Showing Posts For posthumecaver.6473:

as an ele, i'm sick of fire line

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

First of all, compared to other classes, the damage of glass cannon Ele is a joke and if you think glass cannons should not have a defense how are you explaining Mesmers? Stealth, blind, aegis, protection, cleanse, common…..just don’t tell non sense because you want Ele’s to be nerfed.

And to make the offense worst the HP of Ele will let him melts in a second against any type of condi.

as an ele, i'm sick of fire line

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

The problem with the nerf you mentioned you will condemn people more to play Cele D/D Ele more with Fire/Water/Arcana.

Why there is auto cleansing in fire line, while before specialization change, Fire line was only accessible to glass cannons. As a glass cannon, if you don’t take cantrips or water, you have 0 cleanse, auto cleansing fire is there to make playing glass cannon possible and having some cleanses. So if you nerf it, you will nerf the glass cannon making them more condemned to F/W/A.

Same is with blinding ashes, that trait was only created to give some defense to glass cannons but now it is accessible for bunkers. You nerf it, you nerf the glass cannons.

The problem is, a bunker class should not have access to this sort of traits but with specialization they can, somehow ANet didn’t see this coming. May be they should include in their Alpha test top tier PVP players so they can see what they will abuse before a class goes to live system.

I am not against the nerfs you said for a bunker class but definitely not for glass cannons.

My proposal would be there must be a way of reverting this nerfs for glass cannon builds. So what is the sign of being glass cannon for Ele, you have to take fire and air together, put some trait in air that will revert this nerfs if both air and fire taken in the same time.

Describe the Reaper in 3 Words

in Necromancer

Posted by: posthumecaver.6473

posthumecaver.6473

Super Black Hole

Life Leeching and Reaper Shroud

in Necromancer

Posted by: posthumecaver.6473

posthumecaver.6473

In WvW or sPVP with allies, it makes us a monster. That’s when we struggle – in focus situations. The boonspam from guards etc mean we can start PvP with enough LF for shroud.

I’ve had 20% LF from just being near 2 guards in sPvP, and while this doesn’t help solo 1v1, we don’t struggle as a class in 1v1 anyway. Much less so in RS. Plus we can take the HP/LF from being near friendlies into 1v1 matches.

We need to see how BB pans out. It might not be much when it’s just from our own might stacking, but it adds up fast when you’re near other players.

We’re fine in 1v1 and have been given the tools to be useful in NvN. We can survive for a while in 1vN, and in melee 1vN encounters our cleave combined with BB/LF on hit makes us formidable.

Let’s wait and see. I have e a feeling BB will be mandatory for WvW/sPvP, and very powerful outside it with even just might stacking.

As I said my concern is about 1vsN, I know that we can deal with all other situations.

All other classes in the in 1vsN situation can disengage somehow, inv, stealth, mobility, etc but Necro can’t. So instead of being canon fodder for Zerging we should have an option in RS/DS which scales against 1vsN.

I am not expecting we will kill 3 persons alone, but at least we should be able stall them by sustain until help comes, instead of stun locked and zerged..

As you said Life Leeching does this outside of RS/DS why it should not do it in RS/DS.

Life Leeching and Reaper Shroud

in Necromancer

Posted by: posthumecaver.6473

posthumecaver.6473

Hang on – we have insane sustain from Blighters Boon and 2 new finishers/1 new combo field in RS alone (never mind GS finishers/fields) and there are people whining that we don’t also get life leech in RS?

My word. Let’s see how this pans out – as a power necro with might stacks and whirl finisher in poison field I got 3.5k ticks from poison alone. Life leech isn’t required here, we’re currently monstrous as it is.

Blighters Boon, 130 heal during gaining boons.

You know we are no boon machines, there is only one line which is giving reliably boons and that is spite, gain might if you hit enemy below %50 HP. If this condition is not mate, then nothing.

If you think there is another reliable way for Necro gain boons then tell us.

Even there is, in my current build I have heals from life stealing, heals from wells, unholy sanctiory and I am tanky like hell but even with this setup with m 14K DS HP pool, if I drop my wells, with all the other healing, before the DS expired I can’t even heal myself for 5K HP.

Well I don’t call that unbelievable sustain and definitely 130 HP heal per tick from Blighters Boon is not also an unbelievable sustain and definitely not scales from the number of enemies like Life Leeching.

The thing is we need ways to gain HP under DS/RS if this is our main mechanic and Life Leeching in RS is an elegant way to do that.

At least that should do something like supporting allies, now there are lots of Life Leeching messages on the GUI but they are not doing anything for anybody.

(edited by posthumecaver.6473)

Nerfing DD ele intelligently

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

I am only against Nr.1, what you describe is l2p issue.

If you want to be good player, you have to learn what other class does. You can not expect to run around get over every AOE and rofl stomp things.

If there is a bad kitten fire ring on the ground don’t cross it.

For the auto cleansing fire it should only cleans one condition like Guardian Smite on heal and it should not give 3 stacks of might on cantrip use. Every DD Ele with fire line is running with 25 stacks of might without even thinking about it.

Ring of Fire does need nerfed. As much as you could say it’s a L2P for other players, nerfing RoF would require Elementalists to have to “l2p” just as well. I don’t think people really think about how strong RoF really is. With a Celestial build and just a few stacks of might, you’re looking at 4-4.5k damage (some of which is up-front) with 3 stacks of burning over 5 seconds. Now, consider with a standard FWA build, you can have this ring up close-to 50% of the time, and can out-range most melee fighters (130 versus 300 typically). People just don’t have the infinite dodges Elementalists think people have, or cleanses that can forget to remove burning and removes something stupid instead. 50% of the time this haphazard damage ring is up. It’s a crutch for Elementalists in Conquest more than it is a L2P issue for other players. No one should have that kind of fire-and-forget haphazard damage to their advantage. And I’m not even talking about walking back and forth, 1 application can do up to 4.5k damage…

If you damage started to hurt (which is silly anyways… You’re celestial for god’s sake and still able to literally melt people), I’d much rather it go somewhere a bit more involved.

Funny RoF is only a tool for me to blast and get might, while I can’t for enemy to cross it.

I might skillfully place it so it get an initial 3 stacks of burning from it, all the rest it can do it is totally related to the incompetence of my enemy.

Life Leeching and Reaper Shroud

in Necromancer

Posted by: posthumecaver.6473

posthumecaver.6473

What is the biggest problem of Necro, developer thinks the Shroud is such an awesome mechanism so they don’t give us any escape, invul, evades, stealths, anything.

For 1vs1, they might be right but for 1vsN Shroud doesn’t worth a crap and there comes the Zerk the the Necro.

I was hoping that ANet will give us a skillful counter play, for 1vs1 Life Leech heal in RS is irrelevant but against 1vsN it could be so awesome and might force the other side to consider not to zerk Necro..

(edited by posthumecaver.6473)

Tempest please don't make me a Bot.

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

First let me tell this, I am addictive to Ele.

I tried every class in the game but my doom was that I started with main Ele then all other classes felt so boring.

With every other class, you switch to weapon set, you use your skill then wait for them come of cooldown or switch weapon, so most of the time you stay there and auto attack, it feels unbearable for me.

What I really like about Ele it has a solution for everything, every time, nothing come close to this feeling in this game for me, other then some level Engineer.

When I see the Tempest first time, I said, oh my, Overload that locking me to attunements and increase their cooldowns, nooooooooo.

With my all best intents, I can’t see any good use ofOverloads other then glass Staff Ele camping Fire in PVE and Lighting Hammer builds camping water.

So ANet, if I want to use Tempest please don’t make me a bot, give me a chance to use Overloads but also able to be reactive and enjoy immersive play style.

Life Leeching and Reaper Shroud

in Necromancer

Posted by: posthumecaver.6473

posthumecaver.6473

Hi guys,

I was curious about after the latest Specialization and Blood Magic changes which lets you gain HP under death shroud what will happen with Dark Field + Whirl Combo during the Reaper Shroud.

If I see correctly from the below video ‘Life Leech’ combo does not heal under RS.

https://youtu.be/X0kAzYxLmBM?t=1132

So I am asking myself what is the purpose of giving us whirl to RS considering we only have access to Dark and Poison fields and even you make a skillful play, it will have no effect.

When I first see the Whirl, I thought this is the answer that our defenses are not scaling against 1vsN.

If I am right I am quite disappointed.

(edited by posthumecaver.6473)

How can you beat D/D elementalist?

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

I don´t play d/d but als ele i know that necro is a nemesis and condi mesmer follows close up :-). The thief is a long fight. Either the thief makes a mistake (like coaking but being hit by my AE attacks like cleansing flame and dies or i see hes a good thief and better run when he cloaks :-).

Run from a Thief, why Shocking Aura and Lightning Whip are you friends, if you are running around with Ele always be in Air, Thief opens up on you, Shocking Aura and his opening burst is in toilet off course he can abuse Stealth but that is quite predictable isn’kitten

Count to 4 and do something about it and Lightning Whip cleave is the best medicine for them.

D/D ele

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

So someone in this thread mentioned multiple counters to a D/D ele.

Has he(or she) listed the builds that can hardcounter an ele yet?
Or was that just a lie?

That list is a joke. More than half of those builds are useless and couldn’t even beat a bad DD ele. There is no counter to DD ele, fighting on even terms itself is a miracle.

With cele nec maybe you can take the point, but the ele can always just decide to disengage and reset the fight or use its mobility to outrotate you.

That depends how ballsy Signet Necro is, if he start start crossing the Ring of Fire intentionally loads the 18 stacks burning and transfer it, plus corrupting and covering that burning, it can cook the Ele.

I try to do that with my Necro, it is extremely effective if you can time it when Ele is out of water and Necro can drop on top of burning chilling also.

(edited by posthumecaver.6473)

Elementalist Vs Engineer Burn Damage

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

You sound either inexperienced or misinformed when stating matter-of-factly that:

Only viable way of Ele loading burn is Drake Breath and Cleansing Fire, I am sure both will be nerfed quite soon, specially auto cleansing fire.

RoF is one of the most powerful burn damage skills in the game. 3 stacks of burns every time the ring is crossed is unbelievably powerful if strategically placed. In fact, the kittened 10s cd allows you to place it carelessly and you’d still do serious damage.

Drakes breath is a channeling skill and is nowhere near as powerful as RoF.

There are key placements and scenarios where RoF absolutely kills it.

I think you have an really unnecessary high opinion about RoF, it is only dangerous again mindless button mashers. For me its use lies mainly for might stacking or some places as you stated area denial but nobody can say that it is same effectiveness of line of warding, isn’kitten

As said the competent people will either stay 6s out of it or in it and they will only cross it if I am %20 HP and want to kill me before I go to my next water cycle.

And drake breath is on 4s CD, you interrupt one or cleanse one, before your next cleanse or interrupt is up, you will be loaded with burning via drake breath again.

(edited by posthumecaver.6473)

How can you beat D/D elementalist?

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

1vs1 is tough deal, I think only Signet Necro has real good chance came on top every time.

Mesmer, if can burst Ele out of stealth the to around %15-20 then it can stun lock and kill him, before the mirror blade and mantra nerf, Mesm can instagib D/D Ele out of stealth.

A Thief should not 1vs1 a D/D Ele, it is not its role, it should gang the Ele when Ele is already fighting somebody preferably at %50 HP then it will have no time to react.

Elementalist Vs Engineer Burn Damage

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

Ok, putting ring of fire there a main source of Ele burns tells me, you want mainly show fingers and the reality.

Ring of fire to create that much burn, out of bugging out, the enemy player must be really bad, most competent players I play against, either stays in the ring or come nowhere near of the ring as I use it.

And yes, Ele has access to bleeds, cripple, blind (out of blinding ashes) they are all high CD, it is not like engi raining nades over your head to load you more and more condis.

Only viable way of Ele loading burn is Drake Breath and Cleansing Fire, I am sure both will be nerfed quite soon, specially auto cleansing fire.

D/D ele

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

The traits and the properties you mentioned are old dinosaurs.

When we were not able to take 3 full GM lines, if you were going to fire line in D/D ele (or any ele spec) actually that mean you were going full glass cannon and you were without any defense without water or arcana, it was so bad that if anybody look your direction you will die.

To encourage the build diversity, ANet placed some defensive traits to glass cannon lines, like auto cleansing fire, evade on burning speed or blind on burning. They are totally necessary for glass cannon builds but they are completely OP for D/D Ele.

So the problem is, how can you nerf them without completely destroying glass cannon specs.

My proposal is glass cannon trait line should support each other. If anybody wants to play glass cannon Ele, it should take Fire and Air together, for ex make ICD of blinding ashes 10s if you only take fire line and put a trait that make ICD 3s if you take Air trait line also.

Same for auto cleansing fire, let that cleanse 1 condi and burn for 1s only Fire trait line is there but if also Air picked up then make 3 condi clear and 3s burn.

ANet didn’t do anything like that before but I think they really have to do it for D/D Ele.

Nerfing DD ele intelligently

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

i don´t agree to nerfing cleansing flame or blinding ashes, both are good but far from OP. It won´t help in build diversity.
There are two problems. First is burning and second is the all mightiness of cantrips bound to water that force water spec.
The might for cantrips on the auto cleanse should be removed.
Soothing disruption reworked not to give regeneration and vigor add 50% direct endurance refill.
Ring of fire burning down to 1 stack.

I also would cange earth minor geomancers defence to +20% condition duration not damage absorb. But thats a bit another story.

Blinding Ashes is such OP trait for bunker build that has already so much sustain. It is quite Ok for a Zerker build that it need defense but for a bunker build it is OP like hell.

Either it should get higher ICD but another trait in another zerker branch, like air should reduce it. So if you have only fire line ICD 10s and if you Air line, a trait will make it again 5s. So the build that are using Fire/Air (zerker will have defense) and bunker builds will have less defense.

Or there must be a trait in Water or Arcana that increase the ICD.

Nerfing DD ele intelligently

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

I am only against Nr.1, what you describe is l2p issue.

If you want to be good player, you have to learn what other class does. You can not expect to run around get over every AOE and rofl stomp things.

If there is a bad kitten fire ring on the ground don’t cross it.

For the auto cleansing fire it should only cleans one condition like Guardian Smite on heal and it should not give 3 stacks of might on cantrip use. Every DD Ele with fire line is running with 25 stacks of might without even thinking about it.

Like I said, there’s 10 different aoe effects on the ground on mid for example, wells, meteor showers, symbols, mortar field,… Don’t you agree it doesn’t make much sense for the ring of puny flames to be the most dangerous of them all. I mean of course you shouldn’t cross it, but getting oneshot by this skill is unnecessary and out of line.

One shot, lets not exaggerate please and if there are tons of AOE in place, you should not be there also, don’t you think?

PvP Amulets: Overhaul

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

I just want a toughness/vitality/ferocity amulet….

Please

Just, why? oO Which build would even be remotely more effective with Ferocity and 0 Power or Precision

Auto crit warrior, sigil of intelligence

But actually you are right, actually I wished for a variation of crusader amulet instead of(Power/Toughness/Healing/Ferocity) I like to get (Power/Toughness/Vitality/Ferocity).

(edited by posthumecaver.6473)

Nerfing DD ele intelligently

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

I am only against Nr.1, what you describe is l2p issue.

If you want to be good player, you have to learn what other class does. You can not expect to run around get over every AOE and rofl stomp things.

If there is a bad kitten fire ring on the ground don’t cross it.

For the auto cleansing fire it should only cleans one condition like Guardian Smite on heal and it should not give 3 stacks of might on cantrip use. Every DD Ele with fire line is running with 25 stacks of might without even thinking about it.

(edited by posthumecaver.6473)

PvP Amulets: Overhaul

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

I just want a toughness/vitality/ferocity amulet….

Please

Can we not nerf zerker this time.

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

Supreme tells the reality.

I am playing this game from the release and %95 of my time logged on D/D for only one reason he mentioned, PBaoe…

All the other weapon sets of are horrible for me because of the constant and stealth evade frames. When I play against thiefs or mesmer in any other weapon sets most of the time I am pressing target button instead of attack button.

Nearly every class has a weapon set to deal with this situation, Warrior – Hammer, Necro – Staff, Mesmer – Staff, Guardian – Hammer/GS, etc..

So if you nerf D/D to oblivion, you have to give other weapon sets something to deal with constant stealth and evade frame.

And lets be clear about this, before last patch Water/Arcana (bunkering) characteristic of D/D Ele was stronger but it was pushed out of meta because of the Shoutbow warrior, now we have less healing power, a major cleanse mechanic is on 20s CD instead of 8 but now we are OP.

Why, what is changed, right we can go to GM level in fire, a class that has awesome sustain has now reasonable and sustain damage that you can win the attrition war.

So the problem lies definitely in fire line and burning for me the culprits are
-Auto cleasing fire with might stacks, I think this trait like auto smite condition of the guardian should only cleans 1 condition and it should not give that much might. Then you can say this will hurt big time other zerker builds that are not going for water trait line which will lack condition removal, then it should compete with higher tier trait like %10 damage increase on burning foes in master tier.

-Blinding Ashes, now this trait is a must for a zerker build that didn’t invest to water line or has no healing power in its gear but it is too much for bunkering D/D Ele, I think it should get a bigger ICD but another trait line which usually belongs to zerker builds, like air should have a trait that reduces its ICD.

-Burning, they should definitely do something about burn stacking, for 3 years highest one stack condition tick was 500 to 800 depending condi power, now we have a condition that can tick 2500 or more (PS. don’t drake breath to guardian focus shield, I don’t know how many hit drake breath has but you will get crazy amount of burn stacks.)

(edited by posthumecaver.6473)

Tempest creates entirely new role for ele?

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

I have a feeling none of the new Elite Specializations are designed for the current game modes (PVP, WvWvW or dungeons), they are all giving me the sense of big support traits, heal on aura, stun-break for allies, overload heal allies, etc….

I have a feeling we are prepared for ‘challenging group content’ they mentioned several times, lately in new fractal modes blog, stating the new fractals are not the new challenging group content is.

Abjured dominates EU in WTS gratz bois!!!!

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

Well thanks for the ‘lesson’. You dont even know anything about me to assume i know nothing. Your condescending attitude sucks. Of course oRNG played bad in the finals. They over extended, over rotated, focused too much on getting the down states rather than the caps and just left toker to backcap them whole series. Thats good play from the THIEF, hence why most say toker was MVP. But at the end of the day, Abjured won as the ONLY team who stacked the same bunker class and it hasn’t been the first time either. It’ just happened to be the class and amulet most people accept is op, or at the very least out of line with other builds attempting to play the same role. Their necro was also cele, and the engi has been too, up till latest patch, but i have slightly more respect in terms of those classes. Get it? No? Don’t bother replying then please. People defending cele bunker comps either play said classes or are happy with the fact running around a node is classed as skillful. I just have a different view on skill. Again, look at the ‘plays’ each class does and then tell me which requires a brain and which does not.

Which class exactly require ‘brain’ for you description, stealth bursting Mesmers may be?

High end Ele play is one of most difficult ones, it has only one skill that can hit for 7K and it is on 40s CD cooldown and it is one of the most difficult skills to land in the game.

All of other skills are hitting one third of any other class attack skills. A Mesmer, Thief coming here and just saying their class require brains to play is only laughable.

Ele, engineer and necro because of the class mechanics are most complex classes to master in my opinion.

Only thing out of line with Ele at the moment compared to their tankiness is burn damage which is only there because of newly implemented burn stacking, which should not exist in this game.

A DOT that can tick for 2.5K common……

Abjured dominates EU in WTS gratz bois!!!!

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

For whole the people giving the blame the oRNG lost because of double Ele, you know oRNG also had one Ele, they could have a 2nd one if Tage bring an Ele instead of Guardian but Tage is awesome in its Guardian so it is unfair to Tage to ask something like that.

So what you are saying is, because eles are OP, to counter/be at their level, you should stack d/d eles too? And because they didn’t, they inevitably lost.

Just stop defending the fact they stacked braindead bunkers to out comp everyone else.

Just because x counters y, it doesnt mean people have to stack x to stand a chance/win. Thats the definition of killing competition/ a competitive scene.

Guardian is a superior bunker to D/D Ele but lack the mobility. So if you took a Guardian you have to search team fights and if your enemy denies that you have to either adapt your strategies or bite the bullet.

And if you mean only want to have compositions bursting instantly the opposition, like 5 mesmers bursting you out of stealth.

Then sir, you do not get my vote. I am against one shot meta, or like while warrior having an awesome Elite as Rampage and Ele must live with Fiery Greatsword.

I rather prefer to survive a burst that somebody does from stealth and do something about it.

(edited by posthumecaver.6473)

This is how you fix overloads for Spvp

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

For me what make overload no go, during the 5s that I execute the overload I can’t do anything else, it is like using conjures during sPVP. plus I get a punishment that I can’t go to that attunement like 20s.

If the overloads were doing something super I can understand that but they are quite meh…..

As long as they are locking me using weapon or utility skills for 5s and penalize me for 20s for using them, I have no use for them.

For PVE and firebots I think they are Ok.

Abjured dominates EU in WTS gratz bois!!!!

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

MagicToker said after the win why oRNG had lost.

Abjured could not win a fight when Tage was in it, Tage healed superbly and made unbelievable res. So Abjured took the fights always away from Tage with the horrible mobility of the bunker guardian, it was right thing to do.

For whole the people giving the blame the oRNG lost because of double Ele, you know oRNG also had one Ele, they could have a 2nd one if Tage bring an Ele instead of Guardian but Tage is awesome in its Guardian so it is unfair to Tage to ask something like that.

But reality if D/D Ele is superior for support because of the awesome mobility.

And the all the people complaining about Ele is OP, you know after the patch Ele is lost considerable amount of healing power from attributes disappearing from trait lines and Cele nerf and major cleanse function is now in 20s CD. D/D Ele bunkering is at the moment in a worst place then it was before the patch but burning damage is out of control for all the classes that is using it.

Burning again should not be stackable more then 3 stacks and Auto Cleansing Fire should only cleanse 1 condition and give only one stack of might this will again bring Ele in line as damage wise.

Tempest kind of works

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

It feels like the conjures again.

To be able to use the overload you have to be locked to attunement and extra 5-6s without doing anything.

An elemantalist doing nothing in attunement is a dead elemantalist.

They should let us use skill when we are overloading.

Why burning isn't op.

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

Burning is OP because for 3 years there was no DOT in the game can hit 2.5K in tack and it should not be in future.

Why do mesmers have so much stealth?

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

Stealth on thief I can understand count to 4 then dodge but what I should do with kittened PU 6s, 8s stealth when only sign that you will be bursted is the funny sound of mantra stun.

Dodge that then comes the next 6s stealth and burst.

Simplest Way to Reign in D/D Eles

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

It most definitely is the burn stack uptime on ele + passive CF trait , amazing burn uptime on a cele spec able to keep 20+ might uptime should not be allowed. Reducing the might by 5-6 stacks does absolutely nothing as it only drops the burning dmg by a little bit, very unnoticeable if you take this approach and they’ll still rely on heavy burn spam to carry.

The thing to do is reduce the burn stacks given by cleansing fire by 1 on the utility and 2 on the passive bullkitten CF trait , ring of fire by 1 and lowered duration upon entering/leaving it and drake’s breath by 1 with a reduction in duration as well per stack applied through the channel. Give them 5% dmg on drake’s breath to compensate for the loss in burning dmg. Also, remove blast finisher from #3 water , why did that even get implemented when they can achieve 25 might even without it now with fire traits. So silly.

This would be enough to lower the burning carry.

Water blast finisher was introduced when cleansing water was with 10s ICD and Ele was completely out of META, they hoped that somehow it will bring the Ele back into the META with more might stacking off course it didn’t worked out and they have to remove the ICD but blast finisher stayed there.

In my opinion instead of start playing Ele’s burning durations, they should personally cap burning pro originator to 3 (or 5 whatever before the level of burn damage before burn stacking) there was no DOT in this game that can tick for 2K before and it should not be now also.

I think you are right about that auto triggering Cleansing Fire. It should not burn as much as the utility one, smite condition on heal of guardian is also not cleansing as many conditions as the utility one.

And might on cantrip was another try from ANet to bring build diversity to Ele when 0/2/0/6/6 was META. Off course it was also not successful and now with the third GM line it is OP that should also go.

Simplest Way to Reign in D/D Eles

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

I can stack 12 stacks of burning on somebody which is ticking like 2K damage on a DOT and I think that is broken.

Good luck on getting 12 stacks of burning on a player who isn’t walking through your Ring of Fire.

If the person run out of condition cleanse with cleansing fire + drake breath + one cross (and i can arrange surely that he cross once) from ring of fire is 9 stacks, if he is a baddy, one more cross and 12 stacks.

Simplest Way to Reign in D/D Eles

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

Why is everybody ignoring the real problem for 3 years this game run without any burn stacking, the moment burn stacking started everybody is whining but telling the real problem.

Uh, no. You do realize d/d ele got a myriad of other buffs and the changes to allow them a full other trait line great contributed? The burning stacking contributes, but it’s not the crux of the problem.

What buff? Cele was shaved by 10% when other amulets got buffed, blinding ashes got nerfed from 3 sec to 5 sec, and the tankiness from cele was reduced so much that shoutbow and cele rifle engi fell out of the meta. Mind you that those traits have been always there, its just that due to lack of trait points eles were forced to take earth for that remaining 2 points.

Also now we hear stuff like too much sustain, but before June 23rd it was too much sustain and tankiness. Suddenly all the traits that weren’t used are using, and suddenly those traits have become OP somehow. Even when eles give up earth for more damage and less tankiness, there’s always constant whining. At this point its almost l2p issue.

First nerf burning, and then complain about d/d ele.

Exactly my opinion.

Water
-With attribute from trait lines DD Ele got 300 healing so with old Cele stats that was 760 healing now it is 560 so nerf.

-Before Sooting Ice was on 8cd for condi cleanse now it got frost aura and gone on 20s CD, I rather have a condi cleanse every 8s to an extra frost aura.

-bountiful Aura which was a Water GM minor and considering Ele has nearly all the time 5-6 boons on him was meant for %6 extra damage is gone.

Arcana
-Vigor nerf hit hard ele you all know it, we have to dodge a lot for Evasive Arcana + Dodge the real crap, so a Sigil Slot is dedicated to Energy sigil now instead of something more useful.

-We got Elemental contingency for free but considering whole theme of Ele about not being hit I am not sure this is a buff.

-We got %15 boon duration before from Arcana line now it is %10

So major 2 branches of Ele is worst then before now.

With the ability to go 3rd GM trait Earth become obsolete because other then Elemental Shielding none of other trait bring anything to table and you don’t do any damage . Please don’t tell me about that broking and boring Diamond Skin.

For unknown reasons Air is nerf to dead, which was already not good before anyways (ask to Scepter players if you don’t believe).

Now to be able take 3rd GM trait is a buff but every other profession got the same buff also, so if the Fire line was not OP before it is not OP now.

What get out of control if I am really talented or the enemy player is extremely bad, I can stack 12 stacks of burning on somebody which is ticking like 2K damage on a DOT and I think that is broken.

Simplest Way to Reign in D/D Eles

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

Why is everybody ignoring the real problem for 3 years this game run without any burn stacking, the moment burn stacking started everybody is whining but telling the real problem.

2 months ago there was no dot in this game that can tick for 6K damage.

Solution? You can stack burning up to 3 stacks in PVP, 4 th stack prolong the duration like old times. 3 stacks is open to discussion, old burn with cele stats + might had ticked for 560-600 damage new stacking should not be more then that.

Realistic way to nerf Ele?

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

Limit the burn stacks to max 3 and burning on the drakes breath to 2s then Ele will be fine. It is not OP in the levels of Mesmer and my opinion the real culprit is the burning stacks more then cele or so.

I mean if you have 3 stacks you can’t have the 4th stack.

Yesterday, I was not paying attention, a burn guardian put me 10 stacks of burning which was ticking like 6K, 6K on a dot WTF!!!!!!!!!!

Burn Celestial Elementalist

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

I don’t understand why they made ring of fire stack so much more burning, and in an easier way than flamewall. It’s kind of buzzard to me.

I have a feeling the burning the way it is at the moment an incomplete implementation before HoT to see before the release how making condi classes viable in PVE. What is OP or not.

Burning can’t stay the way it is in HoT release.

You're kidding me?

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

Guys you are overreacting, this whole tempest line is for PVE.

When an Elementalist can camp only one auttunement more then five seconds….let me tell you, it is either fireboting with staff during PVE or water camping with Lightning Hammer in PVE.

I don’t see any see any practical use of that crap in PVP, %7 increase to protection, really for sitting in an attunement like a headless chicken in PVP environment.

Do u know the build of this guy?

in Ranger

Posted by: posthumecaver.6473

posthumecaver.6473

His build:
http://gw2skills.net/editor/?vNAQJARTjEqQLLWyCOsAXLG+Dq91zgAo73aYH49Nf3gCWdA

The build is not as tanky as you think it is.
MOC could also be steady focus, not sure regarding this one.

Cant put him on amulet/runes/sigils. The amulet is a power one ofc(zerk/mara/crusader?).

Are u sure I have a feeling he has a much more stability uptime then 3s every 60s from the stream.

Ele Vs Mesemer

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

We can also say this way, there is no other class in the game other then Mesmer which can instagib another class with 17K HP and medium level of toughness out of stealth.

Until that fixed, I think I will call Mesmer more OP.

Do u know the build of this guy?

in Ranger

Posted by: posthumecaver.6473

posthumecaver.6473

A link to his twitch wold be helpful.

I don’t know he has stream or not, I saw him in Phantaram’s twitch, he was playing against Phantaram and he wrecked him.

I was browsing through his last 4:39:49 lnog broadcast, I even got a glance of Eura. But couldn’t find the one u’r talking about. Do you have the exact time(and the specific broadcast)?

Look to this one

http://www.twitch.tv/phantaram/v/7841638

Around 2:55:00 mark….

Do u know the build of this guy?

in Ranger

Posted by: posthumecaver.6473

posthumecaver.6473

pff… you say nothing at all and want information from us…?
what weapon set was? condi? physics? traps? taunt? endless stability with furry?
Screenshot?

Men, if I know the Ranger class that good I will not ask here, isn’kitten

He is a ranked 80 pvp player and I saw him several days in different twitch channels and I thought he is known member of the ranger community.

Do u know the build of this guy?

in Ranger

Posted by: posthumecaver.6473

posthumecaver.6473

A link to his twitch wold be helpful.

I don’t know he has stream or not, I saw him in Phantaram’s twitch, he was playing against Phantaram and he wrecked him.

Burn Celestial Elementalist

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

You are better stacking might for higher burn damage instead of stacking burns.

I am not sure about that, I think Ele has the most cleanse in the game, I am not aware that any other class has the same amount of cleanse as Ele.

So if you are not specifically fighting Ele, think about whole the crap lies around during a team fight. All the ring of fires, burning speeds, sometimes I am not sure which field belongs to which team.

Nobody can cleanse that amount of burning application, if a 6 stacks burning sticks to somebody for 3s while he is out of cleanse, along with retal and power damage, he will be wrecked.

Do u know the build of this guy?

in Ranger

Posted by: posthumecaver.6473

posthumecaver.6473

Hey guys,

a see ranger ‘Hitzer’ in lvl 80 ranked PVP guys twitch streams.

I think he is playing really tanky, invulnerablity, stability high up time build.

Does anybody knows its build I like to play with it little bit.

Ele Vs Mesemer

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

Mes has several things making it OP, instant stuns, blind on shatter, power block, PU, insane vulnerability stacking(and more effective), new amulets fitting the mesmer more, etc…

When you tone down the burning damage in Ele, it will come to the level of other professions, 6 stacks of burning 1000 damage per tick is crazy.

Can we get that D/D ele nerf please?

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

I think pretty much everyone who isn’t a dd ele or Mesmer know that both of those specs need a nerf.

Only the delusional mesmers and eles won’t admit it. D/D needs a nerf, but they also need to REALLY address water/arcana being OP but ele being worthless without it. The new spec system provides great structure for promoting build diversity, but when you only make changes bi-yearly you will NEVER reach a point where people are using a wide variety of specs. Even within individual tiers, there are many clear “winners” that far over-shadow the other 2 options.

Tell me which part of Water and Arcana line is OP.

Water line is exactly the same before the patch minus the healing power and soothing ice is on 20s CD then 8s (yes it has frost armor but I rather have 8s cleanse then 20s frost armor). But remember the times Cleansing Water is on 10s ICD, Ele was completely out of meta and joke of a class.

Arcana might be a tick OP now with Elemental Contingency, specially retaliation in Fire, it was joke trait as GM but little bit OP as minor, I will make its ICD global instead of per attunement then it will be fine I think.

And don’t joke yourself the problem with D/D ele is when it applies more then 3 stacks of burning, it should not able to do that.

Suggested burn change

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

The biggest problem of burning is stacking more then 3.

Before the change a celestial D/D burning ticked for 500 damage now at 3 stacks it still ticks like 500 but a Cele D/D can stack easily 6 stacks of burning which is ticking for 1000 which is the broken part.

I know ANet did the burning stacking to make condi classes viable in HoT for PVE content but burning can’t stay this way.

In my opinion no single person should be able to put more then 3 stacks of burning on a boss or pvp player. If it has 3 stacks then it should stack as duration.

For bosses there will be per player stack limit but no aggregated limit for groups of players, so boss can have 500 stacks of burning, who cares. For PVP players, with so many condi clears the duration of burning is no problem the problem is it can reach 8-9 stacks then you melt.

So player A can’t put more then 3 stacks of burning on player B, 4th stack will make %20 duration increase an so on, player C can put additional 3 stacks to player B but on its 4th stack it will also stack as duration.

Actually it should be like this for all conditions, bleeds should have 25 personal cap but no aggregated cap on Boss, it can have 10000 bleeds on it from different players.

Burn Celestial Elementalist

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

The problem is stackable burning….

I understand they did because they want to make condition specs viable on PVE with the release of HoT but 6 stacks of burning and 1200 ticks with celestial is kittened.

They should change stacking that one person can only stack 3 stacks on giving time after that it can only stack on duration then problem solved.

They should do that for other condition type also like bleeding from one person can reach only 25 stacks after that stacks on duration.

The boss can have 500 stacks if necessary but one person as intensity for burning can maximal 3 stacks, bleeding 25 stacks, etc…over the personal limits it only stacks on duration.

Why we are OP again?

in Guardian

Posted by: posthumecaver.6473

posthumecaver.6473

Sry guys, for some kittened reason I posted this to guardian forum.

Can a mod move this to elemantalist forum.

Everybody starting to putting Cele D/D Elementalist in the same sentence about OPness with Mesmers which I don’t get.

Below were my sustain numbers before the patch…

SoR were ticking for 250 for around 750 healing power and the regeneration around 140 and swap to water healing was around 2000 then now.

SoR now with Celestial ticks for 200, swap to water is around 1500 and regeneration around 118.

Also regeneration on crit and condi remove was on 8s CD now increased 20s CD with the addition of frost armor.

That is %20 nerf to sustain (including Evasive Arcana heal)in the patch where every other class buffed. Even with the 1.x s cd reduction in Attunement CD is not making for.

In Arcana line only change instead of EA we have an additional choice in crap traits best one Arcane Shield.

So how considering our sustain and our HP nerfed considerably just taking fire line makes us so OP.

Or it is again the problem is not Elementalist but it is the burning because if we go to earth line instead of fire line we are in a worst position then before.

(edited by posthumecaver.6473)

D/D Celestial Build

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

Honestly, I am thinking (as of now) you are best off running Air/Water/Arcana:

http://intothemists.com/calc/?build=-o33;2B2VU0z4-NkY0;9;432G;0147046146;9;1F-03F-030y

Why air over fire/earth:

Fire is honestly just bad. At GM, you only would take the blind-spam, but until that has a per-target CD it is just trash. They even nerfed the adept burns. Earth isn’t too bad, but the GM options are pretty lack-luster. Earth can work, but it doesn’t seem to provide that much. Air, however, gives you great mobility and damage options, and I feel like this is a time where a good offense is a good defense.

So within air, which traits are best? Truth is, most options are pretty good besides the glyph trait. Variations:

Fresh air: This is one of the 4 most powerful ele traits (lots of damage AND utility). Not only does it give you more damage from lightning procs, it also gives you access to lightning whip on-demand (our best auto-attack) and much more variability to break out of a “rotation.” If you take this, you probably want one-with-air, as you can get really high super-speed uptime, making you hard to kite and limiting the impact of cripple/chill to really slow you down. I love aeromancer’s training, as 27s RtL is SUPER strong, and more access to updraft and shocking aura is also very powerful. You COULD take tempest defense, which is defensive in a different way. If I did that, I would be tempted to take Zephyr’s boon. However, you probably don’t want to bother with zephyr’s boon, as you should have 100% fury uptime between the pack runes, elemental contingency, arcane fury, and fresh-air giving you extra swaps to air.

Lightning rod: While fresh-air is super strong, this variation might work very well with tempest defense, as you could get VERY HIGH uptime on shocking auras that not only do damage, but also weaken your enemy to really cut down on dps. Ferocious winds would probably be best here as one with air is only very good with fresh air, and you get pleny of fury making zephyr’s boon redundant.

Edit: As a poster above suggested, you COULD run d/f if you used fresh air (as that super speed really helps you get around). However, I personally just LOVE that 27s RtL SOOOOOO much!

I have the same opinion because of the loss of damage from trait lines attributes our damage is to low now but I go into Bolt to the Heart for that %20 damage under %50 because it works in every attunement and Tempest for defense/offense some of our combo fits really good for that %20 damage on knock down.

With FA I lack the discipline, just get out of Air to get the proc, I lock down too many attunement and when I need them they are on CD.

Only two problems so far

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

Well I was experimenting with D/D Ele lately out of several matches it seems two classes poses big problem for D/D Cele Ele.

First Mesmer, oh boy, they are scary good with Prismatic Understanding for crazy openers and same traits becoming baseline.

They open from stealth with sword slash and shatter (in which each shatter hits like 3000 so 12K damage) if you are not lucky don’t have protection up and you are not in Earth you 16K damage which is in the vicinity of one shot area.

I don’t know what they changed in shatters that it hits so hard but it is crazy good now.

2nd one is condi Necros, I think they got some passive condi procs, they normal scenario corrupt boon + spite was no problem for D/D Ele you cleanse and they were shutdown for next 30s now I cleanse and I got a second combo with the same amount condis. Like auto proc’ed spite + condi transfer.

Other then that it is good to have Stone Heart as D/D ele when you can guess when the burst comes.

(edited by posthumecaver.6473)