Warlord Sikari (80 Scrapper)
Warlord Sikari (80 Scrapper)
I think maybe 60 ot 65 would have been better for dragon, but come one. Relax, we all saw it coming. People who put in the hours for 60 deserve to be dragons by now… Everyone is just so used to being kitten on that finally being retroactively rewarded for the poor launch design feels like punishment…
Warlord Sikari (80 Scrapper)
Perhaps, but at least it gives some freedom for other choices now. The defensive loss may be big, but warrior damage will certainly benefit from this because they’ll just take something else.
Warlord Sikari (80 Scrapper)
I’m surprised this isn’t being discussed more… This is super HUGE for warriors/Thieves… o.O
Warlord Sikari (80 Scrapper)
It had to be done… The people who are 55+ now pretty much do deserve 80, we’ve just become so used to the torture it feels like something is being taken away from us. If you look at it in a beginners point of view, 80 (something that should be a targetable goal) is still very much-so a long shot. For level 70s, yeah it sucks for them, but its for the best of the game. maybe they should give 60+’s a unique title before the change? Whatever, but regardless for the sake of the game it was bound to happen. People pretty much knew this was coming once the math was done when the first people were hitting 50/60…
Warlord Sikari (80 Scrapper)
Not sure why anyone is complaining. We PVPers have it great. Come patch day anyone who’s rank 30-40(+) will INSTANTLY have gear skins you can buy from the trade post for about 5 silver for leveling gear. We essentially save like 2g for doing practically nothing!
Warlord Sikari (80 Scrapper)
More like, I don’t run highlevel PvE or do much in WvW because I’m forced to grind and get high level crafting. :P
But I was referring to creating them in PVP.
Warlord Sikari (80 Scrapper)
My question is, will this Legendary crafting in PVP require max crafting skills or will it be doable strictly through the means of PVP? Because forced crafted (Ascended) is why I stopped playing PVE all together, I haven’t played it since…
Warlord Sikari (80 Scrapper)
We need a bouncy blow up castle in the big open area in front of the portal in that makes you jump really high inside of it. I’d sit in HotM just for that…
Warlord Sikari (80 Scrapper)
Not sure if that’s sarcasm or not, but, whatever. In LoL you don’t have much choice of how the characters are made up. That’s easy to balance. The problem with GW2 isn’t the variation it’s the freedom of variation. If they did away with talents, stats, sigils, runes and gave you 40 classes it’d be more balance than it is currently because they could reach a certain margin on each character over a course of time without worry of theory crafters shaking that balance. Are you even trying to use your brain, or are you just screaming that the sky is falling? Be honest so I don’t waste my time.
Warlord Sikari (80 Scrapper)
I’m not rooting for ANet, I’ve learned better than that. But, it’s simple logic. The fewer choices, the easier balance becomes. No more jewels+ perma 6x set bonuses, that cuts out a lot of variation, for better or for worse, in the long run, it makes balancing that much easier. And honestly, I don’t see it as that big of a deal. Like I said, jewels weren’t THAT big anyways. They should have been something like 25% of the stats rather than 14, but whateva.
Warlord Sikari (80 Scrapper)
Yeah, essentially something has to give. You want balance? You get less choices. Let them balance the game and stop crying over every single thing they do. The simplification of gear in sPVP is 100% needed. Besides… Jewels were like 12% stats, hardly game-breaking changes. I was rooting for removal or increasing jewel stat weight, but and I’m fine with the removal.
Warlord Sikari (80 Scrapper)
8% is 30 HP/sec. .5% is 1/16th of that. You wanted them to reduce Healing Signet by 2 HP/Second to try to inch toward balance? I’m really not sure if you’re kidding or not, but I’m going to hope you are…
Warlord Sikari (80 Scrapper)
Son, you cray cray. When I was top 10 tPVP (#2 team NA) for a while before I quit, I basically never saw another MM in the top 25. In fact, (this was mid December) Engineers were rampid at the time but not many of them were decap. I saw Five Gauge and a couple others, but they weren’t playing Decap, at least at the time. Spirit rangers, yeah they were still pretty common.
The biggest issues were 2x Hambow, Bunker guardians and a thief, literally like every top 25 team had a majority of this make up…
Our team was even pretty much this… We had MM/Thief/Spirit ranger/Hambow/Gaurdian.
Point stands, MM in that tier wasn’t easy because by then everyone knew how to play to my disadvantages (lack of resistance to CC, low mobility, terrain) and I still did it, so you can keep your QQs to yourself mister!
Warlord Sikari (80 Scrapper)
am i the only one who likes mm necros? i’d prefer it if every necro ran mm so my poor engi could stand a chance.
I’m a HUGE fan of MM necro.
Some people just don’t know how to nut up or shut up.
Warlord Sikari (80 Scrapper)
MM necro is a reason to even stop playing the game, the most poor designed class in an mmo ever having 10 pets around him that are tanky and make damage i see them standing at capture points and almost no one approaches them, spirit ranger is ok in comparison with them.
and this might be personal or because im a guardian but i absolutely hate mesmers.
Yay more MM honorable mentions! <3
Warlord Sikari (80 Scrapper)
I love MM, must not be Cheese. Brigg said it! :}
Warlord Sikari (80 Scrapper)
I think stability should be intensity like Defiance for mobs. Like.. Balance stance could give 10 seconds of 2-3 stability. Each CC would remove one stack, that way if you’re heavy on cc or your team members are trying to cc a guy stomping someone he can’t /lolIWinCuzWarriorStability>You, you’ll still be able to stop him. I just think there would be more play to it if stability was an intensity+duration.
Warlord Sikari (80 Scrapper)
Hey guys! We’ll be talking more about this stuff in the weeks to come in our April 2014 Feature Pack info roll-out! Tune in to Ready Up! and watch the GW2 main site for more details. We have info coming that will address a lot of these questions.
AKA, “We need more time to come up with a goofy and funny way to tell you that after all that time of begging for rewards, you’ll get to now, buy them! -chuckle chuckle-” :P
Just kidding, I’m not that cynical. xD
Warlord Sikari (80 Scrapper)
Seems like my pet’s Rigor Mortis is immobilizing for 2x the time it should, 5 sec instead of 2.5 seconds. I’ll trade this bug for AI fixes?
Warlord Sikari (80 Scrapper)
Yay MM necros!
Warlord Sikari (80 Scrapper)
To be honest, I stopped caring what the Devs do. Pretty much quit GW2 at this point. I don’t care HOW minor the nerfs are, the fact that MM was more of an issue because they’re one of the better 1v1 classes, than Warrior which is pretty much A grade across the board speaks wonders to me.
Warlord Sikari (80 Scrapper)
Aw, no honorable mention for us MM necros eh? Shucks… I thought we were game breaking enough to make it into every thread.
Warlord Sikari (80 Scrapper)
Stats need to be spread out more if you ask me. Currently burst classes burst too hard and cant take a hit, tanks do NO damage but never die, and well.. Conditions scale too well off 1 stat which makes the condi hybrid tank an issue.
I wish TTK would go up for the basic dps classes and bunkers become more killable, that’d suit me quite well. Conditions…. At this point I’ve discussed conditions until I was blue in the face, I’m not sure anything will ever change with them now…
Warlord Sikari (80 Scrapper)
They needed to make the Dhumfire trait a 1 second burn on ever Life blast so necros had a reliable condition spam in DS, and less ICD.
Warlord Sikari (80 Scrapper)
Amulet suggestion:
How about making the amulet and jewel each share the same capacity of stats (50% each, instead of 90/10 ratio), so more variations can be achieved? Currently the amulet is determining too much, some amulets only work properly for specific classes.If the amulet and jewel have 50% of the stats each, it would open up for build diversity. WvW and PvE has it, but not SPvP. It’s the easy alternative to the combinations of jewelry and armor you get in WvW/PvE.
Its an interesting idea. I honestly don’t know how we came up with the standard distributions of stats we have. I know there was a thread a while ago about new stat combinations after ferocity was announced, maybe you could necro that thread.
Are you and Justin playing games on Anet servers late at night? Your posting suspiciously close together.
Programmers have secret telepathic links that less us share posting power.
This is why I said get rid of amulets and introduce 2 rings, each ring is 1 stat and unique (main stats) then 2 jewels per ring (also unique) so you can focus on 2 stats or mix a little better. /signed my idea. :P
Warlord Sikari (80 Scrapper)
Now where are the rest of the summons being compared? Why do Necromancers have permanent minions that are way better than the rest that are on a timer?
Turrets:
Protection, place-able/stationary (usable as a benefit), uncrittable, unable to take DoT damage.
Phantasms:
Don’t take up utilities, and the ones that do are very powerful (phantasmal defender), and each of these last until they die or get overwritten. They also have 4 second attack cycles, just longer than minions and can crit for 3-6k consistently each.
MM:
They’ve been discussed, last forever until killed, streamlined damage but require the enemy to be controlled for uptime, and take up all utility slots.
Spirit Weapons:
Well… There’s a reason no one runs them. They’re garbage.
Spirits for ranger:
They don’t attack, they’re buffs, so there’s no reason to call them out for “AI”. Ranger pet has been nerfed pretty big already.
Sounds like they all have their ups and downs.
Warlord Sikari (80 Scrapper)
Thumper Turret: 11950
Flame Turret: 8960
Rifle Turret: 7470
Net Turret: 7470
Rocket Turret: 7470
Healing Turret: 5980That hp doesn’t mean anything. 10k hp is incredibly low when they don’t:
- Move out of aoe.
- Don’t evade when the master dodges.
- Doesn’t have a heal.
These are the reasons players survive damage, these HP pools are not even remotely related to a player’s HP pool in terms of tankiness.Thieves Guild:8000 health) (105-126 DPS)
Thieves Guild:8000 health) (50% slower attack speed) (410-512 DPS)WOW why does yours have double the damage, double the hp, lasts till death and have a shorter cooldown on death?
Turrets have high survivability.
- They can’t be crit.
- They have perma protection.
- They can’t get condi damage.
- They don’t move. So they don’t ball up for AoE. The correct way to place turrets is to spread them out.
Turrets are weak because Engineers lack utility. Necro have 3 skillbars, turret Engineer has 1.
This is exactly correct.
Warlord Sikari (80 Scrapper)
Shadow fiend does less than wurm does.
Shadow fiend attacks 2x faster, which gives 2x the vampiric master procs, more healing and competitive damage, but also you have a blind for stomps (end event his is hard to use because the terrible ai), but also every 20 seconds it gives 10% LF, it provides a decent amount of swarming pressure and protection. Sometimes on-demand LF is hard for a minion master to get and shadow fiend can often ensure you have enough life force for an important doom cast.
Warlord Sikari (80 Scrapper)
Erm. People aren’t going to be standing on their flesh wurm… Defeats the purpose, and besides atm Shadow field > wurm.
Warlord Sikari (80 Scrapper)
Good MM in tpvp aren’t running Blood fiend. If a MM can purposefully make you hit their bonefiend, good for them. Sounds like they’re being skillful, you know. The thing they’re supposedly not? Also, if you cripple pets they become neigh kittened. I’m speaking from experience. I was at one point before I quit conquest due to boredom, I was rank 7 tpvp, team #2. You don’t see many minion masters in top 25 pvp.
Guess what one of the largest issues were in high end tpvp? Good thieves… One of the classes with the most single-target hits. (Them and hambow but… That’s an entirely different issue.)
Warlord Sikari (80 Scrapper)
Um… Lol? or if you cant land hits on a target by kiting melee pets out of the battle for half a second and getting them on the outside then you’re a bad -> everything else.
Also, l2 cleave moar, that’s what wins anyways.
Warlord Sikari (80 Scrapper)
Well, I’d be all for making AOEs smarter and preferring players before minions. why didn’t you just say that?
Asura are problematic for pvp no matter what class/build you run.
Body blocking, eh. That’s sort of part of their dynamic. A lot less frequent do things like eviscerate hit the pets over the master. A LARGE majority of the time that this happens, the leap ran out of distance and that swing just hit the closest thing to them, if pets weren’t out you’d have just hit nothing. Consider yourself lucky you got a free cleansing ire. With that many pets hitting you you’ll have max adrenaline again in about 3 seconds.
Don’t remove the AOE cap, just make them smarter.
Warlord Sikari (80 Scrapper)
Notice how amazing turrets are? Also, they’re immune to conditions because they’re objects.
Warlord Sikari (80 Scrapper)
^ Doesn’t matter.
As soon as you let someone, or something, play for you, you forfeit any and all personal skill, especially skill that the game would NORMALLY ask of you.
These builds aren’t skilful, nor are they fun to play with or against, spamming the screen with junk, and watching the junk smother your blinded enemy while you walk around in a circle eating with one hand, is not fun.
Minion builds also make the core game mechanic of dodging INVALID. Instead of watching and dodging skills from 1-2 players, you now have 6 things moving and attacking, which is next to impossible, you CANNOT see what is going on, and even if you dodge, you’re still being spammed at by 6 things, dodges are therefore invalidated.
Defenders can claim it isn’t op (with fluff to back it up of course), but the only person you are fooling is yourself. The rest of us know anyone who relies on others to fight their battles, is a joke.
You realize boons “play” for you once casted as much as minions play for you once casted. Press a button and take 33% less damage, immune to CC, passive evade rate increase. And let alone all the 100% passive traits that increase defenses, like blinding people when you enter stealth, regen hp when hidden, evades just innately on attacks (Mesmer/thief/ranger).
Point is, this game is filled with “press it once and soak up the benefits”. In facts it’s like 80% this. At least you can kill/kite/aoe pets and the necromancers itself is entirely hindered in other ways for this benefit. I think you need to take a deeper look at the mechanics of the entire game and you’ll realize MM pets aren’t that farfetched. They’re kitable, killable dots, no more cheesy than lagging a Meteor storm critting for 3k aoe ticks every second that covers an entire point.
Just because it has a life bar attached to it doesn’t mean it’s magically something else. If anything that life bar attached to it makes it less cheesy than the other stuff in this game.
Warlord Sikari (80 Scrapper)
I get the AI argument, but DoTs? What? You realize you got hit by the dot for it to be ticking on you, right? That’s sort of how they work.. you get HIT by them and you take that damage over time instead of up-front. You can still LOS to avoid getting the dot on you in the first place… So there’s that… That’s like saying dodge rolls don’t do anything against condition builds, and that’s just silly.
However, there ARE too many PBAoEs, and aoes in general that can reach around objects. That’s a better point to make and far more important.
Warlord Sikari (80 Scrapper)
Decappers and Bunkers why I hate pvp in this game. They outline the exact issue with the current form of conquest. Pvp is DISCOURAGED and what’s encouraged is stacking stability and survivability to stand on a circle and characters made to do little damage and just push people off a circle. That’s our “pvp” defense and offense…
Warlord Sikari (80 Scrapper)
You refuse to use the few gimmicky ways there are to control the minions. Although not optimal, they are usable. Refusing to use them doesn’t make not exist.
Go onnnn?
Warlord Sikari (80 Scrapper)
It just doesn’t. I play one…
And they are stupid. Rangers have a call-back, that’s how they can control their pets. MM pets ARE kittening stupid. They attack what you attack and chase them up terrain the long way every time and go back down ramps when people jump down them, and automatically attack anyone who hits them. They ARE that stupid. I’ve played it for over a YEAR. I think I’d know. Once they start fighting you’re not affecting their movements 1v1 except by controlling the enemy so that they can latch on. The only other way to manage their movement is to swap targets and make them attack someone else, and even then all that does is make them attack the other person, that’s not control… That’s the most basic of AI.
If necromancers had a call back for their pets, I’d be far more inclined to agree with you. it sounds more like you don’t have a basic concept of how LITTLE control we have.
Warlord Sikari (80 Scrapper)
- No team use as in it’s a poor team fighter, you don’t call an MM to middle to help with a mid-fight, that’s what I meant. Their mobility even makes them washy-home defenders because they are basically glued to home. If they try to wander and help mid at all, they can’t even keep up with enemies running to the spot they were defending. (This is a major reason they’re not common high end)
- These 2 combine, its the total lack of ANYTHING. A lot of builds lack SOME but not all of them. MM has NO vigor/protection/Stability/evades/blocks/mobility/CC breaker outside of one that harms the MM more for using it than not. Not many, if any builds can say THAT.
- False about the AOE. They’re stupid, you have to remember. They just clutter around the target so they AOE themselves, they kill your pets. They run to the stationary ones and aoe on them they’ve hit all of your pets with no issues, some SLIGHT foot work and you can also take minimal damage from them, unless the MM is very good at locking you down, but even that lasts for so long and assumes you don’t have stability at all or CC breaks.
- Putrid explosion isn’t a really strong aoe… It blows up a pet that normally would provide healing and stream dps to deal like 2k damage. Meteor Shower crits for like 3k for like 10 straight seconds in a bigger AOE… Don’t get me started on the power of other AoEs in this game. Putrid explosion is laughable because its so inconsistent anyways, that pet has to be on your kitten to work and has a 1.5 second cast time to summon. And like I said, you don’t chose where pets die. Death nova is extremely inconsistent and having it triggered means you’ve lost some pets. (Also sacrificing doesn’t trigger death novas damage, only the poison).
- “Most of my dps”, not really. Pets do about 50% of my damage, and I run soldiers amulet, and that was tested on a target standing perfectly still. Most time’s I have way more uptime than any of my pets with my dagger, one of the few melee weapons that don’t cleave.
- Bugs are bugs.
- They’re a good 1v1 class, no doubt, there are many others and for MM, that’s ALL they have going for them… And they’re still not even the best at that!
- They have fundamental issues, that’s all. They’re not the best in their class for 1v1, they suck in teams, wvw (except MAYBE solo roaming, but pets don’t scale with gear), and PvE they cause issues because people cheat pve and pets actually can mess up that process.
- Do you know how much this game is left up to random dodging? A 2k explosion is the LEAST of your worries… Like I said.. Go have a look at a pure condi necromancer, staff ele, nade engineer, or hell Longbow warrior. THOSE are aoes that need fixed…
- It’s not a bad argument. The point is it’s what keeps us floating, if you want us to lose our passive dps you need to start gutting the game of all the passive defenses. If you remove our passive damage and leave us as we are otherwise, we’re essentially useless while people can rely on passive defenses to keep them running.
- People do moa, and it’s frustrating when they do. That’s just a minor side-point though. A hardcounter like that is unmatched.
- YAY WARRIORZ.
- Apparently people aren’t worried about shame. The top team consists of a spirit ranger, a bunker guardian, spirit ranger and a warrior + ???. Shame’s no issue for people who play to win, not discuss pvp ethics.
- You sure can, but MM is the least of your worries. They’re already getting nerfed while warriors are still gods in ever mode. Leave us alone until the real top dogs get a looking-at…
Warlord Sikari (80 Scrapper)
Look at this guy defending MM Necromancer.
Read it and try to deny it. I can come up with a bullcrap reason why EVERY class is cheesy/OP, suck it up and be a man. Make a better build if yours gets beat.
I beat bad ones all the time and ones that aren’t afk destroy you.
I’m the one that destroys people. Want to know why? Not because I’m an MM. Its because I played one before they were viable. I played one when I’d get laughed at in tournies and people got kittened I was an MM but I enjoyed it and dealt with it, and I’m not going to quit because people can’t get better at the game and learn why a class does well. Also, MM has just as many counters as any other class, and the higher in skill tier you go, the harder it is to maximize as an MM. It’s a rabbit killer.
Sure, I’d LOVE if pets did 50% less damage and power didn’t suck without LOADs of traits, and I didn’t need so many MM traits to even make it viable. Unfortunately, Anet cant fix the most basic of issues let alone make MM what it should be. So deal with it just like I deal with PW thieves and hambow warriors and every other stupid build.
Warlord Sikari (80 Scrapper)
Look at this guy defending MM Necromancer.
Read it and try to deny it. I can come up with a bullcrap reason why EVERY class is cheesy/OP, suck it up and be a man. Make a better build if yours gets beat.
Warlord Sikari (80 Scrapper)
Yep, nerf MM even more.
- MM getting nerfed already.
- MM has no team use.
- MM has no CC breaks (reliable other than sacrificing a high dps minion that had to be pre-summoned, in which case is usually a bigger net loss than gain.
- MM has no stability/protection/evades/blocks.
- Weak to AOE.
- Have virtually no AOE outside of explosion, and pets dying, which is a downhill battle anyways.
- Pets can be kited.
- Long cast times to re-summon pets (1.5 seconds, 6 seconds to summon all 4, 7.5 seconds if you run blood fiend, and without pets you’re essentially a traitless necromancer.)
- They’re kittened. https://www.youtube.com/watch?v=vGci6ApoZ04
- They’re only good against bad players who stand still and take it, and they’re “good” 1v1 builds but not even the best.
- Useless outside of home-bunking/ Lulzerging
- You can see the pets spawned, they die in about nothing, they’ll be blockable soon and the “tell” is that they’re near you. They’re a dumb kitten AI, just move… They’re more predictable than a thief and Scepter ele is… by a LOT and they blow up for 2k damage, HO LAWDY.
- I’m also getting sick of “they’re soo afk”. What they lack in passive defenses like vigor/protection/stability/evades on basic abilities, they make up for in passive damage, get over it. Passives are like 60% of this game, sorry necros are original at ONE thing at the very least, which is where their passives come from.
- Moa kills them all.
- Warriors are good at EVERYTHING.
- I’m one of the few MM who ever made it to top 25 tPvP by only/maining MM to get there (maxed at #7, team #2).
You’re complaining about the wrong stuff. Nearly every top team has a thief, warrior, bunker guardian and spirit ranger. Go complain about the meta dominating builds.
Warlord Sikari (80 Scrapper)
Yep. Been like this for a while and only gets worse with each patch…
Warlord Sikari (80 Scrapper)
Regen? Eh… so what, like 200 hps? We’ll see. 200 hps, basically perma regen in DS doesn’t sound like it’s going to be “the” thing. But we’ll see. I need to see the other death changes.
Warlord Sikari (80 Scrapper)
GW2 is suffering from my perspective because of ANet, not NCSoft. Wildstar is done by Corbine. Publisher =/= developers. They’re just the greedy people who take yer monies. <3
Warlord Sikari (80 Scrapper)
I wouldn’t seriously look too much into it. Don’t get hyped on anything they say until you see numbers. I’m betting its like 80 HP/S in Death shroud or something awful.
Warlord Sikari (80 Scrapper)
So Interrupt armor from Wildstar? I was just talking about this earlier… Anything that gives stability should certaintly give like 1-3 max CC “armor” for 5-15 seconds whatever fits for the skill. I see no reason a person shouldn’t be able to counter stability with how limited boon ripping is, let alone specific boon ripping. High cc builds should be able to crack that armor and do their job. Sounds good. /signed.
Warlord Sikari (80 Scrapper)
the obvious solution to this issue is just to go PVE or stop playing for a month.
Or go to wildstar! <3 :}
Warlord Sikari (80 Scrapper)
Psh this isn’t ENOUGH. It should be a perma quickness for longbow skills, they cast 50% fast TOO. >:D Bring on the tears, baby!
Warlord Sikari (80 Scrapper)
