Showing Posts For posthumecaver.6473:

How likely are "huge" changes at this point?

in Revenant

Posted by: posthumecaver.6473

posthumecaver.6473

Crystal Hibernation should function as block, then I can use some tricks to make it do damage when people pounding you, otherwise you sit there eat damage and do nothing.

And it defiance should not be consumed with soft cc, I hear that it can be broken with smoke grand? Wut?

1 million dollar question

in Revenant

Posted by: posthumecaver.6473

posthumecaver.6473

The best defense against condis is Infuse Light, the Herald heal. And, of course, evading and kiting well so not to get hit with too many condis. It’s a weakness, and with the amount of heal and life steal Rev has, it’s not a particularly terrible weakness. The only times this weekend I’ve died to condis, even against condi builds, have been 3v1s.

Every other class gives you an option how you want to deal condis with utilities but while Revenant utilities are locked to Legends it is weird. I guess reverse logic dictate one weapon does at least something about condies, a Staff trait may be while it supposed to be support weapon.

Otherwise it will be impossible to fight against some classes like condition PU mesmers or Engis, you will just kill yourself to confusion.

1 million dollar question

in Revenant

Posted by: posthumecaver.6473

posthumecaver.6473

If you have Dragon and Assassin stance and Herald/Retribution/Devastation Sw/Sh and Staff how do you deal with condis?

I have only generosity on weapons, that is my only way to get rid of one. When it is 1vs1 I am a dodging bunny and people have hard time to place condis on me but when it is XvX some random crap will always hit you and you are loaded with condis.

I thought about getting Corruption line instead of Devastation but it has only one GM skill helping with condis, I am not sure it deserve such an inventions and the Damage and the sustain I got from Devastation is to good to pass.

Invocation instead of Retibution gives one more condi cleanse and stun break every 9s but without and utility skill giving stability I feel myself like a ping pong ball hit right to the left.

So is revenant now heavy armored Thief that it should search 1v1 and +1?

Thanks ANet for Reaper and Revenant

in Guild Wars 2 Discussion

Posted by: posthumecaver.6473

posthumecaver.6473

I know in the internet we often criticize and don’t often say job well done.

So ANet with Reaper and Revenant it is really job well done, respect.

I think Reaper is what Necromancer should be from the start and Revenant is a blast, an interesting class with it strengths and weaknesses.

I am main Ele and I am disappointed with Tempest but the money I paid for expansion, is good spent money because of the Reaper and Revenant. I found two classes that I will enjoy during the expansion.

Edit: Forgot to mention, please an introduce a Katana sword skin, my Shiro needs badly, I promise to buy it from Gemstore and a Martial Art Staff skin please and when we are at it a Samurai armor would be most welcomed

(edited by posthumecaver.6473)

Does Impacting Distruption works?

in Thief

Posted by: posthumecaver.6473

posthumecaver.6473

Does this trait works ‘Impacting Distruption’?

I use sword/pistol for easy interrupts but I am not seeing any damage from interrupts?

Or there is not a written ICD on it?

Cele S/D Gameplay

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

The concurrence to S/D (Cele or another Amu) is not D/D Ele, yeah D/D Ele is quite helpless against Fresh Air S/X but the problems are Thief and burst Shatter Mesmers, etc.

With so many stealths, evades and blocks it is really hard to pressure them with S/X. Lets say Thief goes to Shadow Refuge, what are you going to do burn Dragon Tooth and Phoenix blind to Shadow Refuge, they are S/X main damage, other then those (and specially with Cele) Fresh Air damage is pitiful.

And normally fights against those classes will not prolong so you can use yoour might stacking.

I prefer D/D because I can make life really hard to those classes depending stealth as defense.

Yeah S/X counter D/D but nearly anything counters hard S/X.

3 Stacks burning cap

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

In general yes but only with this modification.

A single player, in PVP, can stack max 3 stacks of burning pro target, more will be stack as duration.

So if two different players are burning the target they can still reach 6 stacks of burning.

In PVE it should stay as it is.

The only reason condi cap is removed is to let the condi classes viable in PVE, if you again set a cap in PVE it has no meaning.

(edited by posthumecaver.6473)

3 Stacks burning cap

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

In general yes but only with this modification.

A single player, in PVP, can stack max 3 stacks of burning pro target, more will be stack as duration.

In PVE it should stay as it is.

The only reason condi cap is removed is to let the condi classes viable in PVE, if you again set a cap in PVE it has no meaning.

The future of eles....

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

Lol…ele crying about their death while we get ele everywhere..so funny how people are narrow minded.

They’re just afraid of losing their faceroll ez mode i guess

Kinda normal

There is only one faceroll easy mode class in this game called Thief, oh I click the button I teleport to target, I even don’t have to know where it is. Ohh I am in trouble I will go to perma stealth.

To damage anybody in Ele you have to align so many stars, I like to see you land a Fire Grab in PVP match, lets say out of 10 tries how many you will hit.

[DEV POST] D/D ele being discussed

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

My prediction:
Cleansing Water – Add CD

Nooo absolutely no, we were there, that nerf send the Ele to oblivion and we have to wait 1.5 year to be reverted.

So no.

so how do you kill ele ?

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

I find it quite funny that A-net will announce the changes when they are finalized because, as we have all learned by now, they are usually far removed from those that actually need to happen.

@Grouch:

-please consider that Ele is not only OP in PvP but that it is also over represented in PvE as well. Every dungeon run usually has 2 Eles.

That is because you need one for the fields (Staff – Fire/Water) and one to blast them (Scepter/Focus – LH) and 4 Ice Bows (which will be somehow nerfed in HoT) not that Scepter Focus has awesome damages

so how do you kill ele ?

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

@OP

Hey there. I’ve killed d/d eles with the class you’re playing now, mesmer. And I’ve also killed d/d eles with rampage warrior at its current state. d/d eles no problem with cele signet necro. you may think this is funny but I’ve killed d/d eles with a burn guard. it’s not fiction that i’ve killed d/d eles with a ranger.

but the funnest way to kill d/d eles is with a d/d ele and the reason i’m able to kill them with the classes above is because i know how to play one. im not very good, but understanding their attunements and CDs help a lot

I’ve dueled some of the best cele ele’s in the game. The only way to win (land 2x zealot’s fire, PF, JI and work around Water cleanses, cantrip cleanses, invuln/block/dodge their Fire bursts) is to play a perfect game and for them to make a mistake.

An Ele should never lose to a Guardian. Period. The one’s you played were not very experienced.

I only die to burn guardian when I use drake breath or cold of cone when they are blocking, I know they tooltip for blocking says 1 stack of burning per second, there is something wrong with drake’s breath and cone of cold, I got once 6.5K burn tick from it.

After that I am extra careful not to use that skills against a blocking guardian.

The future of eles....

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

I think a big reason d/d isn’t nerfed is because of heart of thorns and its implications for the meta.

Yeah agree, they seem to be in a wait-and-see mood right now. Rightfully so imo, with new content coming up and being worked on, new elite specs, rebalancing of revealed elite specs.
This inbetween phase sucks – balancingwise – but if you’ve ever experienced expansion launches in other big MMOs this should come as no surprise. Good thing is we’re not getting a new level-cap, so it’s only waiting for the effects the new builds have on the meta. Some of the new toys seem to be aimed at hitting d/d even.

The only reason they didn’t nerf D/D Ele is because they should nerf the fire trait line which is a DPS line and probably a nerf there would be huge nerf to PVE glass cannons like Staff Ele, Scepter, etc…

Which is totally false because pve and pvp eles use different traits, there is only one in common. The major issue are Blinding ashes and might on cantrips + burning. Nerfing these traits would mean very little to pve ele, at least meta staff builds.

I have no problem they nerf blinding ashes but the problem is D/D, a bunker has too much damage, I think they will go after 2 damage modifiers, %10 increase in damage in fire and %10 damage to burning foes and and 190 power you get for fire line.

I think that will be big blow to glass cannons.

Solution to D/D ele [FAIR SUGGESTION]

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

I’ll start with simple saying:
D/D eles are like spoiled kids, they need to be limited to show their skill. OR
Jack-of-all-trades, we all know that usually means has all but not good at any.
D/D is opposite, has all and does all!

Problem:
They are holy trinity in one class/build you name it.
Simply heals, tanks, and deals to much without giving up anything.

Solution:

  • Option #1: Remove healing on Signet of Restoration. Force water + zealot armor.
  • Option #2: ( don’t panic ) Reduce -40% power on attunaments that you don’t trait into. Force elementalists to choose between what they want to have in their build!

Simply every class has to give up something, D/D does give up nothing, even in full zerker build they heal and sustain way to much, confirmed from a lot of good D/Ds.

You all think Ele exist as only D/D, all the other specs of the Ele are crawling on the floor and you are proposing changes that will make them worst.

Any D/D ele nerfs that nerfs the other specs are no go for me. If D/D is the problem, find a solution for it (hint hint nerf burns…….) Scepter has nearly no burns why the SoR must be nerfed for Scepter.

Am I the only one excited to play Tempest?

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

The thing is, it brings nothing new to the class.

All the things Tempest can do, you can do some weapon and some spec of the Elementalist already.

Now can you say that with Reaper, Chronomancer, Daredevil,…?

So as Ele Main, you will pay the expansion to do exactly the same things as before.

Heal with auras aoe stun brake longer lasting boons after they are applied the list dose go on.

Stun break for all, tell me the occasions that your whole team stunned at once in a PVP match, I don’t recall any, only occasion that can I remember that can be useful is Tequatl fearing the whole raid, which I can cleans with one switch to water, I don’t need kitten CD utility for it and switch to water does it in every 9s.

That can only be useful on one of new raids and I am quite sure that whole Tempest designed to do something on that raids.

And heal on Auras, I also first though that can be awesome but think about if you are healer you will be on Staff, so the auras you will have from overloads would be 16s CD (and using an overload will make attunement CD also 16s so if I overload on water I can only return to water after 16s).

So staff has only one natural aura, magnetic the only 2nd one with a blast finisher into the ice field and I think in PVE there is no critical hitting so we will not get any aura from sooting.

That means we can provide an aura every 16s, plus Magnetic aura every 40s ish and first aura every 30s ish, is this will provide more healing then 9 raid members blasting water fields? I highly doubt it.

A D/D Ele would have more aura’s but would you take a healer as D/D?

And Elementalist is already a boon sharing machine with Elemental Attunement, fire field blasting and everything, do we even need more?

There a lot more to aoe stun braking then just a few pve fight (there a lot of pve fights that have aoe stun) such as spvp being able to help your team out will be a fight winner even in wvw to a point but that more to do with conter early stuns to save your teams self stab.

As for healing aura ele gets a lot of auras more then you seem to understand. A d/d tempest can have about 10 auras 4 from overloading (one from each atument so not realty a 16 sec cd) 2 from weapons 25 sec min 1 from passive getting crit 20 sec 1-3 from shouts (odds are your just going to use one shout and this is where the doable aura comes into play) 1 from passive getting hard cc 25 sec cd and one from getting down to 75% hp on a 30 sec cd (also doable aura becuse its aoe). There also combo finnisher in fire field and frost (this one is a doable finnisher so when an tempest blast a frost field it is a healing effect on-top of a nice cc and boon.
I am not sure if this effect works but if the doble effect of build in aoe auras also lets you doble heal then being able to heal from aura start to become a real tool for healing your pt.

The thing about staff if you can time out your frost field and blast say 2 earth 2 and arcain wave or the arcain heal you get a lot of doble forst aura effect for your pt so much so you may have perma frost aura up time.

The thing about tempest line is it gives a great deal more auras then any other line ele has. The max auras tempest line can have at one time (only counting one from overload even though it is 4) is 5. Where the other lines at most have 1 with no real utility other then fire line that can give fire aruas on 60 sec cd (i guess you could do a weird coarj wepon aura build but shouts are a lot better at auras then that set up any day).

I still do not get why ppl call d/d a support build most of the time it brings a few random heals maybe aura if you give up a lot of self staying alive abitly. At best d/d ele is support in the same way a tank is a support some heal and some cc but with enfoe dmg to make ppl want to kill it first (or very ruberban hp to make it seem like its diying and is easy to kill a kind of aggro generator but for humans not ai).

Ele’s boon shair is not that good at lets from swaping at best your going to get boons at the start of a fight but after then due to the bad ranges and high mobitly of ele it becomes more of a self boon more then a pt boon. Its where the tempest WH comes into play it lets you have bigger aoe boons though it boon shair effect.

I see tempest falling into a few builds d/d tempest will be aura with aura heals and maybe some good fury up time (every class has fury so not that big) support as well as staff tempest, d/wh is going to be a boon support class with aoe stun braking , and maybe s/wh is going to be a single target dps build (they up the dmg on ball lingithing with fresh air having no icd you can get a full swap attk out on the one abitly.

Yeah Ele can have 50 Auras if it can take all the weapon sets and the skill lines but we can’t don’t we?

Stereotype healer for Ele will be Staff, Tempest/Arcana/Water, so you see no Aura from Tempest Defense in air line, no Shocking Aura from dagger, no fire Aura from Fire line and not many mobs in PVE hits critically so Frost Aura proc.

And if you go all balls out with Arcane heal and Arcane blast, instead of more useful utils like AOE blinds and etc 2 more frost aura but here is the joke, if you use that 2 blast finishers in Water Fields you will provide more healing (around 2K water field blast to 900 from Aura heal at the moment).

If you say you want D/D Tempest healer then it is Tempest/Arcana/Water again no access to Shocking Aura or Fire Aura, if you want to get them, while this is a tempest build you will either drop Arcana or Water. So a healer with no water line, really? Nobody will drop Arcana and take air or fire for a healer.

So I will advice caution to accusing people lack of knowledge when you are telling stories like this.

I am not even argue for PVP because no Ele can afford to use an Overload in PVP and being locked out from an attunement from 16s, use water overload wait 16s to return to water, really who ever thought this must be on crack. Only it can be fresh air but even for that I have my doubts.

so how do you kill ele ?

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

1v1 you can’t, Ele can always disengage heal up and re-engage if he is smart, if he face tanks you may be you can.

On my Ele, I just die to Thiefs, Mesmers who engage me when I am already fighting with somebody and I have %50 HP. They only chance is to instagib me.

Reaper Dungeons

in Necromancer

Posted by: posthumecaver.6473

posthumecaver.6473

I don’t know, I think Repear will have the best cleave in the game and current dungeons, you know stack up and cleave.

When there would be more then one mob I think Reaper will be awesome, may be that will be the niche of new raids, Reaper is responsible cleaving the add mobs.

Why celes necro is bad

in Necromancer

Posted by: posthumecaver.6473

posthumecaver.6473

Isn’t cele signet necro supposed to be good in spvp?

It is awesome against 1v1 but it suffers from zerking the necro, if you play ranked/soloq you can find yourself 1v1s you will dominate.

If you go with zerk not so much.

Am I the only one excited to play Tempest?

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

The thing is, it brings nothing new to the class.

All the things Tempest can do, you can do some weapon and some spec of the Elementalist already.

Now can you say that with Reaper, Chronomancer, Daredevil,…?

So as Ele Main, you will pay the expansion to do exactly the same things as before.

Heal with auras aoe stun brake longer lasting boons after they are applied the list dose go on.

Stun break for all, tell me the occasions that your whole team stunned at once in a PVP match, I don’t recall any, only occasion that can I remember that can be useful is Tequatl fearing the whole raid, which I can cleans with one switch to water, I don’t need kitten CD utility for it and switch to water does it in every 9s.

That can only be useful on one of new raids and I am quite sure that whole Tempest designed to do something on that raids.

And heal on Auras, I also first though that can be awesome but think about if you are healer you will be on Staff, so the auras you will have from overloads would be 16s CD (and using an overload will make attunement CD also 16s so if I overload on water I can only return to water after 16s).

So staff has only one natural aura, magnetic the only 2nd one with a blast finisher into the ice field and I think in PVE there is no critical hitting so we will not get any aura from sooting.

That means we can provide an aura every 16s, plus Magnetic aura every 40s ish and first aura every 30s ish, is this will provide more healing then 9 raid members blasting water fields? I highly doubt it.

A D/D Ele would have more aura’s but would you take a healer as D/D?

And Elementalist is already a boon sharing machine with Elemental Attunement, fire field blasting and everything, do we even need more?

The future of eles....

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

I think a big reason d/d isn’t nerfed is because of heart of thorns and its implications for the meta.

Yeah agree, they seem to be in a wait-and-see mood right now. Rightfully so imo, with new content coming up and being worked on, new elite specs, rebalancing of revealed elite specs.
This inbetween phase sucks – balancingwise – but if you’ve ever experienced expansion launches in other big MMOs this should come as no surprise. Good thing is we’re not getting a new level-cap, so it’s only waiting for the effects the new builds have on the meta. Some of the new toys seem to be aimed at hitting d/d even.

The only reason they didn’t nerf D/D Ele is because they should nerf the fire trait line which is a DPS line and probably a nerf there would be huge nerf to PVE glass cannons like Staff Ele, Scepter, etc…

Those glass cannons will need that DPS to find a place in the raids or at least during the HoT we should see what sort DPS they have. Think like this for raiding nobody will take a D/D, if you nerf the fire line, you nerf directly the glass cannons.

And forget about nerfing water line, we were there, do you remember the times cleansing water has 10 CD ICD, we were the biggest joke, I even taunted during the matches to change class because I was a free kill to anybody with conditions.

(edited by posthumecaver.6473)

Am I the only one excited to play Tempest?

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

Idk, I feel like Ele’s evade a crap ton already considering they get a ton of vigor from Arcana, Burning Speed is an evade, Updraft is an evade, and on top of that they get blind on burns plus invulns. And there are already those eles who run sigil of energy so…. yeah…

I feel like Evades wouldn’t have really added anything either. Plus we already got Daredevil and Shiro Revenants and even to some extent, condition Rangers, to cover the evasive specs. It wouldn’t have really been that original or different from dagger/dagger anyway.

So practically you are saying an Ele Main has no reason to buy this expansion because there is nothing new to bring to the Ele profession.

Thx for the tip.

Am I the only one excited to play Tempest?

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

The thing is, it brings nothing new to the class.

All the things Tempest can do, you can do some weapon and some spec of the Elementalist already.

Now can you say that with Reaper, Chronomancer, Daredevil,…?

So as Ele Main, you will pay the expansion to do exactly the same things as before.

It does push group support a bit more though. Ele already has practically everything, that’s why you can’t expect anything new. They have amazing close range dps, mid range with scepter, and long range with staff. They have invulns, condi clear, conditions, boons.

What more can you expect? Stealth? That would just be silly.

What about they had given us sword and evade, so we could get out of this endless cycle of water and arcana. Just another type of defense instead healing ourselves all the time.

Reaper GS gear

in Necromancer

Posted by: posthumecaver.6473

posthumecaver.6473

Yeah I think Valkyrie is better, getting Toughness means all PVE mob will aggro you. If you want to tank for the group sure go ahead but live I run power Necro with Valkyries and I hit the crap of the mobs none of them Aggro to me but goes to Zerker Guardians/Warriors

But for PVP you should definitely got for Power/Toughness/Ferocity but I am not sure GS will function in PVP.

Unfortunately, Valk’s is Power/vitality/ferocity. There doesn’t seem to be a Power/toughness/ferocity set.

I’m hoping for a Power/Condi/Ferocity armor to come out. We can make better use of it than most classes thanks to all of our Crit enhancing traits and Power/Condi that comes from GS2, RS1 + Dhuumfire, and RS4. I’m holding off on making Ascended armor for the slight sliver of hope we get this.

Oh man that would be the absolute best. We’d have pretty beastly damage with that set, actually.

power/toughness/ferocity is Cavalier. I think toughness is the mainstat however.

Even if Power/Toughness/Ferocity were an actual set, I’d take Valkyrie. More toughness = more aggro. I’ll leave that to the guardians/warriors instead.

I think Reaper can tank quite well also, with Blighter’s Boon and Blood Magic, with all the healing from Wells and Life Leeching from Whirl Combo’s in Dark Fields, it might be quite decent with tanking and dishing tons of damage also.

But we have to see, I will test that in next BWE.

Am I the only one excited to play Tempest?

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

The thing is, it brings nothing new to the class.

All the things Tempest can do, you can do some weapon and some spec of the Elementalist already.

Now can you say that with Reaper, Chronomancer, Daredevil,…?

So as Ele Main, you will pay the expansion to do exactly the same things as before.

The future of eles....

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

They just need to buff other weapon sets/builds. The fact that they haven’t makes me really sad. The need to stop looking into traits and look at the weapons themselves.

If they will just give us 300 more HP for Fresh Air Scepter and some cripple to Scepter/Focus so I can kite, I don’t want anything else.

Reaper GS gear

in Necromancer

Posted by: posthumecaver.6473

posthumecaver.6473

Yeah I think Valkyrie is better, getting Toughness means all PVE mob will aggro you. If you want to tank for the group sure go ahead but live I run power Necro with Valkyries and I hit the crap of the mobs none of them Aggro to me but goes to Zerker Guardians/Warriors

But for PVP you should definitely got for Power/Toughness/Ferocity but I am not sure GS will function in PVP.

Tempest so dull I want another class, but...

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

Well Reaper for PVE seems extremely cool, I don’t think it will function for PVP but I will try.

Daredevil and Chronomancer looks awesome for PVP so I will concentrate on those for PVP.

Tempest looks to me like with Aura Share, Auras on Overload and Heal on Aura seems like going to be strongest healer in the game, I will wait to see new Raids will need such a healer not, if not I think I will not have anything to do with Tempest.

Remove team support from traits

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

Only thing I am agree with you why some group support traits are baseline.

Everybody before the patch agreed Elemental Attunement to share so many boons for the group at Master level was OP. Everybody asked the buffs to be for the caster and additional trait at GM level to make group wide which will concur with Evasive Arcana, so we will have to make a choice. Do we want to be group support or selfish. What do we get Elemental Attunement minor. WTF?

Same can be said for water line, we need every trait for self sustain but we do not need them for group support, make water traits for the caster only (heal on switch to water, cleansing water) and make another trait (like water CD reduction trait) to make those group wide, which will force us to a choice. Do we want lower CD on cantrips or heal/support the group?

I can't believe...

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

During one stream at PAX Karl played Elementalist and he was horrible.

Tempest says who ever designed me, I have no idea how the Ele plays.

I find sad that the person who is designing a profession has no attachment to it. It is not clearly so for Chronomancer, Reaper and Daredevil.

How to handle Mesmer?

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

I did´t say its perfect but it helps to survive + does some damage/preasure to the mesmer. I don´t fire the shield on sight, this would be weak. If he fires the zerker i eat it on his first run and will also take(dodge) his mirror blade, this doesnt kill me. I want both to go off near the mesmer with the boon of absorbing/cleansing “something” and protecting my non instant cast like knockdown. And i use blinding ashes. The burst mesmers often flee from me.
I have much more troubles fighting condi mesmer. I usually loose to that.

If you don’t do anything and LOS condi mesmers and clones most loses patience and come close to you, lay your fire field so he/she has to cross them. Condi Mesmers has pitiful cleans after a while if you don’t kill yourself they will eventually die.

this meta sucks

in PvP

Posted by: posthumecaver.6473

posthumecaver.6473

What happens you will have 2 shatter Mesmers in your team against the comps you stated.

If they are coordinated and open up from Stealth to D/D Ele’s they will instagib him.

So your actual problem is your team is not built to counter the other team and while this is solo queue there is no coordination.

So it is not a META thing but solo queue problem.

You mean something like this(only two mesmers and the necro were in party)
I don’t now what’s more fun, getting instagibbed from stealth or tickling each other to death.

Yep, when I see that much Mesm in a match, I directly switch to Stonehart build (I have a 2nd Ele), but what would you do this is solo queue.

D/D ele: which nerfs?

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

What they SHOULD do is make major changes that fixes eles dependence on water/arcana, while also toning down the build overall (Option A). What they will do is just make minor patches to the build and not fix any underlying issues with the class (Option B ).

My suggestions for option B:
- Ring of Fire: keep 3 stacks of burns, reduce duration to 2 seconds, or reduce to 2 stacks for 3-4 seconds. It should make you think twice about crossing it, but shouldn’t be as harmful as it is now.
- Burning fire: might now lasts for 10s. Alternatively, rework this skill so its not another “cantrip trait”
- Blinding ashes: 10s cd, CD is per-target (not global)
- Soothing disruption: regen/vigor duration reduced to 3s
- Signet of Restoration: increase active heal, reduce passive heal

What SHOULD happen (option A):
- All defensive utilities and weapon skills have their CD cut in HALF.
- Evasive arcana – water dodge roll no longer heals, just removes 1 condition aoe
- Elemental attunement – protection duration reduced (maybe in half)
Note: I know the 2nd and 3rd suggestions would be unpopular, but they are offset by having greater access to cleanses, heals, and prot from utility skills like cleansing fire, armor of earth, cleansing water (dagger 5), etc.)
- Fix scepter so its not terrible (see other threads)
- Remove the “no-hit” penalty from RtL. Ele counterplay now comes from interrupting heals/important skills. The mobility is necessary for them.
- Consolidate some of the aura traits within lines, perhaps moving them to tempest even (combine powerful aura with the tempest GM aura trait, put something else in water, or don’t b/c nobody will take it over cleansing water anyway)
- Reduce conjure cast times and cooldowns significantly (cooldown should be 30-40s base), so that they can be used more frequently. This will help with them being so mediocre.

If they give some healing to air line and some HP to water line, I promise never to touch D/D again

this meta sucks

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Posted by: posthumecaver.6473

posthumecaver.6473

What happens you will have 2 shatter Mesmers in your team against the comps you stated.

If they are coordinated and open up from Stealth to D/D Ele’s they will instagib him.

So your actual problem is your team is not built to counter the other team and while this is solo queue there is no coordination.

So it is not a META thing but solo queue problem.

[PvP] Glyph of Elementals - Best Uses?

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Posted by: posthumecaver.6473

posthumecaver.6473

I only take GE if there too many Rangers in the game and let the Earth Element tank their pet, I hate that constant cripple from the pets.

I wish air line didn’t suck that much for D/S so I could take the super speed with fresh air.

How to handle Mesmer?

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Posted by: posthumecaver.6473

posthumecaver.6473

Ok, if you don’t have a stun break when shatter burst Mesmer opens on you, you are cooked before the match I check the roosters if I see Mesmers I always keep Armor of Earth, Lighting Flash, if you can survive their burst 10K HP left you can heal up and survive, if you are nearly instagibed then GG for them.

If you survive, you have to quickly identify the real mesmer and get his face, most of the mesmers out there can perform that well when they have somebody on their faces as they are opening on stealth.

If I survive the initial burst I try to kite to the places that mesmer can’t use the advantage of 30m GS and channel clones to the places that have to cross my fires fields and die.

Condi Mesmers is another thing, you should absolutely don’t do anything against them, if you fight them you will kill yourself. Again place fire fields that clones kill themselves. One trick I like I place fire fields against walls so all the clones runs into it and kill themselves.

Is Ele Base Damage Too High?

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Posted by: posthumecaver.6473

posthumecaver.6473

The problem with Ele started when it able to get full fire line.

190 extra power and 2 damage modifiers increase the damage, %10 when attuned to fire and %10 to burning foes.

Unless ANet does somehow prevent D/D Ele took the fire line, I have no idea how can they lower the damage without nerfing also the zerker builds.

Only possible way I think, Tempest line must so awesome that new meta should Tempest/Water/Arcana

They can shift the damage portion to be more dependant on crit rate and crit damage, so it requires more precision / ferocity then cele provides. But… that would invalidate a lot of current condi builds, especially make the situation bad in rest of the game outside of pvp mode. So they would also need to seperate the condi application and make that based on crit proc rate as well so that stat sets such as rabid or sinister would be necessary for optimal gameplay instead of cele.

one of the issues I see is that cele provides too much condi damage and power damage at the same time. this is where I receive the huge bursts from them. granted that unlike most of you i actually run enough cleansing etc. so that i take only around 30%-50% of my health instead of 90% from it, but still, that is too much to take for tank builds. a full tank / cleansing build should take around 2%-5% per tick, not 30%.

I still say the most problem comes from the burning, before the patch my burns ticked for 560 and I was extremely happy with it.

Now when I make my burn rotation, people running around with 1200 tick per damage for next 3s, most classes have access to condi clears every 30s rotation but I can put them same amount of burning in next 8s, they should really put sigil that are transferring burns instead of random crap, if they really leave burn damage like this.

Cele is easy to kite but kiting doesn’t bring anything if Cele can damage you without hitting you.

They must somehow bring burn damage again around max 560 per tick.

D/D ele: which nerfs?

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Posted by: posthumecaver.6473

posthumecaver.6473

I would completly remove might stacks from Burning Fire.
And reduce ring of fire to 1 burn stack.

the only other thing that should be looked at is the mandatory water/cantrip thing. But touching this can destroy ele because there is not good build diversity beside water/cantrips. Skiping 80% of eles condi defence + loosing regeneration would be grim.

I personaly are not hit/hurt very often by spells like dragon breath or cone of cold. This is more L2P.

If you nerf that way all the builds other then D/D Ele would be nerfed also.

Other builds are so far from relevance I am not sure it is wise to nerf not D/D Cele specific things.

You can nerf burn stacking from Drake Breath and RoF they are weapon skills but Devs have to be really careful that what impact these nerfs will cause on other specs.

Like glass cannon D/F Marauder Ele, Fire/Air Staff, etc… yeah I know they are not META prob nobody plays them but this is no reason to burry them harder…

I was thinking the same thing. Many of the suggestions given hurt a lot more than just the D/D ele. The other ele builds are far from OP.

The one thing that is a problem all around and that I would agree with is the burning. Burning is way too strong ATM regardless of who uses it.

Yeah you are right I have no idea why devs created something like this.

I understand they want to make condis viable for PVE so many people should not hit condi cap and their damage should not be limited but this is way out of control.

They should have 3 stacks burning pro person cap in PVP, there is no other way out of it then most probably most complaints about D/D Cele Ele will disappear.

(edited by posthumecaver.6473)

D/D ele: which nerfs?

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Posted by: posthumecaver.6473

posthumecaver.6473

I would completly remove might stacks from Burning Fire.
And reduce ring of fire to 1 burn stack.

the only other thing that should be looked at is the mandatory water/cantrip thing. But touching this can destroy ele because there is not good build diversity beside water/cantrips. Skiping 80% of eles condi defence + loosing regeneration would be grim.

I personaly are not hit/hurt very often by spells like dragon breath or cone of cold. This is more L2P.

If you nerf that way all the builds other then D/D Ele would be nerfed also.

Other builds are so far from relevance I am not sure it is wise to nerf not D/D Cele specific things.

You can nerf burn stacking from Drake Breath and RoF they are weapon skills but Devs have to be really careful that what impact these nerfs will cause on other specs.

Like glass cannon D/F Marauder Ele, Fire/Air Staff, etc… yeah I know they are not META prob nobody plays them but this is no reason to burry them harder…

Please give some healing and HP to air line.

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

Before the specialization changes, there was a trait which was giving percentage of precision to healing and now converted for providing ferocity.

Please revert this, S/F fresh air need a little bit healing power to be able to get some sort of sustain.

Air line is not used at all from D/D Cele Ele, so it will not buff them and I don’t think they will take healing power in air line.

Then when you are at it, please give in water a trait that D/D cele doesn’t use, like CD reduction of water abilities, 300 Vitality attribute so S/F can go amulets like crusader.

I think we can all accept that S/F fresh air is not in a good place and this changes will no way make it OP.

Actually this can make S/D viable again and giving that much missing damage to Fresh Air.

(edited by posthumecaver.6473)

What other viable option besides D/D?

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Posted by: posthumecaver.6473

posthumecaver.6473

Playing Staff always with Elemental Surge and Arcane Brilliance… Water 3 (20 Sec Cd) and AB (20 Sec Cd) is easy to combine.. always using with Earth 2 first.

2 Blasts, the Healing from AB and Water 3 + Healing Ripple (if you play something like Fire, Water, Arcane) is more than enough Healing. Thats how i play Staff. And celestial Staff with Signet of Earth does a good Job too.

But you will always hear ppl complaining about not playing cele D/D.. cause most of them just want to play the strongest Build.

Staff and Scepter are still viable.. not as strong as D/D… but useable.

Scepter is far from viable, if I see Scepter against I will just focus, he will not able to do anything to me he has to run for his life all the time, if he can free cast yeah, but all zerker build can wreck you if it is allowed free cast.

Staff, it will not die but it will not able to kill anybody and it is not same level of bunker as Guardian, so what is the purpose.

The New Holy Trinity?

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Posted by: posthumecaver.6473

posthumecaver.6473

Lets see for what comes for new “Challenging Group Content”.

I have a feeling all of the Elite Specialization’s are preparing us for it.

http://dulfy.net/2015/08/19/gw2-challenging-group-reveal-at-pax-prime/

Robert Gee is a boss

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Posted by: posthumecaver.6473

posthumecaver.6473

The art work from Reaper is awesome and I think it will do alright in PVE also but I am not so sure in PVP, not with Greatsword anyway.

May be it can be a really good on node fighter but the Reaper will not able to hit at least 3 people with GS, I guess it is not going to be viable with GS in PVP.

Shout "Nerf Me!"

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Posted by: posthumecaver.6473

posthumecaver.6473

Force enemy team to write Map chat…

“Repear is OP”

:)

What other viable option besides D/D?

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Posted by: posthumecaver.6473

posthumecaver.6473

When we got 3 full lines I thought finally I can properly learn to play fresh air scepter, my problem was with the fresh air if you can’t land your burst and scepter burst in my opinion one of the hardest to land in all zerker classes, the other class will out sustain and kill you.

So I thought we got the water we will not die that easily to conditions and if I miss my burst I will have a chance to try to go for another burst if I survive. Well that dream is destoyed when I figured without the healing power, water line does not do anything.

In the old system, investing water line was giving HP and healing power, now going for berserker of marauder, you get none and water line sucks.

ANet in their unbelievable urge to nerf the air line (which was no way OP) took out the trait giving some percentage of your precision as healing power away. If S/F could get some HP and healing power from traits and could use Crusader amulet, it would be awesome but I think it is a pipe dream.

(edited by posthumecaver.6473)

Is Ele Base Damage Too High?

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Posted by: posthumecaver.6473

posthumecaver.6473

The problem with Ele started when it able to get full fire line.

190 extra power and 2 damage modifiers increase the damage, %10 when attuned to fire and %10 to burning foes.

Unless ANet does somehow prevent D/D Ele took the fire line, I have no idea how can they lower the damage without nerfing also the zerker builds.

Only possible way I think, Tempest line must so awesome that new meta should Tempest/Water/Arcana

How can you beat D/D elementalist?

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Posted by: posthumecaver.6473

posthumecaver.6473

Nah, ele can’t disengage, unless you’re playing necro, in which case you signed to get disengage by creating the character ^^

Even mesmer are more mobile than ele nowadays

Ele can’t disengage, wut?

Ride the Lightining, Lightning Flash, FGS?

Lol we were next to Thief so they have to nerf the ride the lightning to oblivion.

as an ele, i'm sick of fire line

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Posted by: posthumecaver.6473

posthumecaver.6473

my suggestions won’t destroy that

cleansing fire will still cleanse the stuff but won’t deal burn burst damage, after all it is supposed to be a defensive skill

and blinding ashes might be harder to apply then but the internal cooldown is removed so if you’re using it in a smart way you can decide when you will blind the opponent. it will be a nerf, yes, but i guess there is no way around this and increasing the internal cooldown to 10 is also not really a good solution… right now blinding ashes blind is more of a random blind so with 3 stacks for 1 blind (without icd) it would actually allow you to decide when you apply the blind.

My proposal to nerf the auto cleans was to reduce to only one condi cleanse, bringing in line with Guardaan Smite on heal. D/D is already swimming in condi cleanse it does not need auto cleanse.

as an ele, i'm sick of fire line

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Posted by: posthumecaver.6473

posthumecaver.6473

For Scepter/Focus Fresh Air you are right but what about D/F Fresh Air, that works quite decent with Fire/Air.

You get auto cleanse and you have blinds to pull you out of tough places.

Don’t get me wrong I am not using Blinding Ashes in my D/D build, I don’t care less what happens to it, if you speak for the majority of zerker builds and tell us it will not cause no problems when it is nerfed then be my guest.

But remember auto cleansing fire and blinding ashes are only defense on fire line which a zerker desperately needs.

as an ele, i'm sick of fire line

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Posted by: posthumecaver.6473

posthumecaver.6473

Well some player does not want to play FOTM and nobody, definitely not you, has to say people what to play and not to play.

Some like the challenge of doing good in an underperforming spec/class.

GW2 tank/sustain meta PVP is boring

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Posted by: posthumecaver.6473

posthumecaver.6473

elementalist needs fire traitline to be nerfed from the amount of mightstacking it makes ele capable of, to the bugged permanent 150 power increase plus further bugged 300 power increase when attuned to fire,

That is already fixed…