I do expect there to be expansions in the future but the first released this year? No, i think that’s too soon. Presumably the expansions would include some new areas or other content that would take quite a while to develop. Even if they had a team working on an expansion now id be sceptical for a summer ’14 release let alone Q3/Q4 2013.
No, that’s probably a good idea, but first they need to fix those jumping skills always missing when used at an elevated position from your target.
Oh god yes! Generally i find hammer hilarious to use but that annoys me. Atleast i keep the adrenaline when that happens.
Gear treadmills are an illusion of progression. It’s nothing but simple numerical values becoming bigger. It is lazy design that has some quite severe drawbacks. I’d actually say for the most part its regression as opposed to progression. If you can keep up with the max tier at the time you stay at the same relative power difference with mobs. However, if you have higher real world responsibilities you actually become progressively weaker over time.
on the subject of dailies i have never said to myself ‘’right lets do the daily’’ it just gets done through playing in general i cannot understand why people set out to complete this thing specially, that is just me though.
If i have limited time i just do the daily and chat for a bit. It’s pretty much the only time i actually set out to do it.
For the most part i tend to use standard punctuation. There is of course a few exceptions based on what i feel like at the time. Oh and i dont like capitalising the word ‘i’ in the middle of a sentence. I think it’s ridiculous.
What i do hate is the people who call others out on incorrect or non-standard use of grammar, spelling, diction etc even though they understand the meaning being conveyed. These people are arrogant and find pleasure in belittling others and the irony is that they too make written mistakes.
You also have to remember that ‘survival of the fittest’ is an incredibly vulgar and gross over simplification. In most circumstances, for example, it is the social that are ‘fittest’. c.f. Peter Kropotkin Mutual Aid: A Factor of Evolution for those interested.
As for whether it can be attributed to something in game it cant. The game is designed by falible humans as a form of entertainment. The professions are subject to slight change over time based on the desires of the devs.
Heavy Lulz at people thinking OP is endorsing theft.
In the UK at least, if something’s malfunctioned, or not working as intended and gives you more than it should have, it’s in the companies best interest to fix it, and customers don’t, blame is placed on them. Same goes for mis-labeled items in shops. If you see it mis-labeled at £9.00 instead of £90.00, you get that item for that £9.00 until someone goes and fixes that label.
What you say to do with pricing is true as you can’t sell things above the price that’s advertised however if you were to withdraw £20 from a cash machine and it gave you 100 by mistake you are liable.
The problem is that in that example I know the expected outcome. If I put $20 into a lotto machine and it gives me $20000, how am I to know if that was intended or not?
If the casino doesn’t put a sign on the thing saying, “Out of order” and a bunch of people happen along and do the same thing, you can’t just arrest everyone for taking advantage of something they weren’t even aware of.
The point is, if you don’t have the experience to understand what is considered typical behaviour for something (especially in the context of other strange things), then it seems strange to fault someone who hasn’t been given proper warning.
Just let me know what is an exploit, and I’ll avoid it…simple as that.
Im not arguing with you, i don’t think someone should be liable in the circumstance i pointed out but generally ignorance isn’t accepted as a legal defence regardless of my personal feelings on the matter.
I don’t think someone should face any repercussions for unknowingly using an exploit. The difficulty is where to draw the line between someone innocently using an exploit without knowing it and someone abusing an exploit purposefully. It’s not an easy line to draw.
Heavy Lulz at people thinking OP is endorsing theft.
In the UK at least, if something’s malfunctioned, or not working as intended and gives you more than it should have, it’s in the companies best interest to fix it, and customers don’t, blame is placed on them. Same goes for mis-labeled items in shops. If you see it mis-labeled at £9.00 instead of £90.00, you get that item for that £9.00 until someone goes and fixes that label.
What you say to do with pricing is true as you can’t sell things above the price that’s advertised however if you were to withdraw £20 from a cash machine and it gave you 100 by mistake you are liable.
I think Warrior is a better fit. A Banner Warrior gives you the closest thing to a Spear on land right now, and has that element of tactical group support which is a better fit than a Guardian’s magical group support.
I second this.
I still want them to bring out spears on land that you can use with a shield. It’d make my day.
Most players wont bring Cc at all. They refuse to immobilize. They kitten about not being able to catch ele and bring nothing to do it. My GS/ Axe & Shield warrior in WvW Has at least 4 cc skills which is usually enough to slow down an ele and he can keep up. Most players will not build a class like this. Until they start carrying cc expect the complaints to continue.
This is what i don’t understand. I’m pretty new to elementalist (currently levelling one) but my main is a warrior and i’m always running with CC. It’s not like i’m some vet i’m not even that skilled a player but it doesn’t take a genius to realise how useful CC is.
Doesn’t surprise me that most of you poo-pooed my post and defended GW2, since most of the crowd here are GW2 fanboys. You guys are really not representative of the mainstream public.
Most of you missed my point anyway. This wasn’t so much a diss of GW2, I was just trying to start a discussion about what makes certain games such a big hit with a mainstream audience. Those are the people you need to reach if you want a blockbuster hit like WoW.
EQ had the beautiful female elf on its box. WoW also had a female elf on its box. That stuff sells. Most of the general public are not as imaginative and nerdy as you folks here, they just want stuff that they know and can easily identify with, like elves and dwarves.
So it was them being elves? Why not them being women? We all know objectifying women sells to males, especially teenage males.
I’d also like to point out that if you think the success of WoW was because of elves you’re highly mistaken. You’re focussing on the surface elements which is exactly what some clone developers do yet it’d be foolish to call them successful.
For every fantasy world with elves that’s successful there’s probably a hundred that weren’t. Fantasy races don’t make a game successful even though the implementation of diversity in a game can help make it successful.
There you go.
Doesn’t get more spartan
This is the closest but even this doesn’t work… Warfare in Greece during classical antiquity was based around hoplites and the phalanx formation. You cannot be a hoplite in game because the only spear available is underwater and two-handed. Hoplites are far more of a definiting criteria than bronze afterall, the most popular armour was a linen cuirass (linothorax), not bronze.
You need help with analogies apparently. It takes coders to make content, it takes coders to fix bugs, it takes coders to balance classes, it takes coders for about everything in a game world. So, in your analogy, if you had an IT guy upgrading the register at your work cafeteria, instead of fixing your work comp, it would work better.
The teams may be doing separate work on different things at anet, but they all contain people who can fill many positions. I don’t think anyone expects the voice actors to fix bugs, but I could be wrong.
Although they definitely should fix some of the dialogue and pronounciations… When i heard the word ‘quay’ pronounced in game as ‘kway’ i was shocked and confused. Maybe it’s something to do with American dialects but in the hundreds of dialects of English i’ve come across i’ve never heard it pronounced any way other than ‘key’.
While i’d love more armour skins tbh GW2 is one of the few MMOs i’ve played where i haven’t looked like a clown while levelling. Even though there’s various armour sets i don’t like the looks of they’ve merely resulted in me not being interested in them (a vocalisation of “meh”) as opposed to making me feel like i’m being made a fool of.
Sylvari – Sylvan races of every fantasy ever written
Yup. It’s in the name as well (Latin: silva=forest). The sylvan is a generic term for various tree spirits, gods etc common to tons of folklore around the world.
However, the Sylvari are definitely similar to elves in the mythological sense. Let’s go back to the álfar in Norse Mythology of which Tolkein’s elves are derived from. They were supernatural beings that are distinctively connected to Yggdrasil; the World Tree. I think it’s obvious that the álfar are sylvan.
While whether or not the Sylvari are derived from Tolkein’s elves or the álfar is a matter of debate, i’d say even if the Sylvari aren’t derived from germanic folklore they would still be derived from the same source as elves
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OP
Fantasy is limitless.
Why are you so gung-ho to limit us.
And really think about it. The sylvari are elves just 25 not 25000
The difference is that the elves sylvari aren’t the ancient, wise race that’s time has past and not long for this world, that’s humans. I think this shakeup could be used better.
or how about it knocked the opponent on their back, or had a massive knock back effect. how about making arching slice a boon hate skill, have it strip more boons the greater your adrenaline.
I’d rather boon hate to be a utility so that it’s not limited to just one weapon. I think there needs to be more effort put in to make this game no longer Greatsword Wars.
Having said that, arcing slice does need to be changed. Then the GS warriors among us will be tempted to temporarily lose the 12% damage increase from berserker’s power. At the moment it’s just not worth that temporary loss which makes the trait lose the (i assume) intended balancing act between keeping your adrenaline and unleashing it.
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Only did the infantile part so far and we did it with a group of 3. Not sure about the other parts.
This is AMAZING. I am having SO much fun I even put off watching Walking Dead and GoT for it.
I’d like to call you names and be disappointed that you put off Walking Dead and Game of Thrones but i can’t, the super adventure box is just too awesome! I just couldn’t stop giggling.
Men and women are not created 100 % equal except in games.
When are we going to get gender based profession/race differences besides looks.
Gender’s the wrong term to use as gender is a social construct.
Wait, what? Gender roles may be social constructs, but gender is a biological distinction regardless of what John Money tried to do to the word. You’ve been reading too much feminist propaganda.
Original RPG systems made gameplay distinctions between the sexes, by the way. Dungeons and Dragons used to take one from the Strength stat and add it to the Dexterity stat if you rolled a female. Not entirely realistic, but it meant the best archers (which relied on Dex) were always girls.
How do you explain human societies with more than two genders then?
Sex is a biological distinction (male, female and occasionally ambiguous) but gender is a matter of identity and roles.
Anyway, my initial post still stands, if we’re to have stat differences why not make it extensive and not just limited to sex?
I think your claim about new players is far too general.
I’ve only been playing a few months and warrior was the first character i was levelling. At level 20 i did go for deep strikes and i was amazed. However, as someone not completely new to RPGs i was constantly looking at my characters stats anyway and noticing the decrease each level. By the time i got to level 40 i thought it was no longer worth having the utility slots go unused and so i switched my build.
Of course this isn’t to say everyone’s like me and pays attention to the character sheet, i have seen warriors at level 80 with a signet build but it just takes looking once in a while to see it gets progressively worse as you level.
Unless its changed over the past few weeks without me noticing no you don’t.
Wait, there’s music outside of character selection? I didn’t notice.
Your opinion isn’t incorrect. But I believe you don’t quite understand why they introduce power creep and vertical progression. It’s to keep people in the game, and it’s effective. Very Very Very effective. A quick, but maybe not totally appropriate analogy would be that you can treat infections with things other than antibiotics, but antibiotics work so well, so incredibly well, why would you. The thing with GW2 is that it uses antibiotics, plus homeopathy, plus spiritual healing, plus sacrificing to the old gods, plus a giant gorilla. But people are focusing on it using antibiotics, and think it somehow invalidates everything else.
That may be an incredibly apt analogy. With antibiotics due to the over use (not to mention misuse) of them there is a sort of diminishing returns due to organisms adapting which results in multi-drug resistant strains. In fact resistance to antibiotics is becoming an increasingly huge problem in medicine.
I don’t think anyone’s argued that vertical progression isn’t effective at retaining players it’s the problems that are caused by it that are the issue. This isn’t to say that there should never be any vertical progression but that it should be carefully and sparingly administered alongside other forms of progression that lack its problems.
At present i’m happy with GW2 and its limited form of vertical progression. If Anet take the easy way out and use it as a default mechanism then it’s another matter.
You mentioned vertical progression causing problems , alluding to the fact that it has to be done in greater and greater increments similar to antibiotics when incorrectly used to treat infections. What problems do you see with vertical progression models since you didn’t state them specifically?
As an aside, the problems with strains of bacteria becoming resistant to forms of antibiotic treatment doesn’t come from the use of antibiotics, but instead from their misuse. Either not taking all of a prescribed drug because “I feel better”, or physicians prescribing them as placebos, especially during cold and flu season.
The overuse of vertical progression turns the game into that scene in Alice and Wonderland where you have to run as fast as you can just to stay in the same place. It can result in those with higher real world responsibilities being comparably weaker over time even if their skill and knowledge of the game is equal which can be especially problematic with PvP. Not to mention that it creates a barrier of entry for new players.
Of course i’ve no problems with some vertical progression it just has to be done carefully. I like your initial post that i quoted. You’re right.
btw, I specifically mentioned over use and misuse of antibiotics
I’m not crazy enough to say no one should ever use antibiotics.
Agree with you, it’s why I left WoW, became ridiculous.
hahaha that’s also why i left WoW. It put me off MMOs for ages though.
Your opinion isn’t incorrect. But I believe you don’t quite understand why they introduce power creep and vertical progression. It’s to keep people in the game, and it’s effective. Very Very Very effective. A quick, but maybe not totally appropriate analogy would be that you can treat infections with things other than antibiotics, but antibiotics work so well, so incredibly well, why would you. The thing with GW2 is that it uses antibiotics, plus homeopathy, plus spiritual healing, plus sacrificing to the old gods, plus a giant gorilla. But people are focusing on it using antibiotics, and think it somehow invalidates everything else.
That may be an incredibly apt analogy. With antibiotics due to the over use (not to mention misuse) of them there is a sort of diminishing returns due to organisms adapting which results in multi-drug resistant strains. In fact resistance to antibiotics is becoming an increasingly huge problem in medicine.
I don’t think anyone’s argued that vertical progression isn’t effective at retaining players it’s the problems that are caused by it that are the issue. This isn’t to say that there should never be any vertical progression but that it should be carefully and sparingly administered alongside other forms of progression that lack its problems.
At present i’m happy with GW2 and its limited form of vertical progression. If Anet take the easy way out and use it as a default mechanism then it’s another matter.
You mentioned vertical progression causing problems , alluding to the fact that it has to be done in greater and greater increments similar to antibiotics when incorrectly used to treat infections. What problems do you see with vertical progression models since you didn’t state them specifically?
As an aside, the problems with strains of bacteria becoming resistant to forms of antibiotic treatment doesn’t come from the use of antibiotics, but instead from their misuse. Either not taking all of a prescribed drug because “I feel better”, or physicians prescribing them as placebos, especially during cold and flu season.
The overuse of vertical progression turns the game into that scene in Alice and Wonderland where you have to run as fast as you can just to stay in the same place. It can result in those with higher real world responsibilities being comparably weaker over time even if their skill and knowledge of the game is equal which can be especially problematic with PvP. Not to mention that it creates a barrier of entry for new players.
Of course i’ve no problems with some vertical progression it just has to be done carefully. I like your initial post that i quoted. You’re right.
btw, I specifically mentioned over use and misuse of antibiotics I’m not crazy enough to say no one should ever use antibiotics.
At present i’m happy with GW2 and its limited form of vertical progression. If Anet take the easy way out and use it as a default mechanism then it’s another matter.
What’s wrong with Gw2 is not only the limited form of progression at level 80. What’s also wrong is the road from 1 to 80! It’s to fast and easy so it makes leveling really unsatisfying experience in compassion what it should be – it’s not fun when the equipment you crafted is worthless the next day.
The problem you mention with equipment is endemic to most MMOs. With only a few exceptions i can think of crafted equipment is obsolete within a few hours of levelling. This is true even for WoW.
The exceptions i can think of are MMOs with full loot, free-for-all PvP.
Also, i’ve never gotten satisfaction from gaining a level regardless of MMO. I’m not saying people can’t but a number going higher isn’t what i call thrilling entertainment. Unlocking skills and trying them out is far more enjoyable for me.
Btw, took me over 100 hours to get my first character to level 80. ~25% map completion, only a couple of hours in sPvP and not a single second in WvW (was saving it).
I’m of course not saying there’s no need for further progression, i’d love being able to unlock more utilities, to have alternative weapon skills and what not. But just increasing numbers on enemies and on equipment doesn’t solve the problem of a lack of progression, at best it delays it while causing problems of its own.
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Your opinion isn’t incorrect. But I believe you don’t quite understand why they introduce power creep and vertical progression. It’s to keep people in the game, and it’s effective. Very Very Very effective. A quick, but maybe not totally appropriate analogy would be that you can treat infections with things other than antibiotics, but antibiotics work so well, so incredibly well, why would you. The thing with GW2 is that it uses antibiotics, plus homeopathy, plus spiritual healing, plus sacrificing to the old gods, plus a giant gorilla. But people are focusing on it using antibiotics, and think it somehow invalidates everything else.
That may be an incredibly apt analogy. With antibiotics due to the over use (not to mention misuse) of them there is a sort of diminishing returns due to organisms adapting which results in multi-drug resistant strains. In fact resistance to antibiotics is becoming an increasingly huge problem in medicine.
I don’t think anyone’s argued that vertical progression isn’t effective at retaining players it’s the problems that are caused by it that are the issue. This isn’t to say that there should never be any vertical progression but that it should be carefully and sparingly administered alongside other forms of progression that lack its problems.
At present i’m happy with GW2 and its limited form of vertical progression. If Anet take the easy way out and use it as a default mechanism then it’s another matter.
Men and women are not created 100 % equal except in games.
When are we going to get gender based profession/race differences besides looks.
Gender’s the wrong term to use as gender is a social construct.
I’d agree if you also include that men and men are not created equal. If we’re to have major differences in game why not just take the plunge and create differences for even the same race and sex, some aspects random and others based on choices in character creation. Thus the strengths and weaknesses of player characters are more lifelike in that they’re based on both nature and nurture.
Let’s also not forget that for some races such as the asura there are no secondary sex characteristics.
Even further, it would be obvious that the Norn and Charr would easily overpower all the other races regardless of sex.
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Yeah, its 4 seconds. Not wanting to trust the tooltips i timed it aswell and ignoring the 0.23 increase due to how slow i am at pressing stop on my phone’s stopwatch it’s 4 seconds.
I’m not that bothered about nerfs, i can usually adapt, i just want info like this to be in the patch notes.
I started after christmas as well and while i don’t have as many characters as OP on my main alone by level 40 i had like 4g from selling loot, salvaging whites, not selling any crafting mats (banking until i decide whether or not to craft) and buying gear on the TP. I’ve also not bought any gems (well, not yet… i really could do with more bank slots too tbh).
Each of your characters should have enough to buy the level 40 book with a nice bit of change by the time they’re level 40. Are you a hoarder?
I don’t know if i support this… While i think it could look good I like being able to surprise people with a hammer to the face. I think i’ll sit on the fence.
I can’t speak any language that uses the Cyrillic script but ofc i support this. It’s a widely used script.
I don’t think any argument against introducing Cyrillic in game based on players potentially abusing others is valid considering that atleast on European servers there’s already a huge range of languages people speak. The script doesn’t matter in this regard.
Further, any argument claiming it will result in unnecessary spam that native English speakers can’t understand is also not valid because people can and do speak non-English languages that use the Latin script in game which the majority of English speakers (being spoilt in a way due to English being the predominant lingua franca) don’t understand.
There is no excuse for it to not be supported.
I’ve been talking about this with my brother recently. We’re both in agreement: more weapon skills would be awesome. Having two sets for each weapon is a good place to start. I think it would be best that they are positionbound as well.
I think there should be some added limits. I like the idea of unlocking them via a series of quests but i don’t think one quest chain should unlock all 5 skills, more 1 skill at a time.
I’ve not bothered to check but is the coin/karma/experience static for the gold medals regardless of how much they did the event?
Sinzer you remind me of my friend David. He likes to be that guy too.
I’m glad you pointed this out. I do not like it when people nitpick on someone’s English just because they don’t like what someone’s is say. Oops or should I say typing.
I don’t like it even more when that person is wrong on what there nitpicking about.Ok for the topic I think we all need to go play Mario to hone are jumping skills.
So we don’t get post like this anymore. I know I am pulling out my old NES lol.
It’d be funny if i was your friend David but i’m not lol. I’m quite laid back when it comes to people’s use of language i just don’t like it when people try to belittle others through correcting what they perceive are mistakes even though it doesn’t stop anyone from understanding what’s being said.
I don’t find the jumping puzzles worse than playing sonic though. That game is evil!
There is one, right click on the name and it should be in the drop down menu
Excuse the kittens outta me??!?!?! I’ve been accused of many things before, but lacking logic is not one of them.
Let me clarify. Completing the map for the zone is not mandatory. The word “need”, in case your English isn’t very good, means that you MUST have something, i.e. that thing is mandatory.
You do not “need” to complete the zone, you WANT to complete it.
Your apology is accepted in advance, no need to humble yourself publicly.
I hate to be ‘that guy’ (actually, i love being ‘that guy’) but your pedantry is flawed. If you’d paid attention to the use of English you’d know that it’s incredibly common for people to use the word need for something that isn’t necessary but they have a strong desire for. Under the defining criteria of what is and isn’t correct use of language common use trumps all and thus need also means a strong desire. We should also pay attention to the context in which it occured, OP said s/he needs to do the jumping puzzles for 100% map completion which funnily enough doesn’t even use the word need in the manner you were criticising the OP for.
Obviously you were trying to appear superior to the OP yet failed to even understand the sentence. Next time i’d suggest not doing so as if that’s your method of self-satisfaction you really need to sort your life out.
Anyway, as for jumping puzzles they do infuriate me sometimes yet other times it’s amused me trying to show people how to get up places yet they still fail. I’m not sure if i’m going to even go for 100% map completion yet even though i’ve completed a fair few areas. Having them linked to achievements is a necessity otherwise they might as well be removed and while part of me doesn’t want them for map completion it does make sense especially with vistas considering the panning that takes place.
I think i’m sitting on the fence.
Thank you OP for summing up exactly how I also feel about the game and raids in particular. Also many thanks to Vae Victus and CobaltSixty for posting answers that have nothing to do with the question at hand, as so many do when the word ‘raid’ pops up.
Lets break it down- a raid can be anything GW2 wants it to be so long as it follows a few rules. These usually include a set number of players (lets say 10+), must be a dungeon format and must include a large scale boss battle somewhere in the dungeon, usually at the end. THAT IS IT. Nowhere does it say that new tiers of gear have to be introduced, nowhere does it say you MUST grind and grind to get the super awesome powerful equipment at the end and in no way does it mean it has to be mandatory to run.
This game can take the format of a raid and strip it of all the nasty things people complain about. This game can redefine the raid and I think its something GW2 needs because apart from the world bosses this game does lack that ‘grand scale epicness’ seen in other MMOs. Guild Wars 2 raids can be unique to this game and feature ANYTHING the devs care to design. So why is it that the same group come in here and say “Nope, dont want raids because they stupid!”. Its like saying you dont like the taste of something before you even see, hear or taste what it is.
I agree with you except the OP did explicitly mention a gear treadmill
Why is a treadmill even seen as progression? It’s straight from Alice in Wonderland: running as fast as you can just to stay in the same place. That’s not progression it’s either regression (if you’re not keeping up) or staying in the same place.
This isn’t to say that i don’t support large scale instanced pve content requiring coordination between party members as i do but you can keep your treadmills and power creep.
This page is for Items you wish to see in the game.
I wish they would make binoculars or telescopes that work so, we can get a better view of the beautiful world arena net has made.
I love the viewpoints great ideal and that would be the best place to whip out your telescope and take a look at the scenery for your self.
just an ideal to throw out there. Any other ideals or if you like this ideal please post comments here I would love to read them.Or 1st person view
1st person view would be cool. I just think it could be an item to craft and you could have a zoom in and out on it lol but any thing to take a better look at the environment.
What like a telescope? Actually i’d be quite amused by that
I’d agree with this suggestion. It may even result in me using a warhorn for a change.
Consumption of any illicit drug outside of correctly prescribed medical recovery is never responsible. Don’t do drugs.
You could definitely benefit from some drugs.
I still have no idea why DR exists. At first I thought it was to combat bots, okay fair enough. But now bots are pretty much under control, but we still have DR…
Is it not logical though?
Let’s assume that DR was implemented to hinder bots and it was successful. Why would Anet then remove DR considering it has become a defense against the resurgence of bots?
Officially bots are under control because of DR. You remove it and that control has gone to pre-DR days.
Of course, whether or not this is the purpose of DR is another matter. I’m not foolish enough to believe what some business says.
I think it’s a no-brainer tbh. You don’t want to be in a guild filled with inactive members but especially when people live in different time zones at present you can’t really find out who’s active or not. In my guild there’s some members who play in what would be the afternoon (GMT) and some who play in early morning (GMT). They dont come into much contact with each other in game because of it and it can be especially problematic if guild leaders wish to remove inactive members as they just don’t know who is resulting in either active members who play at different times being kicked or the roster gets long and laborious to navigate.
It should have been a simple feature present from launch. Anet do have the data to determine when a player was last online and i don’t think it’d take that much work to provide it in the guild roster
Here’s another problem with this system. I was in Brisban Wildlands today leveling my Sylvari Thief, and I came across a patrolling mini-boss named Willem the Golemancer.
He was patrolling the area around his camp, and the event surrounding him was of course to stop him. So to do this, I needed to clear the area he was heading towards before he got there. It was messy. But what I noticed was he was walking through the hostile spiders and whatnot without aggroing them.
Maybe the fastest way to identify this problem for what it is is by coding the humanoid NPCs to aggro the same wild animals that would normally attack them just like us.
I don’t know about that particular mob but i do agree with this post. I know Anet do have mechanisms for NPCs to aggro wild animals, i occasionally see it happening. I would have assumed it was a standard thing but it seems it’s not.
I suppose though, having NPCs having to wade through the hordes of enemies the player has to could affect the difficulty of events you’ve mentioned, making it easier for the roaming mini-bosses of events to die.
The most i could support is a minor boost to XP gain, something like 10% for an hour per 24 hours away from game, maxing at 3 days and stacking in duration.
It doesn’t take that long to level anyway. I’ve been playing a week and a bit now and have a level 53 warrior from playing in the evenings.