, Rangers what frustrates me is constant stealthting Thiefs, tons of Mesmer clones. They are pain in xxxxx with S/D.

Personally Phanta variation of S/F FA I like more, that one extra immobilize from Signet of Earth is what I need when enemy spends that 2 dodges to land my burst.

are guardians threatened by reves?

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Posted by: posthumecaver.6473

posthumecaver.6473

I think you interpret Dragon Hunter wrong, Guardian didn’t have a good range DPS weapon, I mean Staff, DPS common?

I think they designed DH to be pure range DPS of Guardian, with old traits and weapons Guardian will be a still awesome Tank/Healer but Revenant will be constant buffer for DPS, with my Reaper I really enjoyed always having Rev around me feeding with constant Fury and Might.

A few revenant bugs

in Revenant

Posted by: posthumecaver.6473

posthumecaver.6473

Something I’ve noticed and I believe this was said last beta but when you use impossible odds when finishing someone the quickness only speeds up the animation. There’s a delay after the animation before they are actually finished. I think this may affect all quickened finishers.

Yeah you are right, I thought that was my network ping. The animation shows finishing move but target dies 0.5s later or so.

So quickness stump or this is a bug?